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author | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
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committer | Michieru <michieru@0-mail.com> | 2013-10-24 12:10:43 +0200 |
commit | e3afdc2af4c5e50c79237ee092e25f39b7428e47 (patch) | |
tree | 20cfd05dd6fc2e3e53173ef059f045cee1526d58 /npc/quests/skills/bard_skills.txt | |
parent | 491892212d338903179909b89a5bfc2385e52261 (diff) | |
download | hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.gz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.bz2 hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.tar.xz hercules-e3afdc2af4c5e50c79237ee092e25f39b7428e47.zip |
Update to last rAthena npc.
Fix some typos
change sc_bleeding to -> sc_blooding
Updated RE EXP for quests_brasilis.txt
Diffstat (limited to 'npc/quests/skills/bard_skills.txt')
-rw-r--r-- | npc/quests/skills/bard_skills.txt | 79 |
1 files changed, 35 insertions, 44 deletions
diff --git a/npc/quests/skills/bard_skills.txt b/npc/quests/skills/bard_skills.txt index f09437058..d64281100 100644 --- a/npc/quests/skills/bard_skills.txt +++ b/npc/quests/skills/bard_skills.txt @@ -1,24 +1,24 @@ //===== Hercules Script ====================================== //= Bard Skill Quest -//===== By: ================================================== +//===== By: ================================================== //= Lupus, Reddozen; L0ne_W0lf -//===== Current Version: ===================================== +//===== Current Version: ===================================== //= 1.6 -//===== Description: ========================================= -//= [Aegis Conversion] +//===== Description: ========================================= +//= [Official Conversion] //= Official quest for the Bard skill "Pang Voice" //= Prerequisite: Geffen Bard Quest -//===== Additional Comments: ================================= +//===== Additional Comments: ================================= //= 1.0 for fully working skills only [Lupus] //= 1.1 Added more new skill quests for more classes [Lupus] -//= Somehow eA engine doesn't let you keep learn't skill +//= Somehow eA engine doesn't let you keep learn't skill //= 1.2 Added to correct locations, correct NPC's, fixed [Reddozen] -//= some of the items required and made them into real -//= quests. +//= some of the items required and made them into real +//= quests. //= 1.3 Fixed bugs and minor typos. Optimized [Lupus] //= 1.3a Tixed an item ID typo. Thanks, 2Spiritual Kid //= 1.3b Split into different files [DracoRPG] -//= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] +//= 1.4 Rescripted to Aegis 10.3 standards. [L0ne_W0lf] //= 1.4a Checks the proper variable now. (bard_q -> gef_bard_q) [L0ne_W0lf] //= 1.5 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] //= 1.6 Added missing checkweights. [L0ne_W0lf] @@ -27,7 +27,7 @@ prontera,174,328,3 script Young Man#bard_q1 89,3,3,{ if (BaseJob == Job_Bard) { - Emotion e_omg; + emotion e_omg; mes "[Timid Young Man]"; mes "Eh? Wwwaaaah--!"; mes "Y-you're--it's-it's--"; @@ -372,7 +372,7 @@ prontera,174,328,3 script Young Man#bard_q1 89,3,3,{ OnTouch: if (BaseJob == Job_Bard) { - Emotion e_omg; + emotion e_omg; } end; } @@ -652,7 +652,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{ mes "[Riott]"; mes "Hmmrmpf!"; mes "Eh heh heh heh!"; - Emotion e_gg; + emotion e_gg; next; mes "[" + strcharinfo(0) + "]"; mes "Um..."; @@ -837,7 +837,7 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{ mes "[Riott]"; mes "Hmmrmpf!"; mes "Eh heh heh heh!"; - Emotion e_gg; + emotion e_gg; next; mes "[" + strcharinfo(0) + "]"; mes "Um..."; @@ -896,15 +896,15 @@ morocc_in,169,72,7 script Spiteful-Looking Bard#bs 741,3,3,{ } OnTouch: - Emotion e_gg; + emotion