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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-24 02:34:33 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-10-24 02:34:33 +0000
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tree99b6c983a1bd99884eac5475c95ecb19203fa26b /npc/quests/skills/knight_skills.txt
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2-x quest skill update 2/2.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11564 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/knight_skills.txt')
-rw-r--r--npc/quests/skills/knight_skills.txt782
1 files changed, 453 insertions, 329 deletions
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt
index a4503adf0..61fdf8d42 100644
--- a/npc/quests/skills/knight_skills.txt
+++ b/npc/quests/skills/knight_skills.txt
@@ -3,404 +3,528 @@
//===== By: ==================================================
//= Lupus, Reddozen, Samuray22
//===== Current Version: =====================================
-//= 1.4a
+//= 1.5
//===== Compatible With: =====================================
-//= eAthena Revision 3800+
+//= eAthena SVN
//===== Description: =========================================
-//= Oficial quests for new skills for 2nd classes
+//= [Aegis Conversion]
+//= Quests for skills: Charge Attack
//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//= 1.4 Updated to the Official One. [Samuray22]
-//= 1.4a replaced item "names" with item id [Lupus]
+//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//============================================================
-//============================================================
-// KNIGHT - CHARGE ATTACK
-//============================================================
-//== AESOP - CHARGE ATTACK ===================================
-prt_in,85,99,6 script Aesop 734,{
- if(Class == Job_Knight || Class == Job_Lord_Knight) {
- if(KNGT_SK > 10) {
- mes "[Aesop]";
- mes "Work hard, because world";
- mes "is not to be underestimated.";
- mes "Trying and pushing to your";
- mes "limits is never a bad thing.";
+prt_in,85,99,3 script Knight#kabuto 734,{
+ if (BaseJob == job_Knight) {
+ if (KNGT_SK == 10) {
+ mes "[Essofeit]";
+ mes "Ah, it must be grand to";
+ mes "be an adventuring Knight";
+ mes "in this world. You must have";
+ mes "encountered all sorts of";
+ mes "dangerous monsters and";
+ mes "fearsome enemies, right?";
+ next;
+ mes "[Essofeit]";
+ mes "I'm almost jealous of";
+ mes "all the great experiences";
+ mes "that you must be having.";
+ mes "Someday, you'll have to tell";
+ mes "me your own stories of bravery.";
close;
- } else if(KNGT_SK == 10 && getskilllv(1001) == 0) {
- mes "[Aesop]";
- mes "Hmm? You are...";
- mes "Ah, you want to learn about";
- mes "Charge Attack again? Alright, then";
- mes "I will teach you.";
- set KNGT_SK, 11;
+ }
+ if (KNGT_SK == 9 && getskilllv(1001) == 0) {
+ mes "[Essofeit]";
+ mes "Ah, I see that you've";
+ mes "made tremendous progress";
+ mes "in your pursuit of strength.";
+ mes "Transcendance is no small";
+ mes "feat, and it is a great honor";
+ mes "to achieve Lord Knight rank.";
+ next;
+ mes "[Essofeit]";
+ mes "However, I'm aware of the";
+ mes "drawback of memory erasure.";
+ mes "Therefore, I assume you're";
+ mes "here to learn the Charge Attack";
+ mes "skill once more. It will be my";
