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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-20 17:36:41 +0300
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) Masao
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) DracoRPG
-//= Copyright (C) IVBela
-//= Copyright (C) Silentdragon
-//= Copyright (C) Lupus
-//= Copyright (C) kobra_k88
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Merchant Skills Quests
-//================= Description ===========================================
-//= Quests for skills: Crazy Uproar, Change Cart, Cart Revolution
-//================= Current Version =======================================
-//= 1.9
-//=========================================================================
-
-alberta,83,96,5 script Necko 4W_M_02,7,7,{
- if (BaseClass == Job_Merchant) {
- if (getskilllv("MC_LOUD") == 1) {
- mes "[Necko]";
- mes "I'm sorry. Necko's store is...";
- mes "Oh? Who's this?";
- mes "Pukakakakakakakakakaka!!!";
- mes "Long time no see!";
- mes "How are you?";
- mes "Nice to see you again!!";
- mes "Anything new?";
- mes "Wow~ I'm so glad to see you!";
- mes "You! Stop by once in a while!";
- mes "I might forget what you look like!";
- mes "Pukakakakakakakakaka!!!";
- mes "Very very nice to see you!!";
- mes "It's so nice to see you like this!";
- mes "Come to Alberta often!";
- mes "Killing two birds with one stone!!";
- mes "I get to see you, and shout also!!";
- mes "How much better can it get!!!";
- mes "Keuhahahahahahahaha!!";
- mes "Pukakakakakakakakakaka!!!";
- mes "Ppyakikakikakakakakakakaka!!";
- close;
- }
- else if (BaseJob == Job_Merchant && JobLevel < 15) {
- mes "[Necko]";
- mes "Oh, did you come because";
- mes "you are infatuated with my voice?";
- mes "My voice is loud, isn't it!";
- mes "considering you can hear it from a distance.";
- mes "And also.";
- mes "(looks around)";
- next;
- mes "[Necko]";
- mes "My voice isn't just loud!";
- mes "!";
- mes "Once you are about a level 15 merchant";
- mes "I will tell you the secret!";
- mes "Then, come again!!!";
- next;
- mes "[Necko]";
- mes "Uahahahahahahahahahahahaha!";
- mes "Kyukwakakakakakakakakakaka!";
- close;
- }
- else if ((countitem(Scarlet_Jewel) > 6) && (countitem(Banana_Juice) > 0) && (countitem(Mushroom_Spore) > 49)) {
- mes "[Necko]";
- mes "Oh! You!";
- mes "You are qualified to learn how to shout!";
- mes "Learn how to shout with my help.";
- mes "Would you like to learn Crazy Uproar?";
- next;
- switch (select("Yes!!!!", "No.", "What is that?")) {
- case 1:
- mes "[Necko]";
- mes "Ahahahahaha!! Good!!!";
- mes "That's the spirit!";
- mes "Here we go!";
- next;
- delitem Scarlet_Jewel,7;
- delitem Banana_Juice,1;
- delitem Mushroom_Spore,50;
- skill "MC_LOUD",1,0;
- mes "[Necko]";
- mes "You have learned Crazy Uproar!!";
- mes "Shout as much as you wish!";
- mes "Hahahahahahaha!";
- close;
- case 2:
- mes "[Necko]";
- mes "Eh... ok.";
- mes "Pooooh...";
- close;
- case 3:
- mes "[Necko]";
- mes "Crazy Uproar uses your loud voice";
- mes "to boost battle spirit";
- mes "With 8 SP, you get an additional";
- mes "4 STR for 5 minutes!!!!!";
- mes "If you use it repeatedly";
- mes "it is 5 minutes from that point on.";
- next;
- mes "[Necko]";
- mes "Stay casual in everyday life,";
- mes "and when you need to fight";
- mes "it will gather your spirit.";
- mes "Very useful, I must say!!!!";
- close;
- }
- }
- mes "[Necko]";
- mes "Oh, were you charmed ";
- mes "by my voice?";
