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authorsamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-09 15:32:33 +0000
committersamuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-05-09 15:32:33 +0000
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* Updated Knight Skill Quest to the oficial.
* Updated Blacksmith Skill Quest to the Oficial. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10514 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/knight_skills.txt')
-rw-r--r--npc/quests/skills/knight_skills.txt408
1 files changed, 373 insertions, 35 deletions
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt
index f8078078e..b7b1bb29c 100644
--- a/npc/quests/skills/knight_skills.txt
+++ b/npc/quests/skills/knight_skills.txt
@@ -1,13 +1,13 @@
//===== eAthena Script =======================================
//= Knight Skills Quests
//===== By: ==================================================
-//= Lupus, Reddozen
+//= Lupus, Reddozen, Samuray22
//===== Current Version: =====================================
-//= 1.3a
+//= 1.4
//===== Compatible With: =====================================
//= eAthena Revision 3800+
//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
+//= Oficial quests for new skills for 2nd classes
//===== Additional Comments: =================================
//= 1.0 for fully working skills only [Lupus]
//= 1.1 Added more new skill quests for more classes [Lupus]
@@ -18,50 +18,388 @@
//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
//= 1.3b Splitted into different files [DracoRPG]
+//= 1.4 Updated to the Official One. [Samuray22]
//============================================================
-
//============================================================
// KNIGHT - CHARGE ATTACK
//============================================================
-prt_in,84,98,3 script Esope 734,{
- mes "[Esope]";
- if(BaseJob!=Job_Knight) goto L_noknight;
- if(getskilllv(1001)) goto L_alreadyhave;
-
- mes "I'll teach you all I know for:";
- mes "5 Candy canes";
- mes "3 Witherless Roses";
+//== AESOP - CHARGE ATTACK ===================================
+prt_in,85,99,6 script Aesop 734,{
+ if(Class == Job_Knight || Class == Job_Lord_Knight) {
+ if(KNGT_SK > 10) {
+ mes "[Aesop]";
+ mes "Work hard, because world";
+ mes "is not to be underestimated.";
+ mes "Trying and pushing to your";
+ mes "limits is never a bad thing.";
+ close;
+ } else if(KNGT_SK == 10 && getskilllv(1001) == 0) {
+ mes "[Aesop]";
+ mes "Hmm? You are...";
+ mes "Ah, you want to learn about";
+ mes "Charge Attack again? Alright, then";
+ mes "I will teach you.";
+ set KNGT_SK, 11;
+ next;
+ goto K_Learn;
+ } else if(KNGT_SK >= 9) {
+ mes "[Aesop]";
+ mes "Work hard, because world";
+ mes "is not to be underestimated.";
+ mes "Trying and pushing to your";
+ mes "limits is never a bad thing.";
+ set KNGT_SK, 10;
+ close;
+ } else if(KNGT_SK == 8) {
+ set KNGT_SK, 9;
+ goto K_Learn;
+ } else if(KNGT_SK == 7 && countitem("Candy_Striper") > 4 && countitem("Witherless_Rose") > 2) {
+ mes "[Aesop]";
+ mes "...The Candy cane and Witherless Rose";
+ mes "you brought, can you please";
+ mes "show them to me?";
+ next;
+ switch( select( "Show them", "Don't show them")) {
+ case 1:
+ mes "[Aesop]";
+ mes "... I remember them. Back when";