+ mes "pleasure to instruct you again.";
+ next;
+ mes "[Essofeit]";
+ mes "Charge Attack is an active skill that consumes 40 SP to damage";
+ mes "one target. If you're further from the target, you'll increase the";
+ mes "skill's damage and the delay";
+ mes "before damage is inflicted.";
next;
- goto K_Learn;
- } else if(KNGT_SK >= 9) {
- mes "[Aesop]";
- mes "Work hard, because world";
- mes "is not to be underestimated.";
- mes "Trying and pushing to your";
- mes "limits is never a bad thing.";
- set KNGT_SK, 10;
+ mes "[Essofeit]";
+ mes "During this delay, you will";
+ mes "be immobilized. Therefore,";
+ mes "the cost of increased damage";
+ mes "is greater risk to yourself.";
+ mes "For now, it would be best to practice this skill on your own.";
+ set KNGT_SK,10;
+ skill 1001,1,0;
+ next;
+ mes "[Essofeit]";
+ mes "Good luck on your";
+ mes "adventures, Lord Knight.";
+ mes "I'm sure you'll make good";
+ mes "use of the Charge Attack";
+ mes "and bring pride to the";
+ mes "Prontera Chivalry.";
close;
- } else if(KNGT_SK == 8) {
- set KNGT_SK, 9;
- goto K_Learn;
- } else if(KNGT_SK == 7 && countitem(530) > 4 && countitem(748) > 2) {
- mes "[Aesop]";
- mes "...The Candy cane and Witherless Rose";
- mes "you brought, can you please";
- mes "show them to me?";
+ }
+ if (KNGT_SK == 9) {
+ mes "[Essofeit]";
+ mes "Ah, it must be grand to";
+ mes "be an adventuring Knight";
+ mes "in this world. You must have";
+ mes "encountered all sorts of";
+ mes "dangerous monsters and";
+ mes "fearsome enemies, right?";
next;
- switch( select( "Show them", "Don't show them")) {
- case 1:
- mes "[Aesop]";
- mes "... I remember them. Back when";
- mes "I lived in the jaws of death, suffering.";
- mes "It was extremely painful, but ah,";
- mes "the happiness experienced as";
- mes "I became stronger.";
- next;
- mes "[Aesop]";
- mes "Is it so... the beginning. Free from";
- mes "thoughts of inconfidence and";
- mes "striving to be the best";
- mes "in the world...";
+ mes "[Essofeit]";
+ mes "I'm almost jealous of";
+ mes "all the great experiences";
+ mes "that you must be having.";
+ mes "Someday, you'll have to tell";
+ mes "me your own stories of bravery.";
+ close;
+ }
+ if (KNGT_SK == 8) {
+ mes "[Essofeit]";
+ mes "I've named this skill,";
+ mes "''Charge Attack.'' It's not";
+ mes "a fancy name, but it's simple";
+ mes "and direct enough for you to";
+ mes "understand how it works.";
+ mes "Now let me teach it to you...";
+ next;
+ mes "[Essofeit]";
+ mes "Charge Attack is an active skill that consumes 40 SP to damage";
+ mes "one target. If you're further from the target, you'll increase the";
+ mes "skill's damage and the delay";
+ mes "before damage is inflicted.";
+ next;
+ mes "[Essofeit]";
+ mes "During this delay, you will";
+ mes "be immobilized. Therefore,";
+ mes "the cost of increased damage";
+ mes "is greater risk to yourself.";
+ mes "For now, it would be best to practice this skill on your own.";
+ set KNGT_SK,9;
+ skill 1001,1,0;
+ next;
+ mes "[Essofeit]";
+ mes "I hope you make good";
+ mes "use of the Charge Attack";
+ mes "skill. Just like you, I will be";
+ mes "doing my best to bring honor";
+ mes "to the Knighthood with my";
+ mes "strength and courage!";
+ close;
+ }
+ if (KNGT_SK == 7 && countitem(530) > 4 && countitem(748) > 2) {
+ mes "[Essofeit]";
