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authorMasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-21 12:46:10 +0000
committerMasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-21 12:46:10 +0000
commit2d523d32e89dcdfca6ffe85455eeebf69431f4ea (patch)
treee9a590248edee2f46cb66475c3783860fb25bb84 /npc/quests/seals/sleipnir_seal.txt
parent51fe6e407e4d5a9ba9f1624e710dbe385b5ccb99 (diff)
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Implemented the god item quest. Thanks to SinSloth for scripting the major part of it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8395 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+//= Sleipnir seal unlocking NPCs.
+//===== By: ==================================================
+//= MasterOfMuppets
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena
+//===== Description: =========================================
+//= Quest for breaking the seal of Sleipnir.
+//===== Additional Comments: =================================
+// 1.0 First version. [MasterOfMuppets]
+//============================================================
+// Juno citizen Noyee
+yuno.gat,164,200,4 script Noyee#God 101,{
+
+ if(BaseLevel < 70)
+ {
+ mes "[Noyee]";
+ mes "Do you know that there are two different types of armor?";
+ mes "There are general armors that you can purchase from NPC shops";
+ next;
+ mes "[Noyee]";
+ mes "and ones that you can obtain by hunting monsters.";
+ mes "The difference between the two is if they're slotted or not.";
+ next;
+ mes "[Noyee]";
+ mes "Defence wise, both of them possess the same rate.";
+ mes "However, since a slotted armor allows you to put 'a monster card' in the slot,";
+ mes "it will enhance the armor with a different ability.";
+ next;
+ mes "[Noyee]";
+ mes "At the same time, both of slotted armors or monster cards";
+ mes "are very rare to obtain. Therefore, you seldom see";
+ mes "those kinds in the market.";
+ close;
+ }
+ if($God1 > 99)
+ {
+ mes "[Noyee]";
+ mes "Do you know that there are two different types of armor?";
+ mes "There are general armors that you can purchase from NPC shops";
+ next;
+ mes "[Noyee]";
+ mes "and ones that you can obtain by hunting monsters.";
+ mes "The difference between the two is if they're slotted or not.";
+ next;
+ mes "[Noyee]";
+ mes "Defence wise, both of them possess the same rate.";
+ mes "However, since a slotted armor allows you to put 'a monster card' in the slot,";
+ mes "it will enhance the armor with a different ability.";
+ next;
+ mes "[Noyee]";
+ mes "At the same time, both of slotted armors or monster cards";
+ mes "are very rare to obtain. Therefore, you seldom see";
+ mes "those kinds in the market.";
+ close;
+ }
+ mes "[Noyee]";
+ mes "Ah, I just remembered something.";
+ mes "There is a very interesting place in ...";
+ mes "It looks like a kind of laboratory but nobody knows";
+ mes "what it is....";
+ next;
+ mes "[Noyee]";
+ mes "Recently there have been many rumors going around";
+ mes "the place...? I have no idea what people are talking about.";
+ mes "Anyways, that place looks very interesting.";
+ if(god_sl_1 == 0)set god_sl_1,1;
+ close;
+
+}
+
+//Cukure Kirin
+que_god01.gat,98,98,4 script Manager#God 69,{
+
+ set @NowWeight, MaxWeight - Weight;
+ if (@NowWeight >= 5000) goto NOT_OW;
+ mes "- Wait a minute! -";
+ mes "- Currently you are overweight. -";
+ mes "- Please lighten your weight -";
+ mes "- and try again. -";
+ close;
+
+NOT_OW:
+ if(BaseLevel < 70)
+ {
+ mes "[Cukure]";
+ mes "Awww...";
+ mes "I get too busy nowadays.";
+ mes "I don't even have times for a date.";
+ mes "Damn it....";
+ next;
+ mes "[Cukure]";
+ mes "Wait, when was the last time I went on a date...?";
+ mes "Umm....";
+ mes "Awww....I am so busy...busy!";
+ emotion 19;
+ close;
+ }
+
+ if($God1 < 100)
+ {
+ if(god_sl_1 == 0)
+ {
+ mes "[Cukure]";
+ mes "Awww...";
+ mes "I get too busy nowadays.";
+ mes "I don't even have times for a date.";
+ mes "Damn it....";
+ next;
+ mes "[Cukure]";
+ mes "Wait, when was the last time I went on a date...?";
+ mes "Umm....";
+ mes "Awww....I am so busy...busy!";
+ emotion 19;
+ close;
+ }
+ else if(god_sl_1 == 1)
+ {
+ mes "[Cukure]";
+ mes "We research signs of Gods that were left behind in this world long time ago.";
+ mes "Specifically, we are studying tools that represent the power of God.";
+ next;
+ mes "[Cukure]";
+ mes "...";
+ mes "Recently many of members except leaders";
+ mes "have retired due to their personal matters and whatsoever.";
+ mes "So we are running out of manpower.";
+ next;
+ mes "[Cukure]";
+ mes "Because of the problem, we have stopped";
+ mes "the most of researches on the progress.";
+ mes "Speaking of which...";
+ next;
+ mes "[Cukure]";
+ mes "Do you mind if I ask you to help our research?";
+ mes "I will reward you afterwards.";
+ next;
+ switch( select( "I am kind of busy...", "Sure, why not." ) )
+ {
+ case 1:
+ mes "[Cukure]";
+ mes "Oh...are you?";
+ mes "I see.";
+ mes "Then, would you like to recommend someone";
+ mes "who can help us to continue researches?";
+ next;
+ mes "[Cukure]";
+ mes "I am so sorry to ask you of this, but....";
+ mes "we are that understaffed...I hope you will understand.";
+ mes ".......";
+ close;
+ break;
+
+ case 2:
+ mes "[Cukure]";
+ mes "?! Are you sure?";
+ mes "Hahahahaha~";
+ mes "I am so glad to hear that.";
+ next;
+ mes "[Cukure]";
+ mes "There are investigators inside.";
+ mes "They will need your help, please go visit them.";
+ next;
+ mes "[Cukure]";
+ mes "Oh, wait...";
+ mes "Let me give you a temporary admission pass.";
+ mes "Thank you so much for your help.";
+ next;
+ mes "^ff0000You have received a temporary admission pass.^000000";
+ set god_sl_1,2;
+ close;
+ break;
+
+ }
+
+ }
+ else if(god_sl_1 < 10)
+ {
+ mes "[Cukure]";
+ mes "It seems very difficult to manage a laboratory.";
+ mes "Other laboratories always try to take our members away or to interrupt our business...";
+ mes "So I donnot have a personal life because of my job...";
+ mes ".......";
+ next;
+ mes "[Cukure]";
+ mes "Ah...umm....";
+ mes "Hahahaha...";
+ mes "What am I doing with a visitor...";
+ mes "Heh, please disregard what I said.";
+ mes "Hahahahaha...";
+ close;
+ }
+ else if(god_sl_1 < 50)
+ {
+ mes "[Cukure]";
+ mes "Ah, thank you for your help so far.";
+ mes "I hope you will continue to help us.";
+ mes "Although our investigators are kind of strange";
+ mes "they are all nice. I hope you will understand even if they treat you rudely.";
+ close;
+ }
+ else if(god_sl_1 == 50)
+ {
+ mes "[Cukure]";
+ mes "Ah...~";
+ mes "You gave us a great help.";
+ mes "Hahahaha...";
+ mes "We would have a harder time if you didn't help us.";
+ next;
+ mes "[Cukure]";
+ mes "As you have noticed already,";
+ mes "we have researched 'Sleipnir'";
+ mes "if we can reproduct this 'godly item' or not.";
+ next;
+ mes "[Cukure]";
+ mes "However....";
+ mes "so far, the result shows that it is almost impossible with";
+ mes "the technology we have.";
+ mes "Hmmm...";
+ next;
+ mes "[Cukure]";
+ mes "Anyways, we will continue to research";
+ mes "with a hope.";
+ next;
+ mes "[Cukure]";
+ mes "With your help, we succeeded to complete the basic reserach.";
+ mes "From now on, we will plan out further research";
+ mes "based on the result we made this time.";
+ next;
+ mes "[Cukure]";
+ mes "Oh, since you helped us, I am going to reward you.";
+ mes "Please give me a minute...";
+ next;
+ mes "[Cukure]";
+ mes "There it is.";
+ mes "It might not be a great reward but";
+ mes "I hope you will take it as a token of my gratitute.";
+ mes "Have a good travel!";
