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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-24 02:33:50 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-10-24 02:33:50 +0000 |
commit | 4ea6d474ed4a341f4be82d11294db21ccaf61d42 (patch) | |
tree | cc8275d640e830d09961e513f2a87b04bea2b784 /npc/quests/skills/alchemist_skills.txt | |
parent | 1d38f984c1d1eb3f04e457e986a289d49793555b (diff) | |
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2-x quest skill update 1/2.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11563 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/alchemist_skills.txt')
-rw-r--r-- | npc/quests/skills/alchemist_skills.txt | 1961 |
1 files changed, 969 insertions, 992 deletions
diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt index a19f66f71..1fa472e0f 100644 --- a/npc/quests/skills/alchemist_skills.txt +++ b/npc/quests/skills/alchemist_skills.txt @@ -3,1186 +3,1163 @@ //===== By: ================================================== //= Lupus, Reddozen, Samuray22 //===== Current Version: ===================================== -//= 1.8a +//= 1.9 //===== Compatible With: ===================================== -//= eAthena Revision 3800+ +//= eAthena SVN //===== Description: ========================================= -//= Temp quests for new skills for 2nd classes +//= [Aegis COnversion] +//= Quests for item: Elemental_Create_Book //===== Additional Comments: ================================= -//= 1.0 for fully working skills only [Lupus] -//= 1.1 Added more new skill quests for more classes [Lupus] -//= Somehow eA engine doesn't let you keep learn't skill V_V' -//= 1.2 Added to correct locations, correct NPC's, fixed -//= some of the items required and made them into real -//= quests. [Reddozen] -//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] -//= 1.3a fixed an item ID typo, thx 2Spiritual Kid -//= 1.3b Splitted into different files [DracoRPG] -//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics -//= Quest too [Lupus] -//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus] -//= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth] -//= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22] -//= 1.8 Added some missing NPCs from the Laboratory. [Samuray22] -//= 1.8a replaced item "names" with item id [Lupus] +//= 1.9 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] //============================================================ - -//============================================================ -// ALCHEMIST - ELEMENTAL POTION CREATION -//============================================================ -yuno_in04,33,108,6 script Pisruik Quv 883,{ - if (Class == Job_Alchemist || Class == Job_Creator) { - if (JobLevel < 40 && Class == Job_Alchemist) { +yuno_in04,33,108,4 script Pisruik#qsk_al 883,{ + if (BaseJob == Job_Alchemist) { + if (JobLevel < 40) { mes "[Pisruik]"; - mes "Achoo!"; - mes "Sigh"; - mes "I can't afford the medicine.."; - mes "You need Job level 40!"; + mes "^333333*Cough cough*^000000"; + mes "Damn, if only I had"; + mes "a little more money"; + mes "to buy some medicine."; + mes "I should have stayed"; + mes "home today, but..."; close; - } else if(ALCHE_SK == 0) { + } + if (ALCHE_SK == 0) { + mes "[Pisruik]"; + mes "^333333*Cough cough*^000000"; + mes "Ugh, there's nothing"; + mes "worse than working when"; + mes "you're supposed to be resting."; + mes "H-hey! Um, what are you doing?"; + set ALCHE_SK,1; + next; mes "[Pisruik]"; - mes "Achoo!~"; - mes "Mixing chemical is so fun~ Achoo!"; - mes "Oi?"; - mes "What are you doing looking at other people's experiments!"; - set ALCHE_SK, 1; + mes "Q-quit looking at"; + mes "my test results right"; + mes "this inst--oh. Wait."; + mes "You're not one of the"; + mes "researchers here. Huh."; next; mes "[Pisruik]"; - mes "Kids these days.."; - mes "Sigh.."; + mes "Uh... Don't you have"; + mes "anything better to do"; + mes "than to breathe down my"; + mes "back? I'm trying to finish"; + mes "something here! Oh, never"; + mes "mind, I'm just cranky..."; close; - } else if(ALCHE_SK == 1) { + } + else if (ALCHE_SK == 1) { mes "[Pisruik]"; - mes "Hey you are back!"; - mes "Hmm... it doesn't look like"; - mes "you are here to steal work"; - mes "what bring you to "; - mes "places like this?"; + mes "You again? You don't seem"; + mes "to be doing any research here."; + mes "Is there something you need?"; + mes "Though, I'm afraid I can't be"; + mes "of very much help to you."; next; - switch( select( "What kind of experiment are you conducting?", "Im...well...")) { - case 1: + if (select("What are you working on?:I don't need anything, thanks.") == 1) { mes "[Pisruik]"; - mes "Can't you tell?"; - mes "...I guess its no use."; - mes "Do you remember how I yelled"; - mes "last time because you were looking at my work?"; + mes "Well, I'm not sure if I can"; + mes "give you all of the details."; + mes "You see, everyone here is"; + mes "a researcher that can't afford"; + mes "to rent a lab for himself. So we all ended up sharing this one."; next; mes "[Pisruik]"; - mes "As you can see, this is a shared laboratory."; - mes "It's for poor scientists"; - mes "who can't afford a private lab"; - mes "We pay a set amount of money to rent"; - mes "a part of the laboratory"; - mes "..and I'm one of them."; + mes "Even though we all pitched"; + mes "in to rent this lab, we're all"; + mes "getting pretty desperate. In"; + mes "fact, a few of us have even"; + mes "stolen work from each other."; + mes "That's pretty pathetic, huh?"; next; mes "[Pisruik]"; - mes "Because the space is shared by so many, its scary here."; - mes "There are people here who stole work from others"; - mes "and published them,"; - mes "and... it gets even worse. But"; - mes "since we are all poor, we can't do much about it."; + mes "I guess that's what happens"; + mes "when you're poor and don't"; + mes "have a day job. Things are"; + mes "so bad right now, I can't even"; + mes "afford to get new materials!"; + mes "What can I possibly do?"; next; mes "[Pisruik]"; - mes "Its not like we have"; - mes "other means of earning money,"; - mes "like that alchemist from far, far away"; - mes "who can earn money by"; - mes "selling items to villagers."; + mes "Ah, I've got it! You're"; + mes "an adventurer, right?"; + mes "If you're still curious about"; + mes "my research, I'll tell you more"; + mes "about it if you help me out by"; + mes "gathering some supplies for me."; next; mes "[Pisruik]"; - mes "Items..."; - mes "Oh, I know"; - mes "You are an adventurer right?"; - mes "What's your name?"; + mes "I guess it couldn't do"; + mes "much harm if you knew what"; + mes "I was working on, anyway."; + mes "I mean, we'd have to be working"; + mes "on the same project for you to"; + mes "benefit. So, what's your name?"; next; - mes "["+strcharinfo(0)+"]"; - mes "I am "+strcharinfo(0)+"..."; + mes "["+ strcharinfo(0) +"]"; + mes "I am called "+ strcharinfo(0) +"."; next; + set ALCHE_SK,2; mes "[Pisruik]"; - mes "If you can get me"; - mes "some items I need for experiments,"; - mes "I'll tell you what I'm making"; - mes "Since I know that we won't be doing"; - mes "experiments in the same area.."; - next; - set ALCHE_SK, 2; - mes "[Pisruik]"; - mes "Thing that I need right now are,"; - mes "5 Yellow Gemstones,"; - mes "4 Empty Potion Bottle,"; - mes "10 Heart of Mermaid,"; - mes "10 Powder of Butterfly."; - mes "So come back when you've got the items."; - close; - case 2: - mes "[Pisruik]"; - mes "You can buy them at the toolshop."; - mes "Things in here are all"; - mes "personal properties."; + mes "Ah, "+ strcharinfo(0) +"."; + mes "Would you please bring"; + mes "^6600005 Yellow