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authorMasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-21 12:46:10 +0000
committerMasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-08-21 12:46:10 +0000
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treee9a590248edee2f46cb66475c3783860fb25bb84 /npc/quests/seals/mjolnir_seal.txt
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Implemented the god item quest. Thanks to SinSloth for scripting the major part of it.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8395 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+//= Mjolnir seal unlocking NPCs.
+//===== By: ==================================================
+//= SinSloth
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena
+//===== Description: =========================================
+//= Quest for breaking the seal of Mjolnir.
+//===== Additional Comments: =================================
+// 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
+//============================================================
+
+prontera.gat,124,297,3 script Tialfi 706,{
+
+ if ($God3 < 50)
+{
+ mes "[Tialfi]";
+ mes "Hmmm...";
+ mes "I can feel a strange force";
+ mes "growing stronger and stronger,";
+ mes "somewhere on in Rune-Midgard.";
+ next;
+ mes "[Tialfi]";
+ mes "Can you feel it?";
+ mes "Something must be";
+ mes "going on!";
+ close;
+}
+ else
+{
+ if(god_mjo_0 == 11)
+ {
+ mes "[Tialfi]";
+ mes "I'm waiting for the day";
+ mes "when I'll finally get to";
+ mes "see Thor's thunder for myself.";
+ mes "I believe that one of these days,";
+ mes "my dream will become reality.";
+ close;
+ }
+ else if(god_mjo_1 == 2 && god_mjo_2 == 2 && god_mjo_3 == 2 && god_mjo_4 == 2)
+ {
+ if (god_mjo_0 == 10)
+ {
+ if (countitem(756) > 49 && countitem(757) > 49)
+ {
+ if (Class == Job_Knight || Class == Job_Lord_Knight) set @gift,1;
+ if (Class == Job_Priest || Class == Job_High_Priest) set @gift,2;
+ if (Class == Job_Wizard || Class == Job_High_Wizard) set @gift,3;
+ if (Class == Job_Blacksmith || Class == Job_Whitesmith) set @gift,4;
+ if (Class == Job_Hunter || Class == Job_Sniper) set @gift,5;
+ if (Class == Job_Assassin || Class == Job_Assassin_Cross) set @gift,6;
+ if (Class == Job_Crusader || Class == Job_Paladin) set @gift,7;
+ if (Class == Job_Monk || Class == Job_Champion) set @gift,8;
+ if (Class == Job_Sage || Class == Job_Professor) set @gift,9;
+ if (Class == Job_Alchemist || Class == Job_Creator) set @gift,10;
+ if (Class == Job_Rogue || Class == Job_Stalker) set @gift,11;
+ if (Class == Job_Bard || Class == Job_Clown) set @gift,12;
+ if (Class == Job_Dancer || Class == Job_Gypsy) set @gift,13;
+ mes "[Tialfi]";
+ mes "You came back.";
+ mes "In exchange for the ores that";
+ mes "you have brought me, I will";
+ mes "give you one of my family";
+ mes "treasures.";
+ next;
+ mes "[Tialfi]";
+ mes "My ancestors will be glad";
+ mes "that that their treasure was";
+ mes "used for a good purpose.";
+ next;
+ mes "[Tialfi]";
+ mes "You have two options in";
+ mes "choosing a treasure. You can";
+ mes "have a treasure that will be";
+ mes "useful to yourself, or something";
+ mes "that may suit one of your friends.";
+ next;
+ mes "[Tialfi]";
+ mes "So which treasure";
+ mes "would you like to have?";
+ next;
+ menu "An item that I can use.",-,"An item that my friend can use.",L_Friend;
+ mes "[Tialfi]";
+ mes "I see. Give me a moment";
+ mes "to find a suitable item";
+ mes "for you.";
+ next;
+ goto L_Gift;
+
+ L_Friend:
+ mes "[Tialfi]";
+ mes "I see. Give me a moment";
+ mes "to find a suitable item";
+ mes "for your friend.";
+ set @gift,rand(1,13);
+ next;
+ L_Gift:
+ mes "[Tialfi]";
+ mes "Okay, let's see...";
+ mes "I seem to recall that I put";
+ mes "it somewhere around... Hmm.";
+ mes "It must be around--Ah!";
+ mes "Here we are~";
+ next;
+ delitem 756,50;
+ delitem 757,50;
+ set god_mjo_0,11;
+ if (@gift == 1) getitem 1471,1;
+ if (@gift == 2) getitem 1526,1;
+ if (@gift == 3) getitem 1231,1;
+ if (@gift == 4) getitem 1367,1;
+ if (@gift == 5) getitem 1722,1;
+ if (@gift == 6) getitem 1230,1;
+ if (@gift == 7) getitem 1141,1;
+ if (@gift == 8) getitem 1813,1;
+ if (@gift == 9) getitem 1557,1;
+ if (@gift == 10) getitem 1235,1;
+ if (@gift == 11) getitem 1227,1;
+ if (@gift == 12) getitem 1913,1;
+ if (@gift == 13) getitem 1963,1;
+ mes "[Tialfi]";
+ mes "Once again, I thank you";
+ mes "for the trouble you've gone";
+ mes "through on my behalf.";
+ next;
+ mes "[Tialfi]";
+ mes "I'm unsure of how this";
+ mes "treasure works, but I hope it";
+ mes "will be useful to you. From";
+ mes "what I know, I believe this";
+ mes "is a rare item.";
+ next;
+ mes "[Tialfi]";
+ mes "I'll be waiting for the day";
+ mes "when I'll see Thor's thunder";
+ mes "for myself. I believe that,";
+ mes "one of these days, the dream";
+ mes "I've had will come true.";
+ close;
+ }
+ else
+ {
+ mes "[Tialfi]";
+ mes "I need";
+ mes "50 Rough Oridecon";
+ mes "and 50 Rough Elunium.";
+ next;
+ mes "[Tialfi]";
+ mes "I don't have much time, so";
+ mes "go ahead and continue on";
+ mes "your journeys if you can't";
+ mes "bring those to me.";
+ close;
+ }
+ }
+ else
+ {
+ if ($God4 > 99)
+ {
+ mes "[Tialfi]";
+ mes "I sense a strange energy";
+ mes "growing more powerful";
+ mes "somewhere on this continent...";
+ next;
+ mes "[Tialfi]";
+ mes "Can you feel it?";
+ mes "Something must be going on!";
+ next;
+ mes "[Tialfi]";
+ mes "I think we'd better wait and";
+ mes "see what's happening. Someone";
+ mes "will deliver the news to us.";
+ mes "Though, I am unsure of whether";
+ mes "or not it will be good news or bad...";
+ close;
+ }
+ else
+ {
+ set $God4,$God4 +1;
+ if($God4 == 50)
+ {
+ announce "The Fourth Seal of [Mjolnir] has appeared.",bc_all,0xFF0000;
+ }
+ else if($God4 == 100 && $God2 == 100 && $God3 == 100 && $God1 == 100)
+ {
+ announce "All four seals have been released.",bc_all,0xFF0000;
+ }
+ else if($God4 == 100)
+ {
+ announce "[Mjolnir] has been released.",bc_all,0xFF0000;
