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author | Asheraf <acheraf1998@gmail.com> | 2016-08-29 17:40:13 +0100 |
---|---|---|
committer | hemagx <ibrahem.h.basyone@gmail.com> | 2016-09-02 04:56:00 +0200 |
commit | 0f1d0507eb95cf07ce7eb66d89ad9853938612e6 (patch) | |
tree | 57780b1ecc7c5ae125be1c89406f8db1e00a581b /npc/quests/seals | |
parent | 0f1d03f505fdc03533122db8ba19fa55f64f11b7 (diff) | |
download | hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.gz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.bz2 hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.tar.xz hercules-0f1d0507eb95cf07ce7eb66d89ad9853938612e6.zip |
change *strcharinfo to use constants
Diffstat (limited to 'npc/quests/seals')
-rw-r--r-- | npc/quests/seals/brisingamen_seal.txt | 156 | ||||
-rw-r--r-- | npc/quests/seals/god_weapon_creation.txt | 14 | ||||
-rw-r--r-- | npc/quests/seals/megingard_seal.txt | 10 | ||||
-rw-r--r-- | npc/quests/seals/mjolnir_seal.txt | 112 |
4 files changed, 146 insertions, 146 deletions
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt index c04d4de54..6976517ce 100644 --- a/npc/quests/seals/brisingamen_seal.txt +++ b/npc/quests/seals/brisingamen_seal.txt @@ -454,7 +454,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ mes "[Nelliorde]"; mes "Excellent...!"; mes "So your name is..."; - mes "" + strcharinfo(0) + "?"; + mes "" + strcharinfo(PC_NAME) + "?"; next; mes "[Nelliorde]"; mes "Alright, I shall contact him right away! Oh, and you can find the Monster Organization west of Juno's central plaza. It shouldn't be hard to find. Good luck!"; @@ -617,7 +617,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{ mes "Oh well well..."; mes "How could I ever"; mes "forget the lovely"; - mes ""+ strcharinfo(0) +"?"; + mes ""+ strcharinfo(PC_NAME) +"?"; } next; cutin "god_nelluad01",2; @@ -875,7 +875,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ if ($God2 >= $@god_check1) { if (god_brising == 50) { mes "[Enrico Kaili]"; - mes "Ah, " + strcharinfo(0) + ","; + mes "Ah, " + strcharinfo(PC_NAME) + ","; mes "you've returned."; next; mes "[Enrico Kaili]"; @@ -960,7 +960,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ next; switch(select("I'm not sure...", "I suppose you're right.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I'm not sure..."; mes "I mean, maybe"; mes "Alfrik would"; @@ -971,7 +971,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ mes "That's a great idea! I'll wait here while you go and ask Alfrik. You're my only hope in completing this research!"; next; emotion e_hmm,1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "(^333333I shouldn't have said anything...^000000)"; next; mes "[Enrico Kaili]"; @@ -982,11 +982,11 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ god_brising = 48; close; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I suppose"; mes "you're right."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Still, who knows what exactly is in the Pond of Freya's Golden Tears."; next; mes "[Enrico Kaili]"; @@ -1331,7 +1331,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{ else if (god_brising == 1) { mes "[Enrico Kaili]"; mes "Ah, you've arrived!"; - mes "" + strcharinfo(0) + ", right?"; + mes "" + strcharinfo(PC_NAME) + ", right?"; mes "Yes, I was told by Nelliorde that you'd come. He always manages"; mes "to find me good, reliable help."; next; @@ -1630,7 +1630,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ next; switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright."; mes "I'll try my best to find her. Would you tell me more about Lowen?"; next; @@ -1819,7 +1819,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ next; switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright."; mes "I'll try my best to find her. Would you tell me more about Lowen?"; next; @@ -1906,7 +1906,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ mes "sorry, Lowen."; mes "It's all fault..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Excuse me."; mes "I am looking"; mes "for someone named..."; @@ -2007,7 +2007,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{ next; switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Alright."; mes "I'll try my best to find her. Would you tell me more about Lowen?"; next; @@ -2111,18 +2111,18 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ close; } if (god_brising == 26) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I should read this"; mes "from the point where"; mes "I left off..