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authorFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
committerFlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-12-05 13:23:07 +0000
commit288490094a7fe9167747dc78d416940759a31197 (patch)
tree53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/skills/alchemist_skills.txt
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- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/npc/quests/skills/alchemist_skills.txt b/npc/quests/skills/alchemist_skills.txt
index 5e1cf0f1f..6aacfbdb2 100644
--- a/npc/quests/skills/alchemist_skills.txt
+++ b/npc/quests/skills/alchemist_skills.txt
@@ -1,453 +1,453 @@
-//===== eAthena Script =======================================
-//= Alchemist Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.5a
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
-//= Quest too [Lupus]
-//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus]
-//============================================================
-
-
-//============================================================
-// ALCHEMIST - ELEMENTAL POTION CREATION
-//============================================================
-yuno_in04.gat,33,108,5 script Pislik 750,{
- mes "[Pislik]";
- if(BaseJob != Job_Alchem) goto L_noalche;
- if(countitem(7434)) goto L_alreadyhave;//Items: Elemental_Potion_Creation_Guide,
- if(JobLevel<40) goto L_nojob;
-
- mes "I'll teach you all I know, but";
- mes "you have to bring me some things";
- mes "first.";
- mes "5 Yellow Gemstones,";
- mes "4 Empty Potion Bottles,";
- mes "10 Hearts of Mermaid,";
- mes "10 Moth Dust,";
- mes "20 Maneater Blossoms and";
- mes "1 Geek Glasses";
- next;
-
- mes "[Pislik]";
- mes "Let me check your items.";
- next;
-
- if(countitem(715)<5 || countitem(1093)<4 || countitem(950)<10 || countitem(1057)<10 || countitem(1032)<20 || countitem(2243)<1) goto L_noitems;//Items: Yellow_Gemstone, Empty_Potion_Bottle, Heart_of_Mermaid, Moth_Dust, Maneater_Blossom, Geek_Glasses,
- delitem 715, 5;//Items: Yellow_Gemstone,
- delitem 1093, 4;//Items: Empty_Potion_Bottle,
- delitem 950, 10;//Items: Heart_of_Mermaid,
- delitem 1057, 10;//Items: Moth_Dust,
- delitem 1032, 20;//Items: Maneater_Blossom,
- delitem 2243, 1;//Items: Geek_Glasses,
- getitem 7434, 1;//Items: Elemental_Potion_Creation_Guide,
-
- mes "[Pislik]";
- mes "I see you have what you need,";
- mes "so I'll give you my manual.";
- close;
-
-L_noitems:
- mes "[Pislik]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_noalche:
- mes "Sorry, but my knowledge is only about alchemy.";
- mes "I can't help you.";
- emotion e_gasp;
- close;
-
-L_alreadyhave:
- mes "I've already given you";
- mes "my Elemental Potion Creation Guide...";
- close;
-
-L_nojob:
- mes "Come back when you've learned";
- mes "more about being an Alchemist.";
- close;
-}
-
-//============================================================
-// ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch)
-//============================================================
-
-//=====================Requires Bug Testing=====================
-lhz_in01.gat,46,125,6 script Rekenber Guard 867,{
- mes "[Rekenber Guard]";
- if(isequipped(2241) && isequipped(2243)){
- mes "......................";
- next;
- switch(select("Nice day, huh?","Cancel")){
- case 1:
- mes "[Rekenber Guard]";
- mes "...";
- close2;
- warp "lhz_in01.gat",282,172;
- end;
- break;
- case 2:
- close;
- break;
- }
- }
- else{
- mes "...";
- close;