Gemstones^000000,"; + mes "^6600004 Empty Potion Bottles^000000,"; + mes "^66000010 Hearts of Mermaids^000000,"; + mes "and ^66000010 Moth Dust^000000?"; close; } - } else if(ALCHE_SK == 2) { mes "[Pisruik]"; - mes "Hey, "+strcharinfo(0)+""; - mes "The items that I asked for are..."; - mes "4 Empty Potion Botles"; - mes "and... er...."; - mes "What were they again?"; + mes "If you came here to buy"; + mes "Potion Manuals or something"; + mes "like that, you've come to the"; + mes "wrong guy. Everything you see"; + mes "here is for the completion"; + mes "of a personal project."; + close; + } + else if (ALCHE_SK == 2) { + mes "[Pisruik]"; + mes "Great you're back!"; + mes "Let's see, you were"; + mes "supposed to bring me"; + mes "4 Empty Potion Bottles..."; + mes "And... And... What else"; + mes "did I ask you to get?"; next; - switch( select( "5 Yellow Gemstones,", "5 Blue Gemstones,", "5 Red Gemstones,")) { + switch(select("5 Yellow Gemstones:5 Blue Gemstones:5 Red Gemstones")) { case 1: mes "[Pisruik]"; - mes "5 Yellow Gemstones"; - mes "And..."; + mes "Right, right!"; + mes "5 Yellow Gemstones."; + mes "That's what I needed."; + mes "I'm sure there was more,"; + mes "but what I can't recall exactly... ^FFFFFF ^000000"; next; - switch( select( "10 Heart of Mermaid,", "10 Large Jellopy,")) { - case 1: + if (select("10 Hearts of Mermaid:10 Large Jellopies") == 1) { mes "[Pisruik]"; - mes "10 Heart of Mermaid"; - mes "And..."; + mes "Of course!"; + mes "10 Hearts of Mermaid!"; + mes "How could I forget that?"; + mes "And then, the last thing"; + mes "I asked you for was, um..."; next; - switch( select( "10 Snake Scales.", "10 Powders of Butterfly")) { - case 1: + if (select("10 Frill:10 Moth Dust") == 1) { + mes "[Pisruik]"; + mes "No, that can't have"; + mes "been it. I already have"; + mes "plenty of Frills. Hmmm..."; + mes "What am I missing now?"; + close; + } + mes "[Pisruik]"; + mes "Right. I was just"; + mes "about to say that."; + mes "So did you remember"; + mes "to bring me everything?"; + next; + if (select("No.:Yes!") == 1) { + if (rand(1,5) == 1) { + mes "[Pisruik]"; + mes "You didn't...?"; + mes "Oh, just admit it."; + mes "You don't want to"; + mes "do this for me, right?"; + mes "Don't go wasting your"; + mes "time just for my sake."; + close; + } mes "[Pisruik]"; - mes "Hmmmm no I don't really need that."; - mes "I have a friend who gave me a bunch"; - mes "and I still have some left..."; - mes "What was it?"; + mes "Not yet, huh?"; + mes "Though I hope you can"; + mes "bring me that stuff as"; + mes "soon as possible, you"; + mes "don't have to do it, you"; + mes "know. Yeah, no big deal."; close; - case 2: + } + mes "[Pisruik]"; + mes "Really now?"; + mes "Well, let me check"; + mes "what you brought to"; + mes "make sure you didn't"; + mes "forget anything. Hm..."; + next; + if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(1057) > 9) { + delitem 715,5; //Yellow_Gemstone + delitem 1093,4; //Empty_Potion + delitem 950,10; //Heart_Of_Mermaid + delitem 1057,10; //Moth_Dust + set ALCHE_SK,3; mes "[Pisruik]"; - mes "Yes ,"; - mes "5 Yellow Gemstones,"; - mes "4 Empty Potion Bottle,"; - mes "10 Heart of Mermaid,"; - mes "10 Powder of Butterfly."; - mes "Do you have all of them with you?"; + mes "Great, it looks like"; + mes "everything is here."; + mes "Alright, let me take"; + mes "those. Now, guess what"; + mes "I'll be making with the"; + mes "materials you've brought."; next; - switch( select( "No.", "Yes!")) { + switch(select("Medicine?:Bomb?")) { case 1: - set .@fhit, rand(1,5); - if (.@fhit == 1) { - mes "[Pisruik]"; - mes "If you don't want to do it then tell me."; - mes "I'm a busy person too!"; - close; - } - mes "[Pisruik]"; - mes "Hmmm..."; - mes "If you can, please hurry."; - mes "Well, you don't have to do this, you know..."; - close; + set ALCHE_SK,4; + mes "[Pisruik]"; + mes "Hahahah, that's right!"; + mes "I'm working on making"; + mes "a new form of medicine."; + break; + case 2: + set ALCHE_SK,4; + mes "[Pisruik]"; + mes "A bomb? Do I look like"; + mes "a nutcase to you? No, no..."; + mes "I'm developing a new form of"; + mes "medicine. Sure, bombs make"; + mes "good money, but where would"; + mes "I test them? Here? No way!"; + break; + } + next; + mes "[Pisruik]"; + mes "Anyway, this medicine"; + mes "reacts with the human body's"; + mes "digestive enzymes to initiate"; + mes "temporary metabolic changes"; + mes "that artificially stop heat"; + mes "absorption into the body."; + next; + mes "[Pisruik]"; + mes "The actual effect of this"; + mes "medicine is that it greatly"; + mes "increases the body's resistance"; + mes "to most forms of heat! However,"; + mes "it will also reduce resistance"; + mes "to cold as a side effect."; + next; + mes "[Pisruik]"; + mes "I know my medicine sounds"; + mes "a little weird, but think of"; + mes "the applications! If used in"; + mes "the right situations, this"; + mes "medicine may be quite handy."; + next; + mes "[Pisruik]"; + mes "Ah, seeing as you're still"; + mes "here, would you mind helping"; + mes "me again? I need about, hmm,"; + mes "20 Maneater Blossoms. If you"; + mes "could bring them to me, it'd"; + mes "really help me out a lot."; + next; + switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) { + case 1: + set ALCHE_SK,5; + mes "[Pisruik]"; + mes "I guess I'll have to gather"; + mes "those on my own. Alright, well,"; + mes "seeing as we've both gotten"; + mes "what we wanted, I'll suppose"; + mes "your business with me is done."; + close; case 2: + set ALCHE_SK,6; mes "[Pisruik]"; - mes "Let's see..."; + mes "Thanks, I really"; + mes "appreciate it. While"; + mes "I'm waiting for you,"; + mes "I can start boiling"; + mes "the Clover extract."; next; - if (countitem(715) > 4 && countitem(1093) > 3 && countitem(950) > 9 && countitem(924) > 9) { - delitem 715, 5; - delitem 1093, 4; - delitem 950, 10; - delitem 924,10; - set ALCHE_SK, 3; - mes "[Pisruik]"; - mes "Good."; - mes "It doesn't seem like they are in a bad shape..."; - mes "Well I'll accept them."; - mes "Let's see.. hmm"; - mes "What do you think I am making with all these?"; - next; - switch( select( "Medicine?", "Bomb?")) { - case 1: - set ALCHE_SK, 4; - mes "[Pisruik]"; - mes "Yes. It's medicine."; - goto Alc_Exp; - case 2: - set ALCHE_SK, 4; - mes "[Pisruik]"; - mes "Bomb? Hahaha. No."; - mes "It's a medicine."; - next; - mes "[Pisruik]"; - mes "Of course, I could earn a lot of money"; - mes "by making bombs....BUT"; - mes "I don't want to end up dead"; - mes "because one of them blows up"; - mes "while I'm making it."; - next; - mes "[Pisruik]"; - mes "I just don't have"; - mes "a good place to do experiments."; - mes "that's one of the reasons"; - mes "why we can't make powerful bombs"; - next; - mes "[Pisruik]"; - mes "Well, not like I want to make it myself."; - next; - mes "[Pisruik]"; - } - Alc_Exp: - mes "You see,"; - mes "If this medicine can react"; - mes "in the body,"; - next; - mes "[Pisruik]"; - mes "The body's composition changes"; - mes "very rapidly."; - mes "Let's see. For example,"; - mes "if we are talking about high temperatures.."; - mes "Originally, human body can't stand"; - mes "high temperatures."; - next; - mes "[Pisruik]"; - mes "Of course we can't stand in fire,"; - mes "but the reason why when we get burnt"; - mes "that part of skin dies, is because"; - mes "a part of body which transports material"; - mes "gets BBQ'ed and dies."; - next; - mes "[Pisruik]"; - mes "It's the same reason why we die"; - mes "from high fever."; - mes "The experiments I'm conducting right now";; - mes "will produce medicine"; - mes "which will make us immune to"; - mes "getting damaged