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authorAsheraf <acheraf1998@gmail.com>2016-08-29 17:40:13 +0100
committerhemagx <ibrahem.h.basyone@gmail.com>2016-09-02 04:56:00 +0200
commit0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch)
tree57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/quests/seals
parent0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff)
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change *strcharinfo to use constants
Diffstat (limited to 'npc/quests/seals')
-rw-r--r--npc/quests/seals/brisingamen_seal.txt156
-rw-r--r--npc/quests/seals/god_weapon_creation.txt14
-rw-r--r--npc/quests/seals/megingard_seal.txt10
-rw-r--r--npc/quests/seals/mjolnir_seal.txt112
4 files changed, 146 insertions, 146 deletions
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt
index c04d4de54..6976517ce 100644
--- a/npc/quests/seals/brisingamen_seal.txt
+++ b/npc/quests/seals/brisingamen_seal.txt
@@ -454,7 +454,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{
mes "[Nelliorde]";
mes "Excellent...!";
mes "So your name is...";
- mes "" + strcharinfo(0) + "?";
+ mes "" + strcharinfo(PC_NAME) + "?";
next;
mes "[Nelliorde]";
mes "Alright, I shall contact him right away! Oh, and you can find the Monster Organization west of Juno's central plaza. It shouldn't be hard to find. Good luck!";
@@ -617,7 +617,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{
mes "Oh well well...";
mes "How could I ever";
mes "forget the lovely";
- mes ""+ strcharinfo(0) +"?";
+ mes ""+ strcharinfo(PC_NAME) +"?";
}
next;
cutin "god_nelluad01",2;
@@ -875,7 +875,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
if ($God2 >= $@god_check1) {
if (god_brising == 50) {
mes "[Enrico Kaili]";
- mes "Ah, " + strcharinfo(0) + ",";
+ mes "Ah, " + strcharinfo(PC_NAME) + ",";
mes "you've returned.";
next;
mes "[Enrico Kaili]";
@@ -960,7 +960,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
next;
switch(select("I'm not sure...", "I suppose you're right.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I'm not sure...";
mes "I mean, maybe";
mes "Alfrik would";
@@ -971,7 +971,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
mes "That's a great idea! I'll wait here while you go and ask Alfrik. You're my only hope in completing this research!";
next;
emotion e_hmm,1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "(^333333I shouldn't have said anything...^000000)";
next;
mes "[Enrico Kaili]";
@@ -982,11 +982,11 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
god_brising = 48;
close;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I suppose";
mes "you're right.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Still, who knows what exactly is in the Pond of Freya's Golden Tears.";
next;
mes "[Enrico Kaili]";
@@ -1331,7 +1331,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
else if (god_brising == 1) {
mes "[Enrico Kaili]";
mes "Ah, you've arrived!";
- mes "" + strcharinfo(0) + ", right?";
+ mes "" + strcharinfo(PC_NAME) + ", right?";
mes "Yes, I was told by Nelliorde that you'd come. He always manages";
mes "to find me good, reliable help.";
next;
@@ -1630,7 +1630,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
next;
switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright.";
mes "I'll try my best to find her. Would you tell me more about Lowen?";
next;
@@ -1819,7 +1819,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
next;
switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright.";
mes "I'll try my best to find her. Would you tell me more about Lowen?";
next;
@@ -1906,7 +1906,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "sorry, Lowen.";
mes "It's all fault...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Excuse me.";
mes "I am looking";
mes "for someone named...";
@@ -2007,7 +2007,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
next;
switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Alright.";
mes "I'll try my best to find her. Would you tell me more about Lowen?";
next;
@@ -2111,18 +2111,18 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
close;
}
if (god_brising == 26) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should read this";
mes "from the point where";
mes "I left off...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Huh...?";
mes "What's this mark";
mes "here at the bottom?";
