summaryrefslogtreecommitdiff
path: root/npc/quests/seals
diff options
context:
space:
mode:
authorDastgir <dastgirpojee@rocketmail.com>2016-01-17 17:35:36 +0530
committerDastgir <dastgirpojee@rocketmail.com>2016-01-17 17:44:45 +0530
commit4d139eb924e63f88065071de722ddc39465cd5e3 (patch)
treef25d5322e19e1ebd060064786e5d9c6e1a5ef572 /npc/quests/seals
parent57ed698dc135be8222e127fe8e1d02c456e7f8b5 (diff)
downloadhercules-4d139eb924e63f88065071de722ddc39465cd5e3.tar.gz
hercules-4d139eb924e63f88065071de722ddc39465cd5e3.tar.bz2
hercules-4d139eb924e63f88065071de722ddc39465cd5e3.tar.xz
hercules-4d139eb924e63f88065071de722ddc39465cd5e3.zip
Script Standardization: changed select format in quests folder
Diffstat (limited to 'npc/quests/seals')
-rw-r--r--npc/quests/seals/brisingamen_seal.txt112
-rw-r--r--npc/quests/seals/god_global.txt2
-rw-r--r--npc/quests/seals/god_weapon_creation.txt18
-rw-r--r--npc/quests/seals/megingard_seal.txt54
-rw-r--r--npc/quests/seals/mjolnir_seal.txt100
-rw-r--r--npc/quests/seals/sleipnir_seal.txt18
6 files changed, 152 insertions, 152 deletions
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt
index d579a94f7..df5a905dc 100644
--- a/npc/quests/seals/brisingamen_seal.txt
+++ b/npc/quests/seals/brisingamen_seal.txt
@@ -50,14 +50,14 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{
mes "[Nelliorde]";
mes "Right, right, let me play a song for you. Would you care to listen?";
next;
- switch(select("Sure, why not~:How about some news?:No thanks.")) {
+ switch(select("Sure, why not~", "How about some news?", "No thanks.")) {
case 1:
mes "[Nelliorde]";
mes "So, which song";
mes "would you like to hear?";
mes "Go ahead, pick one~";
next;
- switch(select("Bragi's Poem:Eternal Chaos:Assassin in the Sunset:Der Ring des Nibelungen")) {
+ switch(select("Bragi's Poem", "Eternal Chaos", "Assassin in the Sunset", "Der Ring des Nibelungen")) {
case 1:
cutin "god_nelluad02",2;
mes "[Nelliorde]";
@@ -142,7 +142,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{
mes "What kind of news do";
mes "you wish to hear about?";
next;
- switch(select("About Prontera!:About coastal areas.:Is the desert still hot?:How about the borderlands?")) {
+ switch(select("About Prontera!", "About coastal areas.", "Is the desert still hot?", "How about the borderlands?")) {
case 1:
mes "[Nelliorde]";
mes "What?! Prontera?!";
@@ -272,7 +272,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{
mes "After all, I especially";
mes "recommended you~";
next;
- switch(select("Tell me a story.:Sing a song for me.")) {
+ switch(select("Tell me a story.", "Sing a song for me.")) {
case 1:
cutin "god_nelluad02",2;
mes "[Nelliorde]";
@@ -406,7 +406,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{
mes "[Nelliorde]";
mes "I happened to get this information from its headquarters in Juno. So how does that sound?";
next;
- switch(select("Wee~ I want to hear!:Booooring~")) {
+ switch(select("Wee~ I want to hear!", "Booooring~")) {
case 1:
mes "[Nelliorde]";
mes "Well...!";
@@ -449,7 +449,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{
mes "[Nelliorde]";
mes "So what do you think? Isn't that interesting? Of course, you'd better speak to Mr. Kaili if you wish to learn more. If you'd like, I shall write you a letter or recommendation.";
next;
- switch(select("Sure! Sounds good.:Sorry, I am not that interested.")) {
+ switch(select("Sure! Sounds good.", "Sorry, I am not that interested.")) {
case 1:
mes "[Nelliorde]";
mes "Excellent...!";
@@ -478,7 +478,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{
mes "that passes up a chance";
mes "for an adventure, yes?";
next;
- switch(select("Tell me a story.:Sing a song for me.")) {
+ switch(select("Tell me a story.", "Sing a song for me.")) {
case 1:
cutin "god_nelluad02",2;
mes "[Nelliorde]";
@@ -624,7 +624,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{
mes "[Nelliorde]";
mes "So, aren't you curious about me? Feel free to ask me whatever you like! I'm the vagabond that will wander the earth till the end of his days, your friend who loves to sing under the moonlight~";
next;
- switch(select("Who are you?:What's new?:Can you sing?")) {
+ switch(select("Who are you?", "What's new?", "Can you sing?")) {
case 1:
mes "[Nelliorde]";
mes "Why, I am Nelliorde, the Bard.";
@@ -672,7 +672,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{
mes "What kind of news do";
mes "you wish to know about?";
next;
- switch(select("About Prontera!:About seaside areas.:Is the desert still hot?:How about the borderlands?")) {
+ switch(select("About Prontera!", "About seaside areas.", "Is the desert still hot?", "How about the borderlands?")) {
case 1:
mes "[Nelliorde]";
mes "What?! Prontera?!";
@@ -791,7 +791,7 @@ prt_fild08,175,374,3 script Bard#brising 1_M_BARD,{
mes "Certainly, and if I may say so, pleasureably. Which song would";
mes "you care to hear?";
next;
- switch(select("Bragi's Poem:Eternal Chaos:Assassin in the Sunset")) {
+ switch(select("Bragi's Poem", "Eternal Chaos", "Assassin in the Sunset")) {
case 1:
if (Zeny > 499) {
cutin "god_nelluad02",2;
@@ -958,7 +958,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
mes "So what";
mes "do you think?";
next;
- switch(select("I'm not sure...:I suppose you're right.")) {
+ switch(select("I'm not sure...", "I suppose you're right.")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "I'm not sure...";
@@ -1194,7 +1194,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
mes "I'll need your";
mes "help once again!";
next;
- switch(select("Wah? It's not over?!:What is it this time?")) {
+ switch(select("Wah? It's not over?!", "What is it this time?")) {
case 1:
mes "[Enrico Kaili]";
mes "Hah...!";
@@ -1282,7 +1282,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
mes "Work for me, and I shall";
mes "surely repay you.";
next;
- switch(select("No thanks.:Sure, why not.")) {
+ switch(select("No thanks.", "Sure, why not.")) {
case 1:
mes "[Enrico Kaili]";
mes "What...?!";
@@ -1339,7 +1339,7 @@ yuno_in04,47,113,1 script Studying Scholar#1 4_M_ALCHE_B,{
mes "As Nelliorde probably mentioned,";
mes "I need some help in completing my research. Since you adventurers are always traveling, I was hoping you'd help me find someone.";
next;
- switch(select("I'm no good at finding people.:I can do that!")) {
+ switch(select("I'm no good at finding people.", "I can do that!")) {
case 1:
mes "[Enrico Kaili]";
mes "Oh... Really?";
@@ -1565,7 +1565,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "want to hear my";
mes "story after all?";
next;
- switch(select("Yes, I would like to.:No, thanks.")) {
+ switch(select("Yes, I would like to.", "No, thanks.")) {
case 1:
mes "[Hermite Charles]";
mes "Thank you...";
@@ -1613,7 +1613,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "[Hermite Charles]";
mes "It's doesn't matter how insignificant the clues may be, anything will do. I want to know everything related to her!";
next;
- switch(select("Uhhhhh...:Sorry, I can't.:When was the last time you saw her?")) {
+ switch(select("Uhhhhh...", "Sorry, I can't.", "When was the last time you saw her?")) {
case 1:
mes "[Hermite Charles]";
mes "Please consider my";
@@ -1628,7 +1628,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "[Hermite Charles]";
