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authorVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-27 02:15:34 +0000
committerVicious <Vicious@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-03-27 02:15:34 +0000
commit5455fd1184e75c9192a1f6f84355851a01258e48 (patch)
treec3fc985a7b90c06308f272d551d8e7289485a14b /npc/quests/skills/novice_skills.txt
parent3633262bf2d8db0dd3bd51370826120371aac4a0 (diff)
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constant-fied!
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5763 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/novice_skills.txt')
-rw-r--r--npc/quests/skills/novice_skills.txt28
1 files changed, 14 insertions, 14 deletions
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt
index a149c87b4..9b10239d6 100644
--- a/npc/quests/skills/novice_skills.txt
+++ b/npc/quests/skills/novice_skills.txt
@@ -46,7 +46,7 @@ prt_in.gat,235,133,4 script Nurse Aid 90,{
next;
mes "[Nurse Aid]";
mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?";
- emotion 5;
+ emotion e_ic;
next;
menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",sM_No;
@@ -66,7 +66,7 @@ prt_in.gat,235,133,4 script Nurse Aid 90,{
sM_No:
mes "[Nurse Aid]";
mes "Hey!...Where are you running too??...";
- emotion 4;
+ emotion e_swt;
close;
L_GetAid:
@@ -83,7 +83,7 @@ L_GetAid:
set got_bandage,0;
mes "[Nurse Aid]";
mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care.";
- emotion 21;
+ emotion e_no1;
close;
L_GotAid:
@@ -100,11 +100,11 @@ prt_in.gat,73,87,2 script Bulma 98,{
L_Other:
mes "Yeah... I look great.... Afterall, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
- emotion 18;
+ emotion e_heh;
next;
mes "[Bulma]";
mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???";
- emotion 20;
+ emotion e_hmm;
close;
L_Novice:
@@ -129,7 +129,7 @@ L_Start:
next;
mes "[Bulma]";
mes "Hmm..... actually I might be able to help you out........";
- emotion 20;
+ emotion e_hmm;
next;
mes "[Bulma]";
mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you.";
@@ -163,11 +163,11 @@ L_Start:
next;
mes "[Bulma]";
mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more.";
- emotion 18;
+ emotion e_heh;
next;
mes "[Bulma]";
mes "Well get going... GO! GO! GO! RUN!!!";
- emotion 27;
+ emotion e_go;
set PLAYDEAD, 1;
close;
@@ -194,11 +194,11 @@ L_GetSkill:
mes "[Bulma]";
mes "Ok, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULLY believe that you are dead.";
mes "What a wonderful performance! BRAVO! BRAVO!";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Bulma]";
mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill.";
- emotion 21;
+ emotion e_no1;
skill 143,1,0;
set PLAYDEAD, 0;
set got_novnametag,0;
@@ -206,11 +206,11 @@ L_GetSkill:
sL_NotRdy:
mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out.........";
- emotion 0;
+ emotion e_gasp;
next;
mes "[Bulma]";
mes "Now GO! Run! Run! RUN!!";
- emotion 27;
+ emotion e_go;
close;
L_GotSkill:
@@ -230,7 +230,7 @@ prt_castle.gat,174,147,2 script Newbie Assistant 84,{
L_NonNov:
mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh.";
- emotion 1;
+ emotion e_what;
close;
L_Start:
if(FIRSTAID==1 && countitem(930)==0 && got_bandage!=1) goto L_Aid;
@@ -250,7 +250,7 @@ L_Aid:
next;
mes "[Newbie Assistant]";
mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well...err... tell her I said hello.";
- emotion 3;
+ emotion e_lv;
close;
L_Play:
mes "So Bulma sent you uh.... okay here you go.";