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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | gumi <git@gumi.ca> | 2020-07-29 15:02:44 +0000 |
commit | 9d59f82368082fb1cf3aec225c483f9e32b4c075 (patch) | |
tree | 0200835722c95b4c789ed597cea40d293a650bd3 /npc/quests/skills/dancer_skills.txt | |
parent | e8ccbb249b5dcf3aeaa4ba440b20b1c6c1feeaa0 (diff) | |
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Diffstat (limited to 'npc/quests/skills/dancer_skills.txt')
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diff --git a/npc/quests/skills/dancer_skills.txt b/npc/quests/skills/dancer_skills.txt deleted file mode 100644 index f0e6acbfc..000000000 --- a/npc/quests/skills/dancer_skills.txt +++ /dev/null @@ -1,745 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2020 Hercules Dev Team -//= Copyright (C) Yommy -//= Copyright (C) L0ne_W0lf -//= Copyright (C) DracoRPG -//= Copyright (C) Reddozen -//= Copyright (C) Lupus -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= Dancer Skills Quests -//================= Description =========================================== -//= Quests for skills: Charming Wink -//================= Current Version ======================================= -//= 1.5 -//========================================================================= - -comodo,204,172,5 script Canell#qsk_dan01 4_F_07,{ - if (BaseJob == Job_Dancer && JobLevel > 39) { - if (DANCER_SK == 0) { - mes "[Canell]"; - mes "It's well known that we must"; - mes "be beautiful to captivate those"; - mes "who watch us dance. But to rely"; - mes "on just our outward appearance"; - mes "is a ghastly waste of our full"; - mes "potential as performers."; - next; - mes "[Canell]"; - mes "Yes, I can tell that you"; - mes "don't quite understand that"; - mes "the correct frame of mind is"; - mes "an essential element to true"; - mes "beauty. Now tell me, are you"; - mes "confident in your dancing...?"; - next; - if (select("Of course, old crone!", "I... I'm not sure...") == 1) { - mes "[Canell]"; - mes "Ho-ho~ I believe you've"; - mes "confused confidence with"; - mes "arrogance! The naive cannot"; - mes "tell there's a vitally important distinction between the two."; - mes "Now... Prepare for punishment!"; - next; - mes "["+ strcharinfo(PC_NAME) +"]"; - mes "Ow...!"; - mes "Th-that whip!"; - mes "I-i-it huuuurts!"; - specialeffect(EF_HIT2, AREA, playerattached()); - percentheal -5,0; - close; - } - mes "[Canell]"; - mes "Awareness of your own flaws"; - mes "and faults is the first crucial"; - mes "step towards improvement."; - mes "Yet your obvious neglect of"; - mes "your gift of dancing is..."; - mes "grounds for punishment!"; - next; - mes "["+ strcharinfo(PC_NAME) +"]"; - mes "What the...? Ack!"; - mes "S-stop wh-whipping"; - mes "me! It... It stiiings!"; - specialeffect(EF_HIT2, AREA, playerattached()); - percentheal -10,0; - next; - mes "[Canell]"; - mes "Ho-ho~! Fortunately for"; - mes "you, I will teach you what"; - mes "you must learn to rise above"; - mes "your current limitations. When"; - mes "I'm finished with you, angels and demons won't resist your charms~"; - next; - if (select("No way, you're not teaching me!", "Alright, I'll see what I can learn.") == 1) { - mes "[Canell]"; - mes "So... You still haven't"; - mes "mastered the fine art of"; - mes "exuding charm and humility!"; - mes "There must be consequences"; - mes "for this blatant affront to our"; - mes "profession! Prepare yourself!"; - next; - mes "["+ strcharinfo(PC_NAME) +"]"; - mes "Nooooo--!"; - mes "Not that whip"; - mes "again! Arrgh, it's--"; - mes "It hurts so much!"; - specialeffect(EF_HIT2, AREA, playerattached()); - percentheal -10,0; - close; - } - mes "[Canell]"; - mes "Ho-ho~ It's good that you"; - mes "recognize that you have much"; - mes "to learn. Well, let's not waste"; - mes "any time. Your first lesson will be on image training and self"; - mes "visualization. Now, for that..."; - next; - mes "[Canell]"; - mes "...You must bring"; - mes "me ^FF00001 Crystal Mirror^000000!"; - mes "This tool is imperative"; - mes "to the lesson, so fetch it"; - mes "and bring it to me quickly!"; - DANCER_SK = 1; - close; - } - else if (DANCER_SK == 1) { - if (countitem(Crystal_Mirror) > 0) { - mes "[Canell]"; - mes "Finally, you've come"; - mes "with the mirror. Now,"; - mes "look deeply and scrutinize"; - mes "your reflection. Gaze upon"; - mes "each blemish and fault, each"; - mes "charming trait of your face."; - next; - mes "[Canell]"; - mes "No face is perfect, but"; - mes "know that your face is yours"; - mes "alone, and that it is what gives you a beauty that can be no"; - mes "one else's. Now, repeat"; - mes "these truisms after me..."; - next; - mes "[Canell]"; - mes "''I am beautiful..."; - mes "I am irresistable...''"; - next; - mes "["+ strcharinfo(PC_NAME) +"]"; - mes "I am beautiful..."; - mes "I am irresistable..."; - next; - mes "[Intoxicated Canell]"; - mes "Louder!"; - mes "More feeling!"; - mes "''I am beautiful!"; - mes "I am irresistable!"; - mes "I am the most attractive"; - mes "woman in the whole world!''"; - next; - mes "["+ strcharinfo(PC_NAME) +"]"; - mes "I am beautiful!"; - mes "I am irresistable!"; - mes "I am the most attractive"; - mes "woman in the whole world!"; - specialeffect(EF_FLASHER, AREA, playerattached()); - next; - mes "^3355FFYour self esteem has"; - mes "sky rocketed. Fortunately,"; - mes "you've managed to avoid"; - mes "becoming a prima donna.^000000"; - delitem Crystal_Mirror,1; - DANCER_SK = 2; - close; - } - else { - mes "[Frustrated Canell]"; - mes "Did I tell you to come"; - mes "back here without bringing"; - mes "^FF00001 Crystal Mirror^000000!? Now go"; - mes "and get it before I find"; - mes "reason to punish you!"; - specialeffect EF_CLAYMORE; - close; - } - } - else if (DANCER_SK == 2) { - mes "[Canell]"; - mes "Yes, the first and most"; - mes "important step to becoming"; - mes "beautiful is to realize and"; - mes "accept your gorgeousness."; - mes "Confidence first, then beauty."; - mes "Never the other way around."; - next; - mes "[Canell]"; - mes "Now that you've established"; - mes "the proper attitude on beauty,"; - mes "it's time for you to learn an"; - mes "advanced technique of- shall"; - mes "we say- enticement. I know an"; - mes "expert that I highly recommend."; - next; - mes "[Canell]"; - mes "Go and find my sister"; - mes "in Prontera Chruch. If you"; - mes "mention me by name, she"; - mes "should be willing to teach"; - mes "you. I'd do it myself, but I need to enjoy my new Crystal Mirror~"; - next; - mes "^3355FFIt figures that she'd"; - mes "keep your mirror.