- mes "Indeed, my voice is loud!";
- mes "You can hear it from so far away.";
- mes "And also.";
- mes "(looks around)";
- next;
- mes "[Necko]";
- mes "My voice isn't JUST loud!";
- mes "I have learned the skill";
- mes "that lets me shout..";
- mes "The Crazy Uproar skill!";
- next;
- mes "[Necko]";
- mes "Crazy Uproar uses your loud voice";
- mes "to boost battle spirit";
- mes "With 8 sp, you get an additional";
- mes "4 STR for 5 minutes!!!!!";
- mes "If you use it repeatedly";
- mes "it is 5 minutes from that point.";
- next;
- mes "[Necko]";
- mes "Stay casual in everyday life,";
- mes "but shout to gather more";
- mes "strength when you fight.";
- mes "It is very useful!!!!";
- mes "To learn this skill, you first need";
- mes "to learn the essentials of sound!!!";
- next;
- mes "[Necko]";
- mes "You can learn this in Payon";
- mes "from a singer with just a loud voice";
- mes "You can take lessons from him!";
- next;
- mes "[Necko]";
- mes "But that person died!";
- mes "So you can't learn it anymore!";
- mes "Hahahahahahahaha!!!!";
- mes "..............................";
- mes "...Aww you look disappointed?";
- mes "Do you want to learn Crazy Uproar?";
- next;
- mes "[Necko]";
- mes "Hmm... Shall I teach you?";
- mes "If you really want it, that is.";
- mes "First, I must scorch the vocal cords.";
- mes "There are some things needed to do so.";
- next;
- mes "[Necko]";
- mes "7 Pearls, 1 bottle of Banana Juice,";
- mes "and 50 mushroom spores!";
- mes "Then I'll scorch your vocal chord!";
- next;
- mes "[Necko]";
- mes "See you when you are ready!";
- mes "I shall prepare my throat for then as well!!";
- mes "Bboowuuuuuuuuuuuuuuuuh~~~!!";
- close;
- }
- mes "[Necko]";
- mes "Necko's store is closed right now.";
- mes "come again later. Hehe~";
- close;
-
-OnTouch:
- mes "[!?]";
- mes "Muahahahahahahahahahahahaha!!";
- mes "Pukakakakakakakakakakakakaka!";
- close;
-}
-
-alberta,119,221,6 script Charlron 1_M_PAY_ELDER,{
- if (BaseClass == Job_Merchant) {
- if (getskilllv("MC_CHANGECART") == 1) {
- mes "[Charlron]";
- mes "Mmm? I was wondering who was making all";
- mes "the raucus carrying around a cart.";
- mes "It was you.";
- mes "Yes, I remember you.";
- mes "what do you think? The new cart..good, yeah?";
- next;
- mes "[Charlron]";
- mes "Enjoy life.";
- mes "Life isn't just simply moving";
- mes "forward..Slowly, looking around,";
- mes "dragging a heavy cart is";
- mes "the way us merchants live.";
- mes "Then see you next time.";
- next;
- mes "[Charlron]";
- mes "Be healthy~";
- close;
- }
- else if (JobLevel >= 30|| (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist)) {
- mes "[Charlron]";
- mes "Nice to see you fellow merchant";
- mes "If I remember correctly,";
- mes "you're that famous merchant";
- mes "these days.";
- next;
- mes "But your cart doesn't";
- mes "seem to fit your fame.";
- mes "How pitiful.";
- next;
- switch (select("That's why I came here.", "What about my cart?", "Two pairs is pitiful?")) {
- case 1:
- if ((countitem(Wooden_Block) > 49) && (countitem(Iron) > 9) && (countitem(Animal's_Skin) > 19)) {
- mes "[Charlron]";
- mes "Haha! Ok, ok!";
- mes "With the things you brought";
- mes "I will change your cart.";
- next;
- delitem Wooden_Block,50;
- delitem Iron,10;
- delitem Animal's_Skin,20;
- skill "MC_CHANGECART",1,0;
- mes "[Charlron]";
- mes "Congratulations.";
- mes "You can choose a cart";
- mes "according to your taste.";
- mes "And now you don't even need";
