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author | Andrei Karas <akaras@inbox.ru> | 2014-10-05 11:34:32 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-11-15 19:15:07 +0300 |
commit | ef6bfb4d20f7ecc55e7d7da44f58d9280fad150a (patch) | |
tree | 9c0e570e798d3deb192e6be71a930ca68f5a3e43 /npc/quests/skills/alchemist_skills.txt | |
parent | 97ad1cbfda4eed3df209beab0c5fd05a212667d3 (diff) | |
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Remove conf dir.
Diffstat (limited to 'npc/quests/skills/alchemist_skills.txt')
-rw-r--r-- | npc/quests/skills/alchemist_skills.txt | 2219 |
1 files changed, 0 insertions, 2219 deletions
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt deleted file mode 100644 index 66673411b..000000000 --- a/npc/quests/skills/alchemist_skills.txt +++ /dev/null @@ -1,2219 +0,0 @@ -//===== Hercules Script ====================================== -//= Alchemist Skills Quests -//===== By: ================================================== -//= Lupus, Reddozen, Samuray22 -//===== Current Version: ===================================== -//= 2.2 -//===== Description: ========================================= -//= [Official Conversion] -//= Quests for item: Elemental_Create_Book -//= Quest for skill: Bioethics -//===== Additional Comments: ================================= -//= 1.9 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= 2.0 Rescripted (and re-added) Bio Ethics quest. [L0ne_W0lf] -//= 2.1 Fixed a Resurrection -> Homunculus Resurrection. [L0ne_W0lf] -//= 2.1a Deleted some unused Variables in Bio Ethics quest. [Samuray22] -//= 2.2 Replaced effect numerics with constants. [L0ne_W0lf] -//============================================================ - -yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{ - if (BaseJob == Job_Alchemist) { - if (JobLevel < 40) { - mes "[Pisruik]"; - mes "^333333*Cough cough*^000000"; - mes "Damn, if only I had"; - mes "a little more money"; - mes "to buy some medicine."; - mes "I should have stayed"; - mes "home today, but..."; - close; - } - if (ALCHE_SK == 0) { - mes "[Pisruik]"; - mes "^333333*Cough cough*^000000"; - mes "Ugh, there's nothing"; - mes "worse than working when"; - mes "you're supposed to be resting."; - mes "H-hey! Um, what are you doing?"; - ALCHE_SK = 1; - next; - mes "[Pisruik]"; - mes "Q-quit looking at"; - mes "my test results right"; - mes "this inst--oh. Wait."; - mes "You're not one of the"; - mes "researchers here. Huh."; - next; - mes "[Pisruik]"; - mes "Uh... Don't you have"; - mes "anything better to do"; - mes "than to breathe down my"; - mes "back? I'm trying to finish"; - mes "something here! Oh, never"; - mes "mind, I'm just cranky..."; - close; - } - else if (ALCHE_SK == 1) { - mes "[Pisruik]"; - mes "You again? You don't seem"; - mes "to be doing any research here."; - mes "Is there something you need?"; - mes "Though, I'm afraid I can't be"; - mes "of very much help to you."; - next; - if (select("What are you working on?:I don't need anything, thanks.") == 1) { - mes "[Pisruik]"; - mes "Well, I'm not sure if I can"; - mes "give you all of the details."; - mes "You see, everyone here is"; - mes "a researcher that can't afford"; - mes "to rent a lab for himself. So we all ended up sharing this one."; - next; - mes "[Pisruik]"; - mes "Even though we all pitched"; - mes "in to rent this lab, we're all"; - mes "getting pretty desperate. In"; - mes "fact, a few of us have even"; - mes "stolen work from each other."; - mes "That's pretty pathetic, huh?"; - next; - mes "[Pisruik]"; - mes "I guess that's what happens"; - mes "when you're poor and don't"; - mes "have a day job. Things are"; - mes "so bad right now, I can't even"; - mes "afford to get new materials!"; - mes "What can I possibly do?"; - next; - mes "[Pisruik]"; - mes "Ah, I've got it! You're"; - mes "an adventurer, right?"; - mes "If you're still curious about"; - mes "my research, I'll tell you more"; - mes "about it if you help me out by"; - mes "gathering some supplies for me."; - next; - mes "[Pisruik]"; - mes "I guess it couldn't do"; - mes "much harm if you knew what"; - mes "I was working on, anyway."; - mes "I mean, we'd have to be working"; - mes "on the same project for you to"; - mes "benefit. So, what's your name?"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "I am called "+ strcharinfo(0) +"."; - next; - ALCHE_SK = 2; - mes "[Pisruik]"; - mes "Ah, "+ strcharinfo(0) +"."; - mes "Would you please bring"; - mes "^6600005 Yellow Gemstones^000000,"; - mes "^6600004 Empty Potion Bottles^000000,"; - mes "^66000010 Hearts of Mermaids^000000,"; - mes "and ^66000010 Moth Dust^000000?"; - close; - } - mes "[Pisruik]"; - mes "If you came here to buy"; - mes "Potion Manuals or something"; - mes "like that, you've come to the"; - mes "wrong guy. Everything you see"; - mes "here is for the completion"; - mes "of a personal project."; - close; - } - else if (ALCHE_SK == 2) { - mes "[Pisruik]"; - mes "Great you're back!"; - mes "Let's see, you were"; - mes "supposed to bring me"; - mes "4 Empty Potion Bottles..."; - mes "And... And... What else"; - mes "did I ask you to get?"; - next; - switch(select("5 Yellow Gemstones:5 Blue Gemstones:5 Red Gemstones")) { - case 1: - mes "[Pisruik]"; - mes "Right, right!"; - mes "5 Yellow Gemstones."; - mes "That's what I needed."; - mes "I'm sure there was more,"; - mes "but what I can't recall exactly... ^FFFFFF ^000000"; - next; - if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) { - mes "[Pisruik]"; - mes "Of course!"; - mes "10 Hearts of Mermaid!"; - mes "How could I forget that?"; - mes "And then, the last thing"; - mes "I asked you for was, um..."; - next; - if (select("10 Frill:10 Moth Dust") == 1) { - mes "[Pisruik]"; - mes "No, that can't have"; - mes "been it. I already have"; - mes "plenty of Frills. Hmmm..."; - mes "What am I missing now?"; - close; - } - mes "[Pisruik]"; - mes "Right. I was just"; - mes "about to say that."; - mes "So did you remember"; - mes "to bring me everything?"; - next; - if (select("No.:Yes!") == 1) { - if (rand(1,5) == 1) { - mes "[Pisruik]"; - mes "You didn't...?"; - mes "Oh, just admit it."; - mes "You don't want to"; - mes "do this for me, right?"; - mes "Don't go wasting your"; - mes "time just for my sake."; - close; - } - mes "[Pisruik]"; - mes "Not yet, huh?"; - mes "Though I hope you can"; - mes "bring me that stuff as"; - mes "soon as possible, you"; - mes "don't have to do it, you"; - mes "know. Yeah, no big deal."; - close; - } - mes "[Pisruik]"; - mes "Really now?"; - mes "Well, let me check"; - mes "what you brought to"; - mes "make sure you didn't"; - mes "forget anything. Hm..."; - next; - if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(1057) > 9) { - delitem 715,5; //Yellow_Gemstone - delitem 1093,4; //Empty_Potion - delitem 950,10; //Heart_Of_Mermaid - delitem 1057,10; //Moth_Dust - ALCHE_SK = 3; - mes "[Pisruik]"; - mes "Great, it looks like"; - mes "everything is here."; - mes "Alright, let me take"; - mes "those. Now, guess what"; - mes "I'll be making with the"; - mes "materials you've brought."; - next; - switch(select("Medicine?:Bomb?")) { - case 1: - ALCHE_SK = 4; - mes "[Pisruik]"; - mes "Hahahah, that's right!"; - mes "I'm working on making"; - mes "a new form of medicine."; - break; - case 2: - ALCHE_SK = 4; - mes "[Pisruik]"; - mes "A bomb? Do I look like"; - mes "a nutcase to you? No, no..."; - mes "I'm developing a new form of"; - mes "medicine. Sure, bombs make"; - mes "good money, but where would"; - mes "I test them? Here? No way!"; - break; - } - next; - mes "[Pisruik]"; - mes "Anyway, this medicine"; - mes "reacts with the human body's"; - mes "digestive enzymes to initiate"; - mes "temporary metabolic changes"; - mes "that artificially stop heat"; - mes "absorption into the body."; - next; - mes "[Pisruik]"; - mes "The actual effect of this"; - mes "medicine is that it greatly"; - mes "increases the body's resistance"; - mes "to most forms of heat! However,"; - mes "it will also reduce resistance"; - mes "to cold as a side effect."; - next; - mes "[Pisruik]"; - mes "I know my medicine sounds"; - mes "a little weird, but think of"; - mes "the applications! If used in"; - mes "the right situations, this"; - mes "medicine may be quite handy."; - next; - mes "[Pisruik]"; - mes "Ah, seeing as you're still"; - mes "here, would you mind helping"; - mes "me again? I need about, hmm,"; - mes "20 Maneater Blossoms. If you"; - mes "could bring them to me, it'd"; - mes "really help me out a lot."; - next; - switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) { - case 1: - ALCHE_SK = 5; - mes "[Pisruik]"; - mes "I guess I'll have to gather"; - mes "those on my own. Alright, well,"; - mes "seeing as we've both gotten"; - mes "what we wanted, I'll suppose"; - mes "your business with me is done."; - close; - case 2: - ALCHE_SK = 6; - mes "[Pisruik]"; - mes "Thanks, I really"; - mes "appreciate it. While"; - mes "I'm waiting for you,"; - mes "I can start boiling"; - mes "the Clover extract."; - next; - select("Clover extract? What's that for?"); - mes "[Pisruik]"; - mes "Well, I need the Clover"; - mes "extract for a compound"; - mes "that I'm going to make with"; - mes "the Maneater Blossoms. I'm"; - mes "kind of weak, so I try not to"; - mes "travel too far when I can."; - next; - mes "[Pisruik]"; - mes "Yeah, ever since I was"; - mes "little, I've had a weak"; - mes "heart and bad eyesight."; - mes "The doctor tells me to avoid"; - mes "stress and hard work, but"; - mes "researching is my life."; - if (Sex == 0) { - next; - mes "[Pisruik]"; - mes "I wonder..."; - mes "If you understand"; - mes "the way I feel, how"; - mes "much I've had to sacrifice"; - mes "for my dream. Heh, anyway..."; - } - next; - mes "[Pisruik]"; - mes "I hope you understand that"; - mes "it's too dangerous for me to"; - mes "gather Maneater Blossoms on"; - mes "my own, so if I'm going to get"; - mes "as much help as I can. Thanks"; - mes "again for being cooperative."; - close; - case 3: - mes "[Pisruik]"; - mes "Ha ha ha ha!"; - mes "That's real business"; - mes "like of you! Alright,"; - mes "I may be poor, but if"; - mes "you help me, I'll give you"; - mes "the results of my research."; - next; - if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) { - ALCHE_SK = 5; - mes "[Pisruik]"; - mes "I guess I'll have to gather"; - mes "those on my own. Alright, well,"; - mes "seeing as we've both gotten"; - mes "what we wanted, I'll suppose"; - mes "your business with me is done."; - close; - } - ALCHE_SK = 6; - mes "[Pisruik]"; - mes "Thanks, I really"; - mes "appreciate it. While"; - mes "I'm waiting for you,"; - mes "I can start boiling"; - mes "the Clover extract."; - next; - select("Clover extract? What's that for?"); - mes "[Pisruik]"; - mes "Well, I need the Clover"; - mes "extract for a compound"; - mes "that I'm going to make with"; - mes "the Maneater Blossoms. I'm"; - mes "kind of weak, so I try not to"; - mes "travel too far when I can."; - next; - mes "[Pisruik]"; - mes "Yeah, ever since I was"; - mes "little, I've had a weak"; - mes "heart and bad eyesight."; - mes "The doctor tells me to avoid"; - mes "stress and hard work, but"; - mes "researching is my life."; - if (Sex == 0) { - next; - mes "[Pisruik]"; - mes "I wonder..."; - mes "If you understand"; - mes "the way I feel, how"; - mes "much I've had to sacrifice"; - mes "for my dream. Heh, anyway..."; - } - next; - mes "[Pisruik]"; - mes "I hope you understand that"; - mes "it's too dangerous for me to"; - mes "gather Maneater Blossoms on"; - mes "my own, so if I'm going to get"; - mes "as much help as I can. Thanks"; - mes "again for being cooperative."; - close; - } - } - else if (countitem(715) == 0 && countitem(1093) == 0 && countitem(950) == 0 && countitem(1057) == 0) { - mes "[Pisruik]"; - mes "So you knew what"; - mes "you had to bring, came"; - mes "to remind me what I had"; - mes "forgotten, but didn't bring"; - mes "anything? Weird. Ah well."; - mes "Come with the stuff next time."; - close; - } - else { - mes "[Pisruik]"; - mes "Oh, this isn't good, some"; - mes "of the items I asked for are"; - mes "missing. I'm sorry, but Alchemy"; - mes "gets dangerously unpredictable"; - mes "when things aren't used in just"; - mes "the right amounts. Hmmm..."; - next; - mes "[Pisruik]"; - mes "Well, I can afford to"; - mes "push my deadlines back"; - mes "if you promise to return"; - mes "with the materials I need"; - mes "as soon as you possibly can."; - close; - } - } - mes "[Pisruik]"; - mes "Large Jellopy?"; - mes "Yes, Large--no."; - mes "Wait, that doesn't"; - mes "sound right at all."; - mes "No, it was something"; - mes "else I need you to get."; - close; - case 2: - mes "[Pisruik]"; - mes "Blue Gemstones...?"; - mes "No, that was for the"; - mes "potion that increases"; - mes "tolerance to the Water"; - mes "property, I think. What's"; - mes "wrong with my memory?!"; - close; - case 3: - mes "[Pisruik]"; - mes "Red Gemstones...?"; - mes "No, that was for the"; - mes "potion that increases"; - mes "tolerance to the Earth"; - mes "property, I think. What's"; - mes "wrong with my memory?!"; - close; - } - } - else if (ALCHE_SK == 3) { - mes "[Pisruik]"; - mes "Why did you just leave?"; - mes "You didn't even let me"; - mes "finish talking! Oh well,"; - mes "maybe it's not your fault."; - mes "Anyway, just so you know,"; - mes "I'm developing a new medicine."; - ALCHE_SK = 4; - close; - } - else if (ALCHE_SK == 4) { - //NPC dialogue interrupted - mes "[Pisruik]"; - mes "Alright, did you"; - mes "want to learn more"; - mes "about the medicine that"; - mes "I'm developing? I mean,"; - mes "that's why you came, right?"; - next; - if (select("No, thanks.:Yes, please.") == 1) { - mes "[Pisruik]"; - mes "Alright then."; - mes "Really? Well, I'm"; - mes "willing to spend the"; - mes "time to explain it to"; - mes "you. After all, you did"; - mes "help me out just then."; - close; - } - mes "[Pisruik]"; - mes "I'm working on a new"; - mes "form of medicine that,"; - mes "hopefully, will be used"; - mes "for the betterment and"; - mes "protection of mankind!"; - next; - mes "[Pisruik]"; - mes "Anyway, this medicine"; - mes "reacts with the human body's"; - mes "digestive enzymes to initiate"; - mes "temporary metabolic changes"; - mes "that artificially stop heat"; - mes "absorption into the body."; - next; - mes "[Pisruik]"; - mes "The actual effect of this"; - mes "medicine is that it greatly"; - mes "increases the body's resistance"; - mes "to most forms of heat! However,"; - mes "it will also reduce resistance"; - mes "to cold as a side effect."; - next; - mes "[Pisruik]"; - mes "I know my medicine sounds"; - mes "a little weird, but think of"; - mes "the applications! If used in"; - mes "the right situations, this"; - mes "medicine may be quite handy."; - next; - mes "[Pisruik]"; - mes "Ah, seeing as you're still"; - mes "here, would you mind helping"; - mes "me again? I need about, hmm,"; - mes "20 Maneater Blossoms. If you"; - mes "could bring them to me, it'd"; - mes "really help me out a lot."; - next; - switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) { - case 1: - ALCHE_SK = 5; - mes "[Pisruik]"; - mes "I guess I'll have to gather"; - mes "those on my own. Alright, well,"; - mes "seeing as we've both gotten"; - mes "what we wanted, I'll suppose"; - mes "your business with me is done."; - close; - case 2: - ALCHE_SK = 6; - mes "[Pisruik]"; - mes "Thanks, I really"; - mes "appreciate it. While"; - mes "I'm waiting for you,"; - mes "I can start boiling"; - mes "the Clover extract."; - next; - select("Clover extract? What's that for?"); - mes "[Pisruik]"; - mes "Well, I need the Clover"; - mes "extract for a compound"; - mes "that I'm going to make with"; - mes "the Maneater Blossoms. I'm"; - mes "kind of weak, so I try not to"; - mes "travel too far when I can."; - next; - mes "[Pisruik]"; - mes "Yeah, ever since I was"; - mes "little, I've had a weak"; - mes "heart and bad eyesight."; - mes "The doctor tells me to avoid"; - mes "stress