+ if($God1 < 100)set $God1,$God1+1;
+
+ if($God1 == 50)
+ announce "The first seal of [Sleipnir] has appeared.",bc_all,0xFF0000;
+ else if($God1 == 100)
+ {
+ if ($God1 == 100 && $God2 == 100 && $God3 == 100 && $God4 == 100)
+ announce "Four seals have been released at the same time with the seal of [Sleipnir].",bc_all,0xFF0000;
+ else
+ announce "The seal of [Sleipnir] has been released.",bc_all,0xFF0000;
+ }
+
+ set god_sl_1,51;
+ set @god_treasure,rand(1,900);
+ set @god_treasure1,rand(1,1000);
+
+ if(@god_treasure < 101)
+ {
+ if(@god_treasure1 < 210)
+ getitem 2102,1;
+ else if(@god_treasure1 < 420)
+ getitem 2104,1;
+ else if(@god_treasure1 < 630)
+ getitem 2106,1;
+ else if(@god_treasure1 < 840)
+ getitem 2108,1;
+ else
+ getitem 2109,1;
+ }
+
+ else if(@god_treasure < 201)
+ {
+ if(@god_treasure1 < 48)
+ getitem 2207,1;
+ else if(@god_treasure1 < 96)
+ getitem 2210,1;
+ else if(@god_treasure1 < 150)
+ getitem 2213,1;
+ else if(@god_treasure1 < 190)
+ getitem 2215,1;
+ else if(@god_treasure1 < 238)
+ getitem 2217,1;
+ else if(@god_treasure1 < 290)
+ getitem 2223,1;
+ else if(@god_treasure1 < 340)
+ getitem 2227,1;
+ else if(@god_treasure1 < 348)
+ getitem 2229,1;
+ else if(@god_treasure1 < 400)
+ getitem 2231,1;
+ else if(@god_treasure1 < 448)
+ getitem 2233,1;
+ else if(@god_treasure1 < 496)
+ getitem 2236,1;
+ else if(@god_treasure1 < 544)
+ getitem 2244,1;
+ else if(@god_treasure1 < 592)
+ getitem 2245,1;
+ else if(@god_treasure1 < 640)
+ getitem 2247,1;
+ else if(@god_treasure1 < 688)
+ getitem 2248,1;
+ else if(@god_treasure1 < 736)
+ getitem 2250,1;
+ else if(@god_treasure1 < 784)
+ getitem 2251,1;
+ else if(@god_treasure1 < 832)
+ getitem 2252,1;
+ else if(@god_treasure1 < 880)
+ getitem 2253,1;
+ else if(@god_treasure1 < 940)
+ getitem 2257,1;
+ else
+ getitem 2259,1;
+ }
+
+ else if(@god_treasure < 301)
+ {
+ if(@god_treasure1 < 160)
+ getitem 2267,1;
+ else if(@god_treasure1 < 320)
+ getitem 2262,1;
+ else if(@god_treasure1 < 480)
+ getitem 2263,1;
+ else if(@god_treasure1 < 540)
+ getitem 2265,1;
+ else if(@god_treasure1 < 700)
+ getitem 2266,1;
+ else if(@god_treasure1 < 800)
+ getitem 2260,1;
+ else if(@god_treasure1 < 900)
+ getitem 2269,1;
+ else
+ getitem 2270,1;
+ }
+
+ else if(@god_treasure < 401)
+ {
+ if(@god_treasure1 < 70)
+ getitem 2298,1;
+ else if(@god_treasure1 < 140)
+ getitem 2275,1;
+ else if(@god_treasure1 < 210)
+ getitem 2276,1;
+ else if(@god_treasure1 < 280)
+ getitem 2277,1;
+ else if(@god_treasure1 < 350)
+ getitem 2279,1;
+ else if(@god_treasure1 < 420)
+ getitem 2254,1;
+ else if(@god_treasure1 < 490)
+ getitem 2299,1;
+ else if(@god_treasure1 < 560)
+ getitem 2287,1;
+ else if(@god_treasure1 < 630)
+ getitem 2289,1;
+ else if(@god_treasure1 < 700)
+ getitem 2290,1;
+ else if(@god_treasure1 < 770)
+ getitem 2291,1;
+ else if(@god_treasure1 < 840)
+ getitem 2294,1;
+ else if(@god_treasure1 < 900)
+ getitem 2295,1;
+ else if(@god_treasure1 < 950)
+ getitem 2271,1;
+ else
+ getitem 2285,1;
+ }
+
+ else if(@god_treasure < 501)
+ {
+ if(@god_treasure1 < 80)
+ getitem 2306,1;
+ else if(@god_treasure1 < 160)
+ getitem 2308,1;
+ else if(@god_treasure1 < 240)
+ getitem 2310,1;
+ else if(@god_treasure1 < 320)
+ getitem 2311,1;
+ else if(@god_treasure1 < 400)
+ getitem 2313,1;
+ else if(@god_treasure1 < 480)
+ getitem 2315,1;
+ else if(@god_treasure1 < 560)
+ getitem 2329,1;
+ else if(@god_treasure1 < 630)
+ getitem 2320,1;
+ else if(@god_treasure1 < 700)
+ getitem 2322,1;
+ else if(@god_treasure1 < 760)
+ getitem 2324,1;
+ else if(@god_treasure1 < 810)
+ getitem 2326,1;
+ else if(@god_treasure1 < 850)
+ getitem 2317,1;
+ else if(@god_treasure1 < 900)
+ getitem 2331,1;
+ else if(@god_treasure1 < 950)
+ getitem 2333,1;
+ else
+ getitem 2336,1;
+ }
+
+ else if(@god_treasure < 601)
+ {
+ if(@god_treasure1 < 200)
+ getitem 2402,1;
+ else if(@god_treasure1 < 400)
+ getitem 2404,1;
+ else if(@god_treasure1 < 600)
+ getitem 2406,1;
+ else if(@god_treasure1 < 800)
+ getitem 2407,1;
+ else
+ getitem 2409,1;
+ }
+
+ else if(@god_treasure < 701)
+ {
+ if(@god_treasure1 < 300)
+ getitem 2502,1;
+ else if(@god_treasure1 < 550)
+ getitem 2504,1;
+ else if(@god_treasure1 < 750)
+ getitem 2506,1;
+ else
+ getitem 2508,1;
+ }
+
+ else if(@god_treasure < 801)
+ {
+ if(@god_treasure1 < 110)
+ getitem 2601,1;
+ else if(@god_treasure1 < 220)
+ getitem 2602,1;
+ else if(@god_treasure1 < 330)
+ getitem 2603,1;
+ else if(@god_treasure1 < 440)
+ getitem 2604,1;
+ else if(@god_treasure1 < 550)
+ getitem 2605,1;
+ else if(@god_treasure1 < 660)
+ getitem 2607,1;
+ else if(@god_treasure1 < 770)
+ getitem 2608,1;
+ else if(@god_treasure1 < 880)
+ getitem 2617,1;
+ else
+ getitem 2618,1;
+ }
+
+ else
+ {
+ if(@god_treasure1 < 150)
+ getitem 2288,1;
+ else if(@god_treasure1 < 260)
+ getitem 2297,1;
+ else if(@god_treasure1 < 370)
+ getitem 5087,1;
+ else if(@god_treasure1 < 480)
+ getitem 5088,1;
+ else if(@god_treasure1 < 590)
+ getitem 5089,1;
+ else if(@god_treasure1 < 700)
+ getitem 5090,1;
+ else if(@god_treasure1 < 810)
+ getitem 5046,1;
+ else if(@god_treasure1 < 920)
+ getitem 2264,1;
+ else
+ getitem 2225,1;
+ }
+ //endif
+ next;
+ mes "[Cukure]";
+ mes "Ah....also,";
+ mes "let me retrieve the temporary pass given to you.";
+ mes "Well...";
+ close;
+ }
+ else
+ {
+ mes "[Cukure]";
+ mes "With your help, we succeeded to complete the basic reserach.";
+ mes "From now on, we will plan out further research";
+ mes "based on the result we made this time.";
+ mes "That means I can go on a date...hahaha...";
+ close;
+ }
+ }
+ else
+ {
+ if(god_sl_1 == 0)
+ {
+ mes "[Cukure]";
+ mes "Awww...";
+ mes "I get too busy nowadays.";
+ mes "I don't even have times for a date.";
+ mes "Damn it....";
+ next;
+ mes "[Cukure]";
+ mes "next;, when was the last time I went on a date...?";
+ mes "Umm....";
+ mes "Awww....I am so busy...busy!";
+ emotion 19;
+ close;
+ }
+ else if(god_sl_1 < 51)
+ {
+ mes "[Cukure]";
+ mes "Ah, you came back.";
+ mes "I know you were going to help us...";
+ mes "but someone already did the job and";
+ mes "we successfully finished the research.";
+ next;
+ mes "[Cukure]";
+ mes "Thank you anways though.";
+ mes "I hope you will come help us for the next research.";
+ close;
+ }
+ else
+ {
+ mes "[Cukure]";
+ mes "We have succeeded to complete the basic reserach.";
+ mes "From now on, we will plan out further research";
+ mes "based on the result we made this time.";
+ mes "That means I can go on a date...hahaha...";
+ close;
+ }
+ }
+
+}
+
+// Hallandaute Lagunis - Wheel of the Unknown
+que_god01.gat,66,125,6 script Investigator#God1 89,{
+
+ if($God2 < 100)
+ {
+ if(god_sl_1 == 2)set god_sl_1,11;
+
+ if(god_sl_1 == 11 || god_sl_1 == 22 || god_sl_1 == 33 || god_sl_1 == 44)
+ {
+ if(god_sl_2 == 0)
+ {
+ mes "[Hallandaute]";
+ mes "Ah...are you the one who Ms. Kirin was talking about?";
+ mes "Yes, she said you are going to assist us for the research.";
+ mes "Hmmm...";
+ next;
+ mes "[Hallandaute]";
+ mes "Frankly, we donnot need people who are not specialised in this field";
+ mes "even if we are running out of manpower.";
+ mes "But you can support us through doing stuffs that we are too lazy to do";
+ mes "on our own....if you don't mind.";
+ next;
+ mes "[Hallandaute]";
+ mes "Oh well...";
+ mes "What would be a good job for you....";
+ mes "Let me think...";
+ mes "Ah...";
+ next;
+ mes "[Hallandaute]";
+ mes "I got it.";
+ mes "Can you go visit ^ff0000Metto^000000 for me?";
+ mes "Please bring me his news.";
+ next;
+ mes "[Hallandaute]";
+ mes "Since he is working on a similar subject as mine,";
+ mes "I guess that he might be able to help me.";
