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authorshennetsind <shennetsind@users.noreply.github.com>2013-10-24 09:27:15 -0700
committershennetsind <shennetsind@users.noreply.github.com>2013-10-24 09:27:15 -0700
commit418dd821c91ae19723a7b7b531e64b9c4565d555 (patch)
treeb361a1823a08e654e5969dcdea97da05f4f7cd90 /npc/quests/skills/sage_skills.txt
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Merge pull request #201 from Michieru/master
Super-Mega Thanks to Michieru! NPC Changelog (might be incomplete, did my best) - npc/battleground/bg_common.txt -- 1.4 Added GM management function. [Euphy] - npc/battleground/flavius/flavius01.txt -- 1.4 Label standardization. [Euphy] -- 1.5 Added GM management function. [Euphy] - npc/battleground/flavius/flavius02.txt -- 1.5 Label standardization. [Euphy] -- 1.6 Added GM management function. [Euphy] - npc/battleground/tierra/tierra01.txt -- 1.4 Label standardization. [Euphy] -- 1.5 Added GM management function. [Euphy] - npc/battleground/tierra/tierra02.txt -- 1.3 Label standardization. [Euphy] -- 1.4 Added GM management function. [Euphy] - npc/cities/ayothaya.txt -- 1.9 Updated Renewal warp coordinates. - npc/cities/izlude.txt -- 1.9a A part of Kylick's dialogue is Pre-Renewal only. [Euphy] - npc/cities/yuno.txt -- 1.5 Added Renewal coordinates for Payon and Izlude. [Euphy] - npc/events/bossnia.txt -- 1.2 Moved spawns and warps (by Masao) to this file. [Euphy] - npc/events/easter_2010.txt -- 1.0 First version. [Euphy] - npc/events/gdevent_aru.txt -- 1.2 Added GM management function. [Euphy] - npc/events/gdevent_sch.txt -- 1.2 Added GM management function. [Euphy] - npc/events/god_se_festival.txt -- 1.1 Added GM management function. [Euphy] - npc/jobs/2-2/rogue.txt -- impossible get a Gladius [3]. (bugreport:481) [Samuray22] - npc/jobs/2-2e/SoulLinker.txt -- 1.6 Updated to match the latest official script. [Euphy] - npc/kafras/kafras.txt -- 1.1a Fixed Pre-RE Call and some leftovers. [Lemongrass] -- 1.1b Enabled saving in Izlude duplicates (RE). [Euphy] - npc/merchants/alchemist.txt -- 1.8 Moved Craft Book Merchant to Renewal path. [Euphy] - npc/mobs/citycleaners.txt -- 1.2 Split spawns into Pre-RE/RE and Town files. [Euphy] - npc/mobs/towns.txt -- 1.0 First version. - npc/other/Global_Functions.txt -- 2.17 Renamed 'F_RandMes' to 'F_Rand'. [Euphy] -- 2.18 Removed useless 'getJobName' function. [Euphy] - npc/other/acolyte_warp.txt -- 1.0 First version. [Euphy] - npc/other/arena/arena_aco.txt -- 1.3 Label standardization. [Euphy] -- 1.4 Script updates, and removed two level restrictions. [Euphy] -- 1.5 Added GM management function. [Euphy] - npc/other/arena/arena_lvl50.txt -- 1.2 Label standardization. [Euphy] -- 1.3 Script updates. [Euphy] - npc/other/arena/arena_lvl60.txt -- 1.3 Label standardization. [Euphy] -- 1.4 Script updates. [Euphy] - npc/other/arena/arena_lvl70.txt -- 1.2 Label standardization. [Euphy] -- 1.3 Script updates. [Euphy] - npc/other/arena/arena_lvl80.txt -- 1.2 Label standardization. [Euphy] -- 1.3 Script updates, and removed a level restriction. [Euphy] - npc/other/arena/arena_party.txt -- 1.4 Label standardization and bug fixes. [Euphy] -- 1.5 Script updates, and removed a level restriction. [Euphy] - npc/other/arena/arena_room.txt -- 1.2 Label standardization, disabled GM NPCs. [Euphy] -- 1.2a Added Renewal level checksk. [Euphy] -- 1.3 Script updates. [Euphy] -- 1.4 Added GM management function. [Euphy] - npc/other/hugel_bingo.txt -- 1.9 Some optimization/standardization. [Euphy] - npc/other/marriage.txt -- 1.3 Changed permanent global variables to temporary ones. [Euphy] -- 1.4 Added GM management function. [Euphy] - npc/other/pvp.txt -- 2.4 Fixed incorrect use of 'close' and some cleaning. [Joseph] -- 2.5 Renewal/Pre-Renewal split. [Euphy] - npc/other/turbo_track.txt -- 1.1 Updated RE/Pre-RE EXP. [Euphy] -- 1.2 Added Renewal features. [Euphy] - npc/pre-re/cities/yuno.txt -- 1.0 First version. - npc/pre-re/kafras/kafras.txt -- 1.0 First version. - npc/pre-re/merchants/ammo_boxes.txt -- 1.0 First version, Pre-Renewal duplicates. - npc/pre-re/merchants/ammo_dealer.txt -- 1.0 First version, Pre-Renewal duplicates. - npc/pre-re/merchants/shops.txt -- 1.1 Moved Izlude shops to pre-re/re paths. [Streusel] - npc/pre-re/mobs/citycleaners.txt -- 1.0 First version, Pre-Renewal spawns. - npc/pre-re/other/bulletin_boards.txt -- 1.0 Moved Izlude NPCs to Pre-RE/RE paths. - npc/pre-re/other/msg_boards.txt -- 1.0 Moved Izlude NPCs to Pre-RE path. - npc/pre-re/other/pvp.txt -- 1.0 First version, Pre-Renewal. - npc/pre-re/other/resetskill.txt -- 1.0 First version. [L0ne_W0lf] - npc/pre-re/other/turbo_track.txt -- 1.0 Split Peco Peco Manager NPC. - npc/pre-re/quests/first_class/tu_archer.txt -- 1.0 First version. [Euphy] - npc/pre-re/quests/monstertamers.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. - npc/pre-re/quests/quests_13_1.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy] - npc/pre-re/quests/quests_nameless.txt -- 1.0 Moved Dorian to pre-re/re paths. - npc/pre-re/quests/quests_veins.txt -- 1.0 First version. - npc/pre-re/warps/other/arena.txt -- 1.0 First version, Pre-Renewal warps. - npc/quests/dandelion_request.txt -- 1.3 Added GM management function. [Euphy] - npc/quests/eye_of_hellion.txt -- 2.0 Updated EXP rewards. -- 2.1 Updated RE/Pre-RE EXP. [Euphy] - npc/quests/first_class/tu_archer.txt -- 1.1 optimized [Lupus] -- 1.2 fixed Weight check - npc/quests/first_class/tu_magician01.txt -- 1.4 Updated to match the official script. [Euphy] - npc/quests/first_class/tu_merchant.txt -- 1.1 Fixed bugs, optimized [Lupus] -- 1.2 fixed Weight check - npc/quests/first_class/tu_sword.txt -- 1.5 Added Renewal Izlude coordinates. -- 1.6 Added Pre-Renewal support. [Euphy] - npc/quests/first_class/tu_thief01.txt -- 1.5 Added Pre-Renewal support. [Euphy] - npc/quests/mage_solution.txt -- 1.0 Split from Pre-Renewal Mage job quest. [Zopokx] - npc/quests/okolnir.txt -- 1.1 Some bug fixes. [Toshiro90/Euphy] - npc/quests/partyrelay.txt -- 1.2 Updated RE/Pre-RE EXP. [Euphy] - npc/quests/quests_13_1.txt -- 3.1 Updated RE/Pre-RE EXP. [Euphy] -- 3.2 Updated ep13_start and dialog to match official script. [Joseph] -- 3.3 Updated to match the latest official script. [Euphy] -- 3.3a Added Izlude RE coordinates. [Euphy] -- 3.4 Added GM management function and NPC. [Euphy] - npc/quests/quests_alberta.txt -- 2.6 Updated RE/Pre-RE EXP. [Euphy] - npc/quests/quests_amatsu.txt -- 1.5 Added questlog support. [Euphy] - npc/quests/quests_geffen.txt -- 1.5 Added Number Match Game. [Euphy] - npc/quests/quests_juperos.txt -- 1.8 Updated RE/Pre-RE EXP. [Euphy] -- 1.9 Added GM management NPC. [Euphy] - npc/quests/quests_niflheim.txt -- Updated to Aegis 10.3 Standed, added Message Delivery Quest. -- 1.6 Added questlog support. [Euphy] - npc/quests/quests_veins.txt -- Added Veins Thor Volcano Base Quest NPC. [L0ne_W0lf] - npc/quests/seals/god_global.txt -- 1.2 Renewal script update. [Euphy] - npc/quests/seals/god_weapon_creation.txt -- 1.3 Renewal script update. [Euphy] - npc/quests/seals/seal_status.txt -- 1.0 Translated from the official. [L0ne_W0lf] -- 1.1 Now checks proper char vars. [L0ne_W0lf] -- 1.2 Cleaning. [Euphy] -- 1.3 Renewal script update. [Euphy] - npc/quests/seals/sleipnir_seal.txt -- 1.4 Renewal script update. [Euphy] - npc/quests/skills/novice_skills.txt -- 1.8 Added Baby support. [Zopokx] - npc/quests/skills/rogue_skills.txt -- 1.8 Some cleaning. [Euphy] - npc/quests/skills/sage_skills.txt -- 1.5 Optimized. [Euphy] - npc/re/airports/izlude.txt -- 1.0 Updated to match the new Izlude Map. [Masao] -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/cities/dicastes.txt -- 1.3 Updated to match official script. [SkittleNugget] - npc/re/cities/izlude.txt -- 1.1 Updated to match the official script. [Euphy] -- 1.2 Added Channel Warper and Izlude duplicates. [Euphy] - npc/re/cities/jawaii.txt -- 1.1 Moved "Honeymoon Helper" NPC. -- 1.2 Added Izlude duplicates. [Euphy] - npc/re/cities/malangdo.txt -- 1.2 Moved "Odgnalam" coordinates. -- 1.3 Fixed dialogues. -- 1.4 Dialogue edits, source iRO. -- 1.5 Added Izlude duplicates. - npc/re/cities/malaya.txt -- 0.1 Alberta sailors only. [Euphy] -- 0.2 Adapted from Masao's conversion. -- 1.0 Added remaining NPCs. - npc/re/cities/yuno.txt -- 1.0 First version. - npc/re/guides/guides_alberta.