and hard work, but"; - mes "researching is my life."; - if (Sex == 0) { - next; - mes "[Pisruik]"; - mes "I wonder..."; - mes "If you understand"; - mes "the way I feel, how"; - mes "much I've had to sacrifice"; - mes "for my dream. Heh, anyway..."; - } - next; - mes "[Pisruik]"; - mes "I hope you understand that"; - mes "it's too dangerous for me to"; - mes "gather Maneater Blossoms on"; - mes "my own, so if I'm going to get"; - mes "as much help as I can. Thanks"; - mes "again for being cooperative."; - close; - case 3: - mes "[Pisruik]"; - mes "Ha ha ha ha!"; - mes "That's real business"; - mes "like of you! Alright,"; - mes "I may be poor, but if"; - mes "you help me, I'll give you"; - mes "the results of my research."; - next; - if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) { - ALCHE_SK = 5; - mes "[Pisruik]"; - mes "I guess I'll have to gather"; - mes "those on my own. Alright, well,"; - mes "seeing as we've both gotten"; - mes "what we wanted, I'll suppose"; - mes "your business with me is done."; - close; - } - ALCHE_SK = 6; - mes "[Pisruik]"; - mes "Thanks, I really"; - mes "appreciate it. While"; - mes "I'm waiting for you,"; - mes "I can start boiling"; - mes "the Clover extract."; - next; - select("Clover extract? What's that for?"); - mes "[Pisruik]"; - mes "Well, I need the Clover"; - mes "extract for a compound"; - mes "that I'm going to make with"; - mes "the Maneater Blossoms. I'm"; - mes "kind of weak, so I try not to"; - mes "travel too far when I can."; - next; - mes "[Pisruik]"; - mes "Yeah, ever since I was"; - mes "little, I've had a weak"; - mes "heart and bad eyesight."; - mes "The doctor tells me to avoid"; - mes "stress and hard work, but"; - mes "researching is my life."; - if (Sex == 0) { - next; - mes "[Pisruik]"; - mes "I wonder..."; - mes "If you understand"; - mes "the way I feel, how"; - mes "much I've had to sacrifice"; - mes "for my dream. Heh, anyway..."; - } - next; - mes "[Pisruik]"; - mes "I hope you understand that"; - mes "it's too dangerous for me to"; - mes "gather Maneater Blossoms on"; - mes "my own, so if I'm going to get"; - mes "as much help as I can. Thanks"; - mes "again for being cooperative."; - close; - } - } - else if (ALCHE_SK == 5) { - //refuse bringing Maneater Blossom - mes "[Pisruik]"; - mes "I'm busy right now."; - mes "You didn't forget"; - mes "anything did you?"; - mes "If not, you better"; - mes "get going and let"; - mes "me do my work."; - next; - if (select("Alright, sorry to bother you.:Can I still help you?") == 1) { - mes "[Pisruik]"; - mes "Yeah, whatever."; - mes "Just hurry up and leave"; - mes "so that I can concentrate."; - close; - } - mes "[Pisruik]"; - mes "Huh? What made you"; - mes "change your mind? Well,"; - mes "I can't afford not to accept"; - mes "any help, so I guess that's"; - mes "a \"Yes.\" Yeah, you can help."; - next; - mes "[Pisruik]"; - mes "Alright, go and get me"; - mes "20 Maneater Blossoms."; - mes "If I weren't so sickly, I'd get"; - mes "them myself, but--*Cough* as"; - mes "you can see, I don't feel so well. ^FFFFFF ^000000"; - ALCHE_SK = 6; - next; - mes "[Pisruik]"; - if (Sex == 0) { - mes "I... I really"; - mes "appreciate your"; - mes "willingness to help"; - mes "me in my research..."; - } - else { - mes "I hope you get those"; - mes "items to me as soon as"; - mes "you can. And don't flake"; - mes "out on me this time!"; - } - close; - } - else if (ALCHE_SK == 6) { - if (countitem(1032) > 19) { - delitem 1032,20; //Blossom_Of_Maneater - ALCHE_SK = 7; - mes "[Pisruik]"; - mes "Thanks so much for"; - mes "bringing me these"; - mes "Maneater Blossoms."; - if (Sex == 0) { - mes "You don't know how"; - mes "much this means to me~"; - } - else { - mes "Now all I have to do"; - mes "is mix these with the"; - mes "Clover extract I prepared."; - } - next; - ALCHE_SK = 9; - specialeffect EF_SUI_EXPLOSION; - mes "[Pisruik]"; - mes "Ah!"; - mes "M-my face!"; - next; - //...Pretty Boy mode -_- - mes "[Pisruik]"; - mes "Hey..."; - mes "Are you alright?"; - mes "That was a pretty"; - mes "big explosion..."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Your glasses..."; - mes "They're broken..."; - next; - if (Sex == 0) { - mes "^3355FFThe explosion destroyed"; - mes "Pisruik's glasses, revealing"; - mes "the beautiful face of a"; - mes "gorgeous, gorgeous man.^000000"; - } - else { - mes "^3355FFThe explosion blew off"; - mes "Pisruik's glasses. Without"; - mes "them, he looks more like"; - mes "a male model than a dorky"; - mes "scientific researcher.^000000"; - } - next; - mes "["+ strcharinfo(0) +"]"; - mes "Holy crap!"; - mes "You're one"; - mes "good looking guy!"; - next; - mes "[Pisruik]"; - mes "I c-can't see too"; - mes "well without my glasses."; - mes "Well, at least I can tell"; - mes "that you're not bleeding."; - mes "But are you alright?"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Oh, I'm fine."; - mes "But what are you"; - mes "going to do about"; - mes "your glasses?"; - next; - mes "[Pisruik]"; - mes "Shoot, you're right."; - mes "I don't happen to have"; - mes "an extra pair. Hey, can"; - mes "you get me a pair of glasses,"; - mes "the same kind I used to wear?"; - next; - mes "[Pisruik]"; - mes "I know it's too much"; - mes "to ask you for, but I'm"; - mes "almost blind without them."; - mes "I can't do very much if I can't"; - mes "even see. I'm really sorry"; - mes "about this, "+ strcharinfo(0) +"."; - close; - } - else { - mes "[Pisruik]"; - mes "Would you come back with"; - mes "20 Maneater Blossoms"; - mes "so that I can finish this"; - mes "medicine I'm working on?"; - mes "Thanks, thanks, I've got"; - mes "to hustle with this project..."; - close; - } - } - else if (ALCHE_SK == 7) { - ALCHE_SK = 8; - mes "[Pisruik]"; - mes "Hmmm..."; - mes "Actually, I miscalculated"; - mes "the number of Maneater"; - mes "Blossoms that I need. Would"; - mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome..."; - close; - } - else if (ALCHE_SK == 8) { - if (countitem(1032) > 0) { - delitem 1032,1; //Blossom_Of_Maneater - ALCHE_SK = 7; - mes "[Pisruik]"; - mes "Thanks so much!"; - mes "Now I finally have the"; - mes "exact amount of Maneater"; - mes "Blossoms that I'll need."; - if (Sex == 0) { - mes "I'm really sorry for putting"; - mes "your through all this trouble."; - } - else { - mes "Finally, I begin the most"; - mes "exciting part of this project!"; - } - next; - ALCHE_SK = 9; - specialeffect EF_SUI_EXPLOSION; - mes "[Pisruik]"; - mes "Ah!"; - mes "M-my face!"; - next; - //...Pretty Boy mode -_- - mes "[Pisruik]"; - mes "Hey..."; - mes "Are you alright?"; - mes "That was a pretty"; - mes "big explosion..."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Your glasses..."; - mes "They're broken..."; - next; - if (Sex == 0) { - mes "^3355FFThe explosion destroyed"; - mes "Pisruik's glasses, revealing"; - mes "the beautiful face of a"; - mes "gorgeous, gorgeous man.^000000"; - } - else { - mes "^3355FFThe explosion blew off"; - mes "Pisruik's glasses. Without"; - mes "them, he looks more like"; - mes "a male model than a dorky"; - mes "scientific researcher.^000000"; - } - next; - mes "["+ strcharinfo(0) +"]"; - mes "Holy crap!"; - mes "You're one"; - mes "good looking guy!"; - next; - mes "[Pisruik]"; - mes "I c-can't see too"; - mes "well without my glasses."; - mes "Well, at least I can tell"; - mes "that you're not bleeding."; - mes "But are you alright?"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Oh, I'm fine."; - mes "But what are you"; - mes "going to do about"; - mes "your glasses?"; - next; - mes "[Pisruik]"; - mes "Shoot, you're right."; - mes "I don't happen to have"; - mes "an extra pair. Hey, can"; - mes "you get me a pair of glasses,"; - mes "the same kind I used to wear?"; - next; - mes "[Pisruik]"; - mes "I know it's too much"; - mes "to ask you for, but I'm"; - mes "almost blind without them."; - mes "I can't do very much if I can't"; - mes "even see. I'm really sorry"; - mes "about this, "+ strcharinfo(0) +"."; - close; - } - else { - mes "[Pisruik]"; - mes "Hmmm..."; - mes "Actually, I miscalculated"; - mes "the number of Maneater"; - mes "Blossoms that I need. Would"; - mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome..."; - close; - } - } - else if (ALCHE_SK == 9) { - mes "^3355FFPisruik is holding his"; - mes "broken glasses, squinting"; - mes "his eyes. It seems he like"; - mes "he really does need them,"; - mes "even if he looks much less"; - mes "dorky without them.