+ mes "He's in Juno, you can easily find him.";
+ set god_sl_2,1;
+ close;
+ }
+ else if(god_sl_2 == 1)
+ {
+ if (metto_q == 0)
+ {
+ mes "[Hallandaute]";
+ mes "I guess you haven't seen him yet.";
+ mes "Although he is kind of fastidious, he is not a bad guy at all.";
+ mes "We have been friends for a long time";
+ mes "since we work in the similar field.";
+ next;
+ mes "[Hallandaute]";
+ mes "I am wondering how he has been doing.";
+ mes "You can just ask him about his research progress.";
+ mes "Thank you for your trouble.";
+ close;
+ }
+ else if(metto_q < 9)
+ {
+ mes "[Hallandaute]";
+ mes "Hmmm....";
+ mes "I see....";
+ mes "Thank you for your trouble...";
+ mes "Hmmm...it seems he changed...";
+ mes "hmmm..";
+ close;
+ }
+ else
+ {
+ mes "[Hallandaute]";
+ mes "?!";
+ mes "...........";
+ mes "Oh well.....";
+ mes "I have never expected that the situation would turn into this way.";
+ mes "Ummm....";
+ emotion 20; //ET_SCRATCH
+ next;
+ mes "[Hallandaute]";
+ mes "Oh well, it happened already. Okay, thank you for the help.";
+ mes "Please wait for a moment.";
+ mes "I have something to think about.";
+ mes "Ummmmm...";
+ emotion 9; //ET_THINK
+ set god_sl_2,2;
+ close;
+ }
+ }
+ else if(god_sl_2 == 2)
+ {
+ if(rand(1,10) == 7)
+ {
+ mes "[Hallandaute]";
+ mes "Ah...";
+ mes "You came back.";
+ mes "...Let me give you the gist of research I am working on.";
+ next;
+ mes "[Hallandaute]";
+ mes "I am working on";
+ mes "'^ff0000a Wheel of the Unknown^000000' that was discovered to be a peace";
+ mes "of '^ff0000Sleipnir^000000'.";
+ mes "It looks like a normal cogwheel but";
+ mes "I cannot figure out how it works.";
+ next;
+ mes "[Hallandaute]";
+ mes "The most strange thing about this cogwheel is";
+ mes "its material.";
+ next;
+ mes "[Hallandaute]";
+ mes "It seems to be made out of steel but";
+ mes "no matter how long I heated it up,";
+ mes "it never responded to the heat.";
+ mes "It worked the same when I tried to freeze it.";
+ next;
+ mes "[Hallandaute]";
+ mes "Besides, it never responds to any kinds of impact either.";
+ mes "No matter how hard it was crashed or dropped,";
+ mes "it does not seem to be influenced.";
+ next;
+ mes "[Hallandaute]";
+ mes "But I found out that this thing seems to be resonant with";
+ mes "certain objects.";
+ mes "Then again, it does not seem to work the same all the time.";
+ next;
+ mes "[Hallandaute]";
+ mes "Let's say, it was resonant with an object 'A' but";
+ mes "when I try again, it does not work at all with A.";
+ mes "Surely, there should be some kind of conditions to satisfy";
+ mes "in order to make it resonant...";
+ mes "Hmm hmmm...";
+ next;
+ mes "[Hallandaute]";
+ mes "Ah....";
+ mes "I apologize for speaking things that are not important.";
+ mes "Please disregard words I said.";
+ mes "Thank you for your help anyways.";
+ mes "Other investigators might need your help as well.";
+ mes "Hmmm...";
+ set god_sl_2,0;
+ if(god_sl_1 == 11)
+ set god_sl_1,12;
+ if(god_sl_1 == 22)
+ set god_sl_1,23;
+ if(god_sl_1 == 33)
+ set god_sl_1,34;
+ if(god_sl_1 == 44)
+ set god_sl_1,50;
+ close;
+ }
+ else
+ {
+ mes "[Hallandaute]";
+ mes "Oh, please give me a moment.";
+ mes "I have something to organize.";
+ mes "Ummm....";
+ mes "Therefore...";
+ mes "Mumble mumble...";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Hallandaute]";
+ mes "Hmmm...";
+ mes "Therefore....";
+ mes "It works this way...";
+ mes "Umm....that is...";
+ mes "Oh well, it would be better if it was in a good shape...";
+ mes "Sigh...";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Hallandaute]";
+ mes "Ummm....";
+ mes "So it will be......";
+ mes "Bah! It is not easy to work on this by myself!";
+ mes "It is always good to have an assistant.";
+ next;
+ mes "[Hallandaute]";
+ mes "I can share the load of work with him.";
+ mes "However, types of work affects on the types of assistant I need.";
+ next;
+ mes "[Hallandaute]";
+ mes "For instance, if I am working on a project called 'A'";
+ mes "I will need an assistant named 'G' who is specialised in the project.";
+ mes "But if I am working on a project called 'B'";
+ mes "I will need 'H' who is specialised in the project.";
+ next;
+ mes "[Hallandaute]";
+ mes "Of course, there could be people who are good at everything.";
+ mes "But since they are hard to find, we must choose right people for each project.";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Hallandaute]";
+ mes "Ummm....";
+ mes "So it will be......";
+ mes "Bah! It is not easy to work on this by myself!";
+ mes "It is always good to have an assistant.";
+ next;
+ mes "[Hallandaute]";
+ mes "I can share the load of work with him.";
+ mes "However, types of work affects on the types of assistant I need.";
+ next;
+ mes "[Hallandaute]";
+ mes "For instance, if I am working on a project called 'A'";
+ mes "I will need an assistant named 'G' who is specialised in the project.";
+ mes "But if I am working on a project called 'B'";
+ mes "I will need 'H' who is specialised in the project.";
+ next;
+ mes "[Hallandaute]";
+ mes "Of course, there could be people who are good at everything.";
+ mes "But since they are hard to find, we must choose right people for each project.";
+ close;
+ }
+}
+
+//Aadin Keil - Feather of Angel Wing
+que_god01.gat,11,136,6 script Investigator#God2 742,{
+
+ if($God1 < 100)
+ {
+ if(god_sl_1 == 2)set god_sl_1,21;
+
+ if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14)
+ {
+ if(god_sl_2 == 0)
+ {
+ mes "[Aadin]";
+ mes "*yawn*~";
+ mes "Umm?";
+ mes "Hmmmm....";
+ next;
+ mes "[Aadin]";
+ mes "Nice to meet you.";
+ mes "I know you are the temporary assistant joined this time.";
+ mes "That's great, I was having a hard time to do something on my own.";
+ next;
+ mes "[Aadin]";
+ mes "Okay...";
+ mes "Let me explain what I am doing at this moment.";
+ mes "I am studying 'Feather of Angel Wing' which is";
+ mes "revealed to be the material of 'Sleipnir'.";
+ next;
+ mes "[Aadin]";
+ mes "Especially I am focusing on the behind story";
+ mes "of this feather like how it became the material of 'Sleipnir'.";
+ mes "I was told that there is a person in 'Payon'";
+ mes "who knows about the story.";
+ mes "So I tried to send a staff to the village in order to";
+ mes "gather information from him....";
+ next;
+ mes "[Aadin]";
+ mes "But the situation does not allow me to use any of manpower in the laboratory...";
+ mes "so I have been debating myself if I should go there on my own or not.";
+ mes "Because I don't feel safe to leave this studying room with this feather alone.";
+ next;
+ mes "[Aadin]";
+ mes "Therefore...";
+ mes "as you might guessed already....";
+ mes "I would like to ask you to go talk to the person in Payon";
+ mes "about the story and come back to me.";
+ next;
+ mes "[Aadin]";
+ mes "I assume that it should not be that difficult to find the person.";
+ mes "But you must memorize every single word from him.";
+ mes "The result of research could be affected by words you delievered to me.";
+ next;
+ mes "[Aadin]";
+ mes "Thank you in advance.";
+ mes "There is no time limit for this, but faster will be better...";
+ mes "Have a good travel!";
+ set god_sl_2,1;
+ close;
+ }
+ else if(god_sl_2 == 1)
+ {
+ mes "[Aadin]";
+ mes "You have not gone to Payon yet.";
+ mes "Please leave to Payon as soon as possible.";
+ mes "Have a good travel!";
+ close;
+ }
+ else if(god_sl_2 == 2)
+ {
+ mes "[Aadin]";
+ mes "Ah, you came back.";
+ mes "So, have you memorized the story?";
+ mes "Yes, I know it would be really convenient";
+ mes "if they kept the story as a book.";
+ mes "But it seems that they have some kind of rules that do not allow them";
