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author | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-23 14:14:20 +0000 |
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committer | masao87 <masao87@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-04-23 14:14:20 +0000 |
commit | 8aa157a569a76cef851fcc43eb17f41948c4360f (patch) | |
tree | a5f931721d504709c07cdae42c2692a7f323c7b7 /npc/quests/skills/novice_skills.txt | |
parent | 2e3d951c7a966dca662c34dd6c1d5bd4a4a83984 (diff) | |
download | hercules-8aa157a569a76cef851fcc43eb17f41948c4360f.tar.gz hercules-8aa157a569a76cef851fcc43eb17f41948c4360f.tar.bz2 hercules-8aa157a569a76cef851fcc43eb17f41948c4360f.tar.xz hercules-8aa157a569a76cef851fcc43eb17f41948c4360f.zip |
- Updated 1st class platinum skill NPC's.
- Fixed [bugreport:5606] .
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@15949 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/novice_skills.txt')
-rw-r--r-- | npc/quests/skills/novice_skills.txt | 221 |
1 files changed, 103 insertions, 118 deletions
diff --git a/npc/quests/skills/novice_skills.txt b/npc/quests/skills/novice_skills.txt index 6f4cb8ffb..92cc797e6 100644 --- a/npc/quests/skills/novice_skills.txt +++ b/npc/quests/skills/novice_skills.txt @@ -3,19 +3,19 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.6 +//= 1.7 //===== Compatible With: ===================================== //= rAthena SVN //===== Description: ========================================= -//= [Aegis Conversion] //= Quest for skills: First Aid, Trick Dead //===== Additional Comments: ================================= //= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //= 1.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 1.7 Updated to latest available official file. [Masao] //============================================================ -prt_in,234,133,4 script Nami#qsk_nv 66,{ - if ((BaseClass == Job_Novice && JobLevel > 3) || (BaseLevel > 11 && NOV_SK < 3)) { +prt_in,234,133,4 script Nami 66,{ + if ((Class == Job_Novice) && (JobLevel > 3 || BaseLevel > 11) && (skill_nov < 3)) { mes "[Nami]"; mes "Hello!"; mes "I want to be a nurse so bad!"; @@ -23,9 +23,10 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{ mes "Actually, I'm really good."; mes "Do you want me to try on you? ? ? . ."; next; - if (select("Continue conversation:Slowly slink away. . . .") == 1) { - if (NOV_SK >= 0 && NOV_SK <= 2) { - switch(NOV_SK) { + switch (select("Continue conversation:Slowly slink away. . . .")) { + case 1: + if ((skill_nov >= 0) && (skill_nov <= 2)) { + switch (skill_nov) { case 0: mes "[Nami]"; mes "Thank you for giving me this chance!"; @@ -76,7 +77,7 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{ mes "If you go and find these items, "; mes "I will be happy to teach you this skill."; mes "Well, I will be awaiting your return."; - set NOV_SK,1; + set skill_nov,1; close; case 1: mes "[Nami]"; @@ -103,7 +104,7 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{ mes "this item. . . "; close; case 2: - if (countitem(507) > 2 && countitem(705) > 2) { + if ((countitem(507) > 2) && (countitem(705) > 2)) { delitem 507,3; //Red_Herb delitem 705,3; //Clover mes "[Nami]"; @@ -135,8 +136,8 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{ mes "and combine them together and. . ."; mes "Presto !!"; next; - skill 142,1,0; - set NOV_SK,3; + skill "NV_FIRSTAID",1,0; + set skill_nov,3; mes "[Nami]"; mes "Yes yes, that's right!"; mes "Now that you have this"; @@ -145,29 +146,24 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{ mes "Thank you and have a great day !