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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/skills/dancer_skills.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/dancer_skills.txt')
-rw-r--r-- | npc/quests/skills/dancer_skills.txt | 738 |
1 files changed, 738 insertions, 0 deletions
diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt new file mode 100644 index 000000000..971c100ca --- /dev/null +++ b/npc/quests/skills/dancer_skills.txt @@ -0,0 +1,738 @@ +//===== rAthena Script ======================================= +//= Dancer Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.5 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Quests for skills: Charming Wink +//===== Additional Comments: ================================= +//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.4a Changed NPC location [Yommy] +//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] +//============================================================ + +comodo,204,172,5 script Canell#qsk_dan01 724,{ + if (BaseJob == Job_Dancer && JobLevel > 39) { + if (DANCER_SK == 0) { + mes "[Canell]"; + mes "It's well known that we must"; + mes "be beautiful to captivate those"; + mes "who watch us dance. But to rely"; + mes "on just our outward appearance"; + mes "is a ghastly waste of our full"; + mes "potential as performers."; + next; + mes "[Canell]"; + mes "Yes, I can tell that you"; + mes "don't quite understand that"; + mes "the correct frame of mind is"; + mes "an essential element to true"; + mes "beauty. Now tell me, are you"; + mes "confident in your dancing...?"; + next; + if (select("Of course, old crone!:I... I'm not sure...") == 1) { + mes "[Canell]"; + mes "Ho-ho~ I believe you've"; + mes "confused confidence with"; + mes "arrogance! The naive cannot"; + mes "tell there's a vitally important distinction between the two."; + mes "Now... Prepare for punishment!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Ow...!"; + mes "Th-that whip!"; + mes "I-i-it huuuurts!"; + specialeffect2 EF_HIT2; + percentheal -5,0; + close; + } + mes "[Canell]"; + mes "Awareness of your own flaws"; + mes "and faults is the first crucial"; + mes "step towards improvement."; + mes "Yet your obvious neglect of"; + mes "your gift of dancing is..."; + mes "grounds for punishment!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "What the...? Ack!"; + mes "S-stop wh-whipping"; + mes "me! It... It stiiings!"; + specialeffect2 EF_HIT2; + percentheal -10,0; + next; + mes "[Canell]"; + mes "Ho-ho~! Fortunately for"; + mes "you, I will teach you what"; + mes "you must learn to rise above"; + mes "your current limitations. When"; + mes "I'm finished with you, angels and demons won't resist your charms~"; + next; + if (select("No way, you're not teaching me!:Alright, I'll see what I can learn.") == 1) { + mes "[Canell]"; + mes "So... You still haven't"; + mes "mastered the fine art of"; + mes "exuding charm and humility!"; + mes "There must be consequences"; + mes "for this blatant affront to our"; + mes "profession! Prepare yourself!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Nooooo--!"; + mes "Not that whip"; + mes "again! Arrgh, it's--"; + mes "It hurts so much!"; + specialeffect2 EF_HIT2; + percentheal -10,0; + close; + } + mes "[Canell]"; + mes "Ho-ho~ It's good that you"; + mes "recognize that you have much"; + mes "to learn. Well, let's not waste"; + mes "any time. Your first lesson will^FFFFFF ^000000 be on image training and self"; + mes "visualization. Now, for that..."; + next; + mes "[Canell]"; + mes "...You must bring"; + mes "me ^FF00001 Crystal Mirror^000000!"; + mes "This tool is imperative"; + mes "to the lesson, so fetch it"; + mes "and bring it to me quickly!"; + set DANCER_SK,1; + close; + } + else if (DANCER_SK == 1) { + if (countitem(747) > 0) { + mes "[Canell]"; + mes "Finally, you've come"; + mes "with the mirror. Now,"; + mes "look deeply and scrutinize"; + mes "your reflection. Gaze upon"; + mes "each blemish and fault, each"; + mes "charming trait of your face."; + next; + mes "[Canell]"; + mes "No face is perfect, but"; + mes "know that your face is yours"; + mes "alone, and that it is what gives you a beauty that can be no"; + mes "one else's. Now, repeat"; + mes "these truisms after me..."; + next; + mes "[Canell]"; + mes "''I am beautiful..."; + mes "I am irresistable...''"