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_aldebaran.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_amatsu.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_ayothaya.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_brasilis.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_comodo.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_dewata.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_dicastes.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_einbroch.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_geffen.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_gonryun.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_hugel.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_izlude.txt -- 1.2 Added Renewal Izlude viewpoint coordinates. -- 1.3 Navigation system update. [Euphy] -- 1.4 Added Izlude duplicates. [Euphy] - npc/re/guides/guides_juno.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_lighthalzen.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_louyang.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_lutie.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_malaya.txt -- 1.0 First version. [Euphy] -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_mora.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_morroc.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_moscovia.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_niflheim.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_payon.txt -- 1.2 Navigation system update. [Euphy] - npc/re/guides/guides_prontera.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_rachel.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_umbala.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/guides_veins.txt -- 1.1 Navigation system update. [Euphy] - npc/re/guides/navigation.txt -- 1.0 First version. - npc/re/guild/invest_main.txt -- 1.1 Added GM management function. [Euphy] - npc/re/jobs/3-1/guillotine_cross.txt -- 1.4 Added missing labels. [Joseph] -- 1.5 Added GM management function. [Euphy] - npc/re/jobs/3-2/royal_guard.txt -- 1.2 Added GM management function. [Euphy] - npc/re/jobs/3-2/sura.txt -- 1.3 Added GM management function. [Euphy] - npc/re/jobs/novice/novice.txt -- 1.0 First version, hand scripted from iRO. [Kisuka] -- 1.5 Replaced with the official kRO scripts. [Euphy] - npc/re/jobs/repair.txt -- 1.0 First version. -- 1.1 Added GM management function. [Euphy] - npc/re/kafras/kafras.txt -- 1.2 Added Port Malaya Kafras. [Euphy] -- 1.3 Added Eden Group Kafra. [Euphy] -- 1.3a Moved Rune Knight Kafra from job file. [Euphy] -- 1.4 Added Izlude duplicates. [Euphy] - npc/re/merchants/3rd_trader.txt -- 1.3 Added Malangdo/Mora Points NPC. [Euphy] -- 1.4 Updated to match the official scripts. [Euphy] -- 1.5 Added Izlude duplicates. [Euphy] - npc/re/merchants/advanced_refiner.txt -- 1.0 Added Malangdo Refiner "Holink". [Euphy] - npc/re/merchants/alchemist.txt -- 1.0 Split Geneticist shop from main file. [Euphy] - npc/re/merchants/ammo_boxes.txt -- 1.0 First version, Renewal duplicates. -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/merchants/ammo_dealer.txt -- 1.0 First version, Renewal duplicates. -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/merchants/card_separation.txt -- 1.1 Added "Richard" NPC. [Euphy] - npc/re/merchants/enchan_mora.txt -- 1.2 Bug fixes (bugreport:7930) [DeadlySilence] - npc/re/merchants/enchan_upg.txt -- 1.0 First version. -- 1.1 Standardizing, grammar and bug fixes. [Euphy] - npc/re/merchants/flute.txt -- 1.2a Fixed some conditions. [Euphy] - npc/re/merchants/renters.txt -- 2.2 Updated to match the official scripts. [Euphy] - npc/re/merchants/shops.txt -- 1.7 Added Izlude duplicates. [Euphy] - npc/re/mobs/citycleaners.txt -- 1.0 First version, Renewal spawns. - npc/re/mobs/dungeons/ecl_tdun.txt -- 1.0 First version. [Euphy] - npc/re/mobs/dungeons/mal_dun.txt -- 1.2 Added Pouring spawn, source iRO. [Euphy] - npc/re/mobs/fields/eclage.txt -- 1.0 First version. [Euphy] - npc/re/mobs/towns.txt -- 1.0 First version, Renewal spawns. - npc/re/other/bulletin_boards.txt -- 1.0 Moved Izlude NPCs to Pre-RE/RE paths. - npc/re/other/item_merge.txt -- 1.0 First version, currently useless/disabled. - npc/re/other/mail.txt -- 1.0 First version, Renewal duplicates. - npc/re/other/mercenary_rent.txt -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/other/pvp.txt -- 1.0 First version, Renewal. - npc/re/other/resetskill.txt -- 1.0 First version, Renewal script. -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/other/stone_change.txt -- 1.0 First version. - npc/re/other/turbo_track.txt -- 1.0 Split Mount Manager NPC. - npc/re/quests/eden/71-85.txt -- 1.3 Updated to match the official scripts. [Euphy] - npc/re/quests/eden/eden_iro.txt -- 1.0 First version. -- 1.1 Edited and added more NPCs, lots of placeholders. [Euphy] - npc/re/quests/eden/eden_quests.txt -- 1.5 Added GM management function. [Euphy] - npc/re/quests/first_class/tu_archer.txt -- 1.0 First version. [Euphy] - npc/re/quests/homun_s.txt -- Genetic quest to mutate a level 99 evolved Homunculus -- 1.0 First Version, entirely custom. [Masao] - npc/re/quests/magic_books.txt -- 1.1 Optimized. [Euphy] -- 1.1a Updated NPC name to "Master Velofos". [Euphy] - npc/re/quests/monstertamers.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. - npc/re/quests/mrsmile.txt -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_13_1.txt -- 1.0 Moved Izlude NPC to pre-re/re paths. [Euphy] -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_izlude.txt -- 1.1 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_lighthalzen.txt -- 1.2 Added Izlude duplicates. [Euphy] - npc/re/quests/quests_malangdo.txt -- 1.4a Dialogue edits, source iRO. -- 1.5 Added Cat Gamers. -- 1.6 Added GM management function. - npc/re/quests/quests_malaya.txt -- 0.4 Added "Cautious Village" and subsequent quests [DeadlySilence] -- 0.5 Added "Bakonawa Extermination" quest. [Euphy] -- 1.0 Added "Nurse in Port Malaya" and "Pintados Festival" quests. [Euphy] -- 1.1 Added GM management function and NPC. [Euphy] - npc/re/quests/quests_mora.txt -- 1.1 Added GM management function and NPCs. [Euphy] - npc/re/quests/quests_morocc.txt -- 1.1 Added new warpers for Satan Morroc maps. [Euphy] - npc/re/quests/quests_nameless.txt -- 1.0 Moved Dorian to pre-re/re paths. - npc/re/warps/cities/eclage.txt -- 1.0a Disabled quest warp. [Euphy] - npc/re/warps/cities/izlude.txt -- 1.7 Updated to match the official scripts. [Euphy] -- 1.8 Added Izlude & Prontera Field 8 duplicates. [Euphy] - npc/re/warps/cities/malaya.txt -- 1.1 Updated to match official scripts. [Masao] -- 1.2 Added official Jeepney warp scripts. [Euphy] - npc/re/warps/fields/prontera_fild.txt -- 1.3a Moved Izlude warp to other file. [Euphy] -- 1.4 Commented moc_fild20 warps replaced with new NPCs. [Euphy] -- 1.5 Added Prontera Field 8 duplicates. [Euphy] - npc/re/warps/other/arena.txt -- 1.0 First version, Renewal warps. - npc/re/warps/other/jobquests.txt -- 2.3 Added exit warps (job_exit) for 2nd class quests. [Euphy] - npc/warps/fields/glastheim.txt -- 1.5 Fixed random warp coordinates. [Euphy] - npc/warps/other/arena.txt -- 1.3 Split Izlude warps into Pre-Renewal/Renewal paths. [Euphy] -- 1.4 Added GM management function. [Euphy]
Diffstat (limited to 'npc/quests/skills/sage_skills.txt')
-rw-r--r--npc/quests/skills/sage_skills.txt1452
1 files changed, 410 insertions, 1042 deletions