mes "Some kind of secret?";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "No wonder the librarian";
mes "seemed to hesitate before";
mes "saying anything. Huh.";
@@ -2136,10 +2136,10 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
mes "[Personnel Record]";
mes "^663300Despite the severity of this offense, she was only discharged from the Crusaders and the holy power granted to her was forcibly removed...^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "She was forced to leave the Crusaders?! That's ridiculous!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Did they want to sentence her to death or what? That's almost too cruel. She must have been humiliated...";
next;
mes "[Personnel Record]";
@@ -2151,7 +2151,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
mes "^663300However, this information";
mes "is highly classified. Officially, Lowen Ellenen died during the mission.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "They thought she brought";
mes "disgrace to the Crusaders?";
mes "This sounds pretty messy.";
@@ -2183,14 +2183,14 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
else if (god_brising == 25) {
mes "^3355FFYou took the book from the shelf while the librarian was dozing. According to the Crusader Personnel Records, there's only one recruit that was named Lowen Ellenen.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Lowen Ellenen...";
mes "Member of the";
mes "2nd squad...";
mes "Age 22...";
mes "Female...";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Became a fugitive?";
mes "This isn't the same";
mes "information the";
@@ -2198,18 +2198,18 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
next;
.@bookrand = rand(1,3);
if (.@bookrand == 1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I should read this";
mes "from the point where";
mes "I left off...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Huh...?";
mes "What's this mark";
mes "here at the bottom?";
mes "Some kind of secret?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "No wonder the librarian";
mes "seemed to hesitate before";
mes "saying anything. Huh.";
@@ -2221,10 +2221,10 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
mes "[Personnel Record]";
mes "^663300Despite the severity of this offense, she was only discharged from the Crusaders and the holy power granted to her was forcibly removed...^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "She was forced to leave the Crusaders?! That's ridiculous!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Did they want to sentence her to death or what? That's almost too cruel. She must have been humiliated...";
next;
mes "[Personnel Record]";
@@ -2236,7 +2236,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
mes "^663300However, this information";
mes "is highly classified. Officially, Lowen Ellenen died during the mission.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "They thought she brought";
mes "disgrace to the Crusaders?";
mes "This sounds pretty messy.";
@@ -2262,7 +2262,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{
mes "out of here!";
god_brising = 26;
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "(Nuts...!";
mes "I didn't get";
mes "to finish reading!)";
@@ -2404,7 +2404,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{
close;
}
case 3:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "I'm looking";
mes "for Ellenen.";
mes "Lowen Ellenen.";
@@ -2880,7 +2880,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{
next;
switch(select("You were cursed...?", "You still have something to do.")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "You're saying...";
mes "The anger of your";
mes "comrades manifested";
@@ -2892,7 +2892,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{
mes "[Lowen Ellenen]";
mes "I have been trying my best to comfort their spirits for 2 years.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ever since you guys failed on a mission, you've spent two years here killing monsters?";
next;
mes "[Lowen Ellenen]";
@@ -2930,10 +2930,10 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{
mes "help me?";
mes "How...?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You said this is the place where the subjugation mission happened, right? I'll fight with you!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Now come on, you don't deserve to feel guilty like this. Let's think about how we're gonna fight these monsters!";
