diff options
author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-15 20:32:55 +0000 |
---|---|---|
committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-03-15 20:32:55 +0000 |
commit | 788a65d41bce37aad857e5b5202d0293e84963a2 (patch) | |
tree | 2070539f8f2ed0a635ff39a18194c21a76595848 /npc/quests/seals | |
parent | a50476a588b2d7bc819cf0235a093dcddef9f2bf (diff) | |
download | hercules-788a65d41bce37aad857e5b5202d0293e84963a2.tar.gz hercules-788a65d41bce37aad857e5b5202d0293e84963a2.tar.bz2 hercules-788a65d41bce37aad857e5b5202d0293e84963a2.tar.xz hercules-788a65d41bce37aad857e5b5202d0293e84963a2.zip |
removed all .GAT from all the scripts and tested
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@10018 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/seals')
-rw-r--r-- | npc/quests/seals/brisingamen_seal.txt | 150 | ||||
-rw-r--r-- | npc/quests/seals/god_global.txt | 4 | ||||
-rw-r--r-- | npc/quests/seals/god_weapon_creation.txt | 44 | ||||
-rw-r--r-- | npc/quests/seals/megingard_seal.txt | 36 | ||||
-rw-r--r-- | npc/quests/seals/mjolnir_seal.txt | 12 | ||||
-rw-r--r-- | npc/quests/seals/sleipnir_seal.txt | 54 |
6 files changed, 150 insertions, 150 deletions
diff --git a/npc/quests/seals/brisingamen_seal.txt b/npc/quests/seals/brisingamen_seal.txt index b9ba27221..312fb5819 100644 --- a/npc/quests/seals/brisingamen_seal.txt +++ b/npc/quests/seals/brisingamen_seal.txt @@ -13,7 +13,7 @@ // 1.0a Removed duplicates [Toms] //============================================================ -prt_fild08.gat,175,374,3 script Bard#brising 51,{ +prt_fild08,175,374,3 script Bard#brising 51,{ if ($God2 > 49 && $God3 < 100) { @@ -715,7 +715,7 @@ prt_fild08.gat,175,374,3 script Bard#brising 51,{ } -yuno_in04.gat,47,113,1 script Studying Scholar#1 749,{ +yuno_in04,47,113,1 script Studying Scholar#1 749,{ if($God3 == 100) { @@ -2098,7 +2098,7 @@ yuno_in04.gat,47,113,1 script Studying Scholar#1 749,{ } -prt_church.gat,113,103,1 script Praying Man 798,{ +prt_church,113,103,1 script Praying Man 798,{ if($God2 < 50) { @@ -2832,7 +2832,7 @@ prt_church.gat,113,103,1 script Praying Man 798,{ } -prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{ +prt_castle,80,52,0 script Personnel Record#hiddenbook1 111,{ if($God2 < 50) { @@ -2894,7 +2894,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{ mes "out of here!"; set god_brising,30; close2; - warp "prt_castle.gat",94,37; + warp "prt_castle",94,37; end; } else @@ -2906,7 +2906,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{ mes "Get the hell"; mes "out of here!"; close2; - warp "prt_castle.gat",94,37; + warp "prt_castle",94,37; end; } } @@ -2969,7 +2969,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{ mes "Get the hell out of here!"; set god_brising,30; close2; - warp "prt_castle.gat",94,37; + warp "prt_castle",94,37; end; } else @@ -2984,7 +2984,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{ mes "I didn't get"; mes "to finish reading!)"; close2; - warp "prt_castle.gat",94,37; + warp "prt_castle",94,37; end; } } @@ -3000,7 +3000,7 @@ prt_castle.gat,80,52,0 script Personnel Record#hiddenbook1 111,{ //-----------librarian---------------------------------------------------------- -prt_castle.gat,84,51,5 script Librarian#2 105,{ +prt_castle,84,51,5 script Librarian#2 105,{ if($God2 < 50) { @@ -3168,7 +3168,7 @@ prt_castle.gat,84,51,5 script Librarian#2 105,{ } -prontera.gat,260,354,4 script Woman#Rosa Ellenen 101,{ +prontera,260,354,4 script Woman#Rosa Ellenen 101,{ if($God2 < 50) { @@ -3277,7 +3277,7 @@ prontera.gat,260,354,4 script Woman#Rosa Ellenen 101,{ } -prontera.gat,262,353,0 script Gravestone 111,{ +prontera,262,353,0 script Gravestone 111,{ if($God2 > 49) { @@ -3310,7 +3310,7 @@ prontera.gat,262,353,0 script Gravestone 111,{ } -gef_dun01.gat,89,192,0 script #lowentrace 111,3,3,{ +gef_dun01,89,192,0 script #lowentrace 111,3,3,{ if($God2 < 50) { @@ -3435,7 +3435,7 @@ OnTouch: } -gef_dun01.gat,203,48,0 script #lowentrace1 111,3,3,{ +gef_dun01,203,48,0 script #lowentrace1 111,3,3,{ if($God2 < 50) { @@ -3472,7 +3472,7 @@ gef_dun01.gat,203,48,0 script #lowentrace1 111,3,3,{ mes "^6E7B8BThank you,"; mes "thank you so much...