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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/skills/hunter_skills.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/hunter_skills.txt')
-rw-r--r-- | npc/quests/skills/hunter_skills.txt | 381 |
1 files changed, 381 insertions, 0 deletions
diff --git a/npc/quests/skills/hunter_skills.txt b/npc/quests/skills/hunter_skills.txt new file mode 100644 index 000000000..e6f9f9d41 --- /dev/null +++ b/npc/quests/skills/hunter_skills.txt @@ -0,0 +1,381 @@ +//===== rAthena Script ======================================= +//= Hunter Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen, Kisuka +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= rAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//= 1.3c Fixed some typos [IVBela] +//= 1.3d Changed NPC Name to the official [Lupus] +//= 1.4 Moved Arpesto from tu_archer and added his script. [Kisuka] +//============================================================ + + +//============================================================ +// HUNTER SKILL - PHANTASMIC ARROW +//============================================================ +pay_arche,109,169,3 script Arpesto 712,{ + if (Class == Job_Hunter || Class == Job_Sniper) { + if (qskill_hunter == 100) { + if (getskilllv("HT_PHANTASMIC")) { + mes "[Arpesto]"; + mes "Hm, I'm sorry if I made"; + mes "a big scene when you grazed"; + mes "me with that attack accidentally. It's just that I was training so"; + mes "diligently and blood sugar was incredibly low and the fatigue..."; + next; + mes "[Reidin Corse]"; + mes "Hah! Admit it,"; + mes "old man! You were"; + mes "just scared! Me, on"; + mes "the other hand..."; + emotion e_gg,"Reidin Corse#tu"; + next; + mes "[Arpesto]"; + mes "You little"; + mes "whippersnapper!"; + mes "I don't know what"; + mes "you're talking about!"; + close; + }else{ + mes "[Arpesto]"; + mes "I recognize you"; + mes "from somewhere,"; + mes "I think. Reidin, do you"; + mes "remember this guy?"; + next; + mes "[Reidin Corse]"; + mes "Oh come on, we see"; + mes "hundreds of Archers and"; + mes "Hunters and Snipers and..."; + mes "I can't remember them all."; + mes "But I guess this guy's up"; + mes "to snuff. Trust me on this!"; + next; + mes "[Arpesto]"; + mes "Alright, alright."; + mes "If Reidin thinks you're"; + mes "worthy, then you're probably"; + mes "are. In that case, I'd like to"; + mes "offer to teach you my secret"; + mes "skill, ''Phantasmic Arrow.''"; + next; + mes "[Reidin Corse]"; + mes "Wait, wait. This guy"; + mes "only needs a refresher."; + mes "Yeah, I'm pretty sure you"; + mes "were here to learn this"; + mes "skill before. Yeah, I've"; + mes "got a gut feeling about it."; + next; + mes "[Arpesto]"; + mes "Damn. Only a refresher?"; + mes "That means you'll learn"; + mes "this free of charge. Alright..."; + mes "You should be able to use the"; + mes "Phantasmic Arrow skill now."; + mes "Travel safely now, you hear?"; + skill "HT_PHANTASMIC",1,0; + close; + } + } + else if (qskill_hunter == 1) { + if (countitem(724) > 4 && countitem(7115) > 4 && countitem(537) > 29) { + mes "[Arpesto]"; + mes "Hm? You're back?"; + mes "Oh, did you bring"; + mes "everything? Ah, you did."; + mes "Good! Now I shall reveal"; + mes "my super secret skill..."; + mes "The 1st Arpesto Form!"; + next; + mes "[Reidin Corse]"; + mes "Wait! Wait..."; + mes "Didn't you call it"; + mes "Arpesto's 3rd Form"; + mes "or something at first?"; + emotion e_swt,"Reidin