diff options
author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
---|---|---|
committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/skills/alchemist_skills.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/alchemist_skills.txt')
-rw-r--r-- | npc/quests/skills/alchemist_skills.txt | 2221 |
1 files changed, 2221 insertions, 0 deletions
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt new file mode 100644 index 000000000..987c6751d --- /dev/null +++ b/npc/quests/skills/alchemist_skills.txt @@ -0,0 +1,2221 @@ +//===== rAthena Script ======================================= +//= Alchemist Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen, Samuray22 +//===== Current Version: ===================================== +//= 2.2 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Aegis COnversion] +//= Quests for item: Elemental_Create_Book +//= Quest for skill: Bioethics +//===== Additional Comments: ================================= +//= 1.9 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 2.0 Rescripted (and re-added) Bio Ethics quest. [L0ne_W0lf] +//= 2.1 Fixed a Resurrection -> Homunculus Resurrection. [L0ne_W0lf] +//= 2.1a Deleted some unused Variables in Bio Ethics quest. [Samuray22] +//= 2.2 Replaced effect numerics with constants. [L0ne_W0lf] +//============================================================ + +yuno_in04,33,108,4 script Pisruik#qsk_al 883,{ + if (BaseJob == Job_Alchemist) { + if (JobLevel < 40) { + mes "[Pisruik]"; + mes "^333333*Cough cough*^000000"; + mes "Damn, if only I had"; + mes "a little more money"; + mes "to buy some medicine."; + mes "I should have stayed"; + mes "home today, but..."; + close; + } + if (ALCHE_SK == 0) { + mes "[Pisruik]"; + mes "^333333*Cough cough*^000000"; + mes "Ugh, there's nothing"; + mes "worse than working when"; + mes "you're supposed to be resting."; + mes "H-hey! Um, what are you doing?"; + set ALCHE_SK,1; + next; + mes "[Pisruik]"; + mes "Q-quit looking at"; + mes "my test results right"; + mes "this inst--oh. Wait."; + mes "You're not one of the"; + mes "researchers here. Huh."; + next; + mes "[Pisruik]"; + mes "Uh... Don't you have"; + mes "anything better to do"; + mes "than to breathe down my"; + mes "back? I'm trying to finish"; + mes "something here! Oh, never"; + mes "mind, I'm just cranky..."; + close; + } + else if (ALCHE_SK == 1) { + mes "[Pisruik]"; + mes "You again? You don't seem"; + mes "to be doing any research here."; + mes "Is there something you need?"; + mes "Though, I'm afraid I can't be"; + mes "of very much help to you."; + next; + if (select("What are you working on?:I don't need anything, thanks.") == 1) { + mes "[Pisruik]"; + mes "Well, I'm not sure if I can"; + mes "give you all of the details."; + mes "You see, everyone here is"; + mes "a researcher that can't afford"; + mes "to rent a lab for himself. So we all ended up sharing this one."; + next; + mes "[Pisruik]"; + mes "Even though we all pitched"; + mes "in to rent this lab, we're all"; + mes "getting pretty desperate. In"; + mes "fact, a few of us have even"; + mes "stolen work from each other."; + mes "That's pretty pathetic, huh?"; + next; + mes "[Pisruik]"; + mes "I guess that's what happens"; + mes "when you're poor and don't"; + mes "have a day job. Things are"; + mes "so bad right now, I can't even"; + mes "afford to get new materials!"; + mes "What can I possibly do?"; + next; + mes "[Pisruik]"; + mes "Ah, I've got it! You're"; + mes "an adventurer, right?"; + mes "If you're still curious about"; + mes "my research, I'll tell you more"; + mes "about it if you help me out by"; + mes "gathering some supplies for me."; + next; + mes "[Pisruik]"; + mes "I guess it couldn't do"; + mes "much harm if you knew what"; + mes "I was working on, anyway."; + mes "I mean, we'd have to be working"; + mes "on the same project for you to"; + mes "benefit. So, what's your name?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "I am called "+ strcharinfo(0) +"."; + next; + set ALCHE_SK,2; + mes "[Pisruik]"; + mes "Ah, "+ strcharinfo(0) +"."; + mes "Would you please bring"; + mes "^6600005 Yellow Gemstones^000000,"; + mes "^6600004 Empty Potion Bottles^000000,"; + mes "^66000010 Hearts of Mermaids^000000,"; + mes "and ^66000010 Moth Dust^000000?"; + close; + } + mes "[Pisruik]"; + mes "If you came here to buy"; + mes "Potion Manuals or something"; + mes "like that, you've come to the"; + mes "wrong guy. Everything you see"; + mes "here is for the completion"; + mes "of a personal project."; + close; + } + else if (ALCHE_SK == 2) { + mes "[Pisruik]"; + mes "Great you're back!"; + mes "Let's see, you were"; + mes "supposed to bring me"; + mes "4 Empty Potion Bottles..."; + mes "And... And... What else"; + mes "did I ask you to get?"; + next; + switch(select("5 Yellow Gemstones:5 Blue Gemstones:5 Red Gemstones")) { + case 1: + mes "[Pisruik]"; + mes "Right, right!"; + mes "5 Yellow Gemstones."; + mes "That's what I needed."; + mes "I'm sure there was more,"; + mes "but what I can't recall exactly... ^FFFFFF ^000000"; + next; + if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) { + mes "[Pisruik]"; + mes "Of course!"; + mes "10 Hearts of Mermaid!"; + mes "How could I forget that?"; + mes "And then, the last thing"; + mes "I asked you for was, um..."; + next; + if (select("10 Frill:10 Moth Dust") == 1) { + mes "[Pisruik]"; + mes "No, that can't have"; + mes "been it. I already have"; + mes "plenty of Frills. Hmmm..."; + mes "What am I missing now?"; + close; + } + mes "[Pisruik]"; + mes "Right. I was just"; + mes "about to say that."; + mes "So did you remember"; + mes "to bring me everything?"; + next; + if (select("No.:Yes!") == 1) { + if (rand(1,5) == 1) { + mes "[Pisruik]"; + mes "You didn't...?"; + mes "Oh, just admit it."; + mes "You don't want to"; + mes "do this for me, right?"; + mes "Don't go wasting your"; + mes "time just for my sake."; + close; + } + mes "[Pisruik]"; + mes "Not yet, huh?"; + mes "Though I hope you can"; + mes "bring me that stuff as"; + mes "soon as possible, you"; + mes "don't have to do it, you"; + mes "know. Yeah, no big deal."; + close; + } + mes "[Pisruik]"; + mes "Really now?"; + mes "Well, let me check"; + mes "what you brought to"; + mes "make sure you didn't"; + mes "forget anything. Hm..."; + next; + if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(1057) > 9) { + delitem 715,5; //Yellow_Gemstone + delitem 1093,4; //Empty_Potion + delitem 950,10; //Heart_Of_Mermaid + delitem 1057,10; //Moth_Dust + set ALCHE_SK,3; + mes "[Pisruik]"; + mes "Great, it looks like"; + mes "everything is here."; + mes "Alright, let me take"; + mes "those. Now, guess what"; + mes "I'll be making with the"; + mes "materials you've brought."; + next; + switch(select("Medicine?:Bomb?")) { + case 1: + set ALCHE_SK,4; + mes "[Pisruik]"; + mes "Hahahah, that's right!"; + mes "I'm working on making"; + mes "a new form of medicine."; + break; + case 2: + set ALCHE_SK,4; + mes "[Pisruik]"; + mes "A bomb? Do I look like"; + mes "a nutcase to you? No, no..."; + mes "I'm developing a new form of"; + mes "medicine. Sure, bombs make"; + mes "good money, but where would"; + mes "I test them? Here? No way!"; + break; + } + next; + mes "[Pisruik]"; + mes "Anyway, this medicine"; + mes "reacts with the human body's"; + mes "digestive enzymes to initiate"; + mes "temporary metabolic changes"; + mes "that artificially stop heat"; + mes "absorption into the body."; + next; + mes "[Pisruik]"; + mes "The actual effect of this"; + mes "medicine is that it greatly"; + mes "increases the body's resistance"; + mes "to most forms of heat! However,"; + mes "it will also reduce resistance"; + mes "to cold as a side effect."; + next; + mes "[Pisruik]"; + mes "I know my medicine sounds"; + mes "a little weird, but think of"; + mes "the applications! If used in"; + mes "the right situations, this"; + mes "medicine may be quite handy."; + next; + mes "[Pisruik]"; + mes "Ah, seeing as you're still"; + mes "here, would you mind helping"; + mes "me again? I need about, hmm,"; + mes "20 Maneater Blossoms. If you"; + mes "could bring them to me, it'd"; + mes "really help me out a lot."; + next; + switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) { + case 1: + set ALCHE_SK,5; + mes "[Pisruik]"; + mes "I guess I'll have to gather"; + mes "those on my own. Alright, well,"; + mes "seeing as we've both gotten"; + mes "what we wanted, I'll suppose"; + mes "your business with me is done."; + close; + case 2: + set ALCHE_SK,6; + mes "[Pisruik]"; + mes "Thanks, I really"; + mes "appreciate it. While"; + mes "I'm waiting for you,"; + mes "I can start boiling"; + mes "the Clover extract."; + next; + select("Clover extract? What's that for?"); + mes "[Pisruik]"; + mes "Well, I need the Clover"; + mes "extract for a compound"; + mes "that I'm going to make with"; + mes "the Maneater Blossoms. I'm"; + mes "kind of weak, so I try not to"; + mes "travel too far when I can."; + next; + mes "[Pisruik]"; + mes "Yeah, ever since I was"; + mes "little, I've had a weak"; + mes "heart and bad eyesight."; + mes "The doctor tells me to avoid"; + mes "stress and hard work, but"; + mes "researching is my life."; + if (Sex == 0) { + next; + mes "[Pisruik]"; + mes "I wonder..."; + mes "If you understand"; + mes "the way I feel, how"; + mes "much I've had to sacrifice"; + mes "for my dream. Heh, anyway..."; + } + next; + mes "[Pisruik]"; + mes "I hope you understand that"; + mes "it's too dangerous for me to"; + mes "gather Maneater Blossoms on"; + mes "my own, so if I'm going to get"; + mes "as much help as I can. Thanks"; + mes "again for being cooperative."; + close; + case 3: + mes "[Pisruik]"; + mes "Ha ha ha ha!"; + mes "That's real business"; + mes "like of you! Alright,"; + mes "I may be poor, but if"; + mes "you help me, I'll give you"; + mes "the results of my research."; + next; + if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) { + set ALCHE_SK,5; + mes "[Pisruik]"; + mes "I guess I'll have to gather"; + mes "those on my own. Alright, well,"; + mes "seeing as we've both gotten"; + mes "what we wanted, I'll suppose"; + mes "your business with me is done."; + close; + } + set ALCHE_SK,6; + mes "[Pisruik]"; + mes "Thanks, I really"; + mes "appreciate it. While"; + mes "I'm waiting for you,"; + mes "I can start boiling"; + mes "the Clover extract."; + next; + select("Clover extract? What's that for?"); + mes "[Pisruik]"; + mes "Well, I need the Clover"; + mes "extract for a compound"; + mes "that I'm going to make with"; + mes "the Maneater Blossoms. I'm"; + mes "kind of weak, so I try not to"; + mes "travel too far when I can."; + next; + mes "[Pisruik]"; + mes "Yeah, ever since I was"; + mes "little, I've had a weak"; + mes "heart and bad eyesight."; + mes "The doctor tells me to avoid"; + mes "stress and hard work, but"; + mes "researching is my life."; + if (Sex == 0) { + next; + mes "[Pisruik]"; + mes "I wonder..."; + mes "If you understand"; + mes "the way I feel, how"; + mes "much I've had to sacrifice"; + mes "for my dream. Heh, anyway..."; + } + next; + mes "[Pisruik]"; + mes "I hope you understand that"; + mes "it's too dangerous for me to"; + mes "gather Maneater Blossoms on"; + mes "my own, so if I'm going to get"; + mes "as much help as I can. Thanks"; + mes "again for being cooperative."; + close; + } + } + else if (countitem(715) == 0 && countitem(1093) == 0 && countitem(950) == 0 && countitem(1057) == 0) { + mes "[Pisruik]"; + mes "So you knew what"; + mes "you had to bring, came"; + mes "to remind me what I had"; + mes "forgotten, but didn't bring"; + mes "anything? Weird. Ah well."; + mes "Come with the stuff next time."; + close; + } + else { + mes "[Pisruik]"; + mes "Oh, this isn't good, some"; + mes "of the items I asked for are"; + mes "missing. I'm sorry, but Alchemy"; + mes "gets dangerously unpredictable"; + mes "when things aren't used in just"; + mes "the right amounts. Hmmm..."; + next; + mes "[Pisruik]"; + mes "Well, I can afford to"; + mes "push my deadlines back"; + mes "if you promise to return"; + mes "with the materials I need"; + mes "as soon as you possibly can."; + close; + } + } + mes "[Pisruik]"; + mes "Large Jellopy?"; + mes "Yes, Large--no."; + mes "Wait, that doesn't"; + mes "sound right at all."; + mes "No, it was something"; + mes "else I need you to get."; + close; + case 2: + mes "[Pisruik]"; + mes "Blue Gemstones...?"; + mes "No, that was for the"; + mes "potion that increases"; + mes "tolerance to the Water"; + mes "property, I think. What's"; + mes "wrong with my memory?!"; + close; + case 3: + mes "[Pisruik]"; + mes "Red Gemstones...?"; + mes "No, that was for the"; + mes "potion that increases"; + mes "tolerance to the Earth"; + mes "property, I think. What's"; + mes "wrong with my memory?!"; + close; + } + } + else if (ALCHE_SK == 3) { + mes "[Pisruik]"; + mes "Why did you just leave?"; + mes "You didn't even let me"; + mes "finish talking! Oh well,"; + mes "maybe it's not your fault."; + mes "Anyway, just so you know,"; + mes "I'm developing a new medicine."; + set ALCHE_SK,4; + close; + } + else if (ALCHE_SK == 4) { + //NPC dialogue interrupted + mes "[Pisruik]"; + mes "Alright, did you"; + mes "want to learn more"; + mes "about the medicine that"; + mes "I'm developing? I mean,"; + mes "that's why you came, right?"; + next; + if (select("No, thanks.:Yes, please.") == 1) { + mes "[Pisruik]"; + mes "Alright then."; + mes "Really? Well, I'm"; + mes "willing to spend the"; + mes "time to explain it to"; + mes "you. After all, you did"; + mes "help me out just then."; + close; + } + mes "[Pisruik]"; + mes "I'm working on a new"; + mes "form of medicine that,"; + mes "hopefully, will be used"; + mes "for the betterment and"; + mes "protection of mankind!"; + next; + mes "[Pisruik]"; + mes "Anyway, this medicine"; + mes "reacts with the human body's"; + mes "digestive enzymes to initiate"; + mes "temporary metabolic changes"; + mes "that artificially stop heat"; + mes "absorption into the body."; + next; + mes "[Pisruik]"; + mes "The actual effect of this"; + mes "medicine is that it greatly"; + mes "increases the body's resistance"; + mes "to most forms of heat! However,"; + mes "it will also reduce resistance"; + mes "to cold as a side effect."; + next; + mes "[Pisruik]"; + mes "I know my medicine sounds"; + mes "a little weird, but think of"; + mes "the applications! If used in"; + mes "the right situations, this"; + mes "medicine may be quite handy."; + next; + mes "[Pisruik]"; + mes "Ah, seeing as you're still"; + mes "here, would you mind helping"; + mes "me again? I need about, hmm,"; + mes "20 Maneater Blossoms. If you"; + mes "could bring them to me, it'd"; + mes "really help me out a lot."; + next; + switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) { + case 1: + set ALCHE_SK,5; + mes "[Pisruik]"; + mes "I guess I'll have to gather"; + mes "those on my own. Alright, well,"; + mes "seeing as we've both gotten"; + mes "what we wanted, I'll suppose"; + mes "your business with me is done."; + close; + case 2: + set ALCHE_SK,6; + mes "[Pisruik]"; + mes "Thanks, I really"; + mes "appreciate it. While"; + mes "I'm waiting for you,"; + mes "I can start boiling"; + mes "the Clover extract."; + next; + select("Clover extract? What's that for?"); + mes "[Pisruik]"; + mes "Well, I need the Clover"; + mes "extract for a compound"; + mes "that I'm going to make with"; + mes "the Maneater Blossoms. I'm"; + mes "kind of weak, so I try not to"; + mes "travel too far when I can."; + next; + mes "[Pisruik]"; + mes "Yeah, ever since I was"; + mes "little, I've had a weak"; + mes "heart and bad eyesight."; + mes "The doctor tells me to avoid"; + mes "stress and hard work, but"; + mes "researching is my life."; + if (Sex == 0) { + next; + mes "[Pisruik]"; + mes "I wonder..."; + mes "If