- mes "me to help you. All you";
- mes "need is some SP.";
- next;
- mes "[Charlron]";
- mes "Convenient, don't you think?";
- mes "Oh and one more thing!";
- mes "Each time you level, you can";
- mes "have a new different cart";
- mes "So work hard.";
- next;
- mes "[Charlron]";
- mes "But anyways, it looks very nice on you!";
- mes "Hahaha! Have a nice day!";
- close;
- }
- mes "[Charlron]";
- mes "Mmm... It's true that I";
- mes "change carts but...";
- mes "In order to do so, I need";
- mes "some materials to use.";
- next;
- mes "[Charlron]";
- mes "50 Trunks.";
- mes "10 Iron.";
- mes "20 Animal Skins.";
- mes "I need at least these things";
- mes "to change your cart.";
- next;
- mes "[Charlron]";
- mes "So come see me when you";
- mes "have prepared everything.";
- close;
- case 2:
- mes "[Charlron]";
- mes "Oh no, you don't know at all?(changes tone)";
- mes "A new way to show off a merchant's ego!";
- mes "An expression of an excellent brain!";
- mes "Change Cart is a skill that";
- mes "makes a merchant stand out!";
- next;
- mes "[Charlron]";
- mes "A fun skill that allows you to";
- mes "use a cart according to your";
- mes "level with only 40 SP!";
- next;
- mes "[Charlron]";
- mes "That is Change Cart!";
- mes "A basic skill for any merchant.";
- mes "I'll teach you how to make";
- mes "one so watch carefully, and";
- mes "do exactly what I do to make";
- mes "your own in the future!";
- next;
- mes "[Charlron]";
- mes "But, since it's the first time";
- mes "you need to prepare some materials.";
- mes "50 Trunks!";
- mes "10 Iron!";
- mes "20 Animal skins!";
- mes "-bring these please!";
- next;
- mes "[Charlron]";
- mes "All we have to do is";
- mes "make one using those materials,";
- mes "so come back when you are ready.";
- mes "Ok?";
- close;
- case 3:
- mes "[Charlron]";
- mes "...it's not 'CARD'!";
- close;
- }
- }
- mes "[Charlron]";
- mes "Welcome young one.";
- mes "Is selling fun? I am the";
- mes "merchant Charlron. I have been";
- mes "doing some research about.";
- mes "carts recently.";
- next;
- mes "[Charlron]";
- mes "Aren't you tired of that cart?";
- mes "Come to me if you want to";
- mes "change your cart. I'll do a good job.";
- mes "But, there are some conditions.";
- next;
- mes "[Charlron]";
- mes "I'm a pretty famous merchant,";
- mes "so I don't really deal with beginners.";
- mes "Once you are level 30";
- mes "I may consider establishing";
- mes "a deal with you.";
- close;
- }
- mes "[Charlron]";
- mes "I am a merchant that";
- mes "deals with many things, Charlron.";
- mes "If you ever find anything interesting";
- mes "come back and try to ";
- mes "negotiate a deal with me.";
- close;
-}
-
-- script ::Gershaun_alberta FAKE_NPC,{
- if (BaseClass == Job_Merchant) {
- if (getskilllv("MC_CARTREVOLUTION") == 1) {
- mes "[Gershaun]";
- mes "Ah, long time no see!";
- mes "Ohh, the red marks on your cart.";
- mes "They must be the marks of 'it'...";
- mes "Seems like I have taught you the skill correctly!";
- next;
- mes "[Gershaun]";
- mes "You have blood like mine in you!";
- mes "Mmm! After all!!";
- mes "I'm happy! Scratch my back!";
- mes "Here! Hurry!";
- close;
- }
- else if (JobLevel >= 35 || (BaseJob == Job_Blacksmith || BaseJob == Job_Alchemist)) {
- mes "[Gershaun]";
- mes "Ooh. You have a firm body";
- mes "for a merchant. You must be";
- mes "very good a carrying things!?";
- mes "Mmm you should be able to learn";
- mes "Cart Revolution!";
- next;
