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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2014-11-15 19:15:07 +0300
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-//===== Hercules Script ======================================
-//= Alchemist Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen, Samuray22
-//===== Current Version: =====================================
-//= 2.2
-//===== Description: =========================================
-//= [Official Conversion]
-//= Quests for item: Elemental_Create_Book
-//= Quest for skill: Bioethics
-//===== Additional Comments: =================================
-//= 1.9 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= 2.0 Rescripted (and re-added) Bio Ethics quest. [L0ne_W0lf]
-//= 2.1 Fixed a Resurrection -> Homunculus Resurrection. [L0ne_W0lf]
-//= 2.1a Deleted some unused Variables in Bio Ethics quest. [Samuray22]
-//= 2.2 Replaced effect numerics with constants. [L0ne_W0lf]
-//============================================================
-
-yuno_in04,33,108,4 script Pisruik#qsk_al 4_M_ALCHE_D,{
- if (BaseJob == Job_Alchemist) {
- if (JobLevel < 40) {
- mes "[Pisruik]";
- mes "^333333*Cough cough*^000000";
- mes "Damn, if only I had";
- mes "a little more money";
- mes "to buy some medicine.";
- mes "I should have stayed";
- mes "home today, but...";
- close;
- }
- if (ALCHE_SK == 0) {
- mes "[Pisruik]";
- mes "^333333*Cough cough*^000000";
- mes "Ugh, there's nothing";
- mes "worse than working when";
- mes "you're supposed to be resting.";
- mes "H-hey! Um, what are you doing?";
- ALCHE_SK = 1;
- next;
- mes "[Pisruik]";
- mes "Q-quit looking at";
- mes "my test results right";
- mes "this inst--oh. Wait.";
- mes "You're not one of the";
- mes "researchers here. Huh.";
- next;
- mes "[Pisruik]";
- mes "Uh... Don't you have";
- mes "anything better to do";
- mes "than to breathe down my";
- mes "back? I'm trying to finish";
- mes "something here! Oh, never";
- mes "mind, I'm just cranky...";
- close;
- }
- else if (ALCHE_SK == 1) {
- mes "[Pisruik]";
- mes "You again? You don't seem";
- mes "to be doing any research here.";
- mes "Is there something you need?";
- mes "Though, I'm afraid I can't be";
- mes "of very much help to you.";
- next;
- if (select("What are you working on?:I don't need anything, thanks.") == 1) {
- mes "[Pisruik]";
- mes "Well, I'm not sure if I can";
- mes "give you all of the details.";
- mes "You see, everyone here is";
- mes "a researcher that can't afford";
- mes "to rent a lab for himself. So we all ended up sharing this one.";
- next;
- mes "[Pisruik]";
- mes "Even though we all pitched";
- mes "in to rent this lab, we're all";
- mes "getting pretty desperate. In";
- mes "fact, a few of us have even";
- mes "stolen work from each other.";
- mes "That's pretty pathetic, huh?";
- next;
- mes "[Pisruik]";
- mes "I guess that's what happens";
- mes "when you're poor and don't";
- mes "have a day job. Things are";
- mes "so bad right now, I can't even";
- mes "afford to get new materials!";
- mes "What can I possibly do?";
- next;
- mes "[Pisruik]";
- mes "Ah, I've got it! You're";
- mes "an adventurer, right?";
- mes "If you're still curious about";
- mes "my research, I'll tell you more";
- mes "about it if you help me out by";
- mes "gathering some supplies for me.";
- next;
- mes "[Pisruik]";
- mes "I guess it couldn't do";
- mes "much harm if you knew what";
- mes "I was working on, anyway.";
- mes "I mean, we'd have to be working";
- mes "on the same project for you to";
- mes "benefit. So, what's your name?";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "I am called "+ strcharinfo(0) +".";
- next;
- ALCHE_SK = 2;
- mes "[Pisruik]";
- mes "Ah, "+ strcharinfo(0) +".";
- mes "Would you please bring";
- mes "^6600005 Yellow Gemstones^000000,";
- mes "^6600004 Empty Potion Bottles^000000,";
- mes "^66000010 Hearts of Mermaids^000000,";
- mes "and ^66000010 Moth Dust^000000?";
- close;
- }
- mes "[Pisruik]";
- mes "If you came here to buy";
- mes "Potion Manuals or something";
- mes "like that, you've come to the";
- mes "wrong guy. Everything you see";
- mes "here is for the completion";
- mes "of a personal project.";
- close;
- }
- else if (ALCHE_SK == 2) {
- mes "[Pisruik]";
- mes "Great you're back!";
- mes "Let's see, you were";
- mes "supposed to bring me";
- mes "4 Empty Potion Bottles...";
- mes "And... And... What else";
- mes "did I ask you to get?";
- next;
- switch(select("5 Yellow Gemstones:5 Blue Gemstones:5 Red Gemstones")) {
- case 1:
- mes "[Pisruik]";
- mes "Right, right!";
- mes "5 Yellow Gemstones.";
- mes "That's what I needed.";
- mes "I'm sure there was more,";
- mes "but what I can't recall exactly... ^FFFFFF ^000000";
- next;
- if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) {
- mes "[Pisruik]";
- mes "Of course!";
- mes "10 Hearts of Mermaid!";
- mes "How could I forget that?";
- mes "And then, the last thing";
- mes "I asked you for was, um...";
- next;
- if (select("10 Frill:10 Moth Dust") == 1) {
- mes "[Pisruik]";
- mes "No, that can't have";
- mes "been it. I already have";
- mes "plenty of Frills. Hmmm...";
- mes "What am I missing now?";
- close;
- }
- mes "[Pisruik]";
- mes "Right. I was just";
- mes "about to say that.";
- mes "So did you remember";
- mes "to bring me everything?";
- next;
- if (select("No.:Yes!") == 1) {
- if (rand(1,5) == 1) {
- mes "[Pisruik]";
- mes "You didn't...?";
- mes "Oh, just admit it.";
- mes "You don't want to";
- mes "do this for me, right?";
- mes "Don't go wasting your";
- mes "time just for my sake.";
- close;
- }
- mes "[Pisruik]";
- mes "Not yet, huh?";
- mes "Though I hope you can";
- mes "bring me that stuff as";
- mes "soon as possible, you";
- mes "don't have to do it, you";
- mes "know. Yeah, no big deal.";
- close;
- }
- mes "[Pisruik]";
- mes "Really now?";
- mes "Well, let me check";
- mes "what you brought to";
- mes "make sure you didn't";
- mes "forget anything. Hm...";
- next;
- if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(1057) > 9) {
- delitem 715,5; //Yellow_Gemstone
- delitem 1093,4; //Empty_Potion
- delitem 950,10; //Heart_Of_Mermaid
- delitem 1057,10; //Moth_Dust
- ALCHE_SK = 3;
- mes "[Pisruik]";
- mes "Great, it looks like";
- mes "everything is here.";
- mes "Alright, let me take";
- mes "those. Now, guess what";
- mes "I'll be making with the";
- mes "materials you've brought.";
- next;
- switch(select("Medicine?:Bomb?")) {
- case 1:
- ALCHE_SK = 4;
- mes "[Pisruik]";
- mes "Hahahah, that's right!";
- mes "I'm working on making";
- mes "a new form of medicine.";
- break;
- case 2:
- ALCHE_SK = 4;
- mes "[Pisruik]";
- mes "A bomb? Do I look like";
- mes "a nutcase to you? No, no...";
- mes "I'm developing a new form of";
- mes "medicine. Sure, bombs make";
- mes "good money, but where would";
- mes "I test them? Here? No way!";
- break;
- }
- next;
- mes "[Pisruik]";
- mes "Anyway, this medicine";
- mes "reacts with the human body's";
- mes "digestive enzymes to initiate";
- mes "temporary metabolic changes";
- mes "that artificially stop heat";
- mes "absorption into the body.";
- next;
- mes "[Pisruik]";
- mes "The actual effect of this";
- mes "medicine is that it greatly";
- mes "increases the body's resistance";
- mes "to most forms of heat! However,";
- mes "it will also reduce resistance";
- mes "to cold as a side effect.";
- next;
- mes "[Pisruik]";
- mes "I know my medicine sounds";
- mes "a little weird, but think of";
- mes "the applications! If used in";
- mes "the right situations, this";
- mes "medicine may be quite handy.";
- next;
- mes "[Pisruik]";
- mes "Ah, seeing as you're still";
- mes "here, would you mind helping";
- mes "me again? I need about, hmm,";
- mes "20 Maneater Blossoms. If you";
- mes "could bring them to me, it'd";
- mes "really help me out a lot.";
- next;
- switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) {
- case 1:
- ALCHE_SK = 5;
- mes "[Pisruik]";
- mes "I guess I'll have to gather";
- mes "those on my own. Alright, well,";