+ mes "The concept of honor";
+ mes "seems to be lost on today's";
+ mes "Knights. No longer do they";
+ mes "appreciate the meaning of";
+ mes "the word ''chivalry'' or the";
+ mes "noble pursuit for strength...";
+ next;
+ mes "[Essofeit]";
+ mes "Back in my day, Knights";
+ mes "were strong enough to get";
+ mes "at least 5 Candy Canes and";
+ mes "3 Witherless Roses through";
+ mes "hunting alone! But Knights";
+ mes "these days have grown soft...";
+ next;
+ if (select("Give him Candy Canes and Witherless Roses:Cancel") == 1) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "There are still Knights";
+ mes "out there who believe in";
+ mes "honorably risking our lives";
+ mes "to achieve true strength...";
next;
- mes "[Aesop]";
- mes "I want to return back to the";
- mes "beginning and try my best";
- mes "once more. Even though";
- mes "I may lose everything, to seek";
- mes "my meaning seems worth it.";
+ mes "[Essofeit]";
+ mes "You...";
+ mes "You really understand.";
+ mes "You truly know the value";
+ mes "of hardship. It makes me";
+ mes "glad to see that a true";
+ mes "Knight like you still exists.";
next;
- mes "[Aesop]";
- mes "Life may betray me,";
- mes "But then, I will try even harder";
- mes "and never give up.";
+ mes "[Essofeit]";
+ mes "Hahaha, finally, I've";
+ mes "found someone I can call";
+ mes "a true comrade. We're the";
+ mes "last of a dying breed if you";
+ mes "hadn't noticed, my friend. But";
+ mes "there is hope for Knights...";
next;
- mes "[Aesop]";
- mes "I sincerely thank you,";
- mes "my young knight.";
- mes "In return, I present you";
- mes "a skill I discovered in my days.";
+ mes "[Essofeit]";
+ mes "It's decided, then.";
+ mes "As long as we live,";
+ mes "chivalry will never die!";
+ mes "Thanks to you, my faith";
+ mes "in the Knighthood has";
+ mes "been rekindled.";
next;
- delitem 530, 5;
- delitem 748, 3;
- set KNGT_SK, 8;
- mes "[Aesop]";
- mes "It's not much, but";
- mes "it will be of help in the future.";
- mes "Talk to me when you are ready.";
- close;
- case 2:
- mes "[Aesop]";
- mes "Is that so? Too bad.";
- mes "See me again if you";
- mes "change your mind.";
+ mes "[Essofeit]";
+ mes "In my recognition of you";
+ mes "as a true Knight, I will teach";
+ mes "you a special skill that I've";
+ mes "been researching recently. Why";
+ mes "don't you come back after I've";
+ mes "completed the preparations?";
+ delitem 530,5; //Candy_Striper
+ delitem 748,3; //Witherless_Rose
+ set KNGT_SK,8;
close;
}
- } else if(KNGT_SK == 7) {
- mes "[Aesop]";
- mes "Back when I was your age,";
- mes "I dived and threw myself";
- mes "in face of danger.";
+ mes "[Essofeit]";
+ mes "It's shameful...";
+ mes "Most new recruits into";
+ mes "the Prontera Chivalry are";
+ mes "more concerned about their";
+ mes "pensions than their honor!";
+ close;
+ }
+ if (KNGT_SK == 7) {
+ mes "[Essofeit]";
+ mes "Maybe I'm romanticizing";
+ mes "the past, but I don't agree";
+ mes "with all the bureaucracy";
+ mes "that is present today in";
+ mes "the Prontera Chivalry.";
next;
- mes "[Aesop]";
- mes "That's all a boring old tale and";
- mes "I cannot return to such time, and yet,";
- mes "life was much more thrilling then.";
+ mes "[Essofeit]";
+ mes "Although, I admit";
+ mes "that I was a lot happier";
+ mes "back when honor was all";