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt
index 1058bb6a8..c66978a85 100644
--- a/npc/quests/skills/sage_skills.txt
+++ b/npc/quests/skills/sage_skills.txt
@@ -1,670 +1,69 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Sage Skills Quests
-//===== By: ==================================================
+//===== By: ==================================================
//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.4
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= [Aegis Conversion]
+//===== Current Version: =====================================
+//= 1.5
+//===== Description: =========================================
+//= [Official Conversion]
//= Quests for skills: Create Converter, Elemental Change
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 standards. [5511]
+//= 1.5 Optimized. [Euphy]
//============================================================
yuno_in03,176,24,3 script Mischna 755,{
- if(BaseJob == Job_Sage) {
- if(SAG_SK == 100) {
- if(getskilllv("SA_ELEMENTFIRE") == 0 && getskilllv("SA_ELEMENTGROUND") == 0 && getskilllv("SA_ELEMENTWIND") == 0 && getskilllv("SA_ELEMENTWATER") == 0 && getskilllv("SA_CREATECON") == 0) {
- mes "[Mishuna]";
- mes "Ah, you must have";
- mes "forgotten what I taught";
- mes "you somehow. Perhaps";
- mes "you lost your copy of the";
- mes "skill scroll I gave you? No";
- mes "matter, I'll help you remember.";
- next;
- mes "[Mishuna]";
- mes "You'll be given the chance to";
- mes "choose which kind of ^FF0000Elemental";
- mes "Change^000000 skill that you want, even one that you didn't previously";
- mes "learn, so long as you fulfill";
- mes "the skill's requirements.";
- next;
- mes "[Mishuna]";
- mes "Keep in mind that once";
- mes "you learn your Elemental";
- mes "Change skill, you won't be";
- mes "able to change it. Now, which";
- mes "skill would you like to learn?";
- next;
- while(1) {
- switch(select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")) {
- case 1:
- if (getskilllv("SA_FLAMELAUNCHER") == 0) {
- mes "[Mishuna]";
- mes "I'm sorry, but you haven't";
- mes "learned ^FF0000Endow Blaze^000000, the skill";
- mes "required for ^FF0000Fire Elemental";
- mes "Change^000000. You'll need to learn";
- mes "Endow Blaze or select another";
- mes "Elemental Change skill.";
- next;
- }
- else {
- mes "[Mishuna]";
- mes "Very well, I shall";
- mes "teach you the ^FF0000Fire";
- mes "Elemental Change^000000 skill";
- mes "and the ^FF0000Elemental Converter";
- mes "Creation skill^000000. Please remain";
- mes "still while I chant this spell.";
- next;
- mes "[Mishuna]";
- mes "%$#@!#$% Yap~~";
- specialeffect2 EF_RUWACH;
- next;
- mes "[Mishuna]";
- mes "Yap!";
- specialeffect2 EF_BRANDISHSPEAR;
- next;
- mes "^3355FFYou've successfully";
- mes "learned the Fire Elemental";
- mes "Change skill and the Elemental";
- mes "Converter Creation skill.^000000";
- skill "SA_ELEMENTFIRE",1,0;
- skill "SA_CREATECON",1,0;
- next;
- mes "[Mishuna]";
- mes "Ah, you've learned these";
- mes "skills as quickly as I thought";
- mes "you would. Very well then, ";
- mes "I hope you adeptly use these";
- mes "talents for the right purposes.";
- mes "Farewell for now, "+strcharinfo(0)+".";
- close;
- }
- break;
- case 2:
- if (getskilllv("SA_SEISMICWEAPON") == 0) {
- mes "[Mishuna]";
- mes "I'm sorry, but you haven't";
- mes "learned ^FF0000Endow Quake^000000, the skill";
- mes "required for ^FF0000Earth Elemental";
- mes "Change^000000. You'll need to learn";
- mes "Endow Quake or select another";
- mes "Elemental Change skill.";
- next;
- }
- else {
- mes "[Mishuna]";
- mes "Very well, I shall";
- mes "teach you the ^FF0000Earth";
- mes "Elemental Change^000000 skill";
- mes "and the ^FF0000Elemental Converter";
- mes "Creation skill^000000. Please remain";
- mes "still while I chant this spell.";
- next;
- mes "[Mishuna]";
- mes "%$#@!#$% Yap~~";
- specialeffect2 EF_RUWACH;
- next;
- mes "[Mishuna]";
- mes "Yap!";
- specialeffect2 EF_BRANDISHSPEAR;
- next;
- mes "^3355FFYou've successfully";
- mes "learned the Earth Elemental";
- mes "Change skill and the Elemental";
- mes "Converter Creation skill.^000000";
- skill "SA_ELEMENTGROUND",1,0;
- skill "SA_CREATECON",1,0;
- next;
- mes "[Mishuna]";
- mes "Ah, you've learned these";
- mes "skills as quickly as I thought";
- mes "you would. Very well then, ";
- mes "I hope you adeptly use these";
- mes "talents for the right purposes.";
- mes "Farewell for now, "+strcharinfo(0)+".";
- close;
- }
- break;
- case 3:
- if (getskilllv("SA_LIGHTNINGLOADER") == 0) {
- mes "[Mishuna]";
- mes "I'm sorry, but you haven't";
- mes "learned ^FF0000Endow Tornado^000000, the";
- mes "skill required for ^FF0000Wind Elemental Change^000000. You must learn Endow";
- mes "Tornado or select another";
- mes "Elemental Change skill.";
- next;
- }
- else {
- mes "[Mishuna]";
- mes "Very well, I shall";
- mes "teach you the ^FF0000Wind";
- mes "Elemental Change^000000 skill";
- mes "and the ^FF0000Elemental Converter";
- mes "Creation skill^000000. Please remain";
- mes "still while I chant this spell.";
- next;
- mes "[Mishuna]";
- mes "%$#@!#$% Yap~~";
- specialeffect2 EF_RUWACH;
- next;
- mes "[Mishuna]";
- mes "Yap!";
- specialeffect2 EF_BRANDISHSPEAR;
- next;
- mes "^3355FFYou've successfully";
- mes "learned the Wind Elemental";
- mes "Change skill and the Elemental";
- mes "Converter Creation skill.^000000";
- skill "SA_ELEMENTWIND",1,0;
- skill "SA_CREATECON",1,0;
- next;
- mes "[Mishuna]";
- mes "Ah, you've learned these";
- mes "skills as quickly as I thought";
- mes "you would. Very well then, ";
- mes "I hope you adeptly use these";
- mes "talents for the right purposes.";
- mes "Farewell for now, "+strcharinfo(0)+".";
- close;
- }
- break;
- case 4:
- if (getskilllv("SA_FROSTWEAPON") == 0) {
- mes "[Mishuna]";
- mes "I'm sorry, but you haven't";
- mes "learned ^FF0000Endow Tsunami^000000, the";
- mes "skill required for ^FF0000Water Elemental Change^000000. You must learn Endow";
- mes "Tsunami or select another";
- mes "Elemental Change skill.";
- next;
- }
- else {
- mes "[Mishuna]";
- mes "Very well, I shall";
- mes "teach you the ^FF0000Water";
- mes "Elemental Change^000000 skill";
- mes "and the ^FF0000Elemental Converter";
- mes "Creation skill^000000. Please remain";
- mes "still while I chant this spell.";
- next;
- mes "[Mishuna]";
- mes "%$#@!#$% Yap~~";
- specialeffect2 EF_RUWACH;
- next;
- mes "[Mishuna]";
- mes "Yap!";
- specialeffect2 EF_BRANDISHSPEAR;
- next;
- mes "^3355FFYou've successfully";
- mes "learned the Water Elemental";
- mes "Change skill and the Elemental";
- mes "Converter Creation skill.^000000";
- skill "SA_ELEMENTWATER",1,0;
- skill "SA_CREATECON",1,0;
- next;
- mes "[Mishuna]";
- mes "Ah, you've learned these";
- mes "skills as quickly as I thought";
- mes "you would. Very well then, ";
- mes "I hope you adeptly use these";
- mes "talents for the right purposes.";
- mes "Farewell for now, "+strcharinfo(0)+".";
- close;
- }
- break;
- }
- }
- }
- else if(getskilllv("SA_ELEMENTFIRE") == 0 && getskilllv("SA_ELEMENTGROUND") == 0 && getskilllv("SA_ELEMENTWIND") == 0 && getskilllv("SA_ELEMENTWATER") == 0) {
- mes "[Mishuna]";
- mes "Ah, you must have";
- mes "forgotten what I taught";
- mes "you somehow. Perhaps";
- mes "you lost your copy of the";
- mes "skill scroll I gave you? No";
- mes "matter, I'll help you remember.";
- next;
- mes "[Mishuna]";
- mes "You'll be given the chance to";
- mes "choose which kind of ^FF0000Elemental";
- mes "Change^000000 skill that you want, even one that you didn't previously";
- mes "learn, so long as you fulfill";
- mes "the skill's requirements.";
- next;
- mes "[Mishuna]";
- mes "Keep in mind that once";
- mes "you learn your Elemental";
- mes "Change skill, you won't be";
- mes "able to change it. Now, which";
- mes "skill would you like to learn?";
- next;
- while(1) {