- }
-}
-lhz_in01.gat,282,172,0 script BioEthTrg1::BETrg1 -1,1,1{
- OnTouch:
- mes "[Researcher]";
- mes "This is a restricted";
- mes "area. Please leave";
- mes "immediately.";
- close2;
- warp "lhz_in01.gat",199,131;
- end;
-}
-
-lhz_in01.gat,285,169,7 script Researcher#2 865,{
-//Unknown Text
- mes "[Researcher]";
- mes "Hmm... I wonder...";
- close;
-}
-lhz_in01.gat,199,137,8 script Scientist#2 865,{
- mes "[Scientist]";
- mes "Whoa whoa~!";
- mes "Please! Don't";
- mes "touch anything!";
- mes "I'm dealing with highly";
- mes "volatile chemicals here!";
- close;
-}
-lhz_in01.gat,204,138,6 script Keshibien 750,{
- if(bioeth >= 2){
- //Unofficial text
- mes "[Keshibien]";
- mes "Hello there~";
- mes "Are you looking for";
- mes "more information about";
- mes "homunculus?";
- next;
- mes "[Keshibien]";
- mes "I shouldn't say";
- mes "anything, but look";
- mes "for someone named";
- mes "Bringel in Lighthalzen.";
- if(bioeth == 2) set bioeth,3;
- close;
- //Unofficial text end
- }
- mes "[Keshibien]";
- mes "Hello there~";
- mes "You must be from";
- mes "Rune-Midgarts, right?";
- mes "It's nice to meet you.";
- next;
- mes "[Keshibien]";
- mes "I hear that the";
- mes "Alchemists from";
- mes "over there are pretty";
- mes "skilled. I wonder if I'll";
- mes "ever get the change to";
- mes "collaborate with any of them...";
- close;
-}
-lhz_in01.gat,203,123,8 script Scientist#3 750,{
- mes "[Scientist]";
- mes "Alright. Pull one test";
- mes "tube out of the machine,";
- mes "replace the other test";
- mes "tube over here and then";
- mes "clean the first test tube?";
- next;
- mes "[Scientist]";
- mes "Or do I clean the test tube,";
- mes "put it into the machine and";
- mes "then replace the other one?";
- mes "I'm so confused with this";
- mes "procedure! If only I didn't";
- mes "lose the instructions...";
- close;
-}
-lhz_in01.gat,221,131,3 script Scientist#4 865,{
- mes "[Scientist]";
- mes "It takes so long for";
- mes "this device to process";
- mes "all the data and give me";
- mes "the results. Still, the wait";
- mes "heightens my anticipation...";
- close;
-}
-lhz_in01.gat,218,141,0 script Alchemist#2 98,{
- mes "[Alchemist]";
- mes "Out of all humans,";
- mes "I believe Kellasus is";
- mes "the one who has come";
- mes "closest to discovering";
- mes "the secrets of life. He";
- mes "never fails to amaze me...";
- next;
- mes "[Alchemist]";
- mes "I'm also impressed by the";
- mes "fact that he doesn't let his";
- mes "work keep him from being the";
- mes "best father and husband that";
- mes "he can for his family. He's";
- mes "an example for all of us.";
- next;
- mes "[Alchemist]";
- mes "Kellasus really is";
- mes "an amazing person.";
- mes "There isn't one Alchemist";
- mes "that I know who doesn't look";
- mes "up to him in the realms of";
- mes "both science and personal life.";
- close;
-}
-lhz_in01.gat,224,140,8 script Kellasus 57,{
- if(MISC_QUEST&64){
- mes "[Kellasus]";
- mes "I already taught you";
- mes "skills of the homunculus...";
- if(getskilllv(238) == 0 && BaseJob == Job_Alchem) skill 238,1,0;
- close;
- }
- switch(bioeth){
- case 4:
- mes "[Kellasus]";
- mes "...You're really hard to handle.";
- mes "I don't think I should";
- mes "teach you biotechnology.";
- mes "Besides that, you know";
- mes "nothing about homunculus!";
- next;
- menu "I've learned that",-;
- mes "[Kellasus]";
- mes "Oh really?";
- mes "I will have to test you";
- mes "on your knowledge of";