+ mes "I lived in the jaws of death, suffering.";
+ mes "It was extremely painful, but ah,";
+ mes "the happiness experienced as";
+ mes "I became stronger.";
+ next;
+ mes "[Aesop]";
+ mes "Is it so... the beginning. Free from";
+ mes "thoughts of inconfidence and";
+ mes "striving to be the best";
+ mes "in the world...";
+ next;
+ mes "[Aesop]";
+ mes "I want to return back to the";
+ mes "beginning and try my best";
+ mes "once more. Even though";
+ mes "I may lose everything, to seek";
+ mes "my meaning seems worth it.";
+ next;
+ mes "[Aesop]";
+ mes "Life may betray me,";
+ mes "But then, I will try even harder";
+ mes "and never give up.";
+ next;
+ mes "[Aesop]";
+ mes "I sincerely thank you,";
+ mes "my young knight.";
+ mes "In return, I present you";
+ mes "a skill I discovered in my days.";
+ next;
+ delitem "Candy_Striper", 5;
+ delitem "Witherless_Rose", 3;
+ set KNGT_SK, 8;
+ mes "[Aesop]";
+ mes "It's not much, but";
+ mes "it will be of help in the future.";
+ mes "Talk to me when you are ready.";
+ close;
+ case 2:
+ mes "[Aesop]";
+ mes "Is that so? Too bad.";
+ mes "See me again if you";
+ mes "change your mind.";
+ close;
+ }
+ } else if(KNGT_SK == 7) {
+ mes "[Aesop]";
+ mes "Back when I was your age,";
+ mes "I dived and threw myself";
+ mes "in face of danger.";
+ next;
+ mes "[Aesop]";
+ mes "That's all a boring old tale and";
+ mes "I cannot return to such time, and yet,";
+ mes "life was much more thrilling then.";
+ close;
+ } else if(KNGT_SK == 6) {
+ mes "[Aesop]";
+ mes "Those eyes... Ah, you must have";
+ mes "seen the ways of our cavalry.";
+ mes "I won't ask you how you felt";
+ mes "or what you thought.";
+ next;
+ mes "[Aesop]";
+ mes "What am I a knight of? What";
+ mes "am I training for? I can no longer";
+ mes "recollect.";
+ next;
+ mes "[Aesop]";
+ mes "Back when I was your age,";
+ mes "I dived and threw myself";
+ mes "in face of danger.";
+ next;
+ set KNGT_SK, 7;
+ mes "[Aesop]";
+ mes "...It's a boring life tale. Past";
+ mes "or not, I have no answer";
+ mes "of now. That is the destiny";
+ mes "of one who lost freedom in a mass.";
+ close;
+ } else if(KNGT_SK == 1) {
+ mes "[Aesop]";
+ mes "Observation? That is good.";
+ mes "You can observe training as well,";
+ mes "so go out to the training area if you want to.";
+ mes "Sir Meroze is probably out there";
+ mes "training the cavalry.";
+ close;
+ } else if(KNGT_SK == 0) {
+ mes "[Aesop]";
+ mes "...a new faced knight.";
+ mes "Which division are you from?";
+ mes "I am knight of the 7th Cavalry Division,";
+ mes "Aesop Razia.";
+ next;
+ mes "[Aesop]";
+ mes "Ah, not part of the Cavalry Division?";
+ mes "A knight of liberty... how envious.";
+ mes "Better than being caged within walls";
+ mes "and not being able to do anything";
+ mes "or just plain not doing anything.";
+ next;
+ mes "[Aesop]";
+ mes "I do not know what you think of";
+ mes "the Division, but matters are";
+ mes "worse than what others think.";
+ next;
+ mes "[Aesop]";
+ mes "If you want to see what I mean,";
+ mes "go observe as the others train.";
+ mes "They are probably training in the area";
+ mes "to the side. Go watch them.";
+ mes "Go confirm the misery";
+ mes "with your own two eyes.";
+ next;
+ set KNGT_SK, 1;
+ mes "[Aesop]";