+ }
+ set god_mjo_0,10;
+ mes "[Tialfi]";
+ mes "You've met the four Dwarven";
+ mes "Blacksmiths. I've heard that";
+ mes "they will rarely speak to humans.";
+ mes "So you must be special if you";
+ mes "were able to talk to them.";
+ next;
+ mes "[Tialfi]";
+ mes "Do you think that my dream";
+ mes "will come true? Do you believe";
+ mes "Thor's Mjolnir will appear before";
+ mes "the eyes of humans? I'm afraid great";
+ mes "change will come to this world.";
+ next;
+ mes "[Tialfi]";
+ mes "Thank you for going through such";
+ mes "trouble on my behalf. I wish to";
+ mes "give you one of my family";
+ mes "treasures as a token of my";
+ mes "gratitude.";
+ next;
+ mes "[Tialfi]";
+ mes "However, I hope you understand";
+ mes "that my family would grow suspicious";
+ mes "if one of the treasures were to";
+ mes "just go missing.";
+ next;
+ mes "[Tialfi]";
+ mes "Hmm, however, I don't think they'll";
+ mes "complain if I exchanged one of";
+ mes "the treasures for something else.";
+ mes "Let me think...";
+ next;
+ mes "[Tialfi]";
+ mes "I should be able to give you one";
+ mes "of our family heirlooms if you";
+ mes "can bring be 50 Rough Oridecons";
+ mes "and 50 Rough Eluniums.";
+ next;
+ mes "[Tialfi]";
+ mes "You don't have to do that if";
+ mes "you don't want to. But it seems";
+ mes "our family heirlooms would be";
+ mes "more useful to an adventurer";
+ mes "such as yourself...";
+ close;
+ }
+ }
+ }
+ else if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
+ {
+ mes "[Tialfi]";
+ mes "Hmm...";
+ mes "The Dwarven Blacksmiths must be";
+ mes "upset at you for some reason.";
+ next;
+ mes "[Tialfi]";
+ mes "Remember my sister's suggestion";
+ mes "and speak to them with great";
+ mes "courtesy. Carefully choose";
+ mes "words of respect lest they be";
+ mes "insulted.";
+ next;
+ set god_mjo_1,0;
+ set god_mjo_2,0;
+ set god_mjo_3,0;
+ set god_mjo_4,0;
+ mes "[Tialfi]";
+ mes "You should be okay now. By";
+ mes "this time, they've probably";
+ mes "forgotten the insult. But make";
+ mes "sure you speak to my sister";
+ mes "for advice first.";
+ close;
+ }
+ else if(god_mjo_0 == 2 || god_mjo_0 == 1)
+ {
+ mes "[Tialfi]";
+ mes "Sorry for the trouble.";
+ mes "I wish you good luck.";
+ close;
+ }
+ else if(god_mjo_0 == 0)
+ {
+ if($God4 > 99)
+ {
+ mes "[Tialfi]";
+ mes "Listen...I can feel unknown";
+ mes "energy arising somewhere in";
+ mes "this continent.";
+ mes "Can you feel it? There must";
+ mes "be something going on...!";
+ next;
+ mes "[Tialfi]";
+ mes "I think we'd better wait to";
+ mes "see what's happening. Someone";
+ mes "will deliver the news to us.";
+ mes "I am not sure if it will be a";
+ mes "good news or a bad news.";
+ close;
+ }
+ else if(BaseLevel < 70)
+ {
+ mes "[Tialfi]";
+ mes "One of my ancestors supposedly";
+ mes "was a servant of Thor. Still,";
+ mes "I find it difficult to believe.";
+ next;
+ mes "[Tialfi]";
+ mes "If the gods have all these";
+ mes "powers, how could a mere human";
+ mes "be of any real assistance?";
+ close;
+ }
+ mes "[Tialfi]";
+ mes "Adventurer, I have an interesting";
+ mes "story to tell you. Last night,";
+ mes "I had the most amazing dream";
+ mes "where I was the servant of Thor,";
+ mes "god of thunder.";
+ next;
+ mes "[Tialfi]";
+ mes "In this dream, I traveled with";
+ mes "Thor to Jotunnheim, land of giants.";
+ mes "During our journey, he told me";
+ mes "many interesting stories about";
+ mes "gods and heroes.";
+ next;
+ mes "[Tialfi]";
+ mes "Of course, I can't remember";
+ mes "everything clearly, but it was";
+ mes "truly fantastic.";
+ next;
+ mes "[Tialfi]";
+ mes "For some reason, I can vividly";
+ mes "recall what Thor told me about";
+ mes "his weapon, Mjolnir. Mjolnir is";
+ mes "a Dwarven masterpiece.";
+ next;
+ mes "[Tialfi]";
+ mes "Thor told me that Dwarves are";
+ mes "extremely talented artisans, and";
+ mes "their works are supreme. So as";
+ mes "I was thinking about my dream,";
+ mes "I remembered...";
+ next;
+ mes "[Tialfi]";
+ mes "There is a mountain that has the";
+ mes "same name as Thor's weapon. Surely,";
+ mes "the two have some relation to";
+ mes "each other.";
+ next;
+ mes "[Tialfi]";
+ mes "I've also recently heard a rumor";
+ mes "that Dwarven Blacksmiths also";
+ mes "reside on Mount Mjolnir.";
+ next;
+ mes "[Tialfi]";
+ mes "I understand the mountain is";
+ mes "dangerous, and that I'm in no";
+ mes "position to ask such a thing...";
+ next;
+ mes "[Tialfi]";
+ mes "I can't help wanting to know";
+ mes "for myself whether or not there";
+ mes "is truth to my dream. Is it";
+ mes "possible for Mjolnir to resurface?";
+ next;
+ mes "[Tialfi]";
+ mes "If you don't mind, I'd like to ask";
+ mes "you to explore this mountain and";
+ mes "search for these Dwarven Blacksmiths.";
+ next;
+ menu "No.",-,"Okay.",L_Ok;
+ mes "[Tialfi]";
+ mes "I see. But I still appreciate";
+ mes "that you took the time to";
+ mes "listen to me.";
+ next;
+ mes "[Tialfi]";
+ mes "Hopefully someday I'll learn";
+ mes "the truth about my dreams and";
+ mes "about Mjolnir itself.";
+ close;
+
+ L_Ok:
+ mes "[Tialfi]";
+ mes "Thank you, thank you so much!";
+ mes "Even though it won't be easy,";
+ mes "I have faith that if the Dwarven";
+ mes "Blacksmiths do exist, you'll be";
+ mes "able to find them.";
+ next;
+ mes "[Tialfi]";
+ mes "Oh, and please speak to my";
+ mes "sister Roskva first. She is";
+ mes "outside the North entrance";
+ mes "of Prontera.";
+ next;
+ mes "[Tialfi]";
+ mes "I'm sure that she can give";
+ mes "you useful information if";
+ mes "you're fortunate enough to";
+ mes "encounter the Dwarves.";
+ next;
+ set god_mjo_0,rand(1,2);
+ mes "[Tialfi]";
+ mes "I'm truly lucky to meet such";
+ mes "an adventurer like yourself.";
+ mes "I wish you the best of luck.";
+ close;
+
+ }
+ else
+ {
+ mes "[Tialfi]";
+ mes "I believe in you.";
+ mes "Just be courageous.";
+ close;
+ }
+
+}
+
+}
+
+prt_fild01.gat,196,47,3 script Roskva 703,{
+
+
+ if(god_mjo_0 == 1)
+{
+ mes "[Roskva]";
+ mes "You should know that Dwarven";