- mes "homunculus then.";
- next;
- mes "[Kellasus]";
- mes "First question.";
- mes "What is the skill that lets the";
- mes "homunculus stay in peace?";
- input @kelques$;
- next;
- mes "[Kellasus]";
- if(@kelques$ != "Vaporize"){
- mes "Hmpf. I knew you had";
- mes "no knowledge on";
- mes "homunculus.";
- close;
- }
- mes "That's right. Second question.";
- mes "What is the item";
- mes "that is required to";
- mes "summon or create";
- mes "a homunculus?";
- input @kelques$;
- next;
- mes "[Kellasus]";
- if(@kelques$ != "Embryo"){
- mes "Hmpf. I knew you had";
- mes "no knowledge on";
- mes "homunculus.";
- close;
- }
- mes "Correct. But this is not the end yet.";
- mes "What is the name";
- mes "of a skill";
- mes "that could let you";
- mes "revive a homunculus?";
- input @kelques$;
- next;
- mes "[Kellasus]";
- if(@kelques$ != "Homunculus Resurrection"){
- mes "Hmpf. I knew you had";
- mes "no knowledge on";
- mes "homunculus.";
- close;
- }
- mes "After all these discussions,";
- mes "I won't teach anyone";
- mes "the skills of homunculus.";
- mes "The decision is final";
- mes "and that's it!";
- set bioeth,5;
- close;
- break;
- case 5:
- mes "[Kellasus]";
- mes "After all these discussions,";
- mes "I won't teach anyone";
- mes "the skills of homunculus.";
- mes "The decision is final";
- mes "and that's it!";
- close;
- break;
- case 6:
- //Unofficial text and story -.-;
- mes "[Kellasus]";
- mes "Oh it's you again? You're really determined.";
- mes "Well most of the Alchemist";
- mes "are people who never";
- mes "let go of their dreams";
- next;
- menu "Let's talk about others",-;
- mes "[Kellasus]";
- mes "You've spoke to my son?";
- mes "What did he say?";
- next;
- mes "[Kellasus]";
- mes "...";
- next;
- mes "[Kellasus]";
- mes "He wants me to get back? Okay, well...";
- mes "I guess you've deserved it.";
- mes "Here you are, secrets of homunculus are yours now~";
- if(BaseJob == Job_Alchem) skill 238,1,0;
- set MISC_QUEST,MISC_QUEST|64;
- set bioeth,0;
- close;
- default:
- break;
- }
- switch(@keltalk){
- case 1:
- //No official text to put here, so I just repeated first text
- mes "[Kellasus]";
- mes "Hmm. Who decides what";
- mes "is right and wrong? What is";
- mes "meant to be known and what";
- mes "secrets were never intended";
- mes "for mankind to understand?";
- set @keltalk,2;
- close;
- break;
- case 2:
- mes "[Kellasus]";
- mes "Haven't I told you not to come back again?";
- mes "Please leave now!";
- mes "No matter what you do.";
- mes "I won't teach you anything about homunculus";
- set @keltalk,3;
- set bioeth,1;
- close;
- break;
- case 3:
- mes "[Kellasus]";
- mes "Haven't I told you not to come back again?";
- mes "Please leave now!";
- mes "No matter what you do.";
- mes "I won't teach you anything about homunculus";
- close;
- break;
- default:
- mes "[Kellasus]";
- mes "Hmm. Who decides what";
- mes "is right and wrong? What is";
- mes "meant to be known and what";
- mes "secrets were never intended";
- mes "for mankind to understand?";
- if(BaseJob == Job_Alchem) set @keltalk,1;
- close;
- break;
- }
-}
-lhz_in01.gat,217,121,6 script Repairman 851,{
- mes "[Repairman]";
- mes "No wonder these things";
- mes "break all the time! These";
- mes "machines have been totally";
- mes "abused! Ugh, there's no";
- mes "appreciation for all of this";
- mes "convenient technology...";
- next;
- mes "[Repairman]";
- mes "Yeah, all of this lab";
- mes "equipment is really sensitive,";