- mes "seeing as we've both gotten";
- mes "what we wanted, I'll suppose";
- mes "your business with me is done.";
- close;
- case 2:
- ALCHE_SK = 6;
- mes "[Pisruik]";
- mes "Thanks, I really";
- mes "appreciate it. While";
- mes "I'm waiting for you,";
- mes "I can start boiling";
- mes "the Clover extract.";
- next;
- select("Clover extract? What's that for?");
- mes "[Pisruik]";
- mes "Well, I need the Clover";
- mes "extract for a compound";
- mes "that I'm going to make with";
- mes "the Maneater Blossoms. I'm";
- mes "kind of weak, so I try not to";
- mes "travel too far when I can.";
- next;
- mes "[Pisruik]";
- mes "Yeah, ever since I was";
- mes "little, I've had a weak";
- mes "heart and bad eyesight.";
- mes "The doctor tells me to avoid";
- mes "stress and hard work, but";
- mes "researching is my life.";
- if (Sex == 0) {
- next;
- mes "[Pisruik]";
- mes "I wonder...";
- mes "If you understand";
- mes "the way I feel, how";
- mes "much I've had to sacrifice";
- mes "for my dream. Heh, anyway...";
- }
- next;
- mes "[Pisruik]";
- mes "I hope you understand that";
- mes "it's too dangerous for me to";
- mes "gather Maneater Blossoms on";
- mes "my own, so if I'm going to get";
- mes "as much help as I can. Thanks";
- mes "again for being cooperative.";
- close;
- case 3:
- mes "[Pisruik]";
- mes "Ha ha ha ha!";
- mes "That's real business";
- mes "like of you! Alright,";
- mes "I may be poor, but if";
- mes "you help me, I'll give you";
- mes "the results of my research.";
- next;
- if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) {
- ALCHE_SK = 5;
- mes "[Pisruik]";
- mes "I guess I'll have to gather";
- mes "those on my own. Alright, well,";
- mes "seeing as we've both gotten";
- mes "what we wanted, I'll suppose";
- mes "your business with me is done.";
- close;
- }
- ALCHE_SK = 6;
- mes "[Pisruik]";
- mes "Thanks, I really";
- mes "appreciate it. While";
- mes "I'm waiting for you,";
- mes "I can start boiling";
- mes "the Clover extract.";
- next;
- select("Clover extract? What's that for?");
- mes "[Pisruik]";
- mes "Well, I need the Clover";
- mes "extract for a compound";
- mes "that I'm going to make with";
- mes "the Maneater Blossoms. I'm";
- mes "kind of weak, so I try not to";
- mes "travel too far when I can.";
- next;
- mes "[Pisruik]";
- mes "Yeah, ever since I was";
- mes "little, I've had a weak";
- mes "heart and bad eyesight.";
- mes "The doctor tells me to avoid";
- mes "stress and hard work, but";
- mes "researching is my life.";
- if (Sex == 0) {
- next;
- mes "[Pisruik]";
- mes "I wonder...";
- mes "If you understand";
- mes "the way I feel, how";
- mes "much I've had to sacrifice";
- mes "for my dream. Heh, anyway...";
- }
- next;
- mes "[Pisruik]";
- mes "I hope you understand that";
- mes "it's too dangerous for me to";
- mes "gather Maneater Blossoms on";
- mes "my own, so if I'm going to get";
- mes "as much help as I can. Thanks";
- mes "again for being cooperative.";
- close;
- }
- }
- else if (countitem(715) == 0 && countitem(1093) == 0 && countitem(950) == 0 && countitem(1057) == 0) {
- mes "[Pisruik]";
- mes "So you knew what";
- mes "you had to bring, came";
- mes "to remind me what I had";
- mes "forgotten, but didn't bring";
- mes "anything? Weird. Ah well.";
- mes "Come with the stuff next time.";
- close;
- }
- else {
- mes "[Pisruik]";
- mes "Oh, this isn't good, some";
- mes "of the items I asked for are";
- mes "missing. I'm sorry, but Alchemy";
- mes "gets dangerously unpredictable";
- mes "when things aren't used in just";
- mes "the right amounts. Hmmm...";
- next;
- mes "[Pisruik]";
- mes "Well, I can afford to";
- mes "push my deadlines back";
- mes "if you promise to return";
- mes "with the materials I need";
- mes "as soon as you possibly can.";
- close;
- }
- }
- mes "[Pisruik]";
- mes "Large Jellopy?";
- mes "Yes, Large--no.";
- mes "Wait, that doesn't";
- mes "sound right at all.";
- mes "No, it was something";
- mes "else I need you to get.";
- close;
- case 2:
- mes "[Pisruik]";
- mes "Blue Gemstones...?";
- mes "No, that was for the";
- mes "potion that increases";
- mes "tolerance to the Water";
- mes "property, I think. What's";
- mes "wrong with my memory?!";
- close;
- case 3:
- mes "[Pisruik]";
- mes "Red Gemstones...?";
- mes "No, that was for the";
- mes "potion that increases";
- mes "tolerance to the Earth";
- mes "property, I think. What's";
- mes "wrong with my memory?!";
- close;
- }
- }
- else if (ALCHE_SK == 3) {
- mes "[Pisruik]";
- mes "Why did you just leave?";
- mes "You didn't even let me";
- mes "finish talking! Oh well,";
- mes "maybe it's not your fault.";
- mes "Anyway, just so you know,";
- mes "I'm developing a new medicine.";
- ALCHE_SK = 4;
- close;
- }
- else if (ALCHE_SK == 4) {
- //NPC dialogue interrupted
- mes "[Pisruik]";
- mes "Alright, did you";
- mes "want to learn more";
- mes "about the medicine that";
- mes "I'm developing? I mean,";
- mes "that's why you came, right?";
- next;
- if (select("No, thanks.:Yes, please.") == 1) {
- mes "[Pisruik]";
- mes "Alright then.";
- mes "Really? Well, I'm";
- mes "willing to spend the";
- mes "time to explain it to";
- mes "you. After all, you did";
- mes "help me out just then.";
- close;
- }
- mes "[Pisruik]";
- mes "I'm working on a new";
- mes "form of medicine that,";
- mes "hopefully, will be used";
- mes "for the betterment and";
- mes "protection of mankind!";
- next;
- mes "[Pisruik]";
- mes "Anyway, this medicine";
- mes "reacts with the human body's";
- mes "digestive enzymes to initiate";
- mes "temporary metabolic changes";
- mes "that artificially stop heat";
- mes "absorption into the body.";
- next;
- mes "[Pisruik]";
- mes "The actual effect of this";
- mes "medicine is that it greatly";
- mes "increases the body's resistance";
- mes "to most forms of heat! However,";
- mes "it will also reduce resistance";
- mes "to cold as a side effect.";
- next;
- mes "[Pisruik]";
- mes "I know my medicine sounds";
- mes "a little weird, but think of";
- mes "the applications! If used in";
- mes "the right situations, this";
- mes "medicine may be quite handy.";
- next;
- mes "[Pisruik]";
- mes "Ah, seeing as you're still";
- mes "here, would you mind helping";
- mes "me again? I need about, hmm,";
- mes "20 Maneater Blossoms. If you";
- mes "could bring them to me, it'd";
- mes "really help me out a lot.";
- next;
- switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) {
- case 1:
- ALCHE_SK = 5;
- mes "[Pisruik]";
- mes "I guess I'll have to gather";
- mes "those on my own. Alright, well,";
- mes "seeing as we've both gotten";
- mes "what we wanted, I'll suppose";
- mes "your business with me is done.";
- close;
- case 2:
- ALCHE_SK = 6;
- mes "[Pisruik]";
- mes "Thanks, I really";
- mes "appreciate it. While";
- mes "I'm waiting for you,";
- mes "I can start boiling";
- mes "the Clover extract.";
- next;
- select("Clover extract? What's that for?");
- mes "[Pisruik]";
- mes "Well, I need the Clover";
- mes "extract for a compound";
- mes "that I'm going to make with";
- mes "the Maneater Blossoms. I'm";
- mes "kind of weak, so I try not to";
- mes "travel too far when I can.";
- next;
- mes "[Pisruik]";
- mes "Yeah, ever since I was";
- mes "little, I've had a weak";
- mes "heart and bad eyesight.";
- mes "The doctor tells me to avoid";
- mes "stress and hard work, but";
- mes "researching is my life.";
- if (Sex == 0) {
- next;
- mes "[Pisruik]";
- mes "I wonder...";
- mes "If you understand";
- mes "the way I feel, how";
- mes "much I've had to sacrifice";
- mes "for my dream. Heh, anyway...";
- }
- next;
- mes "[Pisruik]";
- mes "I hope you understand that";
- mes "it's too dangerous for me to";
- mes "gather Maneater Blossoms on";
- mes "my own, so if I'm going to get";
- mes "as much help as I can. Thanks";
- mes "again for being cooperative.";
- close;
- case 3:
- mes "[Pisruik]";
- mes "Ha ha ha ha!";
- mes "That's real business";
- mes "like of you! Alright,";
- mes "I may be poor, but if";
- mes "you help me, I'll give you";