next;
mes "[Lowen Ellenen]";
@@ -2941,7 +2941,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{
mes "Thank you.";
mes "Thank you so much.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now,";
mes "shall we go in?";
god_brising = 31;
@@ -3172,11 +3172,11 @@ que_god02,174,49,0 script #lowenone HIDDEN_WARP_NPC,0,0,{
OnTouch:
donpcevent "brisinsold2::OnSold2On";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I?";
mes "Isn't this...?!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah, I see.";
mes "This must be the place where everything happened two years ago. Good, good...";
next;
@@ -3190,7 +3190,7 @@ OnTouch:
mes "We've got problems now.";
next;
mapannounce "que_god02","D...Doppelganger!!!",0,0x9CFF00;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What...?!";
mes "Doppelganger?!";
next;
@@ -3199,7 +3199,7 @@ OnTouch:
donpcevent "#brisinsummon::OnKnight2On";
donpcevent "#brisinsummon::OnKnight3On";
donpcevent "#brisinsummon::OnLowenOn";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What's going on?";
mes "Did you really fight with that creature? H-hey! Answer me!";
next;
@@ -3234,7 +3234,7 @@ OnTouch:
emotion e_gasp,0,"#knight2";
emotion e_gasp,0,"#knight3";
emotion e_gasp,0,"#lowen";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes " ??!!!";
next;
specialeffect EF_BEGINSPELL7,AREA,"#doppelganger2";
@@ -3256,7 +3256,7 @@ que_god02,124,59,7 script #hermite 4_M_NFMAN,{ end; }
que_god02,120,52,0 script #monologue HIDDEN_WARP_NPC,0,0,{
OnTouch:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where am I?";
mes "Isn't that...";
mes "What's Hermite";
@@ -3280,7 +3280,7 @@ OnTouch:
mes "Noooooooooo!!!";
next;
donpcevent "#brisinsummon::OnHermiteOff";
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Where did he go?";
mes "Was... Was that";
mes "from his mind?";
@@ -3338,7 +3338,7 @@ que_god02,21,127,3 script Lowen Ellenen#2 4_F_CRU,{
mes "[Lowen Ellenen]";
mes "Are you giving me another chance? But I no longer have a body to fight monsters anymore...";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Don't worry,";
mes "I'm with you!";
mes "Let's do it!";
@@ -3373,7 +3373,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{
next;
mes "[Valkyrie]";
mes "And...";
- mes ""+ strcharinfo(0) +",";
+ mes ""+ strcharinfo(PC_NAME) +",";
mes "Your exploits are known to me. But I am curious as to what has brought you here?";
next;
mes "^3355FFYou explained what happened to the Valkyrie, starting from the Snow Crystal which never melts.^000000";
@@ -3392,7 +3392,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{
mes "Perhaps, I was also sent to meet you. I wish that humans will use the power derived from the traces of the gods to protect justice.";
next;
mes "[Valkyrie]";
- mes ""+ strcharinfo(0) +"...";
+ mes ""+ strcharinfo(PC_NAME) +"...";
mes "Listen. This is";
mes "what you must find.";
next;
@@ -3442,7 +3442,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{
mes "made me laugh.";
next;
mes "[Valkyrie]";
- mes ""+ strcharinfo(0) +",";
+ mes ""+ strcharinfo(PC_NAME) +",";
mes "I am speaking to the";
mes "spirit that rests within you, the girl to whom you lent your body so that she may learn the truth of the past.";
next;
@@ -3458,7 +3458,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{
next;
mes "[Valkyrie]";
mes "And...";
- mes ""+ strcharinfo(0) +",";
+ mes ""+ strcharinfo(PC_NAME) +",";
mes "Your exploits are known to me. But I am curious as to what has brought you here?";
next;
mes "^3355FFYou explained what happened to the Valkyrie, starting from the Snow Crystal which never melts.^000000";
@@ -3477,7 +3477,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{
mes "Perhaps, I was also sent to meet you. I wish that humans will use the power derived from the traces of the gods to protect justice.";
next;
mes "[Valkyrie]";
- mes ""+ strcharinfo(0) +"...";
+ mes ""+ strcharinfo(PC_NAME) +"...";
mes "Listen. This is";
mes "what you must find.";
next;
@@ -3547,31 +3547,31 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{
next;
switch(select("Adjust the puzzle.", "Quit.")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Okay, um...";
mes "I guess I should";
mes "choose a lyric...";
next;