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "I am beautiful..."; + mes "I am irresistable..."; + next; + mes "[Intoxicated Canell]"; + mes "Louder!"; + mes "More feeling!"; + mes "''I am beautiful!"; + mes "I am irresistable!"; + mes "I am the most attractive"; + mes "woman in the whole world!''"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "I am beautiful!"; + mes "I am irresistable!"; + mes "I am the most attractive"; + mes "woman in the whole world!"; + specialeffect2 EF_FLASHER; + next; + mes "^3355FFYour self esteem has"; + mes "sky rocketed. Fortunately,"; + mes "you've managed to avoid"; + mes "becoming a prima donna.^000000"; + delitem 747,1; //Crystal_Mirror + set DANCER_SK,2; + close; + } + else { + mes "[Frustrated Canell]"; + mes "Did I tell you to come"; + mes "back here without bringing"; + mes "^FF00001 Crystal Mirror^000000!? Now go"; + mes "and get it before I find"; + mes "reason to punish you!"; + specialeffect EF_CLAYMORE; + close; + } + } + else if (DANCER_SK == 2) { + mes "[Canell]"; + mes "Yes, the first and most"; + mes "important step to becoming"; + mes "beautiful is to realize and"; + mes "accept your gorgeousness."; + mes "Confidence first, then beauty."; + mes "Never the other way around."; + next; + mes "[Canell]"; + mes "Now that you've established"; + mes "the proper attitude on beauty,"; + mes "it's time for you to learn an"; + mes "advanced technique of- shall"; + mes "we say- enticement. I know an"; + mes "expert that I highly recommend."; + next; + mes "[Canell]"; + mes "Go and find my sister"; + mes "in Prontera Chruch. If you"; + mes "mention me by name, she"; + mes "should be willing to teach"; + mes "you. I'd do it myself, but I need to enjoy my new Crystal Mirror~"; + next; + mes "^3355FFIt figures that she'd"; + mes "keep your mirror.^000000"; + Emotion e_ag,1; + set DANCER_SK,3; + close; + } + else if (DANCER_SK > 2 && DANCER_SK < 7) { + mes "[Canell]"; + mes "Ah, such a glamorous"; + mes "face and figure. My"; + mes "beauty is incompara--"; + mes "Oh! It's you. So did my"; + mes "sister in Prontera Church"; + mes "teach you anything yet?"; + Emotion e_go; + close; + } + else if (DANCER_SK == 7) { + mes "[Canell]"; + mes "Ah, so were you"; + mes "able to find Aelle?"; + mes "Were you able to learn"; + mes "anything from her?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Actually, I only learned"; + mes "about winks, but not so"; + mes "much as how to do them."; + mes "She... She got drunk and"; + mes "couldn't teach me more."; + next; + mes "[Canell]"; + mes "Oh, I should have known"; + mes "this would happen. Oh,"; + mes "well, I guess there's no way"; + mes "around it now. But you should"; + mes "know that gettng my sister"; + mes "drunk... is punishable."; + next; + mes "[Canell]"; + mes "Bam!"; + specialeffect2 EF_HIT2; + percentheal -5,0; + next; + mes "["+ strcharinfo(0) +"]"; + mes "?!"; + mes "What the"; + mes "hell was that?"; + next; + mes "[Canell]"; + mes "Now, a true Dancer should"; + mes "be able to figure out the"; + mes "secret to winking on her"; + mes "own. But since I'm such"; + mes "a kind woman, I will deign"; + mes "to explain it to you. Ho-ho~"; + next; + mes "^3355FFKind woman...?"; + mes "But she just hit you!"; + mes "Lightly, of course, but"; + mes "still, a smack is a smack.^000000"; + set DANCER_SK,8; + close; + } + else if (DANCER_SK == 8) { + mes "[Canell]"; + mes "Alright, the secret to"; + mes "proper winking is to allow"; + mes "your eyelid to seductively"; + mes "move to a natural rhythm."; + mes "Close your eye for a second,^FFFFFF ^000000 then open it slowly to this count."; + next; + mes "[Canell]"; + mes "Un, deux, trois~"; + mes "Look at me, do it"; + mes "like this. Un, deux, trois~"; + mes "Now, let me see you try it."; + Emotion e_no1; + next; + switch(select("Un deux trois~-:Un, doux trois~:Un, deux, trois~")) { + default: + mes "[Canell]"; + mes "No, no!"; + mes "That's wrong,"; + mes "completely wrong!"; + mes "Can't you do it right?!