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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/skills/knight_skills.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/knight_skills.txt')
-rw-r--r-- | npc/quests/skills/knight_skills.txt | 530 |
1 files changed, 530 insertions, 0 deletions
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt new file mode 100644 index 000000000..07bcfb03d --- /dev/null +++ b/npc/quests/skills/knight_skills.txt @@ -0,0 +1,530 @@ +//===== rAthena Script ======================================= +//= Knight Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen, Samuray22 +//===== Current Version: ===================================== +//= 1.5 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Quests for skills: Charge Attack +//===== Additional Comments: ================================= +//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//============================================================ + +prt_in,85,99,3 script Knight#kabuto 734,{ + if (BaseJob == job_Knight) { + if (KNGT_SK == 10) { + mes "[Essofeit]"; + mes "Ah, it must be grand to"; + mes "be an adventuring Knight"; + mes "in this world. You must have"; + mes "encountered all sorts of"; + mes "dangerous monsters and"; + mes "fearsome enemies, right?"; + next; + mes "[Essofeit]"; + mes "I'm almost jealous of"; + mes "all the great experiences"; + mes "that you must be having."; + mes "Someday, you'll have to tell"; + mes "me your own stories of bravery."; + close; + } + if (KNGT_SK == 9 && getskilllv("KN_CHARGEATK") == 0) { + mes "[Essofeit]"; + mes "Ah, I see that you've"; + mes "made tremendous progress"; + mes "in your pursuit of strength."; + mes "Transcendance is no small"; + mes "feat, and it is a great honor"; + mes "to achieve Lord Knight rank."; + next; + mes "[Essofeit]"; + mes "However, I'm aware of the"; + mes "drawback of memory erasure."; + mes "Therefore, I assume you're"; + mes "here to learn the Charge Attack"; + mes "skill once more. It will be my"; + mes "pleasure to instruct you again."; + next; + mes "[Essofeit]"; + mes "Charge Attack is an active skill that consumes 40 SP to damage"; + mes "one target. If you're further from the target, you'll increase the"; + mes "skill's damage and the delay"; + mes "before damage is inflicted."; + next; + mes "[Essofeit]"; + mes "During this delay, you will"; + mes "be immobilized. Therefore,"; + mes "the cost of increased damage"; + mes "is greater risk to yourself."; + mes "For now, it would be best to practice this skill on your own."; + set KNGT_SK,10; + skill "KN_CHARGEATK",1,0; + next; + mes "[Essofeit]"; + mes "Good luck on your"; + mes "adventures, Lord Knight."; + mes "I'm sure you'll make good"; + mes "use of the Charge Attack"; + mes "and bring pride to the"; + mes "Prontera Chivalry."; + close; + } + if (KNGT_SK == 9) { + mes "[Essofeit]"; + mes "Ah, it must be grand to"; + mes "be an adventuring Knight"; + mes "in this world. You must have"; + mes "encountered all sorts of"; + mes "dangerous monsters and"; + mes "fearsome enemies, right?"; + next; + mes "[Essofeit]"; + mes "I'm almost jealous of"; + mes "all the great experiences"; + mes "that you must be having."; + mes "Someday, you'll have to tell"; + mes "me your own stories of bravery."; + close; + } + if (KNGT_SK == 8) { + mes "[Essofeit]"; + mes "I've named this skill,"; + mes "''Charge Attack.'' It's not"; + mes "a fancy name, but it's simple"; + mes "and direct enough for you to"; + mes "understand how it works."; + mes "Now let me teach it to you..."; + next; + mes "[Essofeit]"; + mes "Charge Attack is an active skill that consumes 40 SP to damage"; + mes "one target. If you're further from the target, you'll increase the"; + mes "skill's damage and the delay"; + mes "before damage is inflicted."; + next; + mes "[Essofeit]"; + mes "During this delay, you will"; + mes "be immobilized. Therefore,"; + mes "the cost of increased damage"; + mes "is greater risk