~~~"; close; } - else { - mes "[Nami]"; - mes "First aid does require"; - mes "some small preparations. . ."; - mes "Some simple items you should have on hand are"; - mes "^3355FF' 3 Red_Herb '^000000 "; - mes "^3355FF' 3 Clover '^000000 "; - mes "^3355FF' 1 Sterilized Bandages '^000000 "; - close; - } + mes "[Nami]"; + mes "First aid does require"; + mes "some small preparations. . ."; + mes "Some simple items you should have on hand are"; + mes "^3355FF' 3 Red_Herb '^000000 "; + mes "^3355FF' 3 Clover '^000000 "; + mes "^3355FF' 1 Sterilized Bandages '^000000 "; + close; } } - else { - mes "[Nami]"; - mes ". . . . . Z z z"; - mes "I am so sorry!!!...I know I did it wrong...!!"; - mes "Wahhhh .."; - mes "!! *sigh* !!"; - mes "- *rolls her eyes* -"; - close; - } - } - else { + mes "[Nami]"; + mes ". . . . . Z z z"; + mes "I am so sorry!!!...I know I did it wrong...!!"; + mes "Wahhhh .."; + mes "!! *sigh* !!"; + mes "- *rolls her eyes* -"; + close; + case 2: mes "[Nami]"; mes "Hey! .. Where are you going? !"; mes "Come over here and have a shot !"; @@ -176,26 +172,24 @@ prt_in,234,133,4 script Nami#qsk_nv 66,{ close; } } - else { - mes "[Nami]"; - mes "I am working hard to receive"; - mes "my nursing license . . ."; - mes "I don't think that I lack anything"; - mes "to become a nurse . ."; - mes "It must be because of my lack of my experience ?"; - next; - mes "[Nami]"; - mes "If only you had at least"; - mes "a first job . ."; - mes "or maybe be over ^3355FF novice job level 4^000000"; - mes "I could have talked to"; - mes "you a little longer. . . . . . ."; - close; - } + mes "[Nami]"; + mes "I am working hard to receive"; + mes "my nursing license . . ."; + mes "I don't think that I lack anything"; + mes "to become a nurse . ."; + mes "It must be because of my lack of my experience ?"; + next; + mes "[Nami]"; + mes "If only you had at least"; + mes "a first job . ."; + mes "or maybe be over ^3355FF novice job level 4^000000"; + mes "I could have talked to"; + mes "you a little longer. . . . . . ."; + close; } -prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{ - if ((BaseJob == Job_Novice && Upper != 1 && JobLevel > 6) && NOV_SK >= 3 && NOV_SK <= 5) { +prt_in,73,87,4 script Chivalry Member 65,{ + if ((Class == Job_Novice) && (JobLevel > 6) && ((skill_nov >= 3) && (skill_nov <= 5))) { mes "[Bulma]"; mes "Yeah. . . I look great. . ."; mes "I am a knight in the knight's"; @@ -204,7 +198,7 @@ prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{ mes " knight, but I still look great huh?"; mes "What do you think? ? ?"; next; - switch(NOV_SK) { + switch (skill_nov) { case 3: mes "[Bulma]"; mes "Hello my young friend -"; @@ -289,7 +283,7 @@ prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{ mes "If you are late, you have to do it again! !"; mes "Now GO ! GO ! GO !"; mes "Run ~~~~~!!!!"; - set NOV_SK,4; + set skill_nov, 4; close; case 4: mes "[Bulma]"; @@ -317,65 +311,61 @@ prt_in,73,87,4 script Chivalry Member#qsk_nv 65,{ mes "use this skill as you see fit."; mes " ' Play Dead ' "; mes "Okay okay, See you around ! ! !"; - set NOV_SK,6; + set skill_nov,6; delitem 7039,1; //Novice_Nametag - skill 143,1,0; - close; - } - else { - mes "[Bulma]"; - mes "What? -"; - mes "Why haven't you finished your quest?"; - mes " *Tsk* *Tsk* You must have lost the pass . . ."; - mes "Such irresponsibility is not acceptable."; - mes "I can't accept you into training until"; - mes "I know you are capable. Go and try again."; - next; - mes "[Bulma]"; - mes "Don't take me lightly. . ."; - mes "If I tell you to come in 10 minutes,"; - mes "I expect that of you."; - mes "In order for you to have another chance,"; - mes "you must start from the beginning. . ."; - mes "Do it right this time ! ! ! !"; - set NOV_SK,4; + skill "NV_TRICKDEAD",1,0; close; } + mes "[Bulma]"; + mes "What? -"; + mes "Why haven't you finished your quest?"; + mes " *Tsk* *Tsk* You must have lost the pass . . ."; + mes "Such irresponsibility is not acceptable."; + mes "I can't accept you into training until"; + mes "I know you are capable. Go and try again."; + next; + mes "[Bulma]"; + mes "Don't take me lightly. . ."; + mes "If I tell you to come in 10 minutes,"; + mes "I expect that of