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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/skills/knight_skills.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/skills/knight_skills.txt')
-rw-r--r--npc/quests/skills/knight_skills.txt14
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/quests/skills/knight_skills.txt b/npc/quests/skills/knight_skills.txt
index 9d3358975..818303c68 100644
--- a/npc/quests/skills/knight_skills.txt
+++ b/npc/quests/skills/knight_skills.txt
@@ -11,7 +11,7 @@
//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
//============================================================
-prt_in,85,99,3 script Knight#kabuto 734,{
+prt_in,85,99,3 script Knight#kabuto 4_M_JOB_KNIGHT2,{
if (BaseJob == Job_Knight) {
if (KNGT_SK == 10) {
mes "[Essofeit]";
@@ -306,7 +306,7 @@ prt_in,85,99,3 script Knight#kabuto 734,{
close;
}
-prontera,69,351,0 script #tour 111,5,5,{
+prontera,69,351,0 script #tour HIDDEN_NPC,5,5,{
//OnTouch2:
OnTouch:
if (KNGT_SK > 2)
@@ -339,7 +339,7 @@ OnTouch:
close;
}
-prontera,72,352,7 script Grand Master 733,{
+prontera,72,352,7 script Grand Master 4_M_JOB_KNIGHT1,{
mes "[Grand Master]";
if (KNGT_SK == 2 || KNGT_SK == 3) {
mes "Alright men, you don't";
@@ -372,7 +372,7 @@ prontera,72,352,7 script Grand Master 733,{
close;
}
-prontera,78,354,3 script Knight#zabii 734,{
+prontera,78,354,3 script Knight#zabii 4_M_JOB_KNIGHT2,{
if (KNGT_SK == 3 || KNGT_SK == 4) {
mes "[Zabi]";
mes "I guess we're more like";
@@ -410,7 +410,7 @@ prontera,78,354,3 script Knight#zabii 734,{
close;
}
-prontera,73,357,5 script Knight#drake 734,{
+prontera,73,357,5 script Knight#drake 4_M_JOB_KNIGHT2,{
if (KNGT_SK == 4 || KNGT_SK == 5) {
mes "[Gon]";
mes "What'll I get with";
@@ -444,7 +444,7 @@ prontera,73,357,5 script Knight#drake 734,{
close;
}
-prontera,78,357,3 script Knight#sasword 734,{
+prontera,78,357,3 script Knight#sasword 4_M_JOB_KNIGHT2,{
mes "[Jiya]";
if (KNGT_SK == 5 || KNGT_SK == 6) {
mes "Man, this division of";
@@ -471,7 +471,7 @@ prontera,78,357,3 script Knight#sasword 734,{
close;
}
-prontera,66,358,5 script Knight#gattack 733,{
+prontera,66,358,5 script Knight#gattack 4_M_JOB_KNIGHT1,{
mes "[Gatack]";
if (KNGT_SK == 7) {
mes "Wait, where's";