switch(select("Wanes in comparison", "To that beautiful hair", "All of our hearts", "The beauty of the stars", "To those dazzling eyes")) {
case 1:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "we gave...";
break;
case 2:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "To that beautiful hair";
break;
case 3:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "All of our hearts in";
break;
case 4:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The beauty of the stars";
.@point += 10;
break;
case 5:
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "To those dazzling eyes";
break;
}
@@ -3658,14 +3658,14 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{
}
close;
case 2:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Huh...?";
mes "Nothing happened.";
mes "Did I do something wrong, or is this just a completely ordinary puzzle cube?";
close;
}
case 2:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "This...";
mes "This better not";
mes "be just some regular";
@@ -4014,14 +4014,14 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
mes "^3355FFAs you sweep away the moss with your hand, you scratch your palm from the sharp edges of the rock.^000000";
emotion e_gasp,1;
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Damn...!";
mes "I'm bleeding!";
mes "But why didn't";
mes "anything else";
mes "happen?!";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "This rock had";
mes "better be one of";
mes "those secret rocks!";
@@ -4033,31 +4033,31 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
next;
mes "^3355FFAfter peeling off the moss, a series of tiles, etched with faint words, are revealed on top of the rock. These tiles could be moved around, like in a puzzle.^000000";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Another puzzle?";
mes "This was just like when I had to give Alfrik's password. Okay, let me see...";
.@point = 0;
next;
switch(select("To the tear drops dripping on the way", "Her lovely scent", "We gave", "To the seducing red lips", "Our hearts in")) {
case 1:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "To the tear drops dripping on the way";
break;
case 2:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Her lovely scent";
.@point += 10;
break;
case 3:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "We gave";
break;
case 4:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "To the seducing red lips";
break;
case 5:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "Our hearts in";
break;
}
@@ -4142,7 +4142,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
}
close;
case 4:
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "^333333*Cough cough!*";
mes "Aaaack!";
mes "It's so dusty!";
@@ -4207,7 +4207,7 @@ prt_fild02,185,270,3 script Dvalin#1 4_M_DWARF,{
mes "Then, that means";
mes "we can meet Freya again?!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Umm...";
mes "I'm afraid not.";
mes "Or, at least, that's";
@@ -4381,7 +4381,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{
mes "You mean my brother!";
mes "But he can only be revived if Alfrik is revived. What happened?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Umm...";
mes "Let me explain...";
next;
@@ -4389,7 +4389,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{
mes "......";
mes ".........";
next;
- mes "["+ strcharinfo(0) +"]";
+ mes "["+ strcharinfo(PC_NAME) +"]";
mes "...So I guess I need to wake up all four of you dwarves so that Brisingamen, which holds Freya's power, can be made again.";
next;
mes "[Berling]";
@@ -4457,7 +4457,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{
mes "give my name to a rude,";
mes "ill-bred human like yourself!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Wait...";
mes "Your name";
mes "is Berling?";
@@ -4502,12 +4502,12 @@ OnInit:
mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{
if ($God2 < $@god_check1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Bah, no way out.";
close;
}
if ($God3 >= $@god_check2) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Bah, no way out.";
close;
}
@@ -4518,46 +4518,46 @@ mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{
close;
}
else if (god_brising == 45) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's see.";
mes "Um, that song.";
mes "What was the first line...?";
next;
input @dwarfsong1$;