+ mes "to write down the story but to tell people by word of mouth.";
+ next;
+ mes "[Aadin]";
+ mes "Okay, I am ready to listen.";
+ mes "Please go ahead.";
+ mes ".......";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ mes "..";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ mes "..";
+ mes "...";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ mes "..";
+ mes "...";
+ mes "....";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ mes "..";
+ mes "...";
+ mes "....";
+ mes ".....";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ mes "..";
+ mes "...";
+ mes "....";
+ mes ".....";
+ mes "......";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ mes "..";
+ mes "...";
+ mes "....";
+ mes ".....";
+ mes "......";
+ mes ".......";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ mes "..";
+ mes "...";
+ mes "....";
+ mes ".....";
+ mes "......";
+ mes ".......";
+ mes "........";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ mes "..";
+ mes "...";
+ mes "....";
+ mes ".....";
+ mes "......";
+ mes ".......";
+ mes "........";
+ mes ".........";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ mes "..";
+ mes "...";
+ mes "....";
+ mes ".....";
+ mes "......";
+ mes ".......";
+ mes "........";
+ mes ".........";
+ mes "..........";
+ next;
+ mes "[Aadin]";
+ mes "Hmm......";
+ mes "I see.";
+ mes "Now I have a better understanding about it.";
+ mes "Oh next;...";
+ next;
+ mes "[Aadin]";
+ mes "It seems you missed some important part of the story!";
+ mes "I am so sorry to tell you this but do you mind going back to Payon";
+ mes "and listening the story again? I would like to listen to the story again.";
+ set god_sl_2,3;
+ close;
+ }
+ else if(god_sl_2 == 3)
+ {
+ mes "[Aadin]";
+ mes "You haven't left to Payon yet.";
+ mes "I hope you will leave as soon as possible.";
+ mes "Even with the story you have brought, I think I can";
+ mes "complete most part of the research.";
+ close;
+ }
+ else if(god_sl_2 == 4)
+ {
+ mes "[Aadin]";
+ mes "Oh, you came back.";
+ mes "Okay, I am ready to listen.";
+ mes "Please go ahead.";
+ mes ".......";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ mes "..";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ mes "..";
+ mes "...";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ mes "..";
+ mes "...";
+ mes "....";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ mes "..";
+ mes "...";
+ mes "....";
+ mes ".....";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ mes "..";
+ mes "...";
+ mes "....";
+ mes ".....";
+ mes "......";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ mes "..";
+ mes "...";
+ mes "....";
+ mes ".....";
+ mes "......";
+ mes ".......";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ mes "..";
+ mes "...";
+ mes "....";
+ mes ".....";
+ mes "......";
+ mes ".......";
+ mes "........";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ mes "..";
+ mes "...";
+ mes "....";
+ mes ".....";
+ mes "......";
+ mes ".......";
+ mes "........";
+ mes ".........";
+ next;
+ mes "[Aadin]";
+ mes ".";
+ mes "..";
+ mes "...";
+ mes "....";
+ mes ".....";
+ mes "......";
+ mes ".......";
+ mes "........";
+ mes ".........";
+ mes "..........";
+ next;
+ mes "[Aadin]";
+ mes "Hmm...I see.";
+ mes "It seems your story is almost accurate as the original one.";
+ mes "It is understandable that the story is differentiated by the person";
+ mes "who is telling it since we share the story by word of mouth.";
+ next;
+ mes "[Aadin]";
+ mes "Yes, most of my questions finally found their answers.";
+ mes "At the same time, the story gave me new questions.";
+ mes "Hmmm...this is not easy at all.";
+ mes "Thank you for your help though.";
+ set god_sl_2,0;
+ if(god_sl_1 == 21)
+ set god_sl_1,22;
+ else if(god_sl_1 == 32)
+ set god_sl_1,33;
+ else if(god_sl_1 == 43)
+ set god_sl_1,44;
+ else if(god_sl_1 == 14)
+ set god_sl_1,50;
+ close;
+ }
+ }
+ else
+ {
+ mes "[Aadin]";
+ mes "Hmmm....";
+ mes "Sometimes a legend or a myth";
+ mes "tells two different stories within that are totally conflicting each other.";
+ mes "You can find the reason by finding the origin of the stories.";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Aadin]";
+ mes "Hmmm....";
+ mes "Sometimes a legend or a myth";
+ mes "tells two different stories within that are totally conflicting each other.";
+ mes "You can find the reason by finding the origin of the stories.";
+ close;
+ }
+
+}
+
+//Kurdt Jerremant - Spirit of Fish
+que_god01.gat,55,47,3 script Investigator#God3 803,{
+
+ if ($God1 < 100)
+ {
+ if(god_sl_1 == 2)set god_sl_1,31;
+
+ if(god_sl_1 == 31 || god_sl_1 == 42 || god_sl_1 == 13 || god_sl_1 == 24)
+ {
+ if(god_sl_2 == 0)
+ {
+ mes "[Kurdt]";
+ mes "Ah, you must be the new assistant.";
+ mes "I am pleased to meet you.";
+ next;
+ mes "[Kurdt]";
+ mes "I was kind of expecting a professional assistant";
+ mes "but it is understandable since the situation does not allow us.";
+ mes "Also, sometimes ordinary people";
+ mes "make a better result than professional assistants.";
+ mes "So I hope we will make a good team together.";
+ next;
+ mes "[Kurdt]";
+ mes "In fact, I am almost at the end of the research,";
+ mes "therefore I do not need that much of help...";
+ mes "However, the last thing I need to do is pretty difficult";
+ mes "for one to do alone...I was thinking to hire an agency from outside.";
+ next;
+ mes "[Kurdt]";
+ mes "But! I don't need to do that now, since you are here.";
+ mes "What I need now are materials to reproduce";
+ mes "'Spirit of Fish'.";
+ next;
+ mes "[Kurdt]";
+ mes "I am not sure yet if I can actually reproduce it or not.";
+ mes "But we can at least try it.";
+ next;
+ mes "[Kurdt]";
+ mes "Basically, you can go ahead and gather stuffs like";
+ mes "'Fish Scales' or 'Fish Tails'";
+ mes "or anything that you can obtain from marine life.";
+ mes "I donnot need too many but about 10 of them.";
+ next;
+ mes "[Kurdt]";
+ mes "I hope you will not have a hard time to gather them.";
+ mes "Thank you for your trouble and have a good travel!";
+ set god_sl_2,1;
+ close;
+ }
+ else if(god_sl_2 == 1)
+ {
+ mes "[Kurdt]";
+ mes "Ah, you came back.";
+ mes "Okay, let me check what you have brought to me.";
+ mes "Hmmm....";
+ mes ".........";
+ next;
+ mes "[Kurdt]";
+ mes "Hmmm......";
+ mes "I could use these...";
+ mes "and these too.....";
+ mes "aaand those too......";
+ mes "Umm.....";
+ set @itemcount,0;
+ if(countitem(918) > 8)set @itemcount,1;
+ if(countitem(950) > 8)set @itemcount,@itemcount + 1;
+ if(countitem(951) > 8)set @itemcount,@itemcount + 1;
+ if(countitem(956) > 8)set @itemcount,@itemcount + 1;
+ if(countitem(959) > 8)set @itemcount,@itemcount + 1;
+ if(countitem(960) > 8)set @itemcount,@itemcount + 1;
+ if(countitem(961) > 8)set @itemcount,@itemcount + 1;
+ if(countitem(962) > 8)set @itemcount,@itemcount + 1;
+ if(countitem(963) > 8)set @itemcount,@itemcount + 1;
+ if(countitem(964) > 8)set @itemcount,@itemcount + 1;
+ if(countitem(965) > 8)set @itemcount,@itemcount + 1;
+ if(countitem(966) > 8)set @itemcount,@itemcount + 1;
+ if(countitem(7013) > 8)set @itemcount,@itemcount + 1;
+ if(countitem(1054) > 8)set @itemcount,@itemcount + 1;
+ if(countitem(1053) > 8)set @itemcount,@itemcount + 1;
+ if(countitem(1052) > 8)set @itemcount,@itemcount + 1;
+ if(countitem(1051) > 8)set @itemcount,@itemcount + 1;
+ if(countitem(1050) > 8)set @itemcount,@itemcount + 1;
+ if(countitem(1024) > 8)set @itemcount,@itemcount + 1;
+ if(countitem(1023) > 8)set @itemcount,@itemcount + 1;
+ next;
+ if(@itemcount > 14)
+ {
+ mes "[Kurdt]";
