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author | samuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-09 15:32:33 +0000 |
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committer | samuray22 <samuray22@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-05-09 15:32:33 +0000 |
commit | faf95f08df1f2ac827bd853a9ce54bc3201058b1 (patch) | |
tree | 0879ed1717c12accaeb452cd7c590d5797e1074d /npc/quests/skills/knight_skills.txt | |
parent | 33154247fe913288de030470ab0adfe6ff3ede5b (diff) | |
download | hercules-faf95f08df1f2ac827bd853a9ce54bc3201058b1.tar.gz hercules-faf95f08df1f2ac827bd853a9ce54bc3201058b1.tar.bz2 hercules-faf95f08df1f2ac827bd853a9ce54bc3201058b1.tar.xz hercules-faf95f08df1f2ac827bd853a9ce54bc3201058b1.zip |
* Updated Knight Skill Quest to the oficial.
* Updated Blacksmith Skill Quest to the Oficial.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10514 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/knight_skills.txt')
-rw-r--r-- | npc/quests/skills/knight_skills.txt | 408 |
1 files changed, 373 insertions, 35 deletions
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt index f8078078e..b7b1bb29c 100644 --- a/npc/quests/skills/knight_skills.txt +++ b/npc/quests/skills/knight_skills.txt @@ -1,13 +1,13 @@ //===== eAthena Script ======================================= //= Knight Skills Quests //===== By: ================================================== -//= Lupus, Reddozen +//= Lupus, Reddozen, Samuray22 //===== Current Version: ===================================== -//= 1.3a +//= 1.4 //===== Compatible With: ===================================== //= eAthena Revision 3800+ //===== Description: ========================================= -//= Temp quests for new skills for 2nd classes +//= Oficial quests for new skills for 2nd classes //===== Additional Comments: ================================= //= 1.0 for fully working skills only [Lupus] //= 1.1 Added more new skill quests for more classes [Lupus] @@ -18,50 +18,388 @@ //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a fixed an item ID typo, thx 2Spiritual Kid //= 1.3b Splitted into different files [DracoRPG] +//= 1.4 Updated to the Official One. [Samuray22] //============================================================ - //============================================================ // KNIGHT - CHARGE ATTACK //============================================================ -prt_in,84,98,3 script Esope 734,{ - mes "[Esope]"; - if(BaseJob!=Job_Knight) goto L_noknight; - if(getskilllv(1001)) goto L_alreadyhave; - - mes "I'll teach you all I know for:"; - mes "5 Candy canes"; - mes "3 Witherless Roses"; +//== AESOP - CHARGE ATTACK =================================== +prt_in,85,99,6 script Aesop 734,{ + if(Class == Job_Knight || Class == Job_Lord_Knight) { + if(KNGT_SK > 10) { + mes "[Aesop]"; + mes "Work hard, because world"; + mes "is not to be underestimated."; + mes "Trying and pushing to your"; + mes "limits is never a bad thing."; + close; + } else if(KNGT_SK == 10 && getskilllv(1001) == 0) { + mes "[Aesop]"; + mes "Hmm? You are..."; + mes "Ah, you want to learn about"; + mes "Charge Attack again? Alright, then"; + mes "I will teach you."; + set KNGT_SK, 11; + next; + goto K_Learn; + } else if(KNGT_SK >= 9) { + mes "[Aesop]"; + mes "Work hard, because world"; + mes "is not to be underestimated."; + mes "Trying and pushing to your"; + mes "limits is never a bad thing."; + set KNGT_SK, 10; + close; + } else if(KNGT_SK == 8) { + set KNGT_SK, 9; + goto K_Learn; + } else if(KNGT_SK == 7 && countitem("Candy_Striper") > 4 && countitem("Witherless_Rose") > 2) { + mes "[Aesop]"; + mes "...The Candy cane and Witherless Rose"; + mes "you brought, can you please"; + mes "show them to me?"; + next; + switch( select( "Show them", "Don't show them")) { + case 1: + mes "[Aesop]"; + mes "... I remember them. Back when"; + mes "I lived in the jaws of death, suffering."; + mes "It was extremely painful, but ah,"; + mes "the happiness experienced as"; + mes "I became stronger."; + next; + mes "[Aesop]"; + mes "Is it so... the beginning. Free from"; + mes "thoughts of inconfidence and"; + mes "striving to be the best"; + mes "in the world..."; + next; + mes "[Aesop]"; + mes "I want to return back to the"; + mes "beginning and try my best"; + mes "once more. Even though"; + mes "I may lose everything, to seek"; + mes "my meaning seems worth it."; + next; + mes "[Aesop]"; + mes "Life may betray me,"; + mes "But then, I will try even harder"; + mes "and never give up."; + next; + mes "[Aesop]"; + mes "I sincerely thank you,"; + mes "my young