- switch (select("Hey~ that's why I came.", "What's that?")) {
- case 1:
- .@care_random = rand(1,3);
- if (.@care_random == 1) {
- if ((countitem(Grape_Juice) > 1) && (countitem(Iron) > 19) && (countitem(Sticky_Mucus) > 29) && (countitem(Wing_Of_Fly) > 19) && (countitem(Tentacle) > 4)) {
- mes "[Gershaun]";
- mes "Hoho!";
- mes "Got it! I shall teach you";
- mes "Cart Revolution!";
- next;
- mes "[Gershaun]";
- mes "Ah, such a nice day!";
- mes "I shall reward those who";
- mes "eagerly swing their carts!";
- next;
- delitem Grape_Juice,2;
- delitem Iron,20;
- delitem Sticky_Mucus,30;
- delitem Wing_Of_Fly,20;
- delitem Tentacle,5;
- skill "MC_CARTREVOLUTION",1,0;
- mes "Now you can use Cart Revolution";
- mes "I expect you to make merchants";
- mes "famous by using this amazing";
- mes "destruction power. Muahahahahaha!!!";
- next;
- mes "[Gershaun]";
- mes "Have a great day!!";
- close;
- }
- else if (countitem(Banana_Juice) > 0) {
- mes "[Gershaun]";
- mes "Ooh!";
- mes "It's banana juice!";
- mes "Thank you very much!";
- mes "...............Kaah!";
- delitem Banana_Juice,1;
- mes "Very refreshing! Thank you! Goodbye!";
- next;
- mes "[Gershaun]";
- mes "Hmm?";
- mes "You didn't leave yet?";
- mes "Ah! You are still attached";
- mes "to Cart Revolution!";
- mes "Ok then. Considering you brought";
- mes "the Banana Juice, I'll teach you.";
- next;
- mes "[Gershaun]";
- mes "It's not hard to teach you";
- mes "Cart Revolution, but I need you to prepare";
- mes "the materials to modify your cart.";
- mes "The items I need are..";
- next;
- mes "[Gershaun]";
- mes "First I need 20 Irons to make the cart";
- mes "durable. Then 30 Sticky Mucus to absorb";
- mes "the shock.";
- mes "And about 20 Fly Wings and 5 Tentacles?";
- mes "And 2 bottles of Grape Juice for me!";
- next;
- mes "[Gershaun]";
- mes "Just bring those.";
- mes "I'm not saying ONLY 30 or 20.";
- mes "It depends on my condition!";
- mes "Hahahaha!";
- mes "I'll be waiting. Then byebye~";
- close;
- }
- mes "[Gershaun]";
- mes "Mmm!";
- mes "Nothing can be done without a refreshing drink!";
- mes "How about starting a conversation";
- mes "with at least a bottle of Banana Juice?";
- close;
- }
- if (.@care_random == 2) {
- if ((countitem(Grape_Juice) > 1) && (countitem(Iron) > 14) && (countitem(Sticky_Mucus) > 24) && (countitem(Wing_Of_Fly) > 14) && (countitem(Tentacle) > 4)) {
- mes "[Gershaun]";
- mes "Mmm that's good!";
- mes "Great! I shall teach you";
- mes "...Cart Revolution!";
- next;
- mes "[Gershaun]";
- mes "Ah, such a nice day!";
- mes "I shall reward those who";
- mes "eagerly swing their carts!";
- next;
- delitem Grape_Juice,2;
- delitem Iron,15;
- delitem Sticky_Mucus,25;
- delitem Wing_Of_Fly,15;
- delitem Tentacle,5;
- skill "MC_CARTREVOLUTION",1,0;
- mes "Now you can use Cart Revolution";
- mes "I expect you to make merchants";
- mes "famous by using its amazing";
- mes "destruction power. Muahahahahaha!!!";
- next;
- mes "[Gershaun]";
- mes "Have a good day!!";
- close;
- }
- else if (countitem(Banana_Juice) > 0) {
- mes "[Gershaun]";
- mes "Ooh!";
- mes "It's banana juice!";
- mes "Thanks a lot!";
- mes "...............Kaaah!";
- delitem Banana_Juice,1;
- mes "Very good! Thank you! Good-bye!";
- next;
- mes "[Gershaun]";
- mes "Mmm?";
- mes "You didn't leave yet?";
- mes "Ah! You're still attached";
- mes "to Cart Revolution!";
- mes "Ok then. Considering you brought";
- mes "the banana juice, I'll teach you.";
- next;
- mes "[Gershaun]";