+ mes "Ah....!";
+ mes "You gathered everything I need.";
+ mes "Thank you so much.";
+ mes "With these, I can continue my research with no problem.";
+ next;
+ mes "[Kurdt]";
+ mes "I didn't expect you to do such a good job...";
+ mes "you are great!";
+ mes "Thank you so much!";
+ mes "Hahaha....";
+ mes "Just like me, other investigator might need you to help them.";
+
+ if(countitem(918) > 8)delitem 918,9;
+ if(countitem(950) > 8)delitem 950,9;
+ if(countitem(951) > 8)delitem 951,9;
+ if(countitem(956) > 8)delitem 956,9;
+ if(countitem(959) > 8)delitem 959,9;
+ if(countitem(960) > 8)delitem 960,9;
+ if(countitem(961) > 8)delitem 961,9;
+ if(countitem(962) > 8)delitem 962,9;
+ if(countitem(963) > 8)delitem 963,9;
+ if(countitem(964) > 8)delitem 964,9;
+ if(countitem(965) > 8)delitem 965,9;
+ if(countitem(966) > 8)delitem 966,9;
+ if(countitem(7013) > 8)delitem 7013,9;
+ if(countitem(1054) > 8)delitem 1054,9;
+ if(countitem(1053) > 8)delitem 1053,9;
+ if(countitem(1052) > 8)delitem 1052,9;
+ if(countitem(1051) > 8)delitem 1051,9;
+ if(countitem(1050) > 8)delitem 1050,9;
+ if(countitem(1024) > 8)delitem 1024,9;
+ if(countitem(1023) > 8)delitem 1023,9;
+
+ set god_sl_2,0;
+ if(god_sl_1 == 31)
+ set god_sl_1,32;
+ if(god_sl_1 == 42)
+ set god_sl_1,43;
+ if(god_sl_1 == 13)
+ set god_sl_1,14;
+ if(god_sl_1 == 24)
+ set god_sl_1,50;
+ close;
+ }
+ else
+ {
+ mes "[Kurdt]";
+ mes "Errr.........";
+ mes "It does not seem to be enough for the research.";
+ mes "Sorry for the trouble, please go gather some more.";
+ close;
+ }
+ }
+ }
+ else
+ {
+ mes "[Kurdt]";
+ mes "Hmmm....";
+ mes "Studying somthing does not only require";
+ mes "funds and manpower but enthusiasm and passion as well.";
+ next;
+ mes "[Kurdt]";
+ mes "Some financiers are so ignorant that they think";
+ mes "study only takes money and manpower.";
+ mes "However, even if they have enough funds and much of manpower";
+ mes "but they donnot give any motivation to the people who study";
+ mes "then the study cannot be succeeded.";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Kurdt]";
+ mes "Hmmm....";
+ mes "Studying somthing does not only require";
+ mes "funds and manpower but enthusiasm and passion as well.";
+ next;
+ mes "[Kurdt]";
+ mes "Some financiers are so ignorant that they think";
+ mes "study only takes money and manpower.";
+ mes "However, even if they have enough funds and much of manpower";
+ mes "but they donnot give any motivation to the people who study";
+ mes "then the study cannot be succeeded.";
+ close;
+ }
+
+}
+
+//Pavel Stheinus Breath of Spirit
+que_god01.gat,14,47,3 script Investigator#God4 713,{
+
+ if($God1 < 100)
+ {
+ if(god_sl_1 == 2)set god_sl_1,41;
+
+ if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34)
+ {
+ if(god_sl_2 == 0)
+ {
+ mes "[Pavel]";
+ mes "*sniff sniff*...";
+ mes "Achoo!";
+ mes "Huh?";
+ mes "Who are you....?";
+ mes "....";
+ next;
+ mes "[Pavel]";
+ mes "Ah, my apology.";
+ mes "You must be the new assistant...Aaachoo!";
+ mes "Hmm hmm *sniff sniff*...I am sorry, I am having a flu...";
+ mes "*sniff sniff*...";
+ mes "*sniff*...hmmm...";
+ next;
+ mes "[Pavel]";
+ mes "Umm....";
+ mes "It is good to know that you are here to help me....";
+ mes "However...Aaaachooo!";
+ mes "*sniff sniff*...";
+ next;
+ mes "[Pavel]";
+ mes "Hmm...Aaachooo!";
+ mes "Anyways, go look at...Aaachoo! that...Aaachoo!";
+ mes "thing...*sniff sniff*~";
+ set god_sl_2,1;
+ close;
+ }
+ else if(god_sl_2 == 1)
+ {
+ mes "[Pavel]";
+ mes "I told you to go look at Aaachhoooo! that...Aaachoooo! Achoo!";
+ mes "*glhk glhk*...";
+ mes "Hmm hmm..";
+ close;
+ }
+ else if(god_sl_2 == 2)
+ {
+ mes "[Pavel]";
+ mes "*cough cough*...";
+ mes "*sniff sniff*...";
+ mes "So did you go look at that?";
+ mes "Yeah, I don't think you understand even if you saw it.";
+ mes "*glhk glhk*...";
+ next;
+ mes "[Pavel]";
+ mes "AAAAACHHHOOO!";
+ mes "That slab of stone...no wait...Achoo!";
+ mes "The letters engaraved on the indescribable thing";
+ mes "are ancient....Achoo! ...language that are....Achoo!";
+ mes "no longer used nowadays.";
+ next;
+ mes "[Pavel]";
+ mes "I cannot ...*glhk glhk* tell what ancient";
+ mes "language..Achoo! it is...Achoo!";
+ mes "So...err...hmm hmm *sniff sniff*";
+ next;
+ mes "[Pavel]";
+ mes "Considering...Achoo! *sniff sniff* the material";
+ mes "Achoo! Achoo! used for the slab...*sniff sniff*,";
+ mes "it is not an Achoo! Achoo! *sniff sniff*ordinary slab of stone...";
+ mes "I guess...Aaaachoo!!!!! there must be some kind of";
+ mes "device installed on *sniff sniff*...";
+ next;
+ mes "[Pavel]";
+ mes "Aachoooo!! *sniff sniff* Not only that...*sniff sniff*";
+ mes "letters are not just engraved...*sniff sniff* Achhoo!!";
+ mes "but something Achooo!! covers...Achooo!";
+ mes "AAACHHHOOOO~~ the surfaces...*sniff sniff*";
+ next;
+ mes "[Pavel]";
+ mes "I must *cough cough* remove the device for...*cough cough*";
+ mes "further research...*cough cough*...but look at me.";
+ mes "I cannot even talk...*ghlk ghlk* clearly...";
+ next;
+ mes "[Pavel]";
+ mes "Hmm *sniff sniff*...so I hope you don't";
+ mes "mind Achoo!...helping me to remove Achoo!!...the device...";
+ mes "Achoo! ~ Thank you....";
+ mes "AAAACHHHOOOO~";
+ set god_sl_2,3;
+ close;
+ }
+ else if(god_sl_2 == 3)
+ {
+ mes "[Pavel]";
+ mes "Aaaaa...Cccccchhhh...oooo..!";
+ mes "*sniff sniff*...";
+ mes "Err...what I meant was..AAACHHOOO!...";
+ mes "*sniff sniff*...";
+ close;
+ }
+ else if(god_sl_2 == 4)
+ {
+ mes "[Pavel]";
+ mes "*cough*...";
+ mes "......!!";
+ mes "Oh...Acchhhoo!~";
+ mes "Now I see...";
+ mes "*sniff sniff*...";
+ next;
+ mes "[Pavel]";
+ mes "I was~Achoo! right, Achoo!";
+ mes "there was a device installed...Achoo! on it.";
+ mes "I could...*cough cough* not...*sniff sniff*";
+ mes "investigate...Achoo! the slab thoroughly...Achoo!";
+ mes "because of this god damn flu making me sneeze.";
+ next;
+ mes "[Pavel]";
+ mes "Achoo! Achoo! ~ thank you for your help....*sniff sniff*";
+ mes "Haha....*ghlk ghlk*...you did a good job.";
+ mes "*cough cough*..";
+ set god_sl_2,0;
+ if(god_sl_1 == 41)
+ set god_sl_1,42;
+ if(god_sl_1 == 12)
+ set god_sl_1,13;
+ if(god_sl_1 == 23)
+ set god_sl_1,24;
+ if(god_sl_1 == 34)
+ set god_sl_1,50;
+ close;
+ }
+ }
+ else
+ {
+ mes "[Pavel]";
+ mes "Umm....";
+ mes "It is not that important whether or not";
+ mes "we can embody a spirit into a shape.";
+ mes "It is important whether we";
+ mes "can prove the existance of spirit or not.";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Pavel]";
+ mes "Umm....";
+ mes "It is not that important whether or not";
+ mes "we can embody a spirit into a shape.";
+ mes "It is important whether we";
+ mes "can prove the existance of spirit or not.";
+ close;
+ }
+
+}
+
+que_god01.gat,20,48,0 script Slab#God 111,{
+
+ if($God1 < 100)
+ {
+ if(god_sl_1 == 41 || god_sl_1 == 12 || god_sl_1 == 23 || god_sl_1 == 34)
+ {
+ if(god_sl_2 == 1 || god_sl_2 == 2)
+ {
+ mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
+ mes "............djswhgks wkdusdnlrnlfn";
+ mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
+ mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
+ mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
+ mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
+ set god_sl_2,2;
+ next;
+ mes "Unknown letters are engraved on the slab of stone.";
+ mes "They look like an ancient language.";
+ mes "The slab of stone has been severely damaged";
+ mes "to recognize every letter.";
+ mes "As you touched the surface, it was warm.";
+ mes "Definately, the slab didn't seem to be made of an ordinary stone.";
