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author | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-23 14:14:20 +0000 |
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committer | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-23 14:14:20 +0000 |
commit | 8aa157a569a76cef851fcc43eb17f41948c4360f (patch) | |
tree | a5f931721d504709c07cdae42c2692a7f323c7b7 /npc/quests/skills/swordman_skills.txt | |
parent | 2e3d951c7a966dca662c34dd6c1d5bd4a4a83984 (diff) | |
download | hercules-8aa157a569a76cef851fcc43eb17f41948c4360f.tar.gz hercules-8aa157a569a76cef851fcc43eb17f41948c4360f.tar.bz2 hercules-8aa157a569a76cef851fcc43eb17f41948c4360f.tar.xz hercules-8aa157a569a76cef851fcc43eb17f41948c4360f.zip |
- Updated 1st class platinum skill NPC's.
- Fixed [bugreport:5606] .
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15949 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/swordman_skills.txt')
-rw-r--r-- | npc/quests/skills/swordman_skills.txt | 436 |
1 files changed, 215 insertions, 221 deletions
diff --git a/npc/quests/skills/swordman_skills.txt b/npc/quests/skills/swordman_skills.txt index 6cbdccfbe..c45dceae6 100644 --- a/npc/quests/skills/swordman_skills.txt +++ b/npc/quests/skills/swordman_skills.txt @@ -3,56 +3,59 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] //= Quests for skills: Fatal Blow, Mobile HP Recovery, // Auto-Berserk //===== Additional Comments: ================================= //= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.7 Updated to latest available official file. [Masao] //============================================================ -izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{ - if (BaseClass == Job_Swordman) { - if (SWORD_SK < 1 && getskilllv("SM_MOVINGRECOVERY") == 0) { - mes "[De Thomas]"; - mes "Oh, no! You must have been hurt! Are you ok?"; - mes "You must have fought hard to get such serious injuries.."; - mes "Being a swordsman must come with a lot of responsibility and sacrifice."; - next; +izlude_in,175,130,2 script Knight De Thomas 98,4,4,{ + if ((BaseJob == Job_Swordman) && (sm_movingrecovery_x < 1)) { + mes "[De Thomas]"; + mes "Oh, no! You must have been hurt! Are you ok?"; + mes "You must have fought hard to get such serious injuries.."; + mes "Being a swordsman must come with a lot of responsibility and sacrifice."; + next; + mes "[De Thomas]"; + if (Sex == 0) { + mes "For these swordsmen and knights, there is a wonderful skill."; + } + else { + mes "For these swordswomen and knights, there is a wonderful skill young lady."; + } + mes "I present to you - HP Recovery While Moving!"; + mes "Body moving is a splendid skill"; + mes "that allows you to regain strength(HP)"; + mes "while you are moving!"; + next; + mes "[De Thomas]"; + mes "It is currently under development"; + mes "so it may not recover that much,"; + mes "but it will help a little."; + mes "What do you think? Would you like to learn this skill?"; + next; + switch (select("What a nice skill! I want to learn it!:No, thank you.")) { + case 1: mes "[De Thomas]"; - if (Sex == 0) - mes "For these swordsmen and knights, there is a wonderful skill."; - else - mes "For these swordswomen and knights, there is a wonderful skill young lady."; - mes "I present to you - HP Recovery While Moving!"; - mes "Body moving is a splendid skill"; - mes "that allows you to regain strength(HP)"; - mes "while you are moving!"; + mes "Very well. I will tell you what you need to learn this skill."; + mes "First, your job level must be higher than ^00880035^000000."; + mes "You will also need ^008800200 empty bottles^000000."; + mes "Why? Because it is proof that you fought fiercely to have used that many potions."; next; mes "[De Thomas]"; - mes "It is currently under development"; - mes "so it may not recover that much,"; - mes "but