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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/skills/bard_skills.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/bard_skills.txt')
-rw-r--r-- | npc/quests/skills/bard_skills.txt | 1294 |
1 files changed, 1294 insertions, 0 deletions
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt new file mode 100644 index 000000000..2ed03ba75 --- /dev/null +++ b/npc/quests/skills/bard_skills.txt @@ -0,0 +1,1294 @@ +//===== rAthena Script ======================================= +//= Bard Skill Quest +//===== By: ================================================== +//= Lupus, Reddozen; L0ne_W0lf +//===== Current Version: ===================================== +//= 1.6 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis Conversion] +//= Official quest for the Bard skill "Pang Voice" +//= Prerequisite: Geffen Bard Quest +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill +//= 1.2 Added to correct locations, correct NPC's, fixed [Reddozen] +//= some of the items required and made them into real +//= quests. +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a Tixed an item ID typo. Thanks, 2Spiritual Kid +//= 1.3b Split into different files [DracoRPG] +//= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= 1.4a Checks the proper variable now. (bard_q -> gef_bard_q) [L0ne_W0lf] +//= 1.5 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 1.6 Added missing checkweights. [L0ne_W0lf] +//= 1.6 Replaced effect numerics with constants. [L0ne_W0lf] +//============================================================ + +prontera,174,328,3 script Young Man#bard_q1 89,3,3,{ + if (BaseJob == Job_Bard) { + Emotion e_omg; + mes "[Timid Young Man]"; + mes "Eh? Wwwaaaah--!"; + mes "Y-you're--it's-it's--"; + if (Upper != 1) + mes "It's a freakin' Bard!"; + else + mes "It's a freakin' Minstrel!"; + mes "D-don't come any closer!"; + mes "I... I don't like you guys!"; + next; + if (select("Wha--? Why the heck not?:Hey, take it easy, man.") == 1) { + mes "[Timid Young Man]"; + mes "N-no! Don't look at me!"; + mes "I know what you're trying"; + mes "to do! Please, I haven't"; + mes "done anything to you!"; + mes "J-just s-stay away!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Um..."; + mes "I'm not really trying"; + mes "to do anything. Why"; + mes "don't you relax, and--"; + next; + mes "[Timid Young Man]"; + mes "Relax?! Nobody believes me"; + mes "when I tell them how dangerous"; + mes "you guys are. You think you're"; + mes "so smug with your funny jokes"; + mes "and lovely songs, but I know"; + mes "what kind of powers you have!"; + close; + } + else { + mes "[Timid Young Man]"; + mes "N-no! Don't look at me!"; + mes "I know what you're trying"; + mes "to do! Please, I haven't"; + mes "done anything to you!"; + mes "J-just s-stay away!"; + next; + if (select("Offer him a drink.:Reassure him that you're safe.") == 1) { + mes "[" + strcharinfo(0) + "]"; + mes "Look, I don't know what"; + mes "you've got against me, but"; + mes "you really need to relax."; + mes "Here, have a drink on me."; + next; + if (countitem(12112) > 0) { + mes "[Timid Young Man]"; + mes "Oh~! Isn't that"; + mes "a Tropical Sograt?"; + mes "That's my favorite"; + mes "drink in all the world!"; + if (qskill_bard == 9) { + mes "Thanks so--waitaminute."; + next; + mes "[Timid Young Man]"; + mes "This is some sort"; + mes "of weird trick, isn't it?"; + mes "And to think I almost"; + mes "f-f-fell for it! P-please"; + mes "j-just leave me alone!"; + close; + } + else if (qskill_bard > 0) { + next; + mes "[Timid Young Man]"; + mes "Wait, I've seen you before."; + mes "And you brought me a drink"; + mes "just like this one. You..."; + mes "You d-didn't learn th-that"; + mes "w-w-weird skill, d-did you?"; + mes "Wait, no. You couldn't have..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Oh, please~"; + mes "You know, I think"; + mes "that maybe you"; + mes "worry too much."; + close; + } + else { + next; + mes "[Timid Young Man]"; + mes "^333333*Gulp Gulp*^000000"; + mes "Ahhhh~ Oh, you don't"; + mes "understand how long I've"; + mes "been wanting this drink!"; + mes "It tastes so good, and"; + mes "now I feel sooo relaxed..."; + next; + switch(select("See? I'm not dangerous at all~:So what makes someone like me so scary?")) { + case 1: + mes "[Timid Young Man]"; + mes "Hmmm... Maybe."; + mes "Maybe all of you Bards"; + mes "and Minstrels aren't that"; + mes "bad. But I can never forget"; + mes "what that Bard did to me..."; + next; + mes "[Timid Young Man]"; + mes "It all started when I was"; + mes "traveling