- switch(select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")) {
- case 1:
- if (getskilllv("SA_FLAMELAUNCHER") == 0) {
- mes "[Mishuna]";
- mes "I'm sorry, but you haven't";
- mes "learned ^FF0000Endow Blaze^000000, the skill";
- mes "required for ^FF0000Fire Elemental";
- mes "Change^000000. You'll need to learn";
- mes "Endow Blaze or select another";
- mes "Elemental Change skill.";
- next;
- }
- else {
- mes "[Mishuna]";
- mes "Very well, I shall";
- mes "teach you the ^FF0000Fire";
- mes "Elemental Change^000000 skill";
- mes "and the ^FF0000Elemental Converter";
- mes "Creation skill^000000. Please remain";
- mes "still while I chant this spell.";
- next;
- mes "[Mishuna]";
- mes "%$#@!#$% Yap~~";
- specialeffect2 EF_RUWACH;
- next;
- mes "[Mishuna]";
- mes "Yap!";
- specialeffect2 EF_BRANDISHSPEAR;
- next;
- mes "^3355FFYou've successfully";
- mes "learned the Fire Elemental";
- mes "Change skill and the Elemental";
- mes "Converter Creation skill.^000000";
- skill "SA_ELEMENTFIRE",1,0;
- next;
- mes "[Mishuna]";
- mes "Ah, you've learned these";
- mes "skills as quickly as I thought";
- mes "you would. Very well then, ";
- mes "I hope you adeptly use these";
- mes "talents for the right purposes.";
- mes "Farewell for now, "+strcharinfo(0)+".";
- close;
- }
- break;
- case 2:
- if (getskilllv("SA_SEISMICWEAPON") == 0) {
- mes "[Mishuna]";
- mes "I'm sorry, but you haven't";
- mes "learned ^FF0000Endow Quake^000000, the skill";
- mes "required for ^FF0000Earth Elemental";
- mes "Change^000000. You'll need to learn";
- mes "Endow Quake or select another";
- mes "Elemental Change skill.";
- next;
- }
- else {
- mes "[Mishuna]";
- mes "Very well, I shall";
- mes "teach you the ^FF0000Earth";
- mes "Elemental Change^000000 skill";
- mes "and the ^FF0000Elemental Converter";
- mes "Creation skill^000000. Please remain";
- mes "still while I chant this spell.";
- next;
- mes "[Mishuna]";
- mes "%$#@!#$% Yap~~";
- specialeffect2 EF_RUWACH;
- next;
- mes "[Mishuna]";
- mes "Yap!";
- specialeffect2 EF_BRANDISHSPEAR;
- next;
- mes "^3355FFYou've successfully";
- mes "learned the Earth Elemental";
- mes "Change skill and the Elemental";
- mes "Converter Creation skill.^000000";
- skill "SA_ELEMENTGROUND",1,0;
- next;
- mes "[Mishuna]";
- mes "Ah, you've learned these";
- mes "skills as quickly as I thought";
- mes "you would. Very well then, ";
- mes "I hope you adeptly use these";
- mes "talents for the right purposes.";
- mes "Farewell for now, "+strcharinfo(0)+".";
- close;
- }
- break;
- case 3:
- if (getskilllv("SA_LIGHTNINGLOADER") == 0) {
- mes "[Mishuna]";
- mes "I'm sorry, but you haven't";
- mes "learned ^FF0000Endow Tornado^000000, the";
- mes "skill required for ^FF0000Wind Elemental Change^000000. You must learn Endow";
- mes "Tornado or select another";
- mes "Elemental Change skill.";
- next;
- }
- else {
- mes "[Mishuna]";
- mes "Very well, I shall";
- mes "teach you the ^FF0000Wind";
- mes "Elemental Change^000000 skill";
- mes "and the ^FF0000Elemental Converter";
- mes "Creation skill^000000. Please remain";
- mes "still while I chant this spell.";
- next;
- mes "[Mishuna]";
- mes "%$#@!#$% Yap~~";
- specialeffect2 EF_RUWACH;
- next;
- mes "[Mishuna]";
- mes "Yap!";
- specialeffect2 EF_BRANDISHSPEAR;
- next;
- mes "^3355FFYou've successfully";
- mes "learned the Wind Elemental";
- mes "Change skill and the Elemental";
- mes "Converter Creation skill.^000000";
- skill "SA_ELEMENTWIND",1,0;
- next;
- mes "[Mishuna]";
- mes "Ah, you've learned these";
- mes "skills as quickly as I thought";
- mes "you would. Very well then, ";
- mes "I hope you adeptly use these";
- mes "talents for the right purposes.";
- mes "Farewell for now, "+strcharinfo(0)+".";
- close;
- }
- break;
- case 4:
- if (getskilllv("SA_FROSTWEAPON") == 0) {
- mes "[Mishuna]";
- mes "I'm sorry, but you haven't";
- mes "learned ^FF0000Endow Tsunami^000000, the";
- mes "skill required for ^FF0000Water Elemental Change^000000. You must learn Endow";
- mes "Tsunami or select another";
- mes "Elemental Change skill.";
- next;
- }
- else {
- mes "[Mishuna]";
- mes "Very well, I shall";
- mes "teach you the ^FF0000Water";
- mes "Elemental Change^000000 skill";
- mes "and the ^FF0000Elemental Converter";
- mes "Creation skill^000000. Please remain";
- mes "still while I chant this spell.";
- next;
- mes "[Mishuna]";
- mes "%$#@!#$% Yap~~";
- specialeffect2 EF_RUWACH;
- next;
- mes "[Mishuna]";
- mes "Yap!";
- specialeffect2 EF_BRANDISHSPEAR;
- next;
- mes "^3355FFYou've successfully";
- mes "learned the Water Elemental";
- mes "Change skill and the Elemental";
- mes "Converter Creation skill.^000000";
- skill "SA_ELEMENTWATER",1,0;
- next;
- mes "[Mishuna]";
- mes "Ah, you've learned these";
- mes "skills as quickly as I thought";
- mes "you would. Very well then, ";
- mes "I hope you adeptly use these";
- mes "talents for the right purposes.";
- mes "Farewell for now, "+strcharinfo(0)+".";
- close;
- }
- break;
- }
- }
- }
- else if(getskilllv("SA_CREATECON") == 0) {
- mes "[Mishuna]";
- mes "Ah, you must have";
- mes "forgotten what I taught";
- mes "you somehow. Perhaps";
- mes "you lost your copy of the";
- mes "skill scroll I gave you? No";
- mes "matter, I'll help you remember.";
- next;
- mes "[Mishuna]";
- mes "Alright, I'm going";
- mes "to cast a spell that";
- mes "will help you remember";
- mes "the skills you forgot.";
- mes "Don't move, and try to";
- mes "stay as still as possible...";
- next;
- mes "[Mishuna]";
- mes "%$#@!#$% Yap~~";
- specialeffect2 EF_RUWACH;
- next;
- mes "[Mishuna]";
- mes "Yap!";
- specialeffect2 EF_BRANDISHSPEAR;
- next;
- mes "^3355FFYou successfully recalled";
- mes "the Elemental Coverter";
- mes "Creation skill and are";
- mes "able to use it again.^000000";
- skill "SA_CREATECON",1,0;
- next;
- mes "[Mishuna]";
- mes "Ah, you've learned these";
- mes "skills as quickly as I thought";
- mes "you would. Very well then, ";
- mes "I hope you adeptly use these";
- mes "talents for the right purposes.";
- mes "Farewell for now, "+strcharinfo(0)+".";
- close;
- }
- else {
- mes "[Mishuna]";
- mes "If you have any Sage or";
- mes "Scholar friends who haven't";
- mes "learned the skills from Sir";
- mes "Barmundt's scrolls, then";
- mes "please refer them to me.";
- next;
- mes "[Mishuna]";
- mes "I trust that you are";
- mes "finding that these";
- mes "element based skills";
- mes "are very useful in battle.";
- mes "Knowledge truly equates";
- mes "to power in the long run...";
- close;
- }
- }
- else if(SAG_SK == 0) {
- mes "[Mishuna]";
- mes "Good day, I'm Mishuna, one";
- mes "of the instructors here in the";
- mes "Schweicherbil Magic Academy.";
- mes "How may I be of service?";
- next;
- select("I seek new knowledge.");
- mes "[Mishuna]";
- mes "Ah, you must be "+strcharinfo(0)+".";
- mes "I've looked forward to meeting";
- mes "you. In the noble pursuit of";
- mes "knowledge, might I suggest";
- mes "reading the recently restored";
- mes "scrolls of Sir Barmundt?";
- next;
- mes "[Mishuna]";
- mes "Sir Barmundt's scrolls contain";
- mes "knowledge about the 4 elements,";
- mes "which are Fire, Water, Earth, and Wind. The knowledge of these";
- mes "scrolls can be applied in the";
- mes "use of 2 new Sage skills.";
- next;
- mes "[Mishuna]";
- mes "The first is called ^FF0000Elemental";
- mes "Change^000000, which enables you";
- mes "to change a monster's attribute";
- mes "according to the specific element^FFFFFF ^000000 of the Elemental Change skill";
- mes "that you have learned.";
- next;
- mes "[Mishuna]";
- mes "The second is called";
- mes "Elemental Converter Creation,";
- mes "which enables you to create";
- mes "converter items that are required^FFFFFF ^000000 to use the Elemental Change skill.";
- next;
- mes "[Mishuna]";
- mes "Although the knowledge of";
- mes "these two skills has been";
