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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/skills/novice_skills.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/novice_skills.txt')
-rw-r--r-- | npc/quests/skills/novice_skills.txt | 492 |
1 files changed, 246 insertions, 246 deletions
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt index 6009f9009..f23176e5a 100644 --- a/npc/quests/skills/novice_skills.txt +++ b/npc/quests/skills/novice_skills.txt @@ -1,246 +1,246 @@ -//===== eAthena Script =======================================
-//= Novice Skills Quests
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.4b
-//===== Compatible With: =====================================
-//= eAthena 7.15 +
-//===== Description: =========================================
-//= Customized novice skills quest
-//===== Additional Comments: =================================
-//= Fully working
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Fixed a Zeny exploit, made more variables clear
-//= on finishing quests. [Lupus]
-//= 1.4 Fixed exploits [Lupus]
-//= 1.4a Fixed some typos [IVBela]
-//============================================================
-
-
-
-//<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\
-prt_in.gat,235,133,4 script Nurse Aid 90,{
- mes "[Nurse Aid]";
- if(FIRSTAID){
- if((JobLevel < 3) || (countitem(507) < 5 ) || (countitem(705) < 5) || (countitem(930) < 1)) goto sM_Yes;
- delitem 507,5;
- delitem 705,5;
- delitem 930,1;
- mes "Oh good. You have everything needed for me to teach you first aid. Here we go...";
- next;
- mes "....... 1 hour later.......";
- next;
- skill 142,1,0;
- set FIRSTAID,0;
- set got_bandage,0;
- mes "[Nurse Aid]";
- mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care.";
- emotion e_no1;
- close;
- }
- if(getskilllv(142)>0){
- mes "Well hello again. I really hope the First Aid skill has been helpful to you. Make sure to continue your hard work and don't forget to rest and heal!";
- close;
- }
- mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?";
- next;
- menu "Ha! Me strong like BULL!!",-, "Well..um..kinda..",M_Yep;
-
- mes "[Nurse Aid]";
- mes "Oh I see. You must be a mighty warrior. Well, come back anytime if you do ever feel overwhelmed by the monsters. I'll be able to help.";
- close;
- M_Yep:
- mes "[Nurse Aid]";
- mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the beginning.";
- next;
- mes "[Nurse Aid]";
- mes "I know because I've been treating a lot people lately who have been fighting them.";
- mes "There are so many injured now that I don't think I can continue treating anyone.";
- next;
- mes "[Nurse Aid]";
- mes "~Sigh~";
- next;
- mes "[Nurse Aid]";
- mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?";
- emotion e_ic;
- next;
- menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",-;
-
- mes "[Nurse Aid]";
- mes "Hey!...Where are you running too??...";
- emotion e_swt;
- close;
- sM_Yes:
- mes "[Nurse Aid]";
- mes "In order for me to teach you First Aid you need to have at least a^0000ff Job Level of 3^000000.";
- mes "You then need to give me:^ff0000 5 Red Herbs^000000,^00bb00 5 Clovers^000000, and an^aaaa00 Old Bandage^000000.";
- next;
- mes "[Nurse Aid]";
- mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle.";
- next;
- mes "[Nurse Aid]";
- mes "Once you get Job Level 3 and have all of the items come back and see me, OK?";
- set FIRSTAID,1;
- close;
-}
-
-
-//<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\
-prt_in.gat,73,87,2 script Bulma 98,{
- mes "[Bulma]";
- if(BaseJob != Job_Novice){
- mes "Yeah... I look great.... After all, I'm a Knight of the Prontera Chivalry. Kuhahahaha!";
- emotion e_heh;
- next;
- mes "[Bulma]";
- mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???";
- emotion e_hmm;
- close;
- }
- if(JobLevel < 7){
- mes "Hello my young friend. You remind me of myself when I was young.....";
- mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......";
- next;
- mes "[Bulma]";
- mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFJob Level of 7^000000.";
- mes "If you're interested in it come back and talk to me when you've leveled up a bit more.";
- close;
- }
- if(PLAYDEAD){
- if(countitem(7039)<1){
- mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out.........";
- emotion e_gasp;
- next;
- mes "[Bulma]";
- mes "Now GO! Run! Run! RUN!!";
- emotion e_go;
- close;
- }
- delitem 7039, 1;
- mes "Good to see you again. Alright, lets start your training....";
- next;
- mes "[Bulma]";
- mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to understand every aspect of the role you are playing.";
- next;
- mes "[Bulma]";
- mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given moment.";