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "O-ow!"; + mes "P-please...!"; + mes "Not the whip again!"; + specialeffect2 EF_HIT2; + percentheal -5,0; + close; + case 3: + mes "["+ strcharinfo(0) +"]"; + mes "Un, deux, trois~"; + Emotion e_no1,1; + specialeffect2 EF_FLASHER; + next; + mes "[Canell]"; + mes "Great, that's exactly"; + mes "how you do it. Now,"; + mes "don't forget, the elements"; + mes "of rhythm and naturalness"; + mes "are absolutely essential to"; + mes "this technique of enticement."; + Emotion e_kis; + next; + mes "[Canell]"; + mes "Now that you've mastered"; + mes "the art of winking, you."; + mes "should know that you cannot"; + mes "allure those who are much"; + mes "stronger than you. So your"; + mes "winks won't work on everyone."; + next; + mes "[Canell]"; + mes "Of course, my winks don't"; + mes "have that drawback. Ho-ho~"; + mes "Anyway, it's time for us to part now. I hope that you grow to"; + mes "become a more glamorous and charming dancer in days to come."; + Emotion e_heh; + next; + mes "^3355FFYou have finally learned"; + mes "the Charming Wink skill.^000000"; + set DANCER_SK,9; + specialeffect2 EF_ABSORBSPIRITS; + skill "DC_WINKCHARM",1,0; + close; + } + } + else if (DANCER_SK > 8 && getskilllv("DC_WINKCHARM")) { + mes "[Canell]"; + mes "Hm...?"; + mes "Is there anything"; + mes "more you wanted to"; + mes "ask me? Ah, you must"; + mes "be mesmerized by my"; + mes "beauty, aren't you?"; + Emotion e_pif; + next; + mes "[Canell]"; + mes "Oh, to be so beautiful"; + mes "must be a sin! I should"; + mes "work in Prontera Church,"; + mes "just like my sister, to"; + mes "pray for forgiveness~"; + close; + } + + else if (DANCER_SK == 9 && getskilllv("DC_WINKCHARM") == 0) { + mes "[Canell]"; + mes "Hm? Oh, I remember you!"; + mes "A Gypsy now, I see~ That"; + mes "look suits you. Now, I'm"; + mes "sure you've forgotten a few"; + mes "things since transcending,"; + mes "am I right? Watch this wink..."; + next; + mes "[Canell]"; + mes "Remember now? It's all"; + mes "in the natural, seductive"; + mes "and rhythmic movement of"; + mes "the eyelid. I hope you use"; + mes "your Charming Wink to let"; + mes "your inner beauty shine~"; + next; + mes "^3355FFYou have learned the"; + mes "Charming Wink skill.^000000"; + specialeffect2 EF_ABSORBSPIRITS; + skill "DC_WINKCHARM",1,0; + close; + } + } + else if (BaseJob == Job_Dancer && JobLevel < 40) { + mes "[Canell]"; + mes "Oh, you're such an"; + mes "adorable little girl! Ah,"; + mes "I'm sorry, but when you"; + mes "become a lady at, oh, I don't"; + mes "know, Job Level 40, then I'll"; + mes "be able to teach you something~"; + close; + } + + else if (BaseJob != Job_Dancer) { + if (Sex == 0) { + mes "[Canell]"; + mes "Oh, what a cute"; + mes "little girl~! Such"; + mes "a chubby lil' belly,"; + mes "so cuuuuuuuuuuute~"; + close; + } + else { + mes "[Canell]"; + mes "Hey there,"; + mes "handsome~"; + mes "^333333*Wink~*^000000"; + Emotion e_kis; + specialeffect2 EF_VALLENTINE2; + next; + mes "^3355FFStrangely enough,"; + mes "her wink has made"; + mes "your heart throb.^000000"; + close; + } + } +} + +prontera,183,333,1 script Aelle#qsk_dan02 79,{ + if (BaseJob == Job_Dancer) { + if (DANCER_SK == 3) { + mes "[Aelle]"; + mes "Pssst, hey! I got"; + mes "some cheap, but slightly"; + mes "illegal, warps to the Orc"; + mes "Dungeon, Glast Heim"; + mes "and the Dead Pit. So"; + mes "you want in on this?