+ mes "Blacksmiths are extremely";
+ mes "offended if you do not speak";
+ mes "to them with the utmost respect.";
+ next;
+ mes "[Roskva]";
+ mes "So it's really";
+ mes "important that you";
+ mes "speak to the Dwarves";
+ mes "as courteously as you can.";
+ mes "The first Dwarf you must visit";
+ mes "can be found to the East.";
+ next;
+ mes "[Roskva]";
+ mes "Travel in a clock wise direction";
+ mes "around Rune-Midgard and seek";
+ mes "out the other Dwarves in order.";
+ mes "Your final destination will be";
+ mes "to the North.";
+ next;
+ mes "[Roskva]";
+ mes "If you happen to speak to them";
+ mes "in the wrong order, please go";
+ mes "talk to my brother Tialfi again.";
+ close;
+}
+ else if(god_mjo_0 == 2)
+{
+ mes "[Roskva]";
+ mes "You should know that Dwarven";
+ mes "Blacksmiths are extremely";
+ mes "offended if you do not speak";
+ mes "to them with the utmost respect.";
+ next;
+ mes "[Roskva]";
+ mes "So it's really";
+ mes "important that you";
+ mes "speak to the Dwarves";
+ mes "as courteously as you can.";
+ mes "The first Dwarf you must visit";
+ mes "can be found to the North.";
+ next;
+ mes "[Roskva]";
+ mes "Travel in a counter clock wise";
+ mes "direction around Rune-Midgard";
+ mes "and seek out the other Dwarves";
+ mes "in order. Your final destination";
+ mes "will be to the East.";
+ next;
+ mes "[Roskva]";
+ mes "If you happen to speak to them";
+ mes "in the wrong order, please go";
+ mes "talk to my brother Tialfi again.";
+ close;
+}
+ else
+{
+ mes "[Roskva]";
+ mes "A long long time ago, many";
+ mes "people used to frequent this";
+ mes "area. Friends and families";
+ mes "would live here, sharing";
+ mes "happiness and sadness.";
+ next;
+ mes "[Roskva]";
+ mes "But they're all gone now.";
+ mes "My parents and my friends";
+ mes "have all gone to a place";
+ mes " whose name I don't even know.";
+ next;
+ mes "[Roskva]";
+ mes "I can't help";
+ mes "but feel lonesome...";
+ close;
+}
+
+}
+
+mjolnir_11.gat,149,247,5 script Dwarf Blacksmith#east 826,{
+
+ if ($God3 < 50)
+{
+ mes "[Austri]";
+ mes "Something is happening";
+ mes "somewhere on this continent.";
+ mes "You might not believe me,";
+ mes "but keep getting visions of";
+ mes "the Fenrir-Wolf.";
+ close;
+}
+ else
+{
+ if($God4 > 99)
+ {
+ mes "[Austri]";
+ mes "Something is happening";
+ mes "somewhere on this continent.";
+ mes "You might not believe me,";
+ mes "but keep getting visions of";
+ mes "the Fenrir-Wolf.";
+ close;
+ }
+ else if(god_mjo_0 == 11)
+ {
+ mes "[Austri]";
+ mes "One day, when my people";
+ mes "retrieve their memories of";
+ mes "the past, we will be able to";
+ mes "grant the power of the gods";
+ mes "to humans.";
+ next;
+ mes "[Austri]";
+ mes "I believe that";
+ mes "time is coming...";
+ close;
+ }
+ else if(god_mjo_0 == 10)
+ {
+ mes "[Austri]";
+ mes "Ho~ you might be asked";
+ mes "something from the human child.";
+ mes "If I were you, I would do the";
+ mes "kid a favor right away. Somehow";
+ mes "he is related to us in some sense.";
+ close;
+ }
+ else if(god_mjo_0 == 1)
+ {
+ if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
+ {
+ mes "[Austri]";
+ mes "What is it?! I refuse to";
+ mes "speak to human as rude";
+ mes "and contemptible as you!";
+ mes "Leave!";
+ close;
+ }
+ else if(god_mjo_1 == 2)
+ {
+ mes "[Austri]";
+ mes "What? I don't have anything";
+ mes "to talk to you.";
+ close;
+ }
+ else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0)
+ {
+ mes "[Austri]";
+ mes "Hm...?";
+ mes "Why have you";
+ mes "come to me, human?";
+ next;
+ menu "Nothing.",-,"Hey, 'sup!",L_Sup;
+ mes "[Austri]";
+ mes "...";
+ close;
+
+ L_Sup:
+ set god_mjo_1,3;
+ mes "[Austri]";
+ mes "What...?!";
+ mes "Do not greet the";
+ mes "Dwarves lightly,";
+ mes "mortal!";
+ close;
+ }
+ else if(god_mjo_1 == 1)
+ {
+ mes "[Austri]";
+ mes "What made you come to me?";
+ next;
+ menu "Nothing.",-,"Excuse me, sir.",L_Excuse;
+ mes "[Austri]";
+ mes "...";
+ close;
+
+ L_Excuse:
+ if(countitem(1005) > 0)
+ {
+ mes "[Austri]";
+ mes "Ah, I see that the entire human";
+ mes "race is not worthy of scorn.";
+ mes "Unlike many of your kind,";
+ mes "I see that you respect your";
+ mes "elders.";
+ next;
+ set @mjo_east,0;
+ L_EastTalk:
+ switch(@mjo_east)
+ {
+ case 0:
+ mes "[Austri]";
+ mes "So what have";
+ mes "you come to";
+ mes "ask of me?";
+ next;
+ menu "...",-,"About Mjolnir.",L_Speak;
+ goto L_Listen;
+
+ case 1:
+ mes "[Austri]";
+ mes "Mjolnir...?";
+ mes "Thor's legendary weapon?";
+ mes "The hammer than can shake the";
+ mes "earth and tear the sky asunder?";
+ mes "All of legendary weapons,";
+ mes "Mjolnir is perhaps greatest.";
+ next;
+ mes "[Austri]";
+ mes "As a matter of fact, it was forged";
+ mes "by my ancestor. Mjolnir was the";
+ mes "perfect weapon, except for one";
+ mes "minor flaw.";
+ next;
+ mes "[Austri]";
+ mes "The hilt of Mjolnir was forged";
+ mes "shorter than intended. Are you";
+ mes "still listening to me?";
+ next;
+ menu "...",-,"Yes, sir!",L_Speak,"Huh?",-;
+ goto L_Listen;
+
+ case 2:
+ mes "[Austri]";
+ mes "One day, Loki came to our";
+ mes "village and showed off his";
+ mes "treasures. He boasted that we";
+ mes "couldn't possibly create something";
+ mes "to surpass their quality.";
+ next;
+ mes "[Austri]";
+ mes "Frankly his treasures were made";
+ mes "by another Dwarf tribe, but we";
+ mes "couldn't tolerate his insult. So";
+ mes "my ancestors created three";
+ mes "treasures of their own.";
+ next;
+ menu "...",-,"Yes, sir!",L_Speak,"Yes?",-;
+ goto L_Listen;
+
+ case 3:
+ mes "[Austri]";
+ mes "Of the three treasures my";
+ mes "ancestors created, Mjolnir was";
+ mes "the last and greatest.";
+ next;
+ mes "[Austri]";
+ mes "However, while it was created,";
+ mes "a strange fly bit my ancestor";
+ mes "on the hand. Because of this";
+ mes "interruption, Mjolnir's hilt";
+ mes "is a little flawed.";
+ next;
+ mes "[Austri]";
+ mes "It's very sad. Although Mjolnir";
+ mes "is the greatest weapon ever, it";
