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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/skills/bard_skills.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/skills/bard_skills.txt')
-rw-r--r--npc/quests/skills/bard_skills.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt
index d64281100..0074a5a79 100644
--- a/npc/quests/skills/bard_skills.txt
+++ b/npc/quests/skills/bard_skills.txt
@@ -25,7 +25,7 @@
//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
-prontera,174,328,3 script Young Man#bard_q1 89,3,3,{
+prontera,174,328,3 script Young Man#bard_q1 4_M_ORIENT02,3,3,{
if (BaseJob == Job_Bard) {
emotion e_omg;
mes "[Timid Young Man]";
@@ -377,7 +377,7 @@ OnTouch:
end;
}
-morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{
+morocc_in,169,72,7 script Spiteful-Looking Bard#bs 2_M_BARD_ORIENT,3,3,{
if (BaseJob == Job_Bard) {
if (Class == Job_Clown && qskill_bard == 9) {
if (getskilllv("BA_PANGVOICE") != 0) {
@@ -902,7 +902,7 @@ OnTouch:
// Yhelle the Chicken
//============================================================
-niflheim,239,70,1 script Yhelle#bard_chick1 800,3,3,{
+niflheim,239,70,1 script Yhelle#bard_chick1 4_NFCOCK,3,3,{
emotion e_omg,1;
emotion e_omg;
mes "[Hen Yhelle]";
@@ -935,7 +935,7 @@ OnTouch:
callfunc "F_BardSkillYhelle",1,2; close;
}
-niflheim,185,205,3 script Yhelle#bard_chick2 800,3,3,{
+niflheim,185,205,3 script Yhelle#bard_chick2 4_NFCOCK,3,3,{
emotion e_omg,1;
emotion e_omg;
mes "[Hen Yhelle]";
@@ -961,7 +961,7 @@ OnTouch:
callfunc "F_BardSkillYhelle",2,3; close;
}
-niflheim,85,203,5 script Yhelle#bard_chick3 800,3,3,{
+niflheim,85,203,5 script Yhelle#bard_chick3 4_NFCOCK,3,3,{
emotion e_omg,1;
emotion e_omg;
mes "[Hen Yhelle]";
@@ -987,7 +987,7 @@ OnTouch:
callfunc "F_BardSkillYhelle",3,4; close;
}
-niflheim,149,81,7 script Yhelle#bard_chick4 800,3,3,{
+niflheim,149,81,7 script Yhelle#bard_chick4 4_NFCOCK,3,3,{
emotion e_omg,1;
emotion e_omg;
mes "[Hen Yhelle]";
@@ -1013,7 +1013,7 @@ OnTouch:
callfunc "F_BardSkillYhelle",4,5; close;
}
-niflheim,209,144,3 script Yhelle#bard_chick5 800,3,3,{
+niflheim,209,144,3 script Yhelle#bard_chick5 4_NFCOCK,3,3,{
emotion e_omg,1;
emotion e_omg;
mes "[Hen Yhelle]";
@@ -1041,7 +1041,7 @@ OnTouch:
// Drunken Men
//============================================================
-morocc_in,178,73,3 script Customer#bard_skill01 54,{
+morocc_in,178,73,3 script Customer#bard_skill01 1_M_JOBGUIDER,{
mes "[Little Bit Drunken Guy]";
mes "What do you think";
mes "is the best drink in";
@@ -1101,7 +1101,7 @@ morocc_in,178,73,3 script Customer#bard_skill01 54,{
close;
}
-morocc_in,175,70,7 script Customer#bard_skill02 50,{
+morocc_in,175,70,7 script Customer#bard_skill02 1_M_04,{
mes "[Little Bit Drunken Guy]";
mes "What do you think";
mes "is the best drink in";
@@ -1163,7 +1163,7 @@ morocc_in,175,70,7 script Customer#bard_skill02 50,{
// Bartender
//============================================================
-morocc_in,166,76,7 script Bartender#bard_qskill 46,{
+morocc_in,166,76,7 script Bartender#bard_qskill 1_ETC_01,{
if (checkweight(1201,1) == 0) {
mes "^3355FFHold it right there!";
mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";