- mes "the results of my research.";
- next;
- if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) {
- ALCHE_SK = 5;
- mes "[Pisruik]";
- mes "I guess I'll have to gather";
- mes "those on my own. Alright, well,";
- mes "seeing as we've both gotten";
- mes "what we wanted, I'll suppose";
- mes "your business with me is done.";
- close;
- }
- ALCHE_SK = 6;
- mes "[Pisruik]";
- mes "Thanks, I really";
- mes "appreciate it. While";
- mes "I'm waiting for you,";
- mes "I can start boiling";
- mes "the Clover extract.";
- next;
- select("Clover extract? What's that for?");
- mes "[Pisruik]";
- mes "Well, I need the Clover";
- mes "extract for a compound";
- mes "that I'm going to make with";
- mes "the Maneater Blossoms. I'm";
- mes "kind of weak, so I try not to";
- mes "travel too far when I can.";
- next;
- mes "[Pisruik]";
- mes "Yeah, ever since I was";
- mes "little, I've had a weak";
- mes "heart and bad eyesight.";
- mes "The doctor tells me to avoid";
- mes "stress and hard work, but";
- mes "researching is my life.";
- if (Sex == 0) {
- next;
- mes "[Pisruik]";
- mes "I wonder...";
- mes "If you understand";
- mes "the way I feel, how";
- mes "much I've had to sacrifice";
- mes "for my dream. Heh, anyway...";
- }
- next;
- mes "[Pisruik]";
- mes "I hope you understand that";
- mes "it's too dangerous for me to";
- mes "gather Maneater Blossoms on";
- mes "my own, so if I'm going to get";
- mes "as much help as I can. Thanks";
- mes "again for being cooperative.";
- close;
- }
- }
- else if (ALCHE_SK == 5) {
- //refuse bringing Maneater Blossom
- mes "[Pisruik]";
- mes "I'm busy right now.";
- mes "You didn't forget";
- mes "anything did you?";
- mes "If not, you better";
- mes "get going and let";
- mes "me do my work.";
- next;
- if (select("Alright, sorry to bother you.:Can I still help you?") == 1) {
- mes "[Pisruik]";
- mes "Yeah, whatever.";
- mes "Just hurry up and leave";
- mes "so that I can concentrate.";
- close;
- }
- mes "[Pisruik]";
- mes "Huh? What made you";
- mes "change your mind? Well,";
- mes "I can't afford not to accept";
- mes "any help, so I guess that's";
- mes "a \"Yes.\" Yeah, you can help.";
- next;
- mes "[Pisruik]";
- mes "Alright, go and get me";
- mes "20 Maneater Blossoms.";
- mes "If I weren't so sickly, I'd get";
- mes "them myself, but--*Cough* as";
- mes "you can see, I don't feel so well. ^FFFFFF ^000000";
- ALCHE_SK = 6;
- next;
- mes "[Pisruik]";
- if (Sex == 0) {
- mes "I... I really";
- mes "appreciate your";
- mes "willingness to help";
- mes "me in my research...";
- }
- else {
- mes "I hope you get those";
- mes "items to me as soon as";
- mes "you can. And don't flake";
- mes "out on me this time!";
- }
- close;
- }
- else if (ALCHE_SK == 6) {
- if (countitem(1032) > 19) {
- delitem 1032,20; //Blossom_Of_Maneater
- ALCHE_SK = 7;
- mes "[Pisruik]";
- mes "Thanks so much for";
- mes "bringing me these";
- mes "Maneater Blossoms.";
- if (Sex == 0) {
- mes "You don't know how";
- mes "much this means to me~";
- }
- else {
- mes "Now all I have to do";
- mes "is mix these with the";
- mes "Clover extract I prepared.";
- }
- next;
- ALCHE_SK = 9;
- specialeffect EF_SUI_EXPLOSION;
- mes "[Pisruik]";
- mes "Ah!";
- mes "M-my face!";
- next;
- //...Pretty Boy mode -_-
- mes "[Pisruik]";
- mes "Hey...";
- mes "Are you alright?";
- mes "That was a pretty";
- mes "big explosion...";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Your glasses...";
- mes "They're broken...";
- next;
- if (Sex == 0) {
- mes "^3355FFThe explosion destroyed";
- mes "Pisruik's glasses, revealing";
- mes "the beautiful face of a";
- mes "gorgeous, gorgeous man.^000000";
- }
- else {
- mes "^3355FFThe explosion blew off";
- mes "Pisruik's glasses. Without";
- mes "them, he looks more like";
- mes "a male model than a dorky";
- mes "scientific researcher.^000000";
- }
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Holy crap!";
- mes "You're one";
- mes "good looking guy!";
- next;
- mes "[Pisruik]";
- mes "I c-can't see too";
- mes "well without my glasses.";
- mes "Well, at least I can tell";
- mes "that you're not bleeding.";
- mes "But are you alright?";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Oh, I'm fine.";
- mes "But what are you";
- mes "going to do about";
- mes "your glasses?";
- next;
- mes "[Pisruik]";
- mes "Shoot, you're right.";
- mes "I don't happen to have";
- mes "an extra pair. Hey, can";
- mes "you get me a pair of glasses,";
- mes "the same kind I used to wear?";
- next;
- mes "[Pisruik]";
- mes "I know it's too much";
- mes "to ask you for, but I'm";
- mes "almost blind without them.";
- mes "I can't do very much if I can't";
- mes "even see. I'm really sorry";
- mes "about this, "+ strcharinfo(0) +".";
- close;
- }
- else {
- mes "[Pisruik]";
- mes "Would you come back with";
- mes "20 Maneater Blossoms";
- mes "so that I can finish this";
- mes "medicine I'm working on?";
- mes "Thanks, thanks, I've got";
- mes "to hustle with this project...";
- close;
- }
- }
- else if (ALCHE_SK == 7) {
- ALCHE_SK = 8;
- mes "[Pisruik]";
- mes "Hmmm...";
- mes "Actually, I miscalculated";
- mes "the number of Maneater";
- mes "Blossoms that I need. Would";
- mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome...";
- close;
- }
- else if (ALCHE_SK == 8) {
- if (countitem(1032) > 0) {
- delitem 1032,1; //Blossom_Of_Maneater
- ALCHE_SK = 7;
- mes "[Pisruik]";
- mes "Thanks so much!";
- mes "Now I finally have the";
- mes "exact amount of Maneater";
- mes "Blossoms that I'll need.";
- if (Sex == 0) {
- mes "I'm really sorry for putting";
- mes "your through all this trouble.";
- }
- else {
- mes "Finally, I begin the most";
- mes "exciting part of this project!";
- }
- next;
- ALCHE_SK = 9;
- specialeffect EF_SUI_EXPLOSION;
- mes "[Pisruik]";
- mes "Ah!";
- mes "M-my face!";
- next;
- //...Pretty Boy mode -_-
- mes "[Pisruik]";
- mes "Hey...";
- mes "Are you alright?";
- mes "That was a pretty";
- mes "big explosion...";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Your glasses...";
- mes "They're broken...";
- next;
- if (Sex == 0) {
- mes "^3355FFThe explosion destroyed";
- mes "Pisruik's glasses, revealing";
- mes "the beautiful face of a";
- mes "gorgeous, gorgeous man.^000000";
- }
- else {
- mes "^3355FFThe explosion blew off";
- mes "Pisruik's glasses. Without";
- mes "them, he looks more like";
- mes "a male model than a dorky";
- mes "scientific researcher.^000000";
- }
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Holy crap!";
- mes "You're one";
- mes "good looking guy!";
- next;
- mes "[Pisruik]";
- mes "I c-can't see too";
- mes "well without my glasses.";
- mes "Well, at least I can tell";
- mes "that you're not bleeding.";
- mes "But are you alright?";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Oh, I'm fine.";
- mes "But what are you";
- mes "going to do about";
- mes "your glasses?";
- next;
- mes "[Pisruik]";
- mes "Shoot, you're right.";
- mes "I don't happen to have";
- mes "an extra pair. Hey, can";
- mes "you get me a pair of glasses,";
- mes "the same kind I used to wear?";
- next;
- mes "[Pisruik]";
- mes "I know it's too much";
- mes "to ask you for, but I'm";
- mes "almost blind without them.";
- mes "I can't do very much if I can't";
- mes "even see. I'm really sorry";
- mes "about this, "+ strcharinfo(0) +".";
- close;
- }
- else {
- mes "[Pisruik]";
- mes "Hmmm...";
- mes "Actually, I miscalculated";
- mes "the number of Maneater";
- mes "Blossoms that I need. Would";
- mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome...";
- close;
- }
- }
- else if (ALCHE_SK == 9) {
- mes "^3355FFPisruik is holding his";
- mes "broken glasses, squinting";
- mes "his eyes. It seems he like";
- mes "he really does need them,";
- mes "even if he looks much less";
- mes "dorky without them.^000000";
- next;
- if (select("Let him try a pair of your glasses:Don't give him anything") == 1) {
- if (countitem(2243) > 0) {
- delitem 2243,1; //Spinning_Eyes
- ALCHE_SK = 10;
- //changes the quest steps by deicision.