if (@dwarfsong1$ == "No jewel in the world can compare.") @point += 1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes " " + @dwarfsong1$ + "";
mes "Then...ummm..";
mes "The second line?";
next;
input @dwarfsong2$;
if (@dwarfsong2$ == "Our masterpiece made from love.") @point += 1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes " " + @dwarfsong2$ + "";
mes "Now, what was";
mes "the third line...?";
next;
input @dwarfsong3$;
if (@dwarfsong3$ == "She wanted the dazzling necklace.") @point += 1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes " " + @dwarfsong3$ + "";
mes "Now, the fourth";
mes "line after that...";
next;
input @dwarfsong4$;
if (@dwarfsong4$ == "We wanted the goddess of beauty.") @point += 1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes " " + @dwarfsong4$ + "";
mes "Alright, now";
mes "for the last line...";
next;
input @dwarfsong5$;
if (@dwarfsong5$ == "Our happiest times were with her.") @point += 1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes " " + @dwarfsong5$ + "";
mes "Alright, let's give it a try.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "" + @dwarfsong1$ + "";
mes "" + @dwarfsong2$ + "";
mes "" + @dwarfsong3$ + "";
@@ -4591,12 +4591,12 @@ mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{
OnTouch:
if ($God2 < $@god_check1) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Beh, no way out.";
close;
}
if ($God3 >= $@god_check2) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Beh, no way out.";
close;
}
diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt
index 87a6ca7c8..87c231dd7 100644
--- a/npc/quests/seals/god_weapon_creation.txt
+++ b/npc/quests/seals/god_weapon_creation.txt
@@ -91,7 +91,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{
case 3:
.@GID = getcharid(2);
if (($God1 < $@god_check2) || ($God2 < $@god_check2) || ($God3 < $@god_check2) || ($God4 < $@god_check2)){
- if (($God1 >= $@god_check1) && ($God2 >= $@god_check1) && ($God3 >= $@god_check1) && ($God4 >= $@god_check1) && (strcharinfo(0) == getguildmaster(.@GID))) {
+ if (($God1 >= $@god_check1) && ($God2 >= $@god_check1) && ($God3 >= $@god_check1) && ($God4 >= $@god_check1) && (strcharinfo(PC_NAME) == getguildmaster(.@GID))) {
mes "[Dwarf Grunburti]";
mes "Hmm...";
mes "I'll need some things to make a weapon for you. What exactly were you interested in having?";
@@ -167,7 +167,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{
mes "Stop bothering me and get out of here! Go play with some monsters, you simple minded fool!";
close;
}
- if (strcharinfo(0) != getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) != getguildmaster(.@GID)) {
mes "[Dwarf Grunburti]";
mes "I'll only present";
mes "my magnificent skills";
@@ -413,7 +413,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
close;
}
.@GID = getcharid(2);
- if (strcharinfo(0) != getguildmaster(.@GID)) {
+ if (strcharinfo(PC_NAME) != getguildmaster(.@GID)) {
mes "[Dwarf Grunburti]";
mes "How in the...";
mes "Get out of here!";
@@ -515,7 +515,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
$God2 = 0;
$God3 = 0;
$God4 = 0;
- announce "[Brisingamen] has come into the hands of [" + strcharinfo(0) + "], master of the [" + getguildname(.@GID) + "] guild.",bc_all;
+ announce "[Brisingamen] has come into the hands of [" + strcharinfo(PC_NAME) + "], master of the [" + getguildname(.@GID) + "] guild.",bc_all;
mes "[Dwarf Grunburti]";
mes "Ah, just look at this dazzling beauty. No other piece of jewelry complemented Freya as well as Brisingamen.";
close;
@@ -589,7 +589,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
$God2 = 0;
$God3 = 0;
$God4 = 0;
- announce "[Megingjard] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all;
+ announce "[Megingjard] the godly item has been given to [" + strcharinfo(PC_NAME) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all;
mes "[Dwarf Grunburti]";
mes "Here...";
mes "Be careful with how";
@@ -679,7 +679,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
$God2 = 0;
$God3 = 0;
$God4 = 0;
- announce "[Sleipnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all;
+ announce "[Sleipnir] the godly item has been given to [" + strcharinfo(PC_NAME) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all;
mes "[Dwarf Grunburti]";
mes "There...";
mes "Wear these, and";
@@ -768,7 +768,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
$God2 = 0;