you understand"; + mes "the way I feel, how"; + mes "much I've had to sacrifice"; + mes "for my dream. Heh, anyway..."; + } + next; + mes "[Pisruik]"; + mes "I hope you understand that"; + mes "it's too dangerous for me to"; + mes "gather Maneater Blossoms on"; + mes "my own, so if I'm going to get"; + mes "as much help as I can. Thanks"; + mes "again for being cooperative."; + close; + case 3: + mes "[Pisruik]"; + mes "Ha ha ha ha!"; + mes "That's real business"; + mes "like of you! Alright,"; + mes "I may be poor, but if"; + mes "you help me, I'll give you"; + mes "the results of my research."; + next; + if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) { + set ALCHE_SK,5; + mes "[Pisruik]"; + mes "I guess I'll have to gather"; + mes "those on my own. Alright, well,"; + mes "seeing as we've both gotten"; + mes "what we wanted, I'll suppose"; + mes "your business with me is done."; + close; + } + set ALCHE_SK,6; + mes "[Pisruik]"; + mes "Thanks, I really"; + mes "appreciate it. While"; + mes "I'm waiting for you,"; + mes "I can start boiling"; + mes "the Clover extract."; + next; + select("Clover extract? What's that for?"); + mes "[Pisruik]"; + mes "Well, I need the Clover"; + mes "extract for a compound"; + mes "that I'm going to make with"; + mes "the Maneater Blossoms. I'm"; + mes "kind of weak, so I try not to"; + mes "travel too far when I can."; + next; + mes "[Pisruik]"; + mes "Yeah, ever since I was"; + mes "little, I've had a weak"; + mes "heart and bad eyesight."; + mes "The doctor tells me to avoid"; + mes "stress and hard work, but"; + mes "researching is my life."; + if (Sex == 0) { + next; + mes "[Pisruik]"; + mes "I wonder..."; + mes "If you understand"; + mes "the way I feel, how"; + mes "much I've had to sacrifice"; + mes "for my dream. Heh, anyway..."; + } + next; + mes "[Pisruik]"; + mes "I hope you understand that"; + mes "it's too dangerous for me to"; + mes "gather Maneater Blossoms on"; + mes "my own, so if I'm going to get"; + mes "as much help as I can. Thanks"; + mes "again for being cooperative."; + close; + } + } + else if (ALCHE_SK == 5) { + //refuse bringing Maneater Blossom + mes "[Pisruik]"; + mes "I'm busy right now."; + mes "You didn't forget"; + mes "anything did you?"; + mes "If not, you better"; + mes "get going and let"; + mes "me do my work."; + next; + if (select("Alright, sorry to bother you.:Can I still help you?") == 1) { + mes "[Pisruik]"; + mes "Yeah, whatever."; + mes "Just hurry up and leave"; + mes "so that I can concentrate."; + close; + } + mes "[Pisruik]"; + mes "Huh? What made you"; + mes "change your mind? Well,"; + mes "I can't afford not to accept"; + mes "any help, so I guess that's"; + mes "a \"Yes.\" Yeah, you can help."; + next; + mes "[Pisruik]"; + mes "Alright, go and get me"; + mes "20 Maneater Blossoms."; + mes "If I weren't so sickly, I'd get"; + mes "them myself, but--*Cough* as"; + mes "you can see, I don't feel so well. ^FFFFFF ^000000"; + set ALCHE_SK,6; + next; + mes "[Pisruik]"; + if (Sex == 0) { + mes "I... I really"; + mes "appreciate your"; + mes "willingness to help"; + mes "me in my research..."; + } + else { + mes "I hope you get those"; + mes "items to me as soon as"; + mes "you can. And don't flake"; + mes "out on me this time!"; + } + close; + } + else if (ALCHE_SK == 6) { + if (countitem(1032) > 19) { + delitem 1032,20; //Blossom_Of_Maneater + set ALCHE_SK,7; + mes "[Pisruik]"; + mes "Thanks so much for"; + mes "bringing me these"; + mes "Maneater Blossoms."; + if (Sex == 0) { + mes "You don't know how"; + mes "much this means to me~"; + } + else { + mes "Now all I have to do"; + mes "is mix these with the"; + mes "Clover extract I prepared."; + } + next; + set ALCHE_SK,9; + specialeffect EF_SUI_EXPLOSION; + mes "[Pisruik]"; + mes "Ah!"; + mes "M-my face!"; + next; + //...Pretty Boy mode -_- + mes "[Pisruik]"; + mes "Hey..."; + mes "Are you alright?"; + mes "That was a pretty"; + mes "big explosion..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Your glasses..."; + mes "They're broken..."; + next; + if (Sex == 0) { + mes "^3355FFThe explosion destroyed"; + mes "Pisruik's glasses, revealing"; + mes "the beautiful face of a"; + mes "gorgeous, gorgeous man.^000000"; + } + else { + mes "^3355FFThe explosion blew off"; + mes "Pisruik's glasses. Without"; + mes "them, he looks more like"; + mes "a male model than a dorky"; + mes "scientific researcher.^000000"; + } + next; + mes "["+ strcharinfo(0) +"]"; + mes "Holy crap!"; + mes "You're one"; + mes "good looking guy!"; + next; + mes "[Pisruik]"; + mes "I c-can't see too"; + mes "well without my glasses."; + mes "Well, at least I can tell"; + mes "that you're not bleeding."; + mes "But are you alright?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Oh, I'm fine."; + mes "But what are you"; + mes "going to do about"; + mes "your glasses?"; + next; + mes "[Pisruik]"; + mes "Shoot, you're right."; + mes "I don't happen to have"; + mes "an extra pair. Hey, can"; + mes "you get me a pair of glasses,"; + mes "the same kind I used to wear?"; + next; + mes "[Pisruik]"; + mes "I know it's too much"; + mes "to ask you for, but I'm"; + mes "almost blind without them."; + mes "I can't do very much if I can't"; + mes "even see. I'm really sorry"; + mes "about this, "+ strcharinfo(0) +"."; + close; + } + else { + mes "[Pisruik]"; + mes "Would you come back with"; + mes "20 Maneater Blossoms"; + mes "so that I can finish this"; + mes "medicine I'm working on?"; + mes "Thanks, thanks, I've got"; + mes "to hustle with this project..."; + close; + } + } + else if (ALCHE_SK == 7) { + set ALCHE_SK,8; + mes "[Pisruik]"; + mes "Hmmm..."; + mes "Actually, I miscalculated"; + mes "the number of Maneater"; + mes "Blossoms that I need. Would"; + mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome..."; + close; + } + else if (ALCHE_SK == 8) { + if (countitem(1032) > 0) { + delitem 1032,1; //Blossom_Of_Maneater + set ALCHE_SK,7; + mes "[Pisruik]"; + mes "Thanks so much!"; + mes "Now I finally have the"; + mes "exact amount of Maneater"; + mes "Blossoms that I'll need."; + if (Sex == 0) { + mes "I'm really sorry for putting"; + mes "your through all this trouble."; + } + else { + mes "Finally, I begin the most"; + mes "exciting part of this project!"; + } + next; + set ALCHE_SK,9; + specialeffect EF_SUI_EXPLOSION; + mes "[Pisruik]"; + mes "Ah!"; + mes "M-my face!"; + next; + //...Pretty Boy mode -_- + mes "[Pisruik]"; + mes "Hey..."; + mes "Are you alright?"; + mes "That was a pretty"; + mes "big explosion..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Your glasses..."; + mes "They're broken..."; + next; + if (Sex == 0) { + mes "^3355FFThe explosion destroyed"; + mes "Pisruik's glasses, revealing"; + mes "the beautiful face of a"; + mes "gorgeous, gorgeous man.^000000"; + } + else { + mes "^3355FFThe explosion blew off"; + mes "Pisruik's glasses. Without"; + mes "them, he looks more like"; + mes "a male model than a dorky"; + mes "scientific researcher.^000000"; + } + next; + mes "["+ strcharinfo(0) +"]"; + mes "Holy crap!"; + mes "You're one"; + mes "good looking guy!"; + next; + mes "[Pisruik]"; + mes "I c-can't see too"; + mes "well without my glasses."; + mes "Well, at least I can tell"; + mes "that you're not bleeding."; + mes "But are you alright?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Oh, I'm fine."; + mes "But what are you"; + mes "going to do about"; + mes "your glasses?"; + next; + mes "[Pisruik]"; + mes "Shoot, you're right."; + mes "I don't happen to have"; + mes "an extra pair. Hey, can"; + mes "you get me a pair of glasses,"; + mes "the same kind I used to wear?"; + next; + mes "[Pisruik]"; + mes "I know it's too much"; + mes "to ask you for, but I'm"; + mes "almost blind without them."; + mes "I can't do very much if I can't"; + mes "even see. I'm really sorry"; + mes "about this, "+ strcharinfo(0) +"."; + close; + } + else { + mes "[Pisruik]"; + mes "Hmmm..."; + mes "Actually, I miscalculated"; + mes "the number of Maneater"; + mes "Blossoms that I need. Would"; + mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome..."; + close; + } + } + else if (ALCHE_SK == 9) { + mes "^3355FFPisruik is holding his"; + mes "broken glasses, squinting"; + mes "his eyes. It seems he like"; + mes "he really does need them,"; + mes "even if he looks much less"; + mes "dorky without them.