mes "If you've ever dearly loved someone, then you'd know how desperate I am. Please find Lowen for me. Please...";
next;
- switch(select("...Alright.:I'm sorry, I don't think I can do it.")) {
+ switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Alright.";
@@ -1730,7 +1730,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "I quit already.";
mes "Leave me alone!";
next;
- switch(select("Leave him alone.:Give him Kaili's Letter.")) {
+ switch(select("Leave him alone.", "Give him Kaili's Letter.")) {
case 1:
mes "^3355FFYou're not sure why he's so upset, but it doesn't seem to be the best time to try to speak with him. Perhaps later would be better...^000000";
god_brising = 4;
@@ -1754,7 +1754,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "Would you like to";
mes "listen to my story?";
next;
- switch(select("Sure!:I'm busy, actually.")) {
+ switch(select("Sure!", "I'm busy, actually.")) {
case 1:
mes "[Hermite Charles]";
mes "Thank you...";
@@ -1802,7 +1802,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "[Hermite Charles]";
mes "It's doesn't matter how insignificant the clues may be, anything will do. I want to know everything related to her!";
next;
- switch(select("Uhhhhh...:Sorry, I can't.:When was the last time you saw her?")) {
+ switch(select("Uhhhhh...", "Sorry, I can't.", "When was the last time you saw her?")) {
case 1:
mes "[Hermite Charles]";
mes "Please consider my";
@@ -1817,7 +1817,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "[Hermite Charles]";
mes "If you've ever dearly loved someone, then you'd know how desperate I am. Please find Lowen for me. Please...";
next;
- switch(select("...Alright.:I'm sorry, I don't think I can do it.")) {
+ switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Alright.";
@@ -1918,7 +1918,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "But if you don't mind,";
mes "I want to be alone...";
next;
- switch(select("Leave him alone.:Give him Kaili's Letter.")) {
+ switch(select("Leave him alone.", "Give him Kaili's Letter.")) {
case 1:
mes "^3355FFYou're not sure why he's so upset, but it doesn't seem to be the best time to try to speak with him. Perhaps later would be better...^000000";
god_brising = 4;
@@ -1942,7 +1942,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "Would you like to";
mes "listen to my story?";
next;
- switch(select("Sure!:I'm busy, actually.")) {
+ switch(select("Sure!", "I'm busy, actually.")) {
case 1:
mes "[Hermite Charles]";
mes "Thank you...";
@@ -1990,7 +1990,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "[Hermite Charles]";
mes "It's doesn't matter how insignificant the clues may be, anything will do. I want to know everything related to her!";
next;
- switch(select("Uhhhhh...:Sorry, I can't.:When was the last time you saw her?")) {
+ switch(select("Uhhhhh...", "Sorry, I can't.", "When was the last time you saw her?")) {
case 1:
mes "[Hermite Charles]";
mes "Please consider my";
@@ -2005,7 +2005,7 @@ prt_church,113,103,1 script Praying Man 4_M_NFMAN,{
mes "[Hermite Charles]";
mes "If you've ever dearly loved someone, then you'd know how desperate I am. Please find Lowen for me. Please...";
next;
- switch(select("...Alright.:I'm sorry, I don't think I can do it.")) {
+ switch(select("...Alright.", "I'm sorry, I don't think I can do it.")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Alright.";
@@ -2313,7 +2313,7 @@ prt_castle,84,51,5 script Librarian#2 8W_SOLDIER,{
mes "person's name, as well";
mes "as your relationship.";
next;
- switch(select("Lowen, Sibling:Lowen, Spouse:Lowen, Enemy:Lowen, a Friend")) {
+ switch(select("Lowen, Sibling", "Lowen, Spouse", "Lowen, Enemy", "Lowen, a Friend")) {
case 1:
if (Sex) {
mes "[Librarian]";
@@ -2619,7 +2619,7 @@ gef_dun01,89,192,0 script #lowentrace HIDDEN_NPC,3,3,{
mes "^3355FFWill you";
mes "summon her?^000000";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
input @lowenstring$;
if (@lowenstring$ == "Lowen") {
@@ -2675,7 +2675,7 @@ gef_dun01,89,192,0 script #lowentrace HIDDEN_NPC,3,3,{
mes "^6E7B8BI-It's dangerous...";
mes "Be careful...^000000";
next;
- switch(select("Ignore it.:What are you talking about?")) {
+ switch(select("Ignore it.", "What are you talking about?")) {
case 1:
close;
case 2:
@@ -2687,7 +2687,7 @@ gef_dun01,89,192,0 script #lowentrace HIDDEN_NPC,3,3,{
mes "But if you don't mind,";
mes "may I talk to you...?^000000";
next;
- switch(select("Holy...! Run!:What are you?!")) {
+ switch(select("Holy...! Run!", "What are you?!")) {
case 1:
close;
case 2:
@@ -2741,7 +2741,7 @@ gef_dun01,203,48,0 script #lowentrace1 HIDDEN_NPC,3,3,{
mes "Would you";
mes "like to summon her? ";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
input @lowenstring$;
if (@lowenstring$ == "Lowen") {
@@ -2751,7 +2751,7 @@ gef_dun01,203,48,0 script #lowentrace1 HIDDEN_NPC,3,3,{
mes "You'll be with me";
mes "...Won't you?^000000";
next;
- switch(select("Of course.:Sorry, I don't think I can...")) {
+ switch(select("Of course.", "Sorry, I don't think I can...")) {
case 1:
mes "[Lowen Ellenen]";
mes "^6E7B8BThank you,";
@@ -2807,7 +2807,7 @@ gef_dun01,203,48,0 script #lowentrace1 HIDDEN_NPC,3,3,{
mes "^6E7B8BI-It's dangerous...";
mes "Be careful...^000000";
next;
- switch(select("Ignore it.:What are you talking about?")) {
+ switch(select("Ignore it.", "What are you talking about?")) {
case 1:
close;
case 2:
@@ -2819,7 +2819,7 @@ gef_dun01,203,48,0 script #lowentrace1 HIDDEN_NPC,3,3,{
mes "But if you don't mind,";
mes "may I talk to you...?^000000";
next;
- switch(select("Holy...! Run!:What are you?!")) {
+ switch(select("Holy...! Run!", "What are you?!")) {
case 1:
close;
case 2:
@@ -2878,7 +2878,7 @@ que_god02,48,55,3 script Lowen Ellenen 4_F_CRU,{
mes "I couldn't forgive myself for what I've done to my comrades. They";
mes "were killed because of me.";
next;
- switch(select("You were cursed...?:You still have something to do.")) {
+ switch(select("You were cursed...?", "You still have something to do.")) {
case 1:
mes "["+ strcharinfo(0) +"]";
mes "You're saying...";
@@ -2971,7 +2971,7 @@ que_god02,54,64,4 script Soldier#1_brising 8W_SOLDIER,1,1,{
mes "[Soldier]";
mes "Have you volunteered for monster subjugation? Would you like to start the mission now?";
next;
- switch(select("Yes.:I need more time.")) {
+ switch(select("Yes.", "I need more time.")) {
case 1:
mes "[Soldier]";
mes "We're you're ready,";
@@ -3360,7 +3360,7 @@ que_god02,178,127,3 script Valkyrie#1 4_F_VALKYRIE,{
mes "[Valkyrie]";
mes "Have you found the strength to release yourself from the guilt and the pain? I have been waiting for you. Will you accept my invitation to Valhalla?";
next;
- switch(select("Yes, I will follow you.:Um... I'm not Lowen.")) {
+ switch(select("Yes, I will follow you.", "Um... I'm not Lowen.")) {
case 1:
mes "[Valkyrie]";
mes "Lowen Ellenen, misunderstood hero. I will now promote you";
@@ -3541,18 +3541,18 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{
next;
mes "^3355FFHowever, this particular mound strikes you as curious for some reason.^000000";
next;
- switch(select("Sweep the snow away with your hand.:Poke the snow with your finger.:Cancel.")) {
+ switch(select("Sweep the snow away with your hand.", "Poke the snow with your finger.", "Cancel.")) {