+ mes "was very close to being the";
+ mes "epitome of craftsmanship.";
+ next;
+ menu "...",-,"Epito--what?",-,"Yes sir, I agree.",L_Speak;
+ goto L_Listen;
+
+ case 4:
+ mes "[Austri]";
+ mes "Despite this minor flaw,";
+ mes "Mjolnir is still considered";
+ mes "the greatest of legendary weapons.";
+ next;
+ mes "[Austri]";
+ mes "Mjolnir was the trusted weapon";
+ mes "Thor wielded on the battlefield";
+ mes "and every giant feared its power.";
+ next;
+ mes "[Austri]";
+ mes "I must say, a Blacksmith's";
+ mes "greatest pride comes when he";
+ mes "creates the weapon and armor";
+ mes "that can be considered his";
+ mes "life's work.";
+ next;
+ menu "...",-,"I agree, sir!",L_Speak,"Um, yeah.",-;
+ goto L_Listen;
+
+ case 5:
+ mes "[Austri]";
+ mes "The reason this mountain is";
+ mes "called Mount Mjolnir is because";
+ mes "it was actually created by the";
+ mes "hammer.";
+ next;
+ mes "[Austri]";
+ mes "In a battle against demons a";
+ mes "thousand years ago, Thor struck";
+ mes "the earth with Mjolnir. The impact";
+ mes "caused the ground to rise,";
+ mes "creating this mountain.";
+ next;
+ mes "[Austri]";
+ mes "You can imagine just how";
+ mes "unfathomly powerful Mjolnir is.";
+ mes "However, humans can never hope";
+ mes "to see or even wield Mjolnir. Only";
+ mes "a god can handle that kind of force.";
+ next;
+ menu "...",-,"Wah wah wah~!",-,"Ah, I understand sir!",L_Speak;
+ goto L_Listen;
+
+ case 6:
+ mes "[Austri]";
+ mes "Hmm... But perhaps an ambitious";
+ mes "dwarf can forge something similar";
+ mes "to Mjolnir so that it can actually";
+ mes "be used by humans. It would have less";
+ mes "power, but it'd be perfectly crafted.";
+ next;
+ mes "[Austri]";
+ mes "Yes, it's possible to create a";
+ mes "Mjolnir suited to humans. Still,";
+ mes "it wouldn't be very easy.";
+ next;
+ menu "...",-,"Yes, sir!",L_Speak,"Yeah, whatever.",-;
+ goto L_Listen;
+
+ case 7:
+ mes "[Austri]";
+ mes "Well, I happened to speak much";
+ mes "longer than I intended. But I hope";
+ mes "you learned what you wished to";
+ mes "know about Mjolnir.";
+ next;
+ mes "[Austri]";
+ mes "I feel that a great change is";
+ mes "coming. I do not know what kind of";
+ mes "effect it will have on our world,";
+ mes "but something important will happen...";
+ next;
+ mes "[Austri]";
+ mes "Perhaps only the gods can be sure";
+ mes "as to what the future will bring.";
+ mes "In any case, we must prepare ourselves";
+ mes "for what will happen.";
+ next;
+ menu "...",-,"Yes?",-,"Yes, sir!",L_Speak;
+ goto L_Listen;
+
+ case 8:
+ set god_mjo_1,2;
+ mes "[Austri]";
+ mes "Alright then...";
+ mes "If you wish to learn more, you should";
+ mes "speak to my brothers. Take care, human.";
+ close;
+ }
+ L_Listen:
+ set god_mjo_1,3;
+ mes "[Austri]";
+ mes "...you didn't listen to me, did you?";
+ mes "Why did you make me waste my time? Leave!";
+ mes "This is why I don't want to associate";
+ mes "with human beings. They always pay little";
+ mes "attention to the conversation with me.";
+ close;
+ }
+ else
+ {
+ mes "[Austri]";
+ mes "You don't seem to understand.";
+ mes "If you wish to prove to me that";
+ mes "you understand blacksmiths, you";
+ mes "should bring something related";
+ mes "to my work!";
+ close;
+ }
+ }
+ else if(god_mjo_1 == 0)
+ {
+ mes "[Austri]";
+ mes "What made you come to me?";
+ next;
+ menu "Nothing.",-,"Excuse me, sir.",L_Excuse2;
+ mes "[Austri]";
+ mes "...";
+ close;
+
+ L_Excuse2:
+ mes "[Austri]";
+ mes "A respectable blacksmith cherishes";
+ mes "his tools and crafts with diligence";
+ mes "and care.";
+ next;
+ mes "[Austri]";
+ mes "When it comes to humans, I believe";
+ mes "the ones who can appreciate my line";
+ mes "of work are the only ones worth";
+ mes "talking to.";
+ next;
+ set god_mjo_1,1;
+ mes "[Austri]";
+ mes "Every good blacksmith knows the";
+ mes "value of a good hammer. If you can";
+ mes "understand that, I shall consider";
+ mes "speaking with you.";
+ next;
+ mes "[Austri]";
+ mes "Now go, human.";
+ mes "I wish you safety";
+ mes "in your travels.";
+ close;
+ }
+ else
+ {
+ mes "[Austri]";
+ mes "Zzzz Zzzz...";
+ close;
+ }
+ }
+ else if(god_mjo_0 == 2)
+ {
+ if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
+ {
+ mes "[Austri]";
+ mes "What is it! I do not have anything to";
+ mes "to such a rude human as you!";
+ mes "Go back to where you are from!";
+ close;
+ }
+ else if(god_mjo_4 == 2)
+ {
+ mes "[Austri]";
+ mes "What? I don't have anything";
+ mes "to talk to you.";
+ close;
+ }
+ else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1)
+ {
+ mes "[Austri]";
+ mes "What made you come to me?";
+ next;
+ menu "Nothing.",-,"Hey, sup!",L_Sup2;
+ mes "[Austri]";
+ mes "...";
+ close;
+ L_Sup2:
+ set god_mjo_4,3;
+ mes "[Austri]";
+ mes "What?!";
+ mes "Leave immediately and go study";
+ mes "your english properly!";
+ close;
+ }
+ else if(god_mjo_4 == 1)
+ {
+ mes "[Austri]";
+ mes "What made you come to me?";
+ next;
+ menu "Nothing.",-,"Excuse me, sir.",L_Excuse3;
+ mes "[Austri]";
+ mes "...";
+ close;
+ L_Excuse3:
+ if(countitem(1005) > 0)
+ {
+ mes "[Austri]";
+ mes "Hmm, I like your polite manners.";
+ mes "Okay, I am willing to talk to you.";
+ mes "So ask me if you have any questions.";
+ next;
+ set @mjo_east,0;
+ L_EastTalk2:
+ switch(@mjo_east)
+ {
+ case 0:
+ mes "[Austri]";
+ mes "So, what would you like to ask?";
+ next;
+ menu "...",-,"About Mjolnir.",L_Speak2;
+ goto L_Listen2;
+ case 1:
+ mes "[Austri]";
+ mes "Mjolnir...you mean the Thor's legendary weapon?";
+ mes "There has a rumor that Mjolnir slashed the sky";
+ mes "and stunned the earth by one blow.";
+ mes "That is the greatest weapon in the legend.";
+ next;
+ mes "[Austri]";
+ mes "As a matter of fact, it was forged by my ancestor.";
+ mes "Do you know the reason why the hilt of Mjolnir";
+ mes "was forged that short...?";
+ mes "Are you listening to me?";
+ next;
+ menu "...",-,"Yes?",-,"Yes, sir!",L_Speak2;
+ goto L_Listen2;
+ case 2:
+ mes "[Austri]";
