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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/skills/crusader_skills.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/crusader_skills.txt')
-rw-r--r-- | npc/quests/skills/crusader_skills.txt | 826 |
1 files changed, 826 insertions, 0 deletions
diff --git a/npc/quests/skills/crusader_skills.txt b/npc/quests/skills/crusader_skills.txt new file mode 100644 index 000000000..5608acc18 --- /dev/null +++ b/npc/quests/skills/crusader_skills.txt @@ -0,0 +1,826 @@ +//===== rAthena Script ======================================= +//= Crusader Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.4 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Quests for skills: Shrink +//===== Additional Comments: ================================= +//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//============================================================ + +geffen,110,117,3 script Ford#11 752,{ + if (BaseJob == Job_Crusader) { + if (CRUS_SK == 8 && getskilllv("CR_SHRINK") == 0) { + mes "[Ford]"; + mes "Hey, it's been a while~"; + mes "And you even managed to"; + mes "become a Paladin. You must"; + mes "have forgotten how to perform"; + mes "the Shrink skill, so I'll teach"; + mes "it to you real quick... There!"; + set CRUS_SK,10; + skill "CR_SHRINK",1,0; + close; + } + + else if (CRUS_SK == 0) { + mes "[Ford]"; + mes "Damn! Why is it"; + mes "taking so long?"; + mes "Ah, finally, you've"; + mes "arrived! Quick, show me"; + mes "the ^FF0000report^000000 you've brought!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Excuse me...?"; + mes "Oh, you must have"; + mes "mistaken me for someone"; + mes "else. I really don't know"; + mes "what you're talking about."; + next; + mes "[Ford]"; + mes "What?! You're not one"; + mes "of the guards stationed"; + mes "at South Geffen? Oh, this"; + mes "is horrible. I apologize,"; + mes "I just assumed since you"; + if (Upper == 1) + mes "were dressed like a Paladin..."; + else + mes "were dressed like a Crusader..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "I'm sorry..."; + mes "What's happening?"; + mes "Is something the matter?"; + mes "I'm an adventurer that"; + mes "goes by the name, "+ strcharinfo(0) +"."; + next; + mes "[Ford]"; + mes "Well, I'm Leslie Ford,"; + mes "commander of the Prontera"; + mes "Crusader Guardians. We're"; + mes "charged with the duty of"; + mes "protecting adventurers and"; + mes "citizens from evil monsters."; + next; + mes "[Ford]"; + mes "There's been a recent surge"; + mes "in unprovoked violence from"; + mes "Goblins and they're making"; + mes "quite a bit of trouble for us."; + mes "Our patrols are supposed to"; + mes "report on their activity to me."; + next; + mes "[Ford]"; + mes "However, today's report"; + mes "hasn't arrived yet, so I'm"; + mes "starting to fear that something"; + mes "has happened to the patrol."; + mes "Unfortunately, my duties don't"; + mes "allow me to leave my post."; + next; + mes "[Ford]"; + mes "I'm getting desperate,"; + mes "and I don't have any choice"; + mes "but to ask for outside help."; + mes "Since you're a fellow Crusader,"; + mes "I want to ask you if you would"; + mes "please lend me your aid."; + next; + switch(select("Sure.:I'm sorry, but I'm busy...")) { + case 1: + mes "[Ford]"; + mes "Great, thank you so much!"; + mes "Now, please go and seek"; + mes "out ^0000FFSloutii^000000 who should be"; + mes "stationed south of Geffen,"; + mes "and deliver his report to me."; + mes "Your help is a great relief..."; + set CRUS_SK,1; + close; + case 2: + mes "[Ford]"; + mes "Hm. I understand."; + mes "I do not know what"; + mes "obligations that you"; + mes "have right now, but if"; + mes "your current task isn't"; + mes "urgent, please reconsider..."; + close; + } + close; + } + else if (CRUS_SK == 1) { + mes "[Ford]"; + mes "Please search for"; + mes "^0000FFSloutii^000000 in the area south"; + mes "of Geffen, and he should"; + mes "give you his report on"; + mes "his patrol of the Goblins"; + mes "for you to deliver to me."; + close; + } + else if (CRUS_SK == 2) { + mes "[Ford]"; + mes "Wait, you've met with"; + mes "Sloutii, but haven't"; + mes "received his report?"; + mes "Please go back to him"; + mes "and bring it to me, it's"; + mes "imperative that I read it!"; + close; + } + else if (CRUS_SK == 3) { + mes "[Ford]"; + mes "Ah, you've returned!"; + mes "So how is Sloutii?"; + mes "Is everything all right?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Here, I've brought"; + mes "this report as soon as"; + mes "I could! You better read"; + mes "it, quick! Things seemed"; + mes "pretty bad when I left..."; + next; + mes "[Ford]"; + mes "Goodness, there's blood all"; + mes "over the paper! Let's see..."; + mes "Oh no. This is an emergency"; + mes "situation! I need to report this^FFFFFF ^000000 to Sir Arga and request for"; + mes "backup immediately!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Wait, we need to do"; + mes "something about Sloutii."; + mes "He was wounded by the"; + mes "Goblins, and I think he's"; + mes "in serious trouble."; + next; + mes "[Ford]"; + mes "The Goblins...?"; + mes "Oh no, you'll need the"; + mes "special antidote that you"; + mes "can get from Father Arthur"; + mes "to treat the poison in the"; + mes "knives these Goblins use."; + next; + mes "[Ford]"; + mes "While I request for backup,"; + mes "please go to ^0000FFProntera Church^000000"; + mes "and ask Father ^0000FFArthur^000000 for his"; + mes "antidote for Goblin Poison."; + mes "If you don't hurry, it might"; + mes "be too late for Sloutii--!"; + set CRUS_SK,4; + close; + } + else if (CRUS_SK == 4) { + mes "[Ford]"; + mes "Please hurry and obtain"; + mes "the antidote for Goblin's"; + mes "poison from ^0000FFFather Arthur^000000"; + mes "in ^0000FFProntera Church^000000. Sloutii's"; + mes "life depends on you now."; + close; + } + else if (CRUS_SK == 5) { + mes "[Ford]"; + mes "You've already met"; + mes "Father Arthur? Good,"; + mes "now please hurry and"; + mes "get the antidote from him."; + mes "Without it, Sloutii will slowly"; + mes "and excruciatingly perish!"; + close; + } + else if (CRUS_SK == 6) { + mes "[Ford]"; + mes "You've already met"; + mes "Father Arthur? Good,"; + mes "now please hurry and"; + mes "get the antidote from him."; + mes "Without it, Sloutii will slowly"; + mes "and excruciatingly perish!"; + close; + } + else if (CRUS_SK == 7) { + mes "[Ford]"; + mes "Great, you've received"; + mes "the antidote from Father"; + mes "Arthur! Now, make haste"; + mes "and administer it to Sloutii"; + mes "stationed south of Geffen."; + mes "Hurry, every second counts!"; + close; + } + else if (CRUS_SK == 8) { + mes "[Ford]"; + mes "I hear that you were"; + mes "able to save Sloutii."; + mes "For that, I am eternally"; + mes "grateful. We could use more"; + mes "people like you to serve in the"; + mes "Prontera Crusader Guardians..."; + next; + mes "[Ford]"; + mes "I know that you adventurers"; + mes "prefer not to commit to these"; + mes "kinds of organizations, but"; + mes "your help will always be"; + mes "welcome here. I hope to"; + mes "see you again someday."; + next; + mes "[Ford]"; + mes "Thanks once again,"; + mes "and I hope to that you"; + mes "travel in safety. For now,"; + mes "this is farewell, "+ strcharinfo(0) +"."; + close; + } + else if (CRUS_SK == 10) { + mes "[Ford]"; + mes "Hey, it's been a while~"; + mes "You should come by more"; + mes "often, and if you're really"; + mes "interested, you can enlist in"; + mes "my troops. We can really use"; + mes "somebody with your expertise."; + close; + } + else { + mes "[Ford]"; + mes "Great, you've received"; + mes "the