knight."; + mes "In return, I present you"; + mes "a skill I discovered in my days."; + next; + delitem "Candy_Striper", 5; + delitem "Witherless_Rose", 3; + set KNGT_SK, 8; + mes "[Aesop]"; + mes "It's not much, but"; + mes "it will be of help in the future."; + mes "Talk to me when you are ready."; + close; + case 2: + mes "[Aesop]"; + mes "Is that so? Too bad."; + mes "See me again if you"; + mes "change your mind."; + close; + } + } else if(KNGT_SK == 7) { + mes "[Aesop]"; + mes "Back when I was your age,"; + mes "I dived and threw myself"; + mes "in face of danger."; + next; + mes "[Aesop]"; + mes "That's all a boring old tale and"; + mes "I cannot return to such time, and yet,"; + mes "life was much more thrilling then."; + close; + } else if(KNGT_SK == 6) { + mes "[Aesop]"; + mes "Those eyes... Ah, you must have"; + mes "seen the ways of our cavalry."; + mes "I won't ask you how you felt"; + mes "or what you thought."; + next; + mes "[Aesop]"; + mes "What am I a knight of? What"; + mes "am I training for? I can no longer"; + mes "recollect."; + next; + mes "[Aesop]"; + mes "Back when I was your age,"; + mes "I dived and threw myself"; + mes "in face of danger."; + next; + set KNGT_SK, 7; + mes "[Aesop]"; + mes "...It's a boring life tale. Past"; + mes "or not, I have no answer"; + mes "of now. That is the destiny"; + mes "of one who lost freedom in a mass."; + close; + } else if(KNGT_SK == 1) { + mes "[Aesop]"; + mes "Observation? That is good."; + mes "You can observe training as well,"; + mes "so go out to the training area if you want to."; + mes "Sir Meroze is probably out there"; + mes "training the cavalry."; + close; + } else if(KNGT_SK == 0) { + mes "[Aesop]"; + mes "...a new faced knight."; + mes "Which division are you from?"; + mes "I am knight of the 7th Cavalry Division,"; + mes "Aesop Razia."; + next; + mes "[Aesop]"; + mes "Ah, not part of the Cavalry Division?"; + mes "A knight of liberty... how envious."; + mes "Better than being caged within walls"; + mes "and not being able to do anything"; + mes "or just plain not doing anything."; + next; + mes "[Aesop]"; + mes "I do not know what you think of"; + mes "the Division, but matters are"; + mes "worse than what others think."; + next; + mes "[Aesop]"; + mes "If you want to see what I mean,"; + mes "go observe as the others train."; + mes "They are probably training in the area"; + mes "to the side. Go watch them."; + mes "Go confirm the misery"; + mes "with your own two eyes."; + next; + set KNGT_SK, 1; + mes "[Aesop]"; + mes "A knight of liberty like yourself might now know,"; + mes "but realize that there are those who"; + mes "forget their identity while training in a cage"; + mes "like those here."; + close; + } + } + mes "[Aesop]"; + mes "I am the noble Prontera's"; + mes "Aesop Razia of 7th Cavalry Division."; + mes "If you want to call me, you have"; + mes "no need to call me by my surname."; + mes "Call me Aesop."; + next; + mes "[Aesop]"; + mes "Still, should you want to observe,"; + mes "do so with respect and honour"; + mes "of a proud knight."; + close; +K_Learn: + mes "[Aesop]"; + mes "This skill that I will teach you"; + mes "^FF0000has no effect on the skill tree"; + mes "^FF0000and is earned only as a quest skill"; + mes "^FF0000and is able to be used as an active skill.^000000"; + next; + mes "[Aesop]"; + mes "^FF0000It requires 40 sp each time"; + mes "^FF0000and is used against one opponent."; + mes "The distance to your enemy is"; + mes "the key to the damage, and the"; + mes "furthur you are to you opponent,"; + mes "stronger that attack."; next; - - mes "[Esope]"; - mes "Let me check your items."; + mes "[Aesop]"; + mes "But according to those terms,"; + mes "you require a moment to recover"; + mes "after a charge. Thus, it cannot"; + mes "be abused frequently."; + next; + mes "[Aesop]"; + mes "Rest information can be gathered"; + mes "yourself. Yes... the"; + mes "skill's name is ^FF0000Charge Attack^000000."; + mes "It's not a fancy name,"; + mes "but you instantly get the"; + mes "image of the attack, so that's good."; next; - - if(countitem(530)<5 || countitem(748)<3)goto L_noitems;//Items: Candy_Cane, Witherless_Rose, - delitem 530, 5;//Items: Candy_Cane, - delitem 748, 3;//Items: Witherless_Rose, - - mes "[Esope]"; - mes "I see you have what you need,"; - mes "so I'll teach you my talent."; skill 1001,1,0; + if(KNGT_SK == 8) { + mes "[Aesop]"; + mes "Then use it well."; + mes "I will not give up and"; + mes "strive in honour of Knighthood as well."; + mes "FOR THE HONOUR OF KNIGHTHOOD!."; + close; + } + mes "[Aesop]"; + mes "Then use it well."; + close; +} + +prontera,69,351,0 script #Observer 111,{ + if(KNGT_SK == 1 || KNGT_SK == 2) { + mes "[?]"; + mes "HIIYAH!!"; + next; + mes "[?]"; + mes "TAAA!"; + next; + mes "- You can hear the shoutings -"; + mes "- of training. They seem to be the -"; + mes "- knights that Aesop was talking about. -"; + next; + if(KNGT_SK == 1) { + set KNGT_SK, 2; + } + mes "- They were working very hard. -"; + mes "- Just looking at them is -"; + mes "- enough. -"; + close; + } + mes "- You can see the Calvary Division -"; + mes "- training very hard. -"; + mes "- The loud shoutings are quite annoying, -"; + mes "- but they are working hard -"; + mes "- and looking good. -"; close; +} -L_noitems: - mes "[Esope]"; - mes "You don't have enough items."; - mes "Come back when you have all"; - mes "the required items for me."; +prontera,72,352,1 script Sir Meroze 733,{ + if(KNGT_SK == 2 || KNGT_SK == 3) { + mes "[Sir Meroze]"; + mes "Work, work! We still have a long"; + mes "time until break! No one notices"; + mes "if you die during training,"; + mes "so adapt yourself accordingly!"; + next; + if(KNGT_SK == 2) { + set KNGT_SK, 3; + } + mes "[Sir Meroze]"; + mes "You always train and nothing's changed!"; + mes "Training is still training, so work hard!"; + mes "You're all still young grasshoppers!"; + mes "You have a wide future"; + mes "ahead of yourselves!"; + close; + } + mes "[Sir Meroze]"; + mes "Work hard! The future of"; + mes "Prontera rests on our shoulders!"; + mes "Our goal is to protect the people"; + mes "of Prontera at all times!"; close; - -L_noknight: - mes "Looking for your master?"; - emotion e_gasp; +} + +prontera,78,354,5 script Knight#1 734,{ + if(KNGT_SK == 3 || KNGT_SK == 4) { + mes "[Knight]"; + mes "Since a knight was hired by the nation,"; + mes "the salary is very high, you know."; + mes "You don't even have to do anything."; + mes "Just train and money rolls right in."; + next; + mes "[Knight]"; + mes "I'm gonna spend a few years here"; + mes "and when I have crazy amount of money,"; + mes "I'm gonna retire and play."; + next; + if(KNGT_SK == 3) { + set KNGT_SK, 4; + } + mes "[Knight]"; + mes "Eek, I have to pretend I'm working"; + mes "really hard. Go away."; + close; + } + mes "[Knight]"; + mes "HIYA! HEEYA! HOOHAH!!"; + mes "Humph, gives so much pressure."; + mes "Hurray for Prontera Knights!"; close; +} -L_alreadyhave: - mes "I've already taught you"; - mes "everything I know..."; +prontera,73,357,7 script Knight#2 734,{ + if(KNGT_SK == 4 || KNGT_SK == 5) { + mes "[Knight]"; + mes "When I get my paycheck,"; + mes "I'm gonna get my wife a jeweled necklace."; + mes "She'll love it!"; + next; + if(KNGT_SK == 4) { + set KNGT_SK, 5; + } + mes "[Knight]"; + mes "Let's see... how long until payday?"; + mes "Calculating date itself is"; + mes "quite entertaining, too.."; + close; + } + mes "[Knight]"; + mes "Everyday brings money~"; + mes "It was a good idea to join knights, hahaha."; close; } + +prontera,78,357,5 script Knight#3 734,{ + if(KNGT_SK == 5 || KNGT_SK == 6) { + mes "[Soarer]"; + mes "Yep... the Cavalry has no future..."; + mes "Well since I have nowhere to go,"; + mes "might as well as spend time here,"; + mes "I guess..."; + next; + if(KNGT_SK == 5) { + set KNGT_SK, 6; + } + mes "[Soarer]"; + mes "Just do what they tell me to do..."; + mes "Nothing much to see in life."; + close; + } + mes "[Knight]"; + mes "...No talking while training!"; + close; +} + +prontera,66,358,7 script Knight#4 733,{ + if(KNGT_SK == 7) { + mes "[Knight]"; + mes "Hey wait.. Why doesn't"; + mes "Aesop ever train with us?"; + mes "If you fought ^FF0000Wild Rose^000000 or ^FF0000Myst Case^000000"; + mes "in the past, do you not have"; + mes "to spend time training?"; + next; + mes "[Knight]"; + mes "All he ever talks about is"; + mes "when he caught them two"; + mes "monsters. So annoying!"; + next; + mes "[Knight]"; + mes "Does a knight have to get ^FF0000five Candy Canes^000000 and"; + mes "^FF0000 three witherless roses^000000"; + mes "to be useful in this world?"; + mes "Dangit, I heard it so much,"; + mes "I memorized the darn thing."; + next; + mes "[Knight]"; + mes "And he just encages himself"; + mes "talking about some new technique or something"; + mes "all the time. What a weirdo."; + close; + } + mes "[Knight]"; + mes "Training..is....so...(pant) hard."; + mes "(pant pant) You have to consider"; + mes "us knights with no strength! We"; + mes "have to live together...just because we're..."; + mes "out of shape...its...not a sin. (pant)"; + close; +}
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