by heat."; - next; - mes "[Pisruik]"; - mes "But there are side effects."; - mes "You are going to be weak to"; - mes "the opposite property."; - mes "Not like we can do much about it"; - mes "since we are doing this mechanically"; - next; - mes "[Pisruik]"; - mes "'Creating' something implies"; - mes "that you are ready to take responsibilities"; - mes "of things that you didn't mean to do"; - mes "but happens anyways.."; - next; - mes "[Pisruik]"; - mes "Anyways...."; - mes "I am going to need one more favor..."; - mes "because I need.. about 20 of"; - mes "Maneater Blossom to perform experiments on."; + select("Clover extract? What's that for?"); + mes "[Pisruik]"; + mes "Well, I need the Clover"; + mes "extract for a compound"; + mes "that I'm going to make with"; + mes "the Maneater Blossoms. I'm"; + mes "kind of weak, so I try not to"; + mes "travel too far when I can."; + next; + mes "[Pisruik]"; + mes "Yeah, ever since I was"; + mes "little, I've had a weak"; + mes "heart and bad eyesight."; + mes "The doctor tells me to avoid"; + mes "stress and hard work, but"; + mes "researching is my life."; + if (Sex == 0) { next; mes "[Pisruik]"; - mes "Could you go get them for me?"; - next; - switch( select( "Sorry.. but I'm busy.", "Yup I'll do them for you.", "What am I going to get in return?")) { - case 1: - goto L_no; - case 2: - goto L_do; - case 3: - goto L_return; - } - } else { + mes "I wonder..."; + mes "If you understand"; + mes "the way I feel, how"; + mes "much I've had to sacrifice"; + mes "for my dream. Heh, anyway..."; + } + next; + mes "[Pisruik]"; + mes "I hope you understand that"; + mes "it's too dangerous for me to"; + mes "gather Maneater Blossoms on"; + mes "my own, so if I'm going to get"; + mes "as much help as I can. Thanks"; + mes "again for being cooperative."; + close; + case 3: + mes "[Pisruik]"; + mes "Ha ha ha ha!"; + mes "That's real business"; + mes "like of you! Alright,"; + mes "I may be poor, but if"; + mes "you help me, I'll give you"; + mes "the results of my research."; + next; + if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) { + set ALCHE_SK,5; mes "[Pisruik]"; - mes "You just told me that you would"; - mes "bring me the items and"; - mes "you didn't collect any?"; - mes "Argh..."; - mes "If you didn't want to do it"; - mes "you could have told me."; + mes "I guess I'll have to gather"; + mes "those on my own. Alright, well,"; + mes "seeing as we've both gotten"; + mes "what we wanted, I'll suppose"; + mes "your business with me is done."; + close; + } + set ALCHE_SK,6; + mes "[Pisruik]"; + mes "Thanks, I really"; + mes "appreciate it. While"; + mes "I'm waiting for you,"; + mes "I can start boiling"; + mes "the Clover extract."; + next; + select("Clover extract? What's that for?"); + mes "[Pisruik]"; + mes "Well, I need the Clover"; + mes "extract for a compound"; + mes "that I'm going to make with"; + mes "the Maneater Blossoms. I'm"; + mes "kind of weak, so I try not to"; + mes "travel too far when I can."; + next; + mes "[Pisruik]"; + mes "Yeah, ever since I was"; + mes "little, I've had a weak"; + mes "heart and bad eyesight."; + mes "The doctor tells me to avoid"; + mes "stress and hard work, but"; + mes "researching is my life."; + if (Sex == 0) { next; mes "[Pisruik]"; - mes "Nevermind."; - mes "I don't care whether if you come or not."; - close; + mes "I wonder..."; + mes "If you understand"; + mes "the way I feel, how"; + mes "much I've had to sacrifice"; + mes "for my dream. Heh, anyway..."; } + next; + mes "[Pisruik]"; + mes "I hope you understand that"; + mes "it's too dangerous for me to"; + mes "gather Maneater Blossoms on"; + mes "my own, so if I'm going to get"; + mes "as much help as I can. Thanks"; + mes "again for being cooperative."; + close; } } - case 2: - mes "[Pisruik]"; - mes "Oh, right. Large Jellopy."; - mes "...wasn't what I asked for."; - mes "I already have enough Large Jellopy"; - mes "with me right now..."; - mes "I asked for something else."; - close; + else if (countitem(715) == 0 && countitem(1093) == 0 && countitem(950) == 0 && countitem(1057) == 0) { + mes "[Pisruik]"; + mes "So you knew what"; + mes "you had to bring, came"; + mes "to remind me what I had"; + mes "forgotten, but didn't bring"; + mes "anything? Weird. Ah well."; + mes "Come with the stuff next time."; + close; + } + else { + mes "[Pisruik]"; + mes "Oh, this isn't good, some"; + mes "of the items I asked for are"; + mes "missing. I'm sorry, but Alchemy"; + mes "gets dangerously unpredictable"; + mes "when things aren't used in just"; + mes "the right amounts. Hmmm..."; + next; + mes "[Pisruik]"; + mes "Well, I can afford to"; + mes "push my deadlines back"; + mes "if you promise to return"; + mes "with the materials I need"; + mes "as soon as you possibly can."; + close; + } } + mes "[Pisruik]"; + mes "Large Jellopy?"; + mes "Yes, Large--no."; + mes "Wait, that doesn't"; + mes "sound right at all."; + mes "No, it was something"; + mes "else I need you to get."; + close; case 2: mes "[Pisruik]"; - mes "Blue Gemstones..."; - mes "Did I ask for them?"; - mes "I'm sure that until yesterday I was making"; - mes "a medicine which would increase immunity to certain elements..."; - mes "Sigh...how would I continue the research with memory like this?"; + mes "Blue Gemstones...?"; + mes "No, that was for the"; + mes "potion that increases"; + mes "tolerance to the Water"; + mes "property, I think. What's"; + mes "wrong with my memory?!"; close; case 3: mes "[Pisruik]"; - mes "Red Gemstones..."; - mes "Did I ask for these?"; - mes "I'm sure that until yesterday I was making"; - mes "a medicine which would increase immunity to certain elements..."; - mes "Sigh...how would I continue the research with memory like this?"; + mes "Red Gemstones...?"; + mes "No, that was for the"; + mes "potion that increases"; + mes "tolerance to the Earth"; + mes "property, I think. What's"; + mes "wrong with my memory?!"; close; } - } else if(ALCHE_SK == 3) { - mes "[Pisruik]"; - mes "?"; - mes "Where did you wander off to"; - mes "in the middle of my explanation?"; - next; - set ALCHE_SK, 4; + } + else if (ALCHE_SK == 3) { mes "[Pisruik]"; - mes "I am making a medicine right now."; + mes "Why did you just leave?"; + mes "You didn't even let me"; + mes "finish talking! Oh well,"; + mes "maybe it's not your fault."; + mes "Anyway, just so you know,"; + mes "I'm developing a new medicine."; + set ALCHE_SK,4; close; - } else if(ALCHE_SK == 4) {//When you stopped listening to his explanation + } + else if (ALCHE_SK == 4) { + //NPC dialogue interrupted mes "[Pisruik]"; - mes "I told you that I am making a medicine..."; - mes "Do you need me to explain ?"; + mes "Alright, did you"; + mes "want to learn more"; + mes "about the medicine that"; + mes "I'm developing? I mean,"; + mes "that's why you came, right?"; next; - switch( select( "No", "Yes")) { - case 1: + if (select("No, thanks.:Yes, please.") == 1) { mes "[Pisruik]"; - mes "Well never mind then."; - mes "I am really busy right now."; + mes "Alright then."; + mes "Really? Well, I'm"; + mes "willing to spend the"; + mes "time to explain it to"; + mes "you. After all, you did"; + mes "help me out just then."; close; - case 2: - goto L_do; } - } else if(ALCHE_SK == 5) { //When you replied "no" mes "[Pisruik]"; - mes "I told you I'm busy right?"; - mes "and if you keep wandering around here"; - mes "without any business"; - mes "people are going to turn hostile"; - mes "towards you. Okay?"; + mes "I'm working on a new"; + mes "form of medicine that,"; + mes "hopefully, will be used"; + mes "for the betterment and"; + mes "protection of mankind!"; + next; + mes "[Pisruik]"; + mes "Anyway, this medicine"; + mes "reacts with the human body's"; + mes "digestive enzymes to initiate"; + mes "temporary metabolic changes"; + mes "that artificially stop heat"; + mes "absorption into the body."; + next; + mes "[Pisruik]"; + mes "The actual effect of this"; + mes "medicine is that it greatly"; + mes "increases the body's resistance"; + mes "to most forms of heat! However,"; + mes "it will also reduce resistance"; + mes "to cold as a side effect."; + next; + mes "[Pisruik]"; + mes "I know my medicine sounds"; + mes "a little weird, but think of"; + mes "the applications! If used in"; + mes "the right situations, this"; + mes "medicine may be quite handy."; next; - switch( select( "Okay okay.", "I was wondering if I could help.")) { + mes "[Pisruik]"; + mes "Ah, seeing as you're still"; + mes "here, would you mind helping"; + mes "me again? I need about, hmm,"; + mes "20 Maneater Blossoms. If you"; + mes "could bring them to me, it'd"; + mes "really help me out a lot."; + next; + switch(select("Nope, I'm too busy!:Sure, I'll help you.:What's in it for me?")) { case 1: + set ALCHE_SK,5; mes "[Pisruik]"; - mes "..."; - mes "Then go already."; + mes "I guess I'll have to gather"; + mes "those on my own. Alright, well,"; + mes "seeing as we've both gotten"; + mes "what we wanted, I'll suppose"; + mes "your business with me is done."; close; case 2: + set ALCHE_SK,6; + mes "[Pisruik]"; + mes "Thanks, I really"; + mes "appreciate it. While"; + mes "I'm waiting for you,"; + mes "I can start boiling"; + mes "the Clover extract."; + next; + select("Clover extract? What's that for?"); + mes "[Pisruik]"; + mes "Well, I need the Clover"; + mes "extract for a compound"; + mes "that I'm going to make with"; + mes "the Maneater Blossoms. I'm"; + mes "kind of weak, so I try not to"; + mes "travel too far when I can."; + next; + mes "[Pisruik]"; + mes "Yeah, ever since I was"; + mes "little, I've had a weak"; + mes "heart and bad eyesight."; + mes "The doctor tells me to avoid"; + mes "stress and hard work, but"; + mes "researching is my life."; + if (Sex == 0) { + next; + mes "[Pisruik]"; + mes "I wonder..."; + mes "If you understand"; + mes "the way I feel, how"; + mes "much I've had to sacrifice"; + mes "for my dream. Heh, anyway..."; + } + next; + mes "[Pisruik]"; + mes "I hope you understand that"; + mes "it's too dangerous for me to"; + mes "gather Maneater Blossoms on"; + mes "my own, so if I'm going to get"; + mes "as much help as I can. Thanks"; + mes "again for being cooperative."; + close; + case 3: + mes "[Pisruik]"; + mes "Ha ha ha ha!"; + mes "That's real business"; + mes "like of you! Alright,"; + mes "I may be poor, but if"; + mes "you help me, I'll give you"; + mes "the results of my research."; + next; + if (select("Nah, I'm too busy.:Alright, I'll help you.") == 1) { + set ALCHE_SK,5; + mes "[Pisruik]"; + mes "I guess I'll have to gather"; + mes "those on my own. Alright, well,"; + mes "seeing as we've both gotten"; + mes "what we wanted, I'll suppose"; + mes "your business with me is done."; + close; + } + set ALCHE_SK,6; mes "[Pisruik]"; - mes "...I don't know why you changed your mind"; - mes "But it doesn't matter as long as."; - mes "I can continue my research"; - mes "Cough, Cough"; + mes "Thanks, I really"; + mes "appreciate it. While"; + mes "I'm waiting for you,"; + mes "I can start boiling"; + mes "the Clover extract."; next; + select("Clover extract? What's that for?"); mes "[Pisruik]"; - mes "...Sigh."; - mes "If I didn't have any fits"; - mes "I could finish very quickly..."; - mes ".....is it asking for too much from my body?."; - mes "hahaha..."; + mes "Well, I need the Clover"; + mes "extract for a compound"; + mes "that I'm going to make with"; + mes "the Maneater Blossoms. I'm"; + mes "kind of weak, so I try not to"; + mes "travel too far when I can."; next; - set ALCHE_SK, 6; mes "[Pisruik]"; - mes "20 Maneater Blossoms."; - mes "That's all I need."; + mes "Yeah, ever since I was"; + mes "little, I've had a weak"; + mes "heart and bad eyesight."; + mes "The doctor tells me to avoid"; + mes "stress and hard work, but"; + mes "researching is my life."; if (Sex == 0) { - mes "...Please."; - mes "It'd be great if you could bring it to me as soon as possible."; - } + next; + mes "[Pisruik]"; + mes "I wonder..."; + mes "If you understand"; + mes "the way I feel, how"; + mes "much I've had to sacrifice"; + mes "for my dream. Heh, anyway..."; + } + next; + mes "[Pisruik]"; + mes "I hope you understand that"; + mes "it's too dangerous for me to"; + mes "gather Maneater Blossoms on"; + mes "my own, so if I'm going to get"; + mes "as much help as I can. Thanks"; + mes "again for being cooperative."; close; } - } else if(ALCHE_SK == 6) { //Second Item + } + else if (ALCHE_SK == 5) { + //refuse bringing Maneater Blossom + mes "[Pisruik]"; + mes "I'm busy right now."; + mes "You didn't forget"; + mes "anything did you?"; + mes "If not, you better"; + mes "get going and let"; + mes "me do my work."; + next; + if (select("Alright, sorry to bother you.:Can I still help you?") == 1) { + mes "[Pisruik]"; + mes "Yeah, whatever."; + mes "Just hurry up and leave"; + mes "so that I can concentrate."; + close; + } + mes "[Pisruik]"; + mes "Huh? What made you"; + mes "change your mind? Well,"; + mes "I can't afford not to accept"; + mes "any help, so I guess that's"; + mes "a \"Yes.\" Yeah, you can help."; + next; + mes "[Pisruik]"; + mes "Alright, go and get me"; + mes "20 Maneater Blossoms."; + mes "If I weren't so sickly, I'd get"; + mes "them myself, but--*Cough* as"; + mes "you can see, I don't feel so well. ^FFFFFF ^000000"; + set ALCHE_SK,6; + next; + mes "[Pisruik]"; + if (Sex == 0) { + mes "I... I really"; + mes "appreciate your"; + mes "willingness to help"; + mes "me in my research..."; + } + else { + mes "I hope you get those"; + mes "items to me as soon as"; + mes "you can. And don't flake"; + mes "out on me this time!"; + } + close; + } + else if (ALCHE_SK == 6) { if (countitem(1032) > 19) { - delitem 1032, 20; - set ALCHE_SK, 7; - mes "[Pisruij]"; - mes "...Thanks a lot."; + delitem 1032,20; //Blossom_Of_Maneater + set ALCHE_SK,7; + mes "[Pisruik]"; + mes "Thanks so much for"; + mes "bringing me these"; + mes "Maneater Blossoms."; if (Sex == 0) { - mes "Thanks so much.. Doing all these for me..."; + mes "You don't know how"; + mes "much this means to me~"; + } + else { + mes "Now all I have to do"; + mes "is mix these with the"; + mes "Clover extract I prepared."; } - mes "Okay, now if I add these blossoms to the clover brew"; - mes "Then..."; - mes "OY..."; next; - set ALCHE_SK, 9; - misceffect 183; + set ALCHE_SK,9; + specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION mes "[Pisruik]"; - mes "AHH!"; + mes "Ah!"; + mes "M-my face!"; next; + //...Pretty Boy mode -_- mes "[Pisruik]"; - mes "Are you hurt anywhere?"; + mes "Hey..."; + mes "Are you alright?"; + mes "That was a pretty"; + mes "big explosion..."; next; - mes "["+strcharinfo(0)+"]"; - mes "...Your glasses..."; - mes "They are broken in to pieces..."; - mes "...."; + mes "["+ strcharinfo(0) +"]"; + mes "Your glasses..."; + mes "They're broken..."; next; if (Sex == 0) { - mes " == The glasses he wore fell =="; - mes " == and broke into pieces. =="; - mes " == It was unbelievable that =="; - mes " == The face underneath that glass =="; - mes " == was that of a grumpy alchemist... =="; - } else { - mes " == I could not believe. =="; - mes " == the difference between the face =="; - mes " == which I was staring into, =="; - mes " == and the one I just saw minutes ago =="; + mes "^3355FFThe explosion destroyed"; + mes "Pisruik's glasses, revealing"; + mes "the beautiful face of a"; + mes "gorgeous, gorgeous man.