^000000"; + next; + if (select("Let him try a pair of your glasses:Don't give him anything") == 1) { + if (countitem(2243) > 0) { + delitem 2243,1; //Spinning_Eyes + set ALCHE_SK,10; + //changes the quest steps by deicision. + mes "["+ strcharinfo(0) +"]"; + mes "Here, why don't you"; + mes "check I'm carrying and"; + mes "see if there's a pair of"; + mes "glasses that you can use?"; + next; + mes "[Pisruik]"; + mes "Huh? Oh, is that you?"; + mes "Ah, this pair of glasses"; + mes "works! Thanks a lot, now"; + mes "I can see again! Now, let"; + mes "me check the results of the"; + mes "experiment we conducted."; + next; + mes "[Pisruik]"; + mes "Okay, the test tube wasn't"; + mes "damaged. Yes, according to"; + mes "these readings, this medicine"; + mes "should be fully functional!"; + mes "I think it was a success!"; + mes "Well, theoretically anyway."; + next; + mes "[Pisruik]"; + mes "Hmm, changing the attributes"; + mes "of the human body for certain"; + mes "effects may cause controversy"; + mes "later, but hopefully this thing"; + mes "I've invented will be used for"; + mes "good. Ah, that's right!"; + next; + mes "[Pisruik]"; + mes "Would you like me to"; + mes "teach you everything I've"; + mes "learned in my research? You"; + mes "should be able to create a new"; + mes "type of potion by making use of"; + mes "the knowledge I can teach you."; + next; + if (select("Sure!:No, thanks.") == 1) { + mes "[Pisruik]"; + mes "Great, "+ strcharinfo(0) +"!"; + mes "I know I can trust you"; + mes "to use this research for"; + mes "good and noble ends. Now,"; + mes "please read this thesis and"; + mes "all of my additional notes..."; + next; + mes "^3355FFPisruik thoroughly"; + mes "explains the properties"; + mes "of his medicine, the reaction"; + mes "of the human organs to it, as"; + mes "well as a few warnings about"; + mes "the medicine's side effects.^000000"; + next; + set ALCHE_SK,11; + getitem 7434,1; //Elemental_Create_Book + mes "[Pisruik]"; + mes "Well, you should be"; + mes "ready to make your own"; + mes "potions that are a variation"; + mes "of my medicine. But you'll"; + mes "probably need to keep that"; + mes "thesis as a ready reference."; + next; + mes "[Pisruik]"; + if (Sex == 1) { + mes "Hopefully, we'll"; + mes "meet again sometime"; + mes "in the future. Good luck on"; + mes "your journeys, adventurer."; + mes "*Cough cough* Now... What"; + mes "will be my next project?"; + } + else { + mes "Anyway, I need to be"; + mes "working on a new project"; + mes "soon, so I suppose this is"; + mes "where we part ways for now."; + mes "But I must say, it was truly"; + mes "a great pleasure to meet you..."; + } + close; + } + mes "[Pisruik]"; + mes "R-Really...?"; + mes "Well, if you ever change"; + mes "your mind, feel free to come"; + mes "back for me to teach you."; + if (Sex == 0) { + mes "And it's no trouble at all!"; + mes "I really enjoy your company..."; + } + close; + } + else { + mes "^3355FFUnfortunately, there"; + mes "is nothing in your inventory"; + mes "that seems like a suitable"; + mes "replacement for Pisruik's"; + mes "broken glasses.^000000"; + close; + } + } + mes "["+ strcharinfo(0) +"]"; + mes "Listen, you look so"; + mes "much better when you're"; + mes "not wearing glasses."; + next; + mes "[Pisruik]"; + mes "Excuse me,"; + mes "come again?"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Hahahahhaha~!"; + mes "No-nothing at all!"; + close; + } + else if (ALCHE_SK == 10) { + mes "[Pisruik]"; + mes "So, "+ strcharinfo(0) +","; + mes "Would you like me to"; + mes "teach you the results"; + mes "of the research I've''"; + mes "been conducting?"; + next; + if (select("Yes!:No, thanks.") == 1) { + mes "[Pisruik]"; + mes "Great, "+ strcharinfo(0) +"!"; + mes "I know I can trust you"; + mes "to use this research for"; + mes "good and noble ends. Now,"; + mes "please read this thesis and"; + mes "all of my additional notes..."; + next; + mes "^3355FFPisruik thoroughly"; + mes "explains the properties"; + mes "of his medicine, the reaction"; + mes "of the human organs to it, as"; + mes "well as a few warnings about"; + mes "the medicine's side effects.^000000"; + next; + set ALCHE_SK,11; + getitem 7434,1; //Elemental_Create_Book + mes "[Pisruik]"; + mes "Well, you should be"; + mes "ready to make your own"; + mes "potions that are a variation"; + mes "of my medicine. But you'll"; + mes "probably need to keep that"; + mes "thesis as a ready reference."; + next; + mes "[Pisruik]"; + if (Sex == 1) { + mes "Hopefully, we'll"; + mes "meet again sometime"; + mes "in the future. Good luck on"; + mes "your journeys, adventurer."; + mes "*Cough cough* Now... What"; + mes "will be my next project?"; + } + else { + mes "Anyway, I need to be"; + mes "working on a new project"; + mes "soon, so I suppose this is"; + mes "where we part ways for now."; + mes "But I must say, it was truly"; + mes "a great pleasure to meet you..."; + } + close; + } + mes "[Pisruik]"; + mes "R-Really...?"; + mes "Well, if you ever change"; + mes "your mind, feel free to come"; + mes "back for me to teach you."; + if (Sex == 0) { + mes "And it's no trouble at all!"; + mes "I really enjoy your company..."; + } + close; + } + else if (ALCHE_SK == 11) { + if (countitem(7434) == 0) { + mes "[Pisruik]"; + mes "Uh oh..."; + mes "You lost the thesis"; + mes "I wrote for you? I don't"; + mes "have the time to write"; + mes "another one for you now..."; + close; + } + else if (countitem(7434) == 1) { + mes "[Pisruik]"; + mes "So, how have you been"; + mes "using the potions that"; + mes "I've taught you to make?"; + mes "Hopefully, they'll come"; + mes "in handy in your adventures."; + close; + } + else if (countitem(7434) > 1) { + mes "[Pisruik]"; + mes "Huh, so copies of my"; + mes "thesis are circulating"; + mes "around in public? Well,"; + mes "I'm sorry, but I don't have"; + mes "time to autograph your copy..."; + close; + } + } + else { + mes "[Pisruik]"; + mes "Mmm...?"; + mes "Did you need anything"; + mes "in particular? Though,"; + mes "I'm afraid someone in"; + mes "my position won't be"; + mes "much help to you."; + close; + } + } + else { + mes "[Pisruik]"; + mes "Mmm...?"; + mes "Did you need anything"; + mes "in particular? Though,"; + mes "I'm afraid someone in"; + mes "my position won't be"; + mes "much help to you."; + close; + } +} + +yuno_in04,22,107,5 script Irache#qsk_al 740,{ + mes "[Irache]"; + mes "Heh heh heh...!"; + mes "It's done! With this"; + mes "formula, I can melt any"; + mes "substance in the world!"; + mes "Hahahaha! Nothing stands"; + mes "between me and world domi--"; + next; + mes "[Irache]"; + mes "OWWWW!"; + mes "The secret formula!"; + mes "It's burning through"; + mes "the test tube! I've made"; + mes "it too powerful! Confound it!"; + close; +} + +yuno_in04,27,107,4 script Degas#qsk_al 748,{ + mes "[Degas]"; + mes "It's such a pain working"; + mes "so close to these other"; + mes "scientists. The guy next"; + mes "time is always cackling"; + mes "about taking over the"; + mes "world and whatnot."; + next; + mes "[Degas]"; + mes "And this other geek is"; + mes "always coughing. Between"; + mes "the two of them, it's far too"; + mes "noisy to focus on my research!"; + mes "If only I could work in my very^FFFFFF ^000000 own private, secret laboratory..."; + close; +} + +yuno_in04,33,106,4 script Pile of Books#qsk_al 111,{ + mes "^3355FFIt's simply a pile"; + mes "of scattered documents."; + mes "Although it seems