- mes "lost for years, we've finally";
- mes "been able to recover most";
- mes "of it. So, do you think you're";
- mes "ready to learn these skills?";
- next;
- if(select("Maybe later.:Yes, I am.") == 1) {
- mes "[Mishuna]";
- mes "Ah, you must be busy right";
- mes "now. No problem, just come";
- mes "back when you think you're";
- mes "ready to learn. Well then,";
- mes "farewell and have a good day~";
- close;
- }
- mes "[Mishuna]";
- mes "Very well, then. First, you";
- mes "must learn the Elemental";
- mes "Coverter Creation skill, which";
- mes "is essential to learning the";
- mes "Elemental Change skill.";
- next;
- mes "[Mishuna]";
- mes "Please bring the required";
- mes "materials so that we can";
- mes "construct a basic elemental";
- mes "converter in order for you to";
- mes "learn the skill. Let's see,";
- mes "you will need to bring...";
- next;
+ if(BaseJob != Job_Sage) {
+ mes "[Mishuna]";
+ mes "Good day, I'm Mishuna, one";
+ mes "of the instructors here in the";
+ mes "Schweicherbil Magic Academy.";
+ mes "By any chance, are you a Sage";
+ mes "or Scholar? Oh... You're not?";
+ next;
+ mes "[Mishuna]";
+ mes "Oh, that's too bad.";
+ mes "My apologies. But if you";
+ mes "happen to know any, or meet";
+ mes "any in your journeys, please";
+ mes "direct them to me if they haven't heard of the lessons I provide.";
+ next;
+ mes "[Mishuna]";
+ mes "I'm sorry to bother";
+ mes "you, and I thank you";
+ mes "for your time. Good";
+ mes "day to you, adventurer.";
+ close;
+ }
+ if(SAG_SK == 100) {
+ set .@Element, getskilllv("SA_ELEMENTFIRE") + getskilllv("SA_ELEMENTGROUND") + getskilllv("SA_ELEMENTWIND") + getskilllv("SA_ELEMENTWATER");
+ set .@Convert, getskilllv("SA_CREATECON");
+ if(.@Element && .@Convert) {
mes "[Mishuna]";
- mes "^ff00007 Horns^000000,";
- mes "^ff000012 Rainbow Shells^000000,";
- mes "^ff000010 Snail's Shells^000000,";
- mes "^ff00004 Blank Scrolls^000000 and";
- mes "^ff000010 Scorpion Tails^000000.^000000";
+ mes "If you have any Sage or";
+ mes "Scholar friends who haven't";
+ mes "learned the skills from Sir";
+ mes "Barmundt's scrolls, then";
+ mes "please refer them to me.";
next;
mes "[Mishuna]";
- mes "Alright, I shall be";
- mes "nexting here for your";
- mes "return. Remember that we";
- mes "need these items to create";
- mes "a converter so that you can^FFFFFF ^000000 learn the skill from my example...";
- set SAG_SK,1;
+ mes "I trust that you are";
+ mes "finding that these";
+ mes "element based skills";
+ mes "are very useful in battle.";
+ mes "Knowledge truly equates";
+ mes "to power in the long run...";
close;
}
- else if(SAG_SK == 1) {
- if (countitem(904) < 10 || countitem(947) < 7 || countitem(1013) < 12 || countitem(946) < 10 || countitem(7433) < 4) {
- mes "[Mishuna]";
- mes "Hm, you still haven't";
- mes "gathered all of the materials";
- mes "required to create an elemental";
- mes "coverter. Let me remind you";
- mes "what to bring so that you";
- mes "don't forget next time...";
- next;
- mes "[Mishuna]";
- mes "^ff00007 Horns^000000,";
- mes "^ff000012 Rainbow Shells^000000,";
- mes "^ff000010 Snail's Shells^000000,";
- mes "^ff00004 Blank Scrolls^000000 and";
- mes "^ff000010 Scorpion Tails^000000.^000000";
- next;
- mes "[Mishuna]";
- mes "Don't forget that we need";
- mes "all of these items to create";
- mes "a converter so that you can";
- mes "learn the Elemental Converter";
- mes "Creation skill by watching";
- mes "me demonstrate it for you.";
- close;
- }
- else {
- mes "[Mishuna]";
- mes "Great, you brought everything.";
- mes "Now, let me explain the skill.";
- mes "The skills you learn as a Sage";
- mes "determine what kind of elemental converters that you can craft.";
- next;
- mes "[Mishuna]";
- mes "The ^FF0000Endow Blaze^000000 skill enables";
- mes "you to create Fire elemental";
- mes "converters. The ^FF0000Endow Quake^000000";
- mes "skill enables the creation";
- mes "of Earth elemental converters.";
- next;
- mes "[Mishuna]";
- mes "^FF0000Endow Tornado^000000 enables";
- mes "the creation of Wind elemental";
- mes "converters, and ^FF0000Endow Tsunami^000000";
- mes "enables the creation of Water";
- mes "elemental converters. That";
- mes "all makes sense, right?";
- next;
- mes "[Mishuna]";
- mes "Now, your elemental coverter";
- mes "creation success rate depends";
- mes "on the level of the Endow Blaze, Endow Quake, Endow Tornado,";
- mes "or Endow Tsunami skills, and";
- mes "your abilities.";
- next;
- mes "[Mishuna]";
- mes "Now, please take this copy";
- mes "of Barmundt's scroll, and use";
- mes "it as a reference when you try";
- mes "to craft elemental converters";
- mes "when you use the Elemental";
- mes "Converter Creation skill.";
- next;
- mes "^3355FFYou have learned the";
- mes "Elemental Converter";
- mes "Creation skill by reviewing";
- mes "your copy of Barmundt's scroll.^000000";
- specialeffect2 EF_ABSORBSPIRITS;
- delitem 904,10; // Scorpion_Tail
- delitem 947,7; // Horn
- delitem 1013,12; // Rainbow_Shell
- delitem 946,10; // Snail's_Shell
- delitem 7433,4; // Blank_Scroll
- set SAG_SK,2;
- skill "SA_CREATECON",1,0;
- next;
- mes "[Mishuna]";
- mes "Wow, "+strcharinfo(0)+"!";
- mes "You learned that skill";
- mes "really quickly! No wonder";
- mes "people say that you're one";
- mes "of the best Sages around!";
- next;
- mes "[Mishuna]";
- mes "Now you're ready to";
- mes "learn the other skill,";
- mes "Elemental Change. Alright,";
- mes "I need to prepare a few things";
- mes "for this lesson, so we'll meet";
- mes "and discuss this later, okay?";
- close;
- }
- }
- else if(SAG_SK == 2) {
- if(getskilllv("SA_CREATECON") == 0) {
- skill "SA_CREATECON",1,0;
- mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
- next;
- }
+ mes "[Mishuna]";
+ mes "Ah, you must have";
+ mes "forgotten what I taught";
+ mes "you somehow. Perhaps";
+ mes "you lost your copy of the";
+ mes "skill scroll I gave you? No";
+ mes "matter, I'll help you remember.";
+ next;
+ if(.@Element == 0) {
mes "[Mishuna]";
mes "You'll be given the chance to";
mes "choose which kind of ^FF0000Elemental";
@@ -679,442 +78,411 @@ yuno_in03,176,24,3 script Mischna 755,{
mes "able to change it. Now, which";
mes "skill would you like to learn?";
next;
+ setarray .@ReqSkill[0],280,283,282,281;
+ setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami";
+ setarray .@Skill[0],1018,1017,1019,1008;
+ setarray .@Skill$[0],"Fire","Earth","Wind","Water";
while(1) {
- switch(select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")) {
- case 1:
- if(getskilllv("SA_FLAMELAUNCHER") == 0) {
- mes "[Mishuna]";
- mes "I'm sorry, but you have not";
- mes "learned ^FF0000Endow Blaze^000000, the skill";
- mes "required for the Fire Elemental Change skill. Please learn Endow";
- mes "Blaze or select another Elemental Change skill for me to teach you.";
- next;
- }
- else {
- mes "[Mishuna]";
- mes "Very well, then. Please";
- mes "bring the following items";
- mes "so that you can learn the";
- mes "Fire Elemental Change skill.";
- next;
- mes "[Mishuna]";
- mes "^FF000020 Red Bloods^000000,";
- mes "^FF00001 Payon Solution^000000 and";
- mes "^FF00001 Morroc Solution^000000. Please";
- mes "return to me once you have";
- mes "all the materials ready.";
- set SAG_SK,10;
- close;
- }
- break;
- case 2:
- if(getskilllv("SA_SEISMICWEAPON") == 0) {
- mes "[Mishuna]";
- mes "I'm sorry, but you have not";
- mes "learned ^FF0000Endow Quake^000000, the skill";
- mes "required for the Earth Elemental Change skill. Please learn Endow";
- mes "Quake or select another Elemental Change skill for me to teach you.";
- next;
- }
- else {
- mes "[Mishuna]";
- mes "Very well, then. Please";
- mes "bring the following items";
- mes "so that you can learn the";
- mes "Earth Elemental Change skill.";
- next;
- mes "[Mishuna]";
- mes "^ff000020 Green Lives^000000,";
- mes "^ff00001 Payon Solution^000000 and";
