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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-15 03:01:46 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-15 03:01:46 +0000 |
commit | a672f33c0df7df8cf5c15e4953d6231a862a98ca (patch) | |
tree | 76ce9ba136f3636f0d5c03ac61560b1b7216100a /npc/quests/skills/mage_skills.txt | |
parent | e21cce52274896709ca35256669a11707edfec82 (diff) | |
download | hercules-a672f33c0df7df8cf5c15e4953d6231a862a98ca.tar.gz hercules-a672f33c0df7df8cf5c15e4953d6231a862a98ca.tar.bz2 hercules-a672f33c0df7df8cf5c15e4953d6231a862a98ca.tar.xz hercules-a672f33c0df7df8cf5c15e4953d6231a862a98ca.zip |
Updated Archer, Mage, and Thief quest skill NPCs.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11471 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/mage_skills.txt')
-rw-r--r-- | npc/quests/skills/mage_skills.txt | 239 |
1 files changed, 146 insertions, 93 deletions
diff --git a/npc/quests/skills/mage_skills.txt b/npc/quests/skills/mage_skills.txt index 34d3ce4c6..31bb06334 100644 --- a/npc/quests/skills/mage_skills.txt +++ b/npc/quests/skills/mage_skills.txt @@ -3,116 +3,169 @@ //===== By: ================================================== //= kobra_k88 //===== Current Version: ===================================== -//= 1.4b -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= <Description> -//===== Additional Comments: ================================= -//= v1.0a Now using functions found in "Global_Functions.txt" -//= for class checks.[kobra_k88] -//= 1.2 Added Baby Class Support [Lupus] -//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] -//= 1.4 Fixed exploit [Lupus] -//= 1.4a Fixed some typos [IVBela] -//= 1.4b changed perm. variables to temp ones [Lupus] +//= 1.5 +//===== Compatible With: ===================================== +//= eAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Quest for skills: Energy Coat +//===== Additional Comments: ================================= +//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //============================================================ - - -geffen_in,151,119,4 script BLIZZARDRISS 71,{ +geffen_in,151,119,4 script Great Wizard#qsk_mg 64,{ mes "[BLIZZARDRISS]"; - if(baseClass == Job_Mage) goto L_Start; - -L_Other: - mes "What new magic spells will I discover today......??"; - emotion e_hmm; - close; - -L_Start: - if(@ENRGYCOAT) goto L_GetSkill; - if(getskilllv(157)>0) goto L_GotSkill; - mes "Hey! My friend! I see that you are a magic user. If you look within yourself, you'll find that you have... 'HIDDEN ABILITIES'!!"; + mes "Hey ! My friend !"; + mes "I see that you are a mage."; + mes "Look into yourself to discover"; + mes "your hidden abilities !"; next; - menu "'Hidden Abilities'.....?",M_0, "End Conversation.",M_End; - - M_0: + switch(select("About mage's hidden ability:About skill ^3355FF' Energy Coat '^000000:End conversation")) { + case 1: mes "[BLIZZARDRISS]"; - mes "For many years I studied the ancient magic of Geffen, and I recently re-discovered a forgotten magic spell that is quite useful."; + mes "For many years"; + mes "I have studied the ancient"; + mes "magic¡¯s of Geffen."; + mes "Recently, I discovered"; + mes "a very good forgotten skill! ! !"; + mes "Isn't that fortunate?"; next; mes "[BLIZZARDRISS]"; - mes "The spell uses your 'pyschokinetic energy' to 'coat' your body in a magical shield, protecting you from enemy attacks."; + mes "The skill uses your mental"; + mes "energy to block attacks against you."; + mes "It is like a magical shield, or armor."; + mes "Only the most special of persons can"; + mes "use this amazing skills."; next; mes "[BLIZZARDRISS]"; - mes "Only highly trained magic users can learn this amazing spell."; - mes "Those who want to use this spell must tap into the hidden energies and abilities buried deep within!"; + mes "But the most amazing part is that I"; + mes "can use the skill! ! !"; + mes "I can use this to protect myself !"; + mes "Pu hah hah hah !!"; next; mes "[BLIZZARDRISS]"; - mes "The spell is called ^5555FF'Energy Coat'^000000!. Would you like me to teach it to you?"; + mes "Ok Ok, don't get too excited."; + mes "Listen carefully to what I can tell you."; + mes "Those who use this spell must tap"; + mes "the hidden energies and abilities"; + mes "locked within themselves !"; next; - menu "Wow! Sounds great!",sM_0, "Meh... not interested.",sM_End; - - sM_0: + mes "[BLIZZARDRISS]"; + mes "If you wish to learn this skill, you"; + mes "must first have a few items to"; + mes "be used during the process."; + next; + mes "[BLIZZARDRISS]"; + mes "three ^3355FFGlass Bead^000000 "; + mes "one ^3355FF1 carat Diamond^000000 "; + mes "five ^3355FFShell^000000 "; + mes "one ^3355FFSolid Shell^000000 "; + mes "Bring me these items."; + next; + mes "[BLIZZARDRISS]"; + mes "Also, one more thing. . ."; + mes "You must be sufficiently experienced"; + mes "in the magical arts. This means you must"; + mes "either be a wizard or mage job level 35+."; + next; + mes "[BLIZZARDRISS]"; + mes "Wizards already have already"; + mes "experienced the role of a mage"; + mes "and so do not require a job level."; + mes "In any case, one who wishes to"; + mes "be trained in this art must be in a"; + mes "healthy and strong mental state."; + next; + mes "[BLIZZARDRISS]"; + mes "Okay . ."; + mes "There is nothing more to say, are you interested?"; + close; + case 2: + if (getskilllv(157) == 1) { mes "[BLIZZARDRISS]"; - mes "In order for me to teach you this spell I will need the following items:"; - mes "^5533FF 3 Glass Beads,"; - mes " 1 One Carat Diamond,"; - mes " 5 Shells,^000000"; - mes " and ^5533FF1 Solid shell^000000."; - next; + mes "It seems that you have "; + mes "already mastered this skill."; + mes "Your skill in 'Energy Coat' "; + mes "is evident."; + mes "I am sorry, "; + mes "I have nothing more to teach you ..."; + close; + } + else { + if (countitem(746) > 2 && countitem(730) > 0 && countitem(935) > 4 && countitem(943) > 0) { + if ((JobLevel > 34 && BaseJOb == Job_Mage) || BaseJob == Job_Wizard || BaseJob == Job_Sage) { + mes "[BLIZZARDRISS]"; + mes "Okay, I have received your request."; + mes "I will now awaken your hidden energies . ."; + mes ". . . . . ."; + mes ". . . . . . . . . . . . ."; + mes ". . . . . . . . . . . . . . . . . . . . . . . . . ."; + next; + mes "[BLIZZARDRISS]"; + mes "Ancient powers of"; + mes "Geffen! I seek the enlightenment"; + mes "and honor of your presence. "; + mes "I am humbled in your presence!"; + mes " ..."; + next; + mes "[BLIZZARDRISS]"; + mes "Grant me your power!"; + mes "Release your spirit"; + mes "Mana Shield! Metal Armor!"; + mes ". . . . . . . . . . . ."; + mes "ENERGY COAT! ! !"; + next; + delitem 746,3; //Glass_Bead + delitem 730,1; //Crystal_Jewel + delitem 935,5; //Shell + delitem 943,1; //Solid_Shell + skill 157,1,0; + mes "[BLIZZARDRISS]"; + mes ". . . . ."; + mes "It is done. . ."; + mes "You know have the "; + mes "elite skill of ^3355FF' Energy Coat '^000000 ."; + mes "Use it well."; + next; + mes "[BLIZZARDRISS]"; + mes "Do not shame our"; + mes "class with disgraceful"; + mes "use of this or any skill."; + mes "Your new power calls for new responsibility."; + close; + } + } mes "[BLIZZARDRISS]"; - mes "You will also need to have a sufficient amount of experience. For Mages, a job level of at least 35 is needed."; - mes "Wizards and Sages are high level magic users and can learn the skill at any job level."; + mes "Look!!"; + mes "Didn't you listen to my explanation ? !"; + mes "You have not prepared fully"; + mes "for me to assist you."; + mes "Check that you have me all the requirements"; next; mes "[BLIZZARDRISS]"; - mes "When you are fully trained and have all of the required items come back and see me."; - set @ENRGYCOAT, 1; - close; - - sM_End: - mes "[BLIZZARDRISS]"; - mes "Hmf! Suit yourself. Don't come complaining to me when get beat up by a bunch of spores!!"; - emotion e_an; + mes "If you need me to explain"; + mes "all this again, then ask me."; + mes "I would be happy to explain again"; + mes "if only you would listen. . ."; close; - - M_End: + } + case 3: mes "[BLIZZARDRISS]"; - mes "The wise man must have patience! Prepare yourself and return when you are ready."; - close; - -L_GetSkill: - if(BaseJob==Job_Mage && JobLevel < 35) goto L_JobLvl; - if(countitem(746)<3 || countitem(730)<1 || countitem(935)<5 || countitem(943)<1) goto L_Items; - delitem 746,3; - delitem 730,1; - delitem 935,5; - delitem 943,1; - mes "Ohh my, ohh my...... This is going to be swell. Hand over the items... Thank you."; - next; - mes "~ several hours later ~"; - next; - skill 157,1,0; - set @ENRGYCOAT,0; - mes "[BLIZZARDRISS]"; - mes "You can now use the spell, 'Energy Coat'!! Use it wisely my friend!"; - emotion e_no1; - close; - - L_JobLvl: - mes "Didn't you listen to my explanation? You need a job level of at least 35 to learn 'Energy Coat'."; - emotion e_what; - close; - - L_Items: - mes "Didn't you listen to my explanation? You need the following items for me to teach you 'Energy Coat':"; - mes "^5533FF 3 Glass Beads,"; - mes " 1 One Carat Diamond,"; - mes " 5 Shells,^000000"; - mes " and ^5533FF1 Solid shell^000000."; - emotion e_what; + mes "The wise man must have patience !"; + mes "Prepare yourself again,"; + mes "and return when you are ready."; close; - -L_GotSkill: - mes "Well hello there. The 'Energy Coat' skill is great, isn't it? Anyway, good luck with your journey."; - close; + } } + +//============================================================ +// Old changelog +//============================================================ +//= v1.0a Now using functions found in "Global_Functions.txt" +//= for class checks.[kobra_k88] +//= 1.2 Added Baby Class Support [Lupus] +//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] +//= 1.4 Fixed exploit [Lupus] +//= 1.4a Fixed some typos [IVBela] +//= 1.4b changed perm. variables to temp ones [Lupus] +//============================================================ |