^000000"; + } + else { + mes "^3355FFThe explosion blew off"; + mes "Pisruik's glasses. Without"; + mes "them, he looks more like"; + mes "a male model than a dorky"; + mes "scientific researcher.^000000"; } next; - mes "["+strcharinfo(0)+"]"; - mes "....well.... errr..."; + mes "["+ strcharinfo(0) +"]"; + mes "Holy crap!"; + mes "You're one"; + mes "good looking guy!"; next; mes "[Pisruik]"; - mes "Are you sure you are okay?"; - mes "Sorry, I can't see well without glasses"; - mes "So I can't really do anything except for"; - mes "Checking that there is no blood."; + mes "I c-can't see too"; + mes "well without my glasses."; + mes "Well, at least I can tell"; + mes "that you're not bleeding."; + mes "But are you alright?"; next; - mes "["+strcharinfo(0)+"]"; - mes "...Yeah I'm fine."; - mes "But..Your glasses..."; + mes "["+ strcharinfo(0) +"]"; + mes "Oh, I'm fine."; + mes "But what are you"; + mes "going to do about"; + mes "your glasses?"; next; mes "[Pisruik]"; - mes "....What am I going to do."; - mes "I don't have a spare one right now..."; - mes "..."; + mes "Shoot, you're right."; + mes "I don't happen to have"; + mes "an extra pair. Hey, can"; + mes "you get me a pair of glasses,"; + mes "the same kind I used to wear?"; next; mes "[Pisruik]"; - mes "Hey. "+strcharinfo(0)+" "; - mes "I'm sorry but could you go and"; - mes "get me a set of glasses just like the one"; - mes "I was wearing?"; - next; - mes "[Pisruik]"; - mes "I can't move without my glasses"; - mes "So if you could get me a set"; - mes "I'd be really greatful..."; - mes "....Truly."; - mes "Please?."; + mes "I know it's too much"; + mes "to ask you for, but I'm"; + mes "almost blind without them."; + mes "I can't do very much if I can't"; + mes "even see. I'm really sorry"; + mes "about this, "+ strcharinfo(0) +"."; close; } + else { mes "[Pisruik]"; - mes "Hmm..."; - mes "I need 20 more"; - mes "Maneater Blossom to do experiment..."; - next; - mes " == Mesmerized in a deep thouht =="; - mes " == While looking at the test tube. =="; + mes "Would you come back with"; + mes "20 Maneater Blossoms"; + mes "so that I can finish this"; + mes "medicine I'm working on?"; + mes "Thanks, thanks, I've got"; + mes "to hustle with this project..."; close; - } else if(ALCHE_SK == 7) { - set ALCHE_SK, 8; + } + } + else if (ALCHE_SK == 7) { + set ALCHE_SK,8; mes "[Pisruik]"; - mes "...Sigh it's not working as well as I thought it would."; - mes "Could you get me another Maneater Blossom?..."; - mes "Please..?"; + mes "Hmmm..."; + mes "Actually, I miscalculated"; + mes "the number of Maneater"; + mes "Blossoms that I need. Would"; + mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome..."; close; - } else if(ALCHE_SK == 8) { + } + else if (ALCHE_SK == 8) { if (countitem(1032) > 0) { - delitem 1032, 1; - set ALCHE_SK, 7; + delitem 1032,1; //Blossom_Of_Maneater + set ALCHE_SK,7; mes "[Pisruik]"; - mes "...Thanks."; + mes "Thanks so much!"; + mes "Now I finally have the"; + mes "exact amount of Maneater"; + mes "Blossoms that I'll need."; if (Sex == 0) { - mes "..Looks like I've placed another burden on you."; - mes "Sorry."; + mes "I'm really sorry for putting"; + mes "your through all this trouble."; + } + else { + mes "Finally, I begin the most"; + mes "exciting part of this project!"; } - mes "Well then, all I have to do is add this and.."; - mes "Aha!..."; next; - set ALCHE_SK, 9; - donpcevent "Pisruik Quv::OnExplosion"; + set ALCHE_SK,9; + specialeffect 183; //"Pisruik" EF_SUI_EXPLOSION mes "[Pisruik]"; - mes "AHH!"; + mes "Ah!"; + mes "M-my face!"; next; + //...Pretty Boy mode -_- mes "[Pisruik]"; - mes "Are you hurt anywhere?"; + mes "Hey..."; + mes "Are you alright?"; + mes "That was a pretty"; + mes "big explosion..."; next; - mes "["+strcharinfo(0)+"]"; - mes "...Your glasses..."; - mes "They are broken in to pieces..."; - mes "...."; + mes "["+ strcharinfo(0) +"]"; + mes "Your glasses..."; + mes "They're broken..."; next; if (Sex == 0) { - mes " == The glasses he wore fell =="; - mes " == and broke into pieces. =="; - mes " == It was unbelievable that =="; - mes " == The face underneath that glass =="; - mes " == was that of a grumpy alchemist... =="; - } else { - mes " == I could not believe. =="; - mes " == the difference between the face =="; - mes " == which I was staring into, =="; - mes " == and the one I just saw minutes ago =="; + mes "^3355FFThe explosion destroyed"; + mes "Pisruik's glasses, revealing"; + mes "the beautiful face of a"; + mes "gorgeous, gorgeous man.^000000"; + } + else { + mes "^3355FFThe explosion blew off"; + mes "Pisruik's glasses. Without"; + mes "them, he looks more like"; + mes "a male model than a dorky"; + mes "scientific researcher.^000000"; } next; - mes "["+strcharinfo(0)+"]"; - mes "....well.... errr..."; + mes "["+ strcharinfo(0) +"]"; + mes "Holy crap!"; + mes "You're one"; + mes "good looking guy!"; next; mes "[Pisruik]"; - mes "Are you sure you are okay?"; - mes "Sorry, I can't see well without glasses"; - mes "So I can't really do anything except for"; - mes "Checking that there is no blood."; + mes "I c-can't see too"; + mes "well without my glasses."; + mes "Well, at least I can tell"; + mes "that you're not bleeding."; + mes "But are you alright?"; next; - mes "["+strcharinfo(0)+"]"; - mes "...Yeah I'm fine."; - mes "But..Your glasses..."; + mes "["+ strcharinfo(0) +"]"; + mes "Oh, I'm fine."; + mes "But what are you"; + mes "going to do about"; + mes "your glasses?"; next; mes "[Pisruik]"; - mes "....What am I going to do."; - mes "I don't have a spare one right now..."; - mes "..."; + mes "Shoot, you're right."; + mes "I don't happen to have"; + mes "an extra pair. Hey, can"; + mes "you get me a pair of glasses,"; + mes "the same kind I used to wear?"; next; mes "[Pisruik]"; - mes "Hey. "+strcharinfo(0)+" "; - mes "I'm sorry but could you go and"; - mes "get me a set of glasses just like the one"; - mes "I was wearing?"; - next; + mes "I know it's too much"; + mes "to ask you for, but I'm"; + mes "almost blind without them."; + mes "I can't do very much if I can't"; + mes "even see. I'm really sorry"; + mes "about this, "+ strcharinfo(0) +"."; + close; + } + else { mes "[Pisruik]"; - mes "I can't move without my glasses"; - mes "So if you could get me a set"; - mes "I'd be really greatful..."; - mes "....Truly."; - mes "Please?."; + mes "Hmmm..."; + mes "Actually, I miscalculated"; + mes "the number of Maneater"; + mes "Blossoms that I need. Would"; + mes "you bring me one more? Sorry,^FFFFFF ^000000 I know it's kind of troublesome..."; close; } - mes "[Pisruik]"; - mes "Hmm..."; - mes "I think I could do this"; - mes "If I had just one more"; - mes "Maneater Blossom..."; - next; - mes " == Thinks very hard =="; - mes " == While looking at the test tube. =="; - close; - } else if(ALCHE_SK == 9) { - mes " == He is squinting at the =="; - mes " == Remains of his broken glasses. =="; - mes " == It seems like that no matter how you look at it =="; - mes " == he looks much, much better =="; - mes " == without his glasses. =="; + } + else if (ALCHE_SK == 9) { + mes "^3355FFPisruik is holding his"; + mes "broken glasses, squinting"; + mes "his eyes. It seems he like"; + mes "he really does need them,"; + mes "even if he looks much less"; + mes "dorky without them.