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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Blacksmith Skills Quests
+//===== By: ==================================================
+//= Lupus, Reddozen, Samuray22
+//===== Current Version: =====================================
+//= 1.6
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Quests for skills: Dubious Salesmanship, Greed
+//===== Additional Comments: =================================
+//= 1.6 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//============================================================
+
+geffen,178,72,3 script Akkie#qsk_bs 726,{
+ if (BaseJob == Job_Blacksmith) {
+ if (BLACK_SK == 7 && getskilllv("BS_UNFAIRLYTRICK") == 0) {
+ mes "[Akkie]";
+ mes "I see that you've";
+ mes "transcended since the";
+ mes "last time we've met. Oh...";
+ mes "You must have forgotten";
+ mes "everything I've taught you.";
+ mes "Well, let me teach you again~";
+ next;
+ mes "[Akkie]";
+ mes "Actually, let me jog your";
+ mes "memory with this counterfeit";
+ mes "zeny that we made the last time.^FFFFFF ^000000 Do you remember how to perform";
+ mes "Dubious Salesmanship? You";
+ mes "should be able to use it now...";
+ set BLACK_SK,8;
+ skill "BS_UNFAIRLYTRICK",1,0;
+ close;
+ }
+ else if (BLACK_SK == 8) {
+ mes "[Akkie]";
+ mes "Hi again~";
+ mes "How has the smithing";
+ mes "been coming along? Anyway,";
+ mes "it was really nice of you to";
+ mes "drop by and talk to me~";
+ next;
+ mes "[Akkie]";
+ mes "It can get a little boring";
+ mes "teaching Dubious Salesmanship";
+ mes "to Blacksmiths and Master Smiths, but somebody from our guild has";
+ mes "to do this job. Anyway, farewell and be safe in your travels, okay?";
+ close;
+ }
+ if (JobLevel > 29) {
+ if (BLACK_SK == 0) {
+ mes "[Akkie]";
+ mes "Hello there~";
+ mes "Isn't it such a";
+ mes "wonderful day today?";
+ mes "It's perfect for hunting!";
+ next;
+ mes "[Akkie]";
+ mes "Um, let me introduce myself.";
+ mes "I'm Akkie, a representative of";
+ mes "the Blacksmith Guild that has";
+ mes "been dispatched to teach the";
+ mes "Dubious Salesmanship skill to";
+ mes "Blacksmiths and Master Smiths.";
+ next;
+ mes "[Akkie]";
+ mes "This additional class";
+ mes "skill enables you to reduce";
+ mes "the amount of zeny spent to";
+ mes "cast Mammonite by 10%. This";
+ mes "Passive skill might come in";
+ mes "handy for you, "+ strcharinfo(0) +".";
+ next;
+ mes "[Akkie]";
+ mes "Although I'm new at";
+ mes "this, would you like";
+ mes "for me to teach you";
+ mes "Dubious Salesmanship?";
+ next;
+ if (select("Sure.:No, thanks.") == 1) {
+ mes "["+ strcharinfo(0) +"]";
+ mes "Sure. I'll try learning this";
+ mes "new skill. Who knows?";
+ mes "It might be really useful.";
+ next;
+ mes "[Akkie]";
+ mes "Oh, that's great!";
+ mes "You won't regret this!";
+ mes "Now, let me explain how";
+ mes "this skill works. Um, now";
+ mes "where did I put that-- Ah.";
+ mes "Let me read these guidelines.";
+ next;
+ mes "[Akkie]";
+ mes "Using Dubious Salesmanship,";
+ mes "we can reduce Mammonite's";
+ mes "zeny cost by 10% by forging";
+ mes "fake zeny to use in the skill.";
+ mes "Since it's against enemies,";
+ mes "we can let the forgery slide.";
+ next;
+ mes "[Akkie]";
+ mes "Now, I need you to bring";
+ mes "some materials so that I can";
+ mes "demonstrate the forging of";
+ mes "counterfeit zeny. Please";
+ mes "bring me 1 Steel, 5 Coal,";
+ mes "1 Iron Hammer and... and...";
+ next;
+ mes "[Akkie]";
+ mes "Um, would you give";
+ mes "me a minute to look";
+ mes "up the information?";
+ mes "I'm sorry about th-this...";
+ mes "^333333(I thought I highlighted this";
+ mes "in the manual. Where is it?)^000000";
+ next;
+ mes "[Akkie]";