- mes "^ff00001 Morroc Solution^000000. Please";
- mes "return to me once you have";
- mes "all the materials ready.";
- set SAG_SK,20;
- close;
- }
- break;
- case 3:
- if(getskilllv("SA_LIGHTNINGLOADER") == 0) {
- mes "[Mishuna]";
- mes "I'm sorry, but you have not learned ^FF0000Endow Tornado^000000, the skill";
- mes "required for the Wind Elemental Change skill. Please learn Endow";
- mes "Tornado or pick another Elemental Change skill for me to teach you.";
- next;
- }
- else {
- mes "[Mishuna]";
- mes "Very well, then. Please";
- mes "bring the following items";
- mes "so that you can learn the";
- mes "Wind Elemental Change skill.";
- next;
- mes "[Mishuna]";
- mes "^ff000020 Winds of Verdure^000000,";
- mes "^ff00001 Payon Solution^000000 and";
- mes "^ff00001 Morroc Solution^000000. Please";
- mes "return to me once you have";
- mes "all the materials ready.";
- set SAG_SK,30;
- close;
- }
- break;
- case 4:
- if(getskilllv("SA_FROSTWEAPON") == 0) {
- mes "[Mishuna]";
- mes "I'm sorry, but you have not learned ^FF0000Endow Tsunami^000000, the skill";
- mes "required for the Water Elemental Change skill. Please learn Endow";
- mes "Tsunami or pick another Elemental Change skill for me to teach you.";
- next;
- }
- else {
- mes "[Mishuna]";
- mes "Very well, then. Please";
- mes "bring the following items";
- mes "so that you can learn the";
- mes "Water Elemental Change skill.";
- next;
- mes "[Mishuna]";
- mes "^ff000020 Crystal Blues^000000,";
- mes "^ff00001 Payon Solution^000000 and";
- mes "^ff00001 Morroc Solution^000000. Please";
- mes "return to me once you have";
- mes "all the materials ready.";
- set SAG_SK,40;
- close;
- }
+ set .@i, select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1;
+ if(getskilllv(.@ReqSkill[.@i]) == 0) {
+ mes "[Mishuna]";
+ mes "I'm sorry, but you haven't";
+ mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill";
+ mes "required for ^FF0000"+.@Skill$[.@i]+" Elemental";
+ mes "Change^000000. You'll need to learn";
+ mes "Endow "+.@ReqSkill$[.@i]+" or select another";
+ mes "Elemental Change skill.";
+ next;
+ }
+ else {
+ mes "[Mishuna]";
+ mes "Very well, I shall";
+ mes "teach you the ^FF0000"+.@Skill$[.@i];
+ mes "Elemental Change^000000 skill";
+ mes "and the ^FF0000Elemental Converter";
+ mes "Creation skill^000000. Please remain";
+ mes "still while I chant this spell.";
+ next;
+ mes "[Mishuna]";
+ mes "%$#@!#$% Yap~~";
+ specialeffect2 EF_RUWACH;
+ next;
+ mes "[Mishuna]";
+ mes "Yap!";
+ specialeffect2 EF_BRANDISHSPEAR;
+ next;
+ mes "^3355FFYou've successfully";
+ mes "learned the "+.@Skill$[.@i]+" Elemental";
+ mes "Change skill and the Elemental";
+ mes "Converter Creation skill.^000000";
+ skill .@Skill[.@i],1,0;
+ if(.@Convert == 0)
+ skill "SA_CREATECON",1,0;
+ next;
break;
}
}
}
- else if(SAG_SK == 10) {
- if(getskilllv("SA_CREATECON") == 0) {
- skill "SA_CREATECON",1,0;
- mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
- next;
- }
- if (countitem(990) < 20 || countitem(1089) < 1 || countitem(1088) < 1) {
- mes "[Mishuna]";
- mes "Are you having trouble";
- mes "gathering all the required";
- mes "items? Just in case, let me";
- mes "remind you of what you need";
- mes "to bring me to learn the Fire";
- mes "Elemental Change skill.";
- next;
- mes "[Mishuna]";
- mes "^ff000020 Red Bloods^000000,";
- mes "^ff00001 Payon Solution^000000 and";
- mes "^ff00001 Morroc Solution^000000. Please";
- mes "don't forget and have the";
- mes "materials ready for the next";
- mes "time you see me, alright?";
- close;
- }
- mes "[Mishuna]";
- mes "Ah, you're back. I can now";
- mes "finally teach you about the";
- mes "Fire Elemental Change skill.";
- mes "This skill has the chance to";
- mes "permanently change a targeted";
- mes "monster's attribute to ^FF0000Fire^000000.";
- next;
+ else if(.@Convert == 0) {
mes "[Mishuna]";
- mes "Remember that you must";
- mes "use an elemental converter to";
- mes "cast this skill, and that it has^FFFFFF ^000000a success rate, similarly to the";
- mes "Elemental Converter Creation";
- mes "skill. So be aware of that.";
+ mes "Alright, I'm going";
+ mes "to cast a spell that";
+ mes "will help you remember";
+ mes "the skills you forgot.";
+ mes "Don't move, and try to";
+ mes "stay as still as possible...";
next;
mes "[Mishuna]";
- mes "Now, "+strcharinfo(0)+",";
- mes "I'm going to cast a spell";
- mes "that will help you memorize";
- mes "the Fire Elemental Change";
- mes "skill. Try to stay still...";
- next;
- mes "^3355FFMishuna begins to chant";
- mes "a strange incantation as";
- mes "a soft blue glow surrounds";
- mes "his body and slowly grows";
- mes "brighter and more intense.^000000";
+ mes "%$#@!#$% Yap~~";
specialeffect2 EF_RUWACH;
next;
mes "[Mishuna]";
- mes "@#$%^~ Yap!";
+ mes "Yap!";
specialeffect2 EF_BRANDISHSPEAR;
- delitem 990,20; // Boody Red
- delitem 1089,1; // Payon Potion
- delitem 1088,1; // Morocc Potion
- set SAG_SK,100;
- skill "SA_ELEMENTFIRE",1,0;
next;
+ mes "^3355FFYou successfully recalled";
+ mes "the Elemental Coverter";
+ mes "Creation skill and are";
+ mes "able to use it again.^000000";
+ skill "SA_CREATECON",1,0;
+ next;
+ }
+ mes "[Mishuna]";
+ mes "Ah, you've learned these";
+ mes "skills as quickly as I thought";
+ mes "you would. Very well then,";
+ mes "I hope you adeptly use these";
+ mes "talents for the right purposes.";
+ mes "Farewell for now, "+strcharinfo(0)+".";
+ close;
+ }
+ else if(SAG_SK == 0) {
+ mes "[Mishuna]";
+ mes "Good day, I'm Mishuna, one";
+ mes "of the instructors here in the";
+ mes "Schweicherbil Magic Academy.";
+ mes "How may I be of service?";
+ next;
+ select("I seek new knowledge.");
+ mes "[Mishuna]";
+ mes "Ah, you must be "+strcharinfo(0)+".";
+ mes "I've looked forward to meeting";
+ mes "you. In the noble pursuit of";
+ mes "knowledge, might I suggest";
+ mes "reading the recently restored";
+ mes "scrolls of Sir Barmundt?";
+ next;
+ mes "[Mishuna]";
+ mes "Sir Barmundt's scrolls contain";
+ mes "knowledge about the 4 elements,";
+ mes "which are Fire, Water, Earth, and Wind. The knowledge of these";
+ mes "scrolls can be applied in the";
+ mes "use of 2 new Sage skills.";
+ next;
+ mes "[Mishuna]";
+ mes "The first is called ^FF0000Elemental";
+ mes "Change^000000, which enables you";
+ mes "to change a monster's attribute";
+ mes "according to the specific element^FFFFFF ^000000 of the Elemental Change skill";
+ mes "that you have learned.";
+ next;
+ mes "[Mishuna]";
+ mes "The second is called";
+ mes "Elemental Converter Creation,";
+ mes "which enables you to create";
+ mes "converter items that are required^FFFFFF ^000000 to use the Elemental Change skill.";
+ next;
+ mes "[Mishuna]";
+ mes "Although the knowledge of";
+ mes "these two skills has been";
+ mes "lost for years, we've finally";
+ mes "been able to recover most";
+ mes "of it. So, do you think you're";
+ mes "ready to learn these skills?";
+ next;
+ if(select("Maybe later.:Yes, I am.") == 1) {
mes "[Mishuna]";
- mes ""+strcharinfo(0)+"...";
- mes "I'm happy to say that you've";
- mes "successfully memorized the";
- mes "Fire Elemental Change skill.";
- mes "I hope that it serves you well";
- mes "in battle. Farewell for now~";
+ mes "Ah, you must be busy right";
+ mes "now. No problem, just come";
+ mes "back when you think you're";
+ mes "ready to learn. Well then,";
+ mes "farewell and have a good day~";
close;
}
- else if(SAG_SK == 20) {
- if(getskilllv("SA_CREATECON") == 0) {
- skill "SA_CREATECON",1,0;
- mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
- next;
- }
- if (countitem(993) < 20 || countitem(1089) < 1 || countitem(1088) < 1) {
- mes "[Mishuna]";
- mes "Are you having trouble";
- mes "gathering all the required";
- mes "items? Just in case, let me";
- mes "remind you of what you need";
- mes "to bring me to learn the Earth";
- mes "Elemental Change skill.";
- next;