+ mes "you needed. Nowadays, it ";
+ mes "seems like anyone can be";
+ mes "a Knight. Er, no offense~";
close;
- } else if(KNGT_SK == 6) {
- mes "[Aesop]";
- mes "Those eyes... Ah, you must have";
- mes "seen the ways of our cavalry.";
- mes "I won't ask you how you felt";
- mes "or what you thought.";
+ }
+ if (KNGT_SK == 6) {
+ mes "[Essofeit]";
+ mes "So you've seen the Knights";
+ mes "of the 7th Division for what";
+ mes "they really are, eh? As a fellow Knight, you may understand my";
+ mes "feelings of disappointment.";
next;
- mes "[Aesop]";
- mes "What am I a knight of? What";
- mes "am I training for? I can no longer";
- mes "recollect.";
+ mes "[Essofeit]";
+ mes "It's so disheartening...";
+ mes "I don't why we're Knights";
+ mes "or what we're training for.";
+ mes "When I was your age, well,";
+ mes "I wanted to risk my life and";
+ mes "achieve true strength.";
next;
- mes "[Aesop]";
- mes "Back when I was your age,";
- mes "I dived and threw myself";
- mes "in face of danger.";
+ mes "[Essofeit]";
+ mes "But... I'm sure that you";
+ mes "don't want to hear an old";
+ mes "man's tall tales. All those";
+ mes "wonderful battles, that glorious camaraderie forged between";
+ mes "rivals... It's all in the past.";
next;
- set KNGT_SK, 7;
- mes "[Aesop]";
- mes "...It's a boring life tale. Past";
- mes "or not, I have no answer";
- mes "of now. That is the destiny";
- mes "of one who lost freedom in a mass.";
+ set KNGT_SK,7;
+ mes "[Essofeit]";
+ mes "Maybe it's better that";
+ mes "I forget all about my old";
+ mes "fashioned ideals. I guess";
+ mes "times have changed, and that";
+ mes "my idea of chivalry may be dead. ^FFFFFF ^000000";
close;
- } else if(KNGT_SK == 1) {
- mes "[Aesop]";
- mes "Observation? That is good.";
- mes "You can observe training as well,";
- mes "so go out to the training area if you want to.";
- mes "Sir Meroze is probably out there";
- mes "training the cavalry.";
+ }
+ if (KNGT_SK == 1) {
+ mes "[Essofeit]";
+ mes "Hm, why don't take a";
+ mes "tour of the 7th Division";
+ mes "and see the attitude of my";
+ mes "comrades for yourself? You'll";
+ mes "see Grand Master Maroujje";
+ mes "training the recruits outside.";
close;
- } else if(KNGT_SK == 0) {
- mes "[Aesop]";
- mes "...a new faced knight.";
- mes "Which division are you from?";
- mes "I am knight of the 7th Cavalry Division,";
- mes "Aesop Razia.";
+ }
+ if (KNGT_SK == 0) {
+ mes "[Essofeit]";
+ mes "Greetings. I am Essofeit";
+ mes "Lageiya of the 7th Division";
+ mes "of the Prontera Chivalry.";
+ mes "As a proud Knight upholding";
+ mes "the principles of honor and";
+ mes "chivalry, I am at your service.";
next;
- mes "[Aesop]";
- mes "Ah, not part of the Cavalry Division?";
- mes "A knight of liberty... how envious.";
- mes "Better than being caged within walls";
- mes "and not being able to do anything";
- mes "or just plain not doing anything.";
+ mes "[Essofeit]";
+ mes "May I ask which division";
+ mes "you are from? Ah, you're";
+ mes "a Knight that's been granted";
+ mes "royal permisson to journey";
+ mes "as you please. That must be";
+ mes "great, the freedom you have.";
next;
- mes "[Aesop]";
- mes "I do not know what you think of";
- mes "the Division, but matters are";
- mes "worse than what others think.";
+ mes "[Essofeit]";