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Huh...?"; mes "What's this mark"; mes "here at the bottom?"; mes "Some kind of secret?"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "No wonder the librarian"; mes "seemed to hesitate before"; mes "saying anything. Huh."; @@ -2136,10 +2136,10 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "[Personnel Record]"; mes "^663300Despite the severity of this offense, she was only discharged from the Crusaders and the holy power granted to her was forcibly removed...^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "She was forced to leave the Crusaders?! That's ridiculous!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Did they want to sentence her to death or what? That's almost too cruel. She must have been humiliated..."; next; mes "[Personnel Record]"; @@ -2151,7 +2151,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "^663300However, this information"; mes "is highly classified. Officially, Lowen Ellenen died during the mission.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "They thought she brought"; mes "disgrace to the Crusaders?"; mes "This sounds pretty messy."; @@ -2183,14 +2183,14 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ else if (god_brising == 25) { mes "^3355FFYou took the book from the shelf while the librarian was dozing. According to the Crusader Personnel Records, there's only one recruit that was named Lowen Ellenen."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Lowen Ellenen..."; mes "Member of the"; mes "2nd squad..."; mes "Age 22..."; mes "Female..."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Became a fugitive?"; mes "This isn't the same"; mes "information the"; @@ -2198,18 +2198,18 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ next; .@bookrand = rand(1,3); if (.@bookrand == 1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I should read this"; mes "from the point where"; mes "I left off..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Huh...?"; mes "What's this mark"; mes "here at the bottom?"; mes "Some kind of secret?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "No wonder the librarian"; mes "seemed to hesitate before"; mes "saying anything. Huh."; @@ -2221,10 +2221,10 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "[Personnel Record]"; mes "^663300Despite the severity of this offense, she was only discharged from the Crusaders and the holy power granted to her was forcibly removed...^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "She was forced to leave the Crusaders?! That's ridiculous!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Did they want to sentence her to death or what? That's almost too cruel. She must have been humiliated..."; next; mes "[Personnel Record]"; @@ -2236,7 +2236,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "^663300However, this information"; mes "is highly classified. Officially, Lowen Ellenen died during the mission.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "They thought she brought"; mes "disgrace to the Crusaders?"; mes "This sounds pretty messy."; @@ -2262,7 +2262,7 @@ prt_castle,80,52,0 script Personnel Record#book1 HIDDEN_NPC,{ mes "out of here!"; god_brising = 26; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "(Nuts...!"; mes "I didn't get"; mes "to finish reading!)"; @@ -2404,7 +2404,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{ close; } case 3: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "I'm looking"; mes "for Ellenen."; mes "Lowen Ellenen."; @@ -2880,7 +2880,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{ next; switch(select("You were cursed...?", "You still have something to do.")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "You're saying..."; mes "The anger of your"; mes "comrades manifested"; @@ -2892,7 +2892,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{ mes "[Lowen Ellenen]"; mes "I have been trying my best to comfort their spirits for 2 years."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ever since you guys failed on a mission, you've spent two years here killing monsters?"; next; mes "[Lowen Ellenen]"; @@ -2930,10 +2930,10 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{ mes "help me?"; mes "How...?