$God3 = 0;
$God4 = 0;
- announce "[Mjolnir] has been bestowed to [" + strcharinfo(0) + "], the master of the [" + getguildname(.@GID) + "] guild.",bc_all;
+ announce "[Mjolnir] has been bestowed to [" + strcharinfo(PC_NAME) + "], the master of the [" + getguildname(.@GID) + "] guild.",bc_all;
mes "[Dwarf Grunburti]";
mes "It's done.";
mes "Take it. How does";
diff --git a/npc/quests/seals/megingard_seal.txt b/npc/quests/seals/megingard_seal.txt
index 894ac2ab5..cf17a9619 100644
--- a/npc/quests/seals/megingard_seal.txt
+++ b/npc/quests/seals/megingard_seal.txt
@@ -951,7 +951,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{
mes "[Librarian Jekan]";
mes "Hmm. I'm not really allowed to disclose any information related to that file. I'm sorry about that.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "But isn't";
mes "the file about...";
input @str$;
@@ -1005,10 +1005,10 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{
mes "[Librarian Jekan]";
mes "Hmm... I am not supposed to reveal anything related to the file.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Isn't the file...";
input @str$;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "^0000FF" + @str$ + "?";
next;
mes "[Librarian Jekan]";
@@ -1819,7 +1819,7 @@ morocc_in,146,179,0 script Employee#megin1 1_F_01,{
next;
input @str$;
if (@str$ == "Cuaque Donon" || @str$ == "Cuaque" || @str$ == "Donon") {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Do you happen to know a person named " + @str$ + " ...?";
if (god_eremes == 18) {
mes "[Inn Employee]";
@@ -2997,7 +2997,7 @@ niflheim,109,254,0 script Egnigem 4_M_NFDEADSWDMAN,{
else {
mes "[Egnigem]";
mes "Greetings...";
- mes ""+ strcharinfo(0) +".";
+ mes ""+ strcharinfo(PC_NAME) +".";
mes "I've been watching you in the";
mes "world of the living. I see you've been busy looking for the truth about the 1st Squad, haven't you?";
next;
diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt
index 803b42bf2..e4775cfb2 100644
--- a/npc/quests/seals/mjolnir_seal.txt
+++ b/npc/quests/seals/mjolnir_seal.txt
@@ -1077,9 +1077,9 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
.@p_vit = 100;
while(1) {
mes "Sudri : " + .@n_vit + " HP";
- mes "" + strcharinfo(0) + " : " + .@p_vit + " HP";
+ mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP";
mes "--------------------";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "initiated";
mes "an attack!";
next;
@@ -1103,23 +1103,23 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
.@n_def = rand(1,3);
.@damage = rand(15,25);
if (.@p_atk == 1) {
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "attacks Sudri's head!";
}
else if (.@p_atk == 2) {
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "strikes Sudri's chest!";
}
else if (.@p_atk == 3) {
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "aims for Sudri's legs!";
}
else if (.@p_atk == 4) {
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "requests a break!";
}
else {
- mes "" + strcharinfo(0) + "'s";
+ mes "" + strcharinfo(PC_NAME) + "'s";
mes "weak point revealed!";
}
if (.@p_atk == .@n_def) {
@@ -1130,7 +1130,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "your attack by twisting";
mes "his small, yet svelte, body.";
mes "--------------------";
- mes "" + strcharinfo(0) + " misses!";
+ mes "" + strcharinfo(PC_NAME) + " misses!";
}
else if (.@n_def == 2) {
mes "--------------------";
@@ -1138,7 +1138,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "attack by crossing";
mes "his stout arms.";
mes "--------------------";
- mes "" + strcharinfo(0) + "'s attack is blocked!";
+ mes "" + strcharinfo(PC_NAME) + "'s attack is blocked!";
}
else if (.@n_def == 3) {
mes "--------------------";
@@ -1146,14 +1146,14 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "attack with a graceful";
mes "leap to the heavens.";
mes "--------------------";
- mes "" + strcharinfo(0) + " misses!";
+ mes "" + strcharinfo(PC_NAME) + " misses!";
}
}
else if (.@p_atk == 4) {
specialeffect2 EF_HEAL;
.@p_vit += 10;
mes "--------------------";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "has gained 10 HP!";
}
else if (.@p_atk == 1) {
@@ -1192,7 +1192,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "You were hit by";
mes "Sudri's counter attack!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost 10 HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost 10 HP!";