- next;
- mes "[Bulma]";
- mes "Now let us use this technique to develop your ability to Play Dead!";
- mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!";
- next;
- mes "[Bulma]";
- mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!";
- next;
- mes "~ several hours later ~";
- next;
- mes "[Bulma]";
- mes "OK, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULY believe that you are dead.";
- mes "What a wonderful performance! BRAVO! BRAVO!";
- emotion e_gasp;
- next;
- mes "[Bulma]";
- mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill.";
- emotion e_no1;
- skill 143,1,0;
- set PLAYDEAD, 0;
- set got_novnametag,0;
- close;
- }
- if(getskilllv(143)>0){
- mes "Yeah.... I remember back then..... especially those embarrassing novice years... heh. Luckily there was Play Dead.";
- mes "That saved me many times in the past. I'm sure it has been saving you too.";
- next;
- mes "[Bulma]";
- mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as good as I can.";
- close;
- }
- mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I really miss those days.....";
- mes "Look at me acting all sentimental like some old man........";
- next;
- mes "[Bulma]";
- mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will receive the job you desire.";
- mes "It may take some time but stay focused and never loose your determination.";
- next;
- mes "[Bulma]";
- mes "Hmm..... actually I might be able to help you out........";
- emotion e_hmm;
- next;
- mes "[Bulma]";
- mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you.";
- next;
- mes "[Bulma]";
- mes "You see I can teach you the skill ^5555FF'Play Dead'^000000.";
- mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone.";
- next;
- mes "[Bulma]";
- mes "I myself have used it as a novice and found it to be very useful.";
- mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable.";
- next;
- mes "[Bulma]";
- mes "You MUST look perfectly DEAD in order for this skill to work. Even the slightest movement will give you away.";
- next;
- mes "[Bulma]";
- mes "I think I've done enough explaining..... The look in your eyes tells me that you are ready to learn this skill.";
- next;
- mes "[Bulma]";
- mes "First take this pill....";
- next;
- mes "(you take the pill) ~gulp~";
- next;
- mes "[Bulma]";
- mes "Good. Now go to the 2nd floor on the East side of the Prontera Castle.";
- mes "Speak with the ^5555FFNewbie Assistant^000000 and he will give you a ^5555FFNewbie Tag^000000.";
- next;
- mes "[Bulma]";
- mes "Once you have the tag come back here. You MUST make it back here WITHIN ^FF555510 minutes^000000!";
- mes "If you don't, then the pill you just swallowed will start making it hard for you to breath!.....";
- next;
- mes "[Bulma]";
- mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more.";
- emotion e_heh;
- next;
- mes "[Bulma]";
- mes "Well get going... GO! GO! GO! RUN!!!";
- emotion e_go;
- set PLAYDEAD, 1;
- close;
-}
-
-
-//Newbie Assistant------------------------------------------------------------------------------
-prt_castle.gat,174,147,2 script Newbie Assistant 84,{
- mes "[Newbie Assistant]";
- if(BaseJob != Job_Novice){
- mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh.";
- emotion e_what;
- close;
- }
- if(FIRSTAID && countitem(930)==0 && !got_bandage){
- mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this.";
- next;
- getitem 930,1;
- set got_bandage,1;
- mes "[Newbie Assistant]";
- mes "You'll need it in order for her to teach you her excellent healing technique.";
- next;
- mes "[Newbie Assistant]";
- mes "When I watch her work it is like watching an angel that has descended down from the heavens.....";
- next;
- mes "[Newbie Assistant]";
- mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello.";
- emotion e_lv;
- close;
- }
- if(PLAYDEAD && countitem(7039)==0 && !got_novnametag){
- mes "So Bulma sent you uh.... okay here you go.";
- getitem 7039,1;
- set got_novnametag,1;
- next;
- mes "Good luck on your adventure.";
- close;
- }
- mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know.";
- close;
-}