+ mes "One day, Loki came to dwarf's town";
+ mes "and showed off his three treasure.";
+ mes "He provoked us by saying";
+ mes "nobody would make better things";
+ mes "than his treasures.";
+ next;
+ mes "[Austri]";
+ mes "Frankly his treasures were made by other dwarf tribe...";
+ mes "but anyway, we could not put up with the insult.";
+ mes "So my ancestor made three treasures of our own...";
+ mes "Are you still listening to me?";
+ next;
+ menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
+ goto L_Listen2;
+ case 3:
+ mes "[Austri]";
+ mes "Mjolnir was the last treasure among the three.";
+ mes "While blowing the bellows,";
+ mes "my ancerstor was bitten by a strange insect on his hand.";
+ mes "So he could not continue working.";
+ mes "That's how the hilt of Mjolnir became that short.";
+ mes "Ah, what a sad story!";
+ next;
+ menu "...",-,"I agree, sir!",L_Speak2,"Yes?",-;
+ goto L_Listen2;
+ case 4:
+ mes "[Austri]";
+ mes "Despite of the sad incident,";
+ mes "my ancerstor created the greatest weapon";
+ mes "in the legend. Mjolnir became Thor's the most reliable comrade";
+ mes "in the battlefield. Even giants in Utgard feared";
+ mes "the power of the godly weapon.";
+ next;
+ mes "[Austri]";
+ mes "However, since the weapon had the abnormally short hilt,";
+ mes "Thor had to wear iron gauntlets to compensate the weakness.";
+ mes "I must say, blacksmiths feel most proud when they";
+ mes "achieve to create the best weapons and armors of their life.";
+ next;
+ menu "...",-,"Yes?",-,"I agree, sir!",L_Speak2;
+ goto L_Listen2;
+ case 5:
+ mes "[Austri]";
+ mes "And I am going to tell you";
+ mes "the reason why this mountain has been called";
+ mes "as Mountain Mjolnir... during the battle against demons";
+ mes "occurred a thousand years ago, he hammered down";
+ mes "the earth using Mjolnir. Because of the impact,";
+ mes "the ground around the spot rose high";
+ mes "and formed a mountain.";
+ next;
+ mes "[Austri]";
+ mes "You can imagine how powerful Mjolnir would be.";
+ mes "It made a new mountain by one hammering.";
+ mes "Unfortunately, you wouldn't be able to see";
+ mes "the weapon in your life. Somehow it is belong to God.";
+ next;
+ menu "...",-,"I can understand, sir!",L_Speak2,"Yes?",-;
+ goto L_Listen2;
+ case 6:
+ mes "[Austri]";
+ mes "Perhaps an ambitious dwarf could forge";
+ mes "a treasure is similar to Mjolnir.";
+ mes "But it will not happen to be exactly the same as the original Mjolnir.";
+ mes "The original one cannot be held by a human being";
+ mes "due to the unimaginable power it holds within.";
+ next;
+ mes "[Austri]";
+ mes "Let's say, a modified Mjolnir which would be suited to human's power";
+ mes "can be made possibly...? But still, it will not";
+ mes "easily happen.";
+ mes "Just, never mind.";
+ next;
+ menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
+ goto L_Listen2;
+ case 7:
+ mes "[Austri]";
+ mes "I happened to speak longer than I planned.";
+ mes "But this is it. I hope you will have a better understanding";
+ mes "about Mjolnir by now.";
+ mes "And obviously something has been happening";
+ mes "in this world...I can feel that.";
+ next;
+ mes "[Austri]";
+ mes "I cannot tell it will bring a good effect or a bad one to";
+ mes "the continent...";
+ mes "Maybe Gods would know.";
+ mes "We must prepare to survive in the changes.";
+ next;
+ menu "...",-,"Yes, sir!",L_Speak2,"Yes?",-;
+ goto L_Listen2;
+ case 8:
+ set god_mjo_4,2;
+ mes "[Austri]";
+ mes "Ok, you may leave me and visit my brothers now.";
+ mes "Take care.";
+ close;
+ }
+ L_Listen2:
+ set god_mjo_4,3;
+ mes "[Austri]";
+ mes "...you didn't listen to me, did you?";
+ mes "Why did you make me waste my time? Leave!";
+ mes "This is why I don't want to associate with human beings.";
+ mes "They always pay little attention to the conversation with me.";
+ close;
+
+ }
+ else
+ {
+ mes "[Austri]";
+ mes "You don't seem to understand.....";
+ mes "If you want to prove me that you understand how blacksmiths feel,";
+ mes "bring a thing related to blacksmiths!";
+ close;
+ }
+ }
+ else if(god_mjo_4 == 0)
+ {
+ mes "[Austri]";
+ mes "What made you come to me?";
+ next;
+ menu "Nothing.",-,"Excuse me, sir.",L_Excuse4;
+ mes "[Austri]";
+ mes "...";
+ close;
+
+ L_Excuse4:
+ mes "[Austri]";
+ mes "A respectable blacksmith cherishes his hammer and anvil.";
+ mes "If you wish to continue a conversation with me,";
+ mes "you should understand blacksmiths.";
+ mes "Every blacksmith knows what hammer is good for themselves.";
+ next;
+ set god_mjo_4,1;
+ mes "[Austri]";
+ mes "If you understand what I meant,";
+ mes "I will consider speaking to you next time.";
+ mes "Have a good travel.";
+ close;
+ }
+ else
+ {
+ mes "[Austri]";
+ mes "Zzzz Zzzz...";
+ close;
+ }
+ }
+ else if(god_mjo_0 == 0)
+ {
+ mes "[Austri]";
+ mes "Ah...";
+ mes "It feels like today's going to be a great day.";
+ next;
+ mes "[Austri]";
+ mes "I've got the warm sun, fresh forest air, and my hammer and anvil are at the ready. It's a perfect day for smithing!";
+ close;
+ }
+ else
+ {
+ mes "[Austri]";
+ mes "Zzzz Zzzz...";
+ close;
+ }
+}
+
+L_Speak:
+ set @mjo_east,@mjo_east +1;
+ goto L_EastTalk;
+
+L_Speak2:
+ set @mjo_east,@mjo_east +1;
+ goto L_EastTalk2;
+
+}
+
+mjolnir_09.gat,209,341,3 script Dwarf Blacksmith#south 826,{
+
+ if ($God3 < 50)
+{
+ mes "[Sudri]";
+ mes "I want to compete";
+ mes "and fight with stronger";
+ mes "and stronger opponents!";
+ next;
+ mes "[Sudri]";
+ mes "One day, I'll return to";
+ mes "Svartalfaheimr and defeat";
+ mes "Ivaldi! Mwahahaha!";
+ close;
+}
+ else
+{
+ if ($God4 > 99)
+ {
+ mes "[Sudri]";
+ mes "Wait, this is not the";
+ mes "right time to fighting...";
+ next;
+ mes "[Sudri]";
+ mes "Something that has been hidden";
+ mes "is about to be born out of the";
+ mes "sweat of determination and";
+ mes "tears of sacrifice. We must";
+ mes "wait until then.";
+ close;
+ }
+ else if(god_mjo_0 == 11)
+ {
+ mes "[Sudri]";
+ mes "I want to compete with a stronger one!";
+ mes "I will be stronger and stronger,";