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You said this is the place where the subjugation mission happened, right? I'll fight with you!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Now come on, you don't deserve to feel guilty like this. Let's think about how we're gonna fight these monsters!"; next; mes "[Lowen Ellenen]"; @@ -2941,7 +2941,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{ mes "Thank you."; mes "Thank you so much."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now,"; mes "shall we go in?"; god_brising = 31; @@ -3172,11 +3172,11 @@ que_god02,174,49,0 script #lowenone HIDDEN_WARP_NPC,0,0,{ OnTouch: donpcevent "brisinsold2::OnSold2On"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I?"; mes "Isn't this...?!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ah, I see."; mes "This must be the place where everything happened two years ago. Good, good..."; next; @@ -3190,7 +3190,7 @@ OnTouch: mes "We've got problems now."; next; mapannounce "que_god02","D...Doppelganger!!!",0,0x9CFF00; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What...?!"; mes "Doppelganger?!"; next; @@ -3199,7 +3199,7 @@ OnTouch: donpcevent "#brisinsummon::OnKnight2On"; donpcevent "#brisinsummon::OnKnight3On"; donpcevent "#brisinsummon::OnLowenOn"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What's going on?"; mes "Did you really fight with that creature? H-hey! Answer me!"; next; @@ -3234,7 +3234,7 @@ OnTouch: emotion e_gasp,0,"#knight2"; emotion e_gasp,0,"#knight3"; emotion e_gasp,0,"#lowen"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes " ??!!!"; next; specialeffect EF_BEGINSPELL7,AREA,"#doppelganger2"; @@ -3256,7 +3256,7 @@ que_god02,124,59,7 script #hermite 4_M_NFMAN,{ end; } que_god02,120,52,0 script #monologue HIDDEN_WARP_NPC,0,0,{ OnTouch: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where am I?"; mes "Isn't that..."; mes "What's Hermite"; @@ -3280,7 +3280,7 @@ OnTouch: mes "Noooooooooo!!!"; next; donpcevent "#brisinsummon::OnHermiteOff"; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Where did he go?"; mes "Was... Was that"; mes "from his mind?"; @@ -3338,7 +3338,7 @@ que_god02,21,127,3 script Lowen Ellenen#2 4_F_CRU,{ mes "[Lowen Ellenen]"; mes "Are you giving me another chance? But I no longer have a body to fight monsters anymore..."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Don't worry,"; mes "I'm with you!"; mes "Let's do it!"; @@ -3373,7 +3373,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ next; mes "[Valkyrie]"; mes "And..."; - mes ""+ strcharinfo(0) +","; + mes ""+ strcharinfo(PC_NAME) +","; mes "Your exploits are known to me. But I am curious as to what has brought you here?"; next; mes "^3355FFYou explained what happened to the Valkyrie, starting from the Snow Crystal which never melts.^000000"; @@ -3392,7 +3392,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ mes "Perhaps, I was also sent to meet you. I wish that humans will use the power derived from the traces of the gods to protect justice."; next; mes "[Valkyrie]"; - mes ""+ strcharinfo(0) +"..."; + mes ""+ strcharinfo(PC_NAME) +"..."; mes "Listen. This is"; mes "what you must find."; next; @@ -3442,7 +3442,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ mes "made me laugh."; next; mes "[Valkyrie]"; - mes ""+ strcharinfo(0) +","; + mes ""+ strcharinfo(PC_NAME) +","; mes "I am speaking to the"; mes "spirit that rests within you, the girl to whom you lent your body so that she may learn the truth of the past."; next; @@ -3458,7 +3458,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ next; mes "[Valkyrie]"; mes "And..."; - mes ""+ strcharinfo(0) +","; + mes ""+ strcharinfo(PC_NAME) +","; mes "Your exploits are known to me. But I am curious as to what has brought you here?"; next; mes "^3355FFYou explained what happened to the Valkyrie, starting from the Snow Crystal which never melts.^000000"; @@ -3477,7 +3477,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{ mes "Perhaps, I was also sent to meet you. I wish that humans will use the power derived from the traces of the gods to protect justice."; next; mes "[Valkyrie]"; - mes ""+ strcharinfo(0) +"..."; + mes ""+ strcharinfo(PC_NAME) +"..."; mes "Listen. This is"; mes "what you must find."; next; @@ -3547,31 +3547,31 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{ next; switch(select("Adjust the puzzle.", "Quit.")