- mes "["+ strcharinfo(0) +"]";
- mes "Here, why don't you";
- mes "check I'm carrying and";
- mes "see if there's a pair of";
- mes "glasses that you can use?";
- next;
- mes "[Pisruik]";
- mes "Huh? Oh, is that you?";
- mes "Ah, this pair of glasses";
- mes "works! Thanks a lot, now";
- mes "I can see again! Now, let";
- mes "me check the results of the";
- mes "experiment we conducted.";
- next;
- mes "[Pisruik]";
- mes "Okay, the test tube wasn't";
- mes "damaged. Yes, according to";
- mes "these readings, this medicine";
- mes "should be fully functional!";
- mes "I think it was a success!";
- mes "Well, theoretically anyway.";
- next;
- mes "[Pisruik]";
- mes "Hmm, changing the attributes";
- mes "of the human body for certain";
- mes "effects may cause controversy";
- mes "later, but hopefully this thing";
- mes "I've invented will be used for";
- mes "good. Ah, that's right!";
- next;
- mes "[Pisruik]";
- mes "Would you like me to";
- mes "teach you everything I've";
- mes "learned in my research? You";
- mes "should be able to create a new";
- mes "type of potion by making use of";
- mes "the knowledge I can teach you.";
- next;
- if (select("Sure!:No, thanks.") == 1) {
- mes "[Pisruik]";
- mes "Great, "+ strcharinfo(0) +"!";
- mes "I know I can trust you";
- mes "to use this research for";
- mes "good and noble ends. Now,";
- mes "please read this thesis and";
- mes "all of my additional notes...";
- next;
- mes "^3355FFPisruik thoroughly";
- mes "explains the properties";
- mes "of his medicine, the reaction";
- mes "of the human organs to it, as";
- mes "well as a few warnings about";
- mes "the medicine's side effects.^000000";
- next;
- ALCHE_SK = 11;
- getitem 7434,1; //Elemental_Create_Book
- mes "[Pisruik]";
- mes "Well, you should be";
- mes "ready to make your own";
- mes "potions that are a variation";
- mes "of my medicine. But you'll";
- mes "probably need to keep that";
- mes "thesis as a ready reference.";
- next;
- mes "[Pisruik]";
- if (Sex == 1) {
- mes "Hopefully, we'll";
- mes "meet again sometime";
- mes "in the future. Good luck on";
- mes "your journeys, adventurer.";
- mes "*Cough cough* Now... What";
- mes "will be my next project?";
- }
- else {
- mes "Anyway, I need to be";
- mes "working on a new project";
- mes "soon, so I suppose this is";
- mes "where we part ways for now.";
- mes "But I must say, it was truly";
- mes "a great pleasure to meet you...";
- }
- close;
- }
- mes "[Pisruik]";
- mes "R-Really...?";
- mes "Well, if you ever change";
- mes "your mind, feel free to come";
- mes "back for me to teach you.";
- if (Sex == 0) {
- mes "And it's no trouble at all!";
- mes "I really enjoy your company...";
- }
- close;
- }
- else {
- mes "^3355FFUnfortunately, there";
- mes "is nothing in your inventory";
- mes "that seems like a suitable";
- mes "replacement for Pisruik's";
- mes "broken glasses.^000000";
- close;
- }
- }
- mes "["+ strcharinfo(0) +"]";
- mes "Listen, you look so";
- mes "much better when you're";
- mes "not wearing glasses.";
- next;
- mes "[Pisruik]";
- mes "Excuse me,";
- mes "come again?";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "Hahahahhaha~!";
- mes "No-nothing at all!";
- close;
- }
- else if (ALCHE_SK == 10) {
- mes "[Pisruik]";
- mes "So, "+ strcharinfo(0) +",";
- mes "Would you like me to";
- mes "teach you the results";
- mes "of the research I've''";
- mes "been conducting?";
- next;
- if (select("Yes!:No, thanks.") == 1) {
- mes "[Pisruik]";
- mes "Great, "+ strcharinfo(0) +"!";
- mes "I know I can trust you";
- mes "to use this research for";
- mes "good and noble ends. Now,";
- mes "please read this thesis and";
- mes "all of my additional notes...";
- next;
- mes "^3355FFPisruik thoroughly";
- mes "explains the properties";
- mes "of his medicine, the reaction";
- mes "of the human organs to it, as";
- mes "well as a few warnings about";
- mes "the medicine's side effects.^000000";
- next;
- ALCHE_SK = 11;
- getitem 7434,1; //Elemental_Create_Book
- mes "[Pisruik]";
- mes "Well, you should be";
- mes "ready to make your own";
- mes "potions that are a variation";
- mes "of my medicine. But you'll";
- mes "probably need to keep that";
- mes "thesis as a ready reference.";
- next;
- mes "[Pisruik]";
- if (Sex == 1) {
- mes "Hopefully, we'll";
- mes "meet again sometime";
- mes "in the future. Good luck on";
- mes "your journeys, adventurer.";
- mes "*Cough cough* Now... What";
- mes "will be my next project?";
- }
- else {
- mes "Anyway, I need to be";
- mes "working on a new project";
- mes "soon, so I suppose this is";
- mes "where we part ways for now.";
- mes "But I must say, it was truly";
- mes "a great pleasure to meet you...";
- }
- close;
- }
- mes "[Pisruik]";
- mes "R-Really...?";
- mes "Well, if you ever change";
- mes "your mind, feel free to come";
- mes "back for me to teach you.";
- if (Sex == 0) {
- mes "And it's no trouble at all!";
- mes "I really enjoy your company...";
- }
- close;
- }
- else if (ALCHE_SK == 11) {
- if (countitem(7434) == 0) {
- mes "[Pisruik]";
- mes "Uh oh...";
- mes "You lost the thesis";
- mes "I wrote for you? I don't";
- mes "have the time to write";
- mes "another one for you now...";
- close;
- }
- else if (countitem(7434) == 1) {
- mes "[Pisruik]";
- mes "So, how have you been";
- mes "using the potions that";
- mes "I've taught you to make?";
- mes "Hopefully, they'll come";
- mes "in handy in your adventures.";
- close;
- }
- else if (countitem(7434) > 1) {
- mes "[Pisruik]";
- mes "Huh, so copies of my";
- mes "thesis are circulating";
- mes "around in public? Well,";
- mes "I'm sorry, but I don't have";
- mes "time to autograph your copy...";
- close;
- }
- }
- else {
- mes "[Pisruik]";
- mes "Mmm...?";
- mes "Did you need anything";
- mes "in particular? Though,";
- mes "I'm afraid someone in";
- mes "my position won't be";
- mes "much help to you.";
- close;
- }
- }
- else {
- mes "[Pisruik]";
- mes "Mmm...?";
- mes "Did you need anything";
- mes "in particular? Though,";
- mes "I'm afraid someone in";
- mes "my position won't be";
- mes "much help to you.";
- close;
- }
-}
-
-yuno_in04,22,107,5 script Irache#qsk_al 2_M_ALCHE,{
- mes "[Irache]";
- mes "Heh heh heh...!";
- mes "It's done! With this";
- mes "formula, I can melt any";
- mes "substance in the world!";
- mes "Hahahaha! Nothing stands";
- mes "between me and world domi--";
- next;
- mes "[Irache]";
- mes "OWWWW!";
- mes "The secret formula!";
- mes "It's burning through";
- mes "the test tube! I've made";
- mes "it too powerful! Confound it!";
- close;
-}
-
-yuno_in04,27,107,4 script Degas#qsk_al 4_M_ALCHE_A,{
- mes "[Degas]";
- mes "It's such a pain working";
- mes "so close to these other";
- mes "scientists. The guy next";
- mes "time is always cackling";
- mes "about taking over the";
- mes "world and whatnot.";
- next;
- mes "[Degas]";
- mes "And this other geek is";
- mes "always coughing. Between";
- mes "the two of them, it's far too";
- mes "noisy to focus on my research!";
- mes "If only I could work in my very^FFFFFF ^000000 own private, secret laboratory...";
- close;
-}
-
-yuno_in04,33,106,4 script Pile of Books#qsk_al HIDDEN_NPC,{
- mes "^3355FFIt's simply a pile";
- mes "of scattered documents.";
- mes "Although it seems unorganized,";
- mes "it doesn't look like the people";
- mes "here have any trouble finding^FFFFFF ^3355FF what they need when they need it.";
- close;
-}
-
-// Start Bioethics quest
-lhz_in01,224,140,3 script Kellasus#qsk_al 1_M_LIBRARYMASTER,{
- if (BaseJob == Job_Alchemist && bioeth == 13) {
- mes "[Kellasus]";
- mes "Keep up the";
- mes "good work. I get";
- mes "the feeling that";
- mes "our future might";
- mes "be depending on you...";
- close;
- }
- if (BaseJob == Job_Alchemist && bioeth == 12) {
- mes "[Kellasus]";
