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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/skills/swordman_skills.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/skills/swordman_skills.txt')
-rw-r--r--npc/quests/skills/swordman_skills.txt6
1 files changed, 3 insertions, 3 deletions
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt
index 7441d5caf..4e152c780 100644
--- a/npc/quests/skills/swordman_skills.txt
+++ b/npc/quests/skills/swordman_skills.txt
@@ -13,7 +13,7 @@
//= 1.8 Fixed JobLevel requirements. [Euphy]
//============================================================
-izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
+izlude_in,175,130,2 script Knight De Thomas 4W_M_02,4,4,{
if ((BaseClass == Job_Swordman) && (sm_movingrecovery_x < 1)) {
mes "[De Thomas]";
mes "Oh, no! You must have been hurt! Are you ok?";
@@ -147,7 +147,7 @@ izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
close;
}
-prt_in,75,88,5 script Leon Von Frich 85,3,3,{
+prt_in,75,88,5 script Leon Von Frich 4_M_03,3,3,{
if ((BaseClass == Job_Swordman) && (JobLevel >= 25 || (BaseJob == Job_Knight || BaseJob == Job_Crusader))) {
if (getskilllv("SM_FATALBLOW") == 1) {
@@ -301,7 +301,7 @@ OnTouch:
close;
}
-prt_in,94,57,3 script Juan 85,4,4,{
+prt_in,94,57,3 script Juan 4_M_03,4,4,{
if (BaseClass == Job_Swordman) {
if (getskilllv("SM_AUTOBERSERK") == 1) {
mes "[Juan]";