antidote from Father"; + mes "Arthur! Now, make haste"; + mes "and administer it to Sloutii"; + mes "stationed south of Geffen."; + mes "Hurry, every second counts!"; + close; + } + } + else { + mes "[Ford]"; + mes "Ah, greetings."; + mes "I'm sorry that I cannot"; + mes "assist you, adventurer,"; + mes "but I have something"; + mes "rather urgent to take care"; + mes "of. Now if you'll excuse me..."; + close; + } +} + +gef_fild13,297,242,3 script Soldier#277 751,{ + if (BaseJob == Job_Crusader) { + if (Upper == 1 && getskilllv("CR_SHRINK")) { + if (CRUS_SK == 8) { + mes "[Sloutii]"; + mes "Hey pal, it's been"; + mes "a while. I still need"; + mes "to recuperate from my"; + mes "wounds, so if you want"; + mes "to learn Shrink, speak"; + mes "to Sir Ford, alright?"; + close; + } + else if (CRUS_SK == 10) { + mes "[Sloutii]"; + mes "So how's that Shrink"; + mes "skill working out for you?"; + mes "Hopefully, it's saved your"; + mes "life as many times as it's"; + mes "saved mine. Anyway, I'll"; + mes "see you around, "+ strcharinfo(0) +"~"; + close; + } + } + if (CRUS_SK == 1) { + mes "[Soldier]"; + mes "Arrrrrghhh!"; + mes "M-my legs!"; + mes "What the hell"; + mes "have they done"; + mes "to my legs?!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Wh-what happened?"; + mes "Were you attacked?"; + next; + mes "[Soldier]"; + mes "Y-yeah, I was on my way"; + mes "to report to Sir Ford on my"; + mes "regular patrol when I was"; + mes "attacked by these Goblins!"; + mes "I've got to warn my superiors!"; + mes "They're going to raid Geffen!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "I actually spoke to"; + mes "Sir Ford! You must be"; + mes "Sloutii, right? He sent me"; + mes "to see what happened to you!"; + next; + mes "[Sloutii]"; + mes "Great, p-perfect timing!"; + mes "Listen, you've got to send"; + mes "him this report. I-it contains"; + mes "details of my patrol and an"; + mes "urgent request for backup."; + mes "U-ugh! We don't have time!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Wait...!"; + mes "But what about"; + mes "you? You're hurt..."; + next; + mes "[Sloutii]"; + mes "I'll be damned if help"; + mes "is delayed on my account!"; + mes "Just hurry and get that"; + mes "report to Sir Ford! Now go!"; + mes "Now, if I can just get that"; + mes "report out of my-- OW! N-no..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "^333333(He's writhing in pain"; + mes "so much that he can't even"; + mes "give me his report. I better"; + mes "bring him a Red Potion to"; + mes "alleviate his suffering...)^000000"; + set CRUS_SK,2; + close; + } + else if (CRUS_SK == 2) { + if (countitem(501) > 0) { + mes "["+ strcharinfo(0) +"]"; + mes "Here, please take"; + mes "this Red Potion."; + mes "It just might help..."; + next; + mes "[Sloutii]"; + mes "Oh, thank goodness!"; + mes "Arrrgh! Just pour it"; + mes "into the wound! I-it..."; + mes "It burns so much! Those"; + mes "Goblins must've cut me with"; + mes "something coated in poison!"; + next; + mes "[Sloutii]"; + mes "Ah... Ahh..."; + mes "The bleeding hasn't"; + mes "stopped, but at least"; + mes "it's better. Here, take"; + mes "this report now and get it"; + mes "to Sir Ford. Hurry and go!"; + next; + mes "^3355FFYou received Sloutii's"; + mes "patrol report. Some of the"; + mes "pages are smudged with"; + mes "the blood from his wound.^000000"; + delitem 501,1; //Red_Potion + set CRUS_SK,3; + close; + } + else { + mes "[Sloutii]"; + mes "Hurry and t-take this"; + mes "report! L-let me just"; + mes "hand it to you and th--"; + mes "Arrrrgh! I-I can't move!"; + mes "It... It just hurts so much!