^000000"; next; - switch( select( "Give 'Something'.", "Don't give him anything.")) { - case 1: - if (countitem(2203) > 0) { - delitem 2203, 1; - set ALCHE_SK, 10; - mes " == I gave him the set of glasses =="; + if (select("Let him try a pair of your glasses:Don't give him anything") == 1) { + if (countitem(2243) > 0) { + delitem 2243,1; //Spinning_Eyes + set ALCHE_SK,10; + //changes the quest steps by deicision. + mes "["+ strcharinfo(0) +"]"; + mes "Here, why don't you"; + mes "check I'm carrying and"; + mes "see if there's a pair of"; + mes "glasses that you can use?"; next; mes "[Pisruik]"; - mes "Hm?"; - mes "Who? ..A, "+strcharinfo(0)+"?"; - mes "Thanks."; - mes "Let's see..."; - mes "It did blow up but the test tube didn't break.."; + mes "Huh? Oh, is that you?"; + mes "Ah, this pair of glasses"; + mes "works! Thanks a lot, now"; + mes "I can see again! Now, let"; + mes "me check the results of the"; + mes "experiment we conducted."; next; mes "[Pisruik]"; - mes "Haha..I was surprized"; - mes "For no reason then."; - mes "Let's see the result..."; - mes "..."; + mes "Okay, the test tube wasn't"; + mes "damaged. Yes, according to"; + mes "these readings, this medicine"; + mes "should be fully functional!"; + mes "I think it was a success!"; + mes "Well, theoretically anyway."; next; mes "[Pisruik]"; - mes "...Good Good."; - mes "I think in theory, I have succeeded."; - mes "Although it might have problems"; - mes "because of the ethics involved with"; - mes "giving chemicals to"; - mes "humans for purposes like this.."; + mes "Hmm, changing the attributes"; + mes "of the human body for certain"; + mes "effects may cause controversy"; + mes "later, but hopefully this thing"; + mes "I've invented will be used for"; + mes "good. Ah, that's right!"; next; mes "[Pisruik]"; - mes "It's not like there haven't been"; - mes "those types of experiments so"; - mes "I think it'd be fine but."; - mes "Oh...right."; - mes ""+strcharinfo(0)+"."; - mes "Would you like to try this?"; + mes "Would you like me to"; + mes "teach you everything I've"; + mes "learned in my research? You"; + mes "should be able to create a new"; + mes "type of potion by making use of"; + mes "the knowledge I can teach you."; next; - mes "[Pisruik]"; - mes "You are someone who would like to"; - mes "go out side and run around"; - mes "so you will have times when you"; - mes "can put this to a good use"; - next; - switch( select( "Certainly!", "no...")) { - case 1: + if (select("Sure!:No, thanks.") == 1) { mes "[Pisruik]"; - mes "Well then could you read this"; - mes "Paper over for me?"; - mes "It was perfect in theory"; - mes "So I've already submitted my paper,"; - mes "so this is just a copy"; + mes "Great, "+ strcharinfo(0) +"!"; + mes "I know I can trust you"; + mes "to use this research for"; + mes "good and noble ends. Now,"; + mes "please read this thesis and"; + mes "all of my additional notes..."; next; - mes " == He gave me a long lecture =="; - mes " == about dangers and side effects =="; - mes " == of the medicine =="; + mes "^3355FFPisruik thoroughly"; + mes "explains the properties"; + mes "of his medicine, the reaction"; + mes "of the human organs to it, as"; + mes "well as a few warnings about"; + mes "the medicine's side effects.^000000"; next; - set ALCHE_SK, 11; - getitem 7434, 1; + set ALCHE_SK,11; + getitem 7434,1; //Elemental_Create_Book mes "[Pisruik]"; - mes "...I think that"; - mes "You can put this to a good use."; - mes "You have probably given it a good thought"; - mes "While collecting the items so"; - mes "You could understand it better than I do"; + mes "Well, you should be"; + mes "ready to make your own"; + mes "potions that are a variation"; + mes "of my medicine. But you'll"; + mes "probably need to keep that"; + mes "thesis as a ready reference."; next; mes "[Pisruik]"; if (Sex == 1) { - mes "If you visit me again"; - mes "I'll probably have another favor for you."; - } else { - mes "...Thanks for being here to talk to me."; + mes "Hopefully, we'll"; + mes "meet again sometime"; + mes "in the future. Good luck on"; + mes "your journeys, adventurer."; + mes "*Cough cough* Now... What"; + mes "will be my next project?"; } - mes "Cough.. Cough"; - mes "Sigh. Well then, should I get started on the next experiement..."; - close; - case 2: - mes "[Pisruik]"; - mes "....Well too bad."; - mes "If you change your mind"; - mes "Then come back later."; - if (Sex == 0) { - next; - mes " == He looked a lot waner =="; - mes " == and a lot more tired =="; - mes " == than usual. =="; + else { + mes "Anyway, I need to be"; + mes "working on a new project"; + mes "soon, so I suppose this is"; + mes "where we part ways for now."; + mes "But I must say, it was truly"; + mes "a great pleasure to meet you..."; } close; } + mes "[Pisruik]"; + mes "R-Really...?"; + mes "Well, if you ever change"; + mes "your mind, feel free to come"; + mes "back for me to teach you."; + if (Sex == 0) { + mes "And it's no trouble at all!"; + mes "I really enjoy your company..."; + } + close; + } + else { + mes "^3355FFUnfortunately, there"; + mes "is nothing in your inventory"; + mes "that seems like a suitable"; + mes "replacement for Pisruik's"; + mes "broken glasses.^000000"; + close; } - mes " == Don't have much to give to him. =="; - close; - case 2: - mes "["+strcharinfo(0)+"]"; - mes "...I think you look so much better without glasses..."; - next; - mes "[Pisruik]"; - mes "Hmm?"; - mes "What did you just say?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Erm.. hahahaha."; - mes "Nothing nothing!"; - close; } - } else if(ALCHE_SK == 10) { + mes "["+ strcharinfo(0) +"]"; + mes "Listen, you look so"; + mes "much better when you're"; + mes "not wearing glasses."; + next; mes "[Pisruik]"; - mes "I think in theory it's a success,"; - mes "Do you want to learn how to make it?"; + mes "Excuse me,"; + mes "come again?"; next; - switch( select( "Yes!", "No...")) { - case 1: + mes "["+ strcharinfo(0) +"]"; + mes "Hahahahhaha~!"; + mes "No-nothing at all!"; + close; + } + else if (ALCHE_SK == 10) { + mes "[Pisruik]"; + mes "So, "+ strcharinfo(0) +","; + mes "Would you like me to"; + mes "teach you the results"; + mes "of the research I've''"; + mes "been conducting?"; + next; + if (select("Yes!:No, thanks.") == 1) { mes "[Pisruik]"; - mes "Well then could you read this"; - mes "Paper over for me?"; - mes "It was perfect in theory"; - mes "So I've already submitted my paper,"; - mes "so this is just a copy"; + mes "Great, "+ strcharinfo(0) +"!"; + mes "I know I can trust you"; + mes "to use this research for"; + mes "good and noble ends. Now,"; + mes "please read this thesis and"; + mes "all of my additional notes..."; next; - mes " == He gave me a long lecture =="; - mes " == about dangers and side effects =="; - mes " == of the medicine =="; + mes "^3355FFPisruik thoroughly"; + mes "explains the properties"; + mes "of his medicine, the reaction"; + mes "of the human organs to it, as"; + mes "well as a few warnings about"; + mes "the medicine's side effects.