- mes "[Mishuna]";
- mes "^ff000020 Green Lives^000000,";
- mes "^ff00001 Payon Solution^000000 and";
- mes "^ff00001 Morroc Solution^000000. Please";
- mes "don't forget and have the";
- mes "materials ready for the next";
- mes "time you see me, alright?";
- close;
- }
- mes "[Mishuna]";
- mes "Ah, you're back. I can now";
- mes "finally teach you about the";
- mes "Earth Elemental Change skill.";
- mes "This skill has the chance to";
- mes "permanently change a targeted";
- mes "monster's attribute to Earth.";
- next;
- mes "[Mishuna]";
- mes "Remember that you must";
- mes "use an elemental converter to";
- mes "cast this skill, and that it has^FFFFFF ^000000 a success rate, similarly to the";
- mes "Elemental Converter Creation";
- mes "skill. So be aware of that.";
- next;
+ mes "[Mishuna]";
+ mes "Very well, then. First, you";
+ mes "must learn the Elemental";
+ mes "Coverter Creation skill, which";
+ mes "is essential to learning the";
+ mes "Elemental Change skill.";
+ next;
+ mes "[Mishuna]";
+ mes "Please bring the required";
+ mes "materials so that we can";
+ mes "construct a basic elemental";
+ mes "converter in order for you to";
+ mes "learn the skill. Let's see,";
+ mes "you will need to bring...";
+ next;
+ mes "[Mishuna]";
+ mes "^ff00007 Horns^000000,";
+ mes "^ff000012 Rainbow Shells^000000,";
+ mes "^ff000010 Snail's Shells^000000,";
+ mes "^ff00004 Blank Scrolls^000000 and";
+ mes "^ff000010 Scorpion Tails^000000.^000000";
+ next;
+ mes "[Mishuna]";
+ mes "Alright, I shall be";
+ mes "nexting here for your";
+ mes "return. Remember that we";
+ mes "need these items to create";
+ mes "a converter so that you can^FFFFFF ^000000 learn the skill from my example...";
+ set SAG_SK,1;
+ close;
+ }
+ else if(SAG_SK == 1) {
+ if (countitem(904) < 10 || countitem(947) < 7 || countitem(1013) < 12 || countitem(946) < 10 || countitem(7433) < 4) {
mes "[Mishuna]";
- mes "Now, "+strcharinfo(0)+",";
- mes "I'm going to cast a spell";
- mes "that will help you memorize";
- mes "the Earth Elemental Change";
- mes "skill. Try to stay still...";
- next;
- mes "^3355FFMishuna begins to chant";
- mes "a strange incantation as";
- mes "a soft blue glow surrounds";
- mes "his body and slowly grows";
- mes "brighter and more intense.^000000";
- specialeffect2 EF_RUWACH;
+ mes "Hm, you still haven't";
+ mes "gathered all of the materials";
+ mes "required to create an elemental";
+ mes "coverter. Let me remind you";
+ mes "what to bring so that you";
+ mes "don't forget next time...";
next;
mes "[Mishuna]";
- mes "@#$%^~ Yap!";
- specialeffect2 EF_BRANDISHSPEAR;
- delitem 993,20; // Yellow Live
- delitem 1089,1; // Payon Potion
- delitem 1088,1; // Morocc Potion
- set SAG_SK,100;
- skill "SA_ELEMENTGROUND",1,0;
+ mes "^ff00007 Horns^000000,";
+ mes "^ff000012 Rainbow Shells^000000,";
+ mes "^ff000010 Snail's Shells^000000,";
+ mes "^ff00004 Blank Scrolls^000000 and";
+ mes "^ff000010 Scorpion Tails^000000.^000000";
next;
mes "[Mishuna]";
- mes ""+strcharinfo(0)+"...";
- mes "I'm happy to say that you've";
- mes "successfully memorized the";
- mes "Earth Elemental Change skill.";
- mes "I hope that it serves you well";
- mes "in battle. Farewell for now~";
+ mes "Don't forget that we need";
+ mes "all of these items to create";
+ mes "a converter so that you can";
+ mes "learn the Elemental Converter";
+ mes "Creation skill by watching";
+ mes "me demonstrate it for you.";
close;
}
- else if(SAG_SK == 30) {
- if(getskilllv("SA_CREATECON") == 0) {
- skill "SA_CREATECON",1,0;
- mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
- next;
- }
- if (countitem(992) < 20 || countitem(1089) < 1 || countitem(1088) < 1) {
- mes "[Mishuna]";
- mes "Are you having trouble";
- mes "gathering all the required";
- mes "items? Just in case, let me";
- mes "remind you of what you need";
- mes "to bring me to learn the Wind";
- mes "Elemental Change skill.";
- next;
- mes "[Mishuna]";
- mes "^ff000020 Winds of Verdure^000000,";
- mes "^ff00001 Payon Solution^000000 and";
- mes "^ff00001 Morroc Solution^000000. Please";
- mes "don't forget and have the";
- mes "materials ready for the next";
- mes "time you see me, alright?";
- close;
- }
- mes "[Mishuna]";
- mes "Ah, you're back. I can now";
- mes "finally teach you about the";
- mes "Wind Elemental Change skill.";
- mes "This skill has the chance to";
- mes "permanently change a targeted";
- mes "monster's attribute to Wind.";
- next;
- mes "[Mishuna]";
- mes "Remember that you must";
- mes "use an elemental converter to";
- mes "cast this skill, and that it has^FFFFFF ^000000 a success rate, similarly to the";
- mes "Elemental Converter Creation";
- mes "skill. So be aware of that.";
- next;
- mes "[Mishuna]";
- mes "Now, "+strcharinfo(0)+",";
- mes "I'm going to cast a spell";
- mes "that will help you memorize";
- mes "the Wind Elemental Change";
- mes "skill. Try to stay still...";
- next;
- mes "^3355FFMishuna begins to chant";
- mes "a strange incantation as";
- mes "a soft blue glow surrounds";
- mes "his body and slowly grows";
- mes "brighter and more intense.^000000";
- specialeffect2 EF_RUWACH;
- next;
- mes "[Mishuna]";
- mes "@#$%^~ Yap!";
- specialeffect2 EF_BRANDISHSPEAR;
- delitem 992,20; // Wind Of Verdure
- delitem 1089,1; // Payon Potion
- delitem 1088,1; // Morocc Potion
- set SAG_SK,100;
- skill "SA_ELEMENTWIND",1,0;
- next;
+ else {
mes "[Mishuna]";
- mes ""+strcharinfo(0)+"...";
- mes "I'm happy to say that you've";
- mes "successfully memorized the";
- mes "Wind Elemental Change skill.";
- mes "I hope that it serves you well";
- mes "in battle. Farewell for now~";
+ mes "Great, you brought everything.";
+ mes "Now, let me explain the skill.";
+ mes "The skills you learn as a Sage";
+ mes "determine what kind of elemental converters that you can craft.";
+ next;
+ mes "[Mishuna]";
+ mes "The ^FF0000Endow Blaze^000000 skill enables";
+ mes "you to create Fire elemental";
+ mes "converters. The ^FF0000Endow Quake^000000";
+ mes "skill enables the creation";
+ mes "of Earth elemental converters.";
+ next;
+ mes "[Mishuna]";
+ mes "^FF0000Endow Tornado^000000 enables";
+ mes "the creation of Wind elemental";
+ mes "converters, and ^FF0000Endow Tsunami^000000";
+ mes "enables the creation of Water";
+ mes "elemental converters. That";
+ mes "all makes sense, right?";
+ next;
+ mes "[Mishuna]";
+ mes "Now, your elemental coverter";
+ mes "creation success rate depends";
+ mes "on the level of the Endow Blaze, Endow Quake, Endow Tornado,";
+ mes "or Endow Tsunami skills, and";
+ mes "your abilities.";
+ next;
+ mes "[Mishuna]";
+ mes "Now, please take this copy";
+ mes "of Barmundt's scroll, and use";
+ mes "it as a reference when you try";
+ mes "to craft elemental converters";
+ mes "when you use the Elemental";
+ mes "Converter Creation skill.";
+ next;
+ mes "^3355FFYou have learned the";
+ mes "Elemental Converter";
+ mes "Creation skill by reviewing";
+ mes "your copy of Barmundt's scroll.^000000";
+ specialeffect2 EF_ABSORBSPIRITS;
+ delitem 904,10; // Scorpion_Tail
+ delitem 947,7; // Horn
+ delitem 1013,12; // Rainbow_Shell
+ delitem 946,10; // Snail's_Shell
+ delitem 7433,4; // Blank_Scroll
+ set SAG_SK,2;
+ skill "SA_CREATECON",1,0;
+ next;
+ mes "[Mishuna]";
+ mes "Wow, "+strcharinfo(0)+"!";
+ mes "You learned that skill";
+ mes "really quickly! No wonder";
+ mes "people say that you're one";
+ mes "of the best Sages around!";
+ next;
+ mes "[Mishuna]";
+ mes "Now you're ready to";
+ mes "learn the other skill,";
+ mes "Elemental Change. Alright,";
+ mes "I need to prepare a few things";
+ mes "for this lesson, so we'll meet";
+ mes "and discuss this later, okay?";
close;
}
- else if(SAG_SK == 40) {
- if(getskilllv("SA_CREATECON") == 0) {
- skill "SA_CREATECON",1,0;
- mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
+ }
+ else if(SAG_SK == 2) {
+ if(getskilllv("SA_CREATECON") == 0) {