+ mes "A knight of liberty like yourself might now know,";
+ mes "but realize that there are those who";
+ mes "forget their identity while training in a cage";
+ mes "like those here.";
+ close;
+ }
+ }
+ mes "[Aesop]";
+ mes "I am the noble Prontera's";
+ mes "Aesop Razia of 7th Cavalry Division.";
+ mes "If you want to call me, you have";
+ mes "no need to call me by my surname.";
+ mes "Call me Aesop.";
+ next;
+ mes "[Aesop]";
+ mes "Still, should you want to observe,";
+ mes "do so with respect and honour";
+ mes "of a proud knight.";
+ close;
+K_Learn:
+ mes "[Aesop]";
+ mes "This skill that I will teach you";
+ mes "^FF0000has no effect on the skill tree";
+ mes "^FF0000and is earned only as a quest skill";
+ mes "^FF0000and is able to be used as an active skill.^000000";
+ next;
+ mes "[Aesop]";
+ mes "^FF0000It requires 40 sp each time";
+ mes "^FF0000and is used against one opponent.";
+ mes "The distance to your enemy is";
+ mes "the key to the damage, and the";
+ mes "furthur you are to you opponent,";
+ mes "stronger that attack.";
next;
-
- mes "[Esope]";
- mes "Let me check your items.";
+ mes "[Aesop]";
+ mes "But according to those terms,";
+ mes "you require a moment to recover";
+ mes "after a charge. Thus, it cannot";
+ mes "be abused frequently.";
+ next;
+ mes "[Aesop]";
+ mes "Rest information can be gathered";
+ mes "yourself. Yes... the";
+ mes "skill's name is ^FF0000Charge Attack^000000.";
+ mes "It's not a fancy name,";
+ mes "but you instantly get the";
+ mes "image of the attack, so that's good.";
next;
-
- if(countitem(530)<5 || countitem(748)<3)goto L_noitems;//Items: Candy_Cane, Witherless_Rose,
- delitem 530, 5;//Items: Candy_Cane,
- delitem 748, 3;//Items: Witherless_Rose,
-
- mes "[Esope]";
- mes "I see you have what you need,";
- mes "so I'll teach you my talent.";
skill 1001,1,0;
+ if(KNGT_SK == 8) {
+ mes "[Aesop]";
+ mes "Then use it well.";
+ mes "I will not give up and";
+ mes "strive in honour of Knighthood as well.";
+ mes "FOR THE HONOUR OF KNIGHTHOOD!.";
+ close;
+ }
+ mes "[Aesop]";
+ mes "Then use it well.";
+ close;
+}
+
+prontera,69,351,0 script #Observer 111,{
+ if(KNGT_SK == 1 || KNGT_SK == 2) {
+ mes "[?]";
+ mes "HIIYAH!!";
+ next;
+ mes "[?]";
+ mes "TAAA!";
+ next;
+ mes "- You can hear the shoutings -";
+ mes "- of training. They seem to be the -";
+ mes "- knights that Aesop was talking about. -";
+ next;
+ if(KNGT_SK == 1) {
+ set KNGT_SK, 2;
+ }
+ mes "- They were working very hard. -";
+ mes "- Just looking at them is -";
+ mes "- enough. -";
+ close;
+ }
+ mes "- You can see the Calvary Division -";
+ mes "- training very hard. -";
+ mes "- The loud shoutings are quite annoying, -";
+ mes "- but they are working hard -";
+ mes "- and looking good. -";
close;
+}
-L_noitems:
- mes "[Esope]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
+prontera,72,352,1 script Sir Meroze 733,{
+ if(KNGT_SK == 2 || KNGT_SK == 3) {
+ mes "[Sir Meroze]";
+ mes "Work, work! We still have a long";
+ mes "time until break! No one notices";
+ mes "if you die during training,";
+ mes "so adapt yourself accordingly!";
+ next;
+ if(KNGT_SK == 2) {
+ set KNGT_SK, 3;
+ }
+ mes "[Sir Meroze]";
+ mes "You always train and nothing's changed!";
+ mes "Training is still training, so work hard!";