- mes "Alright then, I'll begin";
- mes "by teaching you ^FF0000Bioethics^000000,";
- mes "the fundamental skill for";
- mes "creating Homunculi.";
- next;
- mes "[Kellasus]";
- mes "In order to master Bioethics,";
- mes "you've got to appreciate the";
- mes "sweetness of life and genuinely";
- mes "care about living creatures.";
- mes "And so, you must always take";
- mes "care of your Homunculus.";
- next;
- mes "[Kellasus]";
- mes "You must constantly check";
- mes "to see if your Homunculus";
- mes "is tired or hungry, or if it's";
- mes "been hurt. You must also take";
- mes "into account your Homunculus's^FFFFFF ^000000 feelings towards you, its owner.";
- next;
- mes "[Kellasus]";
- mes "When that nurturing attitude";
- mes "becomes second nature to you,";
- mes "you will have mastered Bioethics.^FFFFFF ^000000 It sounds simple, but you can only";
- mes "understand a relationship with a Homunculus through experience.";
- next;
- mes "[Kellasus]";
- mes "Well, you should know enough";
- mes "by now to create and care for";
- mes "your own Homunculus. I trust";
- mes "that you will be responsible";
- mes "in your search for discoveries";
- mes "that may benefit mankind.";
- next;
- mes "[Kellasus]";
- mes "Before we part";
- mes "ways, would you";
- mes "tell me your name?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "My name is...";
- mes "" + strcharinfo(0) + ".";
- next;
- bioeth = 13;
- skill "AM_BIOETHICS",1,0;
- mes "[Kellasus]";
- mes "Ah...";
- mes "" + strcharinfo(0) + ".";
- mes "I'll remember that. Goodbye";
- mes "for now, and I hope that you";
- mes "make a great contribution to";
- mes "the world of Alchemy someday.";
- close;
- }
- if (BaseJob == Job_Alchemist && bioeth == 11) {
- mes "[Kellasus]";
- mes "Our viewpoints may be";
- mes "different, but I'll agree that";
- mes "there's too much potential in";
- mes "studying Homunculi that I can";
- mes "no longer ignore as a scientist";
- mes "and as a humanitarian.";
- next;
- mes "[Kellasus]";
- mes "If I teach you these skills,";
- mes "you may be treading a moral";
- mes "line. But I believe it should";
- mes "be alright if you work to learn";
- mes "something that will benefit";
- mes "the greater good.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Does...";
- mes "Does that mean";
- mes "you'll teach me?";
- next;
- mes "[Kellasus]";
- mes "Now don't get too excited.";
- mes "I'm still unsure if Homunculus";
- mes "Study should be open to all";
- mes "Alchemists, but for now,";
- mes "I believe I can trust you.";
- next;
- mes "[Kellasus]";
- mes "However, you've got to";
- mes "use the skills I teach you";
- mes "to ultimately benefit other";
- mes "people. It's not like I can force you to forget once you know how";
- mes "to make Homunculi, understand?";
- next;
- bioeth = 12;
- mes "[Kellasus]";
- mes "Please give me a little";
- mes "time to prepare my lesson";
- mes "for you. It's been a very long";
- mes "time since I've done this...";
- close;
- }
- if (BaseJob == Job_Alchemist && bioeth == 10) {
- bioeth = 11;
- mes "[Kellasus]";
- mes "^333333*Sigh*^000000";
- mes "I'm so confused...";
- mes "There's no denying that";
- mes "everything you said is right.";
- mes "But now I don't know what";
- mes "I should believe...";
- close;
- }
- if (BaseJob == Job_Alchemist && bioeth == 9) {
- mes "[Kellasus]";
- mes "Have you come to";
- mes "ask me again to teach";
- mes "you Homunculus skills?";
- mes "You're awfully persistent,";
- mes "but I suppose that might be";
- mes "how you became an Alchemist...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "Well, I sort of came";
- mes "here to ask about that.";
- mes "But first, I heard a rumor";
- mes "that your son was really";
- mes "sick for a while...";
- next;
- mes "[Kellasus]";
- mes "Y-yes. It's really";
- mes "difficult for me to";
- mes "talk about that time.";
- mes "The thought of losing";
- mes "my boy is too much to bear.";
- mes "He means the world to me...";
- next;
- mes "[Kellasus]";
- mes "I was so desperate to";
- mes "keep my boy alive that";
- mes "I would have sold my soul";
- mes "without any regret. I'm more";
- mes "than willing to sacrifice my";
- mes "own life for his sake.";
- next;
- mes "[Kellasus]";
- mes "Luckily, my son";
- mes "recovered from his";
- mes "disease and he is very";
- mes "healthy nowadays. But";
- mes "why are you reminding";
- mes "me of something like this?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "You're right that the creation";
- mes "of Homunculi brings up a moral";
- mes "issue. But instead of morals,";
- mes "I want to appeal to your sense";
- mes "of humanitarianism if I can.";
- next;
- mes "[Kellasus]";
- mes "I don't follow.";
- mes "What exactly";
- mes "do you mean by";
- mes "humanitarianism?";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I believe that the";
- mes "study of Homunculi";
- mes "could help us discover";
- mes "the secret of life. There";
- mes "is just too much";
- mes "potential to do good to ignore.";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "I'm not interested in";
- mes "creating new creatures or";
- mes "playing God. What I do want";
- mes "is the knowledge to cure people";
- mes "regardless of the disease. No";
- mes "matter how desperate it may be.";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "It may be immoral to";
- mes "create experimental life";
- mes "forms and to sacrifice them,";
- mes "but I'm willing to do that for";
- mes "the people who may need";
- mes "that cure I might discover...";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "When your son was";
- mes "sick, you were willing";
- mes "to make sacrifices to see";
- mes "that he recover. But still,";
- mes "there are other people in the";
- mes "world with worse ailments...";
- next;
- mes "["+ strcharinfo(0) +"]";
- mes "I want to study";
- mes "Homunculi because";
- mes "there's a chance that";
- mes "I might be able to bring";
- mes "hope to someone's";
- mes "hopeless situation...";
- next;
- bioeth = 10;
- mes "[Kellasus]";
- mes "I've never...";
- mes "I never thought...";
- mes "I'm sorry. I need";
- mes "some time alone...";
- close;
- }
- if (BaseJob == Job_Alchemist && bioeth == 8) {
- mes "[Kellasus]";
- mes "Although I admit that";
- mes "you're capabile of learning";
- mes "what I might be able to teach";
- mes "you about Homunculi, I can't";
- mes "in good conscience do it. I'm";
- mes "sorry, but please give up.";
- close;
- }
- if (BaseJob == Job_Alchemist && bioeth == 7) {
- mes "[Kellasus]";
- mes "How many times must I tell";
- mes "you? I'm sorry, but I can't teach you anything related to Homunculi.";
- mes "It especially bothers me that you know nothing at all about them...";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "But while I was gone,";
- mes "I spent so much time";
- mes "studying about Homunculi";
- mes "from these Alchemy experts.";
- mes "I guarantee that I'm qualified";
- mes "to learn the fundamentals!";
- next;
- mes "[Kellasus]";
- mes "Experts...? Ah, you mean";
- mes "Skrajjad, Keshibien and";
- mes "Broncher. My old colleages.";
- mes "Alright. But I'll be the judge";
- mes "of whether or not you learned";
- mes "anything about Homunculi.";
- next;
- mes "[Kellasus]";
- mes "I'm going to give you";
- mes "several questions, so";
- mes "I hope you answer all";
- mes "of these correctly.";
- mes "Are you ready?";
- next;
- mes "[Kellasus]";
- mes "First question.";
- mes "What skill, mastered";
- mes "at Skill Level 1, allows";
- mes "the caster to retreat a";
- mes "Homunculus, putting it in";
- mes "an inert state of hibernation?";
- next;
- input .@input$;
- if (.@input$ == "Vaporize") {
- mes "[Kellasus]";
- mes "Hmm, not bad. So you've";
- mes "been studying. Now, the second";