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "^333333(I better bring him"; + mes "a Red Potion, otherwise"; + mes "I have no hope of getting"; + mes "that report without hurting him!) ^FFFFFF ^000000"; + close; + } + } + else if (CRUS_SK == 3) { + mes "[Sloutii]"; + mes "We're running out"; + mes "of time! Hurry and get"; + mes "my report to Sir Ford as"; + mes "soon as you possibly can!"; + close; + } + else if (CRUS_SK == 4) { + mes "[Sloutii]"; + mes "Eeearrrgh--!"; + mes "My l-legs! Everything"; + mes "is starting to h-hurt!"; + next; + mes "^3355FFSloutii fell unconscious,"; + mes "and it seems that the wounds"; + mes "in his legs are causing him"; + mes "much more suffering.^000000"; + close; + } + else if (CRUS_SK == 5) { + mes "[Sloutii]"; + if (upper == 1) { + mes "Eeearrrgh--!"; + mes "My l-legs! Everything"; + mes "is starting to h-hurt!"; + next; + mes "^3355FFSloutii fell unconscious,"; + mes "and it seems that the wounds"; + mes "in his legs are causing him"; + mes "much more suffering.^000000"; + } + else { + mes "........"; + mes "........."; + next; + mes "^3355FFSloutii is still"; + mes "unconscious. He'll"; + mes "die if his injuries aren't"; + mes "treated immediately."; + mes "You'll have to help him"; + mes "as quickly as you can.^000000"; + } + close; + } + else if (CRUS_SK == 6) { + mes "[Sloutii]"; + mes "........"; + mes "........."; + next; + mes "^3355FFSloutii is still"; + mes "unconscious. He'll"; + mes "die if his injuries aren't"; + mes "treated immediately."; + mes "You'll have to help him"; + mes "as quickly as you can.^000000"; + close; + } + else if (CRUS_SK == 7) { + set .@rand,rand(1,5); + if (.@rand == 1 || .@rand == 5) { + mes "^3355FFYou carefully pour the"; + mes "Goblin poison antidote"; + mes "into Sloutii's mouth."; + mes "His throat struggles to"; + mes "swallow the antidote, but"; + mes "he manages to ingest it.^000000"; + next; + mes "^3355FFMiraculously, the wounds"; + mes "inflicted by the Goblins"; + mes "begin to rapidly heal.^000000"; + next; + mes "[Sloutii]"; + mes "Oh, wh-what happened?"; + mes "Am... Am I really still alive?"; + mes "Hey, it's you! You must've"; + mes "saved my life! I thought"; + mes "I was going to die for sure!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Well, it's a good thing"; + mes "I came in time. Sir Ford"; + mes "had me visit Father Arthur to"; + mes "make an antidote to save you."; + mes "Ah, and I already delivered"; + mes "your report to Sir Ford."; + next; + mes "[Sloutii]"; + mes "Great! Now, let me repay you"; + mes "by teaching you a special skill"; + mes "developed by the Prontera Crusader Guardians. Using this skill helped"; + mes "me survive the attack by those"; + mes "Goblins. You ready to learn?"; + next; + mes "[Sloutii]"; + mes "This skill is called"; + mes "''^0000FFShrink^000000,'' and it will"; + mes "knock enemies backwards"; + mes "when you successfully"; + mes "guard their attacks."; + next; + mes "[Sloutii]"; + mes "Now listen closely..."; + mes "To execute it, you've got"; + mes "to be able to concentrate"; + mes "and repel enemies using"; + mes "the right stance and mindset..."; + next; + mes "[Sloutii]"; + mes "Great! You learned the"; + mes "skill! Now, I hope you use"; + mes "this ability to combat evil"; + mes "and protect the weak. Ah, and"; + mes "if I learn any new skills, I'll be sure to teach you right away."; + set CRUS_SK,8; + skill "CR_SHRINK",1,0; + close; + } + mes "^3355FFYou carefully pour the"; + mes "Goblin poison antidote"; + mes "into Sloutii's mouth."; + mes "His throat struggles to"; + mes "swallow the antidote, but"; + mes "he manages to ingest it.^000000"; + next; + mes "^3355FFUnfortunately, nothing"; + mes "happened. The antidote"; + mes "proabably lost its effect"; + mes "while you were traveling"; + mes "from Father Arthur to Sloutii."; + mes "You've got to return to Father"; + mes "Arthur and make another one.