summaryrefslogtreecommitdiff
path: root/npc/quests/skills/swordman_skills.txt
diff options
context:
space:
mode:
authormasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-24 20:30:24 +0000
committermasao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-04-24 20:30:24 +0000
commit7853b6d1b84d3783a7f513ea877b4c52b120fc28 (patch)
treed4b17354bab7bc62690292a8aa90dff82ad074ac /npc/quests/skills/swordman_skills.txt
parente526ee3248e8537894de240de05511127c572a84 (diff)
downloadhercules-7853b6d1b84d3783a7f513ea877b4c52b120fc28.tar.gz
hercules-7853b6d1b84d3783a7f513ea877b4c52b120fc28.tar.bz2
hercules-7853b6d1b84d3783a7f513ea877b4c52b120fc28.tar.xz
hercules-7853b6d1b84d3783a7f513ea877b4c52b120fc28.zip
- Some more 1st Class Platinum Skill NPC optimizations.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15958 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/swordman_skills.txt')
-rw-r--r--npc/quests/skills/swordman_skills.txt8
1 files changed, 4 insertions, 4 deletions
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index 1ce5fca87..2c991d792 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -160,7 +160,7 @@ prt_in,75,88,5 script Leon Von Frich 85,3,3,{
mes "Be careful! Hahaha!";
close;
}
- else if ((countitem(1752) > 9) && (countitem(1751) > 9) && (countitem(532) > 0) && (countitem(962) > 29) && (countitem(526) > 4) && (BaseJob == Job_Swordman) && (JobLevel >= 25)) {
+ else if ((countitem(1752) > 9) && (countitem(1751) > 9) && (countitem(532) > 0) && (countitem(962) > 29) && (countitem(526) > 4)) {
mes "[Leon]";
mes "Ooh! You are more than ready";
mes "to learn Fatal Blow!";
@@ -313,7 +313,7 @@ prt_in,94,57,3 script Juan 85,4,4,{
mes "You can do it.";
close;
}
- else if ((BaseJob == Job_Swordman) && (JobLevel < 10)) {
+ else if (JobLevel < 10) {
mes "[?]";
mes "What are you?";
mes "Eh, still a beginner.";
@@ -321,13 +321,13 @@ prt_in,94,57,3 script Juan 85,4,4,{
mes "before coming back.";
close;
}
- else if ((BaseJob == Job_Swordman) && ((JobLevel > 10) && (JobLevel < 30))) {
+ else if ((JobLevel > 10) && (JobLevel < 30)) {
mes "[Juan]";
mes "Oh, nice to meet you.";
mes "You can be on your way. (smiley~)";
close;
}
- else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9) && (BaseJob == Job_Swordman) && (JobLevel >= 30)) {
+ else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9) && (JobLevel >= 30)) {
mes "[Juan]";
mes "Ooh. Young swordsman!";
mes "You are ready to learn the";