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author | shennetsind <shennetsind@users.noreply.github.com> | 2013-10-24 09:27:15 -0700 |
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committer | shennetsind <shennetsind@users.noreply.github.com> | 2013-10-24 09:27:15 -0700 |
commit | 418dd821c91ae19723a7b7b531e64b9c4565d555 (patch) | |
tree | b361a1823a08e654e5969dcdea97da05f4f7cd90 /npc/quests/skills/sage_skills.txt | |
parent | 835d55b07858202198564bc6c2ff0888a7f78d31 (diff) | |
parent | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (diff) | |
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Merge pull request #201 from Michieru/master
Super-Mega Thanks to Michieru!
NPC Changelog (might be incomplete, did my best)
- npc/battleground/bg_common.txt
-- 1.4 Added GM management function. [Euphy]
- npc/battleground/flavius/flavius01.txt
-- 1.4 Label standardization. [Euphy]
-- 1.5 Added GM management function. [Euphy]
- npc/battleground/flavius/flavius02.txt
-- 1.5 Label standardization. [Euphy]
-- 1.6 Added GM management function. [Euphy]
- npc/battleground/tierra/tierra01.txt
-- 1.4 Label standardization. [Euphy]
-- 1.5 Added GM management function. [Euphy]
- npc/battleground/tierra/tierra02.txt
-- 1.3 Label standardization. [Euphy]
-- 1.4 Added GM management function. [Euphy]
- npc/cities/ayothaya.txt
-- 1.9 Updated Renewal warp coordinates.
- npc/cities/izlude.txt
-- 1.9a A part of Kylick's dialogue is Pre-Renewal only. [Euphy]
- npc/cities/yuno.txt
-- 1.5 Added Renewal coordinates for Payon and Izlude. [Euphy]
- npc/events/bossnia.txt
-- 1.2 Moved spawns and warps (by Masao) to this file. [Euphy]
- npc/events/easter_2010.txt
-- 1.0 First version. [Euphy]
- npc/events/gdevent_aru.txt
-- 1.2 Added GM management function. [Euphy]
- npc/events/gdevent_sch.txt
-- 1.2 Added GM management function. [Euphy]
- npc/events/god_se_festival.txt
-- 1.1 Added GM management function. [Euphy]
- npc/jobs/2-2/rogue.txt
-- impossible get a Gladius [3]. (bugreport:481) [Samuray22]
- npc/jobs/2-2e/SoulLinker.txt
-- 1.6 Updated to match the latest official script. [Euphy]
- npc/kafras/kafras.txt
-- 1.1a Fixed Pre-RE Call and some leftovers. [Lemongrass]
-- 1.1b Enabled saving in Izlude duplicates (RE). [Euphy]
- npc/merchants/alchemist.txt
-- 1.8 Moved Craft Book Merchant to Renewal path. [Euphy]
- npc/mobs/citycleaners.txt
-- 1.2 Split spawns into Pre-RE/RE and Town files. [Euphy]
- npc/mobs/towns.txt
-- 1.0 First version.
- npc/other/Global_Functions.txt
-- 2.17 Renamed 'F_RandMes' to 'F_Rand'. [Euphy]
-- 2.18 Removed useless 'getJobName' function. [Euphy]
- npc/other/acolyte_warp.txt
-- 1.0 First version. [Euphy]
- npc/other/arena/arena_aco.txt
-- 1.3 Label standardization. [Euphy]
-- 1.4 Script updates, and removed two level restrictions. [Euphy]
-- 1.5 Added GM management function. [Euphy]
- npc/other/arena/arena_lvl50.txt
-- 1.2 Label standardization. [Euphy]
-- 1.3 Script updates. [Euphy]
- npc/other/arena/arena_lvl60.txt
-- 1.3 Label standardization. [Euphy]
-- 1.4 Script updates. [Euphy]
- npc/other/arena/arena_lvl70.txt
-- 1.2 Label standardization. [Euphy]
-- 1.3 Script updates. [Euphy]
- npc/other/arena/arena_lvl80.txt
-- 1.2 Label standardization. [Euphy]
-- 1.3 Script updates, and removed a level restriction. [Euphy]
- npc/other/arena/arena_party.txt
-- 1.4 Label standardization and bug fixes. [Euphy]
-- 1.5 Script updates, and removed a level restriction. [Euphy]
- npc/other/arena/arena_room.txt
-- 1.2 Label standardization, disabled GM NPCs. [Euphy]
-- 1.2a Added Renewal level checksk. [Euphy]
-- 1.3 Script updates. [Euphy]
-- 1.4 Added GM management function. [Euphy]
- npc/other/hugel_bingo.txt
-- 1.9 Some optimization/standardization. [Euphy]
- npc/other/marriage.txt
-- 1.3 Changed permanent global variables to temporary ones. [Euphy]
-- 1.4 Added GM management function. [Euphy]
- npc/other/pvp.txt
-- 2.4 Fixed incorrect use of 'close' and some cleaning. [Joseph]
-- 2.5 Renewal/Pre-Renewal split. [Euphy]
- npc/other/turbo_track.txt
-- 1.1 Updated RE/Pre-RE EXP. [Euphy]
-- 1.2 Added Renewal features. [Euphy]
- npc/pre-re/cities/yuno.txt
-- 1.0 First version.
- npc/pre-re/kafras/kafras.txt
-- 1.0 First version.
- npc/pre-re/merchants/ammo_boxes.txt
-- 1.0 First version, Pre-Renewal duplicates.
- npc/pre-re/merchants/ammo_dealer.txt
-- 1.0 First version, Pre-Renewal duplicates.
- npc/pre-re/merchants/shops.txt
-- 1.1 Moved Izlude shops to pre-re/re paths. [Streusel]
- npc/pre-re/mobs/citycleaners.txt
-- 1.0 First version, Pre-Renewal spawns.
- npc/pre-re/other/bulletin_boards.txt
-- 1.0 Moved Izlude NPCs to Pre-RE/RE paths.
- npc/pre-re/other/msg_boards.txt
-- 1.0 Moved Izlude NPCs to Pre-RE path.
- npc/pre-re/other/pvp.txt
-- 1.0 First version, Pre-Renewal.
- npc/pre-re/other/resetskill.txt
-- 1.0 First version. [L0ne_W0lf]
- npc/pre-re/other/turbo_track.txt
-- 1.0 Split Peco Peco Manager NPC.
- npc/pre-re/quests/first_class/tu_archer.txt
-- 1.0 First version. [Euphy]
- npc/pre-re/quests/monstertamers.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths.
- npc/pre-re/quests/quests_13_1.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy]
- npc/pre-re/quests/quests_nameless.txt
-- 1.0 Moved Dorian to pre-re/re paths.
- npc/pre-re/quests/quests_veins.txt
-- 1.0 First version.
- npc/pre-re/warps/other/arena.txt
-- 1.0 First version, Pre-Renewal warps.
- npc/quests/dandelion_request.txt
-- 1.3 Added GM management function. [Euphy]
- npc/quests/eye_of_hellion.txt
-- 2.0 Updated EXP rewards.
-- 2.1 Updated RE/Pre-RE EXP. [Euphy]
- npc/quests/first_class/tu_archer.txt
-- 1.1 optimized [Lupus]
-- 1.2 fixed Weight check
- npc/quests/first_class/tu_magician01.txt
-- 1.4 Updated to match the official script. [Euphy]
- npc/quests/first_class/tu_merchant.txt
-- 1.1 Fixed bugs, optimized [Lupus]
-- 1.2 fixed Weight check
- npc/quests/first_class/tu_sword.txt
-- 1.5 Added Renewal Izlude coordinates.
-- 1.6 Added Pre-Renewal support. [Euphy]
- npc/quests/first_class/tu_thief01.txt
-- 1.5 Added Pre-Renewal support. [Euphy]
- npc/quests/mage_solution.txt
-- 1.0 Split from Pre-Renewal Mage job quest. [Zopokx]
- npc/quests/okolnir.txt
-- 1.1 Some bug fixes. [Toshiro90/Euphy]
- npc/quests/partyrelay.txt
-- 1.2 Updated RE/Pre-RE EXP. [Euphy]
- npc/quests/quests_13_1.txt
-- 3.1 Updated RE/Pre-RE EXP. [Euphy]
-- 3.2 Updated ep13_start and dialog to match official script. [Joseph]
-- 3.3 Updated to match the latest official script. [Euphy]
-- 3.3a Added Izlude RE coordinates. [Euphy]
-- 3.4 Added GM management function and NPC. [Euphy]
- npc/quests/quests_alberta.txt
-- 2.6 Updated RE/Pre-RE EXP. [Euphy]
- npc/quests/quests_amatsu.txt
-- 1.5 Added questlog support. [Euphy]
- npc/quests/quests_geffen.txt
-- 1.5 Added Number Match Game. [Euphy]
- npc/quests/quests_juperos.txt
-- 1.8 Updated RE/Pre-RE EXP. [Euphy]
-- 1.9 Added GM management NPC. [Euphy]
- npc/quests/quests_niflheim.txt
-- Updated to Aegis 10.3 Standed, added Message Delivery Quest.