case 1:
mes "^3355FFAs you sweep the snow with the palm of your hand, some of the snow melts, revealing a strange puzzle cube. It's multi-faceted, but you can read that each facet is inscribed with a lyric.";
next;
- switch(select("Adjust the puzzle.:Quit.")) {
+ switch(select("Adjust the puzzle.", "Quit.")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "Okay, um...";
mes "I guess I should";
mes "choose a lyric...";
next;
- switch(select("Wanes in comparison:To that beautiful hair:All of our hearts:The beauty of the stars:To those dazzling eyes")) {
+ switch(select("Wanes in comparison", "To that beautiful hair", "All of our hearts", "The beauty of the stars", "To those dazzling eyes")) {
case 1:
mes "[" + strcharinfo(0) + "]";
mes "we gave...";
@@ -3575,7 +3575,7 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{
mes "To those dazzling eyes";
break;
}
- switch(select("We gave:Wanes in comparison.:All of our hearts in:To the steps in:To those dazzling eyes")) {
+ switch(select("We gave", "Wanes in comparison.", "All of our hearts in", "To the steps in", "To those dazzling eyes")) {
case 1:
mes "we gave..";
break;
@@ -3593,7 +3593,7 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{
mes "To those dazzling eyes";
break;
}
- switch(select("We gave:To that beautiful hair:All of our hearts in:To the steps in:We lost our hearts")) {
+ switch(select("We gave", "To that beautiful hair", "All of our hearts in", "To the steps in", "We lost our hearts")) {
case 1:
mes "We gave";
break;
@@ -3611,7 +3611,7 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{
.@point += 10;
break;
}
- switch(select("To that golden hair:To that beautiful hair:All of our hearts in:To the steps in:To those dazzling eyes")) {
+ switch(select("To that golden hair", "To that beautiful hair", "All of our hearts in", "To the steps in", "To those dazzling eyes")) {
case 1:
mes "To that golden hair";
.@point += 10;
@@ -3629,7 +3629,7 @@ xmas,38,105,0 script #brisindwarf1 HIDDEN_NPC,3,3,{
mes "To those dazzling eyes";
break;
}
- switch(select("We gave:To that beautiful hair:And those dazzling eyes.:To the steps in:To those dazzling eyes")) {
+ switch(select("We gave", "To that beautiful hair", "And those dazzling eyes.", "To the steps in", "To those dazzling eyes")) {
case 1:
mes "We gave";
break;
@@ -3712,7 +3712,7 @@ xmas,36,103,4 script Alfrik#1 4_M_DWARF,{
mes "What's up, human?";
mes "All of us have awakened.";
next;
- switch(select("I just wanted to say hello.:What are Brisingamen's materials?")) {
+ switch(select("I just wanted to say hello.", "What are Brisingamen's materials?")) {
case 1:
mes "[Alfrik]";
mes "Your gesture is appreciated, but I'd rather hide than socialize. I don't want to be found by the crows of Odin!";
@@ -3767,13 +3767,13 @@ xmas,36,103,4 script Alfrik#1 4_M_DWARF,{
mes "Loki? Heimdall?";
mes "Or was it Freya?";
next;
- switch(select("No one, it was an accident!:It was Valkyrie.")) {
+ switch(select("No one, it was an accident!", "It was Valkyrie.")) {
case 1:
mes "[Alfrik]";
mes "Don't even think of lying to me, human! There's no way you could have awoken me without knowing";
mes "the password! Now, speak!";
next;
- switch(select("Valkyrie told me.:It was a coincidence!")) {
+ switch(select("Valkyrie told me.", "It was a coincidence!")) {
case 1:
mes "[Alfrik]";
mes "Valkyrie...?";
@@ -3881,7 +3881,7 @@ xmas,36,103,4 script Alfrik#1 4_M_DWARF,{
mes "Why are you still here?";
mes "I told you go wake Dvalin!";
next;
- switch(select("Where is he?:Tell me more about Brisingamen.")) {
+ switch(select("Where is he?", "Tell me more about Brisingamen.")) {
case 1:
mes "[Alfrik]";
mes "Ah. Right.";
@@ -4003,7 +4003,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
mes "^3355FFIt's just an ordinary rock underneath the shadow of";
mes "a tree. But on closer inspection, you notice that the moss on top of the rock looks perfectly flat.^000000";
next;
- switch(select("Step on it.:Sweep the surface.:Scratch the surface.:Kick it.")) {
+ switch(select("Step on it.", "Sweep the surface.", "Scratch the surface.", "Kick it.")) {
case 1:
mes "^3355FFYou gingerly place your foot on the top of the stone. The entire rock suddenly swings downward";
mes "into the ground, and you fall helplessly...^000000";
@@ -4038,7 +4038,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
mes "This was just like when I had to give Alfrik's password. Okay, let me see...";
.@point = 0;
next;
- switch(select("To the tear drops dripping on the way:Her lovely scent:We gave:To the seducing red lips:Our hearts in")) {
+ switch(select("To the tear drops dripping on the way", "Her lovely scent", "We gave", "To the seducing red lips", "Our hearts in")) {
case 1:
mes "["+ strcharinfo(0) +"]";
mes "To the tear drops dripping on the way";
@@ -4061,7 +4061,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
mes "Our hearts in";
break;
}
- switch(select("Still lingers in the wind.:To the scent drifted in the wind:We gave:To the seducing red lips:Our hearts in")) {
+ switch(select("Still lingers in the wind.", "To the scent drifted in the wind", "We gave", "To the seducing red lips", "Our hearts in")) {
case 1:
mes "Still lingers in the wind.";
.@point += 10;
@@ -4078,7 +4078,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
mes "Our hearts in";
break;
}
- switch(select("To the tear drops dripping on the way:To the scent drifted in the wind:We gave:We surrendered our hearts:Our hearts in")) {
+ switch(select("To the tear drops dripping on the way", "To the scent drifted in the wind", "We gave", "We surrendered our hearts", "Our hearts in")) {
case 1:
mes "To the tear drops dripping on the way";
break;
@@ -4095,7 +4095,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
mes "Our hearts in";
break;
}
- switch(select("To the tear drops dripping on the way:To the scent drifted in the wind:To those tender teardrops:To the seducing red lips:Our hearts in")) {
+ switch(select("To the tear drops dripping on the way", "To the scent drifted in the wind", "To those tender teardrops", "To the seducing red lips", "Our hearts in")) {
case 1:
mes "To the tear drops dripping on the way";
break;
@@ -4113,7 +4113,7 @@ prt_fild02,185,269,0 script #brisindwarf2 HIDDEN_NPC,3,3,{
mes "Our hearts in";
break;
}
- switch(select("To the tear drops dripping on the way:To the scent drifted in the wind:We gave:To the seducing red lips:Those seductive red lips")) {
+ switch(select("To the tear drops dripping on the way", "To the scent drifted in the wind", "We gave", "To the seducing red lips", "Those seductive red lips")) {
case 1:
mes "To the tear drops dripping on the way";
break;
@@ -4188,7 +4188,7 @@ prt_fild02,185,270,3 script Dvalin#1 4_M_DWARF,{
mes "Tell me right now, or I'll...";
mes "I'll kick your ass!";
next;
- switch(select("Help!:Alfrik sent me to wake you up!")) {
+ switch(select("Help!", "Alfrik sent me to wake you up!")) {
case 1:
mes "[Dvalin]";
mes "I don't know";
@@ -4374,7 +4374,7 @@ mjolnir_09,87,129,3 script Berling#1 4_M_DWARF,{
mes "What do you want?";
mes "Wh-who are you?";
next;
- switch(select("Dvalin wants you to wake up!:Tell me who you are first!")) {
+ switch(select("Dvalin wants you to wake up!", "Tell me who you are first!")) {
case 1:
mes "[Berling]";
