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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/skills/crusader_skills.txt
parent8ec1c47aed09c90343949d57c92760ba84738a46 (diff)
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/crusader_skills.txt')
-rw-r--r--npc/quests/skills/crusader_skills.txt214
1 files changed, 107 insertions, 107 deletions
diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt
index fd215d761..33f16e981 100644
--- a/npc/quests/skills/crusader_skills.txt
+++ b/npc/quests/skills/crusader_skills.txt
@@ -1,107 +1,107 @@
-//===== eAthena Script =======================================
-//= Crusader Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.3a
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//============================================================
-
-
-//============================================================
-// CRUSADER SKILL - SHRINK
-//============================================================
-geffen.gat,110,118,3 script Ford 752,{
- mes "[Ford]";
- if(BaseJob!=Job_Crusader) goto L_nocruz;
- if(getskilllv(1002)) goto L_alreadyhave;
- mes "Maybe I'll teach you a little skill";
- mes "if you bring me a few things...";
- mes "Bring me these items and we'll";
- mes "see if I feel like giving it to you.";
- next;
- mes "[Ford]";
- mes "1 Red Potion";
- mes "20 Sticky Mucus";
- mes "3 Empty Bottles";
- mes "5 Jellopies";
- mes "1 Unripe Apple";
- mes "1 Grape";
- mes "1 Coal";
- mes "3 Cyfars";
- next;
-
- mes "[Ford]";
- mes "Let me check your items.";
- next;
-
- if(countitem(501)<1 || countitem(938)<20 || countitem(713)<3 || countitem(909)<5 || countitem(619)<1 || countitem(514)<1 || countitem(1003)<1 || countitem(7053)<3)goto L_noitems;//Items: Red_Potion, Sticky_Mucus, Empty_Bottle, Jellopy, Unripe_Apple, Grape, Coal, Cyfar,
- delitem 501, 1;//Items: Red_Potion,
- delitem 938, 20;//Items: Sticky_Mucus,
- delitem 713, 3;//Items: Empty_Bottle,
- delitem 909, 5;//Items: Jellopy,
- delitem 619, 1;//Items: Unripe_Apple,
- delitem 514, 1;//Items: Grape,
- delitem 1003, 1;//Items: Coal,
- delitem 7053, 3;//Items: Cyfar,
- mes "[Ford]";
- mes "Time to roll my lucky dice.";
- mes "Good luck, I almost never lose.";
-//TODO: add DICE emotions? 8)
- emotion e_gg;
- next;
- if(rand(1,6)!=3) goto L_lose;
- emotion 58;
- next;
-
- skill 1002,1,0;
- mes "[Ford]";
- mes "I can't believe I lost!";
- mes "I NEVER lose...";
- emotion e_sob;
- close;
-
-L_noitems:
- mes "[Ford]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_lose:
- emotion 63;
- next;
- mes "[Ford]";
- mes "I win again!!";
- mes "I'm not teaching you";
- mes "anything this time. Come";
- mes "back if you want to Try";
- mes "again";
- close;
-
-L_nocruz:
- mes "If you are not a Crusader,";
- mes "then you have no business";
- mes "with me...";
- close;
-
-L_alreadyhave:
- mes "Hey, you were lucky I";
- mes "even taught you the";
- mes "skill I did! Don't press";
- mes "your luck.";
- close;
-}
+//===== eAthena Script =======================================
+//= Crusader Skills Quests
+//===== By: ==================================================
+//= Lupus, Reddozen
+//===== Current Version: =====================================
+//= 1.3a
+//===== Compatible With: =====================================
+//= eAthena Revision 3800+
+//===== Description: =========================================
+//= Temp quests for new skills for 2nd classes
+//===== Additional Comments: =================================
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen]
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//============================================================
+
+
+//============================================================
+// CRUSADER SKILL - SHRINK
+//============================================================
+geffen.gat,110,118,3 script Ford 752,{
+ mes "[Ford]";
+ if(BaseJob!=Job_Crusader) goto L_nocruz;
+ if(getskilllv(1002)) goto L_alreadyhave;
+ mes "Maybe I'll teach you a little skill";
+ mes "if you bring me a few things...";
+ mes "Bring me these items and we'll";
+ mes "see if I feel like giving it to you.";
+ next;
+ mes "[Ford]";
+ mes "1 Red Potion";
+ mes "20 Sticky Mucus";
+ mes "3 Empty Bottles";
+ mes "5 Jellopies";
+ mes "1 Unripe Apple";
+ mes "1 Grape";
+ mes "1 Coal";
+ mes "3 Cyfars";
+ next;
+
+ mes "[Ford]";
+ mes "Let me check your items.";
+ next;
+
+ if(countitem(501)<1 || countitem(938)<20 || countitem(713)<3 || countitem(909)<5 || countitem(619)<1 || countitem(514)<1 || countitem(1003)<1 || countitem(7053)<3)goto L_noitems;//Items: Red_Potion, Sticky_Mucus, Empty_Bottle, Jellopy, Unripe_Apple, Grape, Coal, Cyfar,
+ delitem 501, 1;//Items: Red_Potion,
+ delitem 938, 20;//Items: Sticky_Mucus,
+ delitem 713, 3;//Items: Empty_Bottle,
+ delitem 909, 5;//Items: Jellopy,
+ delitem 619, 1;//Items: Unripe_Apple,
+ delitem 514, 1;//Items: Grape,
+ delitem 1003, 1;//Items: Coal,
+ delitem 7053, 3;//Items: Cyfar,
+ mes "[Ford]";
+ mes "Time to roll my lucky dice.";
+ mes "Good luck, I almost never lose.";
+//TODO: add DICE emotions? 8)
+ emotion e_gg;
+ next;
+ if(rand(1,6)!=3) goto L_lose;
+ emotion 58;
+ next;
+
+ skill 1002,1,0;
+ mes "[Ford]";
+ mes "I can't believe I lost!";
+ mes "I NEVER lose...";
+ emotion e_sob;
+ close;
+
+L_noitems:
+ mes "[Ford]";
+ mes "You don't have enough items.";
+ mes "Come back when you have all";
+ mes "the required items for me.";
+ close;
+
+L_lose:
+ emotion 63;
+ next;
+ mes "[Ford]";
+ mes "I win again!!";
+ mes "I'm not teaching you";
+ mes "anything this time. Come";
+ mes "back if you want to Try";
+ mes "again";
+ close;
+
+L_nocruz:
+ mes "If you are not a Crusader,";
+ mes "then you have no business";
+ mes "with me...";
+ close;
+
+L_alreadyhave:
+ mes "Hey, you were lucky I";
+ mes "even taught you the";
+ mes "skill I did! Don't press";
+ mes "your luck.";
+ close;
+}