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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/skills/bard_skills.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/skills/bard_skills.txt')
-rw-r--r-- | npc/quests/skills/bard_skills.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt index d64281100..0074a5a79 100644 --- a/npc/quests/skills/bard_skills.txt +++ b/npc/quests/skills/bard_skills.txt @@ -25,7 +25,7 @@ //= 1.6 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ -prontera,174,328,3 script Young Man#bard_q1 89,3,3,{ +prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{ if (BaseJob == Job_Bard) { emotion e_omg; mes "[Timid Young Man]"; @@ -377,7 +377,7 @@ OnTouch: end; } -morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{ +morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{ if (BaseJob == Job_Bard) { if (Class == Job_Clown && qskill_bard == 9) { if (getskilllv("BA_PANGVOICE") != 0) { @@ -902,7 +902,7 @@ OnTouch: // Yhelle the Chicken //============================================================ -niflheim,239,70,1 script Yhelle#bard_chick1 800,3,3,{ +niflheim,239,70,1 script Yhelle#bard_chick1 4_NFCOCK,3,3,{ emotion e_omg,1; emotion e_omg; mes "[Hen Yhelle]"; @@ -935,7 +935,7 @@ OnTouch: callfunc "F_BardSkillYhelle",1,2; close; } -niflheim,185,205,3 script Yhelle#bard_chick2 800,3,3,{ +niflheim,185,205,3 script Yhelle#bard_chick2 4_NFCOCK,3,3,{ emotion e_omg,1; emotion e_omg; mes "[Hen Yhelle]"; @@ -961,7 +961,7 @@ OnTouch: callfunc "F_BardSkillYhelle",2,3; close; } -niflheim,85,203,5 script Yhelle#bard_chick3 800,3,3,{ +niflheim,85,203,5 script Yhelle#bard_chick3 4_NFCOCK,3,3,{ emotion e_omg,1; emotion e_omg; mes "[Hen Yhelle]"; @@ -987,7 +987,7 @@ OnTouch: callfunc "F_BardSkillYhelle",3,4; close; } -niflheim,149,81,7 script Yhelle#bard_chick4 800,3,3,{ +niflheim,149,81,7 script Yhelle#bard_chick4 4_NFCOCK,3,3,{ emotion e_omg,1; emotion e_omg; mes "[Hen Yhelle]"; @@ -1013,7 +1013,7 @@ OnTouch: callfunc "F_BardSkillYhelle",4,5; close; } -niflheim,209,144,3 script Yhelle#bard_chick5 800,3,3,{ +niflheim,209,144,3 script Yhelle#bard_chick5 4_NFCOCK,3,3,{ emotion e_omg,1; emotion e_omg; mes "[Hen Yhelle]"; @@ -1041,7 +1041,7 @@ OnTouch: // Drunken Men //============================================================ -morocc_in,178,73,3 script Customer#bard_skill01 54,{ +morocc_in,178,73,3 script Customer#bard_skill01 1_M_JOBGUIDER,{ mes "[Little Bit Drunken Guy]"; mes "What do you think"; mes "is the best drink in"; @@ -1101,7 +1101,7 @@ morocc_in,178,73,3 script Customer#bard_skill01 54,{ close; } -morocc_in,175,70,7 script Customer#bard_skill02 50,{ +morocc_in,175,70,7 script Customer#bard_skill02 1_M_04,{ mes "[Little Bit Drunken Guy]"; mes "What do you think"; mes "is the best drink in"; @@ -1163,7 +1163,7 @@ morocc_in,175,70,7 script Customer#bard_skill02 50,{ // Bartender //============================================================ -morocc_in,166,76,7 script Bartender#bard_qskill 46,{ +morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{ if (checkweight(1201,1) == 0) { mes "^3355FFHold it right there!"; mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; |