- mes "question. What is the item, whose name indicates a very early stage";
- mes "of Homunculus development, used for the Call Homunculus skill?";
- next;
- input .@input$;
- if (.@input$ == "Embryo") {
- mes "[Kellasus]";
- mes "Huh. You got that one";
- mes "right too. Alright, third";
- mes "question. What is the";
- mes "name of the skill, mastered";
- mes "at Skill Level 5, which allows";
- mes "you to resurrect Homunculi?";
- next;
- input .@input$;
- if (.@input$ == "Homunculus Resurrection") {
- mes "[Kellasus]";
- mes "So you have been putting";
- mes "a lot of effort in studying";
- mes "this. I really admire your";
- mes "dedication and it looks like";
- mes "you've got the potential to";
- mes "be a really great Alchemist.";
- next;
- mes "[Kellasus]";
- mes "Still, even though you're";
- mes "qualified to learn all the";
- mes "Homunculus skills, I choose";
- mes "not to teach them based on";
- mes "my own personal principles.";
- mes "Nothing can change my mind.";
- next;
- mes "[Kellasus]";
- mes "I admit that I'm proud";
- mes "of the progress you've";
- mes "made, but I just can't";
- mes "bring myself to be a part";
- mes "of what I believe to be an";
- mes "abuse of the gift of life.";
- next;
- bioeth = 8;
- mes "[Kellasus]";
- mes "There's just so much";
- mes "risk! I don't think I can";
- mes "bear to be responsible for";
- mes "any of the consequences that";
- mes "may come with the existence";
- mes "of artificially created life.";
- close;
- }
- else {
- mes "[Kellasus]";
- mes "I'm disappointed...";
- mes "I really thought you";
- mes "had learned everything";
- mes "you could about Homunculi,";
- mes "but it looks like there are a";
- mes "few gaps in your knowledge.";
- close;
- }
- }
- else {
- mes "[Kellasus]";
- mes "Hmm... It looks like";
- mes "you still haven't learned";
- mes "enough about Homunculi.";
- mes "Even if I wanted to teach";
- mes "you, it looks like you're";
- mes "not quite ready to learn...";
- close;
- }
- }
- else {
- mes "[Kellasus]";
- mes "You'd be able to get";
- mes "the first question right";
- mes "if you were really serious";
- mes "about studying Homunculi.";
- mes "You'd better just give up and";
- mes "find a new alchemic interest.";
- close;
- }
- }
- if (BaseJob == Job_Alchemist && bioeth > 3) {
- mes "[Kellasus]";
- mes "I'm sorry, but";
- mes "I refuse to teach";
- mes "you anything related";
- mes "to the Homunculus skills.";
- next;
- mes "[Kellasus]";
- mes "I should feel insulted that";
- mes "you asked me, but once there";
- mes "was a time when I was more";
- mes "like you, so I can understand";
- mes "how you feel. However, my";
- mes "views are much different now...";
- close;
- }
- if (BaseJob == Job_Alchemist && bioeth == 3) {
- mes "[Kellasus]";
- mes "Oh, hello, what";
- mes "brings you this way?";
- mes "As your senior in the";
- mes "field of Alchemy, I can";
- mes "give you some advice if you're^FFFFFF ^000000 stumped by a particular problem...";
- next;
- if (select("Teach me the Homunculus Skills.:No, nothing.") == 1) {
- mes "[" + strcharinfo(0) + "]";
- mes "I want you to";
- mes "teach me how to";
- mes "create a Homunculus.";
- next;
- mes "[Kellasus]";
- mes "...";
- mes "Come again?";
- mes "I don't think I heard";
- mes "what you said quite right.";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "I said...";
- mes "I want you to";
- mes "teach me the skills";
- mes "for Homunculus creation.";
- next;
- mes "[Kellasus]";
- mes "After all of my talk...";
- mes "My warnings about knowledge";
- mes "that should be forbidden to";
- mes "Alchemists, you want to go";
- mes "and create a Homunculus?!";
- next;
- mes "[Kellasus]";
- mes "Perhaps I never should";
- mes "have mentioned that subject.";
- mes "But I still don't understand why^FFFFFF ^000000 you would suddenly want to ";
- mes "learn those skills. Yes, it's";
- mes "true that I could teach you...";
- next;
- bioeth = 4;
- mes "[Kellasus]";
- mes "But I refuse to pass down";
- mes "my knowledge of Homunculi";
- mes "to anyone for any reason.";
- mes "Surely, you must know that";
- mes "by now. I'm stupefied that you";
- mes "even had the audacity to ask!";
- close;
- }
- mes "[Kellasus]";
- mes "No? Well, I suppose";
- mes "learning something on";
- mes "your own is good, but";
- mes "sometimes it's good to ask";
- mes "for help from those who are";
- mes "more experienced than you.";
- close;
- }
- if (BaseJob == Job_Alchemist && bioeth == 2) {
- mes "[Kellasus]";
- mes "Ah, you've returned...";
- mes "Now, you must be wondering";
- mes "why I have been warning you";
- mes "about the dangers of using";
- mes "Alchemy to obtain knowledge";
- mes "that should be forbidden.";
- next;
- mes "[Kellasus]";
- mes "It is better that you know now";
- mes "than to find out later and not";
- mes "be prepared. There is a skill";
- mes "in Alchemy that transgresses";
- mes "the natural laws by creating";
- mes "life not intended by God.";
- next;
- mes "[Kellasus]";
- mes "It is an extremely";
- mes "dangerous skill that was";
- mes "developed out of human";
- mes "arrogance. Life is a beautiful";
- mes "thing, a precious gift, that";
- mes "we dare not tamper with.";
- next;
- mes "[Kellasus]";
- mes "My greatest shame in";
- mes "life is my contribution to";
- mes "that field of knowledge. At";
- mes "that time I was young and";
- mes "headstrong, too proud to";
- mes "admit I was playing God.";
- next;
- mes "[Kellasus]";
- mes "I even went so far as to";
- mes "become the most skilled";
- mes "Alchemist in the creation";
- mes "of ^FF0000Homunculi^000000. But I've";
- mes "changed my ways. I don't...";
- mes "I'll never create one again.";
- next;
- mes "[Kellasus]";
- mes "Alchemy is an incredible";
- mes "field of study, and it's great";
- mes "that you've dedicated yourself";
- mes "to it, but always remember that";
- mes "this science has great potential for abuse, as well as for good.";
- next;
- mes "[Kellasus]";
- mes "I only fear that your quest";
- mes "for knowledge, your insatiable";
- mes "curiosity to reveal the unknown,^FFFFFF ^000000 may lead you on the path of the";
- mes "Homunculus. For your own sake,^FFFFFF ^000000 don't bother considering the idea.";
- next;
- bioeth = 3;
- mes "[Kellasus]";
- mes "Remember that all life is";
- mes "precious. If your motives";
- mes "are good, and untainted by";
- mes "the desire for fame or fortune,";
- mes "and if you work for the greater^FFFFFF ^000000 good of mankind, you'll be fine.";
- close;
- }
- if (BaseJob == Job_Alchemist && bioeth == 1) {
- mes "[Kellasus]";
- mes "Ah, it's you again.";
- mes "Since you're here, let";
- mes "me ask you a question.";
- mes "What exactly do you";
- mes "think of Alchemy?";
- next;
- mes "[Kellasus]";
- mes "Wait. Don't answer";
- mes "that. As someone more";
- mes "experienced in this field,";
- mes "I believe that the answer";
- mes "to that question is more";
- mes "complicated than you think.";
- next;
- mes "[Kellasus]";
- mes "Most people see Alchemists";
- mes "as greedy scientists, assuming";
- mes "that we use our skills exclusively for^FFFFFF.^000000the transmutation of gold. Of";
- mes "course, learning how to do that";
- mes "is part of our basic training.";
- next;
- mes "[Kellasus]";
- mes "But learning transmutation";
- mes "is part of something bigger.";
- mes "All Alchemists must strive to";
- mes "harness nature for the good";
- mes "of mankind. To do this requires";
- mes "the study of every science.";
- next;
- mes "[Kellasus]";
- mes "The fields of Medicine,";
- mes "Chemistry, Biology, Geology,";
- mes "Astronomy, Astrology, Geomancy,";
- mes "Mathematics, Physics and even";
- mes "Philosophy must all be learned";
- mes "by the competent Alchemist.";
- next;
- bioeth = 2;
- mes "[Kellasus]";
- mes "Once you've entered the";