-- 1.6 Added questlog support. [Euphy]
- npc/quests/quests_veins.txt
-- Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf]
- npc/quests/seals/god_global.txt
-- 1.2 Renewal script update. [Euphy]
- npc/quests/seals/god_weapon_creation.txt
-- 1.3 Renewal script update. [Euphy]
- npc/quests/seals/seal_status.txt
-- 1.0 Translated from the official. [L0ne_W0lf]
-- 1.1 Now checks proper char vars. [L0ne_W0lf]
-- 1.2 Cleaning. [Euphy]
-- 1.3 Renewal script update. [Euphy]
- npc/quests/seals/sleipnir_seal.txt
-- 1.4 Renewal script update. [Euphy]
- npc/quests/skills/novice_skills.txt
-- 1.8 Added Baby support. [Zopokx]
- npc/quests/skills/rogue_skills.txt
-- 1.8 Some cleaning. [Euphy]
- npc/quests/skills/sage_skills.txt
-- 1.5 Optimized. [Euphy]
- npc/re/airports/izlude.txt
-- 1.0 Updated to match the new Izlude Map. [Masao]
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/cities/dicastes.txt
-- 1.3 Updated to match official script. [SkittleNugget]
- npc/re/cities/izlude.txt
-- 1.1 Updated to match the official script. [Euphy]
-- 1.2 Added Channel Warper and Izlude duplicates. [Euphy]
- npc/re/cities/jawaii.txt
-- 1.1 Moved "Honeymoon Helper" NPC.
-- 1.2 Added Izlude duplicates. [Euphy]
- npc/re/cities/malangdo.txt
-- 1.2 Moved "Odgnalam" coordinates.
-- 1.3 Fixed dialogues.
-- 1.4 Dialogue edits, source iRO.
-- 1.5 Added Izlude duplicates.
- npc/re/cities/malaya.txt
-- 0.1 Alberta sailors only. [Euphy]
-- 0.2 Adapted from Masao's conversion.
-- 1.0 Added remaining NPCs.
- npc/re/cities/yuno.txt
-- 1.0 First version.
- npc/re/guides/guides_alberta.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_aldebaran.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_amatsu.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_ayothaya.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_brasilis.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_comodo.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_dewata.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_dicastes.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_einbroch.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_geffen.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_gonryun.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_hugel.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_izlude.txt
-- 1.2 Added Renewal Izlude viewpoint coordinates.
-- 1.3 Navigation system update. [Euphy]
-- 1.4 Added Izlude duplicates. [Euphy]
- npc/re/guides/guides_juno.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_lighthalzen.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_louyang.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_lutie.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_malaya.txt
-- 1.0 First version. [Euphy]
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_mora.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_morroc.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_moscovia.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_niflheim.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_payon.txt
-- 1.2 Navigation system update. [Euphy]
- npc/re/guides/guides_prontera.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_rachel.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_umbala.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/guides_veins.txt
-- 1.1 Navigation system update. [Euphy]
- npc/re/guides/navigation.txt
-- 1.0 First version.
- npc/re/guild/invest_main.txt
-- 1.1 Added GM management function. [Euphy]
- npc/re/jobs/3-1/guillotine_cross.txt
-- 1.4 Added missing labels. [Joseph]
-- 1.5 Added GM management function. [Euphy]
- npc/re/jobs/3-2/royal_guard.txt
-- 1.2 Added GM management function. [Euphy]
- npc/re/jobs/3-2/sura.txt
-- 1.3 Added GM management function. [Euphy]
- npc/re/jobs/novice/novice.txt
-- 1.0 First version, hand scripted from iRO. [Kisuka]
-- 1.5 Replaced with the official kRO scripts. [Euphy]
- npc/re/jobs/repair.txt
-- 1.0 First version.
-- 1.1 Added GM management function. [Euphy]
- npc/re/kafras/kafras.txt
-- 1.2 Added Port Malaya Kafras. [Euphy]
-- 1.3 Added Eden Group Kafra. [Euphy]
-- 1.3a Moved Rune Knight Kafra from job file. [Euphy]
-- 1.4 Added Izlude duplicates. [Euphy]
- npc/re/merchants/3rd_trader.txt
-- 1.3 Added Malangdo/Mora Points NPC. [Euphy]
-- 1.4 Updated to match the official scripts. [Euphy]
-- 1.5 Added Izlude duplicates. [Euphy]
- npc/re/merchants/advanced_refiner.txt
-- 1.0 Added Malangdo Refiner "Holink". [Euphy]
- npc/re/merchants/alchemist.txt
-- 1.0 Split Geneticist shop from main file. [Euphy]
- npc/re/merchants/ammo_boxes.txt
-- 1.0 First version, Renewal duplicates.
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/merchants/ammo_dealer.txt
-- 1.0 First version, Renewal duplicates.
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/merchants/card_separation.txt
-- 1.1 Added "Richard" NPC. [Euphy]
- npc/re/merchants/enchan_mora.txt
-- 1.2 Bug fixes (bugreport:7930) [DeadlySilence]
- npc/re/merchants/enchan_upg.txt
-- 1.0 First version.
-- 1.1 Standardizing, grammar and bug fixes. [Euphy]
- npc/re/merchants/flute.txt
-- 1.2a Fixed some conditions. [Euphy]
- npc/re/merchants/renters.txt
-- 2.2 Updated to match the official scripts. [Euphy]
- npc/re/merchants/shops.txt
-- 1.7 Added Izlude duplicates. [Euphy]
- npc/re/mobs/citycleaners.txt
-- 1.0 First version, Renewal spawns.
- npc/re/mobs/dungeons/ecl_tdun.txt
-- 1.0 First version. [Euphy]
- npc/re/mobs/dungeons/mal_dun.txt
-- 1.2 Added Pouring spawn, source iRO. [Euphy]
- npc/re/mobs/fields/eclage.txt
-- 1.0 First version. [Euphy]
- npc/re/mobs/towns.txt
-- 1.0 First version, Renewal spawns.
- npc/re/other/bulletin_boards.txt
-- 1.0 Moved Izlude NPCs to Pre-RE/RE paths.
- npc/re/other/item_merge.txt
-- 1.0 First version, currently useless/disabled.
- npc/re/other/mail.txt
-- 1.0 First version, Renewal duplicates.
- npc/re/other/mercenary_rent.txt
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/other/pvp.txt
-- 1.0 First version, Renewal.
- npc/re/other/resetskill.txt
-- 1.0 First version, Renewal script.
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/other/stone_change.txt
-- 1.0 First version.
- npc/re/other/turbo_track.txt
-- 1.0 Split Mount Manager NPC.
- npc/re/quests/eden/71-85.txt
-- 1.3 Updated to match the official scripts. [Euphy]
- npc/re/quests/eden/eden_iro.txt
-- 1.0 First version.
-- 1.1 Edited and added more NPCs, lots of placeholders. [Euphy]
- npc/re/quests/eden/eden_quests.txt
-- 1.5 Added GM management function. [Euphy]
- npc/re/quests/first_class/tu_archer.txt
-- 1.0 First version. [Euphy]
- npc/re/quests/homun_s.txt
-- Genetic quest to mutate a level 99 evolved Homunculus
-- 1.0 First Version, entirely custom. [Masao]
- npc/re/quests/magic_books.txt
-- 1.1 Optimized. [Euphy]
-- 1.1a Updated NPC name to "Master Velofos". [Euphy]
- npc/re/quests/monstertamers.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths.
- npc/re/quests/mrsmile.txt
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_13_1.txt
-- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy]
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_izlude.txt
-- 1.1 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_lighthalzen.txt
-- 1.2 Added Izlude duplicates. [Euphy]
- npc/re/quests/quests_malangdo.txt
-- 1.4a Dialogue edits, source iRO.
-- 1.5 Added Cat Gamers.
-- 1.6 Added GM management function.
- npc/re/quests/quests_malaya.txt
-- 0.4 Added "Cautious Village" and subsequent quests [DeadlySilence]
-- 0.5 Added "Bakonawa Extermination" quest. [Euphy]
-- 1.0 Added "Nurse in Port Malaya" and "Pintados Festival" quests. [Euphy]
-- 1.1 Added GM management function and NPC. [Euphy]
- npc/re/quests/quests_mora.txt
-- 1.1 Added GM management function and NPCs. [Euphy]
- npc/re/quests/quests_morocc.txt
-- 1.1 Added new warpers for Satan Morroc maps. [Euphy]
- npc/re/quests/quests_nameless.txt
-- 1.0 Moved Dorian to pre-re/re paths.
- npc/re/warps/cities/eclage.txt
-- 1.0a Disabled quest warp. [Euphy]
- npc/re/warps/cities/izlude.txt
-- 1.7 Updated to match the official scripts. [Euphy]
-- 1.8 Added Izlude & Prontera Field 8 duplicates. [Euphy]
- npc/re/warps/cities/malaya.txt
-- 1.1 Updated to match official scripts. [Masao]
-- 1.2 Added official Jeepney warp scripts. [Euphy]
- npc/re/warps/fields/prontera_fild.txt
-- 1.3a Moved Izlude warp to other file. [Euphy]
-- 1.4 Commented moc_fild20 warps replaced with new NPCs. [Euphy]
-- 1.5 Added Prontera Field 8 duplicates. [Euphy]
- npc/re/warps/other/arena.txt
-- 1.0 First version, Renewal warps.