^000000"; - emotion e_ag,1; - DANCER_SK = 3; - close; - } - else if (DANCER_SK > 2 && DANCER_SK < 7) { - mes "[Canell]"; - mes "Ah, such a glamorous"; - mes "face and figure. My"; - mes "beauty is incompara--"; - mes "Oh! It's you. So did my"; - mes "sister in Prontera Church"; - mes "teach you anything yet?"; - emotion e_go; - close; - } - else if (DANCER_SK == 7) { - mes "[Canell]"; - mes "Ah, so were you"; - mes "able to find Aelle?"; - mes "Were you able to learn"; - mes "anything from her?"; - next; - mes "["+ strcharinfo(PC_NAME) +"]"; - mes "Actually, I only learned"; - mes "about winks, but not so"; - mes "much as how to do them."; - mes "She... She got drunk and"; - mes "couldn't teach me more."; - next; - mes "[Canell]"; - mes "Oh, I should have known"; - mes "this would happen. Oh,"; - mes "well, I guess there's no way"; - mes "around it now. But you should"; - mes "know that gettng my sister"; - mes "drunk... is punishable."; - next; - mes "[Canell]"; - mes "Bam!"; - specialeffect(EF_HIT2, AREA, playerattached()); - percentheal -5,0; - next; - mes "["+ strcharinfo(PC_NAME) +"]"; - mes "?!"; - mes "What the"; - mes "hell was that?"; - next; - mes "[Canell]"; - mes "Now, a true Dancer should"; - mes "be able to figure out the"; - mes "secret to winking on her"; - mes "own. But since I'm such"; - mes "a kind woman, I will deign"; - mes "to explain it to you. Ho-ho~"; - next; - mes "^3355FFKind woman...?"; - mes "But she just hit you!"; - mes "Lightly, of course, but"; - mes "still, a smack is a smack.^000000"; - DANCER_SK = 8; - close; - } - else if (DANCER_SK == 8) { - mes "[Canell]"; - mes "Alright, the secret to"; - mes "proper winking is to allow"; - mes "your eyelid to seductively"; - mes "move to a natural rhythm."; - mes "Close your eye for a second, then open it slowly to this count."; - next; - mes "[Canell]"; - mes "Un, deux, trois~"; - mes "Look at me, do it"; - mes "like this. Un, deux, trois~"; - mes "Now, let me see you try it."; - emotion e_no1; - next; - switch(select("Un deux trois~-", "Un, doux trois~", "Un, deux, trois~")) { - default: - mes "[Canell]"; - mes "No, no!"; - mes "That's wrong,"; - mes "completely wrong!"; - mes "Can't you do it right?!"; - next; - mes "["+ strcharinfo(PC_NAME) +"]"; - mes "O-ow!"; - mes "P-please...!"; - mes "Not the whip again!"; - specialeffect(EF_HIT2, AREA, playerattached()); - percentheal -5,0; - close; - case 3: - mes "["+ strcharinfo(PC_NAME) +"]"; - mes "Un, deux, trois~"; - emotion e_no1,1; - specialeffect(EF_FLASHER, AREA, playerattached()); - next; - mes "[Canell]"; - mes "Great, that's exactly"; - mes "how you do it. Now,"; - mes "don't forget, the elements"; - mes "of rhythm and naturalness"; - mes "are absolutely essential to"; - mes "this technique of enticement."; - emotion e_kis; - next; - mes "[Canell]"; - mes "Now that you've mastered"; - mes "the art of winking, you."; - mes "should know that you cannot"; - mes "allure those who are much"; - mes "stronger than you. So your"; - mes "winks won't work on everyone."; - next; - mes "[Canell]"; - mes "Of course, my winks don't"; - mes "have that drawback. Ho-ho~"; - mes "Anyway, it's time for us to part now. I hope that you grow to"; - mes "become a more glamorous and charming dancer in days to come."; - emotion e_heh; - next; - mes "^3355FFYou have finally learned"; - mes "the Charming Wink skill.