^000000"; close2; - warp "que_god02.gat",47,53; + warp "que_god02",47,53; end; L_Sorry: mes "[Lowen Ellenen]"; @@ -3487,7 +3487,7 @@ gef_dun01.gat,203,48,0 script #lowentrace1 111,3,3,{ mes "^6E7B8BAh yes. This is it."; mes "You look very curious about me, yet I am amazed that you can hear my voice. Please let me tell you an old story.^000000"; close2; - warp "que_god02.gat",47,53; + warp "que_god02",47,53; end; } else if(god_brising == 25) @@ -3576,7 +3576,7 @@ OnTouch: } -que_god02.gat,48,55,3 script Lowen Ellenen 745,{ +que_god02,48,55,3 script Lowen Ellenen 745,{ if(god_brising == 30) { @@ -3674,13 +3674,13 @@ que_god02.gat,48,55,3 script Lowen Ellenen 745,{ mes "How come..."; mes "You're here?"; close2; - warp "geffen.gat",120,101; + warp "geffen",120,101; end; } } -que_god02.gat,54,64,4 script Soldier#1_brising 105,1,1,{ +que_god02,54,64,4 script Soldier#1_brising 105,1,1,{ if(god_brising == 31) { @@ -3711,7 +3711,7 @@ que_god02.gat,54,64,4 script Soldier#1_brising 105,1,1,{ OnTouch: if(god_brising == 31) { - warp "que_god02.gat",174,49; + warp "que_god02",174,49; donpcevent "#brisinsold::OnSold1Off"; donpcevent "#brisinsold2::OnSold2On"; end; @@ -3723,13 +3723,13 @@ OnTouch: mes "You are not permitted"; mes "to enter!"; close2; - warp "que_god02.gat",51,59; + warp "que_god02",51,59; end; } } -que_god02.gat,55,64,4 script Soldier#2_brising 105,1,1,{ +que_god02,55,64,4 script Soldier#2_brising 105,1,1,{ mes "[Soldier]"; mes "Please back away."; @@ -3738,7 +3738,7 @@ que_god02.gat,55,64,4 script Soldier#2_brising 105,1,1,{ close; } -que_god02.gat,1,1,1 script #brisinsold1 -1,{ +que_god02,1,1,1 script #brisinsold1 -1,{ OnSold1On: enablenpc "Soldier#1_brising"; @@ -3749,11 +3749,11 @@ OnSold1Off: end; } -que_god02.gat,1,1,1 script #brisinsold2 -1,{ +que_god02,1,1,1 script #brisinsold2 -1,{ OnInit: disablenpc "Soldier#2_brising"; - areawarp "que_god02.gat",100,128,85,3,"geffen.gat",120,100; + areawarp "que_god02",100,128,85,3,"geffen",120,100; end; OnSold2On: @@ -3762,19 +3762,19 @@ OnSold2On: end; OnTimer420000: - mapannounce "que_god02.gat","Lowen's spirit is beginning to weaken...",0,0x70DBDB; + mapannounce "que_god02","Lowen's spirit is beginning to weaken...",0,0x70DBDB; end; OnTimer480000: - mapannounce "que_god02.gat","Your presense in her past can't be maintained for much longer...",0,0x70DBDB; + mapannounce "que_god02","Your presense in her past can't be maintained for much longer...",0,0x70DBDB; end; OnTimer540000: - mapannounce "que_god02.gat","Lowen's spirit can't keep you in the past any longer.",0,0x70DBDB; + mapannounce "que_god02","Lowen's spirit can't keep you in the past any longer.",0,0x70DBDB; end; OnTimer542000: - areawarp "que_god02.gat",1,1,400,400,"geffen.gat",120,100; + areawarp "que_god02",1,1,400,400,"geffen",120,100; end; OnTimer550000: @@ -3787,14 +3787,14 @@ OnTimer550500: } -que_god02.gat,1,1,1 script #Warp_brising -1,{ +que_god02,1,1,1 script #Warp_brising -1,{ OnWarp: end; } -que_god02.gat,1,1,1 script #brisinsummon -1,{ +que_god02,1,1,1 script #brisinsummon -1,{ OnInit: disablenpc "#doppelganger1"; @@ -3865,15 +3865,15 @@ OnLowen2Off: OnSummon: attachrid $@BrisinRID$; - monster "que_god02.gat",34,128,"",1015,1,"#brisinsummon::OnMobDeath"; - monster "que_god02.gat",34,127,"",1015,1,"#brisinsummon::OnMobDeath"; - monster "que_god02.gat",80,127,"",1015,1,"#brisinsummon::OnMobDeath"; - monster "que_god02.gat",102,128,"",1036,1,"#brisinsummon::OnMobDeath"; - monster "que_god02.gat",130,128,"",1036,1,"#brisinsummon::OnMobDeath"; - monster "que_god02.gat",62,128,"",1041,1,"#brisinsummon::OnMobDeath"; - monster "que_god02.gat",64,127,"",1041,1,"#brisinsummon::OnMobDeath"; - monster "que_god02.gat",150,127,"",1041,1,"#brisinsummon::OnMobDeath"; - monster "que_god02.gat",176,127,"",1041,1,"#brisinsummon::OnMobDeath"; + monster "que_god02",34,128,"",1015,1,"#brisinsummon::OnMobDeath"; + monster "que_god02",34,127,"",1015,1,"#brisinsummon::OnMobDeath"; + monster "que_god02",80,127,"",1015,1,"#brisinsummon::OnMobDeath"; + monster "que_god02",102,128,"",1036,1,"#brisinsummon::OnMobDeath"; + monster "que_god02",130,128,"",1036,1,"#brisinsummon::OnMobDeath"; + monster "que_god02",62,128,"",1041,1,"#brisinsummon::OnMobDeath"; + monster "que_god02",64,127,"",1041,1,"#brisinsummon::OnMobDeath"; + monster "que_god02",150,127,"",1041,1,"#brisinsummon::OnMobDeath"; + monster "que_god02",176,127,"",1041,1,"#brisinsummon::OnMobDeath"; set brisinmobdead,9; end; @@ -3897,24 +3897,24 @@ OnReset: enablenpc "#hermite"; enablenpc "Lowen Ellenen#2"; disablenpc "Valkyrie#1"; - killmonster "que_god02.gat","#brisinsummon::OnMobDeath"; + killmonster "que_god02","#brisinsummon::OnMobDeath"; } -que_god02.gat,173,58,4 script #doppelganger1 739,{ +que_god02,173,58,4 script #doppelganger1 739,{ OnEmoGasp: emotion e_gasp; end; } -que_god02.gat,175,55,4 script #doppelganger2 739,{ +que_god02,175,55,4 script #doppelganger2 739,{ OnCast: specialeffect 59; end; } -que_god02.gat,175,54,1 script #lowen 745,{ +que_god02,175,54,1 script #lowen 745,{ OnEmoGasp: emotion e_gasp; @@ -3925,7 +3925,7 @@ OnCast: end; } -que_god02.gat,178,49,1 script #knight1 751,{ +que_god02,178,49,1 script #knight1 751,{ OnEmoGasp: emotion e_gasp; @@ -3936,7 +3936,7 @@ OnEmoGo: end; } -que_god02.gat,168,53,7 script #knight2 734,{ +que_god02,168,53,7 script #knight2 734,{ OnEmoGasp: emotion e_gasp; @@ -3947,7 +3947,7 @@ OnEmoGo: end; } -que_god02.gat,167,58,4 script #knight3 752,{ +que_god02,167,58,4 script #knight3 752,{ OnEmoGasp: emotion e_gasp; @@ -3958,7 +3958,7 @@ OnEmoGo: end; } -que_god02.gat,174,49,0 script #lowenone 139,0,0,{ +que_god02,174,49,0 script #lowenone 139,0,0,{ OnTouch: donpcevent "brisinsold2::OnSold2On"; @@ -3978,7 +3978,7 @@ OnTouch: mes "It wasn't any"; mes "trouble getting down here. But... We've got problems now."; next; - mapannounce "que_god02.gat","D...Doppelganger!!!",0,0x9CFF00; + mapannounce "que_god02","D...Doppelganger!!!",0,0x9CFF00; mes "[" + strcharinfo(0) + "]"; mes "What...?!"; mes "Doppelganger?!"; @@ -3997,7 +3997,7 @@ OnTouch: mes "The commendant gave us the order..."; mes "And then..? And then what happened to me..?"; next; - mapannounce "que_god02.gat","Everyone, stay calm! Get into your positions!",0,0x9CFF00; + mapannounce "que_god02","Everyone, stay calm! Get into your positions!",0,0x9CFF00; mes "^4E2F2F[Crusader Commander]"; mes "Everyone, get into your positions! Front line, block its movement! Rear line, support the defense!^000000"; donpcevent "#knight1::OnEmoGo"; @@ -4016,7 +4016,7 @@ OnTouch: mes "Cast Grand Cross, now!^000000"; next; donpcevent "#lowen::OnCast"; - mapannounce "que_god02.gat","Mwahaha! Mortals are such fools...",0,0xA8A8A8; + mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8; donpcevent "#brisinsummon::OnDoppel1Off"; donpcevent "#brisinsummon::OnDoppel2On"; donpcevent "#knight1::OnEmoGasp"; @@ -4031,7 +4031,7 @@ OnTouch: mes "Lowen!"; mes "Noooooooooo!!!"; close2; - warp "que_god02.gat",120,52; + warp "que_god02",120,52; donpcevent "#brisinsummon::OnDoppel2Off"; donpcevent "#brisinsummon::OnKnight1Off"; donpcevent "#brisinsummon::OnKnight2Off"; @@ -4040,9 +4040,9 @@ OnTouch: end; } -que_god02.gat,124,59,7 script #hermite 798,{ end; } +que_god02,124,59,7 script #hermite 798,{ end; } -que_god02.gat,120,52,0 script #monologue 139,0,0,{ +que_god02,120,52,0 script #monologue 139,0,0,{ OnTouch: mes "[" + strcharinfo(0) + "]"; @@ -4061,7 +4061,7 @@ OnTouch: mes "Using that's committing suicide! Lowen, don't do it!"; mes "Don't do that, Lowen!"; next; - mapannounce "que_god02.gat","Mwahaha! Mortals are such fools...",0,0xA8A8A8; + mapannounce "que_god02","Mwahaha! Mortals are such fools...",0,0xA8A8A8; mes "[Hermite Charles]"; mes "Lowen!"; mes "Noooooooooo!!!"; @@ -4071,7 +4071,7 @@ OnTouch: mes "Where did he go?"; mes "Was... Was that"; mes "from his mind?"; - mapannounce "que_god02.gat","What happened?! L-Lowen's gone!!",0,0xA8A8A8; + mapannounce "que_god02","What happened?! L-Lowen's gone!!",0,0xA8A8A8; next; mes "[Lowen Ellenen]"; mes "..."; @@ -4079,12 +4079,12 @@ OnTouch: mes "I know..."; mes "What happened..."; close2; - warp "que_god02.gat",18,127; + warp "que_god02",18,127; end; } -que_god02.gat,21,127,3 script Lowen Ellenen#2 745,{ +que_god02,21,127,3 script Lowen Ellenen#2 745,{ mes "[Lowen Ellenen]"; mes "I was a fool."; @@ -4114,7 +4114,7 @@ que_god02.gat,21,127,3 script Lowen Ellenen#2 745,{ mes "[Lowen Ellenen]"; mes "I went back to that place. I fought and I fought, trying to make penance for what I had done wrong..."; next; - mapannounce "que_god02.gat","If you wish, continue your battle. I promise you the winner will become an Einherjar...",0,0x70DB93; + mapannounce "que_god02","If you wish, continue your battle. I promise you the winner will become an Einherjar...",0,0x70DB93; mes "[Lowen Ellenen]"; mes "That voice..."; mes "Isn't this...?"; @@ -4134,7 +4134,7 @@ que_god02.gat,21,127,3 script Lowen Ellenen#2 745,{ } -que_god02.gat,178,127,3 script Valkyrie#1 811,{ +que_god02,178,127,3 script Valkyrie#1 811,{ if(god_brising == 31) { @@ -4209,7 +4209,7 @@ que_god02.gat,178,127,3 script Valkyrie#1 811,{ enablenpc "#hermite"; enablenpc "Lowen Ellenen#2"; disablenpc "Valkyrie#1"; - warp "geffen.gat",120,101; + warp "geffen",120,101; end; L_No: mes "[Valkyrie]"; @@ -4289,13 +4289,13 @@ que_god02.gat,178,127,3 script Valkyrie#1 811,{ enablenpc "#hermite"; enablenpc "Lowen Ellenen#2"; disablenpc "Valkyrie#1"; - warp "geffen.gat",120,101; + warp "geffen",120,101; end; } } -xmas.gat,38,105,0 script #brisindwarf1 111,3,3,{ +xmas,38,105,0 script #brisindwarf1 111,3,3,{ if($God2 < 50) { @@ -4482,7 +4482,7 @@ OnAlfrikOff: } -xmas.gat,36,103,4 script Alfrik#1 826,{ +xmas,36,103,4 script Alfrik#1 826,{ if (god_brising == 49) { @@ -4764,7 +4764,7 @@ xmas.gat,36,103,4 script Alfrik#1 826,{ } -prt_fild02.gat,185,269,0 script #brisindwarf2 111,3,3,{ +prt_fild02,185,269,0 script #brisindwarf2 111,3,3,{ if($God2 < 50) { @@ -4787,7 +4787,7 @@ prt_fild02.gat,185,269,0 script #brisindwarf2 111,3,3,{ menu "Step on it.",-,"Sweep the surface.",L_Sweep,"Scratch the surface.",L_Scratch,"Kick it.",L_Kick; mes "^3355FFYou gingerly place your foot on the top of the stone. The entire rock suddenly swings downward into the ground, and you fall downward...^000000"; close2; - warp "prt_fild02.gat",165,224; + warp "prt_fild02",165,224; end; L_Sweep: mes "^3355FFAs you sweep away the moss with your hand, you scratch your palm from the sharp edges of the rock.^000000"; @@ -4953,7 +4953,7 @@ OnDvalinOff: end; } -prt_fild02.gat,185,270,3 script Dvalin#1 826,{ +prt_fild02,185,270,3 script Dvalin#1 826,{ if (god_brising > 43) { @@ -5061,7 +5061,7 @@ prt_fild02.gat,185,270,3 script Dvalin#1 826,{ } -mjolnir_09.gat,85,129,0 script #brisindwarf3 111,3,3,{ +mjolnir_09,85,129,0 script #brisindwarf3 111,3,3,{ if($God2 < 50) { @@ -5150,7 +5150,7 @@ OnBerlingOff: end; } -mjolnir_09.gat,87,129,3 script Berling#1 826,{ +mjolnir_09,87,129,3 script Berling#1 826,{ if(god_brising > 44) { @@ -5278,7 +5278,7 @@ mjolnir_09.gat,87,129,3 script Berling#1 826,{ } -mjo_dun02.gat,126,36,0 script #brisindwarf4 111,3,3,{ +mjo_dun02,126,36,0 script #brisindwarf4 111,3,3,{ if($God2 < 50) { @@ -5423,24 +5423,24 @@ OnTouch: } else { - warp "mjo_dun02.gat",118,56; + warp "mjo_dun02",118,56; end; } OnTimer1000: - mapannounce "mjo_dun02.gat","Grer: Hurry and show that I can trust you!",0,0x70DBDB; + mapannounce "mjo_dun02","Grer: Hurry and show that I can trust you!",0,0x70DBDB; end; OnTimer240000: - mapannounce "mjo_dun02.gat","Grer: Grrr, I won't wait much longer!",0,0x70DBDB; + mapannounce "mjo_dun02","Grer: Grrr, I won't wait much longer!",0,0x70DBDB; end; OnTimer298000: - mapannounce "mjo_dun02.gat","Grer: Farewell, human!",0,0x70DBDB; + mapannounce "mjo_dun02","Grer: Farewell, human!",0,0x70DBDB; end; OnTimer300000: - warp "mjo_dun02.gat",118,56; + warp "mjo_dun02",118,56; disablenpc "Grer#1"; end; @@ -5461,7 +5461,7 @@ OnGrerOff: end; } -mjo_dun02.gat,126,34,1 script Grer#1 826,{ +mjo_dun02,126,34,1 script Grer#1 826,{ if(god_brising > 47) { diff --git a/npc/quests/seals/god_global.txt b/npc/quests/seals/god_global.txt index 1a367e13d..0448eac0b 100644 --- a/npc/quests/seals/god_global.txt +++ b/npc/quests/seals/god_global.txt @@ -12,7 +12,7 @@ // 1.0 First version. [MasterOfMuppets] //============================================================ -sec_in02.gat,15,170,0 script Seals Quest Vars 817,{ +sec_in02,15,170,0 script Seals Quest Vars 817,{ if(getgmlevel() > 98) { @@ -120,4 +120,4 @@ s_Values: close; } -} +}