- npc/re/warps/other/jobquests.txt
-- 2.3 Added exit warps (job_exit) for 2nd class quests. [Euphy]
- npc/warps/fields/glastheim.txt
-- 1.5 Fixed random warp coordinates. [Euphy]
- npc/warps/other/arena.txt
-- 1.3 Split Izlude warps into Pre-Renewal/Renewal paths. [Euphy]
-- 1.4 Added GM management function. [Euphy]
Diffstat (limited to 'npc/quests/skills/sage_skills.txt')
-rw-r--r-- | npc/quests/skills/sage_skills.txt | 1452 |
1 files changed, 410 insertions, 1042 deletions
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index 1058bb6a8..c66978a85 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -1,670 +1,69 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Sage Skills Quests -//===== By: ================================================== +//===== By: ================================================== //= Lupus, Reddozen -//===== Current Version: ===================================== -//= 1.4 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] +//===== Current Version: ===================================== +//= 1.5 +//===== Description: ========================================= +//= [Official Conversion] //= Quests for skills: Create Converter, Elemental Change -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.4 Rescripted to Aegis 10.3 standards. [5511] +//= 1.5 Optimized. [Euphy] //============================================================ yuno_in03,176,24,3 script Mischna 755,{ - if(BaseJob == Job_Sage) { - if(SAG_SK == 100) { - if(getskilllv("SA_ELEMENTFIRE") == 0 && getskilllv("SA_ELEMENTGROUND") == 0 && getskilllv("SA_ELEMENTWIND") == 0 && getskilllv("SA_ELEMENTWATER") == 0 && getskilllv("SA_CREATECON") == 0) { - mes "[Mishuna]"; - mes "Ah, you must have"; - mes "forgotten what I taught"; - mes "you somehow. Perhaps"; - mes "you lost your copy of the"; - mes "skill scroll I gave you? No"; - mes "matter, I'll help you remember."; - next; - mes "[Mishuna]"; - mes "You'll be given the chance to"; - mes "choose which kind of ^FF0000Elemental"; - mes "Change^000000 skill that you want, even one that you didn't previously"; - mes "learn, so long as you fulfill"; - mes "the skill's requirements."; - next; - mes "[Mishuna]"; - mes "Keep in mind that once"; - mes "you learn your Elemental"; - mes "Change skill, you won't be"; - mes "able to change it. Now, which"; - mes "skill would you like to learn?"; - next; - while(1) { - switch(select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")) { - case 1: - if (getskilllv("SA_FLAMELAUNCHER") == 0) { - mes "[Mishuna]"; - mes "I'm sorry, but you haven't"; - mes "learned ^FF0000Endow Blaze^000000, the skill"; - mes "required for ^FF0000Fire Elemental"; - mes "Change^000000. You'll need to learn"; - mes "Endow Blaze or select another"; - mes "Elemental Change skill."; - next; - } - else { - mes "[Mishuna]"; - mes "Very well, I shall"; - mes "teach you the ^FF0000Fire"; - mes "Elemental Change^000000 skill"; - mes "and the ^FF0000Elemental Converter"; - mes "Creation skill^000000. Please remain"; - mes "still while I chant this spell."; - next; - mes "[Mishuna]"; - mes "%$#@!#$% Yap~~"; - specialeffect2 EF_RUWACH; - next; - mes "[Mishuna]"; - mes "Yap!"; - specialeffect2 EF_BRANDISHSPEAR; - next; - mes "^3355FFYou've successfully"; - mes "learned the Fire Elemental"; - mes "Change skill and the Elemental"; - mes "Converter Creation skill.^000000"; - skill "SA_ELEMENTFIRE",1,0; - skill "SA_CREATECON",1,0; - next; - mes "[Mishuna]"; - mes "Ah, you've learned these"; - mes "skills as quickly as I thought"; - mes "you would. Very well then, "; - mes "I hope you adeptly use these"; - mes "talents for the right purposes."; - mes "Farewell for now, "+strcharinfo(0)+"."; - close; - } - break; - case 2: - if (getskilllv("SA_SEISMICWEAPON") == 0) { - mes "[Mishuna]"; - mes "I'm sorry, but you haven't"; - mes "learned ^FF0000Endow Quake^000000, the skill"; - mes "required for ^FF0000Earth Elemental"; - mes "Change^000000. You'll need to learn"; - mes "Endow Quake or select another"; - mes "Elemental Change skill."; - next; - } - else { - mes "[Mishuna]"; - mes "Very well, I shall"; - mes "teach you the ^FF0000Earth"; - mes "Elemental Change^000000 skill"; - mes "and the ^FF0000Elemental Converter"; - mes "Creation skill^000000. Please remain"; - mes "still while I chant this spell."; - next; - mes "[Mishuna]"; - mes "%$#@!#$% Yap~~"; - specialeffect2 EF_RUWACH; - next; - mes "[Mishuna]"; - mes "Yap!"; - specialeffect2 EF_BRANDISHSPEAR; - next; - mes "^3355FFYou've successfully"; - mes "learned the Earth Elemental"; - mes "Change skill and the Elemental"; - mes "Converter Creation skill.^000000"; - skill "SA_ELEMENTGROUND",1,0; - skill "SA_CREATECON",1,0; - next; - mes "[Mishuna]"; - mes "Ah, you've learned these"; - mes "skills as quickly as I thought"; - mes "you would. Very well then, "; - mes "I hope you adeptly use these"; - mes "talents for the right purposes."; - mes "Farewell for now, "+strcharinfo(0)+"."; - close; - } - break; - case 3: - if (getskilllv("SA_LIGHTNINGLOADER") == 0) { - mes "[Mishuna]"; - mes "I'm sorry, but you haven't"; - mes "learned ^FF0000Endow Tornado^000000, the"; - mes "skill required for ^FF0000Wind Elemental Change^000000. You must learn Endow"; - mes "Tornado or select another"; - mes "Elemental Change skill."; - next; - } - else { - mes "[Mishuna]"; - mes "Very well, I shall"; - mes "teach you the ^FF0000Wind"; - mes "Elemental Change^000000 skill"; - mes "and the ^FF0000Elemental Converter"; - mes "Creation skill^000000. Please remain"; - mes "still while I chant this spell."; - next; - mes "[Mishuna]"; - mes "%$#@!#$% Yap~~"; - specialeffect2 EF_RUWACH; - next; - mes "[Mishuna]"; - mes "Yap!"; - specialeffect2 EF_BRANDISHSPEAR; - next; - mes "^3355FFYou've successfully"; - mes "learned the Wind Elemental"; - mes "Change skill and the Elemental"; - mes "Converter Creation skill.^000000"; - skill "SA_ELEMENTWIND",1,0; - skill "SA_CREATECON",1,0; - next; - mes "[Mishuna]"; - mes "Ah, you've learned these"; - mes "skills as quickly as I thought"; - mes "you would. Very well then, "; - mes "I hope you adeptly use these"; - mes "talents for the right purposes."; - mes "Farewell for now, "+strcharinfo(0)+"."; - close; - } - break; - case 4: - if (getskilllv("SA_FROSTWEAPON") == 0) { - mes "[Mishuna]"; - mes "I'm sorry, but you haven't"; - mes "learned ^FF0000Endow Tsunami^000000, the"; - mes "skill required for ^FF0000Water Elemental Change^000000. You must learn Endow"; - mes "Tsunami or select another"; - mes "Elemental Change skill."; - next; - } - else { - mes "[Mishuna]"; - mes "Very well, I shall"; - mes "teach you the ^FF0000Water"; - mes "Elemental Change^000000 skill"; - mes "and the ^FF0000Elemental Converter"; - mes "Creation skill^000000. Please remain"; - mes "still while I chant this spell."; - next; - mes "[Mishuna]"; - mes "%$#@!#$% Yap~~"; - specialeffect2 EF_RUWACH; - next; - mes "[Mishuna]"; - mes "Yap!"; - specialeffect2 EF_BRANDISHSPEAR; - next; - mes "^3355FFYou've successfully"; - mes "learned the Water Elemental"; - mes "Change skill and the Elemental"; - mes "Converter Creation skill.