- mes "exciting vastness of Alchemy,";
- mes "there is no turning back. Do";
- mes "your best to learn all that you";
- mes "can, and never forget that you^FFFFFF ^000000 have responsibilities to mankind.";
- close;
- }
- if (BaseJob == Job_Alchemist) {
- mes "[Kellasus]";
- mes "You're another";
- mes "practitioner of";
- mes "Alchemy, aren't you?";
- mes "It's been a long time";
- mes "since I've spoken to";
- mes "such a young colleague...";
- next;
- mes "[Kellasus]";
- mes "As your elder colleague,";
- mes "I encourage you to focus";
- mes "on your training. Enlighten";
- mes "yourself and satisfy your";
- mes "curiosity by solving the";
- mes "riddles of science.";
- next;
- mes "[Kellasus]";
- mes "But heed my words...";
- mes "There are secrets of";
- mes "science that must never";
- mes "be discovered by humans.";
- mes "Do not be so proud as to";
- mes "seek out forbidden truths.";
- next;
- bioeth = 1;
- mes "[Kellasus]";
- mes "Good luck in your";
- mes "studies, and I hope";
- mes "you never use your";
- mes "search for answers as";
- mes "an excuse to give in to";
- mes "greed and obsession.";
- close;
- }
- mes "[Kellasus]";
- mes "Hmm. Who decides what";
- mes "is right and wrong? What is";
- mes "meant to be known and what";
- mes "secrets were never intended";
- mes "for mankind to understand?";
- next;
- mes "[Kellasus]";
- mes "There are many who would";
- mes "agree that God alone wields";
- mes "authority over life and death.";
- mes "But Alchemy does provide";
- mes "a way for the audacious...";
- close;
-}
-
-lhz_in01,225,122,5 script Skrajjad#qsk_al 4_M_SAGE_A,{
- if (BaseJob == Job_Alchemist && bioeth > 4) {
- mes "[Skrajjad]";
- mes "I've taught you everything";
- mes "I can about the Homunculi.";
- mes "I hope that I've been of some";
- mes "help in your quest for knowledge^FFFFFF ^000000 and understanding of our universe.";
- next;
- mes "[Skrajjad]";
- mes "If you haven't already done";
- mes "so, please visit Keshibien,";
- mes "master of the Call Homunculus";
- mes "skill. He's a kind person who's";
- mes "always willing to go out of his";
- mes "way to help young scientists.";
- close;
- }
- if (BaseJob == Job_Alchemist && bioeth == 4) {
- mes "[Skrajjad]";
- mes "Ah, you're the one";
- mes "who had the courage";
- mes "to ask Kellasus to teach";
- mes "you Alchemy. I must say";
- mes "that I admire your attitude,";
- if (Sex)
- mes "young lad. Now, don't worry...";
- else
- mes "young lass. Now, don't worry...";
- next;
- mes "[Skrajjad]";
- mes "I understand how you";
- mes "must feel after Kellasus";
- mes "refused to teach you his";
- mes "methods, but that does not";
- mes "mean that you'll never learn";
- mes "how to create a Homunculus.";
- next;
- mes "[Skrajjad]";
- mes "I believe you'll be able to learn what you desire if you manage to";
- mes "train under all of the Homunculus experts. When you show how serious";
- mes "you are about this, then Kellasus might change his mind about you.";
- next;
- mes "[Skrajjad]";
- mes "Let give teach you my";
- mes "Homunculus specialty,";
- mes "the ^FF0000Vaporize^000000 skill. Actually,";
- mes "it's useless without Kellasus's";
- mes "technique, but it should be a";
- mes "good enough starting point.";
- next;
- mes "[Skrajjad]";
- mes "The Vaporize skill";
- mes "is an Alchemist skill";
- mes "that deals solely with";
- mes "Homunculi. Vaporize is";
- mes "mastered at Skill Level 1.";
- next;
- mes "[Skrajjad]";
- mes "This skill allows you to";
- mes "reduce your Homunculus";
- mes "to vapor so that it is in an";
- mes "inert chemical state. It's";
- mes "very similar to hibernation";
- mes "when you think about it.";
- next;
- mes "[Skrajjad]";
- mes "Now, if you want to";
- mes "bring back a vaporized";
- mes "Homunculus, you will need";
- mes "to know the ^FF0000Call Homunculus^000000";
- mes "which you can learn from";
- mes "Keshibien. Just remember...";
- next;
- mes "[Skrajjad]";
- mes "Homunculi are living";
- mes "creatures, so don't go";
- mes "and vaporize and recall";
- mes "them recklessly. That sort";
- mes "of behavior would be inhumane.";
- next;
- mes "[Skrajjad]";
- mes "''Show respect for all life";
- mes "forms.'' That's the creed";
- mes "for the Homuculus expert.";
- mes "Now go and find ^FF0000Keshibien^000000";
- mes "so that he can teach you";
- mes "the Call Homunculus skill.";
- next;
- bioeth = 5;
- mes "[Skrajjad]";
- mes "Good luck in";
- mes "your studies";
- mes "and I hope you";
- mes "find the answers";
- mes "that you are seeking.";
- close;
- }
- mes "[Skrajjad]";
- mes "Alchemy is wondrous...";
- mes "It incorporates every";
- mes "science and many other";
- mes "fields of knowledge that";
- mes "it's not enough to be jack";
- mes "of all trades... No...";
- next;
- mes "[Skrajjad]";
- mes "In a sense, you must";
- mes "be a master of all trades";
- mes "to be proficient in Alchemy.";
- mes "But it's incredibly rewarding to those of us who never stop asking";
- mes "how and why our world works.";
- close;
-}
-
-lhz_in01,204,138,5 script Keshibien#qsk_al 4_M_ALCHE_C,{
- if (BaseJob == Job_Alchemist && bioeth > 5) {
- mes "[Keshibien]";
- mes "I hope that you";
- mes "can make good use";
- mes "of what I've taught you.";
- mes "I'm glad that I was able";
- mes "to contribute something to";
- mes "your learning of Alchemy.";
- next;
- mes "[Keshibien]";
- mes "Now, the only person qualified";
- mes "to teach you the Homunculus";
- mes "Resurrection skill is Brocher.";
- mes "He's... He's a character, but";
- mes "he's also a great teacher.";
- next;
- mes "[Keshibien]";
- mes "Now...";
- mes "Where could he be?";
- mes "I know he likes to drink,";
- mes "so maybe you can find him";
- mes "some place where they serve";
- mes "alcohol in Lighthalzen?";
- close;
- }
- if (BaseJob == Job_Alchemist && bioeth == 5) {
- mes "[Keshibien]";
- mes "Oh! You must be the";
- mes "one Skrajjad told me";
- mes "about. So you've come";
- mes "so I can teach you the";
- mes "Call Homunculus skill?";
- next;
- mes "[Keshibien]";
- mes "First of all, it's always";
- mes "a pleasure to meet another";
- mes "colleague. I'm Keshibien, and";
- mes "although I'm an expert on this";
- mes "particular skill, overall I'm just a run of the mill Alchemist.";
- next;
- mes "[Keshibien]";
- mes "Anyway, the Call Homunculus";
- mes "skill requires knowledge of the";
- mes "Vaporize skill and is mastered";
- mes "at Skill Level 1. This skill allows you to summon a Homunculus.";
- mes "Pretty simple so far, right?";
- next;
- mes "[Keshibien]";
- mes "Now, you can summon a";
- mes "vaporized Homunculus if";
- mes "you happen to have one.";
- mes "Otherwise, you can just";
- mes "create one through using";
- mes "this skill and these items...";
- next;
- mes "[Keshibien]";
- mes "^FF00001 Embryo^000000,";
- mes "^FF00001 Glass Tube^000000,";
- mes "^FF00001 Seed of Life^000000 and";
- mes "^FF00001 Morning Dew of Yggdrasil^000000.";
- next;
- mes "[Keshibien]";
- mes "Well, that's all the";
- mes "technical information";
- mes "I have to share with you.";
- mes "Always remember to treat";
- mes "your Homunculus well. Eh,";
- mes "once you summon one, anyway.";
- next;
- mes "[Keshibien]";
- mes "But before you can do";
- mes "that, you need to learn";
- mes "the techniques that only";
- mes "Kellasus can teach you.";
- mes "For now, go to ^FF0000Broncher^000000";
- mes "and learn from him, okay?";
- next;
- mes "[Keshibien]";
- mes "Broncher happens";
- mes "to specialize in the";
- mes "Homunculus Resurrection";
- mes "skill. You should be able to";
- mes "find him somewhere in town,";
- mes "though I'm unsure where...";
- next;
- bioeth = 6;
- mes "[Keshibien]";
- mes "Anyway, it was really";
- mes "nice to meet you. Hopefully,";
- mes "you'll be able to learn how";