+ close;
+ }
+ else if(god_sl_2 == 3)
+ {
+ mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfn";
+ mes "............djswhgks wkdusdnlrnlfn";
+ mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
+ mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
+ mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
+ mes "^ff00ffghswka^000000gks.........fusjs tmld.........";
+ next;
+ mes "As you took a close look, you found strange traces on each letter.";
+ mes "It seemed there was a kind of device installed on letters.";
+ next;
+ mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
+ mes "............djswhgks wkdusdnlrnlfn";
+ mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
+ mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
+ mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
+ mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
+ next;
+ input @str$;
+ if (@str$ == "dirdnl")
+ {
+ mes "Zap~";
+ mes "As you pressed a word '^ff0000dirdnl^000000',";
+ mes "the slab made a strange noise.";
+ mes "However, there were no other changes other than the noise.";
+ mes "You decided to touch other words.";
+ next;
+ mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
+ mes "............djswhgks wkdusdnlrnlfn";
+ mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
+ mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
+ mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
+ mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
+ next;
+ }
+ else
+ {
+ mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
+ mes "You decided to think up something different.";
+ close;
+ }
+ input @str$;
+ if (@str$ == "tkaryf")
+ {
+ mes "Zap~";
+ mes "As you pressed a word '^ff0000tkaryf^000000',";
+ mes "the slab made a strange noise.";
+ mes "However, there were no other changes other than the noise.";
+ mes "You decided to touch other words.";
+ next;
+ mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
+ mes "............djswhgks wkdusdnlrnlfn";
+ mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
+ mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
+ mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
+ mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
+ next;
+ }
+ else
+ {
+ mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
+ mes "You decided to think up something different.";
+ close;
+ }
+ input @str$;
+ if (@str$ == "ghswka")
+ {
+ mes "Zap~";
+ mes "As you pressed a word '^ff0000ghswka^000000',";
+ mes "the slab made a strange noise.";
+ mes "However, there were no other changes other than the noise.";
+ mes "You decided to touch other words.";
+ next;
+ mes "....whgks ^ff00ffdirdnl^000000sjs wkrdjswhgks whdtnfb";
+ mes "............djswhgks wkdusdnlrnlfn";
+ mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
+ mes "wkdusgks ^ff00fftkaryf^000000dnl durjfflrhsjs wkrdjswhgks ......";
+ mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
+ mes "^ff00ffghswka^000000gks ........fusjs tmld.........";
+ next;
+ }
+ else
+ {
+ mes "You touched a word ^ff0000"+@str$+"^000000, nothing happened.";
+ mes "You decided to think up something different.";
+ close;
+ }
+ mes "Eeeeeeeeee~";
+ mes "As you pressed the three words in order,";
+ mes "the slab started vibrating with a strange noise.";
+ mes "At the same time, the strange traces on letters slowly dissappeared";
+ mes "and different letters appeared from underneath them.";
+ next;
+ mes "wkrdjswhgks dirdnlsjs wkrdjswhgks whdtnfh";
+ mes "wkrdjswhgks dldgnsdjs wkrdjswhgks wkdusdnlrnlfn";
+ mes "thfdh duTsjswhsjs rhf tk dmqsjs rj ehddjfn";
+ mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks tkatnfu";
+ mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkrdjswhgks dldgns";
+ mes "ghswkagks tkatnfusjs tmldaldgks akrnl";
+ next;
+ mes "..........";
+ mes "You still could not understand what those letters meant.";
+ mes ".........";
+ set god_sl_2,4;
+ next;
+ mes "After a while, those new letters dissappeared.";
+ mes "It seemed that you could only cancel";
+ mes "the device on the letters for a duration.";
+ close;
+ }
+ else
+ {
+ mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn";
+ mes "............djswhgks wkdusdnlrnlfn";
+ mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
+ mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......";
+ mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
+ mes "ghswkagks .........fusjs tmld.........";
+ next;
+ mes "The slab of stone has been severely damaged";
+ mes "to recognize every letter.";
+ mes "As you touched the surface, it was warm.";
+ mes "Definately, the slab didn't seem to be made of an ordinary stone.";
+ mes "You decided to not care about the stone any longer.";
+ close;
+ }
+ }
+ else
+ {
+ mes "....whgks dirdnlsjs wkrdjswhgks whdtnfn";
+ mes "............djswhgks wkdusdnlrnlfn";
+ mes ".......whsjs rhf tk dmqsjs rj ehddjfn";
+ mes "wkdusgks tkaryfdnl durjfflrhsjs wkrdjswhgks ......";
+ mes "wkrdjswhgks shfh wkrdjswhgks wkdus wkr...";
+ mes "ghswkagks .........fusjs tmld.........";
+ next;
+ mes "The slab of stone has been severely damaged";
+ mes "to recognize every letter.";
+ mes "As you touched the surface, it was warm.";
+ mes "Definately, the slab didn't seem to be made of an ordinary stone.";
+ close;
+ }
+ }
+ else
+ {
+ mes "You found a slab of stone with strange letters engraved on the surface.";
+ mes "You could not identify what language it was.";
+ close;
+ }
+
+}
+
+//Lania Grunkurque
+payon.gat,79,171,4 script Friar#God5 95,{
+
+ if($God1 < 100)
+ {
+ if(god_sl_1 == 21 || god_sl_1 == 32 || god_sl_1 == 43 || god_sl_1 == 14)
+ {
+ if(god_sl_2 == 1 || god_sl_2 == 3)
+ {
+ mes "[Lania]";
+ mes "You can find good advice for yourself from folklores and legends.";
+ mes "No matter how many years have passed and how improved people have,";
+ mes "the basic of life will never change.";
+ next;
+ switch( select( "Umm.....", "I see." ) )
+ {
+
+ case 1:
+ mes "[Lania]";
+ mes "Well......";
+ mes "You seem to have a business with me, may I ask?";
+ mes "I will help you as much as I can.";
+ next;
+ mes "[Lania]";
+ mes "It is no use to have a power to help others";
+ mes "unless you use the power in a right purpose.";
+ next;
+
+ switch( select( "Nothing. Your words helped me already.","Regarding Sleipnir." ) )
+ {
+
+ case 1:
+ mes "[Lania]";
+ mes "I must misunderstood.";
+ mes "However, feel free to ask me a help whenever you need it.";
+ mes "It is also a training for me to help others.";
+ mes "I hope you will be generous to others as well...";
+ close;
+ break;
+
+ case 2:
+ mes "[Lania]";
+ mes "Umm.........";
+ mes "I see.";
+ mes "I think I can help you for that.";
+ mes "Please give me some time to remember it....Sleipnir...";
+ mes "Hmmm....";
+ mes "..........";
+ mes "...................";
+ next;
+ mes "[Lania]";
+ mes "Ah.........";
+ mes "I remember it now...";
+ mes "Yes, Sleipnir was the name of Odin's stallion.";
+ next;
+ mes "[Lania]";
+ mes "In the world of Gods, there were three legendary stallions.";
+ mes "They were ^ff0000'Sleipnir (A thing that ride as sliding)'";
+ mes "'Svadilfari (An unfortunate traveller)'";
+ mes "'Gullfaxi (Golden Mane)'^000000.";
+ next;
+ mes "[Lania]";
+ mes "Gullfaxi was owned by Hrungnir, the giant king and";
+ mes "Svadilfari was owned by Hrimthurs.";
+ mes "Also, 'Svadilfari' was the father of 'Sleipnir'.";
+ next;
+ mes "[Lania]";
+ mes "Okay, now let's talk about how 'Sleipnir' was born.";
+ mes "Well...we can see even Gods made mistakes";
+ mes "through this story.";
+ next;
+ mes "[Lania]";
+ mes "In Asgard the world of Gods,";
+ mes "there was a huge rampart.";