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Okay, um..."; mes "I guess I should"; mes "choose a lyric..."; next; switch(select("Wanes in comparison", "To that beautiful hair", "All of our hearts", "The beauty of the stars", "To those dazzling eyes")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "we gave..."; break; case 2: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "To that beautiful hair"; break; case 3: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "All of our hearts in"; break; case 4: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The beauty of the stars"; .@point += 10; break; case 5: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "To those dazzling eyes"; break; } @@ -3658,14 +3658,14 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{ } close; case 2: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Huh...?"; mes "Nothing happened."; mes "Did I do something wrong, or is this just a completely ordinary puzzle cube?"; close; } case 2: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "This..."; mes "This better not"; mes "be just some regular"; @@ -4014,14 +4014,14 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ mes "^3355FFAs you sweep away the moss with your hand, you scratch your palm from the sharp edges of the rock.^000000"; emotion e_gasp,1; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Damn...!"; mes "I'm bleeding!"; mes "But why didn't"; mes "anything else"; mes "happen?!"; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "This rock had"; mes "better be one of"; mes "those secret rocks!"; @@ -4033,31 +4033,31 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ next; mes "^3355FFAfter peeling off the moss, a series of tiles, etched with faint words, are revealed on top of the rock. These tiles could be moved around, like in a puzzle.^000000"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Another puzzle?"; mes "This was just like when I had to give Alfrik's password. Okay, let me see..."; .@point = 0; next; switch(select("To the tear drops dripping on the way", "Her lovely scent", "We gave", "To the seducing red lips", "Our hearts in")) { case 1: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "To the tear drops dripping on the way"; break; case 2: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Her lovely scent"; .@point += 10; break; case 3: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "We gave"; break; case 4: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "To the seducing red lips"; break; case 5: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "Our hearts in"; break; } @@ -4142,7 +4142,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{ } close; case 4: - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "^333333*Cough cough!*"; mes "Aaaack!"; mes "It's so dusty!"; @@ -4207,7 +4207,7 @@ prt_fild02,185,270,3 script Dvalin#1 4_M_DWARF,{ mes "Then, that means"; mes "we can meet Freya again?!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Umm..."; mes "I'm afraid not."; mes "Or, at least, that's"; @@ -4381,7 +4381,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{ mes "You mean my brother!"; mes "But he can only be revived if Alfrik is revived. What happened?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Umm..."; mes "Let me explain..."; next; @@ -4389,7 +4389,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{ mes "......"; mes "........."; next; - mes "["+ strcharinfo(0) +"]"; + mes "["+ strcharinfo(PC_NAME) +"]"; mes "...So I guess I need to wake up all four of you dwarves so that Brisingamen, which holds Freya's power, can be made again."; next; mes "[Berling]"; @@ -4457,7 +4457,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{ mes "give my name to a rude,"; mes "ill-bred human like yourself!