through Umbala and"; + mes "met a strange Bard who was"; + mes "studying under the tutelage"; + mes "of Puchuchartan, the Utan"; + mes "Shaman of the village."; + next; + mes "[Timid Young Man]"; + mes "That Bard and I got along fairly well until he took me to Umbala's"; + mes "Bungee Jump. He insisted that I jump at least once for the ''full"; + mes "Umbala experience.'' I refused, seeing as they don't use bungees."; + next; + mes "[Timid Young Man]"; + mes "The Bard seemed offended"; + mes "and claimed it was perfectly"; + mes "safe, and that only a few people"; + mes "have died by jumping. Then, he"; + mes "just... He gave me this intense look."; + next; + mes "[Timid Young Man]"; + mes "His eyes seemed so full"; + mes "of rage! I remember him"; + mes "mumbling something, and"; + mes "all of a sudden, I lost control"; + mes "of my body! My arms and legs"; + mes "were just moving on their own!"; + next; + mes "[Timid Young Man]"; + mes "Before long, I found myself"; + mes "struggling to keep myself from"; + mes "leaping off that Bungee Jump."; + mes "But the more I resisted, the"; + mes "more violently I'd flail toward"; + mes "the edge. It was horrible!"; + next; + mes "[Timid Young Man]"; + mes "That was the most terrifying"; + mes "experience of my life! It was"; + mes "bad enough that I risked my"; + mes "life, but that feeling of not"; + mes "having any control over your"; + mes "body is so overwhelming!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Wait, you're saying"; + mes "a Bard did this to you?"; + mes "I've never heard of a song"; + mes "or skill with that sort of effect before. That's really strange..."; + next; + mes "[Timid Young Man]"; + mes "Well, I've never heard"; + mes "of that sort of power up"; + mes "until I had to experience"; + mes "it for myself. Oh, I can still"; + mes "see that evil smile of his"; + mes "in my nightmares..."; + next; + mes "[Timid Young Man]"; + mes "Anyway, thanks for that"; + mes "drink, it really helped me"; + mes "settle my nerves. But I must"; + mes "warn you not to look for that"; + mes "strange Bard. I'm sure he's really some sort of demon or something..."; + next; + if (JobLevel > 39) { + mes "[Timid Young Man]"; + mes "But... If you really"; + mes "want to attain that sort"; + mes "of power, I can't really"; + mes "stop you. Thankfully, nobody"; + mes "has any idea of where he is~"; + delitem 12112,1; //Tropical_Sograt + set qskill_bard,1; + } + else { + mes "[Timid Young Man]"; + mes "Even if you could find that"; + mes "Bard to get him to teach you"; + mes "how he did that to me, I'm sure"; + mes "he mentioned something about"; + mes "being at least ^660000Job Level 40^000000 to"; + mes "be able to handle that power..."; + delitem 12112,1; //Tropical_Sograt + } + close; + case 2: + mes "[Timid Young Man]"; + mes "^333333*Sigh*^000000 Well, maybe all Bards"; + mes "and Minstrels aren't terrifying. But any Bard will remind me"; + mes "of the one that I met during my"; + mes "travels. Just thinking about"; + mes "that time gives me goosebumps."; + next; + mes "[Timid Young Man]"; + mes "It all started when I was"; + mes "traveling through Umbala and"; + mes "met a strange Bard who was"; + mes "studying under the tutelage"; + mes "of Puchuchartan, the Utan"; + mes "Shaman of the village."; + next; + mes "[Timid Young Man]"; + mes "That Bard and I got along fairly well until he took me to Umbala's"; + mes "Bungee Jump. He insisted that I jump at least once for the ''full"; + mes "Umbala experience.'' I refused, seeing as they don't use bungees."; + next; + mes "[Timid Young Man]"; + mes "The Bard seemed offended"; + mes "and claimed it was perfectly"; + mes "that a few people have died"; + mes "by jumping. Then, he just..."; + mes "He gave me this intense look."; + next; + mes "[Timid Young Man]"; + mes "His eyes seemed so full"; + mes "of rage! I remember him"; + mes "mumbling something, and"; + mes "all of a sudden, I lost control"; + mes "of my body! My arms and legs"; + mes "were just moving on their own!"; + next; + mes "[Timid Young Man]"; + mes "Before long, I found myself"; + mes "struggling to keep myself from"; + mes "leaping off that Bungee Jump."; + mes "But the more I resisted, the"; + mes "more violently I'd flail toward"; + mes "the edge. It was horrible!"; + next; + mes "[Timid Young Man]"; + mes "That was the most terrifying"; + mes "experience of my life! It was"; + mes "bad enough that I risked my"; + mes "life, but that feeling of not"; + mes "having any control over your"; + mes "body is so overwhelming!