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authorHaru <haru@dotalux.com>2014-10-26 05:00:08 +0100
committerHaru <haru@dotalux.com>2014-11-02 01:36:51 +0100
commit54604096ac53398778a5481613061216fe47e5bc (patch)
tree4d9982857e3bd9ee7eab839cc743cb6f3e9dc7f3 /npc/quests/skills/blacksmith_skills.txt
parent46fbbaabefa29df1378ae68b7f063dbc64846042 (diff)
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Replaced 'set' with direct assignment where applicable (quests subfolders)
Signed-off-by: Haru <haru@dotalux.com>
Diffstat (limited to 'npc/quests/skills/blacksmith_skills.txt')
-rw-r--r--npc/quests/skills/blacksmith_skills.txt22
1 files changed, 11 insertions, 11 deletions
diff --git a/npc/quests/skills/blacksmith_skills.txt b/npc/quests/skills/blacksmith_skills.txt
index 4ec509b3b..dce9ff6f5 100644
--- a/npc/quests/skills/blacksmith_skills.txt
+++ b/npc/quests/skills/blacksmith_skills.txt
@@ -28,7 +28,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "zeny that we made the last time.^FFFFFF ^000000 Do you remember how to perform";
mes "Dubious Salesmanship? You";
mes "should be able to use it now...";
- set BLACK_SK,8;
+ BLACK_SK = 8;
skill "BS_UNFAIRLYTRICK",1,0;
close;
}
@@ -151,7 +151,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "I promise! This skill is sooo";
mes "useful! So just bring me those";
mes "materials soon, alright?";
- set BLACK_SK,1;
+ BLACK_SK = 1;
close;
}
mes "[Akkie]";
@@ -185,7 +185,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
delitem 971,1; //Detrimindexta
delitem 613,1; //Iron_Hammer
Zeny -= 500;
- set BLACK_SK,2;
+ BLACK_SK = 2;
close;
}
else {
@@ -264,7 +264,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "you for being so generous!";
mes "Just bring me ^FF00001 Steel^000000 and";
mes "^FF00003 Coals^000000 and we'll try again!";
- set BLACK_SK,3;
+ BLACK_SK = 3;
close;
}
else if (BLACK_SK == 3) {
@@ -278,7 +278,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "a minute to prepare...";
delitem 999,1; //Steel
delitem 1003,3; //Coal
- set BLACK_SK,4;
+ BLACK_SK = 4;
close;
}
else {
@@ -316,7 +316,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "really bring her a new";
mes "^FF0000Iron Hammer^333333, or else";
mes "I'll never learn this skill!)^000000";
- set BLACK_SK,5;
+ BLACK_SK = 5;
close;
}
else if (BLACK_SK == 5) {
@@ -334,7 +334,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "I'm going to try";
mes "one more time.";
delitem 613,1; //Iron_Hammer
- set BLACK_SK,6;
+ BLACK_SK = 6;
close;
}
else {
@@ -368,7 +368,7 @@ geffen,178,72,3 script Akkie#qsk_bs 4_F_JOB_BLACKSMITH,{
mes "is making this fake zeny. Watch";
mes "this... Isn't it easy? Of course, you can only use this in battle to";
mes "reduce Mammonite's zeny cost...";
- set BLACK_SK,7;
+ BLACK_SK = 7;
skill "BS_UNFAIRLYTRICK",1,0;
next;
mes "[Akkie]";
@@ -489,7 +489,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "jog the memories you require";
mes "to use this skill once again~";
skill "BS_GREED",1,0;
- set BLACK_SK2,3;
+ BLACK_SK2 = 3;
close;
}
else if (BLACK_SK2 == 3) {
@@ -549,7 +549,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "task, come back and";
mes "talk to me. Alright";
mes "then, good luck~";
- set BLACK_SK2,1;
+ BLACK_SK2 = 1;
close;
}
mes "[Goodman]";
@@ -607,7 +607,7 @@ geffen,172,52,1 script Goodman#qsk_bs 4_M_DWARF,{
mes "Don't forget that, and I hope";
mes "you craft true masterpieces.";
skill "BS_GREED",1,0;
- set BLACK_SK2,2;
+ BLACK_SK2 = 2;
close;
}
else {