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author | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
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committer | daegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-08-01 04:29:56 +0000 |
commit | 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch) | |
tree | 0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/skills/acolyte_skills.txt | |
parent | fa533907d49c7e288be33efb55fcb094f8e48591 (diff) | |
download | hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2 hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip |
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders.
-NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences.
-For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates.
-All pre-renewal files has been reverted back to their pre-renewal behavior.
TODO:
-Correct pre-re quest rewards.
-Check for pre-re/re differences in mapflags.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/acolyte_skills.txt')
-rw-r--r-- | npc/quests/skills/acolyte_skills.txt | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/npc/quests/skills/acolyte_skills.txt b/npc/quests/skills/acolyte_skills.txt new file mode 100644 index 000000000..2d797d714 --- /dev/null +++ b/npc/quests/skills/acolyte_skills.txt @@ -0,0 +1,121 @@ +//===== rAthena Script ======================================= +//= Acolyte Skill Quest +//===== By: ================================================== +//= kobra_k88 +//===== Current Version: ===================================== +//= 1.8 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Quest for skills: Holy Light +//===== Additional Comments: ================================= +//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] +//= 1.6 Fixed a typo in job check. (Bugreport:1531) [L0ne_W0lf] +//= 1.7 Updated to latest available official file. [Masao] +//= 1.8 Fixed JobLevel requirements. [Euphy] +//============================================================ + +prt_church,173,23,4 script Cleric 79,{ + mes "[Acolyte Klift]"; + mes "Ahh . Brothers ! Does the task of"; + mes "caring for out lost sheep burden"; + mes "and tire you ?"; + mes "I am here to assist you."; + next; + switch (select("^3355FF' About acolyte's hidden ability '^000000 ..:^3355FF' Holy light '^000000 training:End conversation")) { + case 1: + mes "[Acolyte Klift]"; + mes "Our members of the clergy"; + mes "naturally learn a skill as"; + mes "as they mature. As they approach "; + mes "their senior years as an acolyte"; + mes "this special skill."; + next; + mes "[Acolyte Klift]"; + mes "Faced with great danger and"; + mes "an endless struggle with evil,"; + mes "our brethren are much in need of assistance."; + mes "^3355FF' Holy Light '^000000 is that skill."; + mes "To gain this ability for yourself,"; + mes "takes some work."; + next; + mes "[Acolyte Klift]"; + mes "To gain the skill, you must find these items."; + mes "^FF33551 Opal^000000"; + mes "^FF33551 Crystal Blue^000000"; + mes "^FF33551 Rosary^000000 "; + next; + mes "[Acolyte Klift]"; + mes "In order to be able to even use this skill,"; + mes "one must be have sufficient experience."; + mes "^FF3355 Job Level 30^000000"; + mes "is required to learn this skill."; + next; + mes "[Acolyte Klift]"; + mes "As for a priest, because of their"; + mes "already vast amount of experience,"; + mes "they are able to gain this skill at any"; + mes "job level."; + close; + case 2: + if (getskilllv("AL_HOLYLIGHT") == 1) { + mes "[Acolyte Klift]"; + mes "Brother, you already possess"; + mes "the skill of ` Holy Light '."; + mes "You cannot gain a skill you"; + mes "already possess .."; + mes "I pray that you are using"; + mes "this skill for the work of good . ."; + close; + } + if ((countitem(727) > 0) && (countitem(991) > 0) && (countitem(2608) > 0) && (JobLevel > 29 || (BaseJob == Job_Priest || BaseJob == Job_Monk)) && (BaseClass == Job_Acolyte)) { + mes "[Acolyte Klift]"; + mes "Your faith has proven worthy"; + mes "for you to gain the ' Holy Light ' skill."; + mes "Your skill is adequate"; + mes "to use this skill."; + mes "Use it wisely. . ."; + next; + delitem 727,1; //White_Jewel + delitem 991,1; //Crystal_Blue + delitem 2608,1; //Rosary + skill "AL_HOLYLIGHT",1,0; + mes "[Acolyte Klift]"; + mes "You now know ' Holy Light '"; + mes "May you use this skill only in the"; + mes "best conduct . . . . ."; + close; + } + mes "[Acolyte Klift]"; + mes "Oh, it is clear. . ."; + mes "You are not yet ready to"; + mes "receive the ' Holy Light ' skill."; + next; + mes "[Acolyte Klift]"; + mes "You should listen carefully to what"; + mes "is necessary for this skill."; + mes "If you listen closely,"; + mes "you may learn what you lack."; + mes "So that you may improve upon yourself."; + close; + case 3: + mes "[Acolyte Klift]"; + mes ". . . . ."; + mes "I understand your zeal."; + mes "You have much time yet to"; + mes "practice and gain experience."; + mes "Blessings upon you . . . . ."; + close; + } +} + +//============================================================ +// Old changelog +//============================================================ +//= v1.0a Now using functions found in "Global_Functions.txt" +//= for class checks. +//= 1.2 Added Baby Class Support [Lupus] +//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] +//= 1.4 Fixed an exploit [Lupus] +//= 1.4a changed perm. variables to temp ones [Lupus] +//============================================================ |