it will help a little."; - mes "What do you think? Would you like to learn this skill?"; + mes "Also, the armor you used in battle."; + mes "This is also proof of an experienced fighter."; + mes "For the armor... your armor is perfect!"; + mes "Bring your armor!"; + mes "Last but not least... bring me one ^008800Moth Wing^000000."; next; - if (select("What a nice skill! I want to learn it!:No, thank you.") == 1) { - mes "[De Thomas]"; - mes "Very well. I will tell you what you need to learn this skill."; - mes "First, your job level must be higher than ^00880035^000000."; - mes "You will also need ^008800200 empty bottles^000000."; - mes "Why? Because it is proof that you fought fiercely to have used that many potions."; - next; - mes "[De Thomas]"; - mes "Also, the armor you used in battle."; - mes "This is also proof of an experienced fighter."; - mes "For the armor... your armor is perfect!"; - mes "Bring your armor!"; - mes "Last but not least... bring me one ^008800Moth Wing^000000."; - next; - select("Eh? You need that, too?"); + switch (select("Eh? You need that, too?")) { + case 1: mes "[De Thomas]"; mes "Not really.. I don't really NEED it."; mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation."; @@ -63,96 +66,94 @@ izlude_in,175,130,2 script Knight De Thomas#qsk_sm 98,{ mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?"; mes "Please, find me one...*sniffsniff*"; mes "If you don't..."; - set SWORD_SK,1; + set sm_movingrecovery_x,1; mes "You won't get anything! Muahahaha."; close; - } - mes "[De Thomas]"; - mes "..."; - close; - } - else if (SWORD_SK == 1 && getskilllv("SM_MOVINGRECOVERY") == 0) { - mes "[De Thomas]"; - mes "Welcome back..."; - mes "are you ready to learn Body Movin'?"; - next; - switch(select("Yes.:No, I'm not ready yet.")) { - case 1: - if (JobLevel > 34 && countitem(713) > 199 && countitem(1058) > 0) { - mes "[De Thomas]"; - mes "Let's see....."; - next; - mes "[De Thomas]"; - mes "Ok! I shall now teach you..."; - mes "..The Body Movin' skill!"; - next; - delitem 713,200; //Empty_Bottle - delitem 1058,1; //Wing_Of_Moth - skill "SM_MOVINGRECOVERY",1,0; - set SWORD_SK,0; - mes "[De Thomas]"; - mes "There you go!"; - mes "Try it yourself."; - mes "But don't overdo it."; - next; - mes "[De Thomas]"; - mes "Oh yeah, I won't be needing your"; - mes "armor so you can keep it."; - mes "..Good luck now!"; - close; - } - else if (JobLevel < 35) { - mes "[De Thomas]"; - mes "Wait a second your Job level isn't above ^00880035^000000!"; - mes "Come back when it is."; - close; - } - else if (countitem(713) < 200 || countitem(1058) < 1) { - mes "[De Thomas]"; - mes "You do not have all the items I asked for."; - next; - mes "[De Thomas]"; - mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; - close; - } - else { - mes "[De Thomas]"; - mes "You do not have all the items I asked for."; - next; - mes "[De Thomas]"; - mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; - close; - } case 2: mes "[De Thomas]"; - mes "Is that so?"; - mes "Then come when you are prepared."; + mes "..."; close; } } - else { - mes "[De Thomas]"; - mes "Oh, it's you?"; - mes "Long time no see!"; - mes "You seem healthier than before."; - mes "Hahahaha!"; - mes "Take care! See you again!"; - close; - } } - else { + else if ((BaseJob == Job_Swordman) && (sm_movingrecovery_x > 1)) { mes "[De Thomas]"; - mes "My name is De Thomas Carlos."; - mes "Knight of Prontera's 3rd Calvary."; - mes "I have a certain duty these days."; - mes "Ehem! Need I say more."; + mes "Oh, it's you?"; + mes "Long time no see!"; + mes "You seem healthier than before."; + mes "Hahahaha!"; + mes "Take care! See you again!"; close; } + else if ((BaseJob == Job_Swordman) && (sm_movingrecovery_x == 1)) { + mes "[De Thomas]"; + mes "Welcome back..."; + mes "are you ready to learn Body