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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-25 22:36:22 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-09-25 22:36:22 +0000
commit786e158717dec493ff9dfa573220b1084a557953 (patch)
tree5b90c2d8dc5764922f504738b53bbd9ce3d600ad /npc/quests/skills/assassin_skills.txt
parent66a202583057448a0ef1827e8aace0188793e8a7 (diff)
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Replacing specialeffect/2 numerics with constants in quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13237 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/assassin_skills.txt')
-rw-r--r--npc/quests/skills/assassin_skills.txt55
1 files changed, 28 insertions, 27 deletions
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt
index bef886b26..8a0664345 100644
--- a/npc/quests/skills/assassin_skills.txt
+++ b/npc/quests/skills/assassin_skills.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, Reddozen
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//= Quests for skills: Venom Knife, Sonic Acceleration
//===== Additional Comments: =================================
//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
+//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
in_moc_16,14,27,5 script Assassin#realman 884,{
@@ -45,7 +46,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
mes "technique. Always basics";
mes "before the specifics. Now,";
mes "why don't you give it a try?";
- specialeffect 65; //"Assassin#realman" EF_INVENOM
+ specialeffect EF_INVENOM;
next;
mes "[Killtin]";
mes "Good... Very good...";
@@ -54,7 +55,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
mes "you forgot how to do this";
mes "skill? I suppose that all you";
mes "needed was a quick refresher.";
- specialeffect2 65; // EF_INVENOM
+ specialeffect2 EF_INVENOM;
next;
mes "[Killtin]";
mes "Alright, I think it's";
@@ -213,7 +214,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
mes "technique. Always basics";
mes "before the specifics. Now,";
mes "why don't you give it a try?";
- specialeffect 65; //"Assassin#realman" EF_INVENOM
+ specialeffect EF_INVENOM;
next;
mes "[Killtin]";
mes "Hey, that's pretty good.";
@@ -223,7 +224,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
mes "bit of credit for my excellent";
mes "instruction. Ah, very nice.";
next;
- specialeffect2 65; // EF_INVENOM
+ specialeffect2 EF_INVENOM;
next;
mes "[Killtin]";
mes "Alright, you may need";
@@ -318,7 +319,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "like this. Then, as smoothly";
mes "and quickly as possible, shift";
mes "your weight over to this side.";
- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Watch carefully, this";
@@ -327,7 +328,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "are and the angle of my";
mes "arms? This is the form that";
mes "you've got to memorize.";
- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Alright, that's all";
@@ -335,7 +336,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "please try it so I can give";
mes "you feedback on your form.";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Hmm, you're shifting";
@@ -344,7 +345,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "help if your center of";
mes "gravity was like this...";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Ah, you're so very";
@@ -405,7 +406,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "like this. Then, as smoothly";
mes "and quickly as possible, shift";
mes "your weight over to this side.";
- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Watch carefully, this";
@@ -414,7 +415,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "are and the angle of my";
mes "arms? This is the form that";
mes "you've got to memorize.";
- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Alright, that's all";
@@ -422,7 +423,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "please try it so I can give";
mes "you feedback on your form.";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Hmm, you're shifting";
@@ -431,7 +432,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "help if your center of";
mes "gravity was like this...";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "That's a little better.";
@@ -440,7 +441,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "and follow through with";
mes "the stabbing motion.";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Ah, you're so very";
@@ -448,7 +449,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "Focus more on smoothly";
mes "transitioning from your";
mes "stance to executed action.";
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Yes, that's it...!";
@@ -496,7 +497,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "like this. Then, as smoothly";
mes "and quickly as possible, shift";
mes "your weight over to this side.";
- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Watch carefully, this";
@@ -505,7 +506,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "are and the angle of my";
mes "arms? This is the form that";
mes "you've got to memorize.";
- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
+ specialeffect EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Alright, that's all";
@@ -513,7 +514,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "please try it so I can give";
mes "you feedback on your form.";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Hmm, you're shifting";
@@ -522,7 +523,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "help if your center of";
mes "gravity was like this...";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "That's a little better.";
@@ -531,7 +532,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
mes "and follow through with";
mes "the stabbing motion.";
next;
- specialeffect2 121; // EF_SONICBLOW
+ specialeffect2 EF_SONICBLOW;
next;
mes "[Esmille]";
mes "Yes, that's it...!";
@@ -743,7 +744,7 @@ OnTouch:
mes "is slightly ajar. You";
mes "momentarily catch a glint";
mes "of something shining inside.^000000";
- specialeffect 71; //"Old Coffin#1" EF_CONE
+ specialeffect EF_CONE;
next;
while(1) {
switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
@@ -807,7 +808,7 @@ OnTouch:
mes "is slightly ajar. You";
mes "momentarily catch a glint";
mes "of something shining inside.^000000";
- specialeffect 71; //"Old Coffin#2" EF_CONE
+ specialeffect EF_CONE;
next;
while(1) {
switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
@@ -885,7 +886,7 @@ OnTouch:
in_sphinx2,13,163,0 script Stone Statue#qsk_as -1,7,7,{
OnTouch:
if (ASSN_SK == 3) {
- specialeffect 71; //"Stone Statue#1" EF_CONE
+ specialeffect EF_CONE;
mes "^3355FFThis ancient stone statue";
mes "is covered with cracks and";
mes "looks close to falling apart.";
@@ -893,7 +894,7 @@ OnTouch:
mes "peers out from beneath one of";
mes "the feet. The ground appears";
mes "soft enough to dig through...^000000";
- specialeffect 71; //"Old Coffin#2" EF_CONE
+ specialeffect EF_CONE;
next;
if (select("Dig to retrieve the shining object:Ignore it") == 1) {
mes "^3355FFAs your fingers dig into";
@@ -920,7 +921,7 @@ OnTouch:
in_sphinx2,13,146,0 script Stone Statue#qsk_as2 -1,7,7,{
OnTouch:
if (ASSN_SK == 3) {
- specialeffect 71; //"Stone Statue#1" EF_CONE
+ specialeffect EF_CONE;
mes "^3355FFThis ancient stone statue";
mes "is covered with cracks and";
mes "looks close to falling apart.";
@@ -928,7 +929,7 @@ OnTouch:
mes "peers out from beneath one of";
mes "the feet. The ground appears";
mes "soft enough to dig through...^000000";
- specialeffect 71; //"Old Coffin#2" EF_CONE
+ specialeffect EF_CONE;
next;
if (select("Dig to retrieve the shining object:Ignore it") == 1) {
mes "^3355FFAs your fingers dig into";
@@ -954,7 +955,7 @@ OnTouch:
moc_pryd04,85,96,0 script กก#crypt -1,3,3,{
OnTouch:
if (ASSN_SK == 4) {
- specialeffect 71; //"กก#crypt" EF_CONE
+ specialeffect EF_CONE;
mes "^3355FFThere's something";
mes "glimmering beneath";
mes "the surface of the water...^000000";