^000000"; - skill "SA_ELEMENTWATER",1,0; - skill "SA_CREATECON",1,0; - next; - mes "[Mishuna]"; - mes "Ah, you've learned these"; - mes "skills as quickly as I thought"; - mes "you would. Very well then, "; - mes "I hope you adeptly use these"; - mes "talents for the right purposes."; - mes "Farewell for now, "+strcharinfo(0)+"."; - close; - } - break; - } - } - } - else if(getskilllv("SA_ELEMENTFIRE") == 0 && getskilllv("SA_ELEMENTGROUND") == 0 && getskilllv("SA_ELEMENTWIND") == 0 && getskilllv("SA_ELEMENTWATER") == 0) { - mes "[Mishuna]"; - mes "Ah, you must have"; - mes "forgotten what I taught"; - mes "you somehow. Perhaps"; - mes "you lost your copy of the"; - mes "skill scroll I gave you? No"; - mes "matter, I'll help you remember."; - next; - mes "[Mishuna]"; - mes "You'll be given the chance to"; - mes "choose which kind of ^FF0000Elemental"; - mes "Change^000000 skill that you want, even one that you didn't previously"; - mes "learn, so long as you fulfill"; - mes "the skill's requirements."; - next; - mes "[Mishuna]"; - mes "Keep in mind that once"; - mes "you learn your Elemental"; - mes "Change skill, you won't be"; - mes "able to change it. Now, which"; - mes "skill would you like to learn?"; - next; - while(1) { - switch(select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")) { - case 1: - if (getskilllv("SA_FLAMELAUNCHER") == 0) { - mes "[Mishuna]"; - mes "I'm sorry, but you haven't"; - mes "learned ^FF0000Endow Blaze^000000, the skill"; - mes "required for ^FF0000Fire Elemental"; - mes "Change^000000. You'll need to learn"; - mes "Endow Blaze or select another"; - mes "Elemental Change skill."; - next; - } - else { - mes "[Mishuna]"; - mes "Very well, I shall"; - mes "teach you the ^FF0000Fire"; - mes "Elemental Change^000000 skill"; - mes "and the ^FF0000Elemental Converter"; - mes "Creation skill^000000. Please remain"; - mes "still while I chant this spell."; - next; - mes "[Mishuna]"; - mes "%$#@!#$% Yap~~"; - specialeffect2 EF_RUWACH; - next; - mes "[Mishuna]"; - mes "Yap!"; - specialeffect2 EF_BRANDISHSPEAR; - next; - mes "^3355FFYou've successfully"; - mes "learned the Fire Elemental"; - mes "Change skill and the Elemental"; - mes "Converter Creation skill.^000000"; - skill "SA_ELEMENTFIRE",1,0; - next; - mes "[Mishuna]"; - mes "Ah, you've learned these"; - mes "skills as quickly as I thought"; - mes "you would. Very well then, "; - mes "I hope you adeptly use these"; - mes "talents for the right purposes."; - mes "Farewell for now, "+strcharinfo(0)+"."; - close; - } - break; - case 2: - if (getskilllv("SA_SEISMICWEAPON") == 0) { - mes "[Mishuna]"; - mes "I'm sorry, but you haven't"; - mes "learned ^FF0000Endow Quake^000000, the skill"; - mes "required for ^FF0000Earth Elemental"; - mes "Change^000000. You'll need to learn"; - mes "Endow Quake or select another"; - mes "Elemental Change skill."; - next; - } - else { - mes "[Mishuna]"; - mes "Very well, I shall"; - mes "teach you the ^FF0000Earth"; - mes "Elemental Change^000000 skill"; - mes "and the ^FF0000Elemental Converter"; - mes "Creation skill^000000. Please remain"; - mes "still while I chant this spell."; - next; - mes "[Mishuna]"; - mes "%$#@!#$% Yap~~"; - specialeffect2 EF_RUWACH; - next; - mes "[Mishuna]"; - mes "Yap!"; - specialeffect2 EF_BRANDISHSPEAR; - next; - mes "^3355FFYou've successfully"; - mes "learned the Earth Elemental"; - mes "Change skill and the Elemental"; - mes "Converter Creation skill.^000000"; - skill "SA_ELEMENTGROUND",1,0; - next; - mes "[Mishuna]"; - mes "Ah, you've learned these"; - mes "skills as quickly as I thought"; - mes "you would. Very well then, "; - mes "I hope you adeptly use these"; - mes "talents for the right purposes."; - mes "Farewell for now, "+strcharinfo(0)+"."; - close; - } - break; - case 3: - if (getskilllv("SA_LIGHTNINGLOADER") == 0) { - mes "[Mishuna]"; - mes "I'm sorry, but you haven't"; - mes "learned ^FF0000Endow Tornado^000000, the"; - mes "skill required for ^FF0000Wind Elemental Change^000000. You must learn Endow"; - mes "Tornado or select another"; - mes "Elemental Change skill."; - next; - } - else { - mes "[Mishuna]"; - mes "Very well, I shall"; - mes "teach you the ^FF0000Wind"; - mes "Elemental Change^000000 skill"; - mes "and the ^FF0000Elemental Converter"; - mes "Creation skill^000000. Please remain"; - mes "still while I chant this spell."; - next; - mes "[Mishuna]"; - mes "%$#@!#$% Yap~~"; - specialeffect2 EF_RUWACH; - next; - mes "[Mishuna]"; - mes "Yap!"; - specialeffect2 EF_BRANDISHSPEAR; - next; - mes "^3355FFYou've successfully"; - mes "learned the Wind Elemental"; - mes "Change skill and the Elemental"; - mes "Converter Creation skill.^000000"; - skill "SA_ELEMENTWIND",1,0; - next; - mes "[Mishuna]"; - mes "Ah, you've learned these"; - mes "skills as quickly as I thought"; - mes "you would. Very well then, "; - mes "I hope you adeptly use these"; - mes "talents for the right purposes."; - mes "Farewell for now, "+strcharinfo(0)+"."; - close; - } - break; - case 4: - if (getskilllv("SA_FROSTWEAPON") == 0) { - mes "[Mishuna]"; - mes "I'm sorry, but you haven't"; - mes "learned ^FF0000Endow Tsunami^000000, the"; - mes "skill required for ^FF0000Water Elemental Change^000000. You must learn Endow"; - mes "Tsunami or select another"; - mes "Elemental Change skill."; - next; - } - else { - mes "[Mishuna]"; - mes "Very well, I shall"; - mes "teach you the ^FF0000Water"; - mes "Elemental Change^000000 skill"; - mes "and the ^FF0000Elemental Converter"; - mes "Creation skill^000000. Please remain"; - mes "still while I chant this spell."; - next; - mes "[Mishuna]"; - mes "%$#@!#$% Yap~~"; - specialeffect2 EF_RUWACH; - next; - mes "[Mishuna]"; - mes "Yap!"; - specialeffect2 EF_BRANDISHSPEAR; - next; - mes "^3355FFYou've successfully"; - mes "learned the Water Elemental"; - mes "Change skill and the Elemental"; - mes "Converter Creation skill.^000000"; - skill "SA_ELEMENTWATER",1,0; - next; - mes "[Mishuna]"; - mes "Ah, you've learned these"; - mes "skills as quickly as I thought"; - mes "you would. Very well then, "; - mes "I hope you adeptly use these"; - mes "talents for the right purposes."; - mes "Farewell for now, "+strcharinfo(0)+"."; - close; - } - break; - } - } - } - else if(getskilllv("SA_CREATECON") == 0) { - mes "[Mishuna]"; - mes "Ah, you must have"; - mes "forgotten what I taught"; - mes "you somehow. Perhaps"; - mes "you lost your copy of the"; - mes "skill scroll I gave you? No"; - mes "matter, I'll help you remember."; - next; - mes "[Mishuna]"; - mes "Alright, I'm going"; - mes "to cast a spell that"; - mes "will help you remember"; - mes "the skills you forgot."; - mes "Don't move, and try to"; - mes "stay as still as possible..."; - next; - mes "[Mishuna]"; - mes "%$#@!#$% Yap~~"; - specialeffect2 EF_RUWACH; - next; - mes "[Mishuna]"; - mes "Yap!"; - specialeffect2 EF_BRANDISHSPEAR; - next; - mes "^3355FFYou successfully recalled"; - mes "the Elemental Coverter"; - mes "Creation skill and are"; - mes "able to use it again.^000000"; - skill "SA_CREATECON",1,0; - next; - mes "[Mishuna]"; - mes "Ah, you've learned these"; - mes "skills as quickly as I thought"; - mes "you would. Very well then, "; - mes "I hope you adeptly use these"; - mes "talents for the right purposes."; - mes "Farewell for now, "+strcharinfo(0)+"."; - close; - } - else { - mes "[Mishuna]"; - mes "If you have any Sage or"; - mes "Scholar friends who haven't"; - mes "learned the skills from Sir"; - mes "Barmundt's scrolls, then"; - mes "please refer them to me."; - next; - mes "[Mishuna]"; - mes "I trust that you are"; - mes "finding that these"; - mes "element based skills"; - mes "are very useful in battle."; - mes "Knowledge truly equates"; - mes "to power in the long run..."; - close; - } - } - else if(SAG_SK == 0) { - mes "[Mishuna]"; - mes "Good day, I'm Mishuna, one"; - mes "of the instructors here in the"; - mes "Schweicherbil Magic Academy."; - mes "How may I be of service?"; - next; - select("I seek new knowledge."); - mes "[Mishuna]"; - mes "Ah, you must be "+strcharinfo(0)+"."; - mes "I've looked forward to meeting"; - mes "you. In the noble pursuit of"; - mes "knowledge, might I suggest"; - mes "reading the recently restored"; - mes "scrolls of Sir Barmundt?"; - next; - mes "[Mishuna]"; - mes "Sir Barmundt's scrolls contain"; - mes "knowledge about the 4 elements,"; - mes "which are Fire, Water, Earth, and Wind. The knowledge of these"; - mes "scrolls can be applied in the"; - mes "use of 2 new Sage skills."; - next; - mes "[Mishuna]"; - mes "The first is called ^FF0000Elemental"; - mes "Change^000000, which enables you"; - mes "to change a monster's attribute"; - mes "according to the specific element^FFFFFF ^000000 of the Elemental Change skill"; - mes "that you have learned."; - next; - mes "[Mishuna]"; - mes "The second is called"; - mes "Elemental Converter Creation,"; - mes "which enables you to create"; - mes "converter items that are required^FFFFFF ^000000 to use the Elemental Change skill."; - next; - mes "[Mishuna]"; - mes "Although the knowledge of"; - mes "these two skills has been"; - mes "lost for years, we've finally"; - mes "been able to recover most"; - mes "of it. So, do you think you're"; - mes "ready to learn these skills?"; - next; - if(select("Maybe later.:Yes, I am.") == 1) { - mes "[Mishuna]"; - mes "Ah, you must be busy right"; - mes "now. No problem, just come"; - mes "back when you think you're"; - mes "ready to learn. Well then,"; - mes "farewell and have a good day~"; - close; - } - mes "[Mishuna]"; - mes "Very well, then. First, you"; - mes "must learn the Elemental"; - mes "Coverter Creation skill, which"; - mes "is essential to learning the"; - mes "Elemental Change skill."; - next; - mes "[Mishuna]"; - mes "Please bring the required"; - mes "materials so that we can"; - mes "construct a basic elemental"; - mes "converter in order for you to"; - mes "learn the skill. Let's see,"; - mes "you will need to bring..."; - next; + if(BaseJob != Job_Sage) { + mes "[Mishuna]"; + mes "Good day, I'm Mishuna, one"; + mes "of the instructors here in the"; + mes "Schweicherbil Magic Academy."; + mes "By any chance, are you a Sage"; + mes "or Scholar? Oh... You're not?"; + next; + mes "[Mishuna]"; + mes "Oh, that's too bad."; + mes "My apologies. But if you"; + mes "happen to know any, or meet"; + mes "any in your journeys, please"; + mes "direct them to me if they haven't heard of the lessons I provide."; + next; + mes "[Mishuna]"; + mes "I'm sorry to bother"; + mes "you, and I thank you"; + mes "for your time. Good"; + mes "day to you, adventurer."; + close; + } + if(SAG_SK == 100) { + set .@Element, getskilllv("SA_ELEMENTFIRE") + getskilllv("SA_ELEMENTGROUND") + getskilllv("SA_ELEMENTWIND") + getskilllv("SA_ELEMENTWATER"); + set .@Convert, getskilllv("SA_CREATECON"); + if(.@Element && .@Convert) { mes "[Mishuna]"; - mes "^ff00007 Horns^000000,"; - mes "^ff000012 Rainbow Shells^000000,"; - mes "^ff000010 Snail's Shells^000000,"; - mes "^ff00004 Blank Scrolls^000000 and"; - mes "^ff000010 Scorpion Tails^000000.^000000"; + mes "If you have any Sage or"; + mes "Scholar friends who haven't"; + mes "learned the skills from Sir"; + mes "Barmundt's scrolls, then"; + mes "please refer them to me."; next; mes "[Mishuna]"; - mes "Alright, I shall be"; - mes "nexting here for your"; - mes "return. Remember that we"; - mes "need these items to create"; - mes "a converter so that you can^FFFFFF ^000000 learn the skill from my example..."; - set SAG_SK,1; + mes "I trust that you are"; + mes "finding that these"; + mes "element based skills"; + mes "are very useful in battle."; + mes "Knowledge truly equates"; + mes "to power in the long run..."; close; } - else if(SAG_SK == 1) { - if (countitem(904) < 10 || countitem(947) < 7 || countitem(1013) < 12 || countitem(946) < 10 || countitem(7433) < 4) { - mes "[Mishuna]"; - mes "Hm, you still haven't"; - mes "gathered all of the materials"; - mes "required to create an elemental"; - mes "coverter. Let me remind you"; - mes "what to bring so that you"; - mes "don't forget next time..."; - next; - mes "[Mishuna]"; - mes "^ff00007 Horns^000000,"; - mes "^ff000012 Rainbow Shells^000000,"; - mes "^ff000010 Snail's Shells^000000,"; - mes "^ff00004 Blank Scrolls^000000 and"; - mes "^ff000010 Scorpion Tails^000000.^000000"; - next; - mes "[Mishuna]"; - mes "Don't forget that we need"; - mes "all of these items to create"; - mes "a converter so that you can"; - mes "learn the Elemental Converter"; - mes "Creation skill by watching"; - mes "me demonstrate it for you."; - close; - } - else { - mes "[Mishuna]"; - mes "Great, you brought everything."; - mes "Now, let me explain the skill."; - mes "The skills you learn as a Sage"; - mes "determine what kind of elemental converters that you can craft."; - next; - mes "[Mishuna]"; - mes "The ^FF0000Endow Blaze^000000 skill enables"; - mes "you to create Fire elemental"; - mes "converters. The ^FF0000Endow Quake^000000"; - mes "skill enables the creation"; - mes "of Earth elemental converters."; - next; - mes "[Mishuna]"; - mes "^FF0000Endow Tornado^000000 enables"; - mes "the creation of Wind elemental"; - mes "converters, and ^FF0000Endow Tsunami^000000"; - mes "enables the creation of Water"; - mes "elemental converters. That"; - mes "all makes sense, right?"; - next; - mes "[Mishuna]"; - mes "Now, your elemental coverter"; - mes "creation success rate depends"; - mes "on the level of the Endow Blaze, Endow Quake, Endow Tornado,"; - mes "or Endow Tsunami skills, and"; - mes "your abilities."; - next; - mes "[Mishuna]"; - mes "Now, please take this copy"; - mes "of Barmundt's scroll, and use"; - mes "it as a reference when you try"; - mes "to craft elemental converters"; - mes "when you use the Elemental"; - mes "Converter Creation skill."; - next; - mes "^3355FFYou have learned the"; - mes "Elemental Converter"; - mes "Creation skill by reviewing"; - mes "your copy of Barmundt's scroll.^000000"; - specialeffect2 EF_ABSORBSPIRITS; - delitem 904,10; // Scorpion_Tail - delitem 947,7; // Horn - delitem 1013,12; // Rainbow_Shell - delitem 946,10; // Snail's_Shell - delitem 7433,4; // Blank_Scroll - set SAG_SK,2; - skill "SA_CREATECON",1,0; - next; - mes "[Mishuna]"; - mes "Wow, "+strcharinfo(0)+"!"; - mes "You learned that skill"; - mes "really quickly! No wonder"; - mes "people say that you're one"; - mes "of the best Sages around!"; - next; - mes "[Mishuna]"; - mes "Now you're ready to"; - mes "learn the other skill,"; - mes "Elemental Change. Alright,"; - mes "I need to prepare a few things"; - mes "for this lesson, so we'll meet"; - mes "and discuss this later, okay?"; - close; - } - } - else if(SAG_SK == 2) { - if(getskilllv("SA_CREATECON") == 0) { - skill "SA_CREATECON",1,0; - mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -"; - next; - } + mes "[Mishuna]"; + mes "Ah, you must have"; + mes "forgotten what I taught"; + mes "you somehow. Perhaps"; + mes "you lost your copy of the"; + mes "skill scroll I gave you? No"; + mes "matter, I'll help you remember."; + next; + if(.@Element == 0) { mes "[Mishuna]"; mes "You'll be given the chance to"; mes "choose which kind of ^FF0000Elemental"; @@ -679,442 +78,411 @@ yuno_in03,176,24,3 script Mischna 755,{ mes "able to change it. Now, which"; mes "skill would you like to learn?"; next; + setarray .@ReqSkill[0],280,283,282,281; + setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami"; + setarray .@Skill[0],1018,1017,1019,1008; + setarray .@Skill$[0],"Fire","Earth","Wind","Water"; while(1) { - switch(select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")) { - case 1: - if(getskilllv("SA_FLAMELAUNCHER") == 0) { - mes "[Mishuna]"; - mes "I'm sorry, but you have not"; - mes "learned ^FF0000Endow Blaze^000000, the skill"; - mes "required for the Fire Elemental Change skill. Please learn Endow"; - mes "Blaze or select another Elemental Change skill for me to teach you."; - next; - } - else { - mes "[Mishuna]"; - mes "Very well, then. Please"; - mes "bring the following items"; - mes "so that you can learn the"; - mes "Fire Elemental Change skill."; - next; - mes "[Mishuna]"; - mes "^FF000020 Red Bloods^000000,"; - mes "^FF00001 Payon Solution^000000 and"; - mes "^FF00001 Morroc Solution^000000. Please"; - mes "return to me once you have"; - mes "all the materials ready."; - set SAG_SK,10; - close; - } - break; - case 2: - if(getskilllv("SA_SEISMICWEAPON") == 0) { - mes "[Mishuna]"; - mes "I'm sorry, but you have not"; - mes "learned ^FF0000Endow Quake^000000, the skill"; - mes "required for the Earth Elemental Change skill. Please learn Endow"; - mes "Quake or select another Elemental Change skill for me to teach you."; - next; - } - else { - mes "[Mishuna]"; - mes "Very