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Wait, you're saying"; + mes "a Bard did this to you?"; + mes "I've never heard of a song"; + mes "or skill with that sort of effect before. That's really strange..."; + next; + mes "[Timid Young Man]"; + mes "Well, I've never heard"; + mes "of that sort of power up"; + mes "until I had to experience"; + mes "it for myself. Oh, I can still"; + mes "see that evil smile of his"; + mes "in my nightmares..."; + next; + mes "[Timid Young Man]"; + mes "Anyway, thanks for that"; + mes "drink, it really helped me"; + mes "settle my nerves. But I must"; + mes "warn you not to look for that"; + mes "strange Bard. I'm sure he's really some sort of demon or something..."; + next; + if (JobLevel > 39) { + mes "[Timid Young Man]"; + mes "But... If you really"; + mes "want to attain that sort"; + mes "of power, I can't really"; + mes "stop you. Thankfully, nobody"; + mes "has any idea of where he is~"; + delitem 12112,1; //Tropical_Sograt + set qskill_bard,1; + } + else { + mes "[Timid Young Man]"; + mes "Even if you could find that"; + mes "Bard to get him to teach you"; + mes "how he did that to me, I'm sure"; + mes "he mentioned something about"; + mes "being at least ^660000Job Level 40^000000 to"; + mes "be able to handle that power..."; + delitem 12112,1; //Tropical_Sograt + } + close; + } + } + } + else { + mes "[Timid Young Man]"; + mes "Eh...?! Um, th-that's"; + mes "nice of y-you to offer,"; + mes "but I'm p-pretty picky"; + mes "about what I d-drink."; + mes "P-plus, I don't k-know"; + mes "if I can t-trust you."; + next; + mes "[Timid Young Man]"; + mes "I don't think there's"; + mes "much that could get m-me"; + mes "to ch-change my m-mind!"; + mes "Well... Maybe if you brought"; + mes "my favorite drink, Tropical"; + mes "Sograt, I would reconsider..."; + close; + } + } + mes "[" + strcharinfo(0) + "]"; + mes "Don't worry,"; + mes "I won't hurt you."; + next; + mes "[Timid Young Man]"; + mes "Th-that's what th-they"; + mes "all say, right before they"; + mes "get into your mind and then"; + mes "twist it as hard as they can!"; + if (qskill_bard == 9) { + mes "J-just don't t-touch me!"; + mes "...Ack! And stay away!"; + } + else { + mes "E-even if you d-don't have"; + mes "that p-power, l-leave me alone!"; + } + close; + } + } + else { + mes "[Timid Young Man]"; + mes "Oh... Oh goodness."; + mes "Was that a Bard just"; + mes "over there? Oh, I'm so"; + mes "afraid of those guys!"; + mes "And those Minstrels"; + mes "are even worse!"; + next; + mes "[Timid Young Man]"; + mes "Don't get me wrong, I love"; + mes "songs and entertainment,"; + mes "but you've got to understand!"; + mes "Some of them have powers"; + mes "that you wouldn't believe!"; + mes "I... I've seen them myself!"; + close; + } + +OnTouch: + if (BaseJob == Job_Bard) { + Emotion e_omg; + } + end; +} + +morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{ + if (BaseJob == Job_Bard) { + if (Class == Job_Clown && qskill_bard == 9) { + if (getskilllv("BA_PANGVOICE") != 0) { + mes "[Riott]"; + mes "Geh heh heh~"; + mes "Been making good use of"; + mes "what I taught you? Just be"; + mes "careful and don't use that skill recklessly. Otherwise, people"; + mes "will hate you as they hate me."; + next; + mes "[Riott]"; + mes "Your enemies, and the"; + mes "occasional drunkard, on"; + mes "the other hand, are different"; + mes "matters entirely! Bwah hah hah!"; + close; + } + else { + mes "[Riott]"; + mes "Impossible! You forgot"; + mes "everything I've taught you?"; + mes "How can that be? Oh well, it's"; + mes "no trouble for me to teach that"; + mes "to you again if you'd like."; + next; + if (select("No, thanks.:Thanks, I'd appreciate that.") == 1) { + mes "[Riott]"; + mes "What...?"; + mes "You really don't"; + mes "want to learn it?"; + mes "I assure you there's"; + mes "no strings attached."; + mes "If you change your mind..."; + close; + } + mes "[Riott]"; + mes "First, you must stare"; + mes "fiercely into the eyes of"; + mes "your target, and focus on"; + mes "thoughts of dominance. This"; + mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation..."; + next; + mes "[Riott]"; + mes "Uuuummm Baaalaaaa"; + mes "Uuuummmm Baaalaaa~"; + mes "Kkkkuuurrirrreeee"; + mes "Kkkkuuurrirrreeee"; + mes "Oooumm guandlejdl"; + mes "Woooo Ei ei ei ei......"; + specialeffect EF_TALK_FROSTJOKE; + next; + mes "[Riott]"; + mes "Pang's Voice is used to"; + mes "confuse people and disrupt"; + mes "control of their bodies. It's not^FFFFFF ^000000 a fatal skill, but it is effective"; + mes "in mentally upsetting your enemy. Make very wise use of this skill."; + skill "BA_PANGVOICE",1,0; + close; + } + } + else if (qskill_bard > 8) { + mes "[Riott]"; + mes "Geh heh heh~"; + mes "Been making good use of"; + mes "what I taught you? Just be"; + mes "careful and don't use that skill recklessly. Otherwise, people"; + mes "will hate you as they hate me."; + next; + mes "[Riott]"; + mes "Your enemies, and the"; + mes "occasional drunkard, on"; + mes "the other hand, are different"; + mes "matters entirely! Bwah hah hah!"; + close; + } + else if (qskill_bard == 8) { + if (countitem(7277) > 0) { + mes "[Riott]"; + mes "Ah, you've brought me"; + mes "a Munak Doll made by"; + mes "Yao Jun, just like you said"; + mes "you would. Ah yes, this is her"; + mes "craftsmanship, impeccable"; + mes "as always. You've done well~"; + next; + mes "[Riott]"; + mes "To fulfill my part of this"; + mes "bargain, I shall now teach"; + mes "you my special skill. Now,"; + mes "I developed this by listening"; + mes "to incantations by the Utan"; + mes "Shaman in Umbala."; + next; + mes "[Riott]"; + mes "First, you must stare"; + mes "fiercely into the eyes of"; + mes "your target, and focus on"; + mes "thoughts of dominance. This"; + mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation..."; + next; + mes "[Riott]"; + mes "''Toad's leg, Verit's heart,"; + mes "spinning stars, spilling zeny,"; + mes "hands and feet tied. Is this"; + mes "voices yours, is this voice"; + mes "mine. Head spinning, head"; + mes "spinning, head spinning...!''"; + specialeffect2 EF_TALK_FROSTJOKE; + delitem 7277,1; //Munak_Doll + skill "BA_PANGVOICE",1,0; + set qskill_bard,9; + next; + mes "[Riott]"; + mes "Remember, it doesn't matter"; + mes "what you say, but how you say"; + mes "it. Hypnotically induce your"; + mes "target with a forbiddenly"; + mes "seductive rhythm and your"; + mes "grasp will be inescapable!"; + next; + mes "[Riott]"; + mes "Ah, and use sleight of"; + mes "hand to distract your target"; + mes "from your true motive! I find"; + mes "that casting Unbarring Octave"; + mes "with this skill works best. This skill's name is ''Pang Voice!''"; + next; + mes "[Riott]"; + mes "''Pang Voice'' will mentally"; + mes "shock your target and disrupt"; + mes "control of his own body for"; + mes "a while. You can't exert control"; + mes "over victims with this skill, but they usually assume otherwise..."; + next; + mes "[Riott]"; + mes "You need to be judicious in"; + mes "your use of this skill! Don't"; + mes "use it recklessly, or people"; + mes "will come to hate you as they"; + mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations."; + next; + mes "[Riott]"; + mes "Subject your enemies to"; + mes "Pang Voice as much as you"; + mes "like, and no one will blame"; + mes "you for it. And you can get away with casting Pang Voice on bullies"; + mes "and drunkards occasionally..."; + close; + } + mes "[Riott]"; + mes "Hmpf. Weren't able"; + mes "to find me a Munak Doll"; + mes "yet? Well, don't worry, I'm"; + mes "a patient man. Just try to get"; + mes "one for me as soon as you can."; + close; + } + else if (qskill_bard == 7) { + if (countitem(574) > 4) { + mes "[Riott]"; + mes "Ah, you've brought me"; + mes "some fresh eggs laid by"; + mes "Yhelle, just like I asked."; + mes "I'm sure it was dangerous"; + mes "going to Nifflheim, but the^FFFFFF ^000000 flavor of these eggs is worth it."; + next; + next; + mes "[Riott]"; + mes "To fulfill my part of this"; + mes "bargain, I shall now teach"; + mes "you my special skill. Now,"; + mes "I developed this by listening"; + mes "to incantations by the Utan"; + mes "Shaman in Umbala."; + next; + mes "[Riott]"; + mes "First, you must stare"; + mes "fiercely into the eyes of"; + mes "your target, and focus on"; + mes "thoughts of dominance. This"; + mes "is the basis for mesmerization.^FFFFFF ^000000 Now listen to this incantation..."; + next; + mes "[Riott]"; + mes "''Toad's leg, Verit's heart,"; + mes "spinning stars, spilling zeny,"; + mes "hands and feet tied. Is this"; + mes "voices yours, is this voice"; + mes "mine. Head spinning, head"; + mes "spinning, head spinning...!''"; + specialeffect2 EF_TALK_FROSTJOKE; + delitem 574,5; //Egg + skill 1010,1,0; + set qskill_bard,9; + next; + mes "[Riott]"; + mes "Remember, it doesn't matter"; + mes "what you say, but how you say"; + mes "it. Hypnotically induce your"; + mes "target with a forbiddenly"; + mes "seductive rhythm and your"; + mes "grasp will be inescapable!"; + next; + mes "[Riott]"; + mes "Ah, and use sleight of"; + mes "hand to distract your target"; + mes "from your true motive! I find"; + mes "that casting Unbarring Octave"; + mes "with this skill