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Actually, um, I'm here"; + mes "to look for somebody."; + mes "You wouldn't happen"; + mes "to know Canelle's"; + mes "sister, would you?"; + next; + mes "[Aelle]"; + mes "Ah, so my stuck up"; + mes "sister sent you, huh?"; + mes "I should have known,"; + mes "judging from your clothes."; + mes "So you want to become a"; + mes "more alluring performer, eh?"; + next; + mes "[Aelle]"; + mes "Awww..."; + mes "That's disappointing."; + mes "So... You didn't come"; + mes "here to buy these warps?"; + mes "You sure you don't want any?"; + set DANCER_SK,4; + close; + } + else if (DANCER_SK == 4) { + mes "[Aelle]"; + mes "Okay, okay..."; + mes "So you came for me to"; + mes "teach you some enticement"; + mes "technique or something, right?"; + mes "Huh. Well, this lecture I give?"; + mes "It's long and complicated."; + next; + mes "[Aelle]"; + mes "Talking and explaining"; + mes "all of the intricate details"; + mes "for so long will definitely"; + mes "parch my throat. So first, you"; + mes "gotta bring me a refreshing"; + mes "drink before we can begin..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Oh... Okay."; + mes "Alright, I guess"; + mes "I can spare a potion"; + mes "or two, or maybe bring"; + mes "back a bottle of juic--"; + next; + mes "[Aelle]"; + mes "Whoa, whoa, none of"; + mes "that junk! I want to"; + mes "have a real drink."; + mes "You know, something"; + mes "more... ^FF0000Alcohol^000000ic."; + next; + mes "[Aelle]"; + mes "Oh, and I need some"; + mes "snacks to sustain all of"; + mes "my teaching energy! Yeah,"; + mes "some yummy fruit on a plate"; + mes "and some cookies too!"; + next; + mes "[Aelle]"; + mes "Soooo, I wanna eat"; + mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and"; + mes "^FF00005 Well-Baked Cookies^000000. Ah,"; + mes "make sure you bring ^FF0000China^000000"; + mes "to serve them on, and don't"; + mes "forget the ^FF0000Alcohol^000000, okay?"; + next; + mes "[Aelle]"; + mes "One last thing...!"; + mes "Don't let anyone here"; + mes "in the church know what"; + mes "we're doing. I don't wanna"; + mes "get in too much trouble!"; + set DANCER_SK,5; + close; + } + else if (DANCER_SK == 5) { + if (countitem(970) > 0 && countitem(512) > 0 && countitem(513) > 2 && countitem(538) > 4 && countitem(736) > 0) { + mes "[Aelle]"; + mes "Great, you've brought"; + mes "the food! It's a good thing"; + mes "I'm famished because"; + mes "I'm going to finish it all!"; + next; + mes "^3355FFAelle devoured the"; + mes "food like a ravenous,"; + mes "hungry beast that had"; + mes "been deprived for too long.^000000"; + next; + mes "[Aelle]"; + mes "That was sooo good!"; + mes "I haven't eaten so much"; + mes "in such a long time! Then"; + mes "again, you don't get many"; + mes "chances to pig out in church."; + mes "Ah, that's right, the lesson!"; + next; + mes "[Aelle]"; + mes "Now, the easiest, most"; + mes "subtle and most appealing"; + mes "gesture of all time is the"; + mes "^FF0000wink^000000. It's saved me in times"; + mes "of crisis, and mastering it"; + mes "will enhance your charms."; + next; + mes "[Aelle]"; + mes "To the untrained eye,"; + mes "the wink only looks like"; + mes "a simple movement, right?"; + mes "You close one eye, and then"; + mes "you reopen that eye. But if"; + mes "you do it right... If you..."; + next; + mes "[Aelle]"; + mes "Oh, it's been so long"; + mes "since I've had so much"; + mes "to drink! Ugh, f-feeling"; + mes "kinda--anyway, j-just close"; + mes "and yer-- ^333333*burp*^000000 winking"; + mes "is so so so so eeeeeasy~"; + next; + mes "[Drunken Aelle]"; + mes "Do it! Copy me as"; + mes "I do it! Wink, j-just"; + mes "like this, okay? Y' see?"; + mes "^333333*Wiiiiiiiiiiiiiink*^000000"; + Emotion e_no1; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Wh-whoa..."; + mes "That was..."; + mes "It's so beautiful!"; + mes "And all with just"; + mes "a simple wink!"; + next; + mes "[Totally Drunk Aelle]"; + mes "Y-yea... The..."; + mes "The secret ish..."; + mes "*Urp* It'sh in the--"; + mes "Bwahahahaahah!"; + mes "It's all spinning!"; + Emotion e_heh; + next; + mes "^3355FFIn her drunken stupor,"; + mes "Aelle pummels you with"; + mes "her fists and laughs"; + mes "maniacally to herself.