+ mes "one day when I get back to Svartalfaheimr";
+ mes "I shall defeat Ivaldi!";
+ mes "Muhahahaha...!";
+ close;
+ }
+ else if(god_mjo_10 == 10)
+ {
+ mes "[Sudri]";
+ mes "I must admit that you're a";
+ mes "really strong human. Let us";
+ mes "fight again when we have a chance.";
+ mes "The next time, you may not be";
+ mes "so lucky!";
+ close;
+ }
+ else if(god_mjo_0 == 1)
+ {
+ if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
+ {
+ mes "[Sudri]";
+ mes "Go back to where you belong";
+ mes "before I beat you to death!";
+ next;
+ mes "[Sudri]";
+ mes "All you can gain here are";
+ mes "a few herbs.";
+ close;
+ }
+ else if(god_mjo_2 == 2)
+ {
+ mes "[Sudri]";
+ mes "That was a great fight!";
+ mes "Mwahahaha! I'm satisfied with";
+ mes "the results. I may have lost,";
+ mes "but we fought honorably with";
+ mes "everything we had.";
+ close;
+ }
+ else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0)
+ {
+ mes "[Sudri]";
+ mes "So...";
+ mes "What brings";
+ mes "you here?";
+ next;
+ menu "Nothing.",-,"Excuse me, sir.",L_Excuse;
+ mes "[Sudri]";
+ mes "You have too much time on";
+ mes "your hands. Why don't you";
+ mes "log out and hang out with";
+ mes "your friends instead?";
+ close;
+
+ L_Excuse:
+ set god_mjo_2,3;
+ mes "[Sudri]";
+ mes "Why should";
+ mes "I excuse you?";
+ next;
+ mes "[Sudri]";
+ mes "If there's anything I hate,";
+ mes "it's insincerity and sarcasm.";
+ mes "What, you wanna fight?!";
+ close;
+ }
+ else if(god_mjo_2 == 1)
+ {
+ set @sudri_vit,200;
+ set @player_vit,100;
+ set @sudri_def,0;
+ set @player_def,0;
+ set @sudri_atk,0;
+ set @player_atk,0;
+ set @counter,0;
+ set @damage,0;
+ mes "[Sudri]";
+ mes "Fine, let's fight!";
+ mes "Old school rules!";
+ next;
+
+ L_Fight:
+ mes "Sudri : HP " + @sudri_vit + " left.";
+ mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " initiated an attack!";
+ next;
+ menu "...?!",case11,"Strike Head!",case12,"Strike Chest!",case13,"Strike Legs!",case14,"Take a break.",case15;
+ case11:
+ set @player_atk,0;
+ goto L_DefSudri;
+ case12:
+ set @player_atk,1;
+ goto L_DefSudri;
+ case13:
+ set @player_atk,2;
+ goto L_DefSudri;
+ case14:
+ set @player_atk,3;
+ goto L_DefSudri;
+ case15:
+ set @player_atk,4;
+ goto L_DefSudri;
+ L_DefSudri:
+ set @sudri_def,rand(1,3);
+ set @damage,rand(15,25);
+ if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!";
+ else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!";
+ else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!";
+ else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!";
+ else mes "" + strcharinfo(0) + "'s weak point revealed!";
+ if(@player_atk == @sudri_def)
+ {
+ specialeffect 336;
+ if(@sudri_def == 1)
+ {
+ mes "--------------------";
+ mes "Sudri easily dodges";
+ mes "your attack by twisting";
+ mes "his small, yet svelte, body.";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " misses!";
+ }
+ else if(@sudri_def == 2)
+ {
+ mes "--------------------";
+ mes "Sudri blocks your";
+ mes "attack by crossing";
+ mes "his stout arms.";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + "'s attack is blocked!";
+ }
+ else if(@sudri_def == 3)
+ {
+ mes "--------------------";
+ mes "Sudri dodges your";
+ mes "attack with a graceful";
+ mes "leap to the heavens.";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " misses!";
+ }
+ }
+ else if(@player_atk == 4)
+ {
+ skilleffect 28,10;
+ set @player_vit,@player_vit + 10;
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " has gained 10 HP!";
+ }
+ else if(@player_atk == 1)
+ {
+ specialeffect 5;
+ set @sudri_vit,@sudri_vit - @damage;
+ mes "--------------------";
+ mes "You successfully hit";
+ mes "Sudri on the head!";
+ mes "--------------------";
+ mes "Sudri has lost " + @damage + " HP!";
+ }
+ else if(@player_atk == 2)
+ {
+ specialeffect 2;
+ set @sudri_vit,@sudri_vit - @damage;
+ mes "--------------------";
+ mes "You successfully hit";
+ mes "Sudri on the chest!";
+ mes "--------------------";
+ mes "Sudri has lost " + @damage + " HP!";
+ }
+ else if(@player_atk == 3)
+ {
+ specialeffect 3;
+ set @sudri_vit,@sudri_vit - @damage;
+ mes "--------------------";
+ mes "You successfully hit";
+ mes "Sudri on the legs!";
+ mes "--------------------";
+ mes "Sudri has lost " + @damage + " HP!";
+ }
+ else if(@player_atk == 0)
+ {
+ specialeffect2 5;
+ set @player_vit,@player_vit - 10;
+ mes "--------------------";
+ mes "You were hit by";
+ mes "Sudri's counter attack!";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " has lost 10 HP!";
+ if(@player_vit < 1)
+ {
+ mes "Defeated...";
+ next;
+ goto L_Lost;
+ }
+ }
+ else
+ {
+ mes "--------------------";
+ mes "Something happened and the fight has stopped!";
+ close;
+ }
+ if(@sudri_vit < 1)
+ {
+ mes "" + strcharinfo(0) + " wins!";
+ next;
+ goto L_Win;
+ }
+ next;
+ mes "Sudri : HP " + @sudri_vit + " left.";
+ mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
+ mes "--------------------";
+ mes "Sudri attacks...!";
+ next;
+ menu "...?!",case21,"Dodge!",case22,"Block!",case23,"Jump!",case24,"Counter back!",case25;
+ case21:
+ set @player_def,0;
+ goto L_DefPlayer;
+ case22:
+ set @player_def,1;
+ goto L_DefPlayer;
+ case23:
+ set @player_def,2;
+ goto L_DefPlayer;
+ case24:
+ set @player_def,3;
+ goto L_DefPlayer;
+ case25:
+ set @player_def,4;
+ goto L_DefPlayer;
+ L_DefPlayer:
+ set @sudri_atk,rand(1,3);
+ set @damage,rand(20,25);
+ if(@sudri_atk == 1) mes "Sudri aims for the head!";
+ else if(@sudri_atk == 2) mes "Sudri strikes the chest!";
+ else mes "Sudri attacks the legs!";
+ if(@sudri_atk == @player_def)
+ {
+ specialeffect2 336;
+ if(@player_def == 1)
+ {
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " quickly dodged,";
+ mes "Sudri's arms were too short to reach at you.";
+ mes "--------------------";
+ mes "Sudri has failed to attack.";
+ }
+ else if(@player_def == 2)
+ {
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " barely blocked";
+ mes "Sudri's attack.";
+ mes "--------------------";
