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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/skills/mage_skills.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/mage_skills.txt')
-rw-r--r-- | npc/quests/skills/mage_skills.txt | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt new file mode 100644 index 000000000..2f9d124fa --- /dev/null +++ b/npc/quests/skills/mage_skills.txt @@ -0,0 +1,169 @@ +//===== rAthena Script ======================================= +//= Mage Skill Quest +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.8 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Quest for skills: Energy Coat +//===== Additional Comments: ================================= +//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.6 Fixed a typo in job check. (Bugreport:1531) [L0ne_W0lf] +//= 1.7 Updated to latest available official file. [Masao] +//= 1.8 Fixed JobLevel requirements. [Euphy] +//============================================================ + +geffen_in,151,119,4 script Great Wizard 64,{ + mes "[BLIZZARDRISS]"; + mes "Hey ! My friend !"; + mes "I see that you are a mage."; + mes "Look into yourself to discover"; + mes "your hidden abilities !"; + next; + switch (select("About mage's hidden ability :About skill ^3355FF' Energy Coat '^000000 :End conversation")) { + case 1: + mes "[BLIZZARDRISS]"; + mes "For many years"; + mes "I have studied the ancient"; + mes "magic's of Geffen."; + mes "Recently, I discovered"; + mes "a very good forgotten skill! ! !"; + mes "Isn't that fortunate?"; + next; + mes "[BLIZZARDRISS]"; + mes "The skill uses your mental"; + mes "energy to block attacks against you."; + mes "It is like a magical shield, or armor."; + mes "Only the most special of persons can"; + mes "use this amazing skills."; + next; + mes "[BLIZZARDRISS]"; + mes "But the most amazing part is that I"; + mes "can use the skill! ! !"; + mes "I can use this to protect myself !"; + mes "Pu hah hah hah !!"; + next; + mes "[BLIZZARDRISS]"; + mes "Ok Ok, don't get too excited."; + mes "Listen carefully to what I can tell you."; + mes "Those who use this spell must tap"; + mes "the hidden energies and abilities"; + mes "locked within themselves !"; + next; + mes "[BLIZZARDRISS]"; + mes "If you wish to learn this skill, you"; + mes "must first have a few items to"; + mes "be used during the process."; + next; + mes "[BLIZZARDRISS]"; + mes "three ^3355FFGlass Bead^000000 "; + mes "one ^3355FF1 carat Diamond^000000 "; + mes "five ^3355FFShell^000000 "; + mes "one ^3355FFSolid Shell^000000 "; + mes "Bring me these items."; + next; + mes "[BLIZZARDRISS]"; + mes "Also, one more thing. . ."; + mes "You must be sufficiently experienced"; + mes "in the magical arts. This means you must"; + mes "either be a wizard or mage job level 35+."; + next; + mes "[BLIZZARDRISS]"; + mes "Wizards already have already"; + mes "experienced the role of a mage"; + mes "and so do not require a job level."; + mes "In any case, one who wishes to"; + mes "be trained in this art must be in a"; + mes "healthy and strong mental state."; + next; + mes "[BLIZZARDRISS]"; + mes "Okay . ."; + mes "There is nothing more to say, are you interested?"; + close; + case 2: + if (getskilllv("MG_ENERGYCOAT") == 1) { + mes "[BLIZZARDRISS]"; + mes "It seems that you have "; + mes "already mastered this skill."; + mes "Your skill in 'Energy Coat' "; + mes "is evident."; + mes "I am sorry, "; + mes "I have nothing more to teach you ..."; + close; + } + if ((countitem(746) > 2) && (countitem(730) > 0) && (countitem(935) > 4) && (countitem(943) > 0) && (JobLevel > 34 || (BaseJob == Job_Wizard || BaseJob == Job_Sage)) && (BaseClass == Job_Mage)) { + mes "[BLIZZARDRISS]"; + mes "Okay, I have received your request."; + mes "I will now awaken your hidden energies . ."; + mes ". . . . . ."; + mes ". . . . . . . . . . . . ."; + mes ". . . . . . . . . . . . . . . . . . . . . . . . . ."; + next; + mes "[BLIZZARDRISS]"; + mes "Ancient powers of"; + mes "Geffen! I seek the enlightenment"; + mes "and honor of your presence. "; + mes "I am humbled in your presence!"; + mes " ..."; + next; + mes "[BLIZZARDRISS]"; + mes "Grant me your power!"; + mes "Release your spirit"; + mes "Mana Shield! Metal Armor!"; + mes ". . . . . . . . . . . ."; + mes "ENERGY COAT! ! !"; + next; + delitem 746,3; //Glass_Bead + delitem 730,1; //Crystal_Jewel + delitem 935,5; //Shell + delitem 943,1; //Solid_Shell + skill "MG_ENERGYCOAT",1,0; + mes "[BLIZZARDRISS]"; + mes ". . . . ."; + mes "It is done. . ."; + mes "You know have the "; + mes "elite skill of ^3355FF' Energy Coat '^000000 ."; + mes "Use it well."; + next; + mes "[BLIZZARDRISS]"; + mes "Do not shame our"; + mes "class with disgraceful"; + mes "use of this or any skill."; + mes "Your new power calls for new responsibility."; + close; + } + mes "[BLIZZARDRISS]"; + mes "Look!!"; + mes "Didn't you listen to my explanation ? !"; + mes "You have not prepared fully"; + mes "for me to assist you."; + mes "Check that you have all the requirements."; + next; + mes "[BLIZZARDRISS]"; + mes "If you need me to explain"; + mes "all this again, then ask me."; + mes "I would be happy to explain again"; + mes "if only you would listen. . ."; + close; + case 3: + mes "[BLIZZARDRISS]"; + mes "The wise man must have patience !"; + mes "Prepare yourself again,"; + mes "and return when you are ready."; + close; + } +} + +//============================================================ +// Old changelog +//============================================================ +//= v1.0a Now using functions found in "Global_Functions.txt" +//= for class checks.[kobra_k88] +//= 1.2 Added Baby Class Support [Lupus] +//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] +//= 1.4 Fixed exploit [Lupus] +//= 1.4a Fixed some typos [IVBela] +//= 1.4b changed perm. variables to temp ones [Lupus] +//============================================================ |