^000000"; - next; - if (select("Let him try a pair of your glasses:Don't give him anything") == 1) { - if (countitem(2243) > 0) { - delitem 2243,1; //Spinning_Eyes - ALCHE_SK = 10; - //changes the quest steps by deicision. - mes "["+ strcharinfo(0) +"]"; - mes "Here, why don't you"; - mes "check I'm carrying and"; - mes "see if there's a pair of"; - mes "glasses that you can use?"; - next; - mes "[Pisruik]"; - mes "Huh? Oh, is that you?"; - mes "Ah, this pair of glasses"; - mes "works! Thanks a lot, now"; - mes "I can see again! Now, let"; - mes "me check the results of the"; - mes "experiment we conducted."; - next; - mes "[Pisruik]"; - mes "Okay, the test tube wasn't"; - mes "damaged. Yes, according to"; - mes "these readings, this medicine"; - mes "should be fully functional!"; - mes "I think it was a success!"; - mes "Well, theoretically anyway."; - next; - mes "[Pisruik]"; - mes "Hmm, changing the attributes"; - mes "of the human body for certain"; - mes "effects may cause controversy"; - mes "later, but hopefully this thing"; - mes "I've invented will be used for"; - mes "good. Ah, that's right!"; - next; - mes "[Pisruik]"; - mes "Would you like me to"; - mes "teach you everything I've"; - mes "learned in my research? You"; - mes "should be able to create a new"; - mes "type of potion by making use of"; - mes "the knowledge I can teach you."; - next; - if (select("Sure!:No, thanks.") == 1) { - mes "[Pisruik]"; - mes "Great, "+ strcharinfo(0) +"!"; - mes "I know I can trust you"; - mes "to use this research for"; - mes "good and noble ends. Now,"; - mes "please read this thesis and"; - mes "all of my additional notes..."; - next; - mes "^3355FFPisruik thoroughly"; - mes "explains the properties"; - mes "of his medicine, the reaction"; - mes "of the human organs to it, as"; - mes "well as a few warnings about"; - mes "the medicine's side effects.^000000"; - next; - ALCHE_SK = 11; - getitem 7434,1; //Elemental_Create_Book - mes "[Pisruik]"; - mes "Well, you should be"; - mes "ready to make your own"; - mes "potions that are a variation"; - mes "of my medicine. But you'll"; - mes "probably need to keep that"; - mes "thesis as a ready reference."; - next; - mes "[Pisruik]"; - if (Sex == 1) { - mes "Hopefully, we'll"; - mes "meet again sometime"; - mes "in the future. Good luck on"; - mes "your journeys, adventurer."; - mes "*Cough cough* Now... What"; - mes "will be my next project?"; - } - else { - mes "Anyway, I need to be"; - mes "working on a new project"; - mes "soon, so I suppose this is"; - mes "where we part ways for now."; - mes "But I must say, it was truly"; - mes "a great pleasure to meet you..."; - } - close; - } - mes "[Pisruik]"; - mes "R-Really...?"; - mes "Well, if you ever change"; - mes "your mind, feel free to come"; - mes "back for me to teach you."; - if (Sex == 0) { - mes "And it's no trouble at all!"; - mes "I really enjoy your company..."; - } - close; - } - else { - mes "^3355FFUnfortunately, there"; - mes "is nothing in your inventory"; - mes "that seems like a suitable"; - mes "replacement for Pisruik's"; - mes "broken glasses.^000000"; - close; - } - } - mes "["+ strcharinfo(0) +"]"; - mes "Listen, you look so"; - mes "much better when you're"; - mes "not wearing glasses."; - next; - mes "[Pisruik]"; - mes "Excuse me,"; - mes "come again?"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Hahahahhaha~!"; - mes "No-nothing at all!"; - close; - } - else if (ALCHE_SK == 10) { - mes "[Pisruik]"; - mes "So, "+ strcharinfo(0) +","; - mes "Would you like me to"; - mes "teach you the results"; - mes "of the research I've''"; - mes "been conducting?"; - next; - if (select("Yes!:No, thanks.") == 1) { - mes "[Pisruik]"; - mes "Great, "+ strcharinfo(0) +"!"; - mes "I know I can trust you"; - mes "to use this research for"; - mes "good and noble ends. Now,"; - mes "please read this thesis and"; - mes "all of my additional notes..."; - next; - mes "^3355FFPisruik thoroughly"; - mes "explains the properties"; - mes "of his medicine, the reaction"; - mes "of the human organs to it, as"; - mes "well as a few warnings about"; - mes "the medicine's side effects.^000000"; - next; - ALCHE_SK = 11; - getitem 7434,1; //Elemental_Create_Book - mes "[Pisruik]"; - mes "Well, you should be"; - mes "ready to make your own"; - mes "potions that are a variation"; - mes "of my medicine. But you'll"; - mes "probably need to keep that"; - mes "thesis as a ready reference."; - next; - mes "[Pisruik]"; - if (Sex == 1) { - mes "Hopefully, we'll"; - mes "meet again sometime"; - mes "in the future. Good luck on"; - mes "your journeys, adventurer."; - mes "*Cough cough* Now... What"; - mes "will be my next project?"; - } - else { - mes "Anyway, I need to be"; - mes "working on a new project"; - mes "soon, so I suppose this is"; - mes "where we part ways for now."; - mes "But I must say, it was truly"; - mes "a great pleasure to meet you..."; - } - close; - } - mes "[Pisruik]"; - mes "R-Really...?"; - mes "Well, if you ever change"; - mes "your mind, feel free to come"; - mes "back for me to teach you."; - if (Sex == 0) { - mes "And it's no trouble at all!"; - mes "I really enjoy your company..."; - } - close; - } - else if (ALCHE_SK == 11) { - if (countitem(7434) == 0) { - mes "[Pisruik]"; - mes "Uh oh..."; - mes "You lost the thesis"; - mes "I wrote for you? I don't"; - mes "have the time to write"; - mes "another one for you now..."; - close; - } - else if (countitem(7434) == 1) { - mes "[Pisruik]"; - mes "So, how have you been"; - mes "using the potions that"; - mes "I've taught you to make?"; - mes "Hopefully, they'll come"; - mes "in handy in your adventures."; - close; - } - else if (countitem(7434) > 1) { - mes "[Pisruik]"; - mes "Huh, so copies of my"; - mes "thesis are circulating"; - mes "around in public? Well,"; - mes "I'm sorry, but I don't have"; - mes "time to autograph your copy..."; - close; - } - } - else { - mes "[Pisruik]"; - mes "Mmm...?"; - mes "Did you need anything"; - mes "in particular? Though,"; - mes "I'm afraid someone in"; - mes "my position won't be"; - mes "much help to you."; - close; - } - } - else { - mes "[Pisruik]"; - mes "Mmm...?"; - mes "Did you need anything"; - mes "in particular? Though,"; - mes "I'm afraid someone in"; - mes "my position won't be"; - mes "much help to you."; - close; - } -} - -yuno_in04,22,107,5 script Irache#qsk_al 2_M_ALCHE,{ - mes "[Irache]"; - mes "Heh heh heh...!"; - mes "It's done! With this"; - mes "formula, I can melt any"; - mes "substance in the world!"; - mes "Hahahaha! Nothing stands"; - mes "between me and world domi--"; - next; - mes "[Irache]"; - mes "OWWWW!"; - mes "The secret formula!"; - mes "It's burning through"; - mes "the test tube! I've made"; - mes "it too powerful! Confound it!"; - close; -} - -yuno_in04,27,107,4 script Degas#qsk_al 4_M_ALCHE_A,{ - mes "[Degas]"; - mes "It's such a pain working"; - mes "so close to these other"; - mes "scientists. The guy next"; - mes "time is always cackling"; - mes "about taking over the"; - mes "world and whatnot."; - next; - mes "[Degas]"; - mes "And this other geek is"; - mes "always coughing. Between"; - mes "the two of them, it's far too"; - mes "noisy to focus on my research!"; - mes "If only I could work in my very^FFFFFF ^000000 own private, secret laboratory..."; - close; -} - -yuno_in04,33,106,4 script Pile of Books#qsk_al HIDDEN_NPC,{ - mes "^3355FFIt's simply a pile"; - mes "of scattered documents."; - mes "Although it seems unorganized,"; - mes "it doesn't look like the people"; - mes "here have any trouble