+ mes "Sudri has failed to attack.";
+ }
+ else if(@player_def == 3)
+ {
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " jumped,";
+ mes "dodged Sudri's attack at ease.";
+ mes "--------------------";
+ mes "Sudri has failed to attack.";
+ }
+ }
+ else if(@player_def == 4)
+ {
+ set @counter,rand(1,4);
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " countered back!";
+ if(@counter == 1)
+ {
+ specialeffect2 131;
+ specialeffect 17;
+ set @sudri_vit,@sudri_vit - 20;
+ mes "You successfully countered back!";
+ mes "--------------------";
+ mes "Sudri has lost 20 HP!";
+ if(@sudri_vit < 1)
+ {
+ mes "" + strcharinfo(0) + " won!";
+ next;
+ goto L_Win;
+ }
+ }
+ else
+ {
+ specialeffect2 1;
+ set @player_vit,@player_vit - 30;
+ mes "You were taken a great damage on your weak spot!";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " has lost 30 HP!";
+ }
+ }
+ else if(@sudri_atk == 1)
+ {
+ specialeffect2 5;
+ set @player_vit,@player_vit - @damage;
+ mes "--------------------";
+ mes "Sudri successfully";
+ mes "hit " + strcharinfo(0) + "";
+ mes "on the head!";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
+ }
+ else if(@sudri_atk == 2)
+ {
+ specialeffect2 3;
+ set @player_vit,@player_vit - @damage;
+ mes "--------------------";
+ mes "Sudri successfully";
+ mes "hit " + strcharinfo(0) + "";
+ mes "on the chest!";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
+ }
+ else if(@sudri_atk == 3)
+ {
+ specialeffect2 4;
+ set @player_vit,@player_vit - @damage;
+ mes "--------------------";
+ mes "Sudri successfully";
+ mes "hit " + strcharinfo(0) + "";
+ mes "on the legs!";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
+ }
+ else if(@sudri_atk == 0)
+ {
+ specialeffect2 5;
+ set @player_vit,@player_vit - @damage;
+ mes "--------------------";
+ mes "Sudri successfully";
+ mes "hits "+ strcharinfo(0) +"";
+ mes "during a moment of";
+ mes "absent-mindedness!";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
+ }
+ else
+ {
+ mes "--------------------";
+ mes "Something happened and the fight has stopped!";
+ close;
+ }
+ if(@player_vit < 1)
+ {
+ mes "Sudri won!";
+ next;
+ goto L_Lost;
+ }
+ next;
+ goto L_Fight;
+
+ L_Lost:
+ mes "[Sudri]";
+ mes "Muhahahaha!";
+ mes "You're not strong enough";
+ mes "to beat me! I want someone";
+ mes "who can offer me a challenge!";
+ next;
+ mes "[Sudri]";
+ mes "Go out, train some and get";
+ mes "stronger before you even";
+ mes "think about coming back!";
+ close;
+
+ L_Win:
+ set god_mjo_2,2;
+ mes "[Sudri]";
+ mes "You're stronger than me.";
+ mes "I never thought I'd meet";
+ mes "a human as strong as you.";
+ next;
+ mes "[Sudri]";
+ mes "I'm impressed. Alright,";
+ mes "I'll tell my friends good";
+ mes "things about you. Hopefully,";
+ mes "my brothers will give you";
+ mes "the help you're looking for.";
+ next;
+ mes "[Sudri]";
+ mes "Okay then,";
+ mes "be safe on";
+ mes "your travels!";
+ close;
+ }
+ else if(god_mjo_2 == 0)
+ {
+ mes "[Sudri]";
+ mes "So...";
+ mes "What brings";
+ mes "you here, human?";
+ next;
+ menu "Nothing.",-,"Excuse me, sir.",L_Excuse2;
+ mes "[Sudri]";
+ mes "You have too much";
+ mes "time on your hand.";
+ mes "Why don't you log out";
+ mes "and go out with your";
+ mes "friends instead?";
+ close;
+
+ L_Excuse2:
+ mes "[Sudri]";
+ mes "Huh. You're different than other";
+ mes "humans. But still, trusting you";
+ mes "because you know how to speak";
+ mes "isn't very wise.";
+ next;
+ mes "[Sudri]";
+ mes "If there's anything I love,";
+ mes "it's bare knuckle brawling,";
+ mes "old school style.";
+ next;
+ mes "[Sudri]";
+ mes "Words can be deceptive,";
+ mes "but if you can beat me in a";
+ mes "fight, I think I might just";
+ mes "talk to you. How about it?";
+ next;
+ menu ".....",-,"Yes, I accept your challenge.",L_Accept,"No, I'm scared!",L_Scared;
+ set god_mjo_2,3;
+ mes "[Sudri]";
+ mes "You didn't even answer me!";
+ mes "Fine, whatever.";
+ close;
+
+ L_Accept:
+ set god_mjo_2,1;
+ mes "[Sudri]";
+ mes "Ah, I like you already, human!";
+ mes "Now why don't you go do some";
+ mes "warm ups, and we'll fight";
+ mes "when you're ready?";
+ close;
+
+ L_Scared:
+ set god_mjo_2,1;
+ mes "[Sudri]";
+ mes "Eh...?";
+ mes "Why are you being such a coward?";
+ mes "Are you afraid of this old";
+ mes "and tiny Dwarf?";
+ next;
+ mes "[Sudri]";
+ mes "Come on, I'll even let you";
+ mes "have the first hit. Just come";
+ mes "to me when you're ready to fight!";
+ close;
+ }
+ else
+ {
+ mes "[Sudri]";
+ mes "Zzzz Zzzz...";
+ close;
+ }
+ }
+ else if(god_mjo_0 == 2)
+ {
+ if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
+ {
+ mes "[Sudri]";
+ mes "Go back before I beat you to death.";
+ mes "All you can gain here are few herbs.";
+ close;
+ }
+ else if(god_mjo_3 == 2)
+ {
+ mes "[Sudri]";
+ mes "That was a great fight....hahahaha...";
+ mes "I don't regret about the result.";
+ mes "I lost but I kept my dignity.";
+ close;
+ }
+ else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0)
+ {
+ mes "[Sudri]";
+ mes "What made you come to me?";
+ next;
+ menu "Nothing.",-,"Excuse me, sir.",L_Excuse3;
+ mes "[Sudri]";
+ mes "You have too much time";
+ mes "on your hand.";
+ mes "Why don't you log out";
+ mes "and go out with your";
+ mes "friends instead?";
+ close;
+
+ L_Excuse3:
+ set god_mjo_3,3;
+ mes "[Sudri]";
+ mes "Why should I excuse you?";
+ mes "What, are you challenging me now?";
+ mes "Do you want to fight with me huh?";
+ close;
+ }
+ else if(god_mjo_3 == 1)
+ {
+ set @sudri_vit,200;
+ set @player_vit,100;
+ set @sudri_def,0;
+ set @player_def,0;
+ set @sudri_atk,0;
+ set @player_atk,0;
+ set @counter,0;
+ set @damage,0;
+ mes "[Sudri]";
+ mes "Fine, let's fight!";
+ mes "Old school rules!";
+ next;
+
+ L_Fight2:
+ mes "Sudri : HP " + @sudri_vit + " left.";
+ mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " initiated an attack!";
+ next;
+ menu "...?!",case31,"Strike Head!",case32,"Strike Chest!",case33,"Strike Legs!",case34,"Take a break.",case35;
+ case31:
+ set @player_atk,0;