+ mes "Sadly, the Division of";
+ mes "which I am member is too";
+ mes "bureaucratic. I believe that my";
+ mes "comrades are more concerned";
+ mes "with their pensions than with chivalry, or defending the weak.";
next;
- mes "[Aesop]";
- mes "If you want to see what I mean,";
- mes "go observe as the others train.";
- mes "They are probably training in the area";
- mes "to the side. Go watch them.";
- mes "Go confirm the misery";
- mes "with your own two eyes.";
+ mes "[Essofeit]";
+ mes "Even if we wanted to be";
+ mes "more active, there are too";
+ mes "many regulations that hamper";
+ mes "the good we can do. Over time,";
+ mes "the situation has grown much^FFFFFF ^000000 worse. But don't take my word...";
next;
- set KNGT_SK, 1;
- mes "[Aesop]";
- mes "A knight of liberty like yourself might now know,";
- mes "but realize that there are those who";
- mes "forget their identity while training in a cage";
- mes "like those here.";
+ mes "[Essofeit]";
+ mes "Perhaps it will be better";
+ mes "if you visited the 7th Division";
+ mes "for yourself and speak to the";
+ mes "other Knights that are training. Hopefully, you will see what";
+ mes "I have seen for a long time...";
+ set KNGT_SK,1;
close;
- }
+ }
}
- mes "[Aesop]";
- mes "I am the noble Prontera's";
- mes "Aesop Razia of 7th Cavalry Division.";
- mes "If you want to call me, you have";
- mes "no need to call me by my surname.";
- mes "Call me Aesop.";
+ mes "[Essofeit]";
+ mes "Greetings. I am Essofeit";
+ mes "Lageiya of the 7th Division";
+ mes "of the Prontera Chivalry.";
+ mes "As a proud Knight upholding";
+ mes "the principles of honor and";
+ mes "chivalry, I am at your service.";
next;
- mes "[Aesop]";
- mes "Still, should you want to observe,";
- mes "do so with respect and honour";
- mes "of a proud knight.";
- close;
-K_Learn:
- mes "[Aesop]";
- mes "This skill that I will teach you";
- mes "^FF0000has no effect on the skill tree";
- mes "^FF0000and is earned only as a quest skill";
- mes "^FF0000and is able to be used as an active skill.^000000";
- next;
- mes "[Aesop]";
- mes "^FF0000It requires 40 sp each time";
- mes "^FF0000and is used against one opponent.";
- mes "The distance to your enemy is";
- mes "the key to the damage, and the";
- mes "furthur you are to you opponent,";
- mes "stronger that attack.";
- next;
- mes "[Aesop]";
- mes "But according to those terms,";
- mes "you require a moment to recover";
- mes "after a charge. Thus, it cannot";
- mes "be abused frequently.";
- next;
- mes "[Aesop]";
- mes "Rest information can be gathered";
- mes "yourself. Yes... the";
- mes "skill's name is ^FF0000Charge Attack^000000.";
- mes "It's not a fancy name,";
- mes "but you instantly get the";
- mes "image of the attack, so that's good.";
- next;
- skill 1001,1,0;
- if(KNGT_SK == 8) {
- mes "[Aesop]";
- mes "Then use it well.";
- mes "I will not give up and";
- mes "strive in honour of Knighthood as well.";
- mes "FOR THE HONOUR OF KNIGHTHOOD!.";
- close;
- }
- mes "[Aesop]";
- mes "Then use it well.";
+ mes "[Essofeit]";
+ mes "I only wish the others in";
+ mes "my division would appreciate";
+ mes "my values, and the true value";
+ mes "of spilled blood. They may be";
+ mes "my comrades, but I find it";
+ mes "difficult to trust them.";
close;
}
-prontera,69,351,0 script #Observer 111,{