well, then. Please"; - mes "bring the following items"; - mes "so that you can learn the"; - mes "Earth Elemental Change skill."; - next; - mes "[Mishuna]"; - mes "^ff000020 Green Lives^000000,"; - mes "^ff00001 Payon Solution^000000 and"; - mes "^ff00001 Morroc Solution^000000. Please"; - mes "return to me once you have"; - mes "all the materials ready."; - set SAG_SK,20; - close; - } - break; - case 3: - if(getskilllv("SA_LIGHTNINGLOADER") == 0) { - mes "[Mishuna]"; - mes "I'm sorry, but you have not learned ^FF0000Endow Tornado^000000, the skill"; - mes "required for the Wind Elemental Change skill. Please learn Endow"; - mes "Tornado or pick another Elemental Change skill for me to teach you."; - next; - } - else { - mes "[Mishuna]"; - mes "Very well, then. Please"; - mes "bring the following items"; - mes "so that you can learn the"; - mes "Wind Elemental Change skill."; - next; - mes "[Mishuna]"; - mes "^ff000020 Winds of Verdure^000000,"; - mes "^ff00001 Payon Solution^000000 and"; - mes "^ff00001 Morroc Solution^000000. Please"; - mes "return to me once you have"; - mes "all the materials ready."; - set SAG_SK,30; - close; - } - break; - case 4: - if(getskilllv("SA_FROSTWEAPON") == 0) { - mes "[Mishuna]"; - mes "I'm sorry, but you have not learned ^FF0000Endow Tsunami^000000, the skill"; - mes "required for the Water Elemental Change skill. Please learn Endow"; - mes "Tsunami or pick another Elemental Change skill for me to teach you."; - next; - } - else { - mes "[Mishuna]"; - mes "Very well, then. Please"; - mes "bring the following items"; - mes "so that you can learn the"; - mes "Water Elemental Change skill."; - next; - mes "[Mishuna]"; - mes "^ff000020 Crystal Blues^000000,"; - mes "^ff00001 Payon Solution^000000 and"; - mes "^ff00001 Morroc Solution^000000. Please"; - mes "return to me once you have"; - mes "all the materials ready."; - set SAG_SK,40; - close; - } + set .@i, select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1; + if(getskilllv(.@ReqSkill[.@i]) == 0) { + mes "[Mishuna]"; + mes "I'm sorry, but you haven't"; + mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill"; + mes "required for ^FF0000"+.@Skill$[.@i]+" Elemental"; + mes "Change^000000. You'll need to learn"; + mes "Endow "+.@ReqSkill$[.@i]+" or select another"; + mes "Elemental Change skill."; + next; + } + else { + mes "[Mishuna]"; + mes "Very well, I shall"; + mes "teach you the ^FF0000"+.@Skill$[.@i]; + mes "Elemental Change^000000 skill"; + mes "and the ^FF0000Elemental Converter"; + mes "Creation skill^000000. Please remain"; + mes "still while I chant this spell."; + next; + mes "[Mishuna]"; + mes "%$#@!#$% Yap~~"; + specialeffect2 EF_RUWACH; + next; + mes "[Mishuna]"; + mes "Yap!"; + specialeffect2 EF_BRANDISHSPEAR; + next; + mes "^3355FFYou've successfully"; + mes "learned the "+.@Skill$[.@i]+" Elemental"; + mes "Change skill and the Elemental"; + mes "Converter Creation skill.^000000"; + skill .@Skill[.@i],1,0; + if(.@Convert == 0) + skill "SA_CREATECON",1,0; + next; break; } } } - else if(SAG_SK == 10) { - if(getskilllv("SA_CREATECON") == 0) { - skill "SA_CREATECON",1,0; - mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -"; - next; - } - if (countitem(990) < 20 || countitem(1089) < 1 || countitem(1088) < 1) { - mes "[Mishuna]"; - mes "Are you having trouble"; - mes "gathering all the required"; - mes "items? Just in case, let me"; - mes "remind you of what you need"; - mes "to bring me to learn the Fire"; - mes "Elemental Change skill."; - next; - mes "[Mishuna]"; - mes "^ff000020 Red Bloods^000000,"; - mes "^ff00001 Payon Solution^000000 and"; - mes "^ff00001 Morroc Solution^000000. Please"; - mes "don't forget and have the"; - mes "materials ready for the next"; - mes "time you see me, alright?"; - close; - } - mes "[Mishuna]"; - mes "Ah, you're back. I can now"; - mes "finally teach you about the"; - mes "Fire Elemental Change skill."; - mes "This skill has the chance to"; - mes "permanently change a targeted"; - mes "monster's attribute to ^FF0000Fire^000000."; - next; + else if(.@Convert == 0) { mes "[Mishuna]"; - mes "Remember that you must"; - mes "use an elemental converter to"; - mes "cast this skill, and that it has^FFFFFF ^000000a success rate, similarly to the"; - mes "Elemental Converter Creation"; - mes "skill. So be aware of that."; + mes "Alright, I'm going"; + mes "to cast a spell that"; + mes "will help you remember"; + mes "the skills you forgot."; + mes "Don't move, and try to"; + mes "stay as still as possible..."; next; mes "[Mishuna]"; - mes "Now, "+strcharinfo(0)+","; - mes "I'm going to cast a spell"; - mes "that will help you memorize"; - mes "the Fire Elemental Change"; - mes "skill. Try to stay still..."; - next; - mes "^3355FFMishuna begins to chant"; - mes "a strange incantation as"; - mes "a soft blue glow surrounds"; - mes "his body and slowly grows"; - mes "brighter and more intense.^000000"; + mes "%$#@!#$% Yap~~"; specialeffect2 EF_RUWACH; next; mes "[Mishuna]"; - mes "@#$%^~ Yap!"; + mes "Yap!"; specialeffect2 EF_BRANDISHSPEAR; - delitem 990,20; // Boody Red - delitem 1089,1; // Payon Potion - delitem 1088,1; // Morocc Potion - set SAG_SK,100; - skill "SA_ELEMENTFIRE",1,0; next; + mes "^3355FFYou successfully recalled"; + mes "the Elemental Coverter"; + mes "Creation skill and are"; + mes "able to use it again.^000000"; + skill "SA_CREATECON",1,0; + next; + } + mes "[Mishuna]"; + mes "Ah, you've learned these"; + mes "skills as quickly as I thought"; + mes "you would. Very well then,"; + mes "I hope you adeptly use these"; + mes "talents for the right purposes."; + mes "Farewell for now, "+strcharinfo(0)+"."; + close; + } + else if(SAG_SK == 0) { + mes "[Mishuna]"; + mes "Good day, I'm Mishuna, one"; + mes "of the instructors here in the"; + mes "Schweicherbil Magic Academy."; + mes "How may I be of service?"; + next; + select("I seek new knowledge."); + mes "[Mishuna]"; + mes "Ah, you must be "+strcharinfo(0)+"."; + mes "I've looked forward to meeting"; + mes "you. In the noble pursuit of"; + mes "knowledge, might I suggest"; + mes "reading the recently restored"; + mes "scrolls of Sir Barmundt?"; + next; + mes "[Mishuna]"; + mes "Sir Barmundt's scrolls contain"; + mes "knowledge about the 4 elements,"; + mes "which are Fire, Water, Earth, and Wind. The knowledge of these"; + mes "scrolls can be applied in the"; + mes "use of 2 new Sage skills."; + next; + mes "[Mishuna]"; + mes "The first is called ^FF0000Elemental"; + mes "Change^000000, which enables you"; + mes "to change a monster's attribute"; + mes "according to the specific element^FFFFFF ^000000 of the Elemental Change skill"; + mes "that you have learned."; + next; + mes "[Mishuna]"; + mes "The second is called"; + mes "Elemental Converter Creation,"; + mes "which enables you to create"; + mes "converter items that are required^FFFFFF ^000000 to use the Elemental Change skill."; + next; + mes "[Mishuna]"; + mes "Although the knowledge of"; + mes "these two skills has been"; + mes "lost for years, we've finally"; + mes "been able to recover most"; + mes "of it. So, do you think you're"; + mes "ready to learn these skills?"; + next; + if(select("Maybe later.:Yes, I am.") == 1) { mes "[Mishuna]"; - mes ""+strcharinfo(0)+"..."; - mes "I'm happy to say that you've"; - mes "successfully memorized the"; - mes "Fire Elemental Change skill."; - mes "I hope that it serves you well"; - mes "in battle. Farewell for now~"; + mes "Ah, you must be busy right"; + mes "now. No problem, just come"; + mes "back when you think you're"; + mes "ready to learn. Well then,"; + mes "farewell and have a good day~"; close; } - else if(SAG_SK == 20) { - if(getskilllv("SA_CREATECON") == 0) { - skill "SA_CREATECON",1,0; - mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -"; - next; - } - if (countitem(993) < 20 || countitem(1089) < 1 || countitem(1088) < 1) { - mes "[Mishuna]"; - mes "Are you having trouble"; - mes "gathering all the