+ mes "Something happened and the rampart was destroyed.";
+ mes "Since this castle wall was too huge, Gods could";
+ mes "not dare to start mending it.";
+ next;
+ mes "[Lania]";
+ mes "One day, a very skinny man rode a dark horse into Asgard.";
+ mes "The man told Heimdall who was patrolling the wall";
+ mes "that he had something to tell Odin regarding the rampart.";
+ next;
+ mes "[Lania]";
+ mes "Since he was greatly concerned about the wall";
+ mes "Heimdall didn't hesitate to report it to Odin.";
+ mes "At the time, Odin was with other Gods in Valhala.";
+ next;
+ mes "[Lania]";
+ mes "Man promised to Odin that he could";
+ mes "build the rampart just like a new one";
+ mes "in 18 months.";
+ next;
+ mes "[Lania]";
+ mes "Although Odin felt something suspicious about the man,";
+ mes "Gods needed to repair the wall as soon as possible.";
+ mes "So, Odin asked him what he needed in return.";
+ mes "He asked to give him the goddess 'Freya' and";
+ mes "'the Sun and the Moon' as the payment.";
+ next;
+ mes "[Lania]";
+ mes ".....";
+ mes "Are you bored?";
+ mes "If you are, let's talk about this later.";
+ next;
+ switch( select( "See you later.", "No, please go ahead." ) )
+ {
+
+ case 1:
+ mes "[Lania]";
+ mes "I understand that my story was not that interesting.";
+ mes "I will try my best to satisfy you next time.";
+ mes "Have a good travel.";
+ close;
+ break;
+
+ case 2:
+ mes "[Lania]";
+ mes "Oh ok.";
+ mes "Then let me continue the story.";
+ next;
+ break;
+
+ }
+
+ mes "[Lania]";
+ mes "Gods were all stunned and became furious";
+ mes "due to the man's request.";
+ mes "He was asking everything that Gods have.";
+ next;
+ mes "[Lania]";
+ mes "At this time, a God approached to Odin.";
+ mes "It was the infamous Loki.";
+ mes "Loki said to Odin that";
+ mes "they could manipulate the man to repair";
+ mes "the rampart without paying him anything in return.";
+ next;
+ mes "[Lania]";
+ mes "Odin decided to follow Loki's suggestion.";
+ mes "So Odin told the man that he must";
+ mes "complete to repair the wall within 6 months";
+ mes "not 18 months in order to have 'Freya' and 'the Sun and the Moon'.";
+ next;
+ mes "[Lania]";
+ mes ".....";
+ mes "Are you bored?";
+ mes "If you are, let's talk about this later.";
+ next;
+ switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) )
+ {
+
+ case 1:
+ mes "[Lania]";
+ mes "Ah....";
+ mes "The story must be too long.";
+ mes "My apology...";
+ mes "Okay, I will next; for you to finish organizing the story...";
+ next;
+ mes "......................";
+ mes "..................";
+ mes "...............";
+ mes "............";
+ mes ".........";
+ mes "......";
+ next;
+ mes "..................";
+ mes "...............";
+ mes "............";
+ mes ".........";
+ mes "......";
+ next;
+ mes "...............";
+ mes "............";
+ mes ".........";
+ mes "......";
+ next;
+ mes "............";
+ mes ".........";
+ mes "......";
+ next;
+ mes ".........";
+ mes "......";
+ next;
+ mes "......";
+ next;
+ mes "[Lania]";
+ mes "May I continue the story now?";
+ next;
+ menu "Yes, please.",-;
+ mes "[Lania]";
+ mes "Okay, here it goes.";
+ next;
+ break;
+
+ case 2:
+ mes "[Lania]";
+ mes "I understand that my story was not that interesting.";
+ mes "I will try my best to satisfy you next time.";
+ mes "Have a good travel.";
+ close;
+ break;
+
+ case 3:
+ mes "[Lania]";
+ mes "Oh ok.";
+ mes "Then let me continue the story.";
+ next;
+ break;
+
+ }
+
+ mes "[Lania]";
+ mes "Then the man asked Odin to let him";
+ mes "use his horse for the reconstruction work.";
+ mes "Because the horse looked very base and contemptible,";
+ mes "Odin didn't think twice about his request but accepted it on right the second.";
+ next;
+ mes "[Lania]";
+ mes "However, the man and the horse started repairing";
+ mes "the rampart in an amazing speed.";
+ mes "His skill was great but the horse's skill was greater than its owner";
+ mes "to mend the wall.";
+ mes "It was the legendary horse, Svadilfari.";
+ next;
+ mes "[Lania]";
+ mes "As more time went by, more anxious Gods were.";
+ mes "Because both of the castle wall menders";
+ mes "looked like they would complete the reconstruction work";
+ mes "even before the 6 months passed.";
+ mes "So Gods took their anger and axiouty on Loki";
+ mes "for his silly suggestion.";
+ next;
+ mes "[Lania]";
+ mes "However, Loki seemed confident.";
+ mes "He assured Gods to count on him.";
+ mes "Although Gods didn't trust Loki for his slyness and wickedness,";
+ mes "they decided to give him a chance since";
+ mes "the situation was desperate.";
+ next;
+ mes "[Lania]";
+ mes "And a strange thing happened. Ever since Loki";
+ mes "assurred Gods for the result, the progress of the reconstruction";
+ mes "had stopped. Just like a magic.";
+ next;
+ mes "[Lania]";
+ mes ".....";
+ mes "Are you bored?";
+ mes "If you are, let's talk about this later.";
+ next;
+ switch( select( "See you later.", "No, please go ahead." ) )
+ {
+
+ case 1:
+ mes "[Lania]";
+ mes "I understand that my story was not that interesting.";
+ mes "I will try my best to satisfy you next time.";
+ mes "Have a good travel.";
+ close;
+ break;
+
+ case 2:
+ mes "[Lania]";
+ mes "Oh ok.";
+ mes "Then let me continue the story.";
+ next;
+ break;
+
+ }
+
+ mes "[Lania]";
+ mes "Gods became curious so they decided to investigate the reason.";
+ mes "The found Svadilfari fell in love with a beautiful mare";
+ mes "and didn't work on repairing the rampart.";
+ mes "So when the 6 months passed, the man";
+ mes "finished everything but the castle gate to repair.";
+ next;
+ mes "[Lania]";
+ mes "Gods were so happy to tell the man";
+ mes "that they could not accept his payment request";
+ mes "since he could not keep the contract.";
+ mes "Man got into rage and claimed";
+ mes "that Gods tricked him in order to avoid giving him";
+ mes "'Freya' and 'the Sun and the Moon'.";
+ next;
+ mes "[Lania]";
+ mes "And he revealed his true identity.";
+ mes "He was a giant from Jotunnheim.";
+ mes "He was so angry and started committing an outrage.";
+ next;
+ mes "[Lania]";
+ mes ".....";
+ mes "Are you bored?";
+ mes "If you are, let's talk about this later.";
+ next;
+ switch( select( "See you later.", "No, please go ahead." ) )
+ {
+
+ case 1:
+ mes "[Lania]";
+ mes "I understand that my story was not that interesting.";
+ mes "I will try my best to satisfy you next time.";
+ mes "Have a good travel.";
+ close;
+ break;
+
+ case 2:
+ mes "[Lania]";
+ mes "Oh ok.";
+ mes "Then let me continue the story.";
+ next;
+ break;
+
+ }
+
+ mes "[Lania]";
+ mes "Later on, this giant turned out to be Hrimthurs.";
+ mes "However, even if Hrimthurs was commiting an outrage";
+ mes "Gods did not worry about him at all.";
+ mes "Because they had Thor, the giant hunter.";
+ next;
+ mes "[Lania]";
+ mes "As Thor hurled his legendary hammer 'Mjolnir'";
+ mes "at Hrimthurs, the giant's head was bursted into fragments";
+ mes "and he fell to the hell.";
+ next;
+ mes "[Lania]";
+ mes ".....";
+ mes "Are you bored?";
+ mes "If you are, let's talk about this later.";
+ next;
+ switch( select( "Let me organize the story first.", "See you later.", "No, please go ahead." ) )
+ {
+
+ case 1:
+ mes "[Lania]";
+ mes "Ah....";
+ mes "The story must be too complicated for you to understand.";
+ mes "My apology...";
+ mes "Okay, I will wait for you to finish organizing the story...";
+ next;
+ mes "......................";
+ mes "..................";
+ mes "...............";
+ mes "............";
+ mes ".........";
+ mes "......";
+ next;
+ mes "..................";