- if(KNGT_SK == 1 || KNGT_SK == 2) {
+prontera,69,351,0 script #tour 111,5,5,{
+//OnTouch2:
+OnTouch:
+ if (KNGT_SK > 2)
+ end;
+ if (KNGT_SK <= 2) {
mes "[?]";
- mes "HIIYAH!!";
+ mes "Kiiiiiiai~!";
+ mes "Yaaaaaaaaap!";
+ mes "Hoo! Haa! Haiyah!";
next;
mes "[?]";
- mes "TAAA!";
- next;
- mes "- You can hear the shoutings -";
- mes "- of training. They seem to be the -";
- mes "- knights that Aesop was talking about. -";
+ mes "Si-Aiyah!";
+ mes "Rowr rowr rowr";
+ mes "GrrrrrrrraaAAHH!";
next;
- if(KNGT_SK == 1) {
- set KNGT_SK, 2;
- }
- mes "- They were working very hard. -";
- mes "- Just looking at them is -";
- mes "- enough. -";
+ mes "^3355FFThese Knights appear to be";
+ mes "putting themselves through";
+ mes "some gruelingly difficult";
+ mes "training. But as you listen";
+ mes "a little more closely, their";
+ mes "screams seem a bit dramatized.^000000";
+ if (KNGT_SK == 1) set KNGT_SK,2;
close;
}
- mes "- You can see the Cavalry Division -";
- mes "- training very hard. -";
- mes "- The loud shoutings are quite annoying, -";
- mes "- but they are working hard -";
- mes "- and looking good. -";
+ mes "^3355FFThis group of Knights";
+ mes "appear to be undergoing";
+ mes "so pretty grueling training,";
+ mes "judging from the wailing pitch";
+ mes "of their battle screams.^000000";
close;
}
-prontera,72,352,1 script Sir Meroze 733,{
- if(KNGT_SK == 2 || KNGT_SK == 3) {
- mes "[Sir Meroze]";
- mes "Work, work! We still have a long";
- mes "time until break! No one notices";
- mes "if you die during training,";
- mes "so adapt yourself accordingly!";
+prontera,72,352,7 script Grand Master 733,{
+ mes "[Grand Master]";
+ if (KNGT_SK == 2 || KNGT_SK == 3) {
+ mes "Alright men, you don't";
+ mes "need to put ^333333that^000000 much effort";
+ mes "into your training. You have";
+ mes "to do this everyday, so make";
+ mes "sure that you don't exhaust";
+ mes "yourselves unnecessarily.";
next;
- if(KNGT_SK == 2) {
- set KNGT_SK, 3;
- }
- mes "[Sir Meroze]";
- mes "You always train and nothing's changed!";
- mes "Training is still training, so work hard!";
- mes "You're all still young grasshoppers!";
- mes "You have a wide future";
- mes "ahead of yourselves!";
+ mes "[Grand Master]";
+ mes "The most important thing";
+ mes "is that you don't injure";
+ mes "yourselves. Take it easy";
+ mes "and make sure that you";
+ mes "don't pull a muscle.";
+ mes "Um, that's an order!";
+ if (KNGT_SK == 2) set KNGT_SK,3;
close;
}
- mes "[Sir Meroze]";
- mes "Work hard! The future of";
- mes "Prontera rests on our shoulders!";
- mes "Our goal is to protect the people";
- mes "of Prontera at all times!";
+ mes "Put your backs into it,";
+ mes "men! I know training can";
+ mes "be tough, but it'll make";
+ mes "you harder, better, faster and";
+ mes "stronger! Prontera's safety is^FFFFFF ^000000 your responsibility, Knights!";
+ next;
+ mes "[Grand Master]";
+ mes "...";
+ mes "Oh, I'm just kidding around.";
+ mes "Let's go take a break, guys.";
close;
}
-prontera,78,354,5 script Knight#1 734,{
- if(KNGT_SK == 3 || KNGT_SK == 4) {
- mes "[Knight]";
- mes "Since a knight was hired by the nation,";
- mes "the salary is very high, you know.";
- mes "You don't even have to do anything.";
- mes "Just train and money rolls right in.";
+prontera,78,354,3 script Knight#zabii 734,{