mes "Dvalin?!";
@@ -4608,7 +4608,7 @@ OnTouch:
mes "Freya's presense on you?";
mes "Tell me who you are!";
next;
- switch(select("I am sent by Berling.:Wah, you freaked me out!")) {
+ switch(select("I am sent by Berling.", "Wah, you freaked me out!")) {
case 1:
mes "[Male Voice]";
mes "Lies! Lies!";
diff --git a/npc/quests/seals/god_global.txt b/npc/quests/seals/god_global.txt
index ad4aef521..7486bcc23 100644
--- a/npc/quests/seals/god_global.txt
+++ b/npc/quests/seals/god_global.txt
@@ -43,7 +43,7 @@ sec_in02,15,170,0 script Golbal var 4_F_CHNDRESS3,{
mes "[Check]";
mes "Please choose a menu.";
next;
- switch(select("Now:No.1:No.2:No.3:No.4:Reset:god_sl_1:god_eremes:god_brising:god_mjo_0:god_mjo_1:god_mjo_2:god_mjo_3:god_mjo_4")) {
+ switch(select("Now", "No.1", "No.2", "No.3", "No.4", "Reset", "god_sl_1", "god_eremes", "god_brising", "god_mjo_0", "god_mjo_1", "god_mjo_2", "god_mjo_3", "god_mjo_4")) {
case 1:
mes "^0000FF$God1^000000 = ^FF0000" + $God1 + "^000000.";
mes "^0000FF$God2^000000 = ^FF0000" + $God2 + "^000000.";
diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt
index 70bb2c881..baacf17c2 100644
--- a/npc/quests/seals/god_weapon_creation.txt
+++ b/npc/quests/seals/god_weapon_creation.txt
@@ -46,7 +46,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{
mes "Living in Midgard and away from";
mes "my home town is painful enough, let alone facing a whiny human. Leave me alone!";
next;
- switch(select("Ask him about Dwarves.:Ask him what he is doing.:Request weapon creation.:Cancel.")) {
+ switch(select("Ask him about Dwarves.", "Ask him what he is doing.", "Request weapon creation.", "Cancel.")) {
case 1:
mes "[Dwarf Grunburti]";
mes "What's to know about Dwarves?";
@@ -96,7 +96,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{
mes "Hmm...";
mes "I'll need some things to make a weapon for you. What exactly were you interested in having?";
next;
- switch(select("Brisingamen:Megingjard:Sleipnir:Mjolnir")) {
+ switch(select("Brisingamen", "Megingjard", "Sleipnir", "Mjolnir")) {
case 1:
mes "[Dwarf Grunburti]";
mes "I will need...";
@@ -240,7 +240,7 @@ gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{
mes "[Dwarf Grunburti]";
mes "How dare you come here unprepared?! Did you forget what you needed to bring? Listen carefully this time!";
next;
- switch(select("Brisingamen:Megingjard:Sleipnir:Mjolnir")) {
+ switch(select("Brisingamen", "Megingjard", "Sleipnir", "Mjolnir")) {
case 1:
mes "[Dwarf Grunburti]";
mes "I will need...";
@@ -447,7 +447,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
mes "you wish for me";
mes "to create!";
next;
- switch(select("Brisingamen:Megingjard:Sleipnir:Mjolnir")) {
+ switch(select("Brisingamen", "Megingjard", "Sleipnir", "Mjolnir")) {
case 1:
mes "[Dwarf Grunburti]";
mes "B-Brisingamen?!";
@@ -476,7 +476,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
mes "20 Gold";
mes "1 Necklace^000000";
next;
- switch(select("Make Brisingamen.:Cancel.")) {
+ switch(select("Make Brisingamen.", "Cancel.")) {
case 1:
if ((countitem(Jewel_Of_Prayer) > 3) && (countitem(Silver_Fancy) > 3) && (countitem(Crystal_Of_Snow) > 2) && (countitem(Slilince_Wave) > 2) && (countitem(Air_Stream) > 2) && (countitem(Blue_Jewel) > 1) && (countitem(Scarlet_Jewel) > 2) && (countitem(White_Jewel) > 9) && (countitem(Cardinal_Jewel_) > 4) && (countitem(Gold) > 19) && (countitem(Necklace) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace
mes "[Dwarf Grunburti]";
@@ -555,7 +555,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
mes "10 Oridecon";
mes "1 Belt^000000...";
next;
- switch(select("Make Megingjard.:Cancel.")) {
+ switch(select("Make Megingjard.", "Cancel.")) {
case 1:
if ((countitem(Gullraifnir) > 0) && (countitem(Gold) > 19) && (countitem(Blue_Jewel) > 9) && (countitem(Oridecon) > 9) && (countitem(Belt) > 0)) {
mes "[Dwarf Grunburti]";
@@ -640,7 +640,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
mes "10 Elunium";
mes "1 Slotted Boots^000000...";
next;
- switch(select("Make Sleipnir.:Cancel.")) {
+ switch(select("Make Sleipnir.", "Cancel.")) {
case 1:
if ((countitem(Mystery_Wheel) > 2) && (countitem(Feather_Of_Angel) > 4) && (countitem(Soul_Of_Fish) > 2) && (countitem(Symbol_Of_Sun) > 3) && (countitem(Breath_Of_Soul) > 2) && (countitem(Gold) > 19) && (countitem(Elunium) > 9) && (countitem(Boots_) > 0)) {
mes "[Dwarf Grunburti]";
@@ -729,7 +729,7 @@ que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
mes "40 Gold";
mes "1 Stunner^000000...";
next;
- switch(select("Make Mjolnir.:Cancel.")) {
+ switch(select("Make Mjolnir.", "Cancel.")) {
case 1:
if ((countitem(Iron_Glove) > 1) && (countitem(Iron_Maiden) > 3) && (countitem(Anger_Of_Valkurye) > 4) && (countitem(Indication_Of_Tempest) > 4) && (countitem(Rough_Billows) > 4) && (countitem(Oridecon) > 19) && (countitem(Elunium) > 4) && (countitem(Gold) > 39) && (countitem(Stunner) > 0)) {
mes "[Dwarf Grunburti]";
@@ -864,7 +864,7 @@ que_god01,293,3,0 script Godly Item Quests#god 4_F_01,{
mes "[Use in case of emergency]";
mes "What services would you like to use?";
next;
- switch(select("Turn off Warps.:Reset Timer.:Reset chat room.")) {
+ switch(select("Turn off Warps.", "Reset Timer.", "Reset chat room.")) {
case 1:
mes "[Use in case of emergency]";
mes "Press the 'Next' button to turn off warps.";
diff --git a/npc/quests/seals/megingard_seal.txt b/npc/quests/seals/megingard_seal.txt
index b089f0dbf..ffc70f318 100644
--- a/npc/quests/seals/megingard_seal.txt
+++ b/npc/quests/seals/megingard_seal.txt
@@ -51,7 +51,7 @@ prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{
mes "everything I need to";
mes "create Gleipnir!";
next;
- switch(select("Make Gleipnir.:Cancel.")) {
+ switch(select("Make Gleipnir.", "Cancel.")) {
case 1:
mes "[Rebarev Doug]";
mes "I'm the only human on earth";
@@ -87,7 +87,7 @@ prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{
mes "If you have any questions about Crusaders, feel free to ask me.";
mes "I may be too old and weak for fighting, but I will spread our message as much as I can.";
next;
- switch(select("What is Holy Cross?:What is Grand Cross?:What is Sacrifice?:What is Gleipnir?")) {
+ switch(select("What is Holy Cross?", "What is Grand Cross?", "What is Sacrifice?", "What is Gleipnir?")) {
case 1:
mes "[Rebarev Doug]";
mes "Holy Cross is the first manifestation of a Crusader's faith. By making the sign of the cross, Crusader's can inflict a holy attack on their enemies.";
@@ -202,7 +202,7 @@ prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{
mes "It may be an enriching";
mes "experience for you. It's possible that you'll even have a greater appreciation for Crusaders.";
next;
- switch(select("What is it?:I'm sick and tired of doin' favors.")) {
+ switch(select("What is it?", "I'm sick and tired of doin' favors.")) {
case 1:
mes "[Rebarev Doug]";
mes "I want you to find the members of the 1st Squad in the 3rd Platoon of the 3rd Company. If you happen to encounter them in your travels, please ask them how they are doing.";
@@ -211,7 +211,7 @@ prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{
mes "It shouldn't be that difficult to do and won't be a waste of your time if you are already planning";
mes "to explore the world.";
next;