- mes "not to mention expensive. If";
- mes "you ever handle this stuff, you";
- mes "need to be extra cautious.";
- close;
-}
-lhz_in01.gat,225,122,4 script Skrajiad 754,{
- mes "[Skrajiad]";
- mes "Alchemy is wondrous...";
- mes "It incorporates every";
- mes "science and many other";
- mes "fields of knowledge that";
- mes "it's not enough to be jack";
- mes "of all trades... No...";
- next;
- mes "[Skrajiad]";
- mes "In a sense, you must";
- mes "be a master of all trades";
- mes "to be proficient in Alchemy";
- mes "But it's incredibly rewarding to";
- mes "those of us who never stop asking";
- mes "how and why our world works.";
- if(bioeth == 1) set bioeth,2;
- close;
-}
-lhz_in02.gat,269,273,4 script Bringel 709,{
-//Unofficial Text
- if(bioeth == 3){
- mes "[Bringel]";
- mes "Oh, you're here to learn about Homunculus?";
- mes "Well, I can't really help you...";
- next;
- mes "[Bringel]";
- mes "However, I've heard about a skill named";
- mes "Homunculus Resurrection.";
- mes "It seems it is a very important thing";
- mes "for people working on them.";
- set bioeth,4;
- close;
- }
- mes "[Bringel]";
- mes "Isn't this hotel great?";
- mes "I can relax on the couch";
- mes "And not care about what I";
- mes "did in the past...";
- close;
-}
-lhz_in03.gat,106,34,4 script Golin 706,{
-//Unofficial text
- if(bioeth == 5){
- mes "[Golin]";
- mes "Did you see my";
- mes "daddy at the lab?";
- mes "Tell him I said hi!";
- set bioeth,6;
- close;
- }
- mes "[Golin]";
- mes "Where's daddy?";
- mes "I really want";
- mes "daddy to come back";
- mes "from the lab.";
- close;
+//===== eAthena Script =======================================
+//= Alchemist Skills Quests
+//===== By: ==================================================
+//= Lupus, Reddozen
+//===== Current Version: =====================================
+//= 1.5a
+//===== Compatible With: =====================================
+//= eAthena Revision 3800+
+//===== Description: =========================================
+//= Temp quests for new skills for 2nd classes
+//===== Additional Comments: =================================
+//= 1.0 for fully working skills only [Lupus]
+//= 1.1 Added more new skill quests for more classes [Lupus]
+//= Somehow eA engine doesn't let you keep learn't skill V_V'
+//= 1.2 Added to correct locations, correct NPC's, fixed
+//= some of the items required and made them into real
+//= quests. [Reddozen]
+//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
+//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
+//= 1.3b Splitted into different files [DracoRPG]
+//= 1.4 Added Creators + Baby Alchemists can pass Bio Ethics
+//= Quest too [Lupus]
+//= 1.5 Removed duplicates [Toms] 1.5a fixed typo [Lupus]
+//============================================================
+
+
+//============================================================
+// ALCHEMIST - ELEMENTAL POTION CREATION
+//============================================================
+yuno_in04.gat,33,108,5 script Pislik 750,{
+ mes "[Pislik]";
+ if(BaseJob != Job_Alchem) goto L_noalche;
+ if(countitem(7434)) goto L_alreadyhave;//Items: Elemental_Potion_Creation_Guide,
+ if(JobLevel<40) goto L_nojob;
+
+ mes "I'll teach you all I know, but";
+ mes "you have to bring me some things";
+ mes "first.";
+ mes "5 Yellow Gemstones,";
+ mes "4 Empty Potion Bottles,";
+ mes "10 Hearts of Mermaid,";
+ mes "10 Moth Dust,";
+ mes "20 Maneater Blossoms and";
+ mes "1 Geek Glasses";
+ next;
+