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Wait..."; mes "Your name"; mes "is Berling?"; @@ -4502,12 +4502,12 @@ OnInit: mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{ if ($God2 < $@god_check1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Bah, no way out."; close; } if ($God3 >= $@god_check2) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Bah, no way out."; close; } @@ -4518,46 +4518,46 @@ mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{ close; } else if (god_brising == 45) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see."; mes "Um, that song."; mes "What was the first line...?"; next; input @dwarfsong1$; if (@dwarfsong1$ == "No jewel in the world can compare.") @point += 1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes " " + @dwarfsong1$ + ""; mes "Then...ummm.."; mes "The second line?"; next; input @dwarfsong2$; if (@dwarfsong2$ == "Our masterpiece made from love.") @point += 1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes " " + @dwarfsong2$ + ""; mes "Now, what was"; mes "the third line...?"; next; input @dwarfsong3$; if (@dwarfsong3$ == "She wanted the dazzling necklace.") @point += 1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes " " + @dwarfsong3$ + ""; mes "Now, the fourth"; mes "line after that..."; next; input @dwarfsong4$; if (@dwarfsong4$ == "We wanted the goddess of beauty.") @point += 1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes " " + @dwarfsong4$ + ""; mes "Alright, now"; mes "for the last line..."; next; input @dwarfsong5$; if (@dwarfsong5$ == "Our happiest times were with her.") @point += 1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes " " + @dwarfsong5$ + ""; mes "Alright, let's give it a try."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "" + @dwarfsong1$ + ""; mes "" + @dwarfsong2$ + ""; mes "" + @dwarfsong3$ + ""; @@ -4591,12 +4591,12 @@ mjo_dun02,126,36,0 script #brisindwarf4 HIDDEN_NPC,3,3,{ OnTouch: if ($God2 < $@god_check1) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Beh, no way out."; close; } if ($God3 >= $@god_check2) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Beh, no way out."; close; } diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt index 87a6ca7c8..87c231dd7 100644 --- a/npc/quests/seals/god_weapon_creation.txt +++ b/npc/quests/seals/god_weapon_creation.txt @@ -91,7 +91,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{ case 3: .@GID = getcharid(2); if (($God1 < $@god_check2) || ($God2 < $@god_check2) || ($God3 < $@god_check2) || ($God4 < $@god_check2)){ - if (($God1 >= $@god_check1) && ($God2 >= $@god_check1) && ($God3 >= $@god_check1) && ($God4 >= $@god_check1) && (strcharinfo(0) == getguildmaster(.@GID))) { + if (($God1 >= $@god_check1) && ($God2 >= $@god_check1) && ($God3 >= $@god_check1) && ($God4 >= $@god_check1) && (strcharinfo(PC_NAME) == getguildmaster(.@GID))) { mes "[Dwarf Grunburti]"; mes "Hmm..."; mes "I'll need some things to make a weapon for you. What exactly were you interested in having?"; @@ -167,7 +167,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{ mes "Stop bothering me and get out of here! Go play with some monsters, you simple minded fool!"; close; } - if (strcharinfo(0) != getguildmaster(.@GID)) { + if (strcharinfo(PC_NAME) != getguildmaster(.@GID)) { mes "[Dwarf Grunburti]"; mes "I'll only present"; mes "my magnificent skills"; @@ -413,7 +413,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ close; } .@GID = getcharid(2); - if (strcharinfo(0) != getguildmaster(.@GID)) { + if (strcharinfo(PC_NAME) != getguildmaster(.@GID)) { mes "[Dwarf Grunburti]"; mes "How in the..."; mes "Get out of here!"; @@ -515,7 +515,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ $God2 = 0; $God3 = 0; $God4 = 0; - announce "[Brisingamen] has come into the hands of [" + strcharinfo(0) + "], master of the [" + getguildname(.@GID) + "] guild.",bc_all; + announce "[Brisingamen] has come into the hands of [" + strcharinfo(PC_NAME) + "], master of the [" + getguildname(.@GID) + "] guild.",bc_all; mes "[Dwarf Grunburti]"; mes "Ah, just look at this dazzling beauty. No other piece of jewelry complemented Freya as well as Brisingamen."; close; @@ -589,7 +589,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ $God2 = 0; $God3 = 0; $God4 = 0; - announce "[Megingjard] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all; + announce "[Megingjard] the godly item has been given to [" + strcharinfo(PC_NAME) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all; mes "[Dwarf Grunburti]"; mes "Here..."; mes "Be careful with how"; @@ -679,7 +679,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ $God2 = 0; $God3 = 0; $God4 = 0; - announce "[Sleipnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all; + announce "[Sleipnir] the godly item has been given to [" + strcharinfo(PC_NAME) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all; mes "[Dwarf Grunburti]"; mes "There..."; mes "Wear these, and"; @@ -768,7 +768,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{ $God2 = 0; $God3 = 0; $God4 = 0; - announce "[Mjolnir] has been bestowed to [" + strcharinfo(0) + "], the master of the [" + getguildname(.