unorganized,"; + mes "it doesn't look like the people"; + mes "here have any trouble finding^FFFFFF ^3355FF what they need when they need it."; + close; +} + +// Start Bioethics quest +lhz_in01,224,140,3 script Kellasus#qsk_al 57,{ + if (BaseJob == Job_Alchemist && bioeth == 13) { + mes "[Kellasus]"; + mes "Keep up the"; + mes "good work. I get"; + mes "the feeling that"; + mes "our future might"; + mes "be depending on you..."; + close; + } + if (BaseJob == Job_Alchemist && bioeth == 12) { + mes "[Kellasus]"; + mes "Alright then, I'll begin"; + mes "by teaching you ^FF0000Bioethics^000000,"; + mes "the fundamental skill for"; + mes "creating Homunculi."; + next; + mes "[Kellasus]"; + mes "In order to master Bioethics,"; + mes "you've got to appreciate the"; + mes "sweetness of life and genuinely"; + mes "care about living creatures."; + mes "And so, you must always take"; + mes "care of your Homunculus."; + next; + mes "[Kellasus]"; + mes "You must constantly check"; + mes "to see if your Homunculus"; + mes "is tired or hungry, or if it's"; + mes "been hurt. You must also take"; + mes "into account your Homunculus's^FFFFFF ^000000 feelings towards you, its owner."; + next; + mes "[Kellasus]"; + mes "When that nurturing attitude"; + mes "becomes second nature to you,"; + mes "you will have mastered Bioethics.^FFFFFF ^000000 It sounds simple, but you can only"; + mes "understand a relationship with a Homunculus through experience."; + next; + mes "[Kellasus]"; + mes "Well, you should know enough"; + mes "by now to create and care for"; + mes "your own Homunculus. I trust"; + mes "that you will be responsible"; + mes "in your search for discoveries"; + mes "that may benefit mankind."; + next; + mes "[Kellasus]"; + mes "Before we part"; + mes "ways, would you"; + mes "tell me your name?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "My name is..."; + mes "" + strcharinfo(0) + "."; + next; + set bioeth,13; + skill 238,1,0; + mes "[Kellasus]"; + mes "Ah..."; + mes "" + strcharinfo(0) + "."; + mes "I'll remember that. Goodbye"; + mes "for now, and I hope that you"; + mes "make a great contribution to"; + mes "the world of Alchemy someday."; + close; + } + if (BaseJob == Job_Alchemist && bioeth == 11) { + mes "[Kellasus]"; + mes "Our viewpoints may be"; + mes "different, but I'll agree that"; + mes "there's too much potential in"; + mes "studying Homunculi that I can"; + mes "no longer ignore as a scientist"; + mes "and as a humanitarian."; + next; + mes "[Kellasus]"; + mes "If I teach you these skills,"; + mes "you may be treading a moral"; + mes "line. But I believe it should"; + mes "be alright if you work to learn"; + mes "something that will benefit"; + mes "the greater good."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Does..."; + mes "Does that mean"; + mes "you'll teach me?"; + next; + mes "[Kellasus]"; + mes "Now don't get too excited."; + mes "I'm still unsure if Homunculus"; + mes "Study should be open to all"; + mes "Alchemists, but for now,"; + mes "I believe I can trust you."; + next; + mes "[Kellasus]"; + mes "However, you've got to"; + mes "use the skills I teach you"; + mes "to ultimately benefit other"; + mes "people. It's not like I can force you to forget once you know how"; + mes "to make Homunculi, understand?"; + next; + set bioeth,12; + mes "[Kellasus]"; + mes "Please give me a little"; + mes "time to prepare my lesson"; + mes "for you. It's been a very long"; + mes "time since I've done this..."; + close; + } + if (BaseJob == Job_Alchemist && bioeth == 10) { + set bioeth,11; + mes "[Kellasus]"; + mes "^333333*Sigh*^000000"; + mes "I'm so confused..."; + mes "There's no denying that"; + mes "everything you said is right."; + mes "But now I don't know what"; + mes "I should believe..."; + close; + } + if (BaseJob == Job_Alchemist && bioeth == 9) { + mes "[Kellasus]"; + mes "Have you come to"; + mes "ask me again to teach"; + mes "you Homunculus skills?"; + mes "You're awfully persistent,"; + mes "but I suppose that might be"; + mes "how you became an Alchemist..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Well, I sort of came"; + mes "here to ask about that."; + mes "But first, I heard a rumor"; + mes "that your son was really"; + mes "sick for a while..."; + next; + mes "[Kellasus]"; + mes "Y-yes. It's really"; + mes "difficult for me to"; + mes "talk about that time."; + mes "The thought of losing"; + mes "my boy is too much to bear."; + mes "He means the world to me..."; + next; + mes "[Kellasus]"; + mes "I was so desperate to"; + mes "keep my boy alive that"; + mes "I would have sold my soul"; + mes "without any regret. I'm more"; + mes "than willing to sacrifice my"; + mes "own life for his sake."; + next; + mes "[Kellasus]"; + mes "Luckily, my son"; + mes "recovered from his"; + mes "disease and he is very"; + mes "healthy nowadays. But"; + mes "why are you reminding"; + mes "me of something like this?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "You're right that the creation"; + mes "of Homunculi brings up a moral"; + mes "issue. But instead of morals,"; + mes "I want to appeal to your sense"; + mes "of humanitarianism if I can."; + next; + mes "[Kellasus]"; + mes "I don't follow."; + mes "What exactly"; + mes "do you mean by"; + mes "humanitarianism?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I believe that the"; + mes "study of Homunculi"; + mes "could help us discover"; + mes "the secret of life. There"; + mes "is just too much"; + mes "potential to do good to ignore."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "I'm not interested in"; + mes "creating new creatures or"; + mes "playing God. What I do want"; + mes "is the knowledge to cure people"; + mes "regardless of the disease. No"; + mes "matter how desperate it may be."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "It may be immoral to"; + mes "create experimental life"; + mes "forms and to sacrifice them,"; + mes "but I'm willing to do that for"; + mes "the people who may need"; + mes "that cure I might discover..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "When your son was"; + mes "sick, you were willing"; + mes "to make sacrifices to see"; + mes "that he recover. But still,"; + mes "there are other people in the"; + mes "world with worse ailments..."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "I want to study"; + mes "Homunculi because"; + mes "there's a chance that"; + mes "I might be able to bring"; + mes "hope to someone's"; + mes "hopeless situation..."; + next; + set bioeth,10; + mes "[Kellasus]"; + mes "I've never..."; + mes "I never thought..."; + mes "I'm sorry. I need"; + mes "some time alone..."; + close; + } + if (BaseJob == Job_Alchemist && bioeth == 8) { + mes "[Kellasus]"; + mes "Although I admit that"; + mes "you're capabile of learning"; + mes "what I might be able to teach"; + mes "you about Homunculi, I can't"; + mes "in good conscience do it. I'm"; + mes "sorry, but please give up."; + close; + } + if (BaseJob == Job_Alchemist && bioeth == 7) { + mes "[Kellasus]"; + mes "How many times must I tell"; + mes "you? I'm sorry, but I can't teach you anything related to Homunculi."; + mes "It especially bothers me that you know nothing at all about them..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "But while I was gone,"; + mes "I spent so much time"; + mes "studying about Homunculi"; + mes "from these Alchemy experts."; + mes "I guarantee that I'm qualified"; + mes "to learn the fundamentals!"; + next; + mes "[Kellasus]"; + mes "Experts...? Ah, you mean"; + mes "Skrajjad, Keshibien and"; + mes "Broncher. My old colleages."; + mes "Alright. But I'll be the judge"; + mes "of whether or not you learned"; + mes "anything about Homunculi."; + next; + mes "[Kellasus]"; + mes "I'm going to give you"; + mes "several questions, so"; + mes "I hope you answer all"; + mes "of these correctly."; + mes "Are you ready?"; + next; + mes "[Kellasus]"; + mes "First question."; + mes "What skill, mastered"; + mes "at Skill Level 1, allows"; + mes "the caster to retreat a"; + mes "Homunculus, putting it in"; + mes "an inert state of hibernation?"; + next; + input .