+ mes "You're all still young grasshoppers!";
+ mes "You have a wide future";
+ mes "ahead of yourselves!";
+ close;
+ }
+ mes "[Sir Meroze]";
+ mes "Work hard! The future of";
+ mes "Prontera rests on our shoulders!";
+ mes "Our goal is to protect the people";
+ mes "of Prontera at all times!";
close;
-
-L_noknight:
- mes "Looking for your master?";
- emotion e_gasp;
+}
+
+prontera,78,354,5 script Knight#1 734,{
+ if(KNGT_SK == 3 || KNGT_SK == 4) {
+ mes "[Knight]";
+ mes "Since a knight was hired by the nation,";
+ mes "the salary is very high, you know.";
+ mes "You don't even have to do anything.";
+ mes "Just train and money rolls right in.";
+ next;
+ mes "[Knight]";
+ mes "I'm gonna spend a few years here";
+ mes "and when I have crazy amount of money,";
+ mes "I'm gonna retire and play.";
+ next;
+ if(KNGT_SK == 3) {
+ set KNGT_SK, 4;
+ }
+ mes "[Knight]";
+ mes "Eek, I have to pretend I'm working";
+ mes "really hard. Go away.";
+ close;
+ }
+ mes "[Knight]";
+ mes "HIYA! HEEYA! HOOHAH!!";
+ mes "Humph, gives so much pressure.";
+ mes "Hurray for Prontera Knights!";
close;
+}
-L_alreadyhave:
- mes "I've already taught you";
- mes "everything I know...";
+prontera,73,357,7 script Knight#2 734,{
+ if(KNGT_SK == 4 || KNGT_SK == 5) {
+ mes "[Knight]";
+ mes "When I get my paycheck,";
+ mes "I'm gonna get my wife a jeweled necklace.";
+ mes "She'll love it!";
+ next;
+ if(KNGT_SK == 4) {
+ set KNGT_SK, 5;
+ }
+ mes "[Knight]";
+ mes "Let's see... how long until payday?";
+ mes "Calculating date itself is";
+ mes "quite entertaining, too..";
+ close;
+ }
+ mes "[Knight]";
+ mes "Everyday brings money~";
+ mes "It was a good idea to join knights, hahaha.";
close;
}
+
+prontera,78,357,5 script Knight#3 734,{
+ if(KNGT_SK == 5 || KNGT_SK == 6) {
+ mes "[Soarer]";
+ mes "Yep... the Cavalry has no future...";
+ mes "Well since I have nowhere to go,";
+ mes "might as well as spend time here,";
+ mes "I guess...";
+ next;
+ if(KNGT_SK == 5) {
+ set KNGT_SK, 6;
+ }
+ mes "[Soarer]";
+ mes "Just do what they tell me to do...";
+ mes "Nothing much to see in life.";
+ close;
+ }
+ mes "[Knight]";
+ mes "...No talking while training!";
+ close;
+}
+
+prontera,66,358,7 script Knight#4 733,{
+ if(KNGT_SK == 7) {
+ mes "[Knight]";
+ mes "Hey wait.. Why doesn't";
+ mes "Aesop ever train with us?";
+ mes "If you fought ^FF0000Wild Rose^000000 or ^FF0000Myst Case^000000";
+ mes "in the past, do you not have";
+ mes "to spend time training?";
+ next;
+ mes "[Knight]";
+ mes "All he ever talks about is";
+ mes "when he caught them two";
+ mes "monsters. So annoying!";
+ next;
+ mes "[Knight]";
+ mes "Does a knight have to get ^FF0000five Candy Canes^000000 and";
+ mes "^FF0000 three witherless roses^000000";
+ mes "to be useful in this world?";
+ mes "Dangit, I heard it so much,";
+ mes "I memorized the darn thing.";
+ next;
+ mes "[Knight]";
+ mes "And he just encages himself";
+ mes "talking about some new technique or something";
+ mes "all the time. What a weirdo.";
+ close;
+ }
+ mes "[Knight]";
+ mes "Training..is....so...(pant) hard.";
+ mes "(pant pant) You have to consider";
+ mes "us knights with no strength! We";
+ mes "have to live together...just because we're...";
+ mes "out of shape...its...not a sin. (pant)";
+ close;
+} \ No newline at end of file