- switch(select("Sure, why not.:I'm sorry, but no.")) {
+ switch(select("Sure, why not.", "I'm sorry, but no.")) {
case 1:
mes "[Rebarev Doug]";
mes "Excellent!";
@@ -296,7 +296,7 @@ prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{
mes "Haven't you left";
mes "to search for them yet?";
next;
- switch(select("Where should I go?:I am about to leave.:What do you mean by final mission?")) {
+ switch(select("Where should I go?", "I am about to leave.", "What do you mean by final mission?")) {
case 1:
mes "[Rebarev Doug]";
mes "Well...";
@@ -359,7 +359,7 @@ prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{
mes "Haven't you left";
mes "to search for them yet?";
next;
- switch(select("Where should I go?:I am about to leave.")) {
+ switch(select("Where should I go?", "I am about to leave.")) {
case 1:
mes "[Rebarev Doug]";
mes "Well...";
@@ -451,7 +451,7 @@ prt_castle,44,151,0 script Rebarev Doug 1_M_KNIGHTMASTER,{
mes "What's that";
mes "strange look for?";
next;
- switch(select("Confront Rebarev Doug.:Act unsuspicious.")) {
+ switch(select("Confront Rebarev Doug.", "Act unsuspicious.")) {
case 1:
mes "^3355FFYou confront Rebarev Doug about the memory problems and migraines of the 1st Squad...^000000";
next;
@@ -820,7 +820,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{
mes "I can't read anything when the light is this dim! It's bad enough my eyes have gone bad...";
while(1) {
next;
- switch(select("You have bad eyes?:I want to read some documents.:Let me help you find those files...:What kind of files are you looking for?")) {
+ switch(select("You have bad eyes?", "I want to read some documents.", "Let me help you find those files...", "What kind of files are you looking for?")) {
case 1:
mes "[Librarian Jekan]";
mes "I've worked";
@@ -832,7 +832,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{
mes "[Librarian Jekan]";
mes "Hey, that's some pretty useful stuff that you've got with you. Do you mind letting me borrow it for a while? It'll help me in finding those files...";
next;
- switch(select("Yes, I mind!:No, I don't mind.")) {
+ switch(select("Yes, I mind!", "No, I don't mind.")) {
case 1:
mes "[Librarian Jekan]";
mes "^333333*Sniff*^000000";
@@ -985,7 +985,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{
mes "[Librarian Jekan]";
mes "So what brings you here? If you're looking for something in particular, you should try another section.";
next;
- switch(select("I want to read some documents.:Do you have bad eyes?:Let me help you to find the files.:What kind of files are you looking for?")) {
+ switch(select("I want to read some documents.", "Do you have bad eyes?", "Let me help you to find the files.", "What kind of files are you looking for?")) {
case 1:
mes "[Librarian Jekan]";
mes "I told you already! The files in this section aren't open to the public right now! Don't make me repeat myself!";
@@ -1145,7 +1145,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{
mes "So, what do you need today?";
next;
while(1) {
- switch(select("Record Search.:Quit searching.:Search Help:Converse.")) {
+ switch(select("Record Search.", "Quit searching.", "Search Help", "Converse.")) {
case 1:
mes "^663300- Search Magic Initiated -";
mes "- Please enter a keyword. -";
@@ -1499,7 +1499,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{
mes "[Librarian Jekan]";
mes "Ah, please do not touch any books in that section. ...I'm sure there's nothing there that could be useful to you.";
next;
- switch(select("Ignore him and check books.:Step back.")) {
+ switch(select("Ignore him and check books.", "Step back.")) {
case 1:
mes "[Librarian Jekan]";
mes "Hey...!";
@@ -1528,7 +1528,7 @@ prt_in,172,106,0 script Librarian#megin 4_M_ZONDAOYAJI,{
mes "nothing useful over in";
mes "that section anyway.";
next;
- switch(select("Ignore him and check books.:Step back.")) {
+ switch(select("Ignore him and check books.", "Step back.")) {
case 1:
mes "[Librarian Jekan]";
mes "I told you...!";
@@ -1566,7 +1566,7 @@ geffen_in,109,161,3 script Crusader#God1 4_M_CRU,{
mes "Can I help you";
mes "with anything?";
next;
- switch(select("Ask him about the 1st Squad.:Ask him how he's been doing.:Ask him about the 1st Squad's last mission.")) {
+ switch(select("Ask him about the 1st Squad.", "Ask him how he's been doing.", "Ask him about the 1st Squad's last mission.")) {
case 1:
if (god_eremes == 18) {
mes "[Zan.Huadoku]";
@@ -1750,7 +1750,7 @@ geffen_in,109,161,3 script Crusader#God1 4_M_CRU,{
mes "Do you know the";
mes "importance of supply?";
next;
- switch(select("No.:Yes!")) {
+ switch(select("No.", "Yes!")) {
case 1:
mes "[Zan.Huadoku]";
mes "Any military force or party needs their supplies to be replenished if they are to continue battling for a prolonged period of time.";
@@ -1842,7 +1842,7 @@ morocc_in,146,179,0 script Employee#megin1 1_F_01,{
mes "Why are you so curious?!";
mes "Are you one of them?!";
next;
- switch(select("Rebarev Doug sent me!:Wait, is he in hiding?:Just... curious.")) {
+ switch(select("Rebarev Doug sent me!", "Wait, is he in hiding?", "Just... curious.")) {
case 1:
if (rand(1,10) > 3) {
mes "[Ms. Scary Inn Employee]";
@@ -2081,7 +2081,7 @@ in_rogue,243,61,0 script Suspicious Man#megin 4_M_ALCHE_A,{
mes "^3355FFChaque Donon nodded his head";
mes "and happily sucked his thumb. It saddens you to see a former Crusader reduced to this state.^000000";
next;
- switch(select("Ask him about the Inn Maid.:Ask him how he's been doing.:Ask about 1st Squad's Final Mission.")) {
+ switch(select("Ask him about the Inn Maid.", "Ask him how he's been doing.", "Ask about 1st Squad's Final Mission.")) {
case 1:
mes "[Cuaque Donon]";
mes "S-she's my sister.";
@@ -2183,7 +2183,7 @@ in_rogue,243,61,0 script Suspicious Man#megin 4_M_ALCHE_A,{
mes "just by looking at it!";
next;
if (rand(1,10) > 4) {
- switch(select("^FF0000Megingjard^000000!:^FFFFFFListen to him quietly^000000.")) {
+ switch(select("^FF0000Megingjard^000000!", "^FFFFFFListen to him quietly^000000.")) {
case 1:
mes "[Cuaque Donon]";
mes "Waaaaaaaah~!";
@@ -2289,7 +2289,7 @@ alberta,196,146,0 script Crusader#megin2 4_M_CRU,{
mes "[Jack O]";
mes "Eh...?";
next;
- switch(select("Ask him about Rebarev Doug.:Ask him how he's been doing.:Ask him about the last mission of the 1st Squad.")) {
+ switch(select("Ask him about Rebarev Doug.", "Ask him how he's been doing.", "Ask him about the last mission of the 1st Squad.")) {
case 1:
mes "[Jack O]";
mes "Ah! Yeah, our old leader back in the 1st Squad. Heh. I haven't seen him since we were disbanded.";
@@ -2319,7 +2319,7 @@ alberta,196,146,0 script Crusader#megin2 4_M_CRU,{
mes "[Jack O]";
mes "Eh...?";
next;
- switch(select("Ask him about Rebarev Doug.:Ask him how he's been doing.:Ask about 1st Squad's final mission.")) {
+ switch(select("Ask him about Rebarev Doug.", "Ask him how he's been doing.", "Ask about 1st Squad's final mission.")) {
case 1:
if (god_megin_3 == 1) {
mes "[Jack O]";
@@ -2520,7 +2520,7 @@ aldebaran,66,213,0 script Lady#megin 1_F_04,{
mes "[Emma Searth]";
mes "^333333*Sigh...*^000000";
next;
- switch(select("About her past.:Why be a Kafra Lady?:About memories she can remember.")) {
+ switch(select("About her past.", "Why be a Kafra Lady?", "About memories she can remember.")) {
case 1:
if (countitem(Bookclip_In_Memory) > 0) {