Movin'?"; + next; + switch (select("Yes.:No, I'm not ready yet.")) { + case 1: + if ((JobLevel > 34) && (countitem(713) > 199) && (countitem(1058) > 0)) { + mes "[De Thomas]"; + mes "Let's see....."; + next; + mes "[De Thomas]"; + mes "Ok! I shall now teach you..."; + mes "..The Body Movin' skill!"; + next; + delitem 713,200; //Empty_Bottle + delitem 1058,1; //Wing_Of_Moth + skill "SM_MOVINGRECOVERY",1,0; + set sm_movingrecovery_x,2; + mes "[De Thomas]"; + mes "There you go!"; + mes "Try it yourself."; + mes "But don't overdo it."; + next; + mes "[De Thomas]"; + mes "Oh yeah, I won't be needing your"; + mes "armor so you can keep it."; + mes "..Good luck now!"; + close; + } + else if (JobLevel < 35) { + mes "[De Thomas]"; + mes "Wait a second your Job level isn't above ^00880035^000000!"; + mes "Come back when it is."; + close; + } + else if ((countitem(713) < 200) || (countitem(1058) < 1)) { + mes "[De Thomas]"; + mes "You do not have all the items I asked for."; + next; + mes "[De Thomas]"; + mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; + close; + } + mes "[De Thomas]"; + mes "You do not have all the items I asked for."; + next; + mes "[De Thomas]"; + mes "Remember I need, ^008800200 empty bottles^000000, your armor, and a ^008800Moth Wing^000000. Come back when you have it all."; + close; + case 2: + mes "[De Thomas]"; + mes "Is that so?"; + mes "Then come when you are prepared."; + close; + } + } + mes "[De Thomas]"; + mes "My name is De Thomas Carlos."; + mes "Knight of Prontera's 3rd Calvary."; + mes "I have a certain duty these days."; + mes "Ehem! Need I say more."; + close; } -prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ - if ((BaseJob == Job_Swordman && JobLevel >= 25) || BaseJob == Job_Knight || BaseJob == Job_Crusader) { - if (getskilllv("SM_FATALBLOW") == 1) { +prt_in,75,88,5 script Leon Von Frich 85,3,3,{ + + if ((BaseJob == Job_Swordman) && (JobLevel >= 25)) { + if (sm_fatalblow_x == 1) { mes "[Leon]"; mes "Eh?"; mes "I was wondering who that was!"; @@ -161,13 +162,13 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ mes "Be careful! Hahaha!"; close; } - else if (countitem(1752) > 9 && countitem(1751) > 9 && countitem(532) > 0 && countitem(962) > 29 && countitem(526) > 4) { + else if ((countitem(1752) > 9) && (countitem(1751) > 9) && (countitem(532) > 0) && (countitem(962) > 29) && (countitem(526) > 4) && (BaseJob == Job_Swordman) && (JobLevel >= 25)) { mes "[Leon]"; mes "Ooh! You are more than ready"; mes "to learn Fatal Blow!"; mes "So how about it? Would you like to learn?"; next; - switch(select("Yes!:No, I don't want to.:But, what is Fatal Blow?")) { + switch (select("Yes!:No, I don't want to.:But, what is Fatal Blow?")) { case 1: mes "[Leon]"; mes "OK, lets begin!"; @@ -178,6 +179,7 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ delitem 962,30; //Tentacle delitem 526,5; //Royal_Jelly skill "SM_FATALBLOW",1,0; + set sm_fatalblow_x,1; mes "[Leon]"; mes "Success!"; mes "Go use your new skill to its full potential."; @@ -209,7 +211,7 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ mes "[Leon]"; mes "Wow, seeing your arm, you must enjoy using bash?"; next; - select("Eh, I.. just..."); + menu "Eh, I.. just...",-; mes "[Leon]"; if (Sex == 0) { mes "No need to be surprised."; @@ -225,17 +227,15 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ mes "[Leon]"; mes "Yes, I would like to give a present to an awesome swordsman like you."; next; - switch(select("What present?:It's ok.")) { + switch (select("What present?:It's ok.")) { case 1: mes "[Leon]"; mes "Haha nothing special, but a skill to attack the vital point!"; next; - break; case 2: mes "[Leon]"; mes "...Haha nothing special, just a skill that aims at the vital spot!"; next; - break; } mes "[Leon]"; mes "It's a skill I developed recently."; @@ -255,7 +255,7 