required"; - mes "items? Just in case, let me"; - mes "remind you of what you need"; - mes "to bring me to learn the Earth"; - mes "Elemental Change skill."; - next; - mes "[Mishuna]"; - mes "^ff000020 Green Lives^000000,"; - mes "^ff00001 Payon Solution^000000 and"; - mes "^ff00001 Morroc Solution^000000. Please"; - mes "don't forget and have the"; - mes "materials ready for the next"; - mes "time you see me, alright?"; - close; - } - mes "[Mishuna]"; - mes "Ah, you're back. I can now"; - mes "finally teach you about the"; - mes "Earth Elemental Change skill."; - mes "This skill has the chance to"; - mes "permanently change a targeted"; - mes "monster's attribute to Earth."; - next; - mes "[Mishuna]"; - mes "Remember that you must"; - mes "use an elemental converter to"; - mes "cast this skill, and that it has^FFFFFF ^000000 a success rate, similarly to the"; - mes "Elemental Converter Creation"; - mes "skill. So be aware of that."; - next; + mes "[Mishuna]"; + mes "Very well, then. First, you"; + mes "must learn the Elemental"; + mes "Coverter Creation skill, which"; + mes "is essential to learning the"; + mes "Elemental Change skill."; + next; + mes "[Mishuna]"; + mes "Please bring the required"; + mes "materials so that we can"; + mes "construct a basic elemental"; + mes "converter in order for you to"; + mes "learn the skill. Let's see,"; + mes "you will need to bring..."; + next; + mes "[Mishuna]"; + mes "^ff00007 Horns^000000,"; + mes "^ff000012 Rainbow Shells^000000,"; + mes "^ff000010 Snail's Shells^000000,"; + mes "^ff00004 Blank Scrolls^000000 and"; + mes "^ff000010 Scorpion Tails^000000.^000000"; + next; + mes "[Mishuna]"; + mes "Alright, I shall be"; + mes "nexting here for your"; + mes "return. Remember that we"; + mes "need these items to create"; + mes "a converter so that you can^FFFFFF ^000000 learn the skill from my example..."; + set SAG_SK,1; + close; + } + else if(SAG_SK == 1) { + if (countitem(904) < 10 || countitem(947) < 7 || countitem(1013) < 12 || countitem(946) < 10 || countitem(7433) < 4) { mes "[Mishuna]"; - mes "Now, "+strcharinfo(0)+","; - mes "I'm going to cast a spell"; - mes "that will help you memorize"; - mes "the Earth Elemental Change"; - mes "skill. Try to stay still..."; - next; - mes "^3355FFMishuna begins to chant"; - mes "a strange incantation as"; - mes "a soft blue glow surrounds"; - mes "his body and slowly grows"; - mes "brighter and more intense.^000000"; - specialeffect2 EF_RUWACH; + mes "Hm, you still haven't"; + mes "gathered all of the materials"; + mes "required to create an elemental"; + mes "coverter. Let me remind you"; + mes "what to bring so that you"; + mes "don't forget next time..."; next; mes "[Mishuna]"; - mes "@#$%^~ Yap!"; - specialeffect2 EF_BRANDISHSPEAR; - delitem 993,20; // Yellow Live - delitem 1089,1; // Payon Potion - delitem 1088,1; // Morocc Potion - set SAG_SK,100; - skill "SA_ELEMENTGROUND",1,0; + mes "^ff00007 Horns^000000,"; + mes "^ff000012 Rainbow Shells^000000,"; + mes "^ff000010 Snail's Shells^000000,"; + mes "^ff00004 Blank Scrolls^000000 and"; + mes "^ff000010 Scorpion Tails^000000.^000000"; next; mes "[Mishuna]"; - mes ""+strcharinfo(0)+"..."; - mes "I'm happy to say that you've"; - mes "successfully memorized the"; - mes "Earth Elemental Change skill."; - mes "I hope that it serves you well"; - mes "in battle. Farewell for now~"; + mes "Don't forget that we need"; + mes "all of these items to create"; + mes "a converter so that you can"; + mes "learn the Elemental Converter"; + mes "Creation skill by watching"; + mes "me demonstrate it for you."; close; } - else if(SAG_SK == 30) { - if(getskilllv("SA_CREATECON") == 0) { - skill "SA_CREATECON",1,0; - mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -"; - next; - } - if (countitem(992) < 20 || countitem(1089) < 1 || countitem(1088) < 1) { - mes "[Mishuna]"; - mes "Are you having trouble"; - mes "gathering all the required"; - mes "items? Just in case, let me"; - mes "remind you of what you need"; - mes "to bring me to learn the Wind"; - mes "Elemental Change skill."; - next; - mes "[Mishuna]"; - mes "^ff000020 Winds of Verdure^000000,"; - mes "^ff00001 Payon Solution^000000 and"; - mes "^ff00001 Morroc Solution^000000. Please"; - mes "don't forget and have the"; - mes "materials ready for the next"; - mes "time you see me, alright?"; - close; - } - mes "[Mishuna]"; - mes "Ah, you're back. I can now"; - mes "finally teach you about the"; - mes "Wind Elemental Change skill."; - mes "This skill has the chance to"; - mes "permanently change a targeted"; - mes "monster's attribute to Wind."; - next; - mes "[Mishuna]"; - mes "Remember that you must"; - mes "use an elemental converter to"; - mes "cast this skill, and that it has^FFFFFF ^000000 a success rate, similarly to the"; - mes "Elemental Converter Creation"; - mes "skill. So be aware of that."; - next; - mes "[Mishuna]"; - mes "Now, "+strcharinfo(0)+","; - mes "I'm going to cast a spell"; - mes "that will help you memorize"; - mes "the Wind Elemental Change"; - mes "skill. Try to stay still..."; - next; - mes "^3355FFMishuna begins to chant"; - mes "a strange incantation as"; - mes "a soft blue glow surrounds"; - mes "his body and slowly grows"; - mes "brighter and more intense.^000000"; - specialeffect2 EF_RUWACH; - next; - mes "[Mishuna]"; - mes "@#$%^~ Yap!"; - specialeffect2 EF_BRANDISHSPEAR; - delitem 992,20; // Wind Of Verdure - delitem 1089,1; // Payon Potion - delitem 1088,1; // Morocc Potion - set SAG_SK,100; - skill "SA_ELEMENTWIND",1,0; - next; + else { mes "[Mishuna]"; - mes ""+strcharinfo(0)+"..."; - mes "I'm happy to say that you've"; - mes "successfully memorized the"; - mes "Wind Elemental Change skill."; - mes "I hope that it serves you well"; - mes "in battle. Farewell for now~"; + mes "Great, you brought everything."; + mes "Now, let me explain the skill."; + mes "The skills you learn as a Sage"; + mes "determine what kind of elemental converters that you can craft."; + next; + mes "[Mishuna]"; + mes "The ^FF0000Endow Blaze^000000 skill enables"; + mes "you to create Fire elemental"; + mes "converters. The ^FF0000Endow Quake^000000"; + mes "skill enables the creation"; + mes "of Earth elemental converters."; + next; + mes "[Mishuna]"; + mes "^FF0000Endow Tornado^000000 enables"; + mes "the creation of Wind elemental"; + mes "converters, and ^FF0000Endow Tsunami^000000"; + mes "enables the creation of Water"; + mes "elemental converters. That"; + mes "all makes sense, right?"; + next; + mes "[Mishuna]"; + mes "Now, your elemental coverter"; + mes "creation success rate depends"; + mes "on the level of the Endow Blaze, Endow Quake, Endow Tornado,"; + mes "or Endow Tsunami skills, and"; + mes "your abilities."; + next; + mes "[Mishuna]"; + mes "Now, please take this copy"; + mes "of Barmundt's scroll, and use"; + mes "it as a reference when you try"; + mes "to craft elemental converters"; + mes "when you use the Elemental"; + mes "Converter Creation skill."; + next; + mes "^3355FFYou have learned the"; + mes "Elemental Converter"; + mes "Creation skill by reviewing"; + mes "your copy of Barmundt's scroll.^000000"; + specialeffect2 EF_ABSORBSPIRITS; + delitem 904,10; // Scorpion_Tail + delitem 947,7; // Horn + delitem 1013,12; // Rainbow_Shell + delitem 946,10; // Snail's_Shell + delitem 7433,4; // Blank_Scroll + set SAG_SK,2; + skill "SA_CREATECON",1,0; + next; + mes "[Mishuna]"; + mes "Wow, "+strcharinfo(0)+"!"; + mes "You learned that skill"; + mes "really quickly! No wonder"; + mes "people say that you're one"; + mes "of the best Sages around!"; + next; + mes "[Mishuna]"; + mes "Now you're ready to"; + mes "learn the other skill,"; + mes "Elemental Change. Alright,"; + mes "I need to prepare a few things"; + mes "for this lesson, so we'll meet"; + mes "and discuss this later, okay?"; close; } - else if(SAG_SK == 40) { - if(getskilllv("SA_CREATECON") == 0) { - skill "SA_CREATECON",1,0; - mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -"; + } + else if(SAG_SK == 2) { + if(getskilllv("SA_CREATECON") == 0) { + skill "SA_CREATECON",1,0; + mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -"; + next; + } + mes "[Mishuna]"; + mes "You'll be given the chance to"; + mes "choose which kind of ^FF0000Elemental"; + mes "Change^000000 skill that you want, even one that you didn't previously"; + mes "learn, so long as you fulfill"; + mes "the skill's requirements."; + next; + mes "[Mishuna]"; + mes "Keep in mind that once"; + mes "you learn your Elemental"; + mes "Change skill, you won't be"; + mes "able to change it. Now, which"; + mes "skill would you like to learn?"; + next; + setarray .