- mes "to fully use a Homunculus";
- mes "someday soon. Still, you'll";
- mes "need to convince Kellasus...";
- close;
- }
- mes "[Keshibien]";
- mes "Hello there~";
- mes "You must be from";
- mes "Rune-Midgarts, right?";
- mes "It's nice to meet you.";
- next;
- mes "[Keshibien]";
- mes "I hear that the";
- mes "Alchemists from";
- mes "over there are pretty";
- mes "skilled. I wonder if I'll";
- mes "ever get the chance to";
- mes "collaborate with any of them...";
- close;
-}
-
-lhz_in02,278,273,3 script Broncher#qsk_al 4_M_SEAMAN,{
- if (BaseJob == Job_Alchemist && bioeth > 6) {
- mes "[Broncher]";
- mes "You again? Didn't I already";
- mes "teach you the Homunculus";
- mes "Resurrection skill? Come";
- mes "on, there's nothing else";
- mes "I can do for you. Lemme";
- mes "enjoy myself here...";
- next;
- mes "[Broncher]";
- mes "If you didn't already,";
- mes "go and bother Kellasus";
- mes "and get him to teach you the";
- mes "basic Homunculus techniques.";
- mes "Now go away, you're sobering";
- mes "me up! Go on, get outta here!";
- close;
- }
- if (BaseJob == Job_Alchemist && bioeth == 6) {
- mes "[Broncher]";
- mes "^333333*Hiccup!*^000000";
- mes "Oh man...";
- mes "Oh man, this stuff";
- mes "is great! Yeah. Yeah,";
- mes "this really hits the spot.";
- next;
- mes "[Brocher]";
- mes "Holy crap! Y-you're that";
- mes "Alchemist that Skrajjad";
- mes "told me to expect! Wha--?";
- mes "You already visited Keshibien?";
- mes "Crap! I thought you wouldn't";
- mes "get here for another... Hour!";
- next;
- mes "[Broncher]";
- mes "Oh, forget sobering.";
- mes "I'll just teach you the";
- mes "^FF0000Homunculus Resurrection^000000";
- mes "skill. It's one of the last";
- mes "skills you need to learn";
- mes "for Homunculi, anyway.";
- next;
- mes "[Broncher]";
- mes "Yes, you can literally";
- mes "bring Homunculi back";
- mes "from the dead. Oh, and you";
- mes "should know that this skill is";
- mes "mastered at Skill Level 5.";
- next;
- mes "[Broncher]";
- mes "To bring your";
- mes "Homunculus back from";
- mes "the dead, you just push";
- mes "this button, the one that's";
- mes "labeled, ''Homunculus";
- mes "Resurrection.'' Easy, right?";
- next;
- mes "[Broncher]";
- mes "Well, lesson's over.";
- mes "You know everything you";
- mes "need to know about using";
- mes "Homunculus Resurrection.";
- mes "But you still need Kellasus";
- mes "to teach you the fundamentals.";
- bioeth = 7;
- next;
- mes "[Broncher]";
- mes "Without those basic";
- mes "techiques, everything";
- mes "you've studied from us";
- mes "will be for nothing. So...";
- mes "Lots of luck convincing";
- mes "Kellasus to teach you.";
- next;
- mes "[Broncher]";
- mes "Now leave alone";
- mes "and let me enjoy";
- mes "all of this alcohol";
- mes "in solitude, alright?";
- close;
- }
- mes "[Broncher]";
- mes "^333333*Hiccup~*^000000";
- mes "Oh yeah, this is";
- mes "the stuff! I call it...";
- mes "My ''Anti-Sobriety''";
- mes "formula! Can't think";
- mes "of a finer thing created...";
- close;
-}
-
-lhz_in03,106,34,3 script Koring#qsk_al 4_M_KID1,{
- if (BaseJob == Job_Alchemist && bioeth == 8 || bioeth == 9) {
- mes "[Koring]";
- mes "My daddy is the bestest";
- mes "Alchemist! He's sooooo";
- mes "smart, and I never heard";
- mes "him be wrong before!";
- next;
- mes "[Koring]";
- mes "Daddy's been thinking";
- mes "a lot lately and I don't";
- mes "know why. Daddy gets ";
- mes "really serious when he's ";
- mes "worried about something.";
- next;
- mes "[Koring]";
- mes "He's always trying hard";
- mes "to make me happy and to ";
- mes "help me when I have problems.";
- mes "Like the time I was really sick... ^FFFFFF ^000000";
- next;
- mes "[Koring]";
- mes "Daddy did his best to make";
- mes "some medicine to help me, ";
- mes "and he looked all over for any";
- mes "doctor who could cure me. For";
- mes "a while, I was really scared,";
- mes "but my Daddy never gave up.";
- next;
- if (bioeth == 8) bioeth = 9;
- mes "[Koring]";
- mes "He might be a little";
- mes "grumpy now, but my ";
- mes "Daddy is still the best!";
- mes "I hope he feels better soon.";
- close;
- }
- mes "[Koring]";
- mes "How did my Daddy get";
- mes "so smart? I wish I could";
- mes "learn things as fast as";
- mes "him so that I can be an";
- mes "Alchemist too when I grow up!";
- close;
-}
-
-lhz_in03,109,31,5 script Beninne#qsk_al 4_F_01,{
- if (BaseJob == Job_Alchemist && bioeth == 8 || bioeth == 9) {
- mes "[Beninne]";
- mes "You've met my husband,";
- mes "Kellasus? He's either a";
- mes "very stubborn or determined";
- mes "man, depending on how you";
- mes "want to look at it. Once his";
- mes "mind's made up, he won't budge!";
- next;
- mes "[Beninne]";
- mes "He's a very good husband";
- mes "and father, but I feel like it";
- mes "takes the entire world to";
- mes "change his mind once he's ";
- mes "convinced that he's right";
- mes "about something.";
- next;
- mes "[Beninne]";
- mes "Of course, if you manage";
- mes "to prove him wrong, he will";
- mes "do everything he can to make";
- mes "up for it. Kellasus has been";
- mes "like that since I first met him.";
- next;
- mes "[Beninne]";
- mes "It feels so nice to";
- mes "have someone like that";
- mes "to be protective of you.";
- mes "Kellasus loves his work,";
- mes "but he loves his family even";
- mes "more. Amazing, isn't it?";
- close;
- }
- mes "[Beninne]";
- mes "Most people think that";
- mes "being a scientist's wife";
- mes "would be so difficult. I must";
- mes "be lucky that my husband is";
- mes "such a good family man, even";
- mes "though he may be an Alchemist.";
- close;
-}
-
-lighthalzen,226,210,3 script Nannan#qsk_al 4_M_04,{
- mes "[Nannan]";
- mes "You know, I always thought^FFFFFF ^000000 that all Alchemists were bookish,";
- mes "scholarly types, their faces always buried in books and studying. But";
- mes "I managed to find one who doesn't fit that nerdy stereotype at all.";
- next;
- mes "[Nannan]";
- mes "This guy, what's-his-face,";
- mes "Broncher, is always wasting";
- mes "his time drinking. I guess he^FFFFFF ^000000 discovered the secret of turning";
- mes "water into Grade A booze. But^FFFFFF ^000000 at least he's not the stuffy type.";
- next;
- mes "[Nannan]";
- mes "I don't know how much";
- mes "help he'd be to an aspiring";
- mes "Alchemist, but in my opinion,";
- mes "the man is a fully fledged";
- mes "genius! At least, compared";
- mes "to a street guy like me...";
- close;
-}
-
-lhz_in01,218,141,7 script Alchemist#qsk_al 4W_M_02,{
- mes "[Alchemist]";
- mes "Out of all humans,";
- mes "I believe Kellasus is";
- mes "the one who has come";
- mes "closest to discovering";
- mes "the secrets of life. He";
- mes "never fails to amaze me...";
- next;
- mes "[Alchemist]";
- mes "I'm also impressed by the";
- mes "fact that he doesn't let his";
- mes "work keep him from being the";
- mes "best father and husband that";
- mes "he can for his family. He's";
- mes "an example for all of us.";
- next;
- mes "[Alchemist]";
- mes "Kellasus really is";
- mes "an amazing person.";
- mes "There isn't one Alchemist";
- mes "that I know who doesn't look";
- mes "up to him in the realms of";
- mes "both science and personal life.";
- close;
-}
-
-//============================================================
-// Old changelog
-//============================================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
-//= Quest too [Lupus]
-//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus]
-//= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth]
-//= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22]
-//= 1.8 Added some missing NPCs from the Laboratory. [Samuray22]
-//= 1.8a replaced item "names" with item id [Lupus]
-//============================================================