+//===== eAthena Script ======================================= +//= Novice Skills Quests +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.4b +//===== Compatible With: ===================================== +//= eAthena 7.15 + +//===== Description: ========================================= +//= Customized novice skills quest +//===== Additional Comments: ================================= +//= Fully working +//= 1.2 Added Baby Class Support [Lupus] +//= 1.3 Fixed a Zeny exploit, made more variables clear +//= on finishing quests. [Lupus] +//= 1.4 Fixed exploits [Lupus] +//= 1.4a Fixed some typos [IVBela] +//============================================================ + + + +//<---------------------------------------------------------------------------------------------- Nurse Aid: First Aid NPC ---------------------------------------------------------------------------->\\ +prt_in.gat,235,133,4 script Nurse Aid 90,{ + mes "[Nurse Aid]"; + if(FIRSTAID){ + if((JobLevel < 3) || (countitem(507) < 5 ) || (countitem(705) < 5) || (countitem(930) < 1)) goto sM_Yes; + delitem 507,5; + delitem 705,5; + delitem 930,1; + mes "Oh good. You have everything needed for me to teach you first aid. Here we go..."; + next; + mes "....... 1 hour later......."; + next; + skill 142,1,0; + set FIRSTAID,0; + set got_bandage,0; + mes "[Nurse Aid]"; + mes "YES! You finally got it. Now you can heal yourself and continue fighting those bad monsters. Well, take care."; + emotion e_no1; + close; + } + if(getskilllv(142)>0){ + mes "Well hello again. I really hope the First Aid skill has been helpful to you. Make sure to continue your hard work and don't forget to rest and heal!"; + close; + } + mes "Oh hello there! You look tired and a little worn out. Have the monsters outside of town been giving you trouble?"; + next; + menu "Ha! Me strong like BULL!!",-, "Well..um..kinda..",M_Yep; + + mes "[Nurse Aid]"; + mes "Oh I see. You must be a mighty warrior. Well, come back anytime if you do ever feel overwhelmed by the monsters. I'll be able to help."; + close; + M_Yep: + mes "[Nurse Aid]"; + mes "Well don't feel bad. It can be very difficult fighting those nasty monsters in the beginning."; + next; + mes "[Nurse Aid]"; + mes "I know because I've been treating a lot people lately who have been fighting them."; + mes "There are so many injured now that I don't think I can continue treating anyone."; + next; + mes "[Nurse Aid]"; + mes "~Sigh~"; + next; + mes "[Nurse Aid]"; + mes "That's why I've decided to teach people how to heal themselves! Would you like me to teach you?"; + emotion e_ic; + next; + menu "Would you??",sM_Yes, "(...she's nuts!...run!!!)",-; + + mes "[Nurse Aid]"; + mes "Hey!...Where are you running too??..."; + emotion e_swt; + close; + sM_Yes: + mes "[Nurse Aid]"; + mes "In order for me to teach you First Aid you need to have at least a^0000ff Job Level of 3^000000."; + mes "You then need to give me:^ff0000 5 Red Herbs^000000,^00bb00 5 Clovers^000000, and an^aaaa00 Old Bandage^000000."; + next; + mes "[Nurse Aid]"; + mes "You can get the bandage from the^0000ff 'Newbie Assistant'^000000 located on the second floor of the Castle."; + next; + mes "[Nurse Aid]"; + mes "Once you get Job Level 3 and have all of the items come back and see me, OK?"; + set FIRSTAID,1; + close; +} + + +//<-------------------------------------------------------------------------------------------------- Bulma: Play Dead -------------------------------------------------------------------------------------------->\\ +prt_in.gat,73,87,2 script Bulma 98,{ + mes "[Bulma]"; + if(BaseJob != Job_Novice){ + mes "Yeah... I look great.... After all, I'm a Knight of the Prontera Chivalry. Kuhahahaha!"; + emotion e_heh; + next; + mes "[Bulma]"; + mes "It hasn't been that long since I became a Knight, but I still look good as one right? What do you think???"; + emotion e_hmm; + close; + } + if(JobLevel < 7){ + mes "Hello my young friend. You remind me of myself when I was young....."; + mes "Heh heh, I really miss those days..... Wow... It's funny to think about those years now......"; + next; + mes "[Bulma]"; + mes "They were difficult.... thankfully you can use the ^5555FFPlay Dead^000000 skill when you reach a ^5555FFJob Level of 7^000000."; + mes "If you're interested in it come back and talk to me when you've leveled up a bit more."; + close; + } + if(PLAYDEAD){ + if(countitem(7039)<1){ + mes "HEY! What are you doing here? It's irresponsible of you to still be here while your time is running out........."; + emotion e_gasp; + next; + mes "[Bulma]"; + mes "Now GO! Run! Run! RUN!!"; + emotion e_go; + close; + } + delitem 7039, 1; + mes "Good to see you again. Alright, lets start your training...."; + next; + mes "[Bulma]"; + mes "Let me first introduce to you the concept of 'Method Acting'. Method Acting stresses the need to understand every aspect of the role you are playing."; + next; + mes "[Bulma]"; + mes "You must learn to think, feel, and even live like your character so that you can understand his/her motivation in any given moment."; + next; + mes "[Bulma]"; + mes "Now let us use this technique to develop your ability to Play Dead!"; + mes "I want you to think like a dead person, feel like a dead