+ mes "Oh! Oh, I found it!";
+ mes "L-let me start all";
+ mes "over again. Uh...";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "............";
+ next;
+ mes "[Akkie]";
+ mes "^0000FF1 Steel^000000,";
+ mes "^0000FF5 Coal^000000,";
+ mes "^0000FF1 Iron Hammer^000000,";
+ mes "^0000FF500 zeny^000000 and";
+ mes "^0000FF1 Detrimindexta^000000. Would";
+ mes "you bring those, please?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Sure, sure.";
+ mes "But are you actually";
+ mes "able to teach me this";
+ mes "skill? I mean...";
+ next;
+ mes "[Akkie]";
+ mes "Oh no, I knew this was going to";
+ mes "happen! I mean, um, it should";
+ mes "be fine! I've been working here";
+ mes "for 3 months a-and-- Just bring";
+ mes "me the materials and I'll prove";
+ mes "you can learn it e-easily!";
+ next;
+ mes "[Akkie]";
+ mes "You've gotta trust me!";
+ mes "You won't be disappointed,";
+ mes "I promise! This skill is sooo";
+ mes "useful! So just bring me those";
+ mes "materials soon, alright?";
+ set BLACK_SK,1;
+ close;
+ }
+ mes "[Akkie]";
+ mes "Wh-what?! But why not?";
+ mes "A-am I not good enough";
+ mes "for you? Please, I promise";
+ mes "to do my best to teach you.";
+ mes "Besides, I've got to reach";
+ mes "my quota for the guild...";
+ close;
+ }
+ else if (BLACK_SK == 1) {
+ if (countitem(999) > 0 && countitem(1003) > 4 && countitem(971) > 0 && countitem(613) > 0) {
+ if (Zeny >= 500) {
+ mes "[Akkie]";
+ mes "Oh, you came back~";
+ mes "Now let me see if you";
+ mes "brought everything we";
+ mes "need to make counterfeit";
+ mes "zeny so that I can teach";
+ mes "you Dubious Salesmanship.";
+ next;
+ mes "[Akkie]";
+ mes "Good job, it looks like";
+ mes "you've got what we need.";
+ mes "Alright, now please wait";
+ mes "while I get these materials";
+ mes "ready for forging, okay?";
+ delitem 1003,5; //Coal
+ delitem 999,1; //Steel
+ delitem 971,1; //Detrimindexta
+ delitem 613,1; //Iron_Hammer
+ set zeny,zeny-500;
+ set BLACK_SK,2;
+ close;
+ }
+ else {
+ mes "[Akkie]";
+ mes "Hmm, you have all the";
+ mes "forging materials, but";
+ mes "I still need 500 zeny.";
+ mes "We need that zeny to copy,";
+ mes "or we won't be able to make";
+ mes "convincing counterfeit money.";
+ close;
+ }
+ }
+ else {
+ mes "[Akkie]";
+ mes "Oh, you came back~";
+ mes "Now let me see if you";
+ mes "brought everything we";
+ mes "need to make counterfeit";
+ mes "zeny so that I can teach";
+ mes "you Dubious Salesmanship.";
+ next;
+ mes "[Akkie]";
+ mes "Hmm, you're still";
+ mes "missing a few things.";
+ mes "Let me tell you what you";
+ mes "need to bring me once again";
+ mes "so that we can start training";
+ mes "you in the skill right away.";
+ next;
+ mes "[Akkie]";
+ mes "^0000FF1 Steel^000000,";
+ mes "^0000FF5 Coal^000000,";
+ mes "^0000FF1 Iron Hammer^000000,";
+ mes "^0000FF500 zeny^000000 and";
+ mes "^0000FF1 Detrimindexta^000000.";
+ mes "Don't forget, okay?";
+ close;
+ }
+ }
+ else if (BLACK_SK == 2) {
+ mes "[Akkie]";
+ mes "A-ah! You came";
+ mes "back sooner than";
+ mes "I thought. Um, gee.";
+ mes "Hmm. How should";
+ mes "I tell you this?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Akkie]";
+ mes "I'm so sorry! I messed";
+ mes "something up while I was";
+ mes "making a counterfeit sample!";
+ mes "I'm so sorry, please d-don't";
+ mes "report me to the Blacksmith";
+ mes "Guild! Give me one more chance!";
+ next;
+ mes "[Akkie]";
+ mes "I promise that next time";
+ mes "I won't mess up! All I need";
+ mes "is 1 Steel and 3 more Coals!";
+ mes "Please d-don't be angry with";
+ mes "me, it was just an accident!";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Okay, okay...";
+ mes "Are you sure that's";
+ mes "all you need me to get?";