^000000"; next; - set ALCHE_SK, 11; - getitem 7434, 1; + set ALCHE_SK,11; + getitem 7434,1; //Elemental_Create_Book mes "[Pisruik]"; - mes "...I think that"; - mes "You can put this to a good use."; - mes "You have probably given it a good thought"; - mes "While collecting the items so"; - mes "You could understand it better than I do"; + mes "Well, you should be"; + mes "ready to make your own"; + mes "potions that are a variation"; + mes "of my medicine. But you'll"; + mes "probably need to keep that"; + mes "thesis as a ready reference."; next; mes "[Pisruik]"; if (Sex == 1) { - mes "If you visit me again"; - mes "I'll probably have another favor for you."; - } else { - mes "...Thanks for being here to talk to me."; + mes "Hopefully, we'll"; + mes "meet again sometime"; + mes "in the future. Good luck on"; + mes "your journeys, adventurer."; + mes "*Cough cough* Now... What"; + mes "will be my next project?"; } - mes "Cough.. Cough"; - mes "Sigh. Well then should I get started on the next experiement..."; - close; - case 2: - mes "[Pisruik]"; - mes "....Well too bad."; - mes "If you change your mind"; - mes "Then come back later."; - if (Sex == 0) { - next; - mes " == He looked a lot waner =="; - mes " == and a lot more tired =="; - mes " == than usual. =="; + else { + mes "Anyway, I need to be"; + mes "working on a new project"; + mes "soon, so I suppose this is"; + mes "where we part ways for now."; + mes "But I must say, it was truly"; + mes "a great pleasure to meet you..."; } close; } - } else if(ALCHE_SK == 11) { + mes "[Pisruik]"; + mes "R-Really...?"; + mes "Well, if you ever change"; + mes "your mind, feel free to come"; + mes "back for me to teach you."; + if (Sex == 0) { + mes "And it's no trouble at all!"; + mes "I really enjoy your company..."; + } + close; + } + else if (ALCHE_SK == 11) { if (countitem(7434) == 0) { mes "[Pisruik]"; - mes "....I guess,"; - mes "You haven't found much use for that item."; + mes "Uh oh..."; + mes "You lost the thesis"; + mes "I wrote for you? I don't"; + mes "have the time to write"; + mes "another one for you now..."; close; - } else if(countitem(7434) == 1) { + } + else if (countitem(7434) == 1) { mes "[Pisruik]"; - mes "Has the item been very helpful to you?"; + mes "So, how have you been"; + mes "using the potions that"; + mes "I've taught you to make?"; + mes "Hopefully, they'll come"; + mes "in handy in your adventures."; close; - } else if(countitem(7434) > 1) { + } + else if (countitem(7434) > 1) { mes "[Pisruik]"; - mes "...."; - mes "Well....I'm selling these but"; - mes "It's not like I'll sign the books"; - mes "if you bring them in truckloads."; + mes "Huh, so copies of my"; + mes "thesis are circulating"; + mes "around in public? Well,"; + mes "I'm sorry, but I don't have"; + mes "time to autograph your copy..."; close; } } + else { + mes "[Pisruik]"; + mes "Mmm...?"; + mes "Did you need anything"; + mes "in particular? Though,"; + mes "I'm afraid someone in"; + mes "my position won't be"; + mes "much help to you."; + close; + } + } + else { mes "[Pisruik]"; - mes "?"; + mes "Mmm...?"; + mes "Did you need anything"; + mes "in particular? Though,"; + mes "I'm afraid someone in"; + mes "my position won't be"; + mes "much help to you."; close; } - mes "[Pisruik]"; - mes "What are you looking at!"; - mes "Go away!"; - close; - -L_no: - set ALCHE_SK, 5; - mes "[Pisruik]"; - mes "Well, too bad."; - mes "I guess I'll have to go get them myself..."; - mes "Well I kept my part of the deal"; - mes "So, you don't have anymore business with me"; - mes "right?"; - close; - -L_do: - set ALCHE_SK, 6; - mes "[Pisruik]"; - mes "Thanks a lot."; - mes "I'll be waiting for you."; - mes "Brewing clovers..."; - next; - switch( select( "Oh, what's that for?")) { - case 1: - } - mes "[Pisruik]"; - mes "Where do you use this?"; - mes "Well..its not brewing just clovers..."; - next; - mes "[Pisruik]"; - mes "It has some herbs in them as well,"; - mes "I don't have much experiences with adventuring"; - mes "so I can't get good quality herbs so"; - mes "I just dig them out from nearby"; - mes "and use them."; - next; - mes "[Pisruik]"; - mes "As you can see I have bad eyesight,"; - mes "and really bad heart"; - mes "so I have to avoid working too hard"; - mes "but these experiments are the only joy for me..."; - if (Sex == 0) { - mes "...I don't know if you understand."; - } - next; - mes "[Pisruik]"; - mes "I can get herbs myself"; - mes "But I can't really get"; - mes "Maneater Blossoms"; - mes "So I am asking for a favor from you."; - mes "Please have a safe trip."; - close; - -L_return: - mes "[Pisruik]"; - mes "Oh, are you trying to one up me now eh?"; - mes "Okay. I am a very poor guy but"; - mes "if I ever succeed with this"; - mes "I'll teach you the secrets for free."; - mes "How's that?"; - next; - switch( select( "Well I'm too busy...", "Well okay then...")) { - case 1: - goto L_no; - case 2: - goto L_do; - } } -yuno_in04,22,107,3 script Irahae 740,{ - mes "[Irahae]"; - mes "...."; - mes "....."; - mes "Ha Ha"; - mes "I've finally made it,"; - mes "A cursed chemical which"; - mes "Can dissolve anything..."; +yuno_in04,22,107,5 script Irache#qsk_al 740,{ + mes "[Irache]"; + mes "Heh heh heh...!"; + mes "It's done! With this"; + mes "formula, I can melt any"; + mes "substance in the world!"; + mes "Hahahaha! Nothing stands"; + mes "between me and world domi--"; next; - mes "[Irahae]"; - mes "....But test tube isn't melting..."; - mes "Did I fail again."; + mes "[Irache]"; + mes "OWWWW!"; + mes "The secret formula!"; + mes "It's burning through"; + mes "the test tube! I've made"; + mes "it too powerful! Confound it!"; close; } -yuno_in04,27,107,4 script Degas 748,{ +yuno_in04,27,107,4 script Degas#qsk_al 748,{ mes "[Degas]"; - mes "Ugh, only if I had money"; - mes "Person next to me always mutters about curses."; - mes "And the other four-eyed idiot"; - mes "Always coughs. Sigh"; + mes "It's such a pain working"; + mes "so close to these other"; + mes "scientists. The guy next"; + mes "time is always cackling"; + mes "about taking over the"; + mes "world and whatnot."; next; mes "[Degas]"; - mes "Only if I had some money"; - mes "I wouldn't have to go through this."; - mes "Sigh..."; + mes "And this other geek is"; + mes "always coughing. Between"; + mes "the two of them, it's far too"; + mes "noisy to focus on my research!"; + mes "If only I could work in my very^FFFFFF ^000000 own private, secret laboratory..."; close; } -yuno_in04,33,106,4 script Pile of Books 111,{ - mes "== There is a messy pile of =="; - mes "== Books and papers lying around. =="; - mes "== But the owner of the table still =="; - mes "== manages to find things that are needed. =="; +yuno_in04,33,106,4 script Pile of Books#qsk_al 111,{ + mes "^3355FFIt's simply a pile"; + mes "of scattered documents."; + mes "Although it seems unorganized,"; + mes "it doesn't look like the people"; + mes "here have any trouble finding^FFFFFF ^3355FF what they need when they need it."; close; } +//============================================================ +// Old changelog +//============================================================ +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics +//= Quest too [Lupus] +//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus] +//= 1.6 Moved some NPCs related to Lighthalzen quests. [SinSloth] +//= 1.7 Updated "Elemental Potion Creation Quest" to the official one. [Samuray22] +//= 1.8 Added some missing NPCs from the Laboratory. [Samuray22] +//= 1.8a replaced item "names" with item id [Lupus] //============================================================ -// ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch) -//============================================================ - -//=====================Requires Bug Testing===================== -lhz_in01,46,125,6 script Rekenber Guard 867,{ - mes "[Rekenber Guard]"; - if(isequipped(2241) && isequipped(2243)){ - mes "......................"; - next; - switch(select("Nice day, huh?","Cancel")){ - case 1: - mes "[Rekenber Guard]"; - mes "..."; - close2; - warp "lhz_in01",282,172; - end; - break; - case 2: - close; - break; - } - } - else{ - mes "..."; - close; - } -} - -lhz_in01,199,137,8 script Scientist#2 865,{ - mes "[Scientist]"; - mes "Whoa whoa~!"; - mes "Please! Don't"; - mes "touch anything!"; - mes "I'm dealing with highly"; - mes "volatile chemicals here!"; - close; -} -lhz_in01,204,138,6 script Keshibien 750,{ - if(bioeth >= 2){ - //Unofficial text - mes "[Keshibien]"; - mes "Hello there~"; - mes "Are you looking for"; - mes "more information about"; - mes "homunculus?"; - next; - mes "[Keshibien]"; - mes "I shouldn't say"; - mes "anything, but look"; - mes "for someone named"; - mes "Bringel in Lighthalzen."; - if(bioeth == 2) set bioeth,3; - close; - //Unofficial text end - } - mes "[Keshibien]"; - mes "Hello there~"; - mes "You must be from"; - mes "Rune-Midgarts, right?"; - mes "It's nice to meet you."; - next; - mes "[Keshibien]"; - mes "I hear that the"; - mes "Alchemists from"; - mes "over there are pretty"; - mes "skilled. I wonder if I'll"; - mes "ever get the change to"; - mes "collaborate with any of them..."; - close; -} -lhz_in01,203,123,8 script Scientist#3 750,{ - mes "[Scientist]"; - mes "Alright. Pull one test"; - mes "tube out of the machine,"; - mes "replace the other test"; - mes "tube over here and then"; - mes "clean the first test tube?"; - next; - mes "[Scientist]"; - mes "Or do I clean the test tube,"; - mes "put it into the machine and"; - mes "then replace the other one?"; - mes "I'm so confused with this"; - mes "procedure! If only I didn't"; - mes "lose the instructions..."; - close; -} -lhz_in01,221,131,3 script Scientist#4 865,{ - mes "[Scientist]"; - mes "It takes so long for"; - mes "this device to process"; - mes "all the data and give me"; - mes "the results. Still, the wait"; - mes "heightens my anticipation..."; - close; -} -lhz_in01,218,141,0 script Alchemist#2 98,{ - mes "[Alchemist]"; - mes "Out of all humans,"; - mes "I believe Kellasus is"; - mes "the one who has come"; - mes "closest to discovering"; - mes "the secrets of life. He"; - mes "never fails to amaze me..."; - next; - mes "[Alchemist]"; - mes "I'm also impressed by the"; - mes "fact that he doesn't let his"; - mes "work keep him from being the"; - mes "best father and husband that"; - mes "he can for his family. He's"; - mes "an example for all of us."; - next; - mes "[Alchemist]"; - mes "Kellasus really is"; - mes "an amazing person."; - mes "There isn't one Alchemist"; - mes "that I know who doesn't look"; - mes "up to him in the realms of"; - mes "both science and personal life."; - close; -} -lhz_in01,224,140,8 script Kellasus 57,{ - if(MISC_QUEST&64){ - mes "[Kellasus]"; - mes "I already taught you"; - mes "skills of the homunculus..."; - if(getskilllv(238) == 0 && BaseJob == Job_Alchemist) skill 238,1,0; - close; - } - switch(bioeth){ - case 4: - mes "[Kellasus]"; - mes "...You're really hard to handle."; - mes "I don't think I should"; - mes "teach you biotechnology."; - mes "Besides that, you know"; - mes "nothing about homunculus!"; - next; - menu "I've learned that",-; - mes "[Kellasus]"; - mes "Oh really?"; - mes "I will have to test you"; - mes "on your knowledge of"; - mes "homunculus then."; - next; - mes "[Kellasus]"; - mes "First question."; - mes "What is the skill that lets the"; - mes "homunculus stay in peace?"; - input @kelques$; - next; - mes "[Kellasus]"; - if(@kelques$ != "Vaporize"){ - mes "Hmpf. I knew you had"; - mes "no knowledge on"; - mes "homunculus."; - close; - } - mes "That's right. Second question."; - mes "What is the item"; - mes "that is required to"; - mes "summon or create"; - mes "a homunculus?"; - input @kelques$; - next; - mes "[Kellasus]"; - if(@kelques$ != "Embryo"){ - mes "Hmpf. I knew you had"; - mes "no knowledge on"; - mes "homunculus."; - close; - } - mes "Correct. But this is not the end yet."; - mes "What is the name"; - mes "of a skill"; - mes "that could let you"; - mes "revive a homunculus?"; - input @kelques$; - next; - mes "[Kellasus]"; - if(@kelques$ != "Homunculus Resurrection"){ - mes "Hmpf. I knew you had"; - mes "no knowledge on"; - mes "homunculus."; - close; - } - mes "After all these discussions,"; - mes "I won't teach anyone"; - mes "the skills of homunculus."; - mes "The decision is final"; - mes "and that's it!"; - set bioeth,5; - close; - break; - case 5: - mes "[Kellasus]"; - mes "After all these discussions,"; - mes "I won't teach anyone"; - mes "the skills of homunculus."; - mes "The decision is final"; - mes "and that's it!"; - close; - break; - case 6: - //Unofficial text and story -.-; - mes "[Kellasus]"; - mes "Oh it's you again? You're really determined."; - mes "Well most of the Alchemist"; - mes "are people who never"; - mes "let go of their dreams"; - next; - menu "Let's talk about others",-; - mes "[Kellasus]"; - mes "You've spoke to my son?"; - mes "What did he say?"; - next; - mes "[Kellasus]"; - mes "..."; - next; - mes "[Kellasus]"; - mes "He wants me to get back? Okay, well..."; - mes "I guess you've deserved it."; - mes "Here you are, secrets of homunculus are yours now~"; - if(BaseJob == Job_Alchemist) skill 238,1,0; - set MISC_QUEST,MISC_QUEST|64; - set bioeth,0; - close; - default: - break; - } - switch(@keltalk){ - case 1: - //No official text to put here, so I just repeated first text - mes "[Kellasus]"; - mes "Hmm. Who decides what"; - mes "is right and wrong? What is"; - mes "meant to be known and what"; - mes "secrets were never intended"; - mes "for mankind to understand?"; - set @keltalk,2; - close; - break; - case 2: - mes "[Kellasus]"; - mes "Haven't I told you not to come back again?"; - mes "Please leave now!"; - mes "No matter what you do."; - mes "I won't teach you anything about homunculus"; - set @keltalk,3; - set bioeth,1; - close; - break; - case 3: - mes "[Kellasus]"; - mes "Haven't I told you not to come back again?"; - mes "Please leave now!"; - mes "No matter what you do."; - mes "I won't teach you anything about homunculus"; - close; - break; - default: - mes "[Kellasus]"; - mes "Hmm. Who decides what"; - mes "is right and wrong? What is"; - mes "meant to be known and what"; - mes "secrets were never intended"; - mes "for mankind to understand?"; - if(BaseJob == Job_Alchemist) set @keltalk,1; - close; - break; - } -} -lhz_in01,217,121,6 script Repairman 851,{ - mes "[Repairman]"; - mes "No wonder these things"; - mes "break all the time! These"; - mes "machines have been totally"; - mes "abused! Ugh, there's no"; - mes "appreciation for all of this"; - mes "convenient technology..."; - next; - mes "[Repairman]"; - mes "Yeah, all of this lab"; - mes "equipment is really sensitive,"; - mes "not to mention expensive. If"; - mes "you ever handle this stuff, you"; - mes "need to be extra cautious."; - close; -} -lhz_in01,225,122,4 script Skrajiad 754,{ - mes "[Skrajiad]"; - mes "Alchemy is wondrous..."; - mes "It incorporates every"; - mes "science and many other"; - mes "fields of knowledge that"; - mes "it's not enough to be jack"; - mes "of all trades... No..."; - next; - mes "[Skrajiad]"; - mes "In a sense, you must"; - mes "be a master of all trades"; - mes "to be proficient in Alchemy"; - mes "But it's incredibly rewarding to"; - mes "those of us who never stop asking"; - mes "how and why our world works."; - if(bioeth == 1) set bioeth,2; - close; -} -lhz_in02,269,273,4 script Bringel 709,{ -//Unofficial Text - if(bioeth == 3){ - mes "[Bringel]"; - mes "Oh, you're here to learn about Homunculus?"; - mes "Well, I can't really help you..."; - next; - mes "[Bringel]"; - mes "However, I've heard about a skill named"; - mes "Homunculus Resurrection."; - mes "It seems it is a very important thing"; - mes "for people working on them."; - set bioeth,4; - close; - } - mes "[Bringel]"; - mes "Isn't this hotel great?"; - mes "I can relax on the couch"; - mes "And not care about what I"; - mes "did in the past..."; - close; -} -lhz_in03,106,34,4 script Golin 706,{ -//Unofficial text - if(bioeth == 5){ - mes "[Golin]"; - mes "Did you see my"; - mes "daddy at the lab?"; - mes "Tell him I said hi!"; - set bioeth,6; - close; - } - mes "[Golin]"; - mes "Where's daddy?"; - mes "I really want"; - mes "daddy to come back"; - mes "from the lab."; - close; -} |