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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/skills/blacksmith_skills.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/blacksmith_skills.txt')
-rw-r--r-- | npc/quests/skills/blacksmith_skills.txt | 671 |
1 files changed, 671 insertions, 0 deletions
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt new file mode 100644 index 000000000..aef3a8155 --- /dev/null +++ b/npc/quests/skills/blacksmith_skills.txt @@ -0,0 +1,671 @@ +//===== rAthena Script ======================================= +//= Blacksmith Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen, Samuray22 +//===== Current Version: ===================================== +//= 1.6 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Quests for skills: Dubious Salesmanship, Greed +//===== Additional Comments: ================================= +//= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//============================================================ + +geffen,178,72,3 script Akkie#qsk_bs 726,{ + if (BaseJob == Job_Blacksmith) { + if (BLACK_SK == 7 && getskilllv("BS_UNFAIRLYTRICK") == 0) { + mes "[Akkie]"; + mes "I see that you've"; + mes "transcended since the"; + mes "last time we've met. Oh..."; + mes "You must have forgotten"; + mes "everything I've taught you."; + mes "Well, let me teach you again~"; + next; + mes "[Akkie]"; + mes "Actually, let me jog your"; + mes "memory with this counterfeit"; + mes "zeny that we made the last time.^FFFFFF ^000000 Do you remember how to perform"; + mes "Dubious Salesmanship? You"; + mes "should be able to use it now..."; + set BLACK_SK,8; + skill "BS_UNFAIRLYTRICK",1,0; + close; + } + else if (BLACK_SK == 8) { + mes "[Akkie]"; + mes "Hi again~"; + mes "How has the smithing"; + mes "been coming along? Anyway,"; + mes "it was really nice of you to"; + mes "drop by and talk to me~"; + next; + mes "[Akkie]"; + mes "It can get a little boring"; + mes "teaching Dubious Salesmanship"; + mes "to Blacksmiths and Master Smiths, but somebody from our guild has"; + mes "to do this job. Anyway, farewell and be safe in your travels, okay?"; + close; + } + if (JobLevel > 29) { + if (BLACK_SK == 0) { + mes "[Akkie]"; + mes "Hello there~"; + mes "Isn't it such a"; + mes "wonderful day today?"; + mes "It's perfect for hunting!"; + next; + mes "[Akkie]"; + mes "Um, let me introduce myself."; + mes "I'm Akkie, a representative of"; + mes "the Blacksmith Guild that has"; + mes "been dispatched to teach the"; + mes "Dubious Salesmanship skill to"; + mes "Blacksmiths and Master Smiths."; + next; + mes "[Akkie]"; + mes "This additional class"; + mes "skill enables you to reduce"; + mes "the amount of zeny spent to"; + mes "cast Mammonite by 10%. This"; + mes "Passive skill might come in"; + mes "handy for you, "+ strcharinfo(0) +"."; + next; + mes "[Akkie]"; + mes "Although I'm new at"; + mes "this, would you like"; + mes "for me to teach you"; + mes "Dubious Salesmanship?"; + next; + if (select("Sure.:No, thanks.") == 1) { + mes "["+ strcharinfo(0) +"]"; + mes "Sure. I'll try learning this"; + mes "new skill. Who knows?"; + mes "It might be really useful."; + next; + mes "[Akkie]"; + mes "Oh, that's great!"; + mes "You won't regret this!"; + mes "Now, let me explain how"; + mes "this skill works. Um, now"; + mes "where did I put that-- Ah."; + mes "Let me read these guidelines."; + next; + mes "[Akkie]"; + mes "Using Dubious Salesmanship,"; + mes "we can reduce Mammonite's"; + mes "zeny cost by 10% by forging"; + mes "fake zeny to use in the skill."; + mes "Since it's against enemies,"; + mes "we can let the forgery slide."; + next; + mes "[Akkie]"; + mes "Now, I need you to bring"; + mes "some materials so that I can"; + mes "demonstrate the forging of"; + mes "counterfeit zeny. Please"; + mes "bring me 1 Steel, 5 Coal,"; + mes "1 Iron Hammer and... and..."; + next; + mes "[Akkie]"; + mes "Um, would you give"; + mes "me a minute to look"; + mes "up the information?"; + mes "I'm sorry about th-this..."; + mes "^333333(I thought I highlighted this"; + mes "in the manual. Where is it?)