+ mes "...............";
+ mes "............";
+ mes ".........";
+ mes "......";
+ next;
+ mes "...............";
+ mes "............";
+ mes ".........";
+ mes "......";
+ next;
+ mes "............";
+ mes ".........";
+ mes "......";
+ next;
+ mes ".........";
+ mes "......";
+ next;
+ mes "......";
+ next;
+ mes "[Lania]";
+ mes "May I continue the story now?";
+ next;
+ menu "Yes, please.",-;
+ mes "[Lania]";
+ mes "Okay, here it goes.";
+ next;
+ break;
+
+ case 2:
+ mes "[Lania]";
+ mes "I understand that my story was not that interesting.";
+ mes "I will try my best to satisfy you next time.";
+ mes "Have a good travel.";
+ close;
+ break;
+
+ case 3:
+ mes "[Lania]";
+ mes "Oh ok.";
+ mes "Then let me continue the story.";
+ next;
+ break;
+
+ }
+ mes "[Lania]";
+ mes "After a while, Loki who looked tattered and worn out";
+ mes "brought a strange looking pony with eight leggs to Asgard.";
+ mes "And Loki introduced the pony as 'Sleipnir' and";
+ mes "presented it to Odin.";
+ mes "Odin thankfully accepted Loki's present.";
+ next;
+ mes "[Lania]";
+ mes "The fact was Loki transformed into the mare that";
+ mes "attracted Svadilfari and eventually he was impregnated";
+ mes "of the pony. That was the story of";
+ mes "how 'Sleipnir' was born.";
+ next;
+ mes "[Lania]";
+ mes "We, friars only hand down this story by word of mouth.";
+ mes "Therefore, small details might be different from the other.";
+ mes "However, the fundamental story line should not be different.";
+ next;
+ mes "[Lania]";
+ mes "I have not been able to practice myself that well,";
+ mes "I am not that confident if I told you the story as much as the original story.";
+ mes "But I hope you will understand that I did my best.";
+ mes "That was all I could help you.";
+ next;
+ mes "[Lania]";
+ mes "If you wish to listen to the story again,";
+ mes "you are always welcomed.";
+ mes "Have a safe travel.";
+ if(god_sl_2 == 1)
+ set god_sl_2,2;
+ else if(god_sl_2 == 3)
+ set god_sl_2,4;
+ close;
+ break;
+ }
+ break;
+
+ case 2:
+ mes "[Lania]";
+ mes "When you are in agony,";
+ mes "please look back on your past.";
+ mes "Just like legends or myths,";
+ mes "yours is also a story of the past.";
+ mes "You will find out a right solution from your past.";
+ close;
+ break;
+ }
+ }
+ else
+ {
+ mes "[Lania]";
+ mes "I told you everything I know.";
+ mes "I hope it will be a help for you.";
+ mes "Please be helpful for others...";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Lania]";
+ mes "............";
+ mes "Training does not include only physical or mental practice.";
+ mes "Leading a life and meeting people are also considered";
+ mes "as a part of practice. Of course, everyone will have a different result.";
+ close;
+ }
+ }
+ else
+ {
+ mes "[Lania]";
+ mes "............";
+ mes "Training does not include only physical or mental practice.";
+ mes "Leading a life and meeting people are also considered";
+ mes "as a part of practice. Of course, everyone will have a different result.";
+ close;
+ }
+
+}
+
+// warp 0 -laboratory entrance
+que_god01.gat,84,95,0 script Switch#God0 111,{
+
+ if(god_sl_1 > 1 && god_sl_1 < 51)
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "As you put your temporary pass onto the detector,";
+ mes "the door was open.";
+ close2;
+ warp "que_god01.gat",60,88;
+ end;
+ }
+ else
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "It seemed you need to put something onto";
+ mes "the detector in order to open the door.";
+ close;
+ }
+
+}
+
+que_god01.gat,84,92,0 script god_sl_w0 45,1,1,{
+
+ if(god_sl_1 > 1 && god_sl_1 < 51)
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "As you put your temporary pass onto the detector,";
+ mes "the door was open.";
+ next;
+ warp "que_god01.gat",60,88;
+ end;
+ }
+ else
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "It seemed you need to put something onto";
+ mes "the detector in order to open the door.";
+ close;
+ }
+
+}
+
+// ¿öÇÁ 1¹ø -Ç϶õµµÆ®
+que_god01.gat,49,97,0 script Switch#God1 111,{
+
+ if(god_sl_1 > 1 && god_sl_1 < 51)
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "As you put your temporary pass onto the detector,";
+ mes "the door was open.";
+ next;
+ warp "que_god01.gat",62,119;
+ end;
+ }
+ else
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "It seemed you need to put something onto";
+ mes "the detector in order to open the door.";
+ close;
+ }
+
+}
+
+que_god01.gat,46,97,0 script god_sl_w1 45,1,1,{
+
+ if(god_sl_1 > 1 && god_sl_1 < 51)
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "As you put your temporary pass onto the detector,";
+ mes "the door was open.";
+ next;
+ warp "que_god01.gat",62,119;
+ end;
+ }
+ else
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "It seemed you need to put something onto";
+ mes "the detector in order to open the door.";
+ close;
+ }
+
+}
+
+
+// ¿öÇÁ 2¹ø -¾Æµò
+que_god01.gat,19,97,0 script Switch#God2 111,{
+
+ if(god_sl_1 > 1 && god_sl_1 < 51)
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "As you put your temporary pass onto the detector,";
+ mes "the door was open.";
+ next;
+ warp "que_god01.gat",12,119;
+ end;
+ }
+ else
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "It seemed you need to put something onto";
+ mes "the detector in order to open the door.";
+ close;
+ }
+
+}
+
+que_god01.gat,16,97,0 script god_sl_w2 45,1,1,{
+
+ if(god_sl_1 > 1 && god_sl_1 < 51)
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "As you put your temporary pass onto the detector,";
+ mes "the door was open.";
+ next;
+ warp "que_god01.gat",12,119;
+ end;
+ }
+ else
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "It seemed you need to put something onto";
+ mes "the detector in order to open the door.";
+ close;
+ }
+
+}
+
+que_god01.gat,14,80,0 script Switch#God3 111,{
+
+ if(god_sl_1 > 1 && god_sl_1 < 51)
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "As you put your temporary pass onto the detector,";
+ mes "the door was open.";
+ next;
+ warp "que_god01",12,52;
+ end;
+ }
+ else
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "It seemed you need to put something onto";
+ mes "the detector in order to open the door.";
+ close;
+ }
+
+}
+
+que_god01.gat,17,80,0 script god_sl_w3 45,1,1,{
+
+ if(god_sl_1 > 1 && god_sl_1 < 51)
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "As you put your temporary pass onto the detector,";
+ mes "the door was open.";
+ next;
+ warp "que_god01.gat",12,52;
+ end;
+ }
+ else
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "It seemed you need to put something onto";
+ mes "the detector in order to open the door.";
+ close;
+ }
+
+}
+
+// ¿öÇÁ 4¹ø Äí¸£Æ®
+que_god01.gat,44,80,0 script Switch#God4 111,{
+
+ if(god_sl_1 > 1 && god_sl_1 < 51)
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "As you put your temporary pass onto the detector,";
+ mes "the door was open.";
+ next;
+ warp "que_god01.gat",50,52;
+ end;
+ }
+ else
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "It seemed you need to put something onto";
+ mes "the detector in order to open the door.";
+ close;
+ }
+
+}
+
+que_god01.gat,47,80,0 script god_sl_w4 45,1,1,{
+
+ if(god_sl_1 > 1 && god_sl_1 < 51)
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "As you put your temporary pass onto the detector,";
+ mes "the door was open.";
+ next;
+ warp "que_god01.gat",50,52;
+ end;
+ }
+ else
+ {
+ mes "The door was locked.";
+ mes "You looked around and found out a detector";
+ mes "at the right side of the door.";
+ mes "It seemed you need to put something onto";
+ mes "the detector in order to open the door.";
+ close;
+ }
+
+}