finding^FFFFFF ^3355FF what they need when they need it."; - close; -} - -// Start Bioethics quest -lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{ - if (BaseJob == Job_Alchemist && bioeth == 13) { - mes "[Kellasus]"; - mes "Keep up the"; - mes "good work. I get"; - mes "the feeling that"; - mes "our future might"; - mes "be depending on you..."; - close; - } - if (BaseJob == Job_Alchemist && bioeth == 12) { - mes "[Kellasus]"; - mes "Alright then, I'll begin"; - mes "by teaching you ^FF0000Bioethics^000000,"; - mes "the fundamental skill for"; - mes "creating Homunculi."; - next; - mes "[Kellasus]"; - mes "In order to master Bioethics,"; - mes "you've got to appreciate the"; - mes "sweetness of life and genuinely"; - mes "care about living creatures."; - mes "And so, you must always take"; - mes "care of your Homunculus."; - next; - mes "[Kellasus]"; - mes "You must constantly check"; - mes "to see if your Homunculus"; - mes "is tired or hungry, or if it's"; - mes "been hurt. You must also take"; - mes "into account your Homunculus's^FFFFFF ^000000 feelings towards you, its owner."; - next; - mes "[Kellasus]"; - mes "When that nurturing attitude"; - mes "becomes second nature to you,"; - mes "you will have mastered Bioethics.^FFFFFF ^000000 It sounds simple, but you can only"; - mes "understand a relationship with a Homunculus through experience."; - next; - mes "[Kellasus]"; - mes "Well, you should know enough"; - mes "by now to create and care for"; - mes "your own Homunculus. I trust"; - mes "that you will be responsible"; - mes "in your search for discoveries"; - mes "that may benefit mankind."; - next; - mes "[Kellasus]"; - mes "Before we part"; - mes "ways, would you"; - mes "tell me your name?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "My name is..."; - mes "" + strcharinfo(0) + "."; - next; - bioeth = 13; - skill "AM_BIOETHICS",1,0; - mes "[Kellasus]"; - mes "Ah..."; - mes "" + strcharinfo(0) + "."; - mes "I'll remember that. Goodbye"; - mes "for now, and I hope that you"; - mes "make a great contribution to"; - mes "the world of Alchemy someday."; - close; - } - if (BaseJob == Job_Alchemist && bioeth == 11) { - mes "[Kellasus]"; - mes "Our viewpoints may be"; - mes "different, but I'll agree that"; - mes "there's too much potential in"; - mes "studying Homunculi that I can"; - mes "no longer ignore as a scientist"; - mes "and as a humanitarian."; - next; - mes "[Kellasus]"; - mes "If I teach you these skills,"; - mes "you may be treading a moral"; - mes "line. But I believe it should"; - mes "be alright if you work to learn"; - mes "something that will benefit"; - mes "the greater good."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Does..."; - mes "Does that mean"; - mes "you'll teach me?"; - next; - mes "[Kellasus]"; - mes "Now don't get too excited."; - mes "I'm still unsure if Homunculus"; - mes "Study should be open to all"; - mes "Alchemists, but for now,"; - mes "I believe I can trust you."; - next; - mes "[Kellasus]"; - mes "However, you've got to"; - mes "use the skills I teach you"; - mes "to ultimately benefit other"; - mes "people. It's not like I can force you to forget once you know how"; - mes "to make Homunculi, understand?"; - next; - bioeth = 12; - mes "[Kellasus]"; - mes "Please give me a little"; - mes "time to prepare my lesson"; - mes "for you. It's been a very long"; - mes "time since I've done this..."; - close; - } - if (BaseJob == Job_Alchemist && bioeth == 10) { - bioeth = 11; - mes "[Kellasus]"; - mes "^333333*Sigh*^000000"; - mes "I'm so confused..."; - mes "There's no denying that"; - mes "everything you said is right."; - mes "But now I don't know what"; - mes "I should believe..."; - close; - } - if (BaseJob == Job_Alchemist && bioeth == 9) { - mes "[Kellasus]"; - mes "Have you come to"; - mes "ask me again to teach"; - mes "you Homunculus skills?"; - mes "You're awfully persistent,"; - mes "but I suppose that might be"; - mes "how you became an Alchemist..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "Well, I sort of came"; - mes "here to ask about that."; - mes "But first, I heard a rumor"; - mes "that your son was really"; - mes "sick for a while..."; - next; - mes "[Kellasus]"; - mes "Y-yes. It's really"; - mes "difficult for me to"; - mes "talk about that time."; - mes "The thought of losing"; - mes "my boy is too much to bear."; - mes "He means the world to me..."; - next; - mes "[Kellasus]"; - mes "I was so desperate to"; - mes "keep my boy alive that"; - mes "I would have sold my soul"; - mes "without any regret. I'm more"; - mes "than willing to sacrifice my"; - mes "own life for his sake."; - next; - mes "[Kellasus]"; - mes "Luckily, my son"; - mes "recovered from his"; - mes "disease and he is very"; - mes "healthy nowadays. But"; - mes "why are you reminding"; - mes "me of something like this?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "You're right that the creation"; - mes "of Homunculi brings up a moral"; - mes "issue. But instead of morals,"; - mes "I want to appeal to your sense"; - mes "of humanitarianism if I can."; - next; - mes "[Kellasus]"; - mes "I don't follow."; - mes "What exactly"; - mes "do you mean by"; - mes "humanitarianism?"; - next; - mes "[" + strcharinfo(0) + "]"; - mes "I believe that the"; - mes "study of Homunculi"; - mes "could help us discover"; - mes "the secret of life. There"; - mes "is just too much"; - mes "potential to do good to ignore."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "I'm not interested in"; - mes "creating new creatures or"; - mes "playing God. What I do want"; - mes "is the knowledge to cure people"; - mes "regardless of the disease. No"; - mes "matter how desperate it may be."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "It may be immoral to"; - mes "create experimental life"; - mes "forms and to sacrifice them,"; - mes "but I'm willing to do that for"; - mes "the people who may need"; - mes "that cure I might discover..."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "When your son was"; - mes "sick, you were willing"; - mes "to make sacrifices to see"; - mes "that he recover. But still,"; - mes "there are other people in the"; - mes "world with worse ailments..."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "I want to study"; - mes "Homunculi because"; - mes "there's a chance that"; - mes "I might be able to bring"; - mes "hope to someone's"; - mes "hopeless situation..."; - next; - bioeth = 10; - mes "[Kellasus]"; - mes "I've never..."; - mes "I never thought..."; - mes "I'm sorry. I need"; - mes "some time alone..."; - close; - } - if (BaseJob == Job_Alchemist && bioeth == 8) { - mes "[Kellasus]"; - mes "Although I admit that"; - mes "you're capabile of learning"; - mes "what I might be able to teach"; - mes "you about Homunculi, I can't"; - mes "in good conscience do it. I'm"; - mes "sorry, but please give up."; - close; - } - if (BaseJob == Job_Alchemist && bioeth == 7) { - mes "[Kellasus]"; - mes "How many times must I tell"; - mes "you? I'm sorry, but I can't teach you anything related to Homunculi."; - mes "It especially bothers me that you know nothing at all about them..."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "But while I was gone,"; - mes "I spent so much time"; - mes "studying about Homunculi"; - mes "from these Alchemy experts."; - mes "I guarantee that I'm qualified"; - mes "to learn the fundamentals!"; - next; - mes "[Kellasus]"; - mes "Experts...? Ah, you mean"; - mes "Skrajjad, Keshibien and"; - mes "Broncher. My old colleages."; - mes "Alright. But I'll be the judge"; - mes "of whether or not you learned"; - mes "anything about Homunculi."; - next; - mes "[Kellasus]"; - mes "I'm going to give you"; - mes "several questions, so"; - mes "I hope you answer all"; - mes "of these correctly."; - mes "Are you ready?"; - next; - mes "[Kellasus]"; - mes "First question."; - mes "What skill, mastered"; - mes "at Skill Level 1, allows"; - mes "the caster to retreat a"; - mes "Homunculus, putting it in"; - mes "an inert state of hibernation?"; - next; - input .