mes "^3355FFThe scent of your";
@@ -2731,7 +2731,7 @@ cmd_in02,190,94,3 script Man#megin 4_M_ROGUE,{
mes "I'm busy here! Awright, now";
mes "which one do I bet on...?";
next;
- switch(select("Speak of Rebarev Doug.:Speak of the 1st Squad.:Talk about gambling.:Discuss hobbies.")) {
+ switch(select("Speak of Rebarev Doug.", "Speak of the 1st Squad.", "Talk about gambling.", "Discuss hobbies.")) {
case 1:
mes "[Royal Myst]";
mes "Wha--? Him again?! Tell him I'm fine! Dandy, even! Why's he gotta send all these people just to ask";
@@ -3011,7 +3011,7 @@ niflheim,109,254,0 script Egnigem 4_M_NFDEADSWDMAN,{
mes "been forgotten...";
while(1) {
next;
- switch(select("The Mission:Fate of the 1st Squad:Why are you in Niflheim?:Thanks, I've heard enough.")) {
+ switch(select("The Mission", "Fate of the 1st Squad", "Why are you in Niflheim?", "Thanks, I've heard enough.")) {
case 1:
mes "[Egnigem]";
mes "First of all, the official record of our mission is misleading.";
@@ -3297,12 +3297,12 @@ niflheim,109,254,0 script Egnigem 4_M_NFDEADSWDMAN,{
mes "to be in this realm of cold and suffering. But I can only help you escape by telling you what little";
mes "I know.";
next;
- switch(select("Ask him about buildings.:Remove marks on mini-map.:Cancel.")) {
+ switch(select("Ask him about buildings.", "Remove marks on mini-map.", "Cancel.")) {
case 1:
mes "[Egnigem]";
mes "I see. If you better understand Niflheim's layout, you have a greater chance of surviving and escaping.";
next;
- switch(select("Witch's Castle:Tool Shop:Weapon Shop:Tavern:Cancel")) {
+ switch(select("Witch's Castle", "Tool Shop", "Weapon Shop", "Tavern", "Cancel")) {
case 1:
mes "[Egnigem]";
mes "The witch of Niflheim...";
@@ -3377,12 +3377,12 @@ niflheim,109,254,0 script Egnigem 4_M_NFDEADSWDMAN,{
mes "to be in this realm of cold and suffering. But I can only help you escape by telling you what little";
mes "I know.";
next;
- switch(select("Ask him about buildings.:Remove marks on mini-map.:Cancel.")) {
+ switch(select("Ask him about buildings.", "Remove marks on mini-map.", "Cancel.")) {
case 1:
mes "[Egnigem]";
mes "...I see. Now, let me introduce you all buildings in Niflheim!";
next;
- switch(select("Witch's Castle:Tool Shop:Weapon Shop:Tavern:Cancel")) {
+ switch(select("Witch's Castle", "Tool Shop", "Weapon Shop", "Tavern", "Cancel")) {
case 1:
mes "[Egnigem]";
mes "The witch of Niflheim...";
diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt
index f52f16050..803b42bf2 100644
--- a/npc/quests/seals/mjolnir_seal.txt
+++ b/npc/quests/seals/mjolnir_seal.txt
@@ -118,7 +118,7 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{
mes "So which treasure";
mes "would you like to have?";
next;
- switch(select("An item that I can use.:An item that my friend can use.")) {
+ switch(select("An item that I can use.", "An item that my friend can use.")) {
case 1:
mes "[Tialfi]";
mes "I see...";
@@ -344,7 +344,7 @@ prontera,124,297,3 script Tialfi 4_M_KID1,{
mes "[Tialfi]";
mes "If you don't mind, I'd like to ask you to explore this mountain and search for these Dwarven Blacksmiths.";
next;
- switch(select("No.:Okay.")) {
+ switch(select("No.", "Okay.")) {
case 1:
cutin "god_tialpi02",2;
mes "[Tialfi]";
@@ -482,7 +482,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "Why have you";
mes "come to me, human?";
next;
- switch(select("Nothing.:Hey, 'sup!")) {
+ switch(select("Nothing.", "Hey, 'sup!")) {
case 1:
mes "[Austri]";
mes "...";
@@ -502,7 +502,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "What has made";
mes "you come to me?";
next;
- switch(select("Nothing.:Excuse me, sir.")) {
+ switch(select("Nothing.", "Excuse me, sir.")) {
case 1:
mes "[Austri]";
mes "...";
@@ -519,7 +519,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "want to ask";
mes "me about?";
next;
- switch(select("...:About Mjolnir.")) {
+ switch(select("...", "About Mjolnir.")) {
case 1:
.@talk_not = 1;
break;
@@ -539,7 +539,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "[Austri]";
mes "The hilt of Mjolnir was forged shorter than intended. Are you still listening to me?";
next;
- switch(select("...:Yes, sir!:Huh?")) {
+ switch(select("...", "Yes, sir!", "Huh?")) {
default:
.@talk_not = 1;
break;
@@ -555,7 +555,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "Frankly his treasures were";
mes "made by another Dwarf tribe, but we couldn't tolerate his insult. So my ancestors created three treasures of their own.";
next;
- switch(select("...:Boooring!:Oh, wow.")) {
+ switch(select("...", "Boooring!", "Oh, wow.")) {
default:
.@talk_not = 1;
break;
@@ -573,7 +573,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "[Austri]";
mes "It's very sad. Although Mjolnir is the greatest weapon ever, it was very close to being the epitome of craftsmanship.";
next;
- switch(select("...:Epito--what?:Yes sir, I agree.")) {
+ switch(select("...", "Epito--what?", "Yes sir, I agree.")) {
default:
.@talk_not = 1;
break;
@@ -591,7 +591,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "[Austri]";
mes "I must say, a Blacksmith's greatest pride comes when he creates the weapon and armor that can be considered his life's work.";
next;
- switch(select("...:I agree, sir!:Um, yeah.")) {
+ switch(select("...", "I agree, sir!", "Um, yeah.")) {
default:
.@talk_not = 1;
break;
@@ -611,7 +611,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "how powerful Mjolnir is.";
mes "However, humans can never hope to see or even wield Mjolnir. Only a god can handle that kind of force.";
next;
- switch(select("...:Wah wah wah~!:Ah, I understand sir!")) {
+ switch(select("...", "Wah wah wah~!", "Ah, I understand sir!")) {
default:
.@talk_not = 1;
break;
@@ -627,7 +627,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "Yes, it's possible to create";
mes "a Mjolnir suited to humans. Still, it wouldn't be very easy.";
next;
- switch(select("...:Yes, sir!:Yeah, whatever.")) {
+ switch(select("...", "Yes, sir!", "Yeah, whatever.")) {
default:
.@talk_not = 1;
break;
@@ -648,7 +648,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "Perhaps only the gods can be";
mes "sure as to what the future will bring. In any case, we must prepare ourselves for what will happen.";
next;
- switch(select("...:Yes?:Yes, sir!")) {
+ switch(select("...", "Yes?", "Yes, sir!")) {
default:
.@talk_not = 1;
break;
@@ -693,7 +693,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "What has made";
mes "you come to me?";
next;
- switch(select("Nothing.:Excuse me, sir.")) {
+ switch(select("Nothing.", "Excuse me, sir.")) {
case 1:
mes "[Austri]";
mes "...";
@@ -740,7 +740,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "[Austri]";
mes "What made you come to me?";
next;
- switch(select("Nothing.:Hey, sup!")) {
+ switch(select("Nothing.", "Hey, sup!")) {
case 1:
mes "[Austri]";
mes "...";
@@ -758,7 +758,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "What has made";
mes "you come to me?";
next;
- switch(select("Nothing.:Excuse me, sir.")) {
+ switch(select("Nothing.", "Excuse me, sir.")) {
case 1:
mes "[Austri]";
mes "...";
@@ -775,7 +775,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "want to ask";
mes "me about?";
next;
- switch(select("...:About Mjolnir.")) {
+ switch(select("...", "About Mjolnir.")) {