if (.@p_vit < 1) {
mes "Defeated...";
next;
@@ -1206,13 +1206,13 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
close;
}
if (.@n_vit < 1) {
- mes "" + strcharinfo(0) + " wins!";
+ mes "" + strcharinfo(PC_NAME) + " wins!";
next;
break;
}
next;
mes "Sudri : " + .@n_vit + " HP";
- mes "" + strcharinfo(0) + " : " + .@p_vit + " HP";
+ mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP";
mes "--------------------";
mes "Sudri attacks...!";
next;
@@ -1248,7 +1248,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
specialeffect2 EF_GUARD;
if (.@p_def == 1) {
mes "--------------------";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "quickly dodged!";
mes "Sudri's arms were";
mes "too short and missed!";
@@ -1257,7 +1257,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@p_def == 2) {
mes "--------------------";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "barely blocked";
mes "Sudri's attack.";
mes "--------------------";
@@ -1265,7 +1265,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@p_def == 3) {
mes "--------------------";
- mes "" + strcharinfo(0) + " jumped,";
+ mes "" + strcharinfo(PC_NAME) + " jumped,";
mes "dodged Sudri's attack at ease.";
mes "--------------------";
mes "Sudri has failed to attack.";
@@ -1274,7 +1274,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
else if (.@p_def == 4) {
.@count = rand(1,4);
mes "--------------------";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "counters!";
if (.@count == 1) {
specialeffect2 EF_AUTOCOUNTER;
@@ -1285,7 +1285,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "--------------------";
mes "Sudri has lost 20 HP!";
if (.@n_vit < 1) {
- mes "" + strcharinfo(0) + " won!";
+ mes "" + strcharinfo(PC_NAME) + " won!";
next;
break;
}
@@ -1297,7 +1297,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "critical damage";
mes "on your weak spot!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost 30 HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost 30 HP!";
}
}
else if (.@n_atk == 1) {
@@ -1305,41 +1305,41 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
- mes "hit " + strcharinfo(0) + "";
+ mes "hit " + strcharinfo(PC_NAME) + "";
mes "on the head!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else if (.@n_atk == 2) {
specialeffect2 EF_HIT2;
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
- mes "hit " + strcharinfo(0) + "";
+ mes "hit " + strcharinfo(PC_NAME) + "";
mes "on the chest!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else if (.@n_atk == 3) {
specialeffect2 EF_HIT4;
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
- mes "hit " + strcharinfo(0) + "";
+ mes "hit " + strcharinfo(PC_NAME) + "";
mes "on the legs!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else if (.@n_atk == 0) {
specialeffect2 EF_HIT5;
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
- mes "hits "+ strcharinfo(0) +"";
+ mes "hits "+ strcharinfo(PC_NAME) +"";
mes "during a moment of";
mes "absent-mindedness!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else {
mes "--------------------";
@@ -1485,9 +1485,9 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
.@p_vit = 100;
while(1) {
mes "Sudri : " + .@n_vit + " HP";
- mes "" + strcharinfo(0) + " : " + .@p_vit + " HP";
+ mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP";
mes "--------------------";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "initiated";
mes "an attack!";
next;
@@ -1511,23 +1511,23 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
.@n_def = rand(1,3);
.@damage = rand(15,25);
if (.@p_atk == 1) {
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "attacks Sudri's head!";
}
else if (.@p_atk == 2) {
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "strikes Sudri's chest!";
}
else if (.@p_atk == 3) {
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "aims for Sudri's legs!";
}
else if (.@p_atk == 4) {
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "requests a break!";
}
else {
- mes "" + strcharinfo(0) + "'s";
+ mes "" + strcharinfo(PC_NAME) + "'s";
mes "weak point revealed!";
}
if (.@p_atk == .@n_def) {
@@ -1538,7 +1538,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "your attack by twisting";
mes "his small, yet svelte, body.";
mes "--------------------";
- mes "" + strcharinfo(0) + " misses!";