+ next;
+ mes "[Akkie]";
+ mes "Yes, yes! Oh, thank";
+ mes "you for being so generous!";
+ mes "Just bring me ^FF00001 Steel^000000 and";
+ mes "^FF00003 Coals^000000 and we'll try again!";
+ set BLACK_SK,3;
+ close;
+ }
+ else if (BLACK_SK == 3) {
+ if (countitem(999) > 0 && countitem(1003) > 2) {
+ mes "[Akkie]";
+ mes "Oh, thank you so";
+ mes "much for bringing these";
+ mes "materials. Alright, I'll try";
+ mes "really hard to succeed";
+ mes "this time. Just give me";
+ mes "a minute to prepare...";
+ delitem 999,1; //Steel
+ delitem 1003,3; //Coal
+ set BLACK_SK,4;
+ close;
+ }
+ else {
+ mes "[Akkie]";
+ mes "All I need you to do";
+ mes "is bring me 1 Steel and";
+ mes "3 Coals. Then I should";
+ mes "be able to teach you the";
+ mes "Dubious Salesmanship skill~";
+ close;
+ }
+ }
+ else if (BLACK_SK == 4) {
+ mes "[Akkie]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "...?";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Oh no...";
+ mes "Did... Did you...";
+ mes "Did something happen?";
+ next;
+ mes "[Akkie]";
+ mes "*Sniff* I b-broke the";
+ mes "Iron Hammer you gave";
+ mes "me! I c-can't finish forging";
+ mes "this without one! Waaah~";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "^333333(I guess I should";
+ mes "really bring her a new";
+ mes "^FF0000Iron Hammer^333333, or else";
+ mes "I'll never learn this skill!)^000000";
+ set BLACK_SK,5;
+ close;
+ }
+ else if (BLACK_SK == 5) {
+ if (countitem(613) > 0) {
+ mes "[Akkie]";
+ mes "^333333*Sniff*^000000 Did you";
+ mes "r-really bring this";
+ mes "Iron Hammer for me?";
+ mes "Th-thank you for being so";
+ mes "patient with my screwups...";
+ next;
+ mes "[Akkie]";
+ mes "Okay, would you";
+ mes "give me a moment?";
+ mes "I'm going to try";
+ mes "one more time.";
+ delitem 613,1; //Iron_Hammer
+ set BLACK_SK,6;
+ close;
+ }
+ else {
+ mes "[Akkie]";
+ mes "Waah~! I can't believe";
+ mes "I broke the Iron Hammer!";
+ mes "Would you please bring me";
+ mes "another one so that I can";
+ mes "finish this counterfeit zeny and teach you Dubious Salesmanship?";
+ close;
+ }
+ }
+ else if (BLACK_SK == 6) {
+ mes "[Akkie]";
+ mes "Oh, you're back!";
+ mes "Yaaaay, I finally did it!";
+ mes "I finished making a sample";
+ mes "of counterfeit zeny and even";
+ mes "tested it with Mammonite!";
+ next;
+ mes "[Akkie]";
+ mes "Oh, before you learn my";
+ mes "skill, I'm supposed to tell you";
+ mes "that my colleague, Goodman,";
+ mes "can teach you another additional skill known as Greed. So you";
+ mes "may want to look for him later.";
+ next;
+ mes "[Akkie]";
+ mes "Okay, now the first part to";
+ mes "learning Dubious Salesmanship";
+ mes "is making this fake zeny. Watch";
+ mes "this... Isn't it easy? Of course, you can only use this in battle to";
+ mes "reduce Mammonite's zeny cost...";
+ set BLACK_SK,7;
+ skill "BS_UNFAIRLYTRICK",1,0;
+ next;
+ mes "[Akkie]";
+ mes "Also, 90% of the cost of";
+ mes "Mammonite has to be real";
+ mes "zeny or the skill will begin";
+ mes "to lose effectiveness. Well,";
+ mes "that's all for the lesson. Now you can use Dubious Salesmanship!";
+ next;
+ mes "[Akkie]";
+ mes "Thanks once again for";
+ mes "putting up with my mistakes,";
+ mes "I know it must have been really";
+ mes "annoying. Anyway, I hope this";
+ mes "skill is really useful for you.";
+ mes "Drop again sometime, okay?";
+ close;
+ }
+ else {
+ if (rand(1,2) == 1) {
+ mes "[Akkie]";
+ mes "Oh, have you spoken with";
+ //mes "Goodman in Einbroch yet?";
+ mes "Goodman in Geffen yet?";
+ mes "He's the representative of";
+ mes "the Blacksmith Guild that";
+ mes "teaches the Greed skill.";
+ next;
+ mes "[Akkie]";
+ mes "If you're serious about";
+ mes "smithing goods, the Greed";