@input$; - if (.@input$ == "Vaporize") { - mes "[Kellasus]"; - mes "Hmm, not bad. So you've"; - mes "been studying. Now, the second"; - mes "question. What is the item, whose name indicates a very early stage"; - mes "of Homunculus development, used for the Call Homunculus skill?"; - next; - input .@input$; - if (.@input$ == "Embryo") { - mes "[Kellasus]"; - mes "Huh. You got that one"; - mes "right too. Alright, third"; - mes "question. What is the"; - mes "name of the skill, mastered"; - mes "at Skill Level 5, which allows"; - mes "you to resurrect Homunculi?"; - next; - input .@input$; - if (.@input$ == "Homunculus Resurrection") { - mes "[Kellasus]"; - mes "So you have been putting"; - mes "a lot of effort in studying"; - mes "this. I really admire your"; - mes "dedication and it looks like"; - mes "you've got the potential to"; - mes "be a really great Alchemist."; - next; - mes "[Kellasus]"; - mes "Still, even though you're"; - mes "qualified to learn all the"; - mes "Homunculus skills, I choose"; - mes "not to teach them based on"; - mes "my own personal principles."; - mes "Nothing can change my mind."; - next; - mes "[Kellasus]"; - mes "I admit that I'm proud"; - mes "of the progress you've"; - mes "made, but I just can't"; - mes "bring myself to be a part"; - mes "of what I believe to be an"; - mes "abuse of the gift of life."; - next; - bioeth = 8; - mes "[Kellasus]"; - mes "There's just so much"; - mes "risk! I don't think I can"; - mes "bear to be responsible for"; - mes "any of the consequences that"; - mes "may come with the existence"; - mes "of artificially created life."; - close; - } - else { - mes "[Kellasus]"; - mes "I'm disappointed..."; - mes "I really thought you"; - mes "had learned everything"; - mes "you could about Homunculi,"; - mes "but it looks like there are a"; - mes "few gaps in your knowledge."; - close; - } - } - else { - mes "[Kellasus]"; - mes "Hmm... It looks like"; - mes "you still haven't learned"; - mes "enough about Homunculi."; - mes "Even if I wanted to teach"; - mes "you, it looks like you're"; - mes "not quite ready to learn..."; - close; - } - } - else { - mes "[Kellasus]"; - mes "You'd be able to get"; - mes "the first question right"; - mes "if you were really serious"; - mes "about studying Homunculi."; - mes "You'd better just give up and"; - mes "find a new alchemic interest."; - close; - } - } - if (BaseJob == Job_Alchemist && bioeth > 3) { - mes "[Kellasus]"; - mes "I'm sorry, but"; - mes "I refuse to teach"; - mes "you anything related"; - mes "to the Homunculus skills."; - next; - mes "[Kellasus]"; - mes "I should feel insulted that"; - mes "you asked me, but once there"; - mes "was a time when I was more"; - mes "like you, so I can understand"; - mes "how you feel. However, my"; - mes "views are much different now..."; - close; - } - if (BaseJob == Job_Alchemist && bioeth == 3) { - mes "[Kellasus]"; - mes "Oh, hello, what"; - mes "brings you this way?"; - mes "As your senior in the"; - mes "field of Alchemy, I can"; - mes "give you some advice if you're^FFFFFF ^000000 stumped by a particular problem..."; - next; - if (select("Teach me the Homunculus Skills.:No, nothing.") == 1) { - mes "[" + strcharinfo(0) + "]"; - mes "I want you to"; - mes "teach me how to"; - mes "create a Homunculus."; - next; - mes "[Kellasus]"; - mes "..."; - mes "Come again?"; - mes "I don't think I heard"; - mes "what you said quite right."; - next; - mes "[" + strcharinfo(0) + "]"; - mes "I said..."; - mes "I want you to"; - mes "teach me the skills"; - mes "for Homunculus creation."; - next; - mes "[Kellasus]"; - mes "After all of my talk..."; - mes "My warnings about knowledge"; - mes "that should be forbidden to"; - mes "Alchemists, you want to go"; - mes "and create a Homunculus?!"; - next; - mes "[Kellasus]"; - mes "Perhaps I never should"; - mes "have mentioned that subject."; - mes "But I still don't understand why^FFFFFF ^000000 you would suddenly want to "; - mes "learn those skills. Yes, it's"; - mes "true that I could teach you..."; - next; - bioeth = 4; - mes "[Kellasus]"; - mes "But I refuse to pass down"; - mes "my knowledge of Homunculi"; - mes "to anyone for any reason."; - mes "Surely, you must know that"; - mes "by now. I'm stupefied that you"; - mes "even had the audacity to ask!"; - close; - } - mes "[Kellasus]"; - mes "No? Well, I suppose"; - mes "learning something on"; - mes "your own is good, but"; - mes "sometimes it's good to ask"; - mes "for help from those who are"; - mes "more experienced than you."; - close; - } - if (BaseJob == Job_Alchemist && bioeth == 2) { - mes "[Kellasus]"; - mes "Ah, you've returned..."; - mes "Now, you must be wondering"; - mes "why I have been warning you"; - mes "about the dangers of using"; - mes "Alchemy to obtain knowledge"; - mes "that should be forbidden."; - next; - mes "[Kellasus]"; - mes "It is better that you know now"; - mes "than to find out later and not"; - mes "be prepared. There is a skill"; - mes "in Alchemy that transgresses"; - mes "the natural laws by creating"; - mes "life not intended by God."; - next; - mes "[Kellasus]"; - mes "It is an extremely"; - mes "dangerous skill that was"; - mes "developed out of human"; - mes "arrogance. Life is a beautiful"; - mes "thing, a precious gift, that"; - mes "we dare not tamper with."; - next; - mes "[Kellasus]"; - mes "My greatest shame in"; - mes "life is my contribution to"; - mes "that field of knowledge. At"; - mes "that time I was young and"; - mes "headstrong, too proud to"; - mes "admit I was playing God."; - next; - mes "[Kellasus]"; - mes "I even went so far as to"; - mes "become the most skilled"; - mes "Alchemist in the creation"; - mes "of ^FF0000Homunculi^000000. But I've"; - mes "changed my ways. I don't..."; - mes "I'll never create one again."; - next; - mes "[Kellasus]"; - mes "Alchemy is an incredible"; - mes "field of study, and it's great"; - mes "that you've dedicated yourself"; - mes "to it, but always remember that"; - mes "this science has great potential for abuse, as well as for good."; - next; - mes "[Kellasus]"; - mes "I only fear that your quest"; - mes "for knowledge, your insatiable"; - mes "curiosity to reveal the unknown,^FFFFFF ^000000 may lead you on the path of the"; - mes "Homunculus. For your own sake,^FFFFFF ^000000 don't bother considering the idea."; - next; - bioeth = 3; - mes "[Kellasus]"; - mes "Remember that all life is"; - mes "precious. If your motives"; - mes "are good, and untainted by"; - mes "the desire for fame or fortune,"; - mes "and if you work for the greater^FFFFFF ^000000 good of mankind, you'll be fine."; - close; - } - if (BaseJob == Job_Alchemist && bioeth == 1) { - mes "[Kellasus]"; - mes "Ah, it's you again."; - mes "Since you're here, let"; - mes "me ask you a question."; - mes "What exactly do you"; - mes "think of Alchemy?"; - next; - mes "[Kellasus]"; - mes "Wait. Don't answer"; - mes "that. As someone more"; - mes "experienced in this field,"; - mes "I believe that the answer"; - mes "to that question is more"; - mes "complicated than you think."; - next; - mes "[Kellasus]"; - mes "Most people see Alchemists"; - mes "as greedy scientists, assuming"; - mes "that we use our skills exclusively for^FFFFFF.