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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-25 22:36:22 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-25 22:36:22 +0000 |
commit | 786e158717dec493ff9dfa573220b1084a557953 (patch) | |
tree | 5b90c2d8dc5764922f504738b53bbd9ce3d600ad /npc/quests/skills/assassin_skills.txt | |
parent | 66a202583057448a0ef1827e8aace0188793e8a7 (diff) | |
download | hercules-786e158717dec493ff9dfa573220b1084a557953.tar.gz hercules-786e158717dec493ff9dfa573220b1084a557953.tar.bz2 hercules-786e158717dec493ff9dfa573220b1084a557953.tar.xz hercules-786e158717dec493ff9dfa573220b1084a557953.zip |
Replacing specialeffect/2 numerics with constants in quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13237 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/assassin_skills.txt')
-rw-r--r-- | npc/quests/skills/assassin_skills.txt | 55 |
1 files changed, 28 insertions, 27 deletions
diff --git a/npc/quests/skills/assassin_skills.txt b/npc/quests/skills/assassin_skills.txt index bef886b26..8a0664345 100644 --- a/npc/quests/skills/assassin_skills.txt +++ b/npc/quests/skills/assassin_skills.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Lupus, Reddozen //===== Current Version: ===================================== -//= 1.4 +//= 1.5 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -11,6 +11,7 @@ //= Quests for skills: Venom Knife, Sonic Acceleration //===== Additional Comments: ================================= //= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ in_moc_16,14,27,5 script Assassin#realman 884,{ @@ -45,7 +46,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{ mes "technique. Always basics"; mes "before the specifics. Now,"; mes "why don't you give it a try?"; - specialeffect 65; //"Assassin#realman" EF_INVENOM + specialeffect EF_INVENOM; next; mes "[Killtin]"; mes "Good... Very good..."; @@ -54,7 +55,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{ mes "you forgot how to do this"; mes "skill? I suppose that all you"; mes "needed was a quick refresher."; - specialeffect2 65; // EF_INVENOM + specialeffect2 EF_INVENOM; next; mes "[Killtin]"; mes "Alright, I think it's"; @@ -213,7 +214,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{ mes "technique. Always basics"; mes "before the specifics. Now,"; mes "why don't you give it a try?"; - specialeffect 65; //"Assassin#realman" EF_INVENOM + specialeffect EF_INVENOM; next; mes "[Killtin]"; mes "Hey, that's pretty good."; @@ -223,7 +224,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{ mes "bit of credit for my excellent"; mes "instruction. Ah, very nice."; next; - specialeffect2 65; // EF_INVENOM + specialeffect2 EF_INVENOM; next; mes "[Killtin]"; mes "Alright, you may need"; @@ -318,7 +319,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "like this. Then, as smoothly"; mes "and quickly as possible, shift"; mes "your weight over to this side."; - specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + specialeffect EF_SONICBLOW; next; mes "[Esmille]"; mes "Watch carefully, this"; @@ -327,7 +328,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "are and the angle of my"; mes "arms? This is the form that"; mes "you've got to memorize."; - specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + specialeffect EF_SONICBLOW; next; mes "[Esmille]"; mes "Alright, that's all"; @@ -335,7 +336,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "please try it so I can give"; mes "you feedback on your form."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Hmm, you're shifting"; @@ -344,7 +345,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "help if your center of"; mes "gravity was like this..."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Ah, you're so very"; @@ -405,7 +406,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "like this. Then, as smoothly"; mes "and quickly as possible, shift"; mes "your weight over to this side."; - specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + specialeffect EF_SONICBLOW; next; mes "[Esmille]"; mes "Watch carefully, this"; @@ -414,7 +415,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "are and the angle of my"; mes "arms? This is the form that"; mes "you've got to memorize."; - specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + specialeffect EF_SONICBLOW; next; mes "[Esmille]"; mes "Alright, that's all"; @@ -422,7 +423,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "please try it so I can give"; mes "you feedback on your form."