^000000"; - DANCER_SK = 9; - specialeffect(EF_ABSORBSPIRITS, AREA, playerattached()); - skill "DC_WINKCHARM",1,0; - close; - } - } - else if (DANCER_SK > 8 && getskilllv("DC_WINKCHARM")) { - mes "[Canell]"; - mes "Hm...?"; - mes "Is there anything"; - mes "more you wanted to"; - mes "ask me? Ah, you must"; - mes "be mesmerized by my"; - mes "beauty, aren't you?"; - emotion e_pif; - next; - mes "[Canell]"; - mes "Oh, to be so beautiful"; - mes "must be a sin! I should"; - mes "work in Prontera Church,"; - mes "just like my sister, to"; - mes "pray for forgiveness~"; - close; - } - - else if (DANCER_SK == 9 && getskilllv("DC_WINKCHARM") == 0) { - mes "[Canell]"; - mes "Hm? Oh, I remember you!"; - mes "A Gypsy now, I see~ That"; - mes "look suits you. Now, I'm"; - mes "sure you've forgotten a few"; - mes "things since transcending,"; - mes "am I right? Watch this wink..."; - next; - mes "[Canell]"; - mes "Remember now? It's all"; - mes "in the natural, seductive"; - mes "and rhythmic movement of"; - mes "the eyelid. I hope you use"; - mes "your Charming Wink to let"; - mes "your inner beauty shine~"; - next; - mes "^3355FFYou have learned the"; - mes "Charming Wink skill.^000000"; - specialeffect(EF_ABSORBSPIRITS, AREA, playerattached()); - skill "DC_WINKCHARM",1,0; - close; - } - } - else if (BaseJob == Job_Dancer && JobLevel < 40) { - mes "[Canell]"; - mes "Oh, you're such an"; - mes "adorable little girl! Ah,"; - mes "I'm sorry, but when you"; - mes "become a lady at, oh, I don't"; - mes "know, Job Level 40, then I'll"; - mes "be able to teach you something~"; - close; - } - - else if (BaseJob != Job_Dancer) { - if (Sex == SEX_FEMALE) { - mes "[Canell]"; - mes "Oh, what a cute"; - mes "little girl~! Such"; - mes "a chubby lil' belly,"; - mes "so cuuuuuuuuuuute~"; - close; - } - else { - mes "[Canell]"; - mes "Hey there,"; - mes "handsome~"; - mes "^333333*Wink~*^000000"; - emotion e_kis; - specialeffect(EF_VALLENTINE2, AREA, playerattached()); - next; - mes "^3355FFStrangely enough,"; - mes "her wink has made"; - mes "your heart throb.^000000"; - close; - } - } -} - -prontera,183,333,1 script Aelle#qsk_dan02 1_F_PRIEST,{ - if (BaseJob == Job_Dancer) { - if (DANCER_SK == 3) { - mes "[Aelle]"; - mes "Pssst, hey! I got"; - mes "some cheap, but slightly"; - mes "illegal, warps to the Orc"; - mes "Dungeon, Glast Heim"; - mes "and the Dead Pit. So"; - mes "you want in on this?"; - next; - mes "["+ strcharinfo(PC_NAME) +"]"; - mes "Actually, um, I'm here"; - mes "to look for somebody."; - mes "You wouldn't happen"; - mes "to know Canelle's"; - mes "sister, would you?"; - next; - mes "[Aelle]"; - mes "Ah, so my stuck up"; - mes "sister sent you, huh?"; - mes "I should have known,"; - mes "judging from your clothes."; - mes "So you want to become a"; - mes "more alluring performer, eh?"; - next; - mes "[Aelle]"; - mes "Awww..."; - mes "That's disappointing."; - mes "So... You didn't come"; - mes "here to buy these warps?"; - mes "You sure you don't want any?"; - DANCER_SK = 4; - close; - } - else if (DANCER_SK == 4) { - mes "[Aelle]"; - mes "Okay, okay..."; - mes "So you came for me to"; - mes "teach you some enticement"; - mes "technique or something, right?"; - mes "Huh. Well, this lecture I give?"; - mes "It's long and complicated."; - next; - mes "[Aelle]"; - mes "Talking and explaining"; - mes "all of the intricate details"; - mes "for so long will definitely"; - mes "parch my throat. So first, you"; - mes "gotta bring me a refreshing"; - mes "drink before we can begin..."; - next; - mes "["+ strcharinfo(PC_NAME) +"]"; - mes "Oh... Okay."; - mes "Alright, I guess"; - mes "I can spare a potion"; - mes "or two, or maybe bring"; - mes "back a bottle of juic--"; - next; - mes "[Aelle]"; - mes "Whoa, whoa, none