+ mes "[Pislik]";
+ mes "Let me check your items.";
+ next;
+
+ if(countitem(715)<5 || countitem(1093)<4 || countitem(950)<10 || countitem(1057)<10 || countitem(1032)<20 || countitem(2243)<1) goto L_noitems;//Items: Yellow_Gemstone, Empty_Potion_Bottle, Heart_of_Mermaid, Moth_Dust, Maneater_Blossom, Geek_Glasses,
+ delitem 715, 5;//Items: Yellow_Gemstone,
+ delitem 1093, 4;//Items: Empty_Potion_Bottle,
+ delitem 950, 10;//Items: Heart_of_Mermaid,
+ delitem 1057, 10;//Items: Moth_Dust,
+ delitem 1032, 20;//Items: Maneater_Blossom,
+ delitem 2243, 1;//Items: Geek_Glasses,
+ getitem 7434, 1;//Items: Elemental_Potion_Creation_Guide,
+
+ mes "[Pislik]";
+ mes "I see you have what you need,";
+ mes "so I'll give you my manual.";
+ close;
+
+L_noitems:
+ mes "[Pislik]";
+ mes "You don't have enough items.";
+ mes "Come back when you have all";
+ mes "the required items for me.";
+ close;
+
+L_noalche:
+ mes "Sorry, but my knowledge is only about alchemy.";
+ mes "I can't help you.";
+ emotion e_gasp;
+ close;
+
+L_alreadyhave:
+ mes "I've already given you";
+ mes "my Elemental Potion Creation Guide...";
+ close;
+
+L_nojob:
+ mes "Come back when you've learned";
+ mes "more about being an Alchemist.";
+ close;
+}
+
+//============================================================
+// ALCHEMIST - Bio Ethics Quest (Homunculi Skill Branch)
+//============================================================
+
+//=====================Requires Bug Testing=====================
+lhz_in01.gat,46,125,6 script Rekenber Guard 867,{
+ mes "[Rekenber Guard]";
+ if(isequipped(2241) && isequipped(2243)){
+ mes "......................";
+ next;
+ switch(select("Nice day, huh?","Cancel")){
+ case 1:
+ mes "[Rekenber Guard]";
+ mes "...";
+ close2;
+ warp "lhz_in01.gat",282,172;
+ end;
+ break;
+ case 2:
+ close;
+ break;
+ }
+ }
+ else{
+ mes "...";
+ close;
+ }
+}
+lhz_in01.gat,282,172,0 script BioEthTrg1::BETrg1 -1,1,1{
+ OnTouch:
+ mes "[Researcher]";
+ mes "This is a restricted";
+ mes "area. Please leave";
+ mes "immediately.";
+ close2;
+ warp "lhz_in01.gat",199,131;
+ end;
+}
+
+lhz_in01.gat,285,169,7 script Researcher#2 865,{
+//Unknown Text
+ mes "[Researcher]";
+ mes "Hmm... I wonder...";
+ close;
+}
+lhz_in01.gat,199,137,8 script Scientist#2 865,{
+ mes "[Scientist]";
+ mes "Whoa whoa~!";
+ mes "Please! Don't";
+ mes "touch anything!";
+ mes "I'm dealing with highly";
+ mes "volatile chemicals here!";
+ close;
+}
+lhz_in01.gat,204,138,6 script Keshibien 750,{
+ if(bioeth >= 2){
+ //Unofficial text
+ mes "[Keshibien]";
+ mes "Hello there~";
+ mes "Are you looking for";
+ mes "more information about";
+ mes "homunculus?";
+ next;
+ mes "[Keshibien]";
+ mes "I shouldn't say";
+ mes "anything, but look";
+ mes "for someone named";
+ mes "Bringel in Lighthalzen.";
+ if(bioeth == 2) set bioeth,3;
+ close;
+ //Unofficial text end
+ }
+ mes "[Keshibien]";
+ mes "Hello there~";
+ mes "You must be from";
+ mes "Rune-Midgarts, right?";
+ mes "It's nice to meet you.";
+ next;
+ mes "[Keshibien]";
+ mes "I hear that the";
+ mes "Alchemists from";
+ mes "over there are pretty";
+ mes "skilled. I wonder if I'll";
+ mes "ever get the change to";
+ mes "collaborate with any of them...";
+ close;
+}
+lhz_in01.gat,203,123,8 script Scientist#3 750,{
+ mes "[Scientist]";
+ mes "Alright. Pull one test";
+ mes "tube out of the machine,";
+ mes "replace the other test";
+ mes "tube over here and then";
+ mes "clean the first test tube?";
+ next;
+ mes "[Scientist]";