+ mes "" + strcharinfo(PC_NAME) + " misses!";
}
else if (.@n_def == 2) {
mes "--------------------";
@@ -1546,7 +1546,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "attack by crossing";
mes "his stout arms.";
mes "--------------------";
- mes "" + strcharinfo(0) + "'s attack is blocked!";
+ mes "" + strcharinfo(PC_NAME) + "'s attack is blocked!";
}
else if (.@n_def == 3) {
mes "--------------------";
@@ -1554,14 +1554,14 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "attack with a graceful";
mes "leap to the heavens.";
mes "--------------------";
- mes "" + strcharinfo(0) + " misses!";
+ mes "" + strcharinfo(PC_NAME) + " misses!";
}
}
else if (.@p_atk == 4) {
specialeffect2 EF_HEAL;
.@p_vit += 10;
mes "--------------------";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "has gained 10 HP!";
}
else if (.@p_atk == 1) {
@@ -1600,7 +1600,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "You were hit by";
mes "Sudri's counter attack!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost 10 HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost 10 HP!";
if (.@p_vit < 1) {
mes "Defeated...";
next;
@@ -1614,13 +1614,13 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
close;
}
if (.@n_vit < 1) {
- mes "" + strcharinfo(0) + " wins!";
+ mes "" + strcharinfo(PC_NAME) + " wins!";
next;
break;
}
next;
mes "Sudri : " + .@n_vit + " HP";
- mes "" + strcharinfo(0) + " : " + .@p_vit + " HP";
+ mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP";
mes "--------------------";
mes "Sudri attacks...!";
next;
@@ -1656,7 +1656,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
specialeffect2 EF_GUARD;
if (.@p_def == 1) {
mes "--------------------";
- mes "" + strcharinfo(0) + " quickly dodged,";
+ mes "" + strcharinfo(PC_NAME) + " quickly dodged,";
mes "Sudri's arms were too";
mes "short to reach at you.";
mes "--------------------";
@@ -1664,7 +1664,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@p_def == 2) {
mes "--------------------";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "barely blocked";
mes "Sudri's attack.";
mes "--------------------";
@@ -1672,7 +1672,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
}
else if (.@p_def == 3) {
mes "--------------------";
- mes "" + strcharinfo(0) + " jumped,";
+ mes "" + strcharinfo(PC_NAME) + " jumped,";
mes "dodged Sudri's attack at ease.";
mes "--------------------";
mes "Sudri has failed to attack.";
@@ -1681,7 +1681,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
else if (.@p_def == 4) {
.@count = rand(1,4);
mes "--------------------";
- mes "" + strcharinfo(0) + "";
+ mes "" + strcharinfo(PC_NAME) + "";
mes "counters!";
if (.@count == 1) {
specialeffect2 EF_AUTOCOUNTER;
@@ -1692,7 +1692,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "--------------------";
mes "Sudri has lost 20 HP!";
if (.@n_vit < 1) {
- mes "" + strcharinfo(0) + " won!";
+ mes "" + strcharinfo(PC_NAME) + " won!";
next;
break;
}
@@ -1704,7 +1704,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "critical damage";
mes "on your weak spot!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost 30 HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost 30 HP!";
}
}
else if (.@n_atk == 1) {
@@ -1712,41 +1712,41 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
- mes "hit " + strcharinfo(0) + "";
+ mes "hit " + strcharinfo(PC_NAME) + "";
mes "on the head!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else if (.@n_atk == 2) {
specialeffect2 EF_HIT2;
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
- mes "hit " + strcharinfo(0) + "";
+ mes "hit " + strcharinfo(PC_NAME) + "";
mes "on the chest!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else if (.@n_atk == 3) {
specialeffect2 EF_HIT4;
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
- mes "hit " + strcharinfo(0) + "";
+ mes "hit " + strcharinfo(PC_NAME) + "";
mes "on the legs!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else if (.@n_atk == 0) {
specialeffect2 EF_HIT5;
.@p_vit -= .@damage;
mes "--------------------";
mes "Sudri successfully";
- mes "hits "+ strcharinfo(0) +"";
+ mes "hits "+ strcharinfo(PC_NAME) +"";
mes "during a moment of";
mes "absent-mindedness!";
mes "--------------------";
- mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!";
+ mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!";
}
else {
mes "--------------------";