to yourself."; + mes "For now, it would be best to practice this skill on your own."; + set KNGT_SK,9; + skill "KN_CHARGEATK",1,0; + next; + mes "[Essofeit]"; + mes "I hope you make good"; + mes "use of the Charge Attack"; + mes "skill. Just like you, I will be"; + mes "doing my best to bring honor"; + mes "to the Knighthood with my"; + mes "strength and courage!"; + close; + } + if (KNGT_SK == 7 && countitem(530) > 4 && countitem(748) > 2) { + mes "[Essofeit]"; + mes "The concept of honor"; + mes "seems to be lost on today's"; + mes "Knights. No longer do they"; + mes "appreciate the meaning of"; + mes "the word ''chivalry'' or the"; + mes "noble pursuit for strength..."; + next; + mes "[Essofeit]"; + mes "Back in my day, Knights"; + mes "were strong enough to get"; + mes "at least 5 Candy Canes and"; + mes "3 Witherless Roses through"; + mes "hunting alone! But Knights"; + mes "these days have grown soft..."; + next; + if (select("Give him Candy Canes and Witherless Roses:Cancel") == 1) { + mes "["+ strcharinfo(0) +"]"; + mes "There are still Knights"; + mes "out there who believe in"; + mes "honorably risking our lives"; + mes "to achieve true strength..."; + next; + mes "[Essofeit]"; + mes "You..."; + mes "You really understand."; + mes "You truly know the value"; + mes "of hardship. It makes me"; + mes "glad to see that a true"; + mes "Knight like you still exists."; + next; + mes "[Essofeit]"; + mes "Hahaha, finally, I've"; + mes "found someone I can call"; + mes "a true comrade. We're the"; + mes "last of a dying breed if you"; + mes "hadn't noticed, my friend. But"; + mes "there is hope for Knights..."; + next; + mes "[Essofeit]"; + mes "It's decided, then."; + mes "As long as we live,"; + mes "chivalry will never die!"; + mes "Thanks to you, my faith"; + mes "in the Knighthood has"; + mes "been rekindled."; + next; + mes "[Essofeit]"; + mes "In my recognition of you"; + mes "as a true Knight, I will teach"; + mes "you a special skill that I've"; + mes "been researching recently. Why"; + mes "don't you come back after I've"; + mes "completed the preparations?"; + delitem 530,5; //Candy_Striper + delitem 748,3; //Witherless_Rose + set KNGT_SK,8; + close; + } + mes "[Essofeit]"; + mes "It's shameful..."; + mes "Most new recruits into"; + mes "the Prontera Chivalry are"; + mes "more concerned about their"; + mes "pensions than their honor!"; + close; + } + if (KNGT_SK == 7) { + mes "[Essofeit]"; + mes "Maybe I'm romanticizing"; + mes "the past, but I don't agree"; + mes "with all the bureaucracy"; + mes "that is present today in"; + mes "the Prontera Chivalry."; + next; + mes "[Essofeit]"; + mes "Although, I admit"; + mes "that I was a lot happier"; + mes "back when honor was all"; + mes "you needed. Nowadays, it "; + mes "seems like anyone can be"; + mes "a Knight. Er, no offense~"; + close; + } + if (KNGT_SK == 6) { + mes "[Essofeit]"; + mes "So you've seen the Knights"; + mes "of the 7th Division for what"; + mes "they really are, eh? As a fellow Knight, you may understand my"; + mes "feelings of disappointment."; + next; + mes "[Essofeit]"; + mes "It's so disheartening..."; + mes "I don't why we're Knights"; + mes "or what we're training for."; + mes "When I was your age, well,"; + mes "I wanted to risk my life and"; + mes "achieve true strength."; + next; + mes "[Essofeit]"; + mes "But... I'm sure that you"; + mes "don't want to hear an old"; + mes "man's tall tales. All those"; + mes "wonderful battles, that glorious camaraderie forged between"; + mes "rivals... It's all in the past."; + next; + set KNGT_SK,7; + mes "[Essofeit]"; + mes "Maybe it's better that"; + mes "I forget all about my old"; + mes "fashioned ideals. I guess"; + mes "times have changed, and that"; + mes "my idea of chivalry may be dead. ^FFFFFF ^000000"; + close; + } + if (KNGT_SK == 1) { + mes "[Essofeit]"; + mes "Hm, why don't take a"; + mes "tour of the 7th Division"; + mes "and see the attitude of my"; + mes "comrades