works best. This skill's name is ''Pang Voice!''"; + next; + mes "[Riott]"; + mes "''Pang Voice'' will mentally"; + mes "shock your target and disrupt"; + mes "control of his own body for"; + mes "a while. You can't exert control"; + mes "over victims with this skill, but they usually assume otherwise..."; + next; + mes "[Riott]"; + mes "You need to be judicious in"; + mes "your use of this skill! Don't"; + mes "use it recklessly, or people"; + mes "will come to hate you as they"; + mes "hate me. But ''Pang Voice'' can^FFFFFF ^000000 be welcome is certain situations."; + next; + mes "[Riott]"; + mes "Subject your enemies to"; + mes "Pang Voice as much as you"; + mes "like, and no one will blame"; + mes "you for it. And you can get away with casting Pang Voice on bullies"; + mes "and drunkards occasionally..."; + close; + } + else { + mes "[Riott]"; + mes "Hmm... You didn't"; + mes "bring enough Eggs..."; + mes "This will not do. It'll"; + mes "be a while until Yhelle"; + mes "will be able to lay more"; + mes "eggs. Yes, this isn't enough..."; + next; + mes "[Riott]"; + mes "Well, to make up for the"; + mes "missing eggs, go and get "; + mes "me ^4D4DFF1 Munak Doll^000000. I know that"; + mes "Yao Jun's Munak Dolls are"; + mes "masterpieces, and I am an"; + mes "an avid collector of her work."; + next; + mes "[Riott]"; + if (countitem(574) > 0) { + mes "In the meanwhile,"; + mes "I'll enjoy the few"; + mes "eggs that you do have!"; + mes "Bweh heh heh heh heh!"; + delitem 574,countitem(574); //Egg + } + set qskill_bard,8; + close; + } + } + else if (qskill_bard > 1 && qskill_bard < 7) { + mes "[Riott]"; + mes "So have you been"; + mes "having trouble gathering"; + mes "eggs from Yhelle? I know"; + mes "she can be one fast running"; + mes "chicken. But to survive where"; + mes "she roosts, she has to be."; + close; + } + else { + mes "[Riott]"; + mes "Hmmrmpf!"; + mes "Eh heh heh heh!"; + Emotion e_gg; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Um..."; + mes "What's so funny?"; + next; + if (gef_bard_q == 30 || gef_bard_q == 31) { + mes "[Riott]"; + mes "Hm? Ah! That's one of the"; + if (gef_bard_q == 30) { + mes "Black Seals that can only"; + mes "be given by Kino Kitty. You"; + mes "must be a person of great"; + mes "emotional depth if he favors"; + mes "you enough to give you that."; + } + else { + mes "Silver Seals that can only"; + mes "be given by Errende. You"; + mes "must be truly kind at heart"; + mes "if he has offered to be your"; + mes "friend. How about that?"; + } + next; + mes "[Riott]"; + mes "Geh heh heh~"; + mes "Hey, take a look"; + mes "at those two drunks"; + mes "all the way over there."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Yeah, I can see them."; + mes "But what's so special"; + mes "about those two guys?"; + next; + mes "[Riott]"; + mes "Just..."; + mes "Keep watching."; + next; + mes "^3355FFRiott stared intensely"; + mes "at one of the drunken men"; + mes "and began to harshly murmur"; + mes "some indistinct words in a"; + mes "low, hoarse voice. One of the"; + mes "men starts slightly convulsing.^000000"; + next; + mes "[Little Bit Drunken Guy]"; + mes "H-hey...! ^333333*Hiccup!*^000000"; + mes "What are you doing?!"; + mes "K-keep your hands to"; + mes "yourself! Do I look"; + mes "like a woman to you?"; + next; + mes "[More Drunken Guy]"; + mes "What are you talking"; + mes "about? Wh-what?! Why"; + mes "are my arms all wrapped"; + mes "around you? S-sorry, I was"; + mes "trying to just go that w--"; + mes "I wasn't trying to hug you!"; + next; + mes "[Little Bit Drunken Guy]"; + mes "Bumping into me,"; + mes "I understand. But a full"; + mes "blown hug? Come on, now!"; + mes "That was totally on purpose!"; + mes "Wh-what? My h-hand! It's..."; + mes "It's moving my itself?!"; + next; + mes "[More Drunken Guy]"; + mes "Ack! Wh-what are"; + mes "you doing! S-stop"; + mes "touching my butt!"; + next; + mes "^3355FFThe two men continued"; + mes "to gesticulate and move"; + mes "wildly without direction."