@ReqSkill[0],280,283,282,281; + setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami"; + setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues"; + setarray .@Skill$[0],"Fire","Earth","Wind","Water"; + while(1) { + set .@i, select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1; + if(getskilllv(.@ReqSkill[.@i]) == 0) { + mes "[Mishuna]"; + mes "I'm sorry, but you have not"; + mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill"; + mes "required for the "+.@Skill$[.@i]+" Elemental Change skill. Please learn Endow"; + mes .@ReqSkill$[.@i]+" or select another Elemental Change skill for me to teach you."; next; } - if (countitem(991) < 20 || countitem(1089) < 1 || countitem(1088) < 1) { + else { mes "[Mishuna]"; - mes "Are you having trouble"; - mes "gathering all the required"; - mes "items? Just in case, let me"; - mes "remind you of what you need"; - mes "to bring me to learn the Water"; - mes "Elemental Change skill."; + mes "Very well, then. Please"; + mes "bring the following items"; + mes "so that you can learn the"; + mes .@Skill$[.@i]+" Elemental Change skill."; next; mes "[Mishuna]"; - mes "^ff000020 Crystal Blues^000000,"; - mes "^ff00001 Payon Solution^000000 and"; - mes "^ff00001 Morroc Solution^000000. Please"; - mes "don't forget and have the"; - mes "materials ready for the next"; - mes "time you see me, alright?"; + mes "^FF000020 "+.@ReqItem$[.@i]+"^000000,"; + mes "^FF00001 Payon Solution^000000 and"; + mes "^FF00001 Morroc Solution^000000. Please"; + mes "return to me once you have"; + mes "all the materials ready."; + set SAG_SK, 10 * (.@i+1); //10,20,30,40 close; } - mes "[Mishuna]"; - mes "Ah, you're back. I can now"; - mes "finally teach you about the"; - mes "Water Elemental Change skill."; - mes "This skill has the chance to"; - mes "permanently change a targeted"; - mes "monster's attribute to Water."; - next; - mes "[Mishuna]"; - mes "Remember that you must"; - mes "use an elemental converter to"; - mes "cast this skill, and that it has^FFFFFF ^000000 a success rate, similarly to the"; - mes "Elemental Converter Creation"; - mes "skill. So be aware of that."; - next; - mes "[Mishuna]"; - mes "Now, "+strcharinfo(0)+","; - mes "I'm going to cast a spell"; - mes "that will help you memorize"; - mes "the Water Elemental Change"; - mes "skill. Try to stay still..."; - next; - mes "^3355FFMishuna begins to chant"; - mes "a strange incantation as"; - mes "a soft blue glow surrounds"; - mes "his body and slowly grows"; - mes "brighter and more intense.^000000"; - specialeffect2 EF_RUWACH; - next; - mes "[Mishuna]"; - mes "@#$%^~ Yap!"; - specialeffect2 EF_BRANDISHSPEAR; - delitem 991,20; // Crystal Blue - delitem 1089,1; // Payon Potion - delitem 1088,1; // Morocc Potion - set SAG_SK,100; - skill "SA_ELEMENTWATER",1,0; + } + } + else if(SAG_SK == 10 || SAG_SK == 20 || SAG_SK == 30 || SAG_SK == 40) { + if(getskilllv("SA_CREATECON") == 0) { + skill "SA_CREATECON",1,0; + mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -"; next; - mes "[Mishuna]"; - mes ""+strcharinfo(0)+"..."; - mes "I'm happy to say that you've"; - mes "successfully memorized the"; - mes "Water Elemental Change skill."; - mes "I hope that it serves you well"; - mes "in battle. Farewell for now~"; - close; } - else { - mes "[Mishuna]"; - mes "If you have any Sage or"; - mes "Scholar friends who haven't"; - mes "learned the skills from Sir"; - mes "Barmundt's scrolls, then"; - mes "please refer them to me."; + set .@i, (SAG_SK/10) - 1; + setarray .@ReqItem[0],990,993,992,991; + setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues"; + setarray .@Skill[0],1018,1017,1019,1008; + setarray .@Skill$[0],"Fire","Earth","Wind","Water"; + if (countitem(.@ReqItem[.@i]) < 20 || countitem(1089) < 1 || countitem(1088) < 1) { + mes "[Mishuna]"; + mes "Are you having trouble"; + mes "gathering all the required"; + mes "items? Just in case, let me"; + mes "remind you of what you need"; + mes "to bring me to learn the "+.@Skill$[.@i]; + mes "Elemental Change skill."; next; mes "[Mishuna]"; - mes "I trust that you are"; - mes "finding that these"; - mes "element based skills"; - mes "are very useful in battle."; - mes "Knowledge truly equates"; - mes "to power in the long run..."; + mes "^ff000020 "+.@ReqItem$[.@i]+"^000000,"; + mes "^ff00001 Payon Solution^000000 and"; + mes "^ff00001 Morroc Solution^000000. Please"; + mes "don't forget and have the"; + mes "materials ready for the next"; + mes "time you see me, alright?"; close; } - } - else { mes "[Mishuna]"; - mes "Good day, I'm Mishuna, one"; - mes "of the instructors here in the"; - mes "Schweicherbil Magic Academy."; - mes "By any chance, are you a Sage"; - mes "or Scholar? Oh... You're not?"; + mes "Ah, you're back. I can now"; + mes "finally teach you about the"; + mes .@Skill$[.@i]+" Elemental Change skill."; + mes "This skill has the chance to"; + mes "permanently change a targeted"; + mes "monster's attribute to "+.@Skill$[.@i]+"."; next; mes "[Mishuna]"; - mes "Oh, that's too bad."; - mes "My apologies. But if you"; - mes "happen to know any, or meet"; - mes "any in your journeys, please"; - mes "direct them to me if they haven't heard of the lessons I provide."; + mes "Remember that you must"; + mes "use an elemental converter to"; + mes "cast this skill, and that it has a success rate, similarly to the"; + mes "Elemental Converter Creation"; + mes "skill. So be aware of that."; next; mes "[Mishuna]"; - mes "I'm sorry to bother"; - mes "you, and I thank you"; - mes "for your time. Good"; - mes "day to you, adventurer."; + mes "Now, "+strcharinfo(0)+","; + mes "I'm going to cast a spell"; + mes "that will help you memorize"; + mes "the "+.@Skill$[.@i]+" Elemental Change"; + mes "skill. Try to stay still..."; + next; + mes "^3355FFMishuna begins to chant"; + mes "a strange incantation as"; + mes "a soft blue glow surrounds"; + mes "his body and slowly grows"; + mes "brighter and more intense.^000000"; + specialeffect2 EF_RUWACH; + next; + mes "[Mishuna]"; + mes "@#$%^~ Yap!"; + specialeffect2 EF_BRANDISHSPEAR; + delitem .@ReqItem[.@i],20; + delitem 1089,1; // Payon Potion + delitem 1088,1; // Morocc Potion + set SAG_SK,100; + skill .@Skill[.@i],1,0; + next; + mes "[Mishuna]"; + mes strcharinfo(0)+"..."; + mes "I'm happy to say that you've"; + mes "successfully memorized the"; + mes .@Skill$[.@i]+" Elemental Change skill."; + mes "I hope that it serves you well"; + mes "in battle. Farewell for now~"; + close; + } + else { + mes "[Mishuna]"; + mes "If you have any Sage or"; + mes "Scholar friends who haven't"; + mes "learned the skills from Sir"; + mes "Barmundt's scrolls, then"; + mes "please refer them to me."; + next; + mes "[Mishuna]"; + mes "I trust that you are"; + mes "finding that these"; + mes "element based skills"; + mes "are very useful in battle."; + mes "Knowledge truly equates"; + mes "to power in the long run..."; close; } } -//============================================================ +//============================================================ // Old changelog -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 for fully working skills only [Lupus] //= 1.1 Added more new skill quests for more classes [Lupus] //= Somehow eA engine doesn't let you keep learn't skill V_V' |