case 1:
.@talk_not = 1;
break;
@@ -795,7 +795,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "[Austri]";
mes "The hilt of Mjolnir was forged shorter than intended. Are you still listening to me?";
next;
- switch(select("...:Yes, sir!:Huh?")) {
+ switch(select("...", "Yes, sir!", "Huh?")) {
default:
.@talk_not = 1;
break;
@@ -811,7 +811,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "Frankly his treasures were";
mes "made by another Dwarf tribe, but we couldn't tolerate his insult. So my ancestors created three treasures of their own.";
next;
- switch(select("...:Boooring!:Oh, wow.")) {
+ switch(select("...", "Boooring!", "Oh, wow.")) {
case 1:
.@talk_not = 1;
break;
@@ -832,7 +832,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "[Austri]";
mes "It's very sad. Although Mjolnir is the greatest weapon ever, it was very close to being the epitome of craftsmanship.";
next;
- switch(select("...:Epito--what?:Yes sir, I agree.")) {
+ switch(select("...", "Epito--what?", "Yes sir, I agree.")) {
default:
.@talk_not = 1;
break;
@@ -850,7 +850,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "[Austri]";
mes "I must say, a Blacksmith's greatest pride comes when he creates the weapon and armor that can be considered his life's work.";
next;
- switch(select("...:I agree, sir!:Um, yeah.")) {
+ switch(select("...", "I agree, sir!", "Um, yeah.")) {
default:
.@talk_not = 1;
break;
@@ -870,7 +870,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "how powerful Mjolnir is.";
mes "However, humans can never hope to see or even wield Mjolnir. Only a god can handle that kind of force.";
next;
- switch(select("...:Wah wah wah~!:Ah, I understand sir!")) {
+ switch(select("...", "Wah wah wah~!", "Ah, I understand sir!")) {
default:
.@talk_not = 1;
break;
@@ -886,7 +886,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "Yes, it's possible to create";
mes "a Mjolnir suited to humans. Still, it wouldn't be very easy.";
next;
- switch(select("...:Yes, sir!:Yeah, whatever.")) {
+ switch(select("...", "Yes, sir!", "Yeah, whatever.")) {
default:
.@talk_not = 1;
break;
@@ -907,7 +907,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "Perhaps only the gods can be";
mes "sure as to what the future will bring. In any case, we must prepare ourselves for what will happen.";
next;
- switch(select("...:Yes?:Yes, sir!")) {
+ switch(select("...", "Yes?", "Yes, sir!")) {
default:
.@talk_not = 1;
break;
@@ -950,7 +950,7 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 4_M_DWARF,{
mes "[Austri]";
mes "What made you come to me?";
next;
- switch(select("Nothing.:Excuse me, sir.")) {
+ switch(select("Nothing.", "Excuse me, sir.")) {
case 1:
mes "[Austri]";
mes "...";
@@ -1052,7 +1052,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "What brings";
mes "you here?";
next;
- switch(select("Nothing.:Excuse me, sir.")) {
+ switch(select("Nothing.", "Excuse me, sir.")) {
case 1:
mes "[Sudri]";
mes "You have too much time on your hands. Why don't you log out and hang out with your friends instead?";
@@ -1083,7 +1083,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "initiated";
mes "an attack!";
next;
- switch(select("...?!:Strike Head!:Strike Chest!:Strike Legs!:Take a break.")) {
+ switch(select("...?!", "Strike Head!", "Strike Chest!", "Strike Legs!", "Take a break.")) {
case 1:
.@p_atk = 0;
break;
@@ -1216,7 +1216,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "--------------------";
mes "Sudri attacks...!";
next;
- switch(select("...?!:Dodge!:Block!:Jump!:Counter back!")) {
+ switch(select("...?!", "Dodge!", "Block!", "Jump!", "Counter back!")) {
case 1:
.@p_def = 0;
break;
@@ -1385,7 +1385,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "What brings";
mes "you here, human?";
next;
- switch(select("Nothing.:Excuse me, sir.")) {
+ switch(select("Nothing.", "Excuse me, sir.")) {
case 1:
mes "[Sudri]";
mes "You have too much time on your hands. Why don't you log out and hang out with your buddies for a while?";
@@ -1406,7 +1406,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "just talk to you.";
mes "How about it?";
next;
- switch(select("...:Yes, I accept your challenge.:No, I'm scared!")) {
+ switch(select("...", "Yes, I accept your challenge.", "No, I'm scared!")) {
case 1:
god_mjo_2 = 3;
mes "[Sudri]";
@@ -1460,7 +1460,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "[Sudri]";
mes "What made you come to me?";
next;
- switch(select("Nothing.:Excuse me, sir.")) {
+ switch(select("Nothing.", "Excuse me, sir.")) {
case 1:
mes "[Sudri]";
mes "You have too much";
@@ -1491,7 +1491,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "initiated";
mes "an attack!";
next;
- switch(select("...?!:Strike Head!:Strike Chest!:Strike Legs!:Take a break.")) {
+ switch(select("...?!", "Strike Head!", "Strike Chest!", "Strike Legs!", "Take a break.")) {
case 1:
.@p_atk = 0;
break;
@@ -1624,7 +1624,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "--------------------";
mes "Sudri attacks...!";
next;
- switch(select("...?!:Dodge!:Block!:Jump!:Counter back!")) {
+ switch(select("...?!", "Dodge!", "Block!", "Jump!", "Counter back!")) {
case 1:
.@p_def = 0;
break;
@@ -1790,7 +1790,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "[Sudri]";
mes "What made you come to me?";
next;
- switch(select("Nothing.:Excuse me, sir.")) {
+ switch(select("Nothing.", "Excuse me, sir.")) {
case 1:
mes "[Sudri]";
mes "You have too much";
@@ -1813,7 +1813,7 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 4_M_DWARF,{
mes "just talk to you.";
mes "How about it?";
next;
- switch(select("...:Yes, I accept your challenge.:No, I'm scared!")) {
+ switch(select("...", "Yes, I accept your challenge.", "No, I'm scared!")) {
case 1:
god_mjo_3 = 3;
mes "[Sudri]";
@@ -1934,7 +1934,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{
mes "[Vestri]";
mes "What do you want?";
next;
- switch(select("Nothing.:Excuse me.")) {
+ switch(select("Nothing.", "Excuse me.")) {
case 1:
mes "[Vestri]";
mes "If you want something, you should earn it through your own efforts.";
@@ -2027,7 +2027,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{
mes "If you understand,";
mes "then let's get on with it!";
next;
- if(select("Sure, let's do it!:N-no, I changed my mind!") == 2) {
+ if(select("Sure, let's do it!", "N-no, I changed my mind!") == 2) {
mes "[Vestri]";
mes "Bah...!";
mes "How do you survive";
@@ -2095,7 +2095,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{
mes "[Vestri]";
mes "What do you want?";
next;
- switch(select("Nothing.:Excuse me.")) {
+ switch(select("Nothing.", "Excuse me.")) {
case 1:
mes "[Vestri]";
mes "If you want something, you should earn it through your own efforts.";
@@ -2151,7 +2151,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{
mes "[Vestri]";
mes "What do you want?";
next;
- switch(select("Nothing.:Excuse me.")) {
+ switch(select("Nothing.", "Excuse me.")) {
case 1:
mes "[Vestri]";
mes "If you want something, you should earn it through your own efforts.";
@@ -2238,7 +2238,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{
mes "If you understand,";
mes "then let's get on with it!";
next;
- if(select("Sure, let's do it!:...no, I am out.") == 2) {
+ if(select("Sure, let's do it!", "...no, I am out.") == 2) {