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Those two..."; + mes "Those two probably"; + mes "had way too much to drink."; + next; + mes "[Riott]"; + mes "Nah, they just lost"; + mes "control of their bodies"; + mes "for a bit. It's the result"; + mes "of my skill which sort of"; + mes "scrambles their minds."; + next; + if (qskill_bard == 1) { + mes "[" + strcharinfo(0) + "]"; + mes "Mind scrambling?"; + mes "Wait, are you the same"; + mes "Bard who made someone"; + mes "jump off Umbala's Bungee"; + mes "Jump against his will?"; + next; + mes "[Riott]"; + mes "Huh? How did you"; + mes "learn about that?"; + mes "I'm not proud of that,"; + mes "(even though it was"; + mes "hilarious at the time)"; + mes "but yeah, that was me."; + next; + if (select("Please teach me that skill!:Oh, alright. Just checking.") == 1) { + mes "[Riott]"; + mes "Hm? You want to learn"; + mes "how to scramble minds"; + mes "like I did just now? Well,"; + mes "I invented this skill, though"; + mes "I did have a lot of help from"; + mes "the Utan Shaman. Let's see..."; + next; + mes "[Riott]"; + mes "Alright. If you want me"; + mes "to teach you, then bring me"; + mes "5 Eggs from a chicken named"; + mes "Yhelle. Yhelle lays the highest"; + mes "quality eggs: they're delicious"; + mes "and great for a Bard's voice~"; + next; + mes "[Riott]"; + mes "However, this chicken roosts"; + mes "in a strange, dangerous place."; + mes "You'll need to explore this huge, mysterious tree in Umbala in order"; + mes "to get there. Last time I went,"; + mes "I pretty much almost died."; + next; + mes "[Riott]"; + mes "Alright..."; + mes "So don't forget"; + mes "to come back here"; + mes "and bring me back"; + mes "^4D4DFF5 Yhelle's Eggs^000000, alright?"; + set qskill_bard,2; + close; + } + mes "[Riott]"; + mes "Boy, you're a curious one."; + mes "But if you know about that"; + mes "and you bumped into me, you"; + mes "must certainly travel around"; + mes "a lot. I can respect a good,"; + mes "seasoned adventurer like you."; + close; + } + mes "[" + strcharinfo(0) + "]"; + mes "Wha...?"; + mes "I can't believe you."; + mes "Mind scrambling? That"; + mes "doesn't make any sense!"; + mes "They're just really drunk..."; + next; + mes "[Riott]"; + mes "How dare you question my"; + mes "power? Oh well, I suppose"; + mes "I really can't be too angry."; + mes "Most people who do believe"; + mes "me usually claim that I'm"; + mes "an axis of evil about now..."; + close; + } + mes "[Riott]"; + mes "Eh, nothing much. Say,"; + mes "you don't have any Bard"; + mes "Seals? That's a sure sign"; + mes "that you haven't been really"; + mes "connecting with the Bard"; + mes "community. That's a shame..."; + next; + mes "[Riott]"; + mes "*Sigh* Alright, I know"; + mes "how you can meet more Bards."; + mes "Why don't you try making friends with Errende? Look for a Bard"; + mes "dressed in green in Geffen and"; + mes "you should be able to find him."; + close; + } + } + else { + mes "[Riott]"; + mes "Hmmrmpf!"; + mes "Eh heh heh heh!"; + Emotion e_gg; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Um..."; + mes "What's so funny?"; + next; + if (gef_bard_q == 30 || gef_bard_q == 31) { + mes "[Riott]"; + mes "Hm? Ah! That's one of the"; + if (gef_bard_q == 30) { + mes "Black Seals that can only"; + mes "be given by Kino Kitty. You"; + mes "must be a person of great"; + mes "emotional depth if he favors"; + mes "you enough to give you that."; + } + else { + mes "Silver Seals that can only"; + mes "be given by Errende. You"; + mes "must be truly kind at heart"; + mes "if he has offered to be your"; + mes "friend. How about that?"; + } + next; + mes "[Riott]"; + mes "Geh heh heh~"; + mes "Hey, take a look"; + mes "at those two drunks"; + mes "all the way over there."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Yeah, I can see"; + mes "together. But what"; + mes "about them?"; + next; + mes "[Riott]"; + mes "Just..."; + mes "Keep watching."; + close; + } + mes "[Riott]"; + mes "Eh, nothing much. Say,"; + mes "I notice you don't have"; + mes "any Bard seals. That tells"; + mes "me that you don't really"; + mes "meet that many Bards. You"; + mes "should really change that."; + next; + mes "[Riott]"; + mes "Bards and Minstrels can"; + mes "make some pretty handy"; + mes "friends if you give them"; + mes "a chance. Here, why don't"; + mes "you find Errende in Geffen?"; + mes "He's a pretty popular guy..."; + close; + } + +OnTouch: + Emotion e_gg; + end; +} + +// Yhelle the Chicken +//============================================================ +niflheim,239,70,1 script Yhelle#bard_chick1 800,3,3,{ + Emotion e_omg,1; + Emotion e_omg; + mes "[Hen Yhelle]"; + mes "Cluck-Cluuuck?"; + mes "Cluck cluck cluck!"; + next; + disablenpc "Yhelle#bard_chick1"; + donpcevent "Yhelle#bard_chick2::OnEnable"; + mes "^3355FFUpon sensing your"; + mes "presense, the hen"; + mes "quickly ran away.