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author | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-24 20:30:24 +0000 |
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committer | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-24 20:30:24 +0000 |
commit | 7853b6d1b84d3783a7f513ea877b4c52b120fc28 (patch) | |
tree | d4b17354bab7bc62690292a8aa90dff82ad074ac /npc/quests/skills/swordman_skills.txt | |
parent | e526ee3248e8537894de240de05511127c572a84 (diff) | |
download | hercules-7853b6d1b84d3783a7f513ea877b4c52b120fc28.tar.gz hercules-7853b6d1b84d3783a7f513ea877b4c52b120fc28.tar.bz2 hercules-7853b6d1b84d3783a7f513ea877b4c52b120fc28.tar.xz hercules-7853b6d1b84d3783a7f513ea877b4c52b120fc28.zip |
- Some more 1st Class Platinum Skill NPC optimizations.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15958 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/swordman_skills.txt')
-rw-r--r-- | npc/quests/skills/swordman_skills.txt | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt index 1ce5fca87..2c991d792 100644 --- a/npc/quests/skills/swordman_skills.txt +++ b/npc/quests/skills/swordman_skills.txt @@ -160,7 +160,7 @@ prt_in,75,88,5 script Leon Von Frich 85,3,3,{ mes "Be careful! Hahaha!"; close; } - else if ((countitem(1752) > 9) && (countitem(1751) > 9) && (countitem(532) > 0) && (countitem(962) > 29) && (countitem(526) > 4) && (BaseJob == Job_Swordman) && (JobLevel >= 25)) { + else if ((countitem(1752) > 9) && (countitem(1751) > 9) && (countitem(532) > 0) && (countitem(962) > 29) && (countitem(526) > 4)) { mes "[Leon]"; mes "Ooh! You are more than ready"; mes "to learn Fatal Blow!"; @@ -313,7 +313,7 @@ prt_in,94,57,3 script Juan 85,4,4,{ mes "You can do it."; close; } - else if ((BaseJob == Job_Swordman) && (JobLevel < 10)) { + else if (JobLevel < 10) { mes "[?]"; mes "What are you?"; mes "Eh, still a beginner."; @@ -321,13 +321,13 @@ prt_in,94,57,3 script Juan 85,4,4,{ mes "before coming back."; close; } - else if ((BaseJob == Job_Swordman) && ((JobLevel > 10) && (JobLevel < 30))) { + else if ((JobLevel > 10) && (JobLevel < 30)) { mes "[Juan]"; mes "Oh, nice to meet you."; mes "You can be on your way. (smiley~)"; close; } - else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9) && (BaseJob == Job_Swordman) && (JobLevel >= 30)) { + else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9) && (JobLevel >= 30)) { mes "[Juan]"; mes "Ooh. Young swordsman!"; mes "You are ready to learn the"; |