you."; + mes "In order for you to have another chance,"; + mes "you must start from the beginning. . ."; + mes "Do it right this time ! ! ! !"; + set skill_nov,4; + close; } } - else { - mes "[Bulma]"; - mes "Yeah... I remember back to long ago !"; - mes "Especially those embarrassing Novice years."; - mes "Wow... It is funny to think about those years now."; - mes "Those years were difficult. . ."; - mes "Thankfully you can use the First Aid"; - mes "skill when you reach novice job level 7."; - next; - mes "[Bulma]"; - mes "That saved me many times in the past. . ."; - mes "I am sure it will help you much as well."; - mes "Hopefully, it will be something you use well . ."; - next; - mes "[Bulma]"; - mes "If you have any friends who are novices,"; - mes "tell them about me."; - mes "If I can, I will help them out"; - mes "as best as I can . . . ."; - close; - } + mes "[Bulma]"; + mes "Yeah... I remember back to long ago !"; + mes "Especially those embarrassing Novice years."; + mes "Wow... It is funny to think about those years now."; + mes "Those years were difficult. . ."; + mes "Thankfully you can use the First Aid"; + mes "skill when you reach novice job level 7."; + next; + mes "[Bulma]"; + mes "That saved me many times in the past. . ."; + mes "I am sure it will help you much as well."; + mes "Hopefully, it will be something you use well . ."; + next; + mes "[Bulma]"; + mes "If you have any friends who are novices,"; + mes "tell them about me."; + mes "If I can, I will help them out"; + mes "as best as I can . . . ."; + close; } -prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{ +prt_castle,175,146,4 script Nursing Instructor 50,{ mes "[Dread Lord]"; mes ". . . . . . . . . ."; mes ". . . . . . . . . ."; mes "Stop pestering me! ! !"; mes "I am very busy ! ! !"; mes "Would you just bug off ? ! ? !"; - next; - if (NOV_SK == 0 || NOV_SK == 1 || NOV_SK == 2 || NOV_SK == 4 || NOV_SK == 5) { - switch(NOV_SK) { + close2; + if ((skill_nov >= 0) && (skill_nov <= 5)) { + switch (skill_nov) { case 0: mes "[Dread Lord]"; mes "The people who work here at"; @@ -397,7 +387,7 @@ prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{ mes "Do you even know how we get these"; mes "precious bandages ?"; mes "They come from a powerful monster"; - mes "that is found in the pyramids of Moroc."; + mes "that is found in the pyramids of Morroc."; next; mes "[Dread Lord]"; mes "The monster is some sort of mummy."; @@ -424,7 +414,7 @@ prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{ mes "go and get killed, be careful. -"; next; mes "^3355FF- Got 1 Sterilized Bandages -^000000"; - set NOV_SK,2; + set skill_nov,2; close; case 2: mes "[Dread Lord]"; @@ -452,20 +442,17 @@ prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{ mes "-woosh - *storms away*"; next; mes "^3355FF- Got 1 Newbie Tag -^000000"; - set NOV_SK,5; + set skill_nov,5; getitem 7039,1; //Novice_Nametag close; } - else { - mes "[Dread Lord]"; - mes "What ! !"; - mes "I'm only going to give you one!"; - mes "You don't need any more for the test !"; - mes "Do you want to stay a novice forever???"; - mes "I would be happy to arrange that !"; - close; - } - break; + mes "[Dread Lord]"; + mes "What ! !"; + mes "I'm only going to give you one!"; + mes "You don't need any more for the test !"; + mes "Do you want to stay a novice forever???"; + mes "I would be happy to arrange that !"; + close; case 5: mes "[Dread Lord]"; mes "What more do you want !"; @@ -474,13 +461,11 @@ prt_castle,175,146,4 script Nursing Instructor#qsk_n 50,{ close; } } - else { - mes "[Dread Lord]"; - mes "Argh, Get out of here !!"; - mes "I don't like shouting but .."; - mes "GET OUT OF HERE! ! ! ! ! !"; - close; - } + mes "[Dread Lord]"; + mes "Argh, Get out of here !!"; + mes "I don't like shouting but .."; + mes "GET OUT OF HERE! ! ! ! ! !"; + close; } //============================================================ |