^000000"; + close; + +OnInit: + disablenpc "Yhelle#bard_chick5"; + disablenpc "Yhelle#bard_chick4"; + disablenpc "Yhelle#bard_chick3"; + disablenpc "Yhelle#bard_chick2"; + end; + +OnEnable: + enablenpc "Yhelle#bard_chick1"; + end; + +OnDisable: + disablenpc "Yhelle#bard_chick1"; + end; + +OnTouch: + callfunc "F_BardSkillYhelle",1,2; close; +} + +niflheim,185,205,3 script Yhelle#bard_chick2 800,3,3,{ + Emotion e_omg,1; + Emotion e_omg; + mes "[Hen Yhelle]"; + mes "Cluck-Cluuuck?"; + mes "Cluck cluck cluck!"; + next; + disablenpc "Yhelle#bard_chick2"; + donpcevent "Yhelle#bard_chick3::OnEnable"; + mes "^3355FFUpon sensing your"; + mes "presense, the hen"; + mes "quickly ran away.^000000"; + close; + +OnEnable: + enablenpc "Yhelle#bard_chick2"; + end; + +OnDisable: + disablenpc "Yhelle#bard_chick2"; + end; + +OnTouch: + callfunc "F_BardSkillYhelle",2,3; close; +} + +niflheim,85,203,5 script Yhelle#bard_chick3 800,3,3,{ + Emotion e_omg,1; + Emotion e_omg; + mes "[Hen Yhelle]"; + mes "Cluck-Cluuuck?"; + mes "Cluck cluck cluck!"; + next; + disablenpc "Yhelle#bard_chick3"; + donpcevent "Yhelle#bard_chick4::OnEnable"; + mes "^3355FFUpon sensing your"; + mes "presense, the hen"; + mes "quickly ran away.^000000"; + close; + +OnEnable: + enablenpc "Yhelle#bard_chick3"; + end; + +OnDisable: + disablenpc "Yhelle#bard_chick3"; + end; + +OnTouch: + callfunc "F_BardSkillYhelle",3,4; close; +} + +niflheim,149,81,7 script Yhelle#bard_chick4 800,3,3,{ + Emotion e_omg,1; + Emotion e_omg; + mes "[Hen Yhelle]"; + mes "Cluck-Cluuuck?"; + mes "Cluck cluck cluck!"; + next; + disablenpc "Yhelle#bard_chick4"; + donpcevent "Yhelle#bard_chick5::OnEnable"; + mes "^3355FFUpon sensing your"; + mes "presense, the hen"; + mes "quickly ran away.^000000"; + close; + +OnEnable: + enablenpc "Yhelle#bard_chick4"; + end; + +OnDisable: + disablenpc "Yhelle#bard_chick4"; + end; + +OnTouch: + callfunc "F_BardSkillYhelle",4,5; close; +} + +niflheim,209,144,3 script Yhelle#bard_chick5 800,3,3,{ + Emotion e_omg,1; + Emotion e_omg; + mes "[Hen Yhelle]"; + mes "Cluck-Cluuuck?"; + mes "Cluck cluck cluck!"; + next; + disablenpc "Yhelle#bard_chick5"; + donpcevent "Yhelle#bard_chick1::OnEnable"; + mes "^3355FFUpon sensing your"; + mes "presense, the hen"; + mes "quickly ran away.^000000"; + close; + +OnEnable: + enablenpc "Yhelle#bard_chick5"; + end; + +OnDisable: + disablenpc "Yhelle#bard_chick5"; + end; + +OnTouch: + callfunc "F_BardSkillYhelle",5,1; close; +} + +// Drunken Men +//============================================================ +morocc_in,178,73,3 script Customer#bard_skill01 54,{ + mes "[Little Bit Drunken Guy]"; + mes "What do you think"; + mes "is the best drink in"; + mes "all the world? I think"; + mes "the Tri-- Tristan? What"; + mes "was it called again?"; + next; + mes "[More Drunken Guy]"; + mes "Oh! 13 Year Old Tristan?"; + mes "That's a great drink, sure,"; + mes "but it's way too expensive for"; + mes "anything less than a special"; + mes "occasion. ^333333*Hiccup*^000000 Personally,"; + mes "I really like Ver... Uh, Ver..."; + next; + mes "[Little Bit Drunken Guy]"; + mes "Vermilion on the Beach?"; + mes "Yeah, that's really good,"; + mes "you'll pass out after just"; + mes "having one shot! Yeah..."; + mes "Tro... Tropical! People say"; + mes "that's good too. Wait, what?"; + next; + mes "[Little Bit Drunken Guy]"; + mes "H-hey...! ^333333*Hiccup!*^000000"; + mes "What are you doing?!"; + mes "K-keep your hands to"; + mes "yourself! Do I look"; + mes "like a woman to you?"; + next; + mes "[More Drunken Guy]"; + mes "What are you talking"; + mes "about? Wh-what?! Why"; + mes "are my arms all wrapped"; + mes "around you? S-sorry, I was"; + mes "trying to just go that w--"; + mes "I wasn't trying to hug you!"; + next; + mes "[Little Bit Drunken Guy]"; + mes "Bumping into me,"; + mes "I understand. But a full"; + mes "blown hug? Come on, now!"; + mes "That was totally on purpose!"; + mes "Wh-what? My h-hand! It's..."; + mes "It's moving my itself?!"; + next; + mes "[More Drunken Guy]"; + mes "Ack! Wh-what are"; + mes "you doing! S-stop"; + mes "touching my butt!"; + next; + mes "^3355FFA Bard in the room"; + mes "watches the two drunk"; + mes "men intently and giggles"; + mes "at their stupor. Remember:"; + mes "drinking too much isn't good!^000000"; + close; +} + +morocc_in,175,70,7 script Customer#bard_skill02 50,{ + mes "[Little Bit Drunken Guy]"; + mes "What do you think"; + mes "is the best drink in"; + mes "all the world? I think"; + mes "the Tri-- Tristan? What"; + mes "was it called again?"; + next; + mes "[More Drunken Guy]"; + mes "Oh! 13 Year Old Tristan?"; + mes "That's a great drink, sure,"; + mes "but it's way too expensive for"; + mes "anything less than a special"; + mes "occasion. ^333333*Hiccup*^000000 Personally,"; + mes "I really like Ver... Uh, Ver..."; + next; + mes "[Little Bit Drunken Guy]"; + mes "Vermilion on the Beach?"; + mes "Yeah, that's really good,"; + mes "you'll pass out after just"; + mes "having one shot! Yeah..."; + mes "Tro... Tropical! People say"; + mes "that's good too. Wait, what?"; + next; + mes "[Little Bit Drunken Guy]"; + mes "H-hey...! ^333333*Hiccup!