\ No newline at end of file diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt index f062051f7..6fe9fea54 100644 --- a/npc/quests/seals/god_weapon_creation.txt +++ b/npc/quests/seals/god_weapon_creation.txt @@ -12,7 +12,7 @@ // 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets] //============================================================ -gld_dun01.gat,28,85,0 script Grunburti 826,{ +gld_dun01,28,85,0 script Grunburti 826,{ mes "[Dwarf Grunburti]"; mes "Hmmhah! What brought you here, human!"; @@ -292,7 +292,7 @@ gld_dun01.gat,28,85,0 script Grunburti 826,{ mes "[Dwarf Grunburti]"; mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!"; close2; - warp "que_god01.gat",214,63; + warp "que_god01",214,63; end; break; @@ -306,7 +306,7 @@ gld_dun01.gat,28,85,0 script Grunburti 826,{ } } -gld_dun02.gat,85,84,0 script Grunburti#2 826,{ +gld_dun02,85,84,0 script Grunburti#2 826,{ mes "[Dwarf Grunburti]"; mes "Hmmhah! What brought you here, human!"; @@ -586,7 +586,7 @@ gld_dun02.gat,85,84,0 script Grunburti#2 826,{ mes "[Dwarf Grunburti]"; mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!"; close2; - warp "que_god01.gat",214,63; + warp "que_god01",214,63; end; break; @@ -600,7 +600,7 @@ gld_dun02.gat,85,84,0 script Grunburti#2 826,{ } } -gld_dun03.gat,92,105,0 script Grunburti#3 826,{ +gld_dun03,92,105,0 script Grunburti#3 826,{ mes "[Dwarf Grunburti]"; mes "Hmmhah! What brought you here, human!"; @@ -880,7 +880,7 @@ gld_dun03.gat,92,105,0 script Grunburti#3 826,{ mes "[Dwarf Grunburti]"; mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!"; close2; - warp "que_god01.gat",214,63; + warp "que_god01",214,63; end; break; @@ -894,7 +894,7 @@ gld_dun03.gat,92,105,0 script Grunburti#3 826,{ } } -gld_dun04.gat,268,230,0 script Grunburti#4 826,{ +gld_dun04,268,230,0 script Grunburti#4 826,{ mes "[Dwarf Grunburti]"; mes "Hmmhah! What brought you here, human!"; @@ -1174,7 +1174,7 @@ gld_dun04.gat,268,230,0 script Grunburti#4 826,{ mes "[Dwarf Grunburti]"; mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!"; close2; - warp "que_god01.gat",214,63; + warp "que_god01",214,63; end; break; @@ -1188,7 +1188,7 @@ gld_dun04.gat,268,230,0 script Grunburti#4 826,{ } } -que_god01.gat,215,127,0 script #god_hopewarp1 111,{ +que_god01,215,127,0 script #god_hopewarp1 111,{ end; OnInit: @@ -1196,13 +1196,13 @@ que_god01.gat,215,127,0 script #god_hopewarp1 111,{ end; OnWarp: - warpwaitingpc "que_god01.gat",155,63; + warpwaitingpc "que_god01",155,63; donpcevent "Grunburti#god::OnRun"; delwaitingroom; end; } -que_god01.gat,214,128,0 script #que_godnpc1 111,{ +que_god01,214,128,0 script #que_godnpc1 111,{ mes "[Entrance Notice]"; mes "Only the quickest human being will possess the power of God."; @@ -1210,7 +1210,7 @@ que_god01.gat,214,128,0 script #que_godnpc1 111,{ } -que_god01.gat,215,128,0 script #que_godnpc2" 111,{ +que_god01,215,128,0 script #que_godnpc2" 111,{ mes "[Entrance Notice]"; mes "Only the quickest human being will possess the power of God."; @@ -1218,7 +1218,7 @@ que_god01.gat,215,128,0 script #que_godnpc2" 111,{ } -que_god01.gat,213,128,0 script #que_godnpc3 111,{ +que_god01,213,128,0 script #que_godnpc3 111,{ mes "[Entrance Notice]"; mes "Only the quickest human being will possess the power of God."; @@ -1226,7 +1226,7 @@ que_god01.gat,213,128,0 script #que_godnpc3 111,{ } -que_god01.gat,154,112,4 script Grunburti#god 826,{ +que_god01,154,112,4 script Grunburti#god 826,{ if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) { @@ -1571,20 +1571,20 @@ OnRun: end; OnTimer10000: - mapannounce "que_god01.gat","Remember that you only have 10 minutes for this! Hurry up!",0; + mapannounce "que_god01","Remember that you only have 10 minutes for this! Hurry up!",0; end; OnTimer610000: - mapannounce "que_god01.gat","You are too slow! I am going to give the chance to the other! Next!",0; + mapannounce "que_god01","You are too slow! I am going to give the chance to the other! Next!",0; end; OnTimer612000: - areawarp "que_god01.gat",154,67,4,7,"prontera.gat",156,324; - areawarp "que_god01.gat",154,82,4,7,"prontera.gat",156,324; - areawarp "que_god01.gat",145,99,9,9,"prontera.gat",156,324; - areawarp "que_god01.gat",164,99,9,9,"prontera.gat",156,324; - areawarp "que_god01.gat",145,118,9,9,"prontera.gat",156,324; - areawarp "que_god01.gat",164,118,9,9,"prontera.gat",156,324; + areawarp "que_god01",154,67,4,7,"prontera",156,324; + areawarp "que_god01",154,82,4,7,"prontera",156,324; + areawarp "que_god01",145,99,9,9,"prontera",156,324; + areawarp "que_god01",164,99,9,9,"prontera",156,324; + areawarp "que_god01",145,118,9,9,"prontera",156,324; + areawarp "que_god01",164,118,9,9,"prontera",156,324; end; OnTimer615000: diff --git a/npc/quests/seals/megingard_seal.txt b/npc/quests/seals/megingard_seal.txt index 32b457140..025ef1525 100644 --- a/npc/quests/seals/megingard_seal.txt +++ b/npc/quests/seals/megingard_seal.txt @@ -13,7 +13,7 @@ // 1.1 fixed exploit [Lupus] //============================================================ -prt_castle.gat,44,151,0 script Rebarev Doug 56,{ +prt_castle,44,151,0 script Rebarev Doug 56,{ if(countitem(7080) > 3 && countitem(7081) > 4 && countitem(7082) > 3 && countitem(7084) > 2 && countitem(7085) > 2) { @@ -505,7 +505,7 @@ else } -prt_castle.gat,48,164,0 script Crusader#God 734,{ +prt_castle,48,164,0 script Crusader#God 734,{ if($God1 > 49 && $God2 < 100) { @@ -572,7 +572,7 @@ else } -prt_in.gat,172,109,0 script A File#God1 111,{ +prt_in,172,109,0 script A File#God1 111,{ if(god_eremes == 12) { @@ -616,7 +616,7 @@ else } -prt_in.gat,170,109,0 script A File#God2 111,{ +prt_in,170,109,0 script A File#God2 111,{ if(god_eremes == 12) { @@ -658,7 +658,7 @@ else } -prt_in.gat,168,109,0 script A File#God3 111,{ +prt_in,168,109,0 script A File#God3 111,{ if(god_eremes == 12) { @@ -700,7 +700,7 @@ else } -prt_in.gat,169,109,0 script A File#God4 111,{ +prt_in,169,109,0 script A File#God4 111,{ if(god_eremes == 12) { @@ -742,7 +742,7 @@ else } -prt_in.gat,166,109,0 script A File#God5 111,{ +prt_in,166,109,0 script A File#God5 111,{ if(god_eremes == 12) { @@ -784,7 +784,7 @@ else } -prt_in.gat,172,106,0 script Librarian#God 833,{ +prt_in,172,106,0 script Librarian#God 833,{ if($God1 > 49 && $God2 < 100) { @@ -1409,7 +1409,7 @@ if($God1 > 49 && $God2 < 100) mes "I thought I said"; mes "not to touch those!"; close2; - warp "prontera.gat",120,264; + warp "prontera",120,264; end; break; @@ -1436,7 +1436,7 @@ else mes "[Librarian Jekan]"; mes "I told you not to touch books there!"; close2; - warp "prontera.gat",120,264; + warp "prontera",120,264; end; break; @@ -1451,7 +1451,7 @@ else } -geffen_in.gat,109,161,3 script Crusader#God1 751,{ +geffen_in,109,161,3 script Crusader#God1 751,{ if($God1 > 49 && $God2 < 100) { @@ -1728,7 +1728,7 @@ else } -morocc_in.gat,146,179,0 script Employee#God1 66,{ +morocc_in,146,179,0 script Employee#God1 66,{ if($God1 > 49 && $God2 < 100) { @@ -1939,7 +1939,7 @@ else } -in_rogue.gat,243,61,0 script Suspicious Man#God 748,{ +in_rogue,243,61,0 script Suspicious Man#God 748,{ if($God1 > 49 && $God2 < 100) { @@ -2201,7 +2201,7 @@ in_rogue.gat,243,61,0 script Suspicious Man#God 748,{ } -alberta.gat,196,146,0 script Crusader#megin2 751,{ +alberta,196,146,0 script Crusader#megin2 751,{ if ($God1 > 49 && $God2 < 100) { @@ -2440,7 +2440,7 @@ alberta.gat,196,146,0 script Crusader#megin2 751,{ } -aldebaran.gat,66,213,0 script Lady#megin 69,{ +aldebaran,66,213,0 script Lady#megin 69,{ if ($God1 > 49 && $God2 < 100) { @@ -2705,7 +2705,7 @@ aldebaran.gat,66,213,0 script Lady#megin 69,{ } -cmd_in02.gat,190,94,3 script Man#megin 828,{ +cmd_in02,190,94,3 script Man#megin 828,{ if ($God1 > 49 && $God2 < 100) { @@ -2944,7 +2944,7 @@ cmd_in02.gat,190,94,3 script Man#megin 828,{ } -jawaii_in.gat,44,110,0 script Security Officer#megin 734,{ +jawaii_in,44,110,0 script Security Officer#megin 734,{ if ($God1 > 49 && $God2 < 100) { @@ -3008,7 +3008,7 @@ jawaii_in.gat,44,110,0 script Security Officer#megin 734,{ } -niflheim.gat,109,254,0 script Egnigem 796,{ +niflheim,109,254,0 script Egnigem 796,{ if ($God1 > 49 && $God2 < 100) { diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt index 424aafca5..1f4011687 100644 --- a/npc/quests/seals/mjolnir_seal.txt +++ b/npc/quests/seals/mjolnir_seal.txt @@ -13,7 +13,7 @@ // 1.1 Fixed wrong label names [Luups] //============================================================ -prontera.gat,124,297,3 script Tialfi 706,{ +prontera,124,297,3 script Tialfi 706,{ if ($God3 < 50) { @@ -419,7 +419,7 @@ prontera.gat,124,297,3 script Tialfi 706,{ } -prt_fild01.gat,196,47,3 script Roskva 703,{ +prt_fild01,196,47,3 script Roskva 703,{ if(god_mjo_0 == 1) @@ -503,7 +503,7 @@ prt_fild01.gat,196,47,3 script Roskva 703,{ } -mjolnir_11.gat,149,247,5 script Dwarf Blacksmith#east 826,{ +mjolnir_11,149,247,5 script Dwarf Blacksmith#east 826,{ if ($God3 < 50) { @@ -1094,7 +1094,7 @@ L_Speak2: } -mjolnir_09.gat,209,341,3 script Dwarf Blacksmith#south 826,{ +mjolnir_09,209,341,3 script Dwarf Blacksmith#south 826,{ if ($God3 < 50) { @@ -2012,7 +2012,7 @@ mjolnir_09.gat,209,341,3 script Dwarf Blacksmith#south 826,{ } -mjolnir_01.gat,35,136,7 script Dwarf Blacksmith#west 826,{ +mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ if($God3 < 50) { @@ -2732,7 +2732,7 @@ mjolnir_01.gat,35,136,7 script Dwarf Blacksmith#west 826,{ } -mjolnir_12.gat,18,18,7 script Dwarf Blacksmith#north 826,{ +mjolnir_12,18,18,7 script Dwarf Blacksmith#north 826,{ if ($God3 < 50) { diff --git a/npc/quests/seals/sleipnir_seal.txt b/npc/quests/seals/sleipnir_seal.txt index 788a41702..193180b2e 100644 --- a/npc/quests/seals/sleipnir_seal.txt +++ b/npc/quests/seals/sleipnir_seal.txt @@ -12,7 +12,7 @@ // 1.0 First version. [MasterOfMuppets] //============================================================ // Juno citizen Noyee -yuno.gat,164,200,4 script Noyee#God 101,{ +yuno,164,200,4 script Noyee#God 101,{ if(BaseLevel < 70) { @@ -72,7 +72,7 @@ yuno.gat,164,200,4 script Noyee#God 101,{ } //Cukure Kirin -que_god01.gat,98,98,4 script Manager#God 69,{ +que_god01,98,98,4 script Manager#God 69,{ set @NowWeight, MaxWeight - Weight; if (@NowWeight >= 5000) goto NOT_OW; @@ -533,7 +533,7 @@ NOT_OW: } // Hallandaute Lagunis - Wheel of the Unknown -que_god01.gat,66,125,6 script Investigator#God1 89,{ +que_god01,66,125,6 script Investigator#God1 89,{ if($God2 < 100) { @@ -752,7 +752,7 @@ que_god01.gat,66,125,6 script Investigator#God1 89,{ } //Aadin Keil - Feather of Angel Wing -que_god01.gat,11,136,6 script Investigator#God2 742,{ +que_god01,11,136,6 script Investigator#God2 742,{ if($God1 < 100) { @@ -1058,7 +1058,7 @@ que_god01.gat,11,136,6 script Investigator#God2 742,{ } //Kurdt Jerremant - Spirit of Fish -que_god01.gat,55,47,3 script Investigator#God3 803,{ +que_god01,55,47,3 script Investigator#God3 803,{ if ($God1 < 100) { @@ -1234,7 +1234,7 @@ que_god01.gat,55,47,3 script Investigator#God3 803,{ } //Pavel Stheinus Breath of Spirit -que_god01.gat,14,47,3 script Investigator#God4 713,{ +que_god01,14,47,3 script Investigator#God4 713,{ if($God1 < 100) { @@ -1391,7 +1391,7 @@ que_god01.gat,14,47,3 script Investigator#God4 713,{ } -que_god01.gat,20,48,0 script Slab#God 111,{ +que_god01,20,48,0 script Slab#God 111,{ if($God1 < 100) { @@ -1569,7 +1569,7 @@ que_god01.gat,20,48,0 script Slab#God 111,{ } //Lania Grunkurque -payon.gat,79,171,4 script Friar#God5 95,{ +payon,79,171,4 script Friar#God5 95,{ if($God1 < 100) { @@ -2040,7 +2040,7 @@ payon.gat,79,171,4 script Friar#God5 95,{ } // warp 0 -laboratory entrance -que_god01.gat,84,95,0 script Switch#God0 111,{ +que_god01,84,95,0 script Switch#God0 111,{ if(god_sl_1 > 1 && god_sl_1 < 51) { @@ -2050,7 +2050,7 @@ que_god01.gat,84,95,0 script Switch#God0 111,{ mes "As you put your temporary pass onto the detector,"; mes "the door was open."; close2; - warp "que_god01.gat",60,88; + warp "que_god01",60,88; end; } else @@ -2065,7 +2065,7 @@ que_god01.gat,84,95,0 script Switch#God0 111,{ } -que_god01.gat,84,92,0 script god_sl_w0 45,1,1,{ +que_god01,84,92,0 script god_sl_w0 45,1,1,{ if(god_sl_1 > 1 && god_sl_1 < 51) { @@ -2075,7 +2075,7 @@ que_god01.gat,84,92,0 script god_sl_w0 45,1,1,{ mes "As you put your temporary pass onto the detector,"; mes "the door was open."; next; - warp "que_god01.gat",60,88; + warp "que_god01",60,88; end; } else @@ -2091,7 +2091,7 @@ que_god01.gat,84,92,0 script god_sl_w0 45,1,1,{ } // ¿öÇÁ 1¹ø -Ç϶õµµÆ® -que_god01.gat,49,97,0 script Switch#God1 111,{ +que_god01,49,97,0 script Switch#God1 111,{ if(god_sl_1 > 1 && god_sl_1 < 51) { @@ -2101,7 +2101,7 @@ que_god01.gat,49,97,0 script Switch#God1 111,{ mes "As you put your temporary pass onto the detector,"; mes "the door was open."; next; - warp "que_god01.gat",62,119; + warp "que_god01",62,119; end; } else @@ -2116,7 +2116,7 @@ que_god01.gat,49,97,0 script Switch#God1 111,{ } -que_god01.gat,46,97,0 script god_sl_w1 45,1,1,{ +que_god01,46,97,0 script god_sl_w1 45,1,1,{ if(god_sl_1 > 1 && god_sl_1 < 51) { @@ -2126,7 +2126,7 @@ que_god01.gat,46,97,0 script god_sl_w1 45,1,1,{ mes "As you put your temporary pass onto the detector,"; mes "the door was open."; next; - warp "que_god01.gat",62,119; + warp "que_god01",62,119; end; } else @@ -2143,7 +2143,7 @@ que_god01.gat,46,97,0 script god_sl_w1 45,1,1,{ // ¿öÇÁ 2¹ø -¾Æµò -que_god01.gat,19,97,0 script Switch#God2 111,{ +que_god01,19,97,0 script Switch#God2 111,{ if(god_sl_1 > 1 && god_sl_1 < 51) { @@ -2153,7 +2153,7 @@ que_god01.gat,19,97,0 script Switch#God2 111,{ mes "As you put your temporary pass onto the detector,"; mes "the door was open."; next; - warp "que_god01.gat",12,119; + warp "que_god01",12,119; end; } else @@ -2168,7 +2168,7 @@ que_god01.gat,19,97,0 script Switch#God2 111,{ } -que_god01.gat,16,97,0 script god_sl_w2 45,1,1,{ +que_god01,16,97,0 script god_sl_w2 45,1,1,{ if(god_sl_1 > 1 && god_sl_1 < 51) { @@ -2178,7 +2178,7 @@ que_god01.gat,16,97,0 script god_sl_w2 45,1,1,{ mes "As you put your temporary pass onto the detector,"; mes "the door was open."; next; - warp "que_god01.gat",12,119; + warp "que_god01",12,119; end; } else @@ -2193,7 +2193,7 @@ que_god01.gat,16,97,0 script god_sl_w2 45,1,1,{ } -que_god01.gat,14,80,0 script Switch#God3 111,{ +que_god01,14,80,0 script Switch#God3 111,{ if(god_sl_1 > 1 && god_sl_1 < 51) { @@ -2218,7 +2218,7 @@ que_god01.gat,14,80,0 script Switch#God3 111,{ } -que_god01.gat,17,80,0 script god_sl_w3 45,1,1,{ +que_god01,17,80,0 script god_sl_w3 45,1,1,{ if(god_sl_1 > 1 && god_sl_1 < 51) { @@ -2228,7 +2228,7 @@ que_god01.gat,17,80,0 script god_sl_w3 45,1,1,{ mes "As you put your temporary pass onto the detector,"; mes "the door was open."; next; - warp "que_god01.gat",12,52; + warp "que_god01",12,52; end; } else @@ -2244,7 +2244,7 @@ que_god01.gat,17,80,0 script god_sl_w3 45,1,1,{ } // ¿öÇÁ 4¹ø Äí¸£Æ® -que_god01.gat,44,80,0 script Switch#God4 111,{ +que_god01,44,80,0 script Switch#God4 111,{ if(god_sl_1 > 1 && god_sl_1 < 51) { @@ -2254,7 +2254,7 @@ que_god01.gat,44,80,0 script Switch#God4 111,{ mes "As you put your temporary pass onto the detector,"; mes "the door was open."; next; - warp "que_god01.gat",50,52; + warp "que_god01",50,52; end; } else @@ -2269,7 +2269,7 @@ que_god01.gat,44,80,0 script Switch#God4 111,{ } -que_god01.gat,47,80,0 script god_sl_w4 45,1,1,{ +que_god01,47,80,0 script god_sl_w4 45,1,1,{ if(god_sl_1 > 1 && god_sl_1 < 51) { @@ -2279,7 +2279,7 @@ que_god01.gat,47,80,0 script god_sl_w4 45,1,1,{ mes "As you put your temporary pass onto the detector,"; mes "the door was open."; next; - warp "que_god01.gat",50,52; + warp "que_god01",50,52; end; } else |