+ if (KNGT_SK == 3 || KNGT_SK == 4) {
+ mes "[Zabi]";
+ mes "I guess we're more like";
+ mes "government employees";
+ mes "than actual Knights. We're";
+ mes "overpaid, and don't really";
+ mes "have to do anything other";
+ mes "than pretend to train.";
next;
- mes "[Knight]";
- mes "I'm gonna spend a few years here";
- mes "and when I have crazy amount of money,";
- mes "I'm gonna retire and play.";
+ mes "[Zabi]";
+ mes "Me? I plan on milking";
+ mes "the system for all it's";
+ mes "worth. Work here a few";
+ mes "years, then live the rest";
+ mes "of my life on a fat pension.";
+ mes "Yeah, that's gonna be great.";
next;
- if(KNGT_SK == 3) {
- set KNGT_SK, 4;
- }
- mes "[Knight]";
- mes "Eek, I have to pretend I'm working";
- mes "really hard. Go away.";
+ mes "[Zabi]";
+ mes "Whoa-whoa-whoa,";
+ mes "the Grand Master's";
+ mes "looking this way! Quit";
+ mes "talkin' to me and let me";
+ mes "grunt like I've got a hernia.";
+ mes "Hooooo-AH! BWAH! HAI-YAH!";
+ if (KNGT_SK == 3) set KNGT_SK,4;
close;
}
- mes "[Knight]";
- mes "HIYA! HEEYA! HOOHAH!!";
- mes "Humph, gives so much pressure.";
- mes "Hurray for Prontera Knights!";
+ mes "[A Knight]";
+ mes "Hooooo-AH!";
+ mes "BWAH! HAI-YAH!";
+ mes "Oh man, I can barely";
+ mes "breathe from all of this";
+ mes "arduous training. Ugh,";
+ mes "so incredibly enervated...";
close;
}
-prontera,73,357,7 script Knight#2 734,{
- if(KNGT_SK == 4 || KNGT_SK == 5) {
- mes "[Knight]";
- mes "When I get my paycheck,";
- mes "I'm gonna get my wife a jeweled necklace.";
- mes "She'll love it!";
+prontera,73,357,5 script Knight#drake 734,{
+ if (KNGT_SK == 4 || KNGT_SK == 5) {
+ mes "[Gon]";
+ mes "What'll I get with";
+ mes "my next paycheck?";
+ mes "Ah~ I should get a nice";
+ mes "necklace for my wife.";
+ mes "I just know she'll love it!";
next;
- if(KNGT_SK == 4) {
- set KNGT_SK, 5;
- }
- mes "[Knight]";
- mes "Let's see... how long until payday?";
- mes "Calculating date itself is";
- mes "quite entertaining, too..";
+ if (KNGT_SK == 4) set KNGT_SK,5;
+ mes "[Gon]";
+ mes "Let's see, how many";
+ mes "more days until payday?";
+ mes "One, two... Hmm. For some";
+ mes "reason it never seems to";
+ mes "come soon enough, you know?";
close;
}
- mes "[Knight]";
- mes "Everyday brings money~";
- mes "It was a good idea to join knights, hahaha.";
+ mes "[A Knight]";
+ mes "Maybe I'm not not so good";
+ mes "at fighting or defending the";
+ mes "weak, but this Knight position";
+ mes "is a pretty good job. Working";
+ mes "here really lets me save up";
+ mes "cash to invest in my future.";
+ next;
+ mes "[A Knight]";
+ mes "We may never get to see";
+ mes "any action, but at least";
+ mes "I can take some pride";
+ mes "in being a Knight.";
close;
}
-prontera,78,357,5 script Knight#3 734,{
- if(KNGT_SK == 5 || KNGT_SK == 6) {
- mes "[Soarer]";
- mes "Yep... the Cavalry has no future...";
- mes "Well since I have nowhere to go,";
- mes "might as well as spend time here,";
- mes "I guess...";
+prontera,78,357,3 script Knight#sasword 734,{
+ mes "[Jiya]";
+ if (KNGT_SK == 5 || KNGT_SK == 6) {
+ mes "Man, this division of";
+ mes "the chivalry doesn't seem";
+ mes "to have too much potential.";
+ mes "Most of us here are pretty";
+ mes "second rate, except maybe";
+ mes "for that one guy, Essofeit.";
next;
- if(KNGT_SK == 5) {