^000000"; + set CRUS_SK,9; + close; + } + else if (CRUS_SK == 8 || CRUS_SK == 10) { + mes "[Sloutii]"; + mes "Hey, it's you~"; + mes "So how have you been?"; + mes "If you ever get some free"; + mes "time, come by and maybe"; + mes "we can practice our swordplay."; + close; + } + else if (CRUS_SK == 9) { + mes "^3355FFThe antidote you"; + mes "previously administered"; + mes "had no effect. You've got"; + mes "to try again by returning to"; + mes "Father Arthur and making"; + mes "a new antidote for Sloutii.^000000"; + close; + } + else { + mes "[Sloutii]"; + mes "Please be careful around"; + mes "this area. Goblins are known"; + mes "to attack any humans that"; + mes "they encounter. And lately,"; + mes "they've been getting even more violent, so stay on the lookout."; + close; + } + } + else { + mes "[Sloutii]"; + mes "Please be careful around"; + mes "this area. Goblins are known"; + mes "to attack any humans that"; + mes "they encounter. And lately,"; + mes "they've been getting even more violent, so stay on the lookout."; + close; + } +} + +prt_church,87,127,3 script Pastor#1011 755,{ + if (BaseJob == Job_Crusader) { + if (Upper == 1 && getskilllv("CR_SHRINK")) { + if (CRUS_SK == 8) { + mes "[Father Arthur]"; + mes "Oh, a Paladin now,"; + mes "are you? Ah, I'm quite"; + mes "proud of you. After all, I've"; + mes "known you back when you"; + mes "were a brave Crusader."; + next; + mes "[Father Arthur]"; + mes "I hope that you continue to"; + mes "use your power to combat"; + mes "the forces of evil and to"; + mes "protect the weak. May your"; + mes "heart guide your actions."; + close; + } + else if (CRUS_SK == 10) { + mes "[Father Arthur]"; + mes "Ah, have you been well?"; + mes "It is good to see you under"; + mes "more pleasant circumstances."; + mes "Nonetheless, if you think that"; + mes "I can be of service to you, then please let me know right away."; + close; + } + } + if (CRUS_SK == 4) { + mes "[Father Arthur]"; + mes "Greetings."; + mes "How may I be of"; + mes "service to you today?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Someone was wounded"; + mes "by Goblins, and I was told"; + mes "by Sir Ford that you're the"; + mes "only one who can make the"; + mes "Goblin Poison Antidote."; + next; + mes "[Father Arthur]"; + mes "Saints preserve us,"; + mes "the Goblins are indeed"; + mes "cruel and merciless!"; + mes "Unfortunately, I'm fresh"; + mes "out of Goblin Poison Antidote"; + mes "and must make it from scratch."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Tell me what you"; + mes "need to make it, and"; + mes "I'll bring you all of the"; + mes "materials right away!"; + next; + mes "[Father Arthur]"; + mes "Ah, yes. Bring me"; + mes "^0000FF20 Sticky Mucus^000000,"; + mes "^0000FF3 Empty Bottles^000000,"; + mes "^0000FF5 Jellopies^000000..."; + next; + mes "[Father Arthur]"; + mes "...^0000FF1 Coal^000000,"; + mes "^0000FF1 Grape^000000,"; + mes "^0000FF3 Cyfar^000000 and"; + mes "^0000FF1 Unripe Apple^000000."; + mes "Now hurry, he won't"; + mes "last long if he's poisoned!"; + set CRUS_SK,5; + close; + } + else if (CRUS_SK == 5) { + if (countitem(514) > 0 && countitem(619) > 0 && countitem(1003) > 0 && countitem(7053) > 2 && countitem(713) > 2 && countitem(909) > 4 && countitem(938) > 19) { + mes "[Father Arthur]"; + mes "Ah, you've returned."; + mes "Now let me check to"; + mes "see if you've brought"; + mes "everything needed to"; + mes "create the antidote."; + next; + mes "[Father Arthur]"; + mes "Good, good. It looks"; + mes "like everything is ready."; + mes "Now, before I begin, I should"; + mes "tell you that the antidote has"; + mes "a time limit of effectiveness."; + next; + mes "[Father Arthur]"; + mes "However, there's no way"; + mes "to accurately predict when"; + mes "the antidote will become"; + mes "ineffective until you try it."; + mes "Therefore, you may have to"; + mes "return to me for a new batch."; + next; + mes "[Father Arthur]"; + mes "These materials should"; + mes "be enough for multiple"; + mes "dosages, so you won't have"; + mes "to worry about collecting"; + mes "materials again. Now, give"; + mes "me a moment to distill this..."; + delitem 938,20; //Sticky_Mucus + delitem 619,1; //Unripe_Apple + delitem 909,5; //Jellopy + delitem 514,1; //Grape + delitem 1003,1; //Coal + delitem 7053,3; //Cyfar + delitem 713,3; //Empty_Bottle + set CRUS_SK,6; + close; + } + else { + mes "[Father Arthur]"; + mes "I'm sorry, but these"; + mes "aren't enough materials"; + mes "in order for me to distill the"; + mes "antidote. Hmm, what were"; + mes "the required materials again?"; + next; + mes "[Father Arthur]"; + mes "Ah, yes. Bring me"; + mes "^0000FF20 Sticky Mucus^000000,"; + mes "^0000FF3 Empty Bottles^000000,"; + mes "^0000FF5 Jellopies^000000..."; + next; + mes "[Father Arthur]"; + mes "...^0000FF1 Coal^000000,"; + mes "^0000FF1 Grape^000000,"; + mes "^0000FF3 Cyfar^000000 and"; + mes "^0000FF1 Unripe Apple^000000."; + mes "Now hurry, he won't"; + mes "last long if he's poisoned!"; + close; + } + } + else if (CRUS_SK == 6) { + mes "[Father Arthur]"; + mes "Your timing must be"; + mes "divinely inspired: I've"; + mes "just completed the Goblin"; + mes "Poison Antidote. Now please"; + mes "listen very carefully to me..."; + next; + mes "[Father Arthur]"; + mes "I can't guarantee if this"; + mes "antidote will work. If it"; + mes "loses its effectiveness before"; + mes "you arrive, you'll have to come"; + mes "back and get a fresh new dose."; + next; + mes "[Father Arthur]"; + mes "You've got to hurry over"; + mes "to the wounded as quickly"; + mes "as possible. Now, as soon as"; + mes "I hand this to you, you've got"; + mes "to run there as fast as you"; + mes "can: a man's life is at stake!"; + next; + mes "[Father Arthur]"; + mes "Here, take the"; + mes "antidote. Now go!"; + mes "Godspeed, adventurer!"; + set CRUS_SK,7; + close; + } + else if (CRUS_SK == 7) { + mes "[Father Arthur]"; + mes "You haven't left yet?!"; + mes "Hurry over to the wounded"; + mes "and administer the antidote!"; + mes "You'll have to come back for"; + mes "a fresh batch of antidote if"; + mes "you arrive there too late!"; + close; + } + else if (CRUS_SK == 8) { + mes "[Father Arthur]"; + mes "Ah, so the antidote"; + mes "worked and that man is"; + mes "expected to fully recover?"; + mes "Good, good. It does my heart"; + mes "good to hear he's much better."; + close; + } + else if (CRUS_SK == 9) { + mes "[Father Arthur]"; + mes "The antidote failed?!"; + mes "We have no choice, but"; + mes "to try it again. Here, let"; + mes "me quickly distill a new"; + mes "dosage for you. Wait, wait..."; + mes "Ah! There! I've finished it!"; + next; + mes "[Father Arthur]"; + mes "Now take this fresh"; + mes "antidote and run as"; + mes "fast as you can to"; + mes "the wounded! Go!"; + set CRUS_SK,7; + close; + } + else if (CRUS_SK == 10) { + mes "[Father Arthur]"; + mes "Ah, have you been well?"; + mes "It is good to see you under"; + mes "more pleasant circumstances."; + mes "Nonetheless, if you think that"; + mes "I can be of service to you, then please let me know right away."; + close; + } + else { + mes "[Father Arthur]"; + mes "Ah, hello there~"; + mes "Welcome to Prontera"; + mes "Church. Please relax here,"; + mes "enjoy the silence, and invite"; + mes "spiritual calm into your heart."; + close; + } + } + else { + mes "[Father Arthur]"; + mes "Ah, hello there~"; + mes "Welcome to Prontera"; + mes "Church. Please relax here,"; + mes "enjoy the silence, and invite"; + mes "spiritual calm into your heart."; + close; + } +} + +//============================================================ +// Old changelog +//============================================================ +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//============================================================ |