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Hmm, you're shifting"; @@ -431,7 +432,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "help if your center of"; mes "gravity was like this..."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "That's a little better."; @@ -440,7 +441,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "and follow through with"; mes "the stabbing motion."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Ah, you're so very"; @@ -448,7 +449,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "Focus more on smoothly"; mes "transitioning from your"; mes "stance to executed action."; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Yes, that's it...!"; @@ -496,7 +497,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "like this. Then, as smoothly"; mes "and quickly as possible, shift"; mes "your weight over to this side."; - specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + specialeffect EF_SONICBLOW; next; mes "[Esmille]"; mes "Watch carefully, this"; @@ -505,7 +506,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "are and the angle of my"; mes "arms? This is the form that"; mes "you've got to memorize."; - specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW + specialeffect EF_SONICBLOW; next; mes "[Esmille]"; mes "Alright, that's all"; @@ -513,7 +514,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "please try it so I can give"; mes "you feedback on your form."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Hmm, you're shifting"; @@ -522,7 +523,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "help if your center of"; mes "gravity was like this..."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "That's a little better."; @@ -531,7 +532,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{ mes "and follow through with"; mes "the stabbing motion."; next; - specialeffect2 121; // EF_SONICBLOW + specialeffect2 EF_SONICBLOW; next; mes "[Esmille]"; mes "Yes, that's it...!"; @@ -743,7 +744,7 @@ OnTouch: mes "is slightly ajar. You"; mes "momentarily catch a glint"; mes "of something shining inside.^000000"; - specialeffect 71; //"Old Coffin#1" EF_CONE + specialeffect EF_CONE; next; while(1) { switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) { @@ -807,7 +808,7 @@ OnTouch: mes "is slightly ajar. You"; mes "momentarily catch a glint"; mes "of something shining inside.^000000"; - specialeffect 71; //"Old Coffin#2" EF_CONE + specialeffect EF_CONE; next; while(1) { switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) { @@ -885,7 +886,7 @@ OnTouch: in_sphinx2,13,163,0 script Stone Statue#qsk_as -1,7,7,{ OnTouch: if (ASSN_SK == 3) { - specialeffect 71; //"Stone Statue#1" EF_CONE + specialeffect EF_CONE; mes "^3355FFThis ancient stone statue"; mes "is covered with cracks and"; mes "looks close to falling apart."; @@ -893,7 +894,7 @@ OnTouch: mes "peers out from beneath one of"; mes "the feet. The ground appears"; mes "soft enough to dig through...^000000"; - specialeffect 71; //"Old Coffin#2" EF_CONE + specialeffect EF_CONE; next; if (select("Dig to retrieve the shining object:Ignore it") == 1) { mes "^3355FFAs your fingers dig into"; @@ -920,7 +921,7 @@ OnTouch: in_sphinx2,13,146,0 script Stone Statue#qsk_as2 -1,7,7,{ OnTouch: if (ASSN_SK == 3) { - specialeffect 71; //"Stone Statue#1" EF_CONE + specialeffect EF_CONE; mes "^3355FFThis ancient stone statue"; mes "is covered with cracks and"; mes "looks close to falling apart."; @@ -928,7 +929,7 @@ OnTouch: mes "peers out from beneath one of"; mes "the feet. The ground appears"; mes "soft enough to dig through...^000000"; - specialeffect 71; //"Old Coffin#2" EF_CONE + specialeffect EF_CONE; next; if (select("Dig to retrieve the shining object:Ignore it") == 1) { mes "^3355FFAs your fingers dig into"; @@ -954,7 +955,7 @@ OnTouch: moc_pryd04,85,96,0 script กก#crypt -1,3,3,{ OnTouch: if (ASSN_SK == 4) { - specialeffect 71; //"กก#crypt" EF_CONE + specialeffect EF_CONE; mes "^3355FFThere's something"; mes "glimmering beneath"; mes "the surface of the water...^000000"; |