@input$; + if (.@input$ == "Vaporize") { + mes "[Kellasus]"; + mes "Hmm, not bad. So you've"; + mes "been studying. Now, the second"; + mes "question. What is the item, whose name indicates a very early stage"; + mes "of Homunculus development, used for the Call Homunculus skill?"; + next; + input .@input$; + if (.@input$ == "Embryo") { + mes "[Kellasus]"; + mes "Huh. You got that one"; + mes "right too. Alright, third"; + mes "question. What is the"; + mes "name of the skill, mastered"; + mes "at Skill Level 5, which allows"; + mes "you to resurrect Homunculi?"; + next; + input .@input$; + if (.@input$ == "Homunculus Resurrection") { + mes "[Kellasus]"; + mes "So you have been putting"; + mes "a lot of effort in studying"; + mes "this. I really admire your"; + mes "dedication and it looks like"; + mes "you've got the potential to"; + mes "be a really great Alchemist."; + next; + mes "[Kellasus]"; + mes "Still, even though you're"; + mes "qualified to learn all the"; + mes "Homunculus skills, I choose"; + mes "not to teach them based on"; + mes "my own personal principles."; + mes "Nothing can change my mind."; + next; + mes "[Kellasus]"; + mes "I admit that I'm proud"; + mes "of the progress you've"; + mes "made, but I just can't"; + mes "bring myself to be a part"; + mes "of what I believe to be an"; + mes "abuse of the gift of life."; + next; + set bioeth,8; + mes "[Kellasus]"; + mes "There's just so much"; + mes "risk! I don't think I can"; + mes "bear to be responsible for"; + mes "any of the consequences that"; + mes "may come with the existence"; + mes "of artificially created life."; + close; + } + else { + mes "[Kellasus]"; + mes "I'm disappointed..."; + mes "I really thought you"; + mes "had learned everything"; + mes "you could about Homunculi,"; + mes "but it looks like there are a"; + mes "few gaps in your knowledge."; + close; + } + } + else { + mes "[Kellasus]"; + mes "Hmm... It looks like"; + mes "you still haven't learned"; + mes "enough about Homunculi."; + mes "Even if I wanted to teach"; + mes "you, it looks like you're"; + mes "not quite ready to learn..."; + close; + } + } + else { + mes "[Kellasus]"; + mes "You'd be able to get"; + mes "the first question right"; + mes "if you were really serious"; + mes "about studying Homunculi."; + mes "You'd better just give up and"; + mes "find a new alchemic interest."; + close; + } + } + if (BaseJob == Job_Alchemist && bioeth > 3) { + mes "[Kellasus]"; + mes "I'm sorry, but"; + mes "I refuse to teach"; + mes "you anything related"; + mes "to the Homunculus skills."; + next; + mes "[Kellasus]"; + mes "I should feel insulted that"; + mes "you asked me, but once there"; + mes "was a time when I was more"; + mes "like you, so I can understand"; + mes "how you feel. However, my"; + mes "views are much different now..."; + close; + } + if (BaseJob == Job_Alchemist && bioeth == 3) { + mes "[Kellasus]"; + mes "Oh, hello, what"; + mes "brings you this way?"; + mes "As your senior in the"; + mes "field of Alchemy, I can"; + mes "give you some advice if you're^FFFFFF ^000000 stumped by a particular problem..."; + next; + if (select("Teach me the Homunculus Skills.:No, nothing.") == 1) { + mes "[" + strcharinfo(0) + "]"; + mes "I want you to"; + mes "teach me how to"; + mes "create a Homunculus."; + next; + mes "[Kellasus]"; + mes "..."; + mes "Come again?"; + mes "I don't think I heard"; + mes "what you said quite right."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I said..."; + mes "I want you to"; + mes "teach me the skills"; + mes "for Homunculus creation."; + next; + mes "[Kellasus]"; + mes "After all of my talk..."; + mes "My warnings about knowledge"; + mes "that should be forbidden to"; + mes "Alchemists, you want to go"; + mes "and create a Homunculus?!"; + next; + mes "[Kellasus]"; + mes "Perhaps I never should"; + mes "have mentioned that subject."; + mes "But I still don't understand why^FFFFFF ^000000 you would suddenly want to "; + mes "learn those skills. Yes, it's"; + mes "true that I could teach you..."; + next; + set bioeth,4; + mes "[Kellasus]"; + mes "But I refuse to pass down"; + mes "my knowledge of Homunculi"; + mes "to anyone for any reason."; + mes "Surely, you must know that"; + mes "by now. I'm stupefied that you"; + mes "even had the audacity to ask!"; + close; + } + mes "[Kellasus]"; + mes "No? Well, I suppose"; + mes "learning something on"; + mes "your own is good, but"; + mes "sometimes it's good to ask"; + mes "for help from those who are"; + mes "more experienced than you."; + close; + } + if (BaseJob == Job_Alchemist && bioeth == 2) { + mes "[Kellasus]"; + mes "Ah, you've returned..."; + mes "Now, you must be wondering"; + mes "why I have been warning you"; + mes "about the dangers of using"; + mes "Alchemy to obtain knowledge"; + mes "that should be forbidden."; + next; + mes "[Kellasus]"; + mes "It is better that you know now"; + mes "than to find out later and not"; + mes "be prepared. There is a skill"; + mes "in Alchemy that transgresses"; + mes "the natural laws by creating"; + mes "life not intended by God."; + next; + mes "[Kellasus]"; + mes "It is an extremely"; + mes "dangerous skill that was"; + mes "developed out of human"; + mes "arrogance. Life is a beautiful"; + mes "thing, a precious gift, that"; + mes "we dare not tamper with."; + next; + mes "[Kellasus]"; + mes "My greatest shame in"; + mes "life is my contribution to"; + mes "that field of knowledge. At"; + mes "that time I was young and"; + mes "headstrong, too proud to"; + mes "admit I was playing God."; + next; + mes "[Kellasus]"; + mes "I even went so far as to"; + mes "become the most skilled"; + mes "Alchemist in the creation"; + mes "of ^FF0000Homunculi^000000. But I've"; + mes "changed my ways. I don't..."; + mes "I'll never create one again."; + next; + mes "[Kellasus]"; + mes "Alchemy is an incredible"; + mes "field of study, and it's great"; + mes "that you've dedicated yourself"; + mes "to it, but always remember that"; + mes "this science has great potential for abuse, as well as for good."; + next; + mes "[Kellasus]"; + mes "I only fear that your quest"; + mes "for knowledge, your insatiable"; + mes "curiosity to reveal the unknown,^FFFFFF ^000000 may lead you on the path of the"; + mes "Homunculus. For your own sake,^FFFFFF ^000000 don't bother considering the idea."; + next; + set bioeth,3; + mes "[Kellasus]"; + mes "Remember that all life is"; + mes "precious. If your motives"; + mes "are good, and untainted by"; + mes "the desire for fame or fortune,"; + mes "and if you work for the greater^FFFFFF ^000000 good of mankind, you'll be fine."; + close; + } + if (BaseJob == Job_Alchemist && bioeth == 1) { + mes "[Kellasus]"; + mes "Ah, it's you again."; + mes "Since you're here, let"; + mes "me ask you a question."; + mes "What exactly do you"; + mes "think of Alchemy?"; + next; + mes "[Kellasus]"; + mes "Wait. Don't answer"; + mes "that. As someone more"; + mes "experienced in this field,"; + mes "I believe that the answer"; + mes "to that question is more"; + mes "complicated than you think."; + next; + mes "[Kellasus]"; + mes "Most people see Alchemists"; + mes "as greedy scientists, assuming"; + mes "that we use our skills exclusively for^FFFFFF.