@GID) + "] guild.",bc_all; + announce "[Mjolnir] has been bestowed to [" + strcharinfo(PC_NAME) + "], the master of the [" + getguildname(.@GID) + "] guild.",bc_all; mes "[Dwarf Grunburti]"; mes "It's done."; mes "Take it. How does"; diff --git a/npc/quests/seals/megingard_seal.txt b/npc/quests/seals/megingard_seal.txt index 894ac2ab5..cf17a9619 100644 --- a/npc/quests/seals/megingard_seal.txt +++ b/npc/quests/seals/megingard_seal.txt @@ -951,7 +951,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ mes "[Librarian Jekan]"; mes "Hmm. I'm not really allowed to disclose any information related to that file. I'm sorry about that."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "But isn't"; mes "the file about..."; input @str$; @@ -1005,10 +1005,10 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{ mes "[Librarian Jekan]"; mes "Hmm... I am not supposed to reveal anything related to the file."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Isn't the file..."; input @str$; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "^0000FF" + @str$ + "?"; next; mes "[Librarian Jekan]"; @@ -1819,7 +1819,7 @@ morocc_in,146,179,0 script Employee#megin1 1_F_01,{ next; input @str$; if (@str$ == "Cuaque Donon" || @str$ == "Cuaque" || @str$ == "Donon") { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Do you happen to know a person named " + @str$ + " ...?"; if (god_eremes == 18) { mes "[Inn Employee]"; @@ -2997,7 +2997,7 @@ niflheim,109,254,0 script Egnigem 4_M_NFDEADSWDMAN,{ else { mes "[Egnigem]"; mes "Greetings..."; - mes ""+ strcharinfo(0) +"."; + mes ""+ strcharinfo(PC_NAME) +"."; mes "I've been watching you in the"; mes "world of the living. I see you've been busy looking for the truth about the 1st Squad, haven't you?"; next; diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt index 803b42bf2..e4775cfb2 100644 --- a/npc/quests/seals/mjolnir_seal.txt +++ b/npc/quests/seals/mjolnir_seal.txt @@ -1077,9 +1077,9 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ .@p_vit = 100; while(1) { mes "Sudri : " + .@n_vit + " HP"; - mes "" + strcharinfo(0) + " : " + .@p_vit + " HP"; + mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP"; mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "initiated"; mes "an attack!"; next; @@ -1103,23 +1103,23 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ .@n_def = rand(1,3); .@damage = rand(15,25); if (.@p_atk == 1) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "attacks Sudri's head!"; } else if (.@p_atk == 2) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "strikes Sudri's chest!"; } else if (.@p_atk == 3) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "aims for Sudri's legs!"; } else if (.@p_atk == 4) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "requests a break!"; } else { - mes "" + strcharinfo(0) + "'s"; + mes "" + strcharinfo(PC_NAME) + "'s"; mes "weak point revealed!"; } if (.@p_atk == .@n_def) { @@ -1130,7 +1130,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "your attack by twisting"; mes "his small, yet svelte, body."; mes "--------------------"; - mes "" + strcharinfo(0) + " misses!"; + mes "" + strcharinfo(PC_NAME) + " misses!"; } else if (.@n_def == 2) { mes "--------------------"; @@ -1138,7 +1138,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "attack by crossing"; mes "his stout arms."; mes "--------------------"; - mes "" + strcharinfo(0) + "'s attack is blocked!"; + mes "" + strcharinfo(PC_NAME) + "'s attack is blocked!"; } else if (.@n_def == 3) { mes "--------------------"; @@ -1146,14 +1146,14 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "attack with a graceful"; mes "leap to the heavens."; mes "--------------------"; - mes "" + strcharinfo(0) + " misses!"; + mes "" + strcharinfo(PC_NAME) + " misses!"; } } else if (.@p_atk == 4) { specialeffect2 EF_HEAL; .@p_vit += 10; mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "has gained 10 HP!"; } else if (.