+ mes "skill might be very convenient.";
+ mes "Though, I have to say that the";
+ mes "skill's name is a little... Um.";
+ mes "Hmm... It sounds pretty bad~";
+ close;
+ }
+ else {
+ mes "[Akkie]";
+ mes "Hi again~";
+ mes "How has the smithing";
+ mes "been coming along? Anyway,";
+ mes "it was really nice of you to";
+ mes "drop by and talk to me~";
+ next;
+ mes "[Akkie]";
+ mes "It can get a little boring";
+ mes "teaching Dubious Salesmanship";
+ mes "to Blacksmiths and Master Smiths, but somebody from our guild has";
+ mes "to do this job. Anyway, farewell and be safe in your travels, okay?";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Akkie]";
+ if (Upper == 1) {
+ mes "Hello, "+ strcharinfo(0) +",";
+ mes "I'm here on behalf of the";
+ mes "Blacksmith Guild to teach you";
+ mes "a new skill. However, your Job";
+ mes "Level is a little low right now";
+ mes "for me to teach you anything...";
+ next;
+ mes "[Akkie]";
+ mes "But practice smithing";
+ mes "a little bit more, and";
+ mes "once you qualify, I'll be";
+ mes "sure to teach you my skill!";
+ mes "Goodbye and good luck~";
+ }
+ else {
+ mes "Hello, I'm Akkie from";
+ mes "the Blacksmith Guild. I'm";
+ mes "here to teach this new skill";
+ mes "to all interested Blacksmiths";
+ mes "and Master Smiths, but it looks";
+ mes "like your Job Level is too low...";
+ next;
+ mes "[Akkie]";
+ mes "I'm sorry, "+ strcharinfo(0) +",";
+ mes "But you'll qualify for the";
+ mes "skill I teach after you";
+ mes "raise your Job Level.";
+ mes "In the meantime, keep";
+ mes "training, alright?";
+ }
+ close;
+ }
+ }
+ else {
+ mes "[Akkie]";
+ mes "Ah, today seems like";
+ mes "a perfect day for forging.";
+ mes "I just feel like going behind";
+ mes "a beautiful waterfall, getting";
+ mes "some high quality materials,";
+ mes "and just hammering things.";
+ close;
+ }
+}
+
+geffen,172,52,1 script Goodman#qsk_bs 826,{
+ if (BaseJob == Job_Blacksmith) {
+ if (BLACK_SK2 == 2 && Upper == 1 && getskilllv("BS_GREED") == 0) {
+ mes "[Goodman]";
+ mes "Ah, I see that you have";
+ mes "transcended. It gladdens me";
+ mes "to see Blacksmiths become";
+ mes "Master Smiths for the sake";
+ mes "of improving their craft.";
+ next;
+ mes "[Goodman]";
+ mes "Hm? You've forgotten the";
+ mes "Greed skill? You should";
+ mes "remember how to use it now:";
+ mes "just looking at me should";
+ mes "jog the memories you require";
+ mes "to use this skill once again~";
+ skill "BS_GREED",1,0;
+ set BLACK_SK2,3;
+ close;
+ }
+ else if (BLACK_SK2 == 3) {
+ mes "[Goodman]";
+ mes "How is your forging";
+ mes "technique coming along?";
+ mes "When the craft frustrates you,";
+ mes "traveling will offer a good";
+ mes "opportunity to relax, think,";
+ mes "and collect materials.";
+ close;
+ }
+ else {
+ if (BLACK_SK2 == 0) {
+ mes "[Goodman]";
+ mes "Hey. I'm a Blacksmith";
+ mes "skill master sent from the";
+ mes "Blacksmith Guild. Everyone";
+ mes "calls me Goodman. You're";
+ if (Upper == 1)
+ mes "a Master Smith, aren't you?";
+ else
+ mes "a Blackmith, aren't you?";
+ mes "Pffft, rhetorical question.";
+ next;
+ mes "[Goodman]";
+ mes "Good news. I'm in charge of";
+ mes "teaching the skill, developed";
+ mes "by the Blacksmith and Merchant";
+ mes "Guilds, called ^FF0000Greed^000000. It's your";
+ mes "choice whether you learn it,";
+ mes "but I recommend that you do.";
+ next;
+ mes "[Goodman]";
+ mes "If you want, I can start";
+ mes "teaching you the Greed";
+ mes "skill right now. So what";
+ mes "do you say, kid?";
+ next;
+ if (select("Sounds good!:Maybe later~") == 1) {
+ mes "[Goodman]";
+ mes "Heh! Good choice. Now,";
+ mes "the Greed skill automatically";
+ mes "picks up all items in a 5*5";
+ mes "cell area around the caster.";