^000000"; + next; + mes "[Akkie]"; + mes "Oh! Oh, I found it!"; + mes "L-let me start all"; + mes "over again. Uh..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "............"; + next; + mes "[Akkie]"; + mes "^0000FF1 Steel^000000,"; + mes "^0000FF5 Coal^000000,"; + mes "^0000FF1 Iron Hammer^000000,"; + mes "^0000FF500 zeny^000000 and"; + mes "^0000FF1 Detrimindexta^000000. Would"; + mes "you bring those, please?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Sure, sure."; + mes "But are you actually"; + mes "able to teach me this"; + mes "skill? I mean..."; + next; + mes "[Akkie]"; + mes "Oh no, I knew this was going to"; + mes "happen! I mean, um, it should"; + mes "be fine! I've been working here"; + mes "for 3 months a-and-- Just bring"; + mes "me the materials and I'll prove"; + mes "you can learn it e-easily!"; + next; + mes "[Akkie]"; + mes "You've gotta trust me!"; + mes "You won't be disappointed,"; + mes "I promise! This skill is sooo"; + mes "useful! So just bring me those"; + mes "materials soon, alright?"; + set BLACK_SK,1; + close; + } + mes "[Akkie]"; + mes "Wh-what?! But why not?"; + mes "A-am I not good enough"; + mes "for you? Please, I promise"; + mes "to do my best to teach you."; + mes "Besides, I've got to reach"; + mes "my quota for the guild..."; + close; + } + else if (BLACK_SK == 1) { + if (countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) { + if (Zeny >= 500) { + mes "[Akkie]"; + mes "Oh, you came back~"; + mes "Now let me see if you"; + mes "brought everything we"; + mes "need to make counterfeit"; + mes "zeny so that I can teach"; + mes "you Dubious Salesmanship."; + next; + mes "[Akkie]"; + mes "Good job, it looks like"; + mes "you've got what we need."; + mes "Alright, now please wait"; + mes "while I get these materials"; + mes "ready for forging, okay?"; + delitem 1003,5; //Coal + delitem 999,1; //Steel + delitem 971,1; //Detrimindexta + delitem 613,1; //Iron_Hammer + set zeny,zeny-500; + set BLACK_SK,2; + close; + } + else { + mes "[Akkie]"; + mes "Hmm, you have all the"; + mes "forging materials, but"; + mes "I still need 500 zeny."; + mes "We need that zeny to copy,"; + mes "or we won't be able to make"; + mes "convincing counterfeit money."; + close; + } + } + else { + mes "[Akkie]"; + mes "Oh, you came back~"; + mes "Now let me see if you"; + mes "brought everything we"; + mes "need to make counterfeit"; + mes "zeny so that I can teach"; + mes "you Dubious Salesmanship."; + next; + mes "[Akkie]"; + mes "Hmm, you're still"; + mes "missing a few things."; + mes "Let me tell you what you"; + mes "need to bring me once again"; + mes "so that we can start training"; + mes "you in the skill right away."; + next; + mes "[Akkie]"; + mes "^0000FF1 Steel^000000,"; + mes "^0000FF5 Coal^000000,"; + mes "^0000FF1 Iron Hammer^000000,"; + mes "^0000FF500 zeny^000000 and"; + mes "^0000FF1 Detrimindexta^000000."; + mes "Don't forget, okay?"; + close; + } + } + else if (BLACK_SK == 2) { + mes "[Akkie]"; + mes "A-ah! You came"; + mes "back sooner than"; + mes "I thought. Um, gee."; + mes "Hmm. How should"; + mes "I tell you this?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "..."; + mes "......"; + mes "........."; + next; + mes "[Akkie]"; + mes "I'm so sorry! I messed"; + mes "something up while I was"; + mes "making a counterfeit sample!"; + mes "I'm so sorry, please d-don't"; + mes "report me to the Blacksmith"; + mes "Guild! Give me one more chance!"; + next; + mes "[Akkie]"; + mes "I promise that next time"; + mes "I won't mess up! All I need"; + mes "is 1 Steel and 3 more Coals!"; + mes "Please d-don't be angry with"; + mes "me, it was just an accident!"