@p_atk == 1) { @@ -1192,7 +1192,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "You were hit by"; mes "Sudri's counter attack!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost 10 HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost 10 HP!"; if (.@p_vit < 1) { mes "Defeated..."; next; @@ -1206,13 +1206,13 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ close; } if (.@n_vit < 1) { - mes "" + strcharinfo(0) + " wins!"; + mes "" + strcharinfo(PC_NAME) + " wins!"; next; break; } next; mes "Sudri : " + .@n_vit + " HP"; - mes "" + strcharinfo(0) + " : " + .@p_vit + " HP"; + mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP"; mes "--------------------"; mes "Sudri attacks...!"; next; @@ -1248,7 +1248,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ specialeffect2 EF_GUARD; if (.@p_def == 1) { mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "quickly dodged!"; mes "Sudri's arms were"; mes "too short and missed!"; @@ -1257,7 +1257,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ } else if (.@p_def == 2) { mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "barely blocked"; mes "Sudri's attack."; mes "--------------------"; @@ -1265,7 +1265,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ } else if (.@p_def == 3) { mes "--------------------"; - mes "" + strcharinfo(0) + " jumped,"; + mes "" + strcharinfo(PC_NAME) + " jumped,"; mes "dodged Sudri's attack at ease."; mes "--------------------"; mes "Sudri has failed to attack."; @@ -1274,7 +1274,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ else if (.@p_def == 4) { .@count = rand(1,4); mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "counters!"; if (.@count == 1) { specialeffect2 EF_AUTOCOUNTER; @@ -1285,7 +1285,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "--------------------"; mes "Sudri has lost 20 HP!"; if (.@n_vit < 1) { - mes "" + strcharinfo(0) + " won!"; + mes "" + strcharinfo(PC_NAME) + " won!"; next; break; } @@ -1297,7 +1297,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "critical damage"; mes "on your weak spot!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost 30 HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost 30 HP!"; } } else if (.@n_atk == 1) { @@ -1305,41 +1305,41 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hit " + strcharinfo(0) + ""; + mes "hit " + strcharinfo(PC_NAME) + ""; mes "on the head!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 2) { specialeffect2 EF_HIT2; .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hit " + strcharinfo(0) + ""; + mes "hit " + strcharinfo(PC_NAME) + ""; mes "on the chest!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 3) { specialeffect2 EF_HIT4; .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hit " + strcharinfo(0) + ""; + mes "hit " + strcharinfo(PC_NAME) + ""; mes "on the legs!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 0) { specialeffect2 EF_HIT5; .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hits "+ strcharinfo(0) +""; + mes "hits "+ strcharinfo(PC_NAME) +""; mes "during a moment of"; mes "absent-mindedness!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else { mes "--------------------"; @@ -1485,9 +1485,9 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ .@p_vit = 100; while(1) { mes "Sudri : " + .@n_vit + " HP"; - mes "" + strcharinfo(0) + " : " + .@p_vit + " HP"; + mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP"; mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "initiated"; mes "an attack!"; next; @@ -1511,23 +1511,23 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ .@n_def = rand(1,3); .@damage = rand(15,25); if (.@p_atk == 1) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "attacks Sudri's head!"; } else if (.@p_atk == 2) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "strikes Sudri's chest!"; } else if (.@p_atk == 3) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "aims for Sudri's legs!"; } else if (.@p_atk == 4) { - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "requests a break!"; } else { - mes "" + strcharinfo(0) + "'s"; + mes "" + strcharinfo(PC_NAME) + "'s"; mes "weak point revealed!"; } if (.@p_atk == .@n_def) { @@ -1538,7 +1538,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "your attack by twisting"; mes "his small, yet svelte, body."; mes "--------------------"; - mes "" + strcharinfo(0) + " misses!"; + mes "" + strcharinfo(PC_NAME) + " misses!"; } else if (.