+ mes "It's handy for picking up clumps^FFFFFF ^000000 of goods from looting monsters.";
+ next;
+ mes "[Goodman]";
+ mes "First thing's first. I need to";
+ mes "test you and see if you qualify";
+ mes "to learn this skill. Go fill your Inventory with any items until";
+ mes "it's so full, you can't put an";
+ mes "item of 500 Weight in it.";
+ next;
+ mes "[Goodman]";
+ mes "When you finish that";
+ mes "task, come back and";
+ mes "talk to me. Alright";
+ mes "then, good luck~";
+ set BLACK_SK2,1;
+ close;
+ }
+ mes "[Goodman]";
+ mes "I see. It's good to be";
+ mes "busy with other things,";
+ mes "but remember that time is ";
+ mes "a commodity, and you should";
+ mes "always spend it doing the most";
+ mes "worthwhile stuff. Understand?";
+ close;
+ }
+ else if (BLACK_SK2 == 1) {
+ set .@now_weight,MaxWeight-Weight;
+ if (.@now_weight < 5000) {
+ mes "[Goodman]";
+ mes "Back already, eh?";
+ mes "Alright, let me check";
+ mes "the things you're carrying.";
+ mes "Let's see, Inventory, Inventory... ^FFFFFF ^000000";
+ next;
+ mes "[Goodman]";
+ mes "Good work: you pass.";
+ mes "Do you realize now that the";
+ mes "time and experience spent in";
+ mes "gathering these items is worth";
+ mes "more than their prices in zeny?";
+ next;
+ mes "[Goodman]";
+ if (Upper == 1)
+ mes "I believe that Master Smiths";
+ else
+ mes "I believe that Blacksmiths";
+ mes "should first and foremost be";
+ mes "artisans. Being rich and famous";
+ mes "is merely a side effect of that.";
+ if (Upper == 1)
+ mes "Honorable Master Smiths know^FFFFFF ^000000 value is in the craftsmanship...";
+ else
+ mes "Honorable Blacksmiths know^FFFFFF ^000000 value is in the craftsmanship...";
+ next;
+ if (Upper == 1) {
+ mes "[Goodman]";
+ mes "Now, if you don't place too";
+ mes "much importance on an item's";
+ mes "worth in terms of zeny, you'll";
+ mes "be able to let go of them much";
+ mes "more easily. Watch me do this.";
+ mes "See? Now you can do it too.";
+ next;
+ }
+ mes "[Goodman]";
+ mes "The skill you learned is";
+ mes "called Greed, but I hope";
+ mes "you use it in a manner that";
+ mes "is different than its name.";
+ mes "Don't forget that, and I hope";
+ mes "you craft true masterpieces.";
+ skill "BS_GREED",1,0;
+ set BLACK_SK2,2;
+ close;
+ }
+ else {
+ mes "[Goodman]";
+ mes "Hm. You've come back";
+ mes "too early. And you didn't";
+ mes "complete the objective that";
+ mes "I set for you. Listen carefully. ^FFFFFF ^000000";
+ next;
+ mes "[Goodman]";
+ mes "Go fill your Inventory";
+ mes "with any items until it";
+ mes "becomes too full to place";
+ mes "an item of 500 weight into it.";
+ mes "When you finish this task,";
+ mes "come back and report to me.";
+ close;
+ }
+ }
+ else {
+ mes "[Goodman]";
+ mes "How have you been using";
+ mes "the Greed skill? Hopefully,";
+ mes "it has been convenient in";
+ mes "your efforts to forge goods";
+ mes "of greater quality for all";
+ mes "of your comrades.";
+ close;
+ }
+ }
+ }
+ mes "[Goodman]";
+ mes "I feel like exploring";
+ mes "the mountains to look for";
+ mes "rare and interesting items";
+ mes "that I can use in forging.";
+ mes "For me, that's the greatest";
+ mes "pleasure of being a Blacksmith.";
+ close;
+}
+
+//============================================================
+// Old changelog
+//============================================================
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen]
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//= 1.3c Inverted the weight check for Greed [DracoRPG]
+//= 1.4 Updated to the official One [Samuray22]
+//= 1.5 replaced item "names" with item id. Fixed a bug with
+//= item deletion [Lupus]
+//============================================================