diff options
author | Haru <haru@dotalux.com> | 2014-10-26 05:00:08 +0100 |
---|---|---|
committer | Haru <haru@dotalux.com> | 2014-11-02 01:36:51 +0100 |
commit | 54604096ac53398778a5481613061216fe47e5bc (patch) | |
tree | 4d9982857e3bd9ee7eab839cc743cb6f3e9dc7f3 /npc/quests/skills/blacksmith_skills.txt | |
parent | 46fbbaabefa29df1378ae68b7f063dbc64846042 (diff) | |
download | hercules-54604096ac53398778a5481613061216fe47e5bc.tar.gz hercules-54604096ac53398778a5481613061216fe47e5bc.tar.bz2 hercules-54604096ac53398778a5481613061216fe47e5bc.tar.xz hercules-54604096ac53398778a5481613061216fe47e5bc.zip |
Replaced 'set' with direct assignment where applicable (quests subfolders)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/skills/blacksmith_skills.txt')
-rw-r--r-- | npc/quests/skills/blacksmith_skills.txt | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt index 4ec509b3b..dce9ff6f5 100644 --- a/npc/quests/skills/blacksmith_skills.txt +++ b/npc/quests/skills/blacksmith_skills.txt @@ -28,7 +28,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "zeny that we made the last time.^FFFFFF ^000000 Do you remember how to perform"; mes "Dubious Salesmanship? You"; mes "should be able to use it now..."; - set BLACK_SK,8; + BLACK_SK = 8; skill "BS_UNFAIRLYTRICK",1,0; close; } @@ -151,7 +151,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "I promise! This skill is sooo"; mes "useful! So just bring me those"; mes "materials soon, alright?"; - set BLACK_SK,1; + BLACK_SK = 1; close; } mes "[Akkie]"; @@ -185,7 +185,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ delitem 971,1; //Detrimindexta delitem 613,1; //Iron_Hammer Zeny -= 500; - set BLACK_SK,2; + BLACK_SK = 2; close; } else { @@ -264,7 +264,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "you for being so generous!"; mes "Just bring me ^FF00001 Steel^000000 and"; mes "^FF00003 Coals^000000 and we'll try again!"; - set BLACK_SK,3; + BLACK_SK = 3; close; } else if (BLACK_SK == 3) { @@ -278,7 +278,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "a minute to prepare..."; delitem 999,1; //Steel delitem 1003,3; //Coal - set BLACK_SK,4; + BLACK_SK = 4; close; } else { @@ -316,7 +316,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "really bring her a new"; mes "^FF0000Iron Hammer^333333, or else"; mes "I'll never learn this skill!)^000000"; - set BLACK_SK,5; + BLACK_SK = 5; close; } else if (BLACK_SK == 5) { @@ -334,7 +334,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "I'm going to try"; mes "one more time."; delitem 613,1; //Iron_Hammer - set BLACK_SK,6; + BLACK_SK = 6; close; } else { @@ -368,7 +368,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{ mes "is making this fake zeny. Watch"; mes "this... Isn't it easy? Of course, you can only use this in battle to"; mes "reduce Mammonite's zeny cost..."; - set BLACK_SK,7; + BLACK_SK = 7; skill "BS_UNFAIRLYTRICK",1,0; next; mes "[Akkie]"; @@ -489,7 +489,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{ mes "jog the memories you require"; mes "to use this skill once again~"; skill "BS_GREED",1,0; - set BLACK_SK2,3; + BLACK_SK2 = 3; close; } else if (BLACK_SK2 == 3) { @@ -549,7 +549,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{ mes "task, come back and"; mes "talk to me. Alright"; mes "then, good luck~"; - set BLACK_SK2,1; + BLACK_SK2 = 1; close; } mes "[Goodman]"; @@ -607,7 +607,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{ mes "Don't forget that, and I hope"; mes "you craft true masterpieces."; skill "BS_GREED",1,0; - set BLACK_SK2,2; + BLACK_SK2 = 2; close; } else { |