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authorDastgir <dastgirpojee@rocketmail.com>2016-01-17 17:35:36 +0530
committerDastgir <dastgirpojee@rocketmail.com>2016-01-17 17:44:45 +0530
commit4d139eb924e63f88065071de722ddc39465cd5e3 (patch)
treef25d5322e19e1ebd060064786e5d9c6e1a5ef572 /npc/quests/skills/assassin_skills.txt
parent57ed698dc135be8222e127fe8e1d02c456e7f8b5 (diff)
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Script Standardization: changed select format in quests folder
Diffstat (limited to 'npc/quests/skills/assassin_skills.txt')
-rw-r--r--npc/quests/skills/assassin_skills.txt16
1 files changed, 8 insertions, 8 deletions
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index ecea1c3d1..6f6a93488 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -158,7 +158,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
mes "as I can about them.";
next;
while(1) {
- switch(select("^0000FFSonic Blow Enhancement^000000:^990099Venom Knife^000000:Continue Conversation")) {
+ switch(select("^0000FFSonic Blow Enhancement^000000", "^990099Venom Knife^000000", "Continue Conversation")) {
case 1:
mes "[Killtin]";
mes "If you've been an Assassin";
@@ -225,7 +225,7 @@ in_moc_16,14,27,5 script Assassin#realman 4_M_ACROSS,{
mes "you say? You ready to learn?";
next;
while(1) {
- if (select("Learn Venom Knife:I d-don't wanna learn!") == 1) {
+ if (select("Learn Venom Knife", "I d-don't wanna learn!") == 1) {
mes "[Killtin]";
mes "First, you need to equip";
mes "a Knife class weapon, and";
@@ -628,7 +628,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 4_F_ACROSS,{
mes "Killtin didn't fully explain.";
next;
while(1) {
- switch(select("Please tell me more...:I want to learn Sonic Acceleration!")) {
+ switch(select("Please tell me more...", "I want to learn Sonic Acceleration!")) {
case 1:
mes "[Esmille]";
mes "Sonic Acceleration is";
@@ -774,7 +774,7 @@ OnTouch:
specialeffect EF_CONE;
next;
while(1) {
- switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
+ switch(select("Put your hand inside", "Inspect the coffin's opening", "Lift the lid", "Turn the coffin upside down", "Ignore it")) {
case 1:
mes "^3355FFYou carefully put your";
mes "hand inside the coffin";
@@ -838,7 +838,7 @@ OnTouch:
specialeffect EF_CONE;
next;
while(1) {
- switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
+ switch(select("Put your hand inside", "Inspect the coffin's opening", "Lift the lid", "Turn the coffin upside down", "Ignore it")) {
case 1:
mes "^3355FFYou carefully put your";
mes "hand inside the coffin";
@@ -923,7 +923,7 @@ OnTouch:
mes "soft enough to dig through...^000000";
specialeffect EF_CONE;
next;
- if (select("Dig to retrieve the shining object:Ignore it") == 1) {
+ if (select("Dig to retrieve the shining object", "Ignore it") == 1) {
mes "^3355FFAs your fingers dig into";
mes "the soft ground, it emits^000000";
if (rand(1,3) != 3){
@@ -958,7 +958,7 @@ OnTouch:
mes "soft enough to dig through...^000000";
specialeffect EF_CONE;
next;
- if (select("Dig to retrieve the shining object:Ignore it") == 1) {
+ if (select("Dig to retrieve the shining object", "Ignore it") == 1) {
mes "^3355FFAs your fingers dig into";
mes "the soft ground, it emits^000000";
if (rand(1,3) != 3) {
@@ -989,7 +989,7 @@ OnTouch:
mes "glimmering beneath";
mes "the surface of the water...^000000";
next;
- if (select("Pick it up:Ignore it") == 1) {
+ if (select("Pick it up", "Ignore it") == 1) {
mes "^3355FFAs soon as you dip your";
mes "hand into the water, the";
mes "water's freezing chill shoots";