+ skill "SA_CREATECON",1,0;
+ mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
+ next;
+ }
+ mes "[Mishuna]";
+ mes "You'll be given the chance to";
+ mes "choose which kind of ^FF0000Elemental";
+ mes "Change^000000 skill that you want, even one that you didn't previously";
+ mes "learn, so long as you fulfill";
+ mes "the skill's requirements.";
+ next;
+ mes "[Mishuna]";
+ mes "Keep in mind that once";
+ mes "you learn your Elemental";
+ mes "Change skill, you won't be";
+ mes "able to change it. Now, which";
+ mes "skill would you like to learn?";
+ next;
+ setarray .@ReqSkill[0],280,283,282,281;
+ setarray .@ReqSkill$[0],"Blaze","Quake","Tornado","Tsunami";
+ setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues";
+ setarray .@Skill$[0],"Fire","Earth","Wind","Water";
+ while(1) {
+ set .@i, select("Fire Elemental Change:Earth Elemental Change:Wind Elemental Change:Water Elemental Change")-1;
+ if(getskilllv(.@ReqSkill[.@i]) == 0) {
+ mes "[Mishuna]";
+ mes "I'm sorry, but you have not";
+ mes "learned ^FF0000Endow "+.@ReqSkill$[.@i]+"^000000, the skill";
+ mes "required for the "+.@Skill$[.@i]+" Elemental Change skill. Please learn Endow";
+ mes .@ReqSkill$[.@i]+" or select another Elemental Change skill for me to teach you.";
next;
}
- if (countitem(991) < 20 || countitem(1089) < 1 || countitem(1088) < 1) {
+ else {
mes "[Mishuna]";
- mes "Are you having trouble";
- mes "gathering all the required";
- mes "items? Just in case, let me";
- mes "remind you of what you need";
- mes "to bring me to learn the Water";
- mes "Elemental Change skill.";
+ mes "Very well, then. Please";
+ mes "bring the following items";
+ mes "so that you can learn the";
+ mes .@Skill$[.@i]+" Elemental Change skill.";
next;
mes "[Mishuna]";
- mes "^ff000020 Crystal Blues^000000,";
- mes "^ff00001 Payon Solution^000000 and";
- mes "^ff00001 Morroc Solution^000000. Please";
- mes "don't forget and have the";
- mes "materials ready for the next";
- mes "time you see me, alright?";
+ mes "^FF000020 "+.@ReqItem$[.@i]+"^000000,";
+ mes "^FF00001 Payon Solution^000000 and";
+ mes "^FF00001 Morroc Solution^000000. Please";
+ mes "return to me once you have";
+ mes "all the materials ready.";
+ set SAG_SK, 10 * (.@i+1); //10,20,30,40
close;
}
- mes "[Mishuna]";
- mes "Ah, you're back. I can now";
- mes "finally teach you about the";
- mes "Water Elemental Change skill.";
- mes "This skill has the chance to";
- mes "permanently change a targeted";
- mes "monster's attribute to Water.";
- next;
- mes "[Mishuna]";
- mes "Remember that you must";
- mes "use an elemental converter to";
- mes "cast this skill, and that it has^FFFFFF ^000000 a success rate, similarly to the";
- mes "Elemental Converter Creation";
- mes "skill. So be aware of that.";
- next;
- mes "[Mishuna]";
- mes "Now, "+strcharinfo(0)+",";
- mes "I'm going to cast a spell";
- mes "that will help you memorize";
- mes "the Water Elemental Change";
- mes "skill. Try to stay still...";
- next;
- mes "^3355FFMishuna begins to chant";
- mes "a strange incantation as";
- mes "a soft blue glow surrounds";
- mes "his body and slowly grows";
- mes "brighter and more intense.^000000";
- specialeffect2 EF_RUWACH;
- next;
- mes "[Mishuna]";
- mes "@#$%^~ Yap!";
- specialeffect2 EF_BRANDISHSPEAR;
- delitem 991,20; // Crystal Blue
- delitem 1089,1; // Payon Potion
- delitem 1088,1; // Morocc Potion
- set SAG_SK,100;
- skill "SA_ELEMENTWATER",1,0;
+ }
+ }
+ else if(SAG_SK == 10 || SAG_SK == 20 || SAG_SK == 30 || SAG_SK == 40) {
+ if(getskilllv("SA_CREATECON") == 0) {
+ skill "SA_CREATECON",1,0;
+ mes "- I recalled ^ff0000Elemental Converter Creation skill^000000 While I talk to Mishuna! -";
next;
- mes "[Mishuna]";
- mes ""+strcharinfo(0)+"...";
- mes "I'm happy to say that you've";
- mes "successfully memorized the";
- mes "Water Elemental Change skill.";
- mes "I hope that it serves you well";
- mes "in battle. Farewell for now~";
- close;
}
- else {
- mes "[Mishuna]";
- mes "If you have any Sage or";
- mes "Scholar friends who haven't";
- mes "learned the skills from Sir";
- mes "Barmundt's scrolls, then";
- mes "please refer them to me.";
+ set .@i, (SAG_SK/10) - 1;
+ setarray .@ReqItem[0],990,993,992,991;
+ setarray .@ReqItem$[0],"Red Bloods","Green Lives","Wind of Verdure","Crystal Blues";
+ setarray .@Skill[0],1018,1017,1019,1008;
+ setarray .@Skill$[0],"Fire","Earth","Wind","Water";
+ if (countitem(.@ReqItem[.@i]) < 20 || countitem(1089) < 1 || countitem(1088) < 1) {
+ mes "[Mishuna]";
+ mes "Are you having trouble";
+ mes "gathering all the required";
+ mes "items? Just in case, let me";
+ mes "remind you of what you need";
+ mes "to bring me to learn the "+.@Skill$[.@i];
+ mes "Elemental Change skill.";
next;
mes "[Mishuna]";
- mes "I trust that you are";
- mes "finding that these";
- mes "element based skills";
- mes "are very useful in battle.";
- mes "Knowledge truly equates";
- mes "to power in the long run...";
+ mes "^ff000020 "+.@ReqItem$[.@i]+"^000000,";
+ mes "^ff00001 Payon Solution^000000 and";
+ mes "^ff00001 Morroc Solution^000000. Please";
+ mes "don't forget and have the";
+ mes "materials ready for the next";
+ mes "time you see me, alright?";
close;
}
- }
- else {
mes "[Mishuna]";
- mes "Good day, I'm Mishuna, one";
- mes "of the instructors here in the";
- mes "Schweicherbil Magic Academy.";
- mes "By any chance, are you a Sage";
- mes "or Scholar? Oh... You're not?";
+ mes "Ah, you're back. I can now";
+ mes "finally teach you about the";
+ mes .@Skill$[.@i]+" Elemental Change skill.";
+ mes "This skill has the chance to";
+ mes "permanently change a targeted";
+ mes "monster's attribute to "+.@Skill$[.@i]+".";
next;
mes "[Mishuna]";
- mes "Oh, that's too bad.";
- mes "My apologies. But if you";
- mes "happen to know any, or meet";
- mes "any in your journeys, please";
- mes "direct them to me if they haven't heard of the lessons I provide.";
+ mes "Remember that you must";
+ mes "use an elemental converter to";
+ mes "cast this skill, and that it has a success rate, similarly to the";
+ mes "Elemental Converter Creation";
+ mes "skill. So be aware of that.";
next;
mes "[Mishuna]";
- mes "I'm sorry to bother";
- mes "you, and I thank you";
- mes "for your time. Good";
- mes "day to you, adventurer.";
+ mes "Now, "+strcharinfo(0)+",";
+ mes "I'm going to cast a spell";
+ mes "that will help you memorize";
+ mes "the "+.@Skill$[.@i]+" Elemental Change";
+ mes "skill. Try to stay still...";
+ next;
+ mes "^3355FFMishuna begins to chant";
+ mes "a strange incantation as";
+ mes "a soft blue glow surrounds";
+ mes "his body and slowly grows";
+ mes "brighter and more intense.^000000";
+ specialeffect2 EF_RUWACH;
+ next;
+ mes "[Mishuna]";
+ mes "@#$%^~ Yap!";
+ specialeffect2 EF_BRANDISHSPEAR;
+ delitem .@ReqItem[.@i],20;
+ delitem 1089,1; // Payon Potion
+ delitem 1088,1; // Morocc Potion
+ set SAG_SK,100;
+ skill .@Skill[.@i],1,0;
+ next;
+ mes "[Mishuna]";
+ mes strcharinfo(0)+"...";
+ mes "I'm happy to say that you've";
+ mes "successfully memorized the";
+ mes .@Skill$[.@i]+" Elemental Change skill.";
+ mes "I hope that it serves you well";
+ mes "in battle. Farewell for now~";
+ close;
+ }
+ else {
+ mes "[Mishuna]";
+ mes "If you have any Sage or";
+ mes "Scholar friends who haven't";
+ mes "learned the skills from Sir";
+ mes "Barmundt's scrolls, then";
+ mes "please refer them to me.";
+ next;
+ mes "[Mishuna]";
+ mes "I trust that you are";
+ mes "finding that these";
+ mes "element based skills";
+ mes "are very useful in battle.";
+ mes "Knowledge truly equates";
+ mes "to power in the long run...";
close;
}
}
-//============================================================
+//============================================================
// Old changelog
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
//= Somehow eA engine doesn't let you keep learn't skill V_V'