^000000the transmutation of gold. Of"; - mes "course, learning how to do that"; - mes "is part of our basic training."; - next; - mes "[Kellasus]"; - mes "But learning transmutation"; - mes "is part of something bigger."; - mes "All Alchemists must strive to"; - mes "harness nature for the good"; - mes "of mankind. To do this requires"; - mes "the study of every science."; - next; - mes "[Kellasus]"; - mes "The fields of Medicine,"; - mes "Chemistry, Biology, Geology,"; - mes "Astronomy, Astrology, Geomancy,"; - mes "Mathematics, Physics and even"; - mes "Philosophy must all be learned"; - mes "by the competent Alchemist."; - next; - bioeth = 2; - mes "[Kellasus]"; - mes "Once you've entered the"; - mes "exciting vastness of Alchemy,"; - mes "there is no turning back. Do"; - mes "your best to learn all that you"; - mes "can, and never forget that you^FFFFFF ^000000 have responsibilities to mankind."; - close; - } - if (BaseJob == Job_Alchemist) { - mes "[Kellasus]"; - mes "You're another"; - mes "practitioner of"; - mes "Alchemy, aren't you?"; - mes "It's been a long time"; - mes "since I've spoken to"; - mes "such a young colleague..."; - next; - mes "[Kellasus]"; - mes "As your elder colleague,"; - mes "I encourage you to focus"; - mes "on your training. Enlighten"; - mes "yourself and satisfy your"; - mes "curiosity by solving the"; - mes "riddles of science."; - next; - mes "[Kellasus]"; - mes "But heed my words..."; - mes "There are secrets of"; - mes "science that must never"; - mes "be discovered by humans."; - mes "Do not be so proud as to"; - mes "seek out forbidden truths."; - next; - bioeth = 1; - mes "[Kellasus]"; - mes "Good luck in your"; - mes "studies, and I hope"; - mes "you never use your"; - mes "search for answers as"; - mes "an excuse to give in to"; - mes "greed and obsession."; - close; - } - mes "[Kellasus]"; - mes "Hmm. Who decides what"; - mes "is right and wrong? What is"; - mes "meant to be known and what"; - mes "secrets were never intended"; - mes "for mankind to understand?"; - next; - mes "[Kellasus]"; - mes "There are many who would"; - mes "agree that God alone wields"; - mes "authority over life and death."; - mes "But Alchemy does provide"; - mes "a way for the audacious..."; - close; -} - -lhz_in01,225,122,5 script Skrajjad#qsk_al 4_M_SAGE_A,{ - if (BaseJob == Job_Alchemist && bioeth > 4) { - mes "[Skrajjad]"; - mes "I've taught you everything"; - mes "I can about the Homunculi."; - mes "I hope that I've been of some"; - mes "help in your quest for knowledge^FFFFFF ^000000 and understanding of our universe."; - next; - mes "[Skrajjad]"; - mes "If you haven't already done"; - mes "so, please visit Keshibien,"; - mes "master of the Call Homunculus"; - mes "skill. He's a kind person who's"; - mes "always willing to go out of his"; - mes "way to help young scientists."; - close; - } - if (BaseJob == Job_Alchemist && bioeth == 4) { - mes "[Skrajjad]"; - mes "Ah, you're the one"; - mes "who had the courage"; - mes "to ask Kellasus to teach"; - mes "you Alchemy. I must say"; - mes "that I admire your attitude,"; - if (Sex) - mes "young lad. Now, don't worry..."; - else - mes "young lass. Now, don't worry..."; - next; - mes "[Skrajjad]"; - mes "I understand how you"; - mes "must feel after Kellasus"; - mes "refused to teach you his"; - mes "methods, but that does not"; - mes "mean that you'll never learn"; - mes "how to create a Homunculus."; - next; - mes "[Skrajjad]"; - mes "I believe you'll be able to learn what you desire if you manage to"; - mes "train under all of the Homunculus experts. When you show how serious"; - mes "you are about this, then Kellasus might change his mind about you."; - next; - mes "[Skrajjad]"; - mes "Let give teach you my"; - mes "Homunculus specialty,"; - mes "the ^FF0000Vaporize^000000 skill. Actually,"; - mes "it's useless without Kellasus's"; - mes "technique, but it should be a"; - mes "good enough starting point."; - next; - mes "[Skrajjad]"; - mes "The Vaporize skill"; - mes "is an Alchemist skill"; - mes "that deals solely with"; - mes "Homunculi. Vaporize is"; - mes "mastered at Skill Level 1."; - next; - mes "[Skrajjad]"; - mes "This skill allows you to"; - mes "reduce your Homunculus"; - mes "to vapor so that it is in an"; - mes "inert chemical state. It's"; - mes "very similar to hibernation"; - mes "when you think about it."; - next; - mes "[Skrajjad]"; - mes "Now, if you want to"; - mes "bring back a vaporized"; - mes "Homunculus, you will need"; - mes "to know the ^FF0000Call Homunculus^000000"; - mes "which you can learn from"; - mes "Keshibien. Just remember..."; - next; - mes "[Skrajjad]"; - mes "Homunculi are living"; - mes "creatures, so don't go"; - mes "and vaporize and recall"; - mes "them recklessly. That sort"; - mes "of behavior would be inhumane."; - next; - mes "[Skrajjad]"; - mes "''Show respect for all life"; - mes "forms.'' That's the creed"; - mes "for the Homuculus expert."; - mes "Now go and find ^FF0000Keshibien^000000"; - mes "so that he can teach you"; - mes "the Call Homunculus skill."; - next; - bioeth = 5; - mes "[Skrajjad]"; - mes "Good luck in"; - mes "your studies"; - mes "and I hope you"; - mes "find the answers"; - mes "that you are seeking."; - close; - } - mes "[Skrajjad]"; - mes "Alchemy is wondrous..."; - mes "It incorporates every"; - mes "science and many other"; - mes "fields of knowledge that"; - mes "it's not enough to be jack"; - mes "of all trades... No..."; - next; - mes "[Skrajjad]"; - mes "In a sense, you must"; - mes "be a master of all trades"; - mes "to be proficient in Alchemy."; - mes "But it's incredibly rewarding to those of us who never stop asking"; - mes "how and why our world works."; - close; -} - -lhz_in01,204,138,5 script Keshibien#qsk_al 4_M_ALCHE_C,{ - if (BaseJob == Job_Alchemist && bioeth > 5) { - mes "[Keshibien]"; - mes "I hope that you"; - mes "can make good use"; - mes "of what I've taught you."; - mes "I'm glad that I was able"; - mes "to contribute something to"; - mes "your learning of Alchemy."; - next; - mes "[Keshibien]"; - mes "Now, the only person qualified"; - mes "to teach you the Homunculus"; - mes "Resurrection skill is Brocher."; - mes "He's... He's a character, but"; - mes "he's also a great teacher."; - next; - mes "[Keshibien]"; - mes "Now..."; - mes "Where could he be?"; - mes "I know he likes to drink,"; - mes "so maybe you can find him"; - mes "some place where they serve"; - mes "alcohol in Lighthalzen?"; - close; - } - if (BaseJob == Job_Alchemist && bioeth == 5) { - mes "[Keshibien]"; - mes "Oh! You must be the"; - mes "one Skrajjad told me"; - mes "about. So you've come"; - mes "so I can teach you the"; - mes "Call Homunculus skill?"; - next; - mes "[Keshibien]"; - mes "First of all, it's always"; - mes "a pleasure to meet another"; - mes "colleague. I'm Keshibien, and"; - mes "although I'm an expert on this"; - mes "particular skill, overall I'm just a run of the mill Alchemist."; - next; - mes "[Keshibien]"; - mes "Anyway, the Call Homunculus"; - mes "skill requires knowledge of the"; - mes "Vaporize skill and is mastered"; - mes "at Skill Level 1. This skill allows you to summon a Homunculus."; - mes "Pretty simple so far, right?"; - next; - mes "[Keshibien]"; - mes "Now, you can summon a"; - mes "vaporized Homunculus if"; - mes "you happen to have one."; - mes "Otherwise, you can just"; - mes "create one through using"; - mes "this skill and these items..."; - next; - mes "[Keshibien]"; - mes "^FF00001 Embryo^000000,"; - mes "^FF00001 Glass Tube^000000,"; - mes "^FF00001 Seed of Life^000000 and"; - mes "^FF00001 Morning Dew of Yggdrasil^000000."; - next; - mes "[Keshibien]"; - mes "Well, that's all the"; - mes "technical information"; - mes "I have to share with you."; - mes "Always remember to treat"; - mes "your Homunculus well. Eh,"; - mes "once you summon one, anyway."; - next; - mes "[Keshibien]"; - mes "But before you can do"; - mes "that, you need to learn"; - mes "the techniques that only"; - mes "Kellasus can teach you."; - mes "For now, go to ^FF0000Broncher^000000"; - mes "and learn from him, okay?"; - next; - mes "[Keshibien]"; - mes "Broncher happens"; - mes "to specialize in the"; - mes "Homunculus Resurrection"; - mes "skill. You should be able to"; - mes "find him somewhere in town,"; - mes "though I'm unsure where..."; - next; - bioeth = 6; - mes "[Keshibien]"; - mes "Anyway, it was really"; - mes "nice to meet you. Hopefully,"; - mes "you'll be able to learn how"; - mes "to fully use a Homunculus"; - mes "someday soon. Still, you'll"; - mes "need to convince Kellasus..."; - close; - } - mes "[Keshibien]"; - mes "Hello there~"; - mes "You must be from"; - mes "Rune-Midgarts, right?"; - mes "It's nice to meet you."; - next; - mes "[Keshibien]"; - mes "I hear that the"; - mes "Alchemists from"; - mes "over there are pretty"; - mes "skilled. I wonder if I'll"; - mes "ever get the chance to"; - mes "collaborate with any of them..."; - close; -} - -lhz_in02,278,273,3 script Broncher#qsk_al 4_M_SEAMAN,{ - if (BaseJob == Job_Alchemist && bioeth > 6) { - mes "[Broncher]"; - mes "You again? Didn't I already"; - mes "teach you the Homunculus"; - mes "Resurrection skill? Come"; - mes "on, there's nothing else"; - mes "I can do for you. Lemme"; - mes "enjoy myself here..."; - next; - mes "[Broncher]"; - mes "If you didn't already,"; - mes "go and bother Kellasus"; - mes "and get him to teach you the"; - mes "basic Homunculus techniques."; - mes "Now go away, you're sobering"; - mes "me up! Go on, get outta here!"; - close; - } - if (BaseJob == Job_Alchemist && bioeth == 6) { - mes "[Broncher]"; - mes "^333333*Hiccup!