+ mes "Or do I clean the test tube,";
+ mes "put it into the machine and";
+ mes "then replace the other one?";
+ mes "I'm so confused with this";
+ mes "procedure! If only I didn't";
+ mes "lose the instructions...";
+ close;
+}
+lhz_in01.gat,221,131,3 script Scientist#4 865,{
+ mes "[Scientist]";
+ mes "It takes so long for";
+ mes "this device to process";
+ mes "all the data and give me";
+ mes "the results. Still, the wait";
+ mes "heightens my anticipation...";
+ close;
+}
+lhz_in01.gat,218,141,0 script Alchemist#2 98,{
+ mes "[Alchemist]";
+ mes "Out of all humans,";
+ mes "I believe Kellasus is";
+ mes "the one who has come";
+ mes "closest to discovering";
+ mes "the secrets of life. He";
+ mes "never fails to amaze me...";
+ next;
+ mes "[Alchemist]";
+ mes "I'm also impressed by the";
+ mes "fact that he doesn't let his";
+ mes "work keep him from being the";
+ mes "best father and husband that";
+ mes "he can for his family. He's";
+ mes "an example for all of us.";
+ next;
+ mes "[Alchemist]";
+ mes "Kellasus really is";
+ mes "an amazing person.";
+ mes "There isn't one Alchemist";
+ mes "that I know who doesn't look";
+ mes "up to him in the realms of";
+ mes "both science and personal life.";
+ close;
+}
+lhz_in01.gat,224,140,8 script Kellasus 57,{
+ if(MISC_QUEST&64){
+ mes "[Kellasus]";
+ mes "I already taught you";
+ mes "skills of the homunculus...";
+ if(getskilllv(238) == 0 && BaseJob == Job_Alchem) skill 238,1,0;
+ close;
+ }
+ switch(bioeth){
+ case 4:
+ mes "[Kellasus]";
+ mes "...You're really hard to handle.";
+ mes "I don't think I should";
+ mes "teach you biotechnology.";
+ mes "Besides that, you know";
+ mes "nothing about homunculus!";
+ next;
+ menu "I've learned that",-;
+ mes "[Kellasus]";
+ mes "Oh really?";
+ mes "I will have to test you";
+ mes "on your knowledge of";
+ mes "homunculus then.";
+ next;
+ mes "[Kellasus]";
+ mes "First question.";
+ mes "What is the skill that lets the";
+ mes "homunculus stay in peace?";
+ input @kelques$;
+ next;
+ mes "[Kellasus]";
+ if(@kelques$ != "Vaporize"){
+ mes "Hmpf. I knew you had";
+ mes "no knowledge on";
+ mes "homunculus.";
+ close;
+ }
+ mes "That's right. Second question.";
+ mes "What is the item";
+ mes "that is required to";
+ mes "summon or create";
+ mes "a homunculus?";
+ input @kelques$;
+ next;
+ mes "[Kellasus]";
+ if(@kelques$ != "Embryo"){
+ mes "Hmpf. I knew you had";
+ mes "no knowledge on";
+ mes "homunculus.";
+ close;
+ }
+ mes "Correct. But this is not the end yet.";
+ mes "What is the name";
+ mes "of a skill";
+ mes "that could let you";
+ mes "revive a homunculus?";
+ input @kelques$;
+ next;
+ mes "[Kellasus]";
+ if(@kelques$ != "Homunculus Resurrection"){
+ mes "Hmpf. I knew you had";
+ mes "no knowledge on";
+ mes "homunculus.";
+ close;
+ }
+ mes "After all these discussions,";
+ mes "I won't teach anyone";
+ mes "the skills of homunculus.";
+ mes "The decision is final";
+ mes "and that's it!";
+ set bioeth,5;
+ close;
+ break;
+ case 5:
+ mes "[Kellasus]";
+ mes "After all these discussions,";
+ mes "I won't teach anyone";
+ mes "the skills of homunculus.";
+ mes "The decision is final";
+ mes "and that's it!";
+ close;
+ break;
+ case 6:
+ //Unofficial text and story -.-;
+ mes "[Kellasus]";
+ mes "Oh it's you again? You're really determined.";
+ mes "Well most of the Alchemist";
+ mes "are people who never";
+ mes "let go of their dreams";
+ next;
+ menu "Let's talk about others",-;