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Okay, okay..."; + mes "Are you sure that's"; + mes "all you need me to get?"; + next; + mes "[Akkie]"; + mes "Yes, yes! Oh, thank"; + mes "you for being so generous!"; + mes "Just bring me ^FF00001 Steel^000000 and"; + mes "^FF00003 Coals^000000 and we'll try again!"; + set BLACK_SK,3; + close; + } + else if (BLACK_SK == 3) { + if (countitem(999) > 0 && countitem(1003) > 2) { + mes "[Akkie]"; + mes "Oh, thank you so"; + mes "much for bringing these"; + mes "materials. Alright, I'll try"; + mes "really hard to succeed"; + mes "this time. Just give me"; + mes "a minute to prepare..."; + delitem 999,1; //Steel + delitem 1003,3; //Coal + set BLACK_SK,4; + close; + } + else { + mes "[Akkie]"; + mes "All I need you to do"; + mes "is bring me 1 Steel and"; + mes "3 Coals. Then I should"; + mes "be able to teach you the"; + mes "Dubious Salesmanship skill~"; + close; + } + } + else if (BLACK_SK == 4) { + mes "[Akkie]"; + mes "......"; + mes "........."; + mes "............"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "...?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Oh no..."; + mes "Did... Did you..."; + mes "Did something happen?"; + next; + mes "[Akkie]"; + mes "*Sniff* I b-broke the"; + mes "Iron Hammer you gave"; + mes "me! I c-can't finish forging"; + mes "this without one! Waaah~"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "^333333(I guess I should"; + mes "really bring her a new"; + mes "^FF0000Iron Hammer^333333, or else"; + mes "I'll never learn this skill!)^000000"; + set BLACK_SK,5; + close; + } + else if (BLACK_SK == 5) { + if (countitem(613) > 0) { + mes "[Akkie]"; + mes "^333333*Sniff*^000000 Did you"; + mes "r-really bring this"; + mes "Iron Hammer for me?"; + mes "Th-thank you for being so"; + mes "patient with my screwups..."; + next; + mes "[Akkie]"; + mes "Okay, would you"; + mes "give me a moment?"; + mes "I'm going to try"; + mes "one more time."; + delitem 613,1; //Iron_Hammer + set BLACK_SK,6; + close; + } + else { + mes "[Akkie]"; + mes "Waah~! I can't believe"; + mes "I broke the Iron Hammer!"; + mes "Would you please bring me"; + mes "another one so that I can"; + mes "finish this counterfeit zeny and teach you Dubious Salesmanship?"; + close; + } + } + else if (BLACK_SK == 6) { + mes "[Akkie]"; + mes "Oh, you're back!"; + mes "Yaaaay, I finally did it!"; + mes "I finished making a sample"; + mes "of counterfeit zeny and even"; + mes "tested it with Mammonite!"; + next; + mes "[Akkie]"; + mes "Oh, before you learn my"; + mes "skill, I'm supposed to tell you"; + mes "that my colleague, Goodman,"; + mes "can teach you another additional skill known as Greed. So you"; + mes "may want to look for him later."; + next; + mes "[Akkie]"; + mes "Okay, now the first part to"; + mes "learning Dubious Salesmanship"; + mes "is making this fake zeny. Watch"; + mes "this... Isn't it easy? Of course, you can only use this in battle to"; + mes "reduce Mammonite's zeny cost..."; + set BLACK_SK,7; + skill "BS_UNFAIRLYTRICK",1,0; + next; + mes "[Akkie]"; + mes "Also, 90% of the cost of"; + mes "Mammonite has to be real"; + mes "zeny or the skill will begin"; + mes "to lose effectiveness. Well,"; + mes "that's all for the lesson. Now you can use Dubious Salesmanship!"; + next; + mes "[Akkie]"; + mes "Thanks once again for"; + mes "putting up with my mistakes,"; + mes "I know it must have been really"; + mes "annoying. Anyway, I hope this"; + mes "skill is really useful for you."; + mes "Drop again sometime, okay?"; + close; + } + else { + if (rand(1,2) == 1) { + mes "[Akkie]"; + mes "Oh, have you spoken with"; + //mes "Goodman in Einbroch yet?"; + mes "Goodman in Geffen yet?"; + mes "He's the representative of"; + mes "the Blacksmith Guild that"; + mes "teaches the Greed skill."; + next; + mes "[Akkie]"; + mes "If you're serious about"; + mes "smithing goods, the Greed"; + mes "skill might be very convenient."; + mes "Though, I have to say that the"; + mes "skill's name is a little... Um."; + mes "Hmm... It sounds pretty bad~"; + close; + } + else { + mes "[Akkie]"; + mes "Hi again~"; + mes "How has the smithing"; + mes "been coming along? Anyway,"; + mes "it was really nice of you to"; + mes "drop by and talk to me~"; + next; + mes "[Akkie]"; + mes "It can get a little boring"; + mes "teaching Dubious Salesmanship"; + mes "to Blacksmiths and Master Smiths, but somebody from our guild has"; + mes "to do this job. Anyway, farewell and be safe in your travels, okay?"; + close; + } + } + } + else { + mes "[Akkie]"; + if (Upper == 1) { + mes "Hello, "+ strcharinfo(0) +","; + mes "I'm here on behalf of the"; + mes "Blacksmith Guild to teach you"; + mes "a new skill. However, your Job"; + mes "Level is a little low right now"; + mes "for me to teach you anything..."; + next; + mes "[Akkie]"; + mes "But practice smithing"; + mes "a little bit more, and"; + mes "once you qualify, I'll be"; + mes "sure to teach you my skill!"; + mes "Goodbye and good luck~"; + } + else { + mes "Hello, I'm Akkie from"; + mes "the Blacksmith Guild. I'm"; + mes "here to teach this new skill"; + mes "to all interested Blacksmiths"; + mes "and Master Smiths, but it looks"; + mes "like your Job Level is too low..."; + next; + mes "[Akkie]"; + mes "I'm sorry, "+ strcharinfo(0) +","; + mes "But you'll qualify for the"; + mes "skill I teach after you"; + mes "raise your Job Level."; + mes "In the meantime, keep"; + mes "training, alright?"; + } + close; + } + } + else { + mes "[Akkie]"; + mes "Ah, today seems like"; + mes "a perfect day for forging."; + mes "I just feel like going behind"; + mes "a beautiful waterfall, getting"; + mes "some high quality materials,"; + mes "and just hammering things."; + close; + } +} + +geffen,172,52,1 script Goodman#qsk_bs 826,{ + if (BaseJob == Job_Blacksmith) { + if (BLACK_SK2 == 2 && Upper == 1 && getskilllv("BS_GREED") == 0) { + mes "[Goodman]"; + mes "Ah, I see that you have"; + mes "transcended. It gladdens me"; + mes "to see Blacksmiths become"; + mes "Master Smiths for the sake"; + mes "of improving their craft."; + next; + mes "[Goodman]"; + mes "Hm? You've forgotten the"; + mes "Greed skill? You should"; + mes "remember how to use it now:"; + mes "just looking at me should"; + mes "jog the memories you require"; + mes "to use this skill once again~"; + skill "BS_GREED",1,0; + set BLACK_SK2,3; + close; + } + else if (BLACK_SK2 == 3) { + mes "[Goodman]"; + mes "How is your forging"; + mes "technique coming along?"; + mes "When the craft frustrates you,"; + mes "traveling will offer a good"; + mes "opportunity to relax, think,"; + mes "and collect materials."; + close; + } + else { + if (BLACK_SK2 == 0) { + mes "[Goodman]"; + mes "Hey. I'm a Blacksmith"; + mes "skill master sent from the"; + mes "Blacksmith Guild. Everyone"; + mes "calls me Goodman. You're"; + if (Upper == 1) + mes "a Master Smith, aren't you?"; + else + mes "a Blackmith, aren't you?"; + mes "Pffft, rhetorical question."; + next; + mes "[Goodman]"; + mes "Good news. I'm in charge of"; + mes "teaching the skill, developed"; + mes "by the Blacksmith and Merchant"; + mes "Guilds, called ^FF0000Greed^000000. It's your"; + mes "choice whether you learn it,"; + mes "but I recommend that you do."; + next; + mes "[Goodman]"; + mes "If you want, I can start"; + mes "teaching you the Greed"; + mes "skill right now. So what"; + mes "do you say, kid?"; + next; + if (select("Sounds good!:Maybe later~") == 1) { + mes "[Goodman]"; + mes "Heh! Good choice. Now,"; + mes "the Greed skill automatically"; + mes "picks up all items in a 5*5"; + mes "cell area around the caster."; + mes "It's handy for picking up clumps^FFFFFF ^000000 of goods from looting monsters."; + next; + mes "[Goodman]"; + mes "First thing's first. I need to"; + mes "test you and see if you qualify"; + mes "to learn this skill. Go fill your Inventory with any items until"; + mes "it's so full, you can't put an"; + mes "item of 500 Weight in it."; + next; + mes "[Goodman]"; + mes "When you finish that"; + mes "task, come back and"; + mes "talk to me. Alright"; + mes "then, good luck~"; + set BLACK_SK2,1; + close; + } + mes "[Goodman]"; + mes "I see. It's good to be"; + mes "busy with other things,"; + mes "but remember that time is "; + mes "a commodity, and you should"; + mes "always spend it doing the most"; + mes "worthwhile stuff. Understand?"; + close; + } + else if (BLACK_SK2 == 1) { + set .@now_weight,MaxWeight-Weight; + if (.@now_weight < 5000) { + mes "[Goodman]"; + mes "Back already, eh?"; + mes "Alright, let me check"; + mes "the things you're carrying."; + mes "Let's see, Inventory, Inventory... ^FFFFFF ^000000"; + next; + mes "[Goodman]"; + mes "Good work: you pass."; + mes "Do you realize now that the"; + mes "time and experience spent in"; + mes "gathering these items is worth"; + mes "more than their prices in zeny?"; + next; + mes "[Goodman]"; + if (Upper == 1) + mes "I believe that Master Smiths"; + else + mes "I believe that Blacksmiths"; + mes "should first and foremost be"; + mes "artisans. Being rich and famous"; + mes "is merely a side effect of that."; + if (Upper == 1) + mes "Honorable Master Smiths know^FFFFFF ^000000 value is in the craftsmanship..."; + else + mes "Honorable Blacksmiths know^FFFFFF ^000000 value is in the craftsmanship..."; + next; + if (Upper == 1) { + mes "[Goodman]"; + mes "Now, if you don't place too"; + mes "much importance on an item's"; + mes "worth in terms of zeny, you'll"; + mes "be able to let go of them much"; + mes "more easily. Watch me do this."; + mes "See? Now you can do it too."; + next; + } + mes "[Goodman]"; + mes "The skill you learned is"; + mes "called Greed, but I hope"; + mes "you use it in a manner that"; + mes "is different than its name."; + mes "Don't forget that, and I hope"; + mes "you craft true masterpieces."; + skill "BS_GREED",1,0; + set BLACK_SK2,2; + close; + } + else { + mes "[Goodman]"; + mes "Hm. You've come back"; + mes "too early. And you didn't"; + mes "complete the objective that"; + mes "I set for you. Listen carefully. ^FFFFFF ^000000"; + next; + mes "[Goodman]"; + mes "Go fill your Inventory"; + mes "with any items until it"; + mes "becomes too full to place"; + mes "an item of 500 weight into it."; + mes "When you finish this task,"; + mes "come back and report to me."; + close; + } + } + else { + mes "[Goodman]"; + mes "How have you been using"; + mes "the Greed skill? Hopefully,"; + mes "it has been convenient in"; + mes "your efforts to forge goods"; + mes "of greater quality for all"; + mes "of your comrades."; + close; + } + } + } + mes "[Goodman]"; + mes "I feel like exploring"; + mes "the mountains to look for"; + mes "rare and interesting items"; + mes "that I can use in forging."; + mes "For me, that's the greatest"; + mes "pleasure of being a Blacksmith."; + close; +} + +//============================================================ +// Old changelog +//============================================================ +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//= 1.3c Inverted the weight check for Greed [DracoRPG] +//= 1.4 Updated to the official One [Samuray22] +//= 1.5 replaced item "names" with item id. Fixed a bug with +//= item deletion [Lupus] +//============================================================ |