^000000"; + percentheal -10,0; + specialeffect2 EF_HIT2; + Emotion e_dots,1; + delitem 970,1; //Alchol + delitem 512,1; //Apple + delitem 513,3; //Banana + delitem 538,5; //Well_Baked_Cookie + delitem 736,1; //White_Platter + set DANCER_SK,6; + close; + } + else { + mes "[Aelle]"; + mes "How can you expect"; + mes "me to teach you anything"; + mes "if I faint in the middle of"; + mes "the lesson? That's right,"; + mes "I'll need some nourishing,"; + mes "yet delicious, snacks to eat~"; + next; + mes "[Aelle]"; + mes "Soooo, I wanna eat"; + mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and"; + mes "^FF00005 Well-Baked Cookies^000000. Ah,"; + mes "make sure you bring ^FF0000China^000000"; + mes "to serve them on, and don't"; + mes "forget the ^FF0000Alcohol^000000, okay?"; + close; + } + } + else if (DANCER_SK == 6) { + mes "["+ strcharinfo(0) +"]"; + mes "You still haven't told"; + mes "me the secret to making"; + mes "a simple wink have so"; + mes "much provocative charm."; + mes "I really need to--"; + next; + mes "[Totally Hammered Aelle]"; + mes "ZzzZzz... Huh?"; + mes "Yesh, I know, I'm..."; + mes "I'm a geeenius, yeah..."; + mes "...ZzzzZzzzZzZzzzZZZzz..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "W-wake up!"; + mes "I went through"; + mes "all this trouble to"; + mes "learn this technique!"; + next; + mes "[Annoyed Aelle]"; + mes "SHADDUP!"; + mes "I'M SHLEEEEEPY!"; + mes "G-go away. Talk to"; + mes "Canell, my sister..."; + mes "...ZzzzzZzZZZzzzZZ...."; + set DANCER_SK,7; + close2; + warp "prontera",156,272; + end; + } + else if (DANCER_SK > 6 && DANCER_SK < 8) { + mes "["+ strcharinfo(0) +"]"; + mes "Aelle, I really"; + mes "need you to teach"; + mes "me everything else"; + mes "I need to know about"; + mes "winking and--"; + next; + mes "[Aelle]"; + mes "^333333*Hiccup*^000000 Zzz--wha?"; + mes "I need ta teach you"; + mes "to go'way. Talk to my"; + mes "sister, too tired now."; + mes "Go lemme alone girl!"; + close2; + warp "prontera",156,272; + end; + } + else if (DANCER_SK > 8) { + mes "[Sober Aelle]"; + mes "Ohhh..."; + mes "H-headache..."; + Emotion e_an; + next; + mes "[Aelle]"; + mes "Oh, wow, look at you!"; + mes "I can tell that you've"; + mes "become much more"; + mes "beautiful. Yes, you're"; + mes "more elegant and refined"; + mes "than I can remember."; + next; + mes "[Aelle]"; + mes "Always believe in your"; + mes "beauty, wield your charm"; + mes "like a weapon... And anything"; + mes "you desire in this world can"; + mes "be yours! Bwahahahahaha!"; + close; + } + else { + mes "[Aelle]"; + mes "Pssst, hey! I got"; + mes "some cheap, but slightly"; + mes "illegal, warps to the Orc"; + mes "Dungeon, Glast Heim"; + mes "and the Dead Pit. So"; + mes "you want in on this?"; + next; + mes "[??????]"; + mes "Sister Aelle..."; + mes "Are you still trying"; + mes "to sell illegal warps"; + mes "again? Sister Aelle?"; + next; + mes "[Aelle]"; + mes "Oh crap, it's the pastor!"; + mes "Shhh, if anybody asks you,"; + mes "I wasn't doing anything!"; + Emotion e_omg; + next; + mes "[Aelle]"; + mes "Thanks, hon..."; + mes "I know you can"; + mes "keep my contraband"; + mes "our little secret. ^333333*Wink*^000000"; + Emotion e_no1; + close; + } + } + else { + mes "[Aelle]"; + mes "Pssst, hey! I got"; + mes "some cheap, but slightly"; + mes "illegal, warps to the Orc"; + mes "Dungeon, Glast Heim"; + mes "and the Dead Pit. So"; + mes "you want in on this?"; + next; + mes "[??????]"; + mes "Sister Aelle..."; + mes "Are you still trying"; + mes "to sell illegal warps"; + mes "again? Sister Aelle?"; + next; + mes "[Aelle]"; + mes "Oh crap, it's the pastor!"; + mes "Shhh, if anybody asks you,"; + mes "I wasn't doing anything!"; + Emotion e_omg; + next; + mes "[Aelle]"; + mes "Thanks, hon..."; + mes "I know you can"; + mes "keep my contraband"; + mes "our little secret. ^333333*Wink*^000000"; + Emotion e_no1; + close; + } +} + +//============================================================ +// Old changelog +//============================================================ +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//============================================================ |