- set KNGT_SK, 6;
- }
- mes "[Soarer]";
- mes "Just do what they tell me to do...";
- mes "Nothing much to see in life.";
+ set KNGT_SK,6;
+ mes "[Jiya]";
+ mes "As for me, I don't have too";
+ mes "much in the way of ambition.";
+ mes "As long as I do what I'm told,";
+ mes "they'll pay me. And as long";
+ mes "as I get paid, I'm happy.";
close;
}
- mes "[Knight]";
- mes "...No talking while training!";
+ mes "D-don't talk to me!";
+ mes "Gotta... muster up the...";
+ mes "Strength to... f-finish all";
+ mes "these... training exercises!";
+ mes "Alright man, c-concentrate...";
close;
}
-prontera,66,358,7 script Knight#4 733,{
- if(KNGT_SK == 7) {
- mes "[Knight]";
- mes "Hey wait.. Why doesn't";
- mes "Aesop ever train with us?";
- mes "If you fought ^FF0000Wild Rose^000000 or ^FF0000Myst Case^000000";
- mes "in the past, do you not have";
- mes "to spend time training?";
- next;
- mes "[Knight]";
- mes "All he ever talks about is";
- mes "when he caught them two";
- mes "monsters. So annoying!";
+prontera,66,358,5 script Knight#gattack 733,{
+ mes "[Gatack]";
+ if (KNGT_SK == 7) {
+ mes "Wait, where's";
+ mes "Essofeit? He can't";
+ mes "just skip daily training,";
+ mes "even if he has the distinction";
+ mes "of killing countless ^FF0000Mystcases^000000";
+ mes "and ^FF0000Obeaunes^000000 in his time.";
next;
- mes "[Knight]";
- mes "Does a knight have to get ^FF0000five Candy Canes^000000 and";
- mes "^FF0000 three witherless roses^000000";
- mes "to be useful in this world?";
- mes "Dangit, I heard it so much,";
- mes "I memorized the darn thing.";
+ mes "[Gatack]";
+ mes "Gosh, I'm sick and tired of";
+ mes "him talking about Knighthood.";
+ mes "Essofeit insists that all Knights, even complete rookies, should be";
+ mes "able to obtain 5 Candy Canes and^FFFFFF ^000000 3 Witherless Roses from hunting.";
next;
- mes "[Knight]";
- mes "And he just encages himself";
- mes "talking about some new technique or something";
- mes "all the time. What a weirdo.";
+ mes "[Gatack]";
+ mes "Hell, I just hate to hear";
+ mes "his preaching about his great";
+ mes "experiences fighting monsters.";
+ mes "But now Essofeit just researches stuff inside the building and";
+ mes "doesn't do much else...";
close;
}
- mes "[Knight]";
- mes "Training..is....so...(pant) hard.";
- mes "(pant pant) You have to consider";
- mes "us knights with no strength! We";
- mes "have to live together...just because we're...";
- mes "out of shape...its...not a sin. (pant)";
+ mes "Man, Knight training";
+ mes "is pretty rough. Don't";
+ mes "they know that I'm far";
+ mes "too delicate for all this";
+ mes "strenuous activity?";
+ next;
+ mes "[Gatack]";
+ mes "Ah well, if I ever go";
+ mes "down in battle, I won't";
+ mes "be too surprised, seeing";
+ mes "as I'm one of the weakest";
+ mes "guys here. But when it happens,";
+ mes "I'll be too busy looking good.";
close;
}
+
+//============================================================
+// Old changelog
+//============================================================
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen]
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//= 1.4 Updated to the Official One. [Samuray22]
+//= 1.4a replaced item "names" with item id [Lupus]
+//============================================================