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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/seals/sleipnir_seal.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/seals/sleipnir_seal.txt')
-rw-r--r--npc/quests/seals/sleipnir_seal.txt36
1 files changed, 18 insertions, 18 deletions
diff --git a/npc/quests/seals/sleipnir_seal.txt b/npc/quests/seals/sleipnir_seal.txt
index 4b4e70f8b..85005a4fd 100644
--- a/npc/quests/seals/sleipnir_seal.txt
+++ b/npc/quests/seals/sleipnir_seal.txt
@@ -14,7 +14,7 @@
//= 1.4 Renewal script update. [Euphy]
//============================================================
-yuno,164,200,4 script Noyee#G 101,{
+yuno,164,200,4 script Noyee#G 4W_F_01,{
if (BaseLevel < 70) {
mes "[Noyee]";
mes "Did you know that there's a difference between the armor you can buy from NPC shops and the kinds you obtain from hunting monsters?";
@@ -59,7 +59,7 @@ yuno,164,200,4 script Noyee#G 101,{
}
}
-que_god01,98,98,4 script Manager#G 69,{
+que_god01,98,98,4 script Manager#G 1_F_04,{
if (checkweight(908,500) == 0) {
mes "^3355FFWait a second! Right now, you're carrying too many items with you. Please come back after putting some of your things into Kafra Storage.^000000";
close;
@@ -505,7 +505,7 @@ que_god01,98,98,4 script Manager#G 69,{
end;
}
-que_god01,66,125,6 script Researcher#G1 89,{
+que_god01,66,125,6 script Researcher#G1 4_M_ORIENT02,{
if ($God1 < $@god_check2) {
if (god_sl_1 == 2) {
set god_sl_1,11;
@@ -671,7 +671,7 @@ que_god01,66,125,6 script Researcher#G1 89,{
}
}
-que_god01,11,136,6 script Researcher#G2 742,{
+que_god01,11,136,6 script Researcher#G2 2_M_SAGE_B,{
if ($God1 < $@god_check2) {
if (god_sl_1 == 2) {
set god_sl_1,21;
@@ -890,7 +890,7 @@ que_god01,11,136,6 script Researcher#G2 742,{
}
}
-que_god01,55,47,3 script Researcher#G3 803,{
+que_god01,55,47,3 script Researcher#G3 1_F_SIGNZISK,{
if ($God1 < $@god_check2) {
if (god_sl_1 == 2) {
set god_sl_1,31;
@@ -1156,7 +1156,7 @@ que_god01,55,47,3 script Researcher#G3 803,{
}
}
-que_god01,14,47,3 script Researcher#G4 713,{
+que_god01,14,47,3 script Researcher#G4 4_M_06,{
if ($God1 < $@god_check2) {
if (god_sl_1 == 2) {
set god_sl_1,41;
@@ -1262,7 +1262,7 @@ que_god01,14,47,3 script Researcher#G4 713,{
}
}
-que_god01,20,48,0 script Slab#G 111,{
+que_god01,20,48,0 script Slab#G HIDDEN_NPC,{
if ($God1 < $@god_check2) {
if ((god_sl_1 == 41) || (god_sl_1 == 12) || (god_sl_1 == 23) || (god_sl_1 == 34)) {
if ((god_sl_2 == 1) || (god_sl_2 == 2)) {
@@ -1408,7 +1408,7 @@ que_god01,20,48,0 script Slab#G 111,{
}
}
-payon,79,171,4 script Friar#G5 95,{
+payon,79,171,4 script Friar#G5 4_F_SISTER,{
if ($God1 < $@god_check2) {
if ((god_sl_1 == 21) || (god_sl_1 == 32) || (god_sl_1 == 43) || (god_sl_1 == 14)) {
if ((god_sl_2 == 1) || (god_sl_2 == 3)) {
@@ -1818,7 +1818,7 @@ payon,79,171,4 script Friar#G5 95,{
}
}
-que_god01,84,95,0 script Switch#God0 111,{
+que_god01,84,95,0 script Switch#God0 HIDDEN_NPC,{
if ((god_sl_1 > 1) && (god_sl_1 < 51)) {
mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000";
next;
@@ -1834,7 +1834,7 @@ que_god01,84,95,0 script Switch#God0 111,{
}
}
-que_god01,84,92,0 script god_sl_w0 45,1,1,{
+que_god01,84,92,0 script god_sl_w0 WARPNPC,1,1,{
OnTouch:
if ((god_sl_1 > 1) && (god_sl_1 < 51)) {
mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000";
@@ -1848,7 +1848,7 @@ OnTouch:
}
}
-que_god01,49,97,0 script Switch#God1 111,{
+que_god01,49,97,0 script Switch#God1 HIDDEN_NPC,{
if ((god_sl_1 > 1) && (god_sl_1 < 51)) {
mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000";
next;
@@ -1861,7 +1861,7 @@ que_god01,49,97,0 script Switch#God1 111,{
}
}
-que_god01,46,97,0 script god_sl_w1 45,1,1,{
+que_god01,46,97,0 script god_sl_w1 WARPNPC,1,1,{
OnTouch:
if ((god_sl_1 > 1) && (god_sl_1 < 51)) {
mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000";
@@ -1875,7 +1875,7 @@ OnTouch:
}
}
-que_god01,19,97,0 script Switch#God2 111,{
+que_god01,19,97,0 script Switch#God2 HIDDEN_NPC,{
if ((god_sl_1 > 1) && (god_sl_1 < 51)) {
mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000";
next;
@@ -1888,7 +1888,7 @@ que_god01,19,97,0 script Switch#God2 111,{
}
}
-que_god01,16,97,0 script god_sl_w2 45,1,1,{
+que_god01,16,97,0 script god_sl_w2 WARPNPC,1,1,{
OnTouch:
if ((god_sl_1 > 1) && (god_sl_1 < 51)) {
mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000";
@@ -1902,7 +1902,7 @@ OnTouch:
}
}
-que_god01,14,80,0 script Switch#God3 111,{
+que_god01,14,80,0 script Switch#God3 HIDDEN_NPC,{
if ((god_sl_1 > 1) && (god_sl_1 < 51)) {
mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000";
next;
@@ -1915,7 +1915,7 @@ que_god01,14,80,0 script Switch#God3 111,{
}
}
-que_god01,17,80,0 script god_sl_w3 45,1,1,{
+que_god01,17,80,0 script god_sl_w3 WARPNPC,1,1,{
OnTouch:
if ((god_sl_1 > 1) && (god_sl_1 < 51)) {
mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000";
@@ -1929,7 +1929,7 @@ OnTouch:
}
}
-que_god01,44,80,0 script Switch#God4 111,{
+que_god01,44,80,0 script Switch#God4 HIDDEN_NPC,{
if ((god_sl_1 > 1) && (god_sl_1 < 51)) {
mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000";
next;
@@ -1942,7 +1942,7 @@ que_god01,44,80,0 script Switch#God4 111,{
}
}
-que_god01,47,80,0 script god_sl_w4 45,1,1,{
+que_god01,47,80,0 script god_sl_w4 WARPNPC,1,1,{
OnTouch:
if ((god_sl_1 > 1) && (god_sl_1 < 51)) {
mes "^3355FFThe door is locked. You slide your temporary pass on the security device on the right side of the door, and the door unlocks.^000000";