of"; - mes "that junk! I want to"; - mes "have a real drink."; - mes "You know, something"; - mes "more... ^FF0000Alcohol^000000ic."; - next; - mes "[Aelle]"; - mes "Oh, and I need some"; - mes "snacks to sustain all of"; - mes "my teaching energy! Yeah,"; - mes "some yummy fruit on a plate"; - mes "and some cookies too!"; - next; - mes "[Aelle]"; - mes "Soooo, I wanna eat"; - mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and"; - mes "^FF00005 Well-Baked Cookies^000000. Ah,"; - mes "make sure you bring ^FF0000China^000000"; - mes "to serve them on, and don't"; - mes "forget the ^FF0000Alcohol^000000, okay?"; - next; - mes "[Aelle]"; - mes "One last thing...!"; - mes "Don't let anyone here"; - mes "in the church know what"; - mes "we're doing. I don't wanna"; - mes "get in too much trouble!"; - DANCER_SK = 5; - close; - } - else if (DANCER_SK == 5) { - if (countitem(Alchol) > 0 && countitem(Apple) > 0 && countitem(Banana) > 2 && countitem(Well_Baked_Cookie) > 4 && countitem(White_Platter) > 0) { - mes "[Aelle]"; - mes "Great, you've brought"; - mes "the food! It's a good thing"; - mes "I'm famished because"; - mes "I'm going to finish it all!"; - next; - mes "^3355FFAelle devoured the"; - mes "food like a ravenous,"; - mes "hungry beast that had"; - mes "been deprived for too long.^000000"; - next; - mes "[Aelle]"; - mes "That was sooo good!"; - mes "I haven't eaten so much"; - mes "in such a long time! Then"; - mes "again, you don't get many"; - mes "chances to pig out in church."; - mes "Ah, that's right, the lesson!"; - next; - mes "[Aelle]"; - mes "Now, the easiest, most"; - mes "subtle and most appealing"; - mes "gesture of all time is the"; - mes "^FF0000wink^000000. It's saved me in times"; - mes "of crisis, and mastering it"; - mes "will enhance your charms."; - next; - mes "[Aelle]"; - mes "To the untrained eye,"; - mes "the wink only looks like"; - mes "a simple movement, right?"; - mes "You close one eye, and then"; - mes "you reopen that eye. But if"; - mes "you do it right... If you..."; - next; - mes "[Aelle]"; - mes "Oh, it's been so long"; - mes "since I've had so much"; - mes "to drink! Ugh, f-feeling"; - mes "kinda--anyway, j-just close"; - mes "and yer-- ^333333*burp*^000000 winking"; - mes "is so so so so eeeeeasy~"; - next; - mes "[Drunken Aelle]"; - mes "Do it! Copy me as"; - mes "I do it! Wink, j-just"; - mes "like this, okay? Y' see?"; - mes "^333333*Wiiiiiiiiiiiiiink*^000000"; - emotion e_no1; - next; - mes "["+ strcharinfo(PC_NAME) +"]"; - mes "Wh-whoa..."; - mes "That was..."; - mes "It's so beautiful!"; - mes "And all with just"; - mes "a simple wink!"; - next; - mes "[Totally Drunk Aelle]"; - mes "Y-yea... The..."; - mes "The secret ish..."; - mes "*Urp* It'sh in the--"; - mes "Bwahahahaahah!"; - mes "It's all spinning!"; - emotion e_heh; - next; - mes "^3355FFIn her drunken stupor,"; - mes "Aelle pummels you with"; - mes "her fists and laughs"; - mes "maniacally to herself.