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ mes "and finally, I developed this wonderful new skill!"; mes "Would you like to learn this skill?"; next; - switch(select("Yes.:No.:Do you have any advice on how to eat sushi?")) { + switch (select("Yes.:No.:Do you have any advice on how to eat sushi?")) { case 1: mes "[Leon]"; mes "Ok. I'll tell you the requirements."; @@ -292,16 +292,13 @@ prt_in,75,88,5 script Leon Von Frich#qsk_sm 85,3,3,{ close; } } - close; - } - else { - mes "[Leon]"; - mes "Oh, no! I have nothing to offer you!"; - mes "I can't say nice and fun things to anyone"; - mes "other than swordsmen!"; - mes "See you in a better world!"; - close; } + mes "[Leon]"; + mes "Oh, no! I have nothing to offer you!"; + mes "I can't say nice and fun things to anyone"; + mes "other than swordsmen!"; + mes "See you in a better world!"; + close; OnTouch: mes "[Leon]"; @@ -310,9 +307,9 @@ OnTouch: close; } -prt_in,94,57,3 script Juan#qsk_sm 85,{ - if (BaseClass == Job_Swordman) { - if (getskilllv("SM_AUTOBERSERK") == 1) { +prt_in,94,57,3 script Juan 85,4,4,{ + if (BaseJob == Job_Swordman) { + if (sm_autoberserk_x == 1) { mes "[Juan]"; mes "Mmm? Long time no see!"; mes "How are you?"; @@ -321,7 +318,7 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{ mes "You can do it."; close; } - else if (BaseJob == Job_Swordman && JobLevel < 10) { + else if ((BaseJob == Job_Swordman) && (JobLevel < 10)) { mes "[?]"; mes "What are you?"; mes "Eh, still a beginner."; @@ -329,91 +326,90 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{ mes "before coming back."; close; } - else if (BaseJob == Job_Swordman && JobLevel > 10 && JobLevel < 30) { + else if ((BaseJob == Job_Swordman) && ((JobLevel > 10) && (JobLevel < 30))) { mes "[Juan]"; mes "Oh, nice to meet you."; mes "You can be on your way. (smiley~)"; close; } - else if (countitem(924) > 34 && countitem(958) > 9 && countitem(957) > 9 && countitem(518) > 9) { - if ((BaseJob == Job_Swordman && JobLevel >= 30) || BaseJob == Job_Knight || BaseJob == Job_Crusader) { + else if ((countitem(924) > 34) && (countitem(958) > 9) && (countitem(957) > 9) && (countitem(518) > 9) && (BaseJob == Job_Swordman) && (JobLevel >= 30)) { + mes "[Juan]"; + mes "Ooh. Young swordsman!"; + mes "You are ready to learn the"; + mes "newest skill, Auto Berserk?!"; + next; + switch (select("Hoho, I would like to learn it now.:What is that?")) { + case 1: + mes "[Juan]"; + mes "Ok. Then.."; + next; + delitem 924,35; //Powder_Of_Butterfly + delitem 958,10; //Horrendous_Mouth + delitem 957,10; //Decayed_Nail + delitem 518,10; //Honey + skill "SM_AUTOBERSERK",1,0; + set sm_autoberserk_x,1; mes "[Juan]"; - mes "Ooh. Young swordsman!"; - mes "You are ready to learn the"; - mes "newest skill, Auto Berserk?!"; + mes "You have just become a swordsman"; + mes "that can use Auto Berserk."; + mes "You can go about "; + mes "and achieve great things!"; next; - switch(select("Hoho, I would like to learn it now.:What is that?")) { - case 1: - mes "[Juan]"; - mes "Ok. Then.."; - next; - delitem 924,35; //Powder_Of_Butterfly - delitem 958,10; //Horrendous_Mouth - delitem 957,10; //Decayed_Nail - delitem 518,10; //Honey - skill "SM_AUTOBERSERK",1,0; - mes "[Juan]"; - mes "You have just become a swordsman"; - mes "that can use Auto Berserk."; - mes "You can go about "; - mes "and achieve great things!"; - next; - mes "[Juan]"; - mes "Good luck!"; - next; - mes "[Juan]"; - mes "....................................oh yeah."; - mes "I forgot to say something."; - mes "There are some things you must keep in mind."; - next; - mes "[Juan]"; - mes "Once you regain health,"; - mes "this skill will subside."; - mes "Also, there isn't really a time limit"; - mes "but it can still disappear when"; - mes "it is attacked with a skill that can"; - mes "nullify provoke."; - next; - mes "[Juan]"; - mes "If you don't remember these characteristics,"; - mes "you may run into some problems on the battlefield"; - mes "when the skill disappears all of a sudden."; - next; - mes "[Juan]"; - mes "Then... bye for real~"; - close; - case 2: - mes "[Juan]"; - mes "Auto Berserk?"; - mes "It's a skill crucial on the battlefield."; - mes "When your health is in red,"; - mes "your hidden potential provokes yourself"; - mes "to help you in battle."; - next; - mes "[Juan]"; - mes "It is perfect for those that"; - mes "fight on the battlefield like fire!"; - mes "With your ability, you can learn"; - mes "this skill right now."; - mes "Then, I shall tell you the necessary materials."; - next; - mes "[Juan]"; - mes "You need 35 Powder of Butterfly."; - mes "The energy from the magnificent"; - mes "wings of a butterfly will"; - mes "help you gather your strength!"; - mes "And 10 Horrendous Mouth."; - mes "10 Decayed Nail."; - mes "and last but not least..."; - mes "10 Honey!"; - next; - mes "[Juan]"; - mes "Did you get all that down?"; - mes "As always, please come back"; - mes "when you are ready."; - mes "I look forward to seeing you again."; - close; - } + mes "[Juan]"; + mes "Good luck!"; + next; + mes "[Juan]"; + mes "....................................oh yeah."; + mes "I forgot to say something."; + mes "There are some things you must keep in mind."; + next; + mes "[Juan]"; + mes "Once you regain health,"; + mes "this skill will subside."; + mes "Also, there isn't really a time limit"; + mes "but it can still disappear when"; + mes "it is attacked with a skill that can"; + mes "nullify provoke."; + next; + mes "[Juan]"; + mes "If you don't remember these characteristics,"; + mes "you may run into some problems on the battlefield"; + mes "when the skill disappears all of a sudden."; + next; + mes "[Juan]"; + mes "Then... bye for real~"; + close; + case 2: + mes "[Juan]"; + mes "Auto Berserk?"; + mes "It's a skill crucial on the battlefield."; + mes "When your health is in red,"; + mes "your hidden potential provokes yourself"; + mes "to help you in battle."; + next; + mes "[Juan]"; + mes "It is perfect for those that"; + mes "fight on the battlefield like fire!"; + mes "With your ability, you can learn"; + mes "this skill right now."; + mes "Then, I shall tell you the necessary materials."; + next; + mes "[Juan]"; + mes "You need 35 Powder of Butterfly."; + mes "The energy from the magnificent"; + mes "wings of a butterfly will"; + mes "help you gather your strength!"; + mes "And 10 Horrendous Mouth."; + mes "10 Decayed Nail."; + mes "and last but not least..."; + mes "10 Honey!"; + next; + mes "[Juan]"; + mes "Did you get all that down?"; + mes "As always, please come back"; + mes "when you are ready."; + mes "I look forward to seeing you again."; + close; } } mes "[Juan]"; @@ -429,7 +425,7 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{ mes "Of course you could always use the"; mes "skill we developed to overcome these limits."; next; - switch(select("Eh! What are you talking about?:Haha, there can't be such a thing.:Keuuuuuuuh!")) { + switch (select("Eh! What are you talking about?:Haha, there can't be such a thing.:Keuuuuuuuh!")) { case 1: mes "[Juan]"; mes "The skill is called Berserk."; @@ -474,14 +470,12 @@ prt_in,94,57,3 script Juan#qsk_sm 85,{ close; } } - else { - mes "[Juan]"; - mes "Are you enjoying your trip?"; - mes "I hope you have nice days ahead of you."; - mes "Ah, I am just a kind knight Juan."; - mes "Don't worry about me too much. Hahaha..."; - close; - } + mes "[Juan]"; + mes "Are you enjoying your trip?"; + mes "I hope you have nice days ahead of you."; + mes "Ah, I am just a kind knight Juan."; + mes "Don't worry about me too much. Hahaha..."; + close; } //============================================================ |