+ mes "[Kellasus]";
+ mes "You've spoke to my son?";
+ mes "What did he say?";
+ next;
+ mes "[Kellasus]";
+ mes "...";
+ next;
+ mes "[Kellasus]";
+ mes "He wants me to get back? Okay, well...";
+ mes "I guess you've deserved it.";
+ mes "Here you are, secrets of homunculus are yours now~";
+ if(BaseJob == Job_Alchem) skill 238,1,0;
+ set MISC_QUEST,MISC_QUEST|64;
+ set bioeth,0;
+ close;
+ default:
+ break;
+ }
+ switch(@keltalk){
+ case 1:
+ //No official text to put here, so I just repeated first text
+ mes "[Kellasus]";
+ mes "Hmm. Who decides what";
+ mes "is right and wrong? What is";
+ mes "meant to be known and what";
+ mes "secrets were never intended";
+ mes "for mankind to understand?";
+ set @keltalk,2;
+ close;
+ break;
+ case 2:
+ mes "[Kellasus]";
+ mes "Haven't I told you not to come back again?";
+ mes "Please leave now!";
+ mes "No matter what you do.";
+ mes "I won't teach you anything about homunculus";
+ set @keltalk,3;
+ set bioeth,1;
+ close;
+ break;
+ case 3:
+ mes "[Kellasus]";
+ mes "Haven't I told you not to come back again?";
+ mes "Please leave now!";
+ mes "No matter what you do.";
+ mes "I won't teach you anything about homunculus";
+ close;
+ break;
+ default:
+ mes "[Kellasus]";
+ mes "Hmm. Who decides what";
+ mes "is right and wrong? What is";
+ mes "meant to be known and what";
+ mes "secrets were never intended";
+ mes "for mankind to understand?";
+ if(BaseJob == Job_Alchem) set @keltalk,1;
+ close;
+ break;
+ }
+}
+lhz_in01.gat,217,121,6 script Repairman 851,{
+ mes "[Repairman]";
+ mes "No wonder these things";
+ mes "break all the time! These";
+ mes "machines have been totally";
+ mes "abused! Ugh, there's no";
+ mes "appreciation for all of this";
+ mes "convenient technology...";
+ next;
+ mes "[Repairman]";
+ mes "Yeah, all of this lab";
+ mes "equipment is really sensitive,";
+ mes "not to mention expensive. If";
+ mes "you ever handle this stuff, you";
+ mes "need to be extra cautious.";
+ close;
+}
+lhz_in01.gat,225,122,4 script Skrajiad 754,{
+ mes "[Skrajiad]";
+ mes "Alchemy is wondrous...";
+ mes "It incorporates every";
+ mes "science and many other";
+ mes "fields of knowledge that";
+ mes "it's not enough to be jack";
+ mes "of all trades... No...";
+ next;
+ mes "[Skrajiad]";
+ mes "In a sense, you must";
+ mes "be a master of all trades";
+ mes "to be proficient in Alchemy";
+ mes "But it's incredibly rewarding to";
+ mes "those of us who never stop asking";
+ mes "how and why our world works.";
+ if(bioeth == 1) set bioeth,2;
+ close;
+}
+lhz_in02.gat,269,273,4 script Bringel 709,{
+//Unofficial Text
+ if(bioeth == 3){
+ mes "[Bringel]";
+ mes "Oh, you're here to learn about Homunculus?";
+ mes "Well, I can't really help you...";
+ next;
+ mes "[Bringel]";
+ mes "However, I've heard about a skill named";
+ mes "Homunculus Resurrection.";
+ mes "It seems it is a very important thing";
+ mes "for people working on them.";
+ set bioeth,4;
+ close;
+ }
+ mes "[Bringel]";
+ mes "Isn't this hotel great?";
+ mes "I can relax on the couch";
+ mes "And not care about what I";
+ mes "did in the past...";
+ close;
+}
+lhz_in03.gat,106,34,4 script Golin 706,{
+//Unofficial text
+ if(bioeth == 5){
+ mes "[Golin]";
+ mes "Did you see my";
+ mes "daddy at the lab?";
+ mes "Tell him I said hi!";
+ set bioeth,6;
+ close;
+ }
+ mes "[Golin]";
+ mes "Where's daddy?";
+ mes "I really want";
+ mes "daddy to come back";
+ mes "from the lab.";
+ close;
} \ No newline at end of file