^000000"; - percentheal -10,0; - specialeffect(EF_HIT2, AREA, playerattached()); - emotion e_dots,1; - delitem Alchol,1; - delitem Apple,1; - delitem Banana,3; - delitem Well_Baked_Cookie,5; - delitem White_Platter,1; - DANCER_SK = 6; - close; - } - else { - mes "[Aelle]"; - mes "How can you expect"; - mes "me to teach you anything"; - mes "if I faint in the middle of"; - mes "the lesson? That's right,"; - mes "I'll need some nourishing,"; - mes "yet delicious, snacks to eat~"; - next; - mes "[Aelle]"; - mes "Soooo, I wanna eat"; - mes "^FF00001 Apple^000000, ^FF00003 Bananas^000000 and"; - mes "^FF00005 Well-Baked Cookies^000000. Ah,"; - mes "make sure you bring ^FF0000China^000000"; - mes "to serve them on, and don't"; - mes "forget the ^FF0000Alcohol^000000, okay?"; - close; - } - } - else if (DANCER_SK == 6) { - mes "["+ strcharinfo(PC_NAME) +"]"; - mes "You still haven't told"; - mes "me the secret to making"; - mes "a simple wink have so"; - mes "much provocative charm."; - mes "I really need to--"; - next; - mes "[Totally Hammered Aelle]"; - mes "ZzzZzz... Huh?"; - mes "Yesh, I know, I'm..."; - mes "I'm a geeenius, yeah..."; - mes "...ZzzzZzzzZzZzzzZZZzz..."; - next; - mes "["+ strcharinfo(PC_NAME) +"]"; - mes "W-wake up!"; - mes "I went through"; - mes "all this trouble to"; - mes "learn this technique!"; - next; - mes "[Annoyed Aelle]"; - mes "SHADDUP!"; - mes "I'M SHLEEEEEPY!"; - mes "G-go away. Talk to"; - mes "Canell, my sister..."; - mes "...ZzzzzZzZZZzzzZZ...."; - DANCER_SK = 7; - close2; - warp "prontera",156,272; - end; - } - else if (DANCER_SK > 6 && DANCER_SK < 8) { - mes "["+ strcharinfo(PC_NAME) +"]"; - mes "Aelle, I really"; - mes "need you to teach"; - mes "me everything else"; - mes "I need to know about"; - mes "winking and--"; - next; - mes "[Aelle]"; - mes "^333333*Hiccup*^000000 Zzz--wha?"; - mes "I need ta teach you"; - mes "to go'way. Talk to my"; - mes "sister, too tired now."; - mes "Go lemme alone girl!"; - close2; - warp "prontera",156,272; - end; - } - else if (DANCER_SK > 8) { - mes "[Sober Aelle]"; - mes "Ohhh..."; - mes "H-headache..."; - emotion e_an; - next; - mes "[Aelle]"; - mes "Oh, wow, look at you!"; - mes "I can tell that you've"; - mes "become much more"; - mes "beautiful. Yes, you're"; - mes "more elegant and refined"; - mes "than I can remember."; - next; - mes "[Aelle]"; - mes "Always believe in your"; - mes "beauty, wield your charm"; - mes "like a weapon... And anything"; - mes "you desire in this world can"; - mes "be yours! Bwahahahahaha!"; - close; - } - else { - mes "[Aelle]"; - mes "Pssst, hey! I got"; - mes "some cheap, but slightly"; - mes "illegal, warps to the Orc"; - mes "Dungeon, Glast Heim"; - mes "and the Dead Pit. So"; - mes "you want in on this?"; - next; - mes "[??????]"; - mes "Sister Aelle..."; - mes "Are you still trying"; - mes "to sell illegal warps"; - mes "again? Sister Aelle?"; - next; - mes "[Aelle]"; - mes "Oh crap, it's the pastor!"; - mes "Shhh, if anybody asks you,"; - mes "I wasn't doing anything!"; - emotion e_omg; - next; - mes "[Aelle]"; - mes "Thanks, hon..."; - mes "I know you can"; - mes "keep my contraband"; - mes "our little secret. ^333333*Wink*^000000"; - emotion e_no1; - close; - } - } - else { - mes "[Aelle]"; - mes "Pssst, hey! I got"; - mes "some cheap, but slightly"; - mes "illegal, warps to the Orc"; - mes "Dungeon, Glast Heim"; - mes "and the Dead Pit. So"; - mes "you want in on this?"; - next; - mes "[??????]"; - mes "Sister Aelle..."; - mes "Are you still trying"; - mes "to sell illegal warps"; - mes "again? Sister Aelle?"; - next; - mes "[Aelle]"; - mes "Oh crap, it's the pastor!"; - mes "Shhh, if anybody asks you,"; - mes "I wasn't doing anything!"; - emotion e_omg; - next; - mes "[Aelle]"; - mes "Thanks, hon..."; - mes "I know you can"; - mes "keep my contraband"; - mes "our little secret. ^333333*Wink*^000000"; - emotion e_no1; - close; - } -} |