*^000000"; - mes "Oh man..."; - mes "Oh man, this stuff"; - mes "is great! Yeah. Yeah,"; - mes "this really hits the spot."; - next; - mes "[Brocher]"; - mes "Holy crap! Y-you're that"; - mes "Alchemist that Skrajjad"; - mes "told me to expect! Wha--?"; - mes "You already visited Keshibien?"; - mes "Crap! I thought you wouldn't"; - mes "get here for another... Hour!"; - next; - mes "[Broncher]"; - mes "Oh, forget sobering."; - mes "I'll just teach you the"; - mes "^FF0000Homunculus Resurrection^000000"; - mes "skill. It's one of the last"; - mes "skills you need to learn"; - mes "for Homunculi, anyway."; - next; - mes "[Broncher]"; - mes "Yes, you can literally"; - mes "bring Homunculi back"; - mes "from the dead. Oh, and you"; - mes "should know that this skill is"; - mes "mastered at Skill Level 5."; - next; - mes "[Broncher]"; - mes "To bring your"; - mes "Homunculus back from"; - mes "the dead, you just push"; - mes "this button, the one that's"; - mes "labeled, ''Homunculus"; - mes "Resurrection.'' Easy, right?"; - next; - mes "[Broncher]"; - mes "Well, lesson's over."; - mes "You know everything you"; - mes "need to know about using"; - mes "Homunculus Resurrection."; - mes "But you still need Kellasus"; - mes "to teach you the fundamentals."; - bioeth = 7; - next; - mes "[Broncher]"; - mes "Without those basic"; - mes "techiques, everything"; - mes "you've studied from us"; - mes "will be for nothing. So..."; - mes "Lots of luck convincing"; - mes "Kellasus to teach you."; - next; - mes "[Broncher]"; - mes "Now leave alone"; - mes "and let me enjoy"; - mes "all of this alcohol"; - mes "in solitude, alright?"; - close; - } - mes "[Broncher]"; - mes "^333333*Hiccup~*^000000"; - mes "Oh yeah, this is"; - mes "the stuff! I call it..."; - mes "My ''Anti-Sobriety''"; - mes "formula! Can't think"; - mes "of a finer thing created..."; - close; -} - -lhz_in03,106,34,3 script Koring#qsk_al 4_M_KID1,{ - if (BaseJob == Job_Alchemist && bioeth == 8 || bioeth == 9) { - mes "[Koring]"; - mes "My daddy is the bestest"; - mes "Alchemist! He's sooooo"; - mes "smart, and I never heard"; - mes "him be wrong before!"; - next; - mes "[Koring]"; - mes "Daddy's been thinking"; - mes "a lot lately and I don't"; - mes "know why. Daddy gets "; - mes "really serious when he's "; - mes "worried about something."; - next; - mes "[Koring]"; - mes "He's always trying hard"; - mes "to make me happy and to "; - mes "help me when I have problems."; - mes "Like the time I was really sick... ^FFFFFF ^000000"; - next; - mes "[Koring]"; - mes "Daddy did his best to make"; - mes "some medicine to help me, "; - mes "and he looked all over for any"; - mes "doctor who could cure me. For"; - mes "a while, I was really scared,"; - mes "but my Daddy never gave up."; - next; - if (bioeth == 8) bioeth = 9; - mes "[Koring]"; - mes "He might be a little"; - mes "grumpy now, but my "; - mes "Daddy is still the best!"; - mes "I hope he feels better soon."; - close; - } - mes "[Koring]"; - mes "How did my Daddy get"; - mes "so smart? I wish I could"; - mes "learn things as fast as"; - mes "him so that I can be an"; - mes "Alchemist too when I grow up!"; - close; -} - -lhz_in03,109,31,5 script Beninne#qsk_al 4_F_01,{ - if (BaseJob == Job_Alchemist && bioeth == 8 || bioeth == 9) { - mes "[Beninne]"; - mes "You've met my husband,"; - mes "Kellasus? He's either a"; - mes "very stubborn or determined"; - mes "man, depending on how you"; - mes "want to look at it. Once his"; - mes "mind's made up, he won't budge!"; - next; - mes "[Beninne]"; - mes "He's a very good husband"; - mes "and father, but I feel like it"; - mes "takes the entire world to"; - mes "change his mind once he's "; - mes "convinced that he's right"; - mes "about something."; - next; - mes "[Beninne]"; - mes "Of course, if you manage"; - mes "to prove him wrong, he will"; - mes "do everything he can to make"; - mes "up for it. Kellasus has been"; - mes "like that since I first met him."; - next; - mes "[Beninne]"; - mes "It feels so nice to"; - mes "have someone like that"; - mes "to be protective of you."; - mes "Kellasus loves his work,"; - mes "but he loves his family even"; - mes "more. Amazing, isn't it?"; - close; - } - mes "[Beninne]"; - mes "Most people think that"; - mes "being a scientist's wife"; - mes "would be so difficult. I must"; - mes "be lucky that my husband is"; - mes "such a good family man, even"; - mes "though he may be an Alchemist."; - close; -} - -lighthalzen,226,210,3 script Nannan#qsk_al 4_M_04,{ - mes "[Nannan]"; - mes "You know, I always thought^FFFFFF ^000000 that all Alchemists were bookish,"; - mes "scholarly types, their faces always buried in books and studying. But"; - mes "I managed to find one who doesn't fit that nerdy stereotype at all."; - next; - mes "[Nannan]"; - mes "This guy, what's-his-face,"; - mes "Broncher, is always wasting"; - mes "his time drinking. I guess he^FFFFFF ^000000 discovered the secret of turning"; - mes "water into Grade A booze. But^FFFFFF ^000000 at least he's not the stuffy type."; - next; - mes "[Nannan]"; - mes "I don't know how much"; - mes "help he'd be to an aspiring"; - mes "Alchemist, but in my opinion,"; - mes "the man is a fully fledged"; - mes "genius! At least, compared"; - mes "to a street guy like me..."; - close; -} - -lhz_in01,218,141,7 script Alchemist#qsk_al 4W_M_02,{ - mes "[Alchemist]"; - mes "Out of all humans,"; - mes "I believe Kellasus is"; - mes "the one who has come"; - mes "closest to discovering"; - mes "the secrets of life. He"; - mes "never fails to amaze me..."; - next; - mes "[Alchemist]"; - mes "I'm also impressed by the"; - mes "fact that he doesn't let his"; - mes "work keep him from being the"; - mes "best father and husband that"; - mes "he can for his family. He's"; - mes "an example for all of us."; - next; - mes "[Alchemist]"; - mes "Kellasus really is"; - mes "an amazing person."; - mes "There isn't one Alchemist"; - mes "that I know who doesn't look"; - mes "up to him in the realms of"; - mes "both science and personal life."; - close; -} - -//============================================================ -// Old changelog -//============================================================ -//= 1.0 for fully working skills only [Lupus] -//= 1.1 Added more new skill quests for more classes [Lupus] -//= Somehow eA engine doesn't let you keep learn't skill V_V' -//= 1.2 Added to correct locations, correct NPC's, fixed -//= some of the items required and made them into real -//= quests. [Reddozen] -//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] -//= 1.3a fixed an item ID typo, thx 2Spiritual Kid -//= 1.3b Splitted into different files [DracoRPG] -//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics -//= Quest too [Lupus] -//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus] -//= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth] -//= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22] -//= 1.8 Added some missing NPCs from the Laboratory. [Samuray22] -//= 1.8a replaced item "names" with item id [Lupus] -//============================================================ |