e_gg; end; } // Yhelle the Chicken -//============================================================ +//============================================================ niflheim,239,70,1 script Yhelle#bard_chick1 800,3,3,{ - Emotion e_omg,1; - Emotion e_omg; + emotion e_omg,1; + emotion e_omg; mes "[Hen Yhelle]"; mes "Cluck-Cluuuck?"; mes "Cluck cluck cluck!"; @@ -936,8 +936,8 @@ OnTouch: } niflheim,185,205,3 script Yhelle#bard_chick2 800,3,3,{ - Emotion e_omg,1; - Emotion e_omg; + emotion e_omg,1; + emotion e_omg; mes "[Hen Yhelle]"; mes "Cluck-Cluuuck?"; mes "Cluck cluck cluck!"; @@ -962,8 +962,8 @@ OnTouch: } niflheim,85,203,5 script Yhelle#bard_chick3 800,3,3,{ - Emotion e_omg,1; - Emotion e_omg; + emotion e_omg,1; + emotion e_omg; mes "[Hen Yhelle]"; mes "Cluck-Cluuuck?"; mes "Cluck cluck cluck!"; @@ -988,8 +988,8 @@ OnTouch: } niflheim,149,81,7 script Yhelle#bard_chick4 800,3,3,{ - Emotion e_omg,1; - Emotion e_omg; + emotion e_omg,1; + emotion e_omg; mes "[Hen Yhelle]"; mes "Cluck-Cluuuck?"; mes "Cluck cluck cluck!"; @@ -1014,8 +1014,8 @@ OnTouch: } niflheim,209,144,3 script Yhelle#bard_chick5 800,3,3,{ - Emotion e_omg,1; - Emotion e_omg; + emotion e_omg,1; + emotion e_omg; mes "[Hen Yhelle]"; mes "Cluck-Cluuuck?"; mes "Cluck cluck cluck!"; @@ -1040,7 +1040,7 @@ OnTouch: } // Drunken Men -//============================================================ +//============================================================ morocc_in,178,73,3 script Customer#bard_skill01 54,{ mes "[Little Bit Drunken Guy]"; mes "What do you think"; @@ -1162,7 +1162,7 @@ morocc_in,175,70,7 script Customer#bard_skill02 50,{ } // Bartender -//============================================================ +//============================================================ morocc_in,166,76,7 script Bartender#bard_qskill 46,{ if (checkweight(1201,1) == 0) { mes "^3355FFHold it right there!"; @@ -1175,8 +1175,7 @@ morocc_in,166,76,7 script Bartender#bard_qskill 46,{ next; switch(select("Tropical Sograt:Vermilion on the Beach:Nothing, thanks.")) { case 1: - set .@now_weight,maxWeight-Weight; - if (.@now_weight < 2000) { + if (MaxWeight - Weight < 2000) { mes "[Bartender]"; mes "You sure you can carry"; mes "any more stuff with you?"; @@ -1203,13 +1202,12 @@ morocc_in,166,76,7 script Bartender#bard_qskill 46,{ mes "mild, but if you're not"; mes "careful, you'll pass out"; mes "in no time flat. Take it easy."; - set zeny,zeny-1000; + set Zeny, Zeny-1000; getitem 12112,1; //Tropical_Sograt close; case 2: - set .@now_weight,maxWeight-Weight; - if (.@now_weight < 2000) { + if (MaxWeight - Weight < 2000) { mes "[Bartender]"; mes "You sure you can carry"; mes "any more stuff with you?"; @@ -1234,7 +1232,7 @@ morocc_in,166,76,7 script Bartender#bard_qskill 46,{ mes "Be sure that you"; mes "enjoy your drinking"; mes "without going crazy."; - set zeny,zeny-1000; + set Zeny, Zeny-1000; getitem 12113,1; //Vermilion_The_Beach close; @@ -1247,22 +1245,15 @@ morocc_in,166,76,7 script Bartender#bard_qskill 46,{ } // Function -//============================================================ +//============================================================ function script F_BardSkillYhelle { - //set max_max_c,1201; - //if (max_max_c == 1) { - // mes "^3355FFHold it right there!"; - // mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; - // close; - //} - set .@now_weight,MaxWeight-Weight; - if (.@now_weight < 2000) { + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 2000) { mes "^3355FFHold it right there!"; mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge."; close; } - Emotion e_omg,1; - Emotion e_omg; + emotion e_omg,1; + emotion e_omg; mes "[Hen Yhelle]"; mes "Cluck-Cluuuck?"; mes "Cluck cluck cluck!"; |