@n_def == 2) { mes "--------------------"; @@ -1546,7 +1546,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "attack by crossing"; mes "his stout arms."; mes "--------------------"; - mes "" + strcharinfo(0) + "'s attack is blocked!"; + mes "" + strcharinfo(PC_NAME) + "'s attack is blocked!"; } else if (.@n_def == 3) { mes "--------------------"; @@ -1554,14 +1554,14 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "attack with a graceful"; mes "leap to the heavens."; mes "--------------------"; - mes "" + strcharinfo(0) + " misses!"; + mes "" + strcharinfo(PC_NAME) + " misses!"; } } else if (.@p_atk == 4) { specialeffect2 EF_HEAL; .@p_vit += 10; mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "has gained 10 HP!"; } else if (.@p_atk == 1) { @@ -1600,7 +1600,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "You were hit by"; mes "Sudri's counter attack!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost 10 HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost 10 HP!"; if (.@p_vit < 1) { mes "Defeated..."; next; @@ -1614,13 +1614,13 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ close; } if (.@n_vit < 1) { - mes "" + strcharinfo(0) + " wins!"; + mes "" + strcharinfo(PC_NAME) + " wins!"; next; break; } next; mes "Sudri : " + .@n_vit + " HP"; - mes "" + strcharinfo(0) + " : " + .@p_vit + " HP"; + mes "" + strcharinfo(PC_NAME) + " : " + .@p_vit + " HP"; mes "--------------------"; mes "Sudri attacks...!"; next; @@ -1656,7 +1656,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ specialeffect2 EF_GUARD; if (.@p_def == 1) { mes "--------------------"; - mes "" + strcharinfo(0) + " quickly dodged,"; + mes "" + strcharinfo(PC_NAME) + " quickly dodged,"; mes "Sudri's arms were too"; mes "short to reach at you."; mes "--------------------"; @@ -1664,7 +1664,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ } else if (.@p_def == 2) { mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "barely blocked"; mes "Sudri's attack."; mes "--------------------"; @@ -1672,7 +1672,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ } else if (.@p_def == 3) { mes "--------------------"; - mes "" + strcharinfo(0) + " jumped,"; + mes "" + strcharinfo(PC_NAME) + " jumped,"; mes "dodged Sudri's attack at ease."; mes "--------------------"; mes "Sudri has failed to attack."; @@ -1681,7 +1681,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ else if (.@p_def == 4) { .@count = rand(1,4); mes "--------------------"; - mes "" + strcharinfo(0) + ""; + mes "" + strcharinfo(PC_NAME) + ""; mes "counters!"; if (.@count == 1) { specialeffect2 EF_AUTOCOUNTER; @@ -1692,7 +1692,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "--------------------"; mes "Sudri has lost 20 HP!"; if (.@n_vit < 1) { - mes "" + strcharinfo(0) + " won!"; + mes "" + strcharinfo(PC_NAME) + " won!"; next; break; } @@ -1704,7 +1704,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ mes "critical damage"; mes "on your weak spot!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost 30 HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost 30 HP!"; } } else if (.@n_atk == 1) { @@ -1712,41 +1712,41 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{ .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hit " + strcharinfo(0) + ""; + mes "hit " + strcharinfo(PC_NAME) + ""; mes "on the head!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 2) { specialeffect2 EF_HIT2; .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hit " + strcharinfo(0) + ""; + mes "hit " + strcharinfo(PC_NAME) + ""; mes "on the chest!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 3) { specialeffect2 EF_HIT4; .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hit " + strcharinfo(0) + ""; + mes "hit " + strcharinfo(PC_NAME) + ""; mes "on the legs!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else if (.@n_atk == 0) { specialeffect2 EF_HIT5; .@p_vit -= .@damage; mes "--------------------"; mes "Sudri successfully"; - mes "hits "+ strcharinfo(0) +""; + mes "hits "+ strcharinfo(PC_NAME) +""; mes "during a moment of"; mes "absent-mindedness!"; mes "--------------------"; - mes "" + strcharinfo(0) + " has lost " + .@damage + " HP!"; + mes "" + strcharinfo(PC_NAME) + " has lost " + .@damage + " HP!"; } else { mes "--------------------"; |