person, eat, breath, sleep, kiss, etc. like a person who is dead!!!"; + next; + mes "[Bulma]"; + mes "Don't just stand there! Lay down on the ground and live life through the eyes of a dead person.... errr or don't live.... anyways just do it!!"; + next; + mes "~ several hours later ~"; + next; + mes "[Bulma]"; + mes "OK, lights, camera, ACTION! Yes... yes... YES!! That's it!! As I watch you laying there I TRULY believe that you are dead."; + mes "What a wonderful performance! BRAVO! BRAVO!"; + emotion e_gasp; + next; + mes "[Bulma]"; + mes "With the right motivation and focus you will be able to play dead anywhere at any given moment. Congratulations on mastering this skill."; + emotion e_no1; + skill 143,1,0; + set PLAYDEAD, 0; + set got_novnametag,0; + close; + } + if(getskilllv(143)>0){ + mes "Yeah.... I remember back then..... especially those embarrassing novice years... heh. Luckily there was Play Dead."; + mes "That saved me many times in the past. I'm sure it has been saving you too."; + next; + mes "[Bulma]"; + mes "Hopefully it is something you have been using well. If you have any friends who are novices, tell them about me. I will help them out as good as I can."; + close; + } + mes "Hello my young friend. You remind me of myself when I was young..... Heh heh, I really miss those days....."; + mes "Look at me acting all sentimental like some old man........"; + next; + mes "[Bulma]"; + mes "Sorry about that. Anyhow, I just want you to know that if you work hard and are patient, you too will receive the job you desire."; + mes "It may take some time but stay focused and never loose your determination."; + next; + mes "[Bulma]"; + mes "Hmm..... actually I might be able to help you out........"; + emotion e_hmm; + next; + mes "[Bulma]"; + mes "What's this? Ha ha, don't look so surprised. What I have to offer will be very useful to you."; + next; + mes "[Bulma]"; + mes "You see I can teach you the skill ^5555FF'Play Dead'^000000."; + mes "This skill allows you to act like you just died making any monster that is currently attacking you leave you alone."; + next; + mes "[Bulma]"; + mes "I myself have used it as a novice and found it to be very useful."; + mes "It may sound easy enough, but it takes a lot of hard work and practice to make your performance look believable."; + next; + mes "[Bulma]"; + mes "You MUST look perfectly DEAD in order for this skill to work. Even the slightest movement will give you away."; + next; + mes "[Bulma]"; + mes "I think I've done enough explaining..... The look in your eyes tells me that you are ready to learn this skill."; + next; + mes "[Bulma]"; + mes "First take this pill...."; + next; + mes "(you take the pill) ~gulp~"; + next; + mes "[Bulma]"; + mes "Good. Now go to the 2nd floor on the East side of the Prontera Castle."; + mes "Speak with the ^5555FFNewbie Assistant^000000 and he will give you a ^5555FFNewbie Tag^000000."; + next; + mes "[Bulma]"; + mes "Once you have the tag come back here. You MUST make it back here WITHIN ^FF555510 minutes^000000!"; + mes "If you don't, then the pill you just swallowed will start making it hard for you to breath!....."; + next; + mes "[Bulma]"; + mes "Kekekeke..... Just kidding! The pill actually helps you stay calm, nothing more."; + emotion e_heh; + next; + mes "[Bulma]"; + mes "Well get going... GO! GO! GO! RUN!!!"; + emotion e_go; + set PLAYDEAD, 1; + close; +} + + +//Newbie Assistant------------------------------------------------------------------------------ +prt_castle.gat,174,147,2 script Newbie Assistant 84,{ + mes "[Newbie Assistant]"; + if(BaseJob != Job_Novice){ + mes "What am I doing here? I'm just trying to help out young newbies. You remember how it was to be a newbie... confused.... lost.... heh heh."; + emotion e_what; + close; + } + if(FIRSTAID && countitem(930)==0 && !got_bandage){ + mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this."; + next; + getitem 930,1; + set got_bandage,1; + mes "[Newbie Assistant]"; + mes "You'll need it in order for her to teach you her excellent healing technique."; + next; + mes "[Newbie Assistant]"; + mes "When I watch her work it is like watching an angel that has descended down from the heavens....."; + next; + mes "[Newbie Assistant]"; + mes "Her beauty, her grace, sometimes I wish........ (blushes).......... um.... well... err... tell her I said hello."; + emotion e_lv; + close; + } + if(PLAYDEAD && countitem(7039)==0 && !got_novnametag){ + mes "So Bulma sent you uh.... okay here you go."; + getitem 7039,1; + set got_novnametag,1; + next; + mes "Good luck on your adventure."; + close; + } + mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know."; + close; +} |