- mes "It's not hard to teach you";
- mes "Cart Revolution, but I need you to prepare";
- mes "the materials to modify your cart.";
- mes "The items I need are..";
- next;
- mes "[Gershaun]";
- mes "First I need 20 Irons to make the cart";
- mes "durable. Then 30 Sticky Mucus to absorb";
- mes "the shock.";
- mes "And about 20 Fly Wings and 5 Tentacles?";
- mes "And 2 bottles of Grape Juice for me!";
- next;
- mes "[Gershaun]";
- mes "Bring these to me.";
- mes "But that doesn't mean I want only 30 and 20.";
- mes "It all depends on my condition!";
- mes "Just bring me these for now.";
- mes "Hahahaha!";
- mes "I'm looking forward to it. Good bye then~";
- close;
- }
- mes "[Gershaun]";
- mes "Mmm!";
- mes "Nothing's free nowadays!";
- mes "How about trying to start a conversation";
- mes "by offering a bottle of Banana Juice or something?";
- close;
- }
- if (.@care_random == 3) {
- if ((countitem(Grape_Juice) > 1) && (countitem(Iron) > 22) && (countitem(Sticky_Mucus) > 31) && (countitem(Wing_Of_Fly) > 22) && (countitem(Tentacle) > 5)) {
- mes "[Gershaun]";
- mes "Mmm that's good!";
- mes "Great! I shall teach you";
- mes "...Cart Revolution!";
- next;
- mes "[Gershaun]";
- mes "Ah, such a nice day!";
- mes "I shall reward those who";
- mes "eagerly swing their carts!";
- next;
- delitem Grape_Juice,2;
- delitem Iron,23;
- delitem Sticky_Mucus,32;
- delitem Wing_Of_Fly,23;
- delitem Tentacle,6;
- skill "MC_CARTREVOLUTION",1,0;
- mes "Now you can use Cart Revolution";
- mes "I expect you to make merchants";
- mes "famous by using its amazing";
- mes "destruction power. Muahahahahaha!!!";
- next;
- mes "[Gershaun]";
- mes "Have a good day!!";
- close;
- }
- else if (countitem(Banana_Juice) > 0) {
- mes "[Gershaun]";
- mes "Ooh!";
- mes "It's Banana Juice!";
- mes "Thanks a lot!";
- mes "...............Kaaah!";
- delitem Banana_Juice,1;
- mes "Very good! Thank you! Good-bye!";
- next;
- mes "[Gershaun]";
- mes "Mmm?";
- mes "You didn't leave yet?";
- mes "Ah! You're still attached";
- mes "to Cart Revolution!";
- mes "Ok then. Considering you brought";
- mes "the banana juice, I'll teach you.";
- next;
- mes "[Gershaun]";
- mes "It's not hard to teach you";
- mes "Cart Revolution, but I need you to prepare";
- mes "the materials to modify your cart.";
- mes "The items I need are..";
- next;
- mes "[Gershaun]";
- mes "First I need 20 Irons to make the cart";
- mes "durable. Then 30 Sticky Mucus to absorb";
- mes "the shock.";
- mes "And about 20 Fly Wings and 5 Tentacles?";
- mes "And 2 bottles of Grape Juice for me!";
- next;
- mes "[Gershaun]";
- mes "Just bring those.";
- mes "I'm not saying ONLY 30 or 20.";
- mes "It depends on my condition!";
- mes "Hahahaha!";
- mes "I'll be waiting. Then byebye~";
- close;
- }
- mes "[Gershaun]";
- mes "Mmm!";
- mes "Nothing can be done without a refreshing drink!";
- mes "How about starting a conversation";
- mes "with at least a bottle of Banana Juice?";
- close;
- }
- case 2:
- mes "[Gershaun]";
- mes "... you don't seem to know";
- mes "about Cart Revolution.";
- mes "Ok, I'll tell you a story";
- mes "I've never told anyone before.";
- mes "Listen carefully.";
- next;
- mes "[Gershaun]";
- mes "I did research about a different";
- mes "way to use the cart.";
- mes "I tried cooking ramen";
- mes "and even tried jump-roping.";
- mes "But none of them were able";
- mes "to satisfy me.";
- next;
- mes "[Gershaun]";
- mes "In despair, I wandered";
- mes "through the fields with my cart.";