for yourself? You'll"; + mes "see Grand Master Maroujje"; + mes "training the recruits outside."; + close; + } + if (KNGT_SK == 0) { + mes "[Essofeit]"; + mes "Greetings. I am Essofeit"; + mes "Lageiya of the 7th Division"; + mes "of the Prontera Chivalry."; + mes "As a proud Knight upholding"; + mes "the principles of honor and"; + mes "chivalry, I am at your service."; + next; + mes "[Essofeit]"; + mes "May I ask which division"; + mes "you are from? Ah, you're"; + mes "a Knight that's been granted"; + mes "royal permisson to journey"; + mes "as you please. That must be"; + mes "great, the freedom you have."; + next; + mes "[Essofeit]"; + mes "Sadly, the Division of"; + mes "which I am member is too"; + mes "bureaucratic. I believe that my"; + mes "comrades are more concerned"; + mes "with their pensions than with chivalry, or defending the weak."; + next; + mes "[Essofeit]"; + mes "Even if we wanted to be"; + mes "more active, there are too"; + mes "many regulations that hamper"; + mes "the good we can do. Over time,"; + mes "the situation has grown much^FFFFFF ^000000 worse. But don't take my word..."; + next; + mes "[Essofeit]"; + mes "Perhaps it will be better"; + mes "if you visited the 7th Division"; + mes "for yourself and speak to the"; + mes "other Knights that are training. Hopefully, you will see what"; + mes "I have seen for a long time..."; + set KNGT_SK,1; + close; + } + } + mes "[Essofeit]"; + mes "Greetings. I am Essofeit"; + mes "Lageiya of the 7th Division"; + mes "of the Prontera Chivalry."; + mes "As a proud Knight upholding"; + mes "the principles of honor and"; + mes "chivalry, I am at your service."; + next; + mes "[Essofeit]"; + mes "I only wish the others in"; + mes "my division would appreciate"; + mes "my values, and the true value"; + mes "of spilled blood. They may be"; + mes "my comrades, but I find it"; + mes "difficult to trust them."; + close; +} + +prontera,69,351,0 script #tour 111,5,5,{ +//OnTouch2: +OnTouch: + if (KNGT_SK > 2) + end; + if (KNGT_SK <= 2) { + mes "[?]"; + mes "Kiiiiiiai~!"; + mes "Yaaaaaaaaap!"; + mes "Hoo! Haa! Haiyah!"; + next; + mes "[?]"; + mes "Si-Aiyah!"; + mes "Rowr rowr rowr"; + mes "GrrrrrrrraaAAHH!"; + next; + mes "^3355FFThese Knights appear to be"; + mes "putting themselves through"; + mes "some gruelingly difficult"; + mes "training. But as you listen"; + mes "a little more closely, their"; + mes "screams seem a bit dramatized.^000000"; + if (KNGT_SK == 1) set KNGT_SK,2; + close; + } + mes "^3355FFThis group of Knights"; + mes "appear to be undergoing"; + mes "so pretty grueling training,"; + mes "judging from the wailing pitch"; + mes "of their battle screams.^000000"; + close; +} + +prontera,72,352,7 script Grand Master 733,{ + mes "[Grand Master]"; + if (KNGT_SK == 2 || KNGT_SK == 3) { + mes "Alright men, you don't"; + mes "need to put ^333333that^000000 much effort"; + mes "into your training. You have"; + mes "to do this everyday, so make"; + mes "sure that you don't exhaust"; + mes "yourselves unnecessarily."; + next; + mes "[Grand Master]"; + mes "The most important thing"; + mes "is that you don't injure"; + mes "yourselves. Take it easy"; + mes "and make sure that you"; + mes "don't pull a muscle."; + mes "Um, that's an order!"; + if (KNGT_SK == 2) set KNGT_SK,3; + close; + } + mes "Put your backs into it,"; + mes "men! I know training can"; + mes "be tough, but it'll make"; + mes "you harder, better, faster and"; + mes "stronger! Prontera's safety is^FFFFFF ^000000 your responsibility, Knights!"; + next; + mes "[Grand Master]"; + mes "..."; + mes "Oh, I'm just kidding around."; + mes "Let's go take a break, guys."; + close; +} + +prontera,78,354,3 script Knight#zabii 734,{ + if (KNGT_SK == 3 || KNGT_SK == 4) { + mes "[Zabi]"; + mes "I guess we're more like"; + mes "government employees"; + mes "than actual Knights. We're"; + mes "overpaid, and don't really"; + mes "have to do anything other"; + mes "than pretend to train."; + next; + mes "[Zabi]"; + mes "Me? I plan on milking"; + mes "the system for all it's"; + mes "worth. Work here a few"; + mes "years, then live the rest"; + mes "of my life on a fat pension."; + mes "Yeah, that's gonna be great."; + next; + mes "[Zabi]"; + mes "Whoa-whoa-whoa,"; + mes "the Grand Master's"; + mes "looking this way! Quit"; + mes "talkin' to me and let me"; + mes "grunt like I've got a hernia."; + mes "Hooooo-AH! BWAH! HAI-YAH!"; + if (KNGT_SK == 3) set KNGT_SK,4; + close; + } + mes "[A Knight]"; + mes "Hooooo-AH!"; + mes "BWAH! HAI-YAH!"; + mes "Oh man, I can barely"; + mes "breathe from all of this"; + mes "arduous training. Ugh,"; + mes "so incredibly enervated..."; + close; +} + +prontera,73,357,5 script Knight#drake 734,{ + if (KNGT_SK == 4 || KNGT_SK == 5) { + mes "[Gon]"; + mes "What'll I get with"; + mes "my next paycheck?"; + mes "Ah~ I should get a nice"; + mes "necklace for my wife."; + mes "I just know she'll love it!"; + next; + if (KNGT_SK == 4) set KNGT_SK,5; + mes "[Gon]"; + mes "Let's see, how many"; + mes "more days until payday?"; + mes "One, two... Hmm. For some"; + mes "reason it never seems to"; + mes "come soon enough, you know?"; + close; + } + mes "[A Knight]"; + mes "Maybe I'm not not so good"; + mes "at fighting or defending the"; + mes "weak, but this Knight position"; + mes "is a pretty good job. Working"; + mes "here really lets me save up"; + mes "cash to invest in my future."; + next; + mes "[A Knight]"; + mes "We may never get to see"; + mes "any action, but at least"; + mes "I can take some pride"; + mes "in being a Knight."; + close; +} + +prontera,78,357,3 script Knight#sasword 734,{ + mes "[Jiya]"; + if (KNGT_SK == 5 || KNGT_SK == 6) { + mes "Man, this division of"; + mes "the chivalry doesn't seem"; + mes "to have too much potential."; + mes "Most of us here are pretty"; + mes "second rate, except maybe"; + mes "for that one guy, Essofeit."; + next; + set KNGT_SK,6; + mes "[Jiya]"; + mes "As for me, I don't have too"; + mes "much in the way of ambition."; + mes "As long as I do what I'm told,"; + mes "they'll pay me. And as long"; + mes "as I get paid, I'm happy."; + close; + } + mes "D-don't talk to me!"; + mes "Gotta... muster up the..."; + mes "Strength to... f-finish all"; + mes "these... training exercises!"; + mes "Alright man, c-concentrate..."; + close; +} + +prontera,66,358,5 script Knight#gattack 733,{ + mes "[Gatack]"; + if (KNGT_SK == 7) { + mes "Wait, where's"; + mes "Essofeit? He can't"; + mes "just skip daily training,"; + mes "even if he has the distinction"; + mes "of killing countless ^FF0000Mystcases^000000"; + mes "and ^FF0000Obeaunes^000000 in his time."; + next; + mes "[Gatack]"; + mes "Gosh, I'm sick and tired of"; + mes "him talking about Knighthood."; + mes "Essofeit insists that all Knights, even complete rookies, should be"; + mes "able to obtain 5 Candy Canes and^FFFFFF ^000000 3 Witherless Roses from hunting."; + next; + mes "[Gatack]"; + mes "Hell, I just hate to hear"; + mes "his preaching about his great"; + mes "experiences fighting monsters."; + mes "But now Essofeit just researches stuff inside the building and"; + mes "doesn't do much else..."; + close; + } + mes "Man, Knight training"; + mes "is pretty rough. Don't"; + mes "they know that I'm far"; + mes "too delicate for all this"; + mes "strenuous activity?"; + next; + mes "[Gatack]"; + mes "Ah well, if I ever go"; + mes "down in battle, I won't"; + mes "be too surprised, seeing"; + mes "as I'm one of the weakest"; + mes "guys here. But when it happens,"; + mes "I'll be too busy looking good."; + close; +} + +//============================================================ +// Old changelog +//============================================================ +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//= 1.4 Updated to the Official One. [Samuray22] +//= 1.4a replaced item "names" with item id [Lupus] +//============================================================ |