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authorgumi <mekolat@users.noreply.github.com>2017-05-27 16:04:52 -0400
committergumi <mekolat@users.noreply.github.com>2017-06-03 12:57:26 -0400
commit610ae47b9d0250ef9df5abd86c29f0f72c584910 (patch)
treeb23f335833732c22566c78f5211fbf34681fd59a /npc/quests/skills/sage_skills.txt
parent96e0a6ad736f4c31f7a722c20005e8ca3e991130 (diff)
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remove specialeffect2 from npcs
Diffstat (limited to 'npc/quests/skills/sage_skills.txt')
-rw-r--r--npc/quests/skills/sage_skills.txt14
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt
index 420477f4f..cb7dd81be 100644
--- a/npc/quests/skills/sage_skills.txt
+++ b/npc/quests/skills/sage_skills.txt
@@ -130,11 +130,11 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
next;
mes "[Mishuna]";
mes "%$#@!#$% Yap~~";
- specialeffect2 EF_RUWACH;
+ specialeffect(EF_RUWACH, AREA, playerattached());
next;
mes "[Mishuna]";
mes "Yap!";
- specialeffect2 EF_BRANDISHSPEAR;
+ specialeffect(EF_BRANDISHSPEAR, AREA, playerattached());
next;
mes "^3355FFYou've successfully";
mes "learned the "+.@skill$[.@i]+" Elemental";
@@ -159,11 +159,11 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
next;
mes "[Mishuna]";
mes "%$#@!#$% Yap~~";
- specialeffect2 EF_RUWACH;
+ specialeffect(EF_RUWACH, AREA, playerattached());
next;
mes "[Mishuna]";
mes "Yap!";
- specialeffect2 EF_BRANDISHSPEAR;
+ specialeffect(EF_BRANDISHSPEAR, AREA, playerattached());
next;
mes "^3355FFYou successfully recalled";
mes "the Elemental Coverter";
@@ -332,7 +332,7 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "Elemental Converter";
mes "Creation skill by reviewing";
mes "your copy of Barmundt's scroll.^000000";
- specialeffect2 EF_ABSORBSPIRITS;
+ specialeffect(EF_ABSORBSPIRITS, AREA, playerattached());
delitem Scorpions_Tail,10;
delitem Horn,7; // Horn
delitem Colorful_Shell,12; // Rainbow_Shell
@@ -466,11 +466,11 @@ yuno_in03,176,24,3 script Mischna 4_M_SAGE_C,{
mes "a soft blue glow surrounds";
mes "his body and slowly grows";
mes "brighter and more intense.^000000";
- specialeffect2 EF_RUWACH;
+ specialeffect(EF_RUWACH, AREA, playerattached());
next;
mes "[Mishuna]";
mes "@#$%^~ Yap!";
- specialeffect2 EF_BRANDISHSPEAR;
+ specialeffect(EF_BRANDISHSPEAR, AREA, playerattached());
delitem .@ReqItem[.@i],20;
delitem Payon_Potion,1; // Payon Potion
delitem Morocc_Potion,1; // Morocc Potion