^000000the transmutation of gold. Of"; + mes "course, learning how to do that"; + mes "is part of our basic training."; + next; + mes "[Kellasus]"; + mes "But learning transmutation"; + mes "is part of something bigger."; + mes "All Alchemists must strive to"; + mes "harness nature for the good"; + mes "of mankind. To do this requires"; + mes "the study of every science."; + next; + mes "[Kellasus]"; + mes "The fields of Medicine,"; + mes "Chemistry, Biology, Geology,"; + mes "Astronomy, Astrology, Geomancy,"; + mes "Mathematics, Physics and even"; + mes "Philosophy must all be learned"; + mes "by the competent Alchemist."; + next; + set bioeth,2; + mes "[Kellasus]"; + mes "Once you've entered the"; + mes "exciting vastness of Alchemy,"; + mes "there is no turning back. Do"; + mes "your best to learn all that you"; + mes "can, and never forget that you^FFFFFF ^000000 have responsibilities to mankind."; + close; + } + if (BaseJob == Job_Alchemist) { + mes "[Kellasus]"; + mes "You're another"; + mes "practitioner of"; + mes "Alchemy, aren't you?"; + mes "It's been a long time"; + mes "since I've spoken to"; + mes "such a young colleague..."; + next; + mes "[Kellasus]"; + mes "As your elder colleague,"; + mes "I encourage you to focus"; + mes "on your training. Enlighten"; + mes "yourself and satisfy your"; + mes "curiosity by solving the"; + mes "riddles of science."; + next; + mes "[Kellasus]"; + mes "But heed my words..."; + mes "There are secrets of"; + mes "science that must never"; + mes "be discovered by humans."; + mes "Do not be so proud as to"; + mes "seek out forbidden truths."; + next; + set bioeth,1; + mes "[Kellasus]"; + mes "Good luck in your"; + mes "studies, and I hope"; + mes "you never use your"; + mes "search for answers as"; + mes "an excuse to give in to"; + mes "greed and obsession."; + close; + } + mes "[Kellasus]"; + mes "Hmm. Who decides what"; + mes "is right and wrong? What is"; + mes "meant to be known and what"; + mes "secrets were never intended"; + mes "for mankind to understand?"; + next; + mes "[Kellasus]"; + mes "There are many who would"; + mes "agree that God alone wields"; + mes "authority over life and death."; + mes "But Alchemy does provide"; + mes "a way for the audacious..."; + close; +} + +lhz_in01,225,122,5 script Skrajjad#qsk_al 754,{ + if (BaseJob == Job_Alchemist && bioeth > 4) { + mes "[Skrajjad]"; + mes "I've taught you everything"; + mes "I can about the Homunculi."; + mes "I hope that I've been of some"; + mes "help in your quest for knowledge^FFFFFF ^000000 and understanding of our universe."; + next; + mes "[Skrajjad]"; + mes "If you haven't already done"; + mes "so, please visit Keshibien,"; + mes "master of the Call Homunculus"; + mes "skill. He's a kind person who's"; + mes "always willing to go out of his"; + mes "way to help young scientists."; + close; + } + if (BaseJob == Job_Alchemist && bioeth == 4) { + mes "[Skrajjad]"; + mes "Ah, you're the one"; + mes "who had the courage"; + mes "to ask Kellasus to teach"; + mes "you Alchemy. I must say"; + mes "that I admire your attitude,"; + if (Sex) + mes "young lad. Now, don't worry..."; + else + mes "young lass. Now, don't worry..."; + next; + mes "[Skrajjad]"; + mes "I understand how you"; + mes "must feel after Kellasus"; + mes "refused to teach you his"; + mes "methods, but that does not"; + mes "mean that you'll never learn"; + mes "how to create a Homunculus."; + next; + mes "[Skrajjad]"; + mes "I believe you'll be able to learn what you desire if you manage to"; + mes "train under all of the Homunculus experts. When you show how serious"; + mes "you are about this, then Kellasus might change his mind about you."; + next; + mes "[Skrajjad]"; + mes "Let give teach you my"; + mes "Homunculus specialty,"; + mes "the ^FF0000Vaporize^000000 skill. Actually,"; + mes "it's useless without Kellasus's"; + mes "technique, but it should be a"; + mes "good enough starting point."; + next; + mes "[Skrajjad]"; + mes "The Vaporize skill"; + mes "is an Alchemist skill"; + mes "that deals solely with"; + mes "Homunculi. Vaporize is"; + mes "mastered at Skill Level 1."; + next; + mes "[Skrajjad]"; + mes "This skill allows you to"; + mes "reduce your Homunculus"; + mes "to vapor so that it is in an"; + mes "inert chemical state. It's"; + mes "very similar to hibernation"; + mes "when you think about it."; + next; + mes "[Skrajjad]"; + mes "Now, if you want to"; + mes "bring back a vaporized"; + mes "Homunculus, you will need"; + mes "to know the ^FF0000Call Homunculus^000000"; + mes "which you can learn from"; + mes "Keshibien. Just remember..."; + next; + mes "[Skrajjad]"; + mes "Homunculi are living"; + mes "creatures, so don't go"; + mes "and vaporize and recall"; + mes "them recklessly. That sort"; + mes "of behavior would be inhumane."; + next; + mes "[Skrajjad]"; + mes "''Show respect for all life"; + mes "forms.'' That's the creed"; + mes "for the Homuculus expert."; + mes "Now go and find ^FF0000Keshibien^000000"; + mes "so that he can teach you"; + mes "the Call Homunculus skill."; + next; + set bioeth,5; + mes "[Skrajjad]"; + mes "Good luck in"; + mes "your studies"; + mes "and I hope you"; + mes "find the answers"; + mes "that you are seeking."; + close; + } + mes "[Skrajjad]"; + mes "Alchemy is wondrous..."; + mes "It incorporates every"; + mes "science and many other"; + mes "fields of knowledge that"; + mes "it's not enough to be jack"; + mes "of all trades... No..."; + next; + mes "[Skrajjad]"; + mes "In a sense, you must"; + mes "be a master of all trades"; + mes "to be proficient in Alchemy."; + mes "But it's incredibly rewarding to those of us who never stop asking"; + mes "how and why our world works."; + close; +} + +lhz_in01,204,138,5 script Keshibien#qsk_al 750,{ + if (BaseJob == Job_Alchemist && bioeth > 5) { + mes "[Keshibien]"; + mes "I hope that you"; + mes "can make good use"; + mes "of what I've taught you."; + mes "I'm glad that I was able"; + mes "to contribute something to"; + mes "your learning of Alchemy."; + next; + mes "[Keshibien]"; + mes "Now, the only person qualified"; + mes "to teach you the Homunculus"; + mes "Resurrection skill is Brocher."; + mes "He's... He's a character, but"; + mes "he's also a great teacher."; + next; + mes "[Keshibien]"; + mes "Now..."; + mes "Where could he be?"; + mes "I know he likes to drink,"; + mes "so maybe you can find him"; + mes "some place where they serve"; + mes "alcohol in Lighthalzen?"; + close; + } + if (BaseJob == Job_Alchemist && bioeth == 5) { + mes "[Keshibien]"; + mes "Oh! You must be the"; + mes "one Skrajjad told me"; + mes "about. So you've come"; + mes "so I can teach you the"; + mes "Call Homunculus skill?"; + next; + mes "[Keshibien]"; + mes "First of all, it's always"; + mes "a pleasure to meet another"; + mes "colleague. I'm Keshibien, and"; + mes "although I'm an expert on this"; + mes "particular skill, overall I'm just a run of the mill Alchemist."; + next; + mes "[Keshibien]"; + mes "Anyway, the Call Homunculus"; + mes "skill requires knowledge of the"; + mes "Vaporize skill and is mastered"; + mes "at Skill Level 1. This skill allows you to summon a Homunculus."; + mes "Pretty simple so far, right?"; + next; + mes "[Keshibien]"; + mes "Now, you can summon a"; + mes "vaporized Homunculus if"; + mes "you happen to have one."; + mes "Otherwise, you can just"; + mes "create one through using"; + mes "this skill and these items..."; + next; + mes "[Keshibien]"; + mes "^FF00001 Embryo^000000,"; + mes "^FF00001 Glass Tube^000000,"; + mes "^FF00001 Seed of Life^000000 and"; + mes "^FF00001 Morning Dew of Yggdrasil^000000."; + next; + mes "[Keshibien]"; + mes "Well, that's all the"; + mes "technical information"; + mes "I have to share with you."; + mes "Always remember to treat"; + mes "your Homunculus well. Eh,"; + mes "once you summon one, anyway."; + next; + mes "[Keshibien]"; + mes "But before you can do"; + mes "that, you need to learn"; + mes "the techniques that only"; + mes "Kellasus can teach you."; + mes "For now, go to ^FF0000Broncher^000000"; + mes "and learn from him, okay?"; + next; + mes "[Keshibien]"; + mes "Broncher happens"; + mes "to specialize in the"; + mes "Homunculus Resurrection"; + mes "skill. You should be able to"; + mes "find him somewhere in town,"; + mes "though I'm unsure where..."; + next; + set bioeth,6; + mes "[Keshibien]"; + mes "Anyway, it was really"; + mes "nice to meet you. Hopefully,"; + mes "you'll be able to learn how"; + mes "to fully use a Homunculus"; + mes "someday soon. Still, you'll"; + mes "need to convince Kellasus..."; + close; + } + mes "[Keshibien]"; + mes "Hello there~"; + mes "You must be from"; + mes "Rune-Midgarts, right?"; + mes "It's nice to meet you."; + next; + mes "[Keshibien]"; + mes "I hear that the"; + mes "Alchemists from"; + mes "over there are pretty"; + mes "skilled. I wonder if I'll"; + mes "ever get the chance to"; + mes "collaborate with any of them..."; + close; +} + +lhz_in02,278,273,3 script Broncher#qsk_al 709,{ + if (BaseJob == Job_Alchemist && bioeth > 6) { + mes "[Broncher]"; + mes "You again? Didn't I already"; + mes "teach you the Homunculus"; + mes "Resurrection skill? Come"; + mes "on, there's nothing else"; + mes "I can do for you. Lemme"; + mes "enjoy myself here..."; + next; + mes "[Broncher]"; + mes "If you didn't already,"; + mes "go and bother Kellasus"; + mes "and get him to teach you the"; + mes "basic Homunculus techniques."; + mes "Now go away, you're sobering"; + mes "me up! Go on, get outta here!"; + close; + } + if (BaseJob == Job_Alchemist && bioeth == 6) { + mes "[Broncher]"; + mes "^333333*Hiccup!*^000000"; + mes "Oh man..."; + mes "Oh man, this stuff"; + mes "is great! Yeah. Yeah,"; + mes "this really hits the spot."; + next; + mes "[Brocher]"; + mes "Holy crap! Y-you're that"; + mes "Alchemist that Skrajjad"; + mes "told me to expect! Wha--?"; + mes "You already visited Keshibien?"; + mes "Crap! I thought you wouldn't"; + mes "get here for another... Hour!"; + next; + mes "[Broncher]"; + mes "Oh, forget sobering."; + mes "I'll just teach you the"; + mes "^FF0000Homunculus Resurrection^000000"; + mes "skill. It's one of the last"; + mes "skills you need to learn"; + mes "for Homunculi, anyway."; + next; + mes "[Broncher]"; + mes "Yes, you can literally"; + mes "bring Homunculi back"; + mes "from the dead. Oh, and you"; + mes "should know that this skill is"; + mes "mastered at Skill Level 5."; + next; + mes "[Broncher]"; + mes "To bring your"; + mes "Homunculus back from"; + mes "the dead, you just push"; + mes "this button, the one that's"; + mes "labeled, ''Homunculus"; + mes "Resurrection.'' Easy, right?"; + next; + mes "[Broncher]"; + mes "Well, lesson's over."; + mes "You know everything you"; + mes "need to know about using"; + mes "Homunculus Resurrection."; + mes "But you still need Kellasus"; + mes "to teach you the fundamentals."; + set bioeth,7; + next; + mes "[Broncher]"; + mes "Without those basic"; + mes "techiques, everything"; + mes "you've studied from us"; + mes "will be for nothing. So..."; + mes "Lots of luck convincing"; + mes "Kellasus to teach you."; + next; + mes "[Broncher]"; + mes "Now leave alone"; + mes "and let me enjoy"; + mes "all of this alcohol"; + mes "in solitude, alright?"; + close; + } + mes "[Broncher]"; + mes "^333333*Hiccup~*^000000"; + mes "Oh yeah, this is"; + mes "the stuff! I call it..."; + mes "My ''Anti-Sobriety''"; + mes "formula! Can't think"; + mes "of a finer thing created..."; + close; +} + +lhz_in03,106,34,3 script Koring#qsk_al 706,{ + if (BaseJob == Job_Alchemist && bioeth == 8 || bioeth == 9) { + mes "[Koring]"; + mes "My daddy is the bestest"; + mes "Alchemist! He's sooooo"; + mes "smart, and I never heard"; + mes "him be wrong before!"; + next; + mes "[Koring]"; + mes "Daddy's been thinking"; + mes "a lot lately and I don't"; + mes "know why. Daddy gets "; + mes "really serious when he's "; + mes "worried about something."; + next; + mes "[Koring]"; + mes "He's always trying hard"; + mes "to make me happy and to "; + mes "help me when I have problems."; + mes "Like the time I was really sick... ^FFFFFF ^000000"; + next; + mes "[Koring]"; + mes "Daddy did his best to make"; + mes "some medicine to help me, "; + mes "and he looked all over for any"; + mes "doctor who could cure me. For"; + mes "a while, I was really scared,"; + mes "but my Daddy never gave up."; + next; + if (bioeth == 8) set bioeth,9; + mes "[Koring]"; + mes "He might be a little"; + mes "grumpy now, but my "; + mes "Daddy is still the best!"; + mes "I hope he feels better soon."; + close; + } + mes "[Koring]"; + mes "How did my Daddy get"; + mes "so smart? I wish I could"; + mes "learn things as fast as"; + mes "him so that I can be an"; + mes "Alchemist too when I grow up!"; + close; +} + +lhz_in03,109,31,5 script Beninne#qsk_al 90,{ + if (BaseJob == Job_Alchemist && bioeth == 8 || bioeth == 9) { + mes "[Beninne]"; + mes "You've met my husband,"; + mes "Kellasus? He's either a"; + mes "very stubborn or determined"; + mes "man, depending on how you"; + mes "want to look at it. Once his"; + mes "mind's made up, he won't budge!"; + next; + mes "[Beninne]"; + mes "He's a very good husband"; + mes "and father, but I feel like it"; + mes "takes the entire world to"; + mes "change his mind once he's "; + mes "convinced that he's right"; + mes "about something."; + next; + mes "[Beninne]"; + mes "Of course, if you manage"; + mes "to prove him wrong, he will"; + mes "do everything he can to make"; + mes "up for it. Kellasus has been"; + mes "like that since I first met him."; + next; + mes "[Beninne]"; + mes "It feels so nice to"; + mes "have someone like that"; + mes "to be protective of you."; + mes "Kellasus loves his work,"; + mes "but he loves his family even"; + mes "more. Amazing, isn't it?"; + close; + } + mes "[Beninne]"; + mes "Most people think that"; + mes "being a scientist's wife"; + mes "would be so difficult. I must"; + mes "be lucky that my husband is"; + mes "such a good family man, even"; + mes "though he may be an Alchemist."; + close; +} + +lighthalzen,226,210,3 script Nannan#qsk_al 86,{ + mes "[Nannan]"; + mes "You know, I always thought^FFFFFF ^000000 that all Alchemists were bookish,"; + mes "scholarly types, their faces always buried in books and studying. But"; + mes "I managed to find one who doesn't fit that nerdy stereotype at all."; + next; + mes "[Nannan]"; + mes "This guy, what's-his-face,"; + mes "Broncher, is always wasting"; + mes "his time drinking. I guess he^FFFFFF ^000000 discovered the secret of turning"; + mes "water into Grade A booze. But^FFFFFF ^000000 at least he's not the stuffy type."; + next; + mes "[Nannan]"; + mes "I don't know how much"; + mes "help he'd be to an aspiring"; + mes "Alchemist, but in my opinion,"; + mes "the man is a fully fledged"; + mes "genius! At least, compared"; + mes "to a street guy like me..."; + close; +} + +lhz_in01,218,141,7 script Alchemist#qsk_al 98,{ + mes "[Alchemist]"; + mes "Out of all humans,"; + mes "I believe Kellasus is"; + mes "the one who has come"; + mes "closest to discovering"; + mes "the secrets of life. He"; + mes "never fails to amaze me..."; + next; + mes "[Alchemist]"; + mes "I'm also impressed by the"; + mes "fact that he doesn't let his"; + mes "work keep him from being the"; + mes "best father and husband that"; + mes "he can for his family. He's"; + mes "an example for all of us."; + next; + mes "[Alchemist]"; + mes "Kellasus really is"; + mes "an amazing person."; + mes "There isn't one Alchemist"; + mes "that I know who doesn't look"; + mes "up to him in the realms of"; + mes "both science and personal life."; + close; +} + +//============================================================ +// Old changelog +//============================================================ +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics +//= Quest too [Lupus] +//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus] +//= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth] +//= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22] +//= 1.8 Added some missing NPCs from the Laboratory. [Samuray22] +//= 1.8a replaced item "names" with item id [Lupus] +//============================================================ |