Corse#tu"; + next; + mes "[Arpesto]"; + mes "Er, yes, Arpesto's"; + mes "3rd Form, that's right."; + mes "It's just there's just so"; + mes "many of them, that... "; + mes "Anyway, let me teach you"; + mes "the ''Emergency Arrow'' skill."; + next; + mes "[Reidin Corse]"; + mes "Whoa, hold on!"; + mes "''Emergency Arrow?!''"; + mes "That's the old name you"; + mes "gave that skill, right?"; + mes "Didn't you change it?"; + emotion e_omg; + next; + emotion e_omg; + mes "[Arpesto]"; + mes "What the hell"; + mes "are you talkin--"; + next; + mes "[Arpesto]"; + mes "Oh, you're right."; + mes "We agreed that name"; + mes "was too cheesy. What"; + mes "did we call it now? Um..."; + mes "''Phantasmic Arrow?''"; + emotion e_dots; + next; + mes "[Arpesto]"; + mes "..."; + mes "......"; + emotion e_sob; + next; + mes "[Reidin Corse]"; + mes "Umm...."; + mes "Ummm........"; + next; + mes "[Reidin Corse]"; + mes "Yeah, that was the one!"; + mes "''^3131FFPhantasmic Arrow^000000'' sounds"; + mes "soooo much cooler than that"; + mes "other name you came up with!"; + emotion e_ic,"Reidin Corse#tu"; + next; + mes "[Arpesto]"; + mes "You can be pretty handy"; + mes "sometimes, Reidin. Now,"; + mes "back to the matter at hand."; + mes "I shall teach you my awesome"; + mes "skill, Phantasmic Arrow. Now..."; + mes "Ready your mind and body!"; + next; + mes "[Arpesto]"; + mes "Phan-!"; + mes "Ta-!"; + mes "Ssssss-!"; + mes "Mic-!"; + next; + mes "[Arpesto]"; + mes "ARRRRRRRROOOOOOW~!"; + specialeffect EF_FLASHER; + specialeffect2 EF_FLASHER; + next; + mes "[Arpesto]"; + mes "^333333*Pant Pant*^000000"; + mes "Alright, I used a special"; + mes "technique to teach you the"; + mes "skill-- directly into your brain. You should be able to use it"; + mes "now. Why don't give it a try?"; + next; + mes "^3355FF*Swwwwwww!*"; + mes "*Bang!*^000000"; + specialeffect EF_HIT2; + emotion e_omg; + emotion e_omg,1; + next; + mes "[Arpesto]"; + mes "^333333*Pant Pant*"; + mes "*Cough Cough*"; + mes "*Cough Cough*^000000"; + next; + mes "[Arpesto]"; + mes "WHHHHHHHY MEEEEE?!"; + emotion e_omg,"Reidin Corse#tu"; + next; + mes "^3355FF*Thump*^000000"; + next; + mes "[Reidin Corse]"; + mes "Ar-Arpesto, no!"; + mes "..........................."; + mes ""; + mes "Oh. Oh, come on! The arrow"; + mes "just glanced you! You'll be"; + mes "alright. Quit being a baby."; + next; + mes "[Reidin Corse]"; + mes "Eh, don't worry about"; + mes "Arpesto. He's just being"; + mes "a crazy old man. I'll take"; + mes "care of him, so just make"; + mes "sure you make good use"; + mes "of that new skill. Take care~"; + delitem 724,5; //Cardinal_Jewel_ + delitem 7115,5; //Harpy's_Feather + delitem 537,30; //Pet_Food + set qskill_hunter,100; + skill "HT_PHANTASMIC",1,0; + close; + }else{ + mes "[Arpesto]"; + mes "Hurry up and bring"; + mes "^3131FF5 Cursed Rubies^000000,"; + mes "^3131FF30 Pet Foods^000000 and"; + mes "^3131FF5 Harpy Feathers^000000."; + mes "Then, I can teach you"; + mes "the Emergency Arrow skill."; + close; + } + } + else { + if (getskilllv("HT_PHANTASMIC")) { + mes "[Arpesto]"; + mes "Ah, very nice."; + mes "Um, as you demonstrated"; + mes "earlier, my teaching technique"; + mes "was perfect. But next time, use"; + mes "the skill on foes that deserve"; + mes "to be beaten, alright? Good."; + set qskill_hunter,100; + close; + } + if (JobLevel < 40) { + mes "[Arpesto]"; + mes "Did the master send you"; + mes "to me? Hmm... You're still"; + mes "pretty green from the looks"; + mes "of it. Yeah, I don't think there's anything I can teach quite yet."; + next; + mes "[Arpesto]"; + mes "Train a little more and get"; + mes "some more experience in"; + mes "your job. When you become"; + mes "more adept at hunting, you'll"; + mes "be able to grasp what I've been"; + mes "teaching Hunters and Snipers."; + close; + }else{ + mes "[Arpesto]"; + mes "Has the master sent you?"; + mes "Ah, you definitely have the"; + mes "keen, vulture like eyes of a"; + mes "true Hunter. You should be"; + mes "capable of learning my secret"; + mes "skill, the 3rd Arpesto Form..."; + next; + mes "[Arpesto]"; + mes "It's a handy skill that"; + mes "I developed while battling"; + mes "Medusas and running out"; + mes "of arrows. I simply call it,"; + mes "''^3131FFEmergency Arrow^000000.'' Would you"; + mes "be interested in learning it?"; + next; + switch(select("Yes, please!:Ummm...")) { + case 1: + mes "[Arpesto]"; + mes "Great, great. Of course,"; + mes "you can't resist this offer"; + mes "if you recognize this skill's"; + mes "value. However, I'd like to"; + mes "ask for a little tuition in return for me teaching this to you."; + next; + mes "[Arpesto]"; + mes "Although I feel guilt at"; + mes "asking for payment from"; + mes "a fellow Hunter, creating"; + mes "this skill required much"; + mes "sacrifice and unimaginable"; + mes "bloodshed on my part..."; + next; + mes "[Reidin Corse]"; + mes "Hey! You liar!"; + mes "I was there when you"; + mes "accidently made up that"; + mes "skill when you were bored"; + mes "and just messing around"; + mes "with one of the Bows!"; + emotion e_gg,"Reidin Corse#tu"; + next; + emotion e_omg; + mes "[Arpesto]"; + mes "^333333*Ahem*^000000 Please Reidin,"; + mes "don't entertain unfounded"; + mes "rumors. It was only after"; + mes "countless battles with Eddga"; + mes "that I managed to invent and"; + mes "perfect Emergency Arrow."; + next; + mes "[Reidin Corse]"; + mes "^333333*Tsk tsk*^000000 Huh."; + mes "I thought you said"; + mes "you developed it while"; + mes "you were fighting Medusas."; + next; + mes "[Arpesto]"; + mes "A-anyway, please bring"; + mes "me the following items"; + mes "as tuition in exchange for"; + mes "me teaching you this skill."; + next; + mes "[Arpesto]"; + mes "Please bring me"; + mes "^3131FF5 Cursed Rubies^000000,"; + mes "^3131FF30 Pet Foods^000000 and"; + mes "^3131FF5 Harpy Feathers^000000."; + mes "Then I can teach"; + mes "you this skill."; + next; + mes "[Reidin Corse]"; + mes "30 Pet Foods?"; + mes "What the heck do"; + mes "you need all that for?"; + next; + mes "[Arpesto]"; + mes "I..."; + mes "I'm going to"; + mes "use it to feed"; + mes "my pet Falcon."; + next; + mes "[Reidin Corse]"; + mes "..."; + mes "......"; + mes "........."; + mes "......Riiiight."; + emotion e_dots,"Reidin Corse#tu"; + set qskill_hunter,1; + close; + case 2: + mes "[Arpesto]"; + mes "Alright, it's your"; + mes "decision. However, I'm"; + mes "sure that you may have"; + mes "great need of my skill"; + mes "sooner or later, so return"; + mes "to me if you change your mind."; + close; + } + } + } + }else{ + mes "[Arpesto]"; + mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune."; + next; + emotion e_pif,"Reidin Corse#tu"; + mes "[Reidin Corse]"; + mes "So..."; + mes "Danger's coming?"; + mes "Heh! Chill, gramps~"; + mes "I got it covered!"; + next; + emotion e_swt2; + mes "[Arpesto]"; + mes "Ho ho..."; + mes "Energetic, but"; + mes "cocky. Kids nowadays..."; + close; + } +} + |