*^000000"; + mes "What are you doing?!"; + mes "K-keep your hands to"; + mes "yourself! Do I look"; + mes "like a woman to you?"; + next; + mes "[More Drunken Guy]"; + mes "What are you talking"; + mes "about? Wh-what?! Why"; + mes "are my arms all wrapped"; + mes "around you? S-sorry, I was"; + mes "trying to just go that w--"; + mes "I wasn't trying to hug you!"; + next; + mes "[Little Bit Drunken Guy]"; + mes "Bumping into me,"; + mes "I understand. But a full"; + mes "blown hug? Come on, now!"; + mes "That was totally on purpose!"; + mes "Wh-what? My h-hand! It's..."; + mes "It's moving my itself?!"; + next; + mes "[More Drunken Guy]"; + mes "Ack! Wh-what are"; + mes "you doing! S-stop"; + mes "touching my butt!"; + next; + mes "^3355FFA Bard in the room"; + mes "watches the two drunk"; + mes "men intently and giggles"; + mes "at their stupor. Remember:"; + mes "drinking too much isn't good!^000000"; + close; +} + +// Bartender +//============================================================ +morocc_in,166,76,7 script Bartender#bard_qskill 46,{ + if (checkweight(1201,1) == 0) { + mes "^3355FFHold it right there!"; + mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; + close; + } + mes "[Bartender]"; + mes "So what would"; + mes "you like to order?"; + next; + switch(select("Tropical Sograt:Vermilion on the Beach:Nothing, thanks.")) { + case 1: + set .@now_weight,maxWeight-Weight; + if (.@now_weight < 2000) { + mes "[Bartender]"; + mes "You sure you can carry"; + mes "any more stuff with you?"; + mes "Damn, it doesn't look that"; + mes "way to me. Take a load off,"; + mes "and put some stuff with in"; + mes "your Kafra Storage, alright?"; + close; + } + if (Zeny < 1000) { + mes "[Bartender]"; + mes " You sure you can afford"; + mes "this now? This drink's"; + mes "1,000 zeny, so you better"; + mes "check the cash you have"; + mes "onhand. Eh, just come back"; + mes "later when you have the money."; + close; + } + mes "[Bartender]"; + mes "Here you are,"; + mes "1 Tropical Sograt."; + mes "It tastes sweet and"; + mes "mild, but if you're not"; + mes "careful, you'll pass out"; + mes "in no time flat. Take it easy."; + set zeny,zeny-1000; + getitem 12112,1; //Tropical_Sograt + close; + + case 2: + set .@now_weight,maxWeight-Weight; + if (.@now_weight < 2000) { + mes "[Bartender]"; + mes "You sure you can carry"; + mes "any more stuff with you?"; + mes "Damn, it doesn't look that"; + mes "way to me. Take a load off,"; + mes "and put some stuff with in"; + mes "your Kafra Storage, alright?"; + close; + } + if (Zeny < 1000) { + mes "[Bartender]"; + mes "You sure you can afford"; + mes "this now? This drink's"; + mes "1,000 zeny, so you better"; + mes "check the cash you have"; + mes "onhand. Eh, just come back"; + mes "later when you have the money."; + close; + } + mes "[Bartender]"; + mes "Here you go."; + mes "Be sure that you"; + mes "enjoy your drinking"; + mes "without going crazy."; + set zeny,zeny-1000; + getitem 12113,1; //Vermilion_The_Beach + close; + + case 3: + mes "[Bartender]"; + mes "Alright, then."; + mes "I'll see you around."; + close; + } +} + +// Function +//============================================================ +function script F_BardSkillYhelle { + //set max_max_c,1201; + //if (max_max_c == 1) { + // mes "^3355FFHold it right there!"; + // mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; + // close; + //} + set .@now_weight,MaxWeight-Weight; + if (.@now_weight < 2000) { + mes "^3355FFHold it right there!"; + mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; + close; + } + Emotion e_omg,1; + Emotion e_omg; + mes "[Hen Yhelle]"; + mes "Cluck-Cluuuck?"; + mes "Cluck cluck cluck!"; + next; + if (rand(1,3) == 2) { + disablenpc "Yhelle#bard_chick"+getarg(0); + donpcevent "Yhelle#bard_chick"+getarg(1)+"::OnEnable"; + mes "^3355FFUpon sensing your"; + mes "presense, the hen"; + mes "quickly ran away.^000000"; + if (qskill_bard > 1 && qskill_bard < 7) { + mes "^3355FFYou found ^3333331 Egg^3355FF in the"; + mes "place where Yhelle the"; + mes "Hen was roosting.^000000"; + set qskill_bard,qskill_bard+1; + getitem 574,1; //Egg + } + } + else { + disablenpc "Yhelle#bard_chick"+getarg(0); + donpcevent "Yhelle#bard_chick"+getarg(1)+"::OnEnable"; + mes "^3355FFUpon sensing your"; + mes "presense, the hen"; + mes "quickly ran away.^000000"; + } + return; +} |