mes "[Vestri]";
mes "Bah...!";
mes "How do you survive";
@@ -2305,7 +2305,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 4_M_DWARF,{
mes "[Vestri]";
mes "What do you want?";
next;
- switch(select("Nothing.:Excuse me.")) {
+ switch(select("Nothing.", "Excuse me.")) {
case 1:
mes "[Vestri]";
mes "If you want something, you should earn it through your own efforts.";
@@ -2415,7 +2415,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
mes "do you have with";
mes "me, human?";
next;
- switch(select("Nothing.:Excuse me.")) {
+ switch(select("Nothing.", "Excuse me.")) {
case 1:
mes "[Nordri]";
mes "Huh.";
@@ -2460,7 +2460,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
mes "In truth, Thor was tricked, and the opponent that defeated him was not";
mes "actually a giant. Illusion was used to disguise Thor's opponent, but I forget was it was. Do you know?";
next;
- switch(select("Greed:Sea:Blaze:Hog")) {
+ switch(select("Greed", "Sea", "Blaze", "Hog")) {
default:
.@talk_not = 1;
break;
@@ -2480,7 +2480,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
mes "Once again, illusion magic was";
mes "used to disguise the competitor. Do you know what Tialfi was really racing against?";
next;
- switch(select("Language:Thoughts:Turtle:Wolf")) {
+ switch(select("Language", "Thoughts", "Turtle", "Wolf")) {
default:
.@talk_not = 1;
break;
@@ -2499,7 +2499,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
mes "Once again, Thor was the victim";
mes "of illusion magic. He didn't realize he wasn't actually wrestling with an old woman. Do you know what his opponent really was?";
next;
- switch(select("Curse:Earth:Heart:Old Age")) {
+ switch(select("Curse", "Earth", "Heart", "Old Age")) {
default:
.@talk_not = 1;
break;
@@ -2560,7 +2560,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
mes "do you have with";
mes "me, human?";
next;
- switch(select("Nothing.:Excuse me.")) {
+ switch(select("Nothing.", "Excuse me.")) {
case 1:
mes "[Nordri]";
mes "Huh.";
@@ -2604,7 +2604,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
mes "do you have with";
mes "me, human?";
next;
- switch(select("Nothing.:Excuse me.")) {
+ switch(select("Nothing.", "Excuse me.")) {
case 1:
mes "[Nordri]";
mes "Huh.";
@@ -2648,7 +2648,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
mes "[Nordri]";
mes "So Thor decided to test his knowledge by asking him some questions. The first question was, 'What is the name of the ground in human terms?' Do you know the answer?";
next;
- switch(select("Ymir's body:Earth:Lane:Universe")) {
+ switch(select("Ymir's body", "Earth", "Lane", "Universe")) {
default:
.@talk_not = 1;
break;
@@ -2663,7 +2663,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
mes "[Nordri]";
mes "Thor then gave Alvis another question. What is the giant's term for the round shell that covers the earth?";
next;
- switch(select("Ymir's Head:Sky:Cloud Factory:High House")) {
+ switch(select("Ymir's Head", "Sky", "Cloud Factory", "High House")) {
default:
.@talk_not = 1;
break;
@@ -2678,7 +2678,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
mes "[Nordri]";
mes "So Thor gave him another question. What is the term for the ball that rises in the sky at night, as used by the gods?";
next;
- switch(select("Circling Wheel:Moon:False Sun:Fast Stranger")) {
+ switch(select("Circling Wheel", "Moon", "False Sun", "Fast Stranger")) {
default:
.@talk_not = 1;
break;
@@ -2746,7 +2746,7 @@ mjolnir_12,18,18,7 script Dwarf Blacksmith#north 4_M_DWARF,{
mes "do you have with";
mes "me, human?";
next;
- switch(select("Nothing.:Excuse me.")) {
+ switch(select("Nothing.", "Excuse me.")) {
case 1:
mes "[Nordri]";
mes "You're funny, leave me alone.";
diff --git a/npc/quests/seals/sleipnir_seal.txt b/npc/quests/seals/sleipnir_seal.txt
index 533ae88df..5722d8e08 100644
--- a/npc/quests/seals/sleipnir_seal.txt
+++ b/npc/quests/seals/sleipnir_seal.txt
@@ -125,7 +125,7 @@ que_god01,98,98,4 script Manager#G 1_F_04,{
mes "[Cukure]";
mes "We won't experiment on you or anything, we just need you to run some simple errands. And of course, you will be rewarded.";
next;
- switch(select("I'm kind of busy...:Sure, why not?")) {
+ switch(select("I'm kind of busy...", "Sure, why not?")) {
case 1:
mes "[Cukure]";
mes "Oh, I see.";
@@ -849,7 +849,7 @@ que_god01,11,136,6 script Researcher#G2 2_M_SAGE_B,{
mes "you've missed some";
mes "important detail.";
next;
- switch(select("Well, um...:Impossible!")) {
+ switch(select("Well, um...", "Impossible!")) {
case 1:
mes "[Aadin]";
mes "Hmm.";
@@ -1438,7 +1438,7 @@ payon,79,171,4 script Friar#G5 4_F_SISTER,{
mes "[Lania]";
mes "Despite the passing of time and mankind's progression, certain fundamentals of life are timeless and will never change.";
next;
- switch(select("Umm...:I see.")) {
+ switch(select("Umm...", "I see.")) {
case 1:
mes "[Lania]";
mes "Hmm...?";
@@ -1450,7 +1450,7 @@ payon,79,171,4 script Friar#G5 4_F_SISTER,{
mes "[Lania]";
mes "I believe that it's no use having ability or power unless you use that power for the right purposes.";
next;
- switch(select("Oh no, that's okay.:Sleipnir's story.")) {
+ switch(select("Oh no, that's okay.", "Sleipnir's story.")) {
case 1:
mes "[Lania]";
mes "I must have";
@@ -1516,7 +1516,7 @@ payon,79,171,4 script Friar#G5 4_F_SISTER,{
mes "finish this";
mes "story later.";
next;
- switch(select("Yeah, let's finish this later.:No, please go ahead.")) {
+ switch(select("Yeah, let's finish this later.", "No, please go ahead.")) {
case 1:
mes "[Lania]";
mes "I understand that my story was not that interesting. But I will try my best to entertain you next time. Please travel in safety.";
@@ -1545,7 +1545,7 @@ payon,79,171,4 script Friar#G5 4_F_SISTER,{
mes "Hmmm...";
mes "I know this story is quite long. Did you want to listen some more, or did you need a break?";
next;
- switch(select("Let me take down some notes first.:I need a break!:No, please go ahead.")) {
+ switch(select("Let me take down some notes first.", "I need a break!", "No, please go ahead.")) {
case 1:
mes "[Lania]";
mes "Ah....";
@@ -1630,7 +1630,7 @@ payon,79,171,4 script Friar#G5 4_F_SISTER,{
mes "Are you still listening? If you're tired, I understand and we can";
mes "stop for now.";
next;
- switch(select("I'm so exhausted!:No, please go ahead.")) {
+ switch(select("I'm so exhausted!", "No, please go ahead.")) {
case 1:
mes "[Lania]";
mes "I know that this story might seem too long. But if you ever want to sit down and hear it again, I'll be glad to go over it again. Thank you for listening, adventurer.";
@@ -1672,7 +1672,7 @@ payon,79,171,4 script Friar#G5 4_F_SISTER,{
mes "talk about this";
mes "later you know.";
next;
- switch(select("I'm so bored~:No, please go ahead.")) {
+ switch(select("I'm so bored~", "No, please go ahead.")) {
case 1:
mes "[Lania]";
mes "I see. Well, stories are meant to be enjoyed and I suppose you're not in the mood to sit and listen.";
@@ -1708,7 +1708,7 @@ payon,79,171,4 script Friar#G5 4_F_SISTER,{
mes "If you are, let's talk";
mes "about this later.";
next;
- switch(select("Let me take down some notes.:See you later.:No, please go ahead.")) {
+ switch(select("Let me take down some notes.", "See you later.", "No, please go ahead.")) {
case 1:
mes "[Lania]";
mes "Ah....";