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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/seals/sleipnir_seal.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/seals/sleipnir_seal.txt')
-rw-r--r-- | npc/quests/seals/sleipnir_seal.txt | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/quests/seals/sleipnir_seal.txt b/npc/quests/seals/sleipnir_seal.txt index 4b4e70f8b..85005a4fd 100644 --- a/npc/quests/seals/sleipnir_seal.txt +++ b/npc/quests/seals/sleipnir_seal.txt @@ -14,7 +14,7 @@ //= 1.4 Renewal script update. [Euphy] //============================================================ -yuno,164,200,4 script Noyee#G 101,{ +yuno,164,200,4 script Noyee#G 4W_F_01,{ if (BaseLevel < 70) { mes "[Noyee]"; mes "Did you know that there's a difference between the armor you can buy from NPC shops and the kinds you obtain from hunting monsters?"; @@ -59,7 +59,7 @@ yuno,164,200,4 script Noyee#G 101,{ } } -que_god01,98,98,4 script Manager#G 69,{ +que_god01,98,98,4 script Manager#G 1_F_04,{ if (checkweight(908,500) == 0) { mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000"; close; @@ -505,7 +505,7 @@ que_god01,98,98,4 script Manager#G 69,{ end; } -que_god01,66,125,6 script Researcher#G1 89,{ +que_god01,66,125,6 script Researcher#G1 4_M_ORIENT02,{ if ($God1 < $@god_check2) { if (god_sl_1 == 2) { set god_sl_1,11; @@ -671,7 +671,7 @@ que_god01,66,125,6 script Researcher#G1 89,{ } } -que_god01,11,136,6 script Researcher#G2 742,{ +que_god01,11,136,6 script Researcher#G2 2_M_SAGE_B,{ if ($God1 < $@god_check2) { if (god_sl_1 == 2) { set god_sl_1,21; @@ -890,7 +890,7 @@ que_god01,11,136,6 script Researcher#G2 742,{ } } -que_god01,55,47,3 script Researcher#G3 803,{ +que_god01,55,47,3 script Researcher#G3 1_F_SIGNZISK,{ if ($God1 < $@god_check2) { if (god_sl_1 == 2) { set god_sl_1,31; @@ -1156,7 +1156,7 @@ que_god01,55,47,3 script Researcher#G3 803,{ } } -que_god01,14,47,3 script Researcher#G4 713,{ +que_god01,14,47,3 script Researcher#G4 4_M_06,{ if ($God1 < $@god_check2) { if (god_sl_1 == 2) { set god_sl_1,41; @@ -1262,7 +1262,7 @@ que_god01,14,47,3 script Researcher#G4 713,{ } } -que_god01,20,48,0 script Slab#G 111,{ +que_god01,20,48,0 script Slab#G HIDDEN_NPC,{ if ($God1 < $@god_check2) { if ((god_sl_1 == 41) || (god_sl_1 == 12) || (god_sl_1 == 23) || (god_sl_1 == 34)) { if ((god_sl_2 == 1) || (god_sl_2 == 2)) { @@ -1408,7 +1408,7 @@ que_god01,20,48,0 script Slab#G 111,{ } } -payon,79,171,4 script Friar#G5 95,{ +payon,79,171,4 script Friar#G5 4_F_SISTER,{ if ($God1 < $@god_check2) { if ((god_sl_1 == 21) || (god_sl_1 == 32) || (god_sl_1 == 43) || (god_sl_1 == 14)) { if ((god_sl_2 == 1) || (god_sl_2 == 3)) { @@ -1818,7 +1818,7 @@ payon,79,171,4 script Friar#G5 95,{ } } -que_god01,84,95,0 script Switch#God0 111,{ +que_god01,84,95,0 script Switch#God0 HIDDEN_NPC,{ if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; next; @@ -1834,7 +1834,7 @@ que_god01,84,95,0 script Switch#God0 111,{ } } -que_god01,84,92,0 script god_sl_w0 45,1,1,{ +que_god01,84,92,0 script god_sl_w0 WARPNPC,1,1,{ OnTouch: if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; @@ -1848,7 +1848,7 @@ OnTouch: } } -que_god01,49,97,0 script Switch#God1 111,{ +que_god01,49,97,0 script Switch#God1 HIDDEN_NPC,{ if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; next; @@ -1861,7 +1861,7 @@ que_god01,49,97,0 script Switch#God1 111,{ } } -que_god01,46,97,0 script god_sl_w1 45,1,1,{ +que_god01,46,97,0 script god_sl_w1 WARPNPC,1,1,{ OnTouch: if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; @@ -1875,7 +1875,7 @@ OnTouch: } } -que_god01,19,97,0 script Switch#God2 111,{ +que_god01,19,97,0 script Switch#God2 HIDDEN_NPC,{ if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; next; @@ -1888,7 +1888,7 @@ que_god01,19,97,0 script Switch#God2 111,{ } } -que_god01,16,97,0 script god_sl_w2 45,1,1,{ +que_god01,16,97,0 script god_sl_w2 WARPNPC,1,1,{ OnTouch: if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; @@ -1902,7 +1902,7 @@ OnTouch: } } -que_god01,14,80,0 script Switch#God3 111,{ +que_god01,14,80,0 script Switch#God3 HIDDEN_NPC,{ if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; next; @@ -1915,7 +1915,7 @@ que_god01,14,80,0 script Switch#God3 111,{ } } -que_god01,17,80,0 script god_sl_w3 45,1,1,{ +que_god01,17,80,0 script god_sl_w3 WARPNPC,1,1,{ OnTouch: if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; @@ -1929,7 +1929,7 @@ OnTouch: } } -que_god01,44,80,0 script Switch#God4 111,{ +que_god01,44,80,0 script Switch#God4 HIDDEN_NPC,{ if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; next; @@ -1942,7 +1942,7 @@ que_god01,44,80,0 script Switch#God4 111,{ } } -que_god01,47,80,0 script god_sl_w4 45,1,1,{ +que_god01,47,80,0 script god_sl_w4 WARPNPC,1,1,{ OnTouch: if ((god_sl_1 > 1) && (god_sl_1 < 51)) { mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000"; |