- mes "After wandering dazed day after day..";
- mes "I met a very strong monster.";
- mes "Life was in danger!";
- mes "Why me - a weaponless, armor-less merchant!";
- next;
- mes "[Gershaun]";
- mes "I was scared to death.. thinking";
- mes "and hoping that this wasn't the";
- mes "last of me. With little hope left";
- mes "I tried the last thing possible.";
- mes "I used my cart to hit the monster!";
- next;
- mes "[Gershaun]";
- mes "The monster died in one hit.";
- mes "It was then that I realized something.";
- mes "Carts can become weapons, too!";
- mes "I finally realized that we can";
- mes "attack with carts!";
- next;
- mes "[Gershaun]";
- mes "Cart Revolution!";
- mes "That's the new attack skill I developed.";
- mes "Using 12 SP you lift your cart";
- mes "to hit your opponent..";
- mes "right in the head!";
- next;
- mes "[Gershaun]";
- mes "The heavier your cart is, the";
- mes "stronger you can attack! With one hit,";
- mes "your opponent will be hurt and";
- mes "forced to back off!";
- mes "This is Cart Revolution!";
- close;
- }
- }
- mes "[Gershaun]";
- mes "Mmm, a young merchant.";
- mes "You must use carts, too.";
- mes "Since you need to do business.";
- mes "But is that all?";
- next;
- mes "[Gershaun]";
- mes "I did research about a different";
- mes "way to use the cart.";
- mes "I tried cooking ramen";
- mes "and even tried jump-roping.";
- mes "But none of them were able";
- mes "to satisfy me.";
- next;
- switch (select("I know, I know.", "...?")) {
- case 1:
- mes "[Gershaun]";
- mes "...no, what I'm saying is.";
- close;
- case 2:
- mes "[Gershaun]";
- mes "In despair, I wandered";
- mes "through the fields with my cart.";
- mes "After wandering dazed day after day..";
- mes "I met a very strong monster.";
- mes "Life was in danger!";
- mes "Why me - a weaponless, armor-less merchant!";
- next;
- mes "[Gershaun]";
- mes "I was scared to death.. thinking";
- mes "and hoping that this wasn't the";
- mes "last of me. With little hope left";
- mes "I tried the last thing possible.";
- mes "I used my cart to hit the monster!";
- mes "And then! And then!";
- next;
- mes "[Gershaun]";
- mes "The monster died in one hit.";
- mes "It was then that I realized something.";
- mes "Carts can become weapons, too!";
- mes "I finally realized that we can";
- mes "attack with carts!";
- next;
- mes "[Gershaun]";
- mes "Cart Revolution!";
- mes "That's the new attack skill I developed.";
- mes "Using 12 SP you lift your cart";
- mes "to hit your opponent..";
- mes "right in the head!";
- next;
- mes "[Gershaun]";
- mes "The heavier your cart is, the";
- mes "stronger you can attack! With one hit,";
- mes "your opponent will be hurt and";
- mes "forced to back off!";
- next;
- mes "[Gershaun]";
- mes "Would you like to learn this skill?";
- next;
- switch (select("Yes!!", "I want to learn sushi skills...")) {
- case 1:
- mes "[Gershaun]";
- mes "Ok!";
- mes "I'll give you special training!";
- mes "First you need health!";
- mes "Get yourself to merchant";
- mes "level 35!";
- mes "We'll talk after that!";
- close;
- case 2:
- mes "[Sushi King Gershaun]";
- if (Sex > 1) {
- mes "Stupid girl!";
- }
- else {
- mes "Stupid boy!";
- }
- mes "It's way to early for you to";
- mes "even put your hands on sushi!";
- close;
- }
- }
- }
- mes "[Gershaun]";
- mes "If it doesn't work, make it work.";
- mes "If it doesn't work, make it work.";
- mes "If it doesn't work, make it work.";
- close;
-}