+ goto L_DefSudri2;
+ case32:
+ set @player_atk,1;
+ goto L_DefSudri2;
+ case33:
+ set @player_atk,2;
+ goto L_DefSudri2;
+ case34:
+ set @player_atk,3;
+ goto L_DefSudri2;
+ case35:
+ set @player_atk,4;
+ goto L_DefSudri2;
+ L_DefSudri2:
+ set @sudri_def,rand(1,3);
+ set @damage,rand(15,25);
+ if(@player_atk == 1) mes "" + strcharinfo(0) + " attacks Sudri's head!";
+ else if(@player_atk == 2) mes "" + strcharinfo(0) + " strikes Sudri's chest!";
+ else if(@player_atk == 3) mes "" + strcharinfo(0) + " aims for Sudri's legs!";
+ else if(@player_atk == 4) mes "" + strcharinfo(0) + " requests a break!";
+ else mes "" + strcharinfo(0) + "'s weak point revealed!";
+ if(@player_atk == @sudri_def)
+ {
+ specialeffect 336;
+ if(@sudri_def == 1)
+ {
+ mes "--------------------";
+ mes "Sudri easily dodges";
+ mes "your attack by twisting";
+ mes "his small, yet svelte, body.";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " misses!";
+ }
+ else if(@sudri_def == 2)
+ {
+ mes "--------------------";
+ mes "Sudri blocks your";
+ mes "attack by crossing";
+ mes "his stout arms.";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + "'s attack is blocked!";
+ }
+ else if(@sudri_def == 3)
+ {
+ mes "--------------------";
+ mes "Sudri dodges your";
+ mes "attack with a graceful";
+ mes "leap to the heavens.";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " misses!";
+ }
+ }
+ else if(@player_atk == 4)
+ {
+ skilleffect 28,10;
+ set @player_vit,@player_vit + 10;
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " has gained 10 HP!";
+ }
+ else if(@player_atk == 1)
+ {
+ specialeffect 5;
+ set @sudri_vit,@sudri_vit - @damage;
+ mes "--------------------";
+ mes "You successfully hit";
+ mes "Sudri on the head!";
+ mes "--------------------";
+ mes "Sudri has lost " + @damage + " HP!";
+ }
+ else if(@player_atk == 2)
+ {
+ specialeffect 2;
+ set @sudri_vit,@sudri_vit - @damage;
+ mes "--------------------";
+ mes "You successfully hit";
+ mes "Sudri on the chest!";
+ mes "--------------------";
+ mes "Sudri has lost " + @damage + " HP!";
+ }
+ else if(@player_atk == 3)
+ {
+ specialeffect 3;
+ set @sudri_vit,@sudri_vit - @damage;
+ mes "--------------------";
+ mes "You successfully hit";
+ mes "Sudri on the legs!";
+ mes "--------------------";
+ mes "Sudri has lost " + @damage + " HP!";
+ }
+ else if(@player_atk == 0)
+ {
+ specialeffect2 5;
+ set @player_vit,@player_vit - 10;
+ mes "--------------------";
+ mes "You were hit by";
+ mes "Sudri's counter attack!";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " has lost 10 HP!";
+ if(@player_vit < 1)
+ {
+ mes "Defeated...";
+ next;
+ goto L_Lost2;
+ }
+ }
+ else
+ {
+ mes "--------------------";
+ mes "Something happened and the fight has stopped!";
+ close;
+ }
+ if(@sudri_vit < 1)
+ {
+ mes "" + strcharinfo(0) + " wins!";
+ next;
+ goto L_Win2;
+ }
+ next;
+ mes "Sudri : HP " + @sudri_vit + " left.";
+ mes "" + strcharinfo(0) + " : HP " + @player_vit + " left.";
+ mes "--------------------";
+ mes "Sudri attacks...!";
+ next;
+ menu "...?!",case41,"Dodge!",case42,"Block!",case43,"Jump!",case44,"Counter back!",case45;
+ case41:
+ set @player_def,0;
+ goto L_PlayerDef2;
+ case42:
+ set @player_def,1;
+ goto L_PlayerDef2;
+ case43:
+ set @player_def,2;
+ goto L_PlayerDef2;
+ case44:
+ set @player_def,3;
+ goto L_PlayerDef2;
+ case45:
+ set @player_def,4;
+ goto L_PlayerDef2;
+ L_DefPlayer2:
+ set @sudri_atk,rand(1,3);
+ set @damage,rand(20,25);
+ if(@sudri_atk == 1) mes "Sudri aims for the head!";
+ else if(@sudri_atk == 2) mes "Sudri strikes the chest!";
+ else mes "Sudri attacks the legs!";
+ if(@sudri_atk == @player_def)
+ {
+ specialeffect2 336;
+ if(@player_def == 1)
+ {
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " quickly dodged,";
+ mes "Sudri's arms were too short to reach at you.";
+ mes "--------------------";
+ mes "Sudri has failed to attack.";
+ }
+ else if(@player_def == 2)
+ {
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " barely blocked";
+ mes "Sudri's attack.";
+ mes "--------------------";
+ mes "Sudri has failed to attack.";
+ }
+ else if(@player_def == 3)
+ {
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " jumped,";
+ mes "dodged Sudri's attack at ease.";
+ mes "--------------------";
+ mes "Sudri has failed to attack.";
+ }
+ }
+ else if(@player_def == 4)
+ {
+ set @counter,rand(1,4);
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " countered back!";
+ if(@counter == 1)
+ {
+ specialeffect2 131;
+ specialeffect 17;
+ set @sudri_vit,@sudri_vit - 20;
+ mes "You successfully countered back!";
+ mes "--------------------";
+ mes "Sudri has lost 20 HP!";
+ if(@sudri_vit < 1)
+ {
+ mes "" + strcharinfo(0) + " won!";
+ next;
+ goto L_Win2;
+ }
+ }
+ else
+ {
+ specialeffect2 1;
+ set @player_vit,@player_vit - 30;
+ mes "You were taken a great damage on your weak spot!";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " has lost 30 HP!";
+ }
+ }
+ else if(@sudri_atk == 1)
+ {
+ specialeffect2 5;
+ set @player_vit,@player_vit - @damage;
+ mes "--------------------";
+ mes "Sudri successfully";
+ mes "hit " + strcharinfo(0) + "";
+ mes "on the head!";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
+ }
+ else if(@sudri_atk == 2)
+ {
+ specialeffect2 3;
+ set @player_vit,@player_vit - @damage;
+ mes "--------------------";
+ mes "Sudri successfully";
+ mes "hit " + strcharinfo(0) + "";
+ mes "on the chest!";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
+ }
+ else if(@sudri_atk == 3)
+ {
+ specialeffect2 4;
+ set @player_vit,@player_vit - @damage;
+ mes "--------------------";
+ mes "Sudri successfully";
+ mes "hit " + strcharinfo(0) + "";
+ mes "on the legs!";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
+ }
+ else if(@sudri_atk == 0)
+ {
+ specialeffect2 5;
+ set @player_vit,@player_vit - @damage;
+ mes "--------------------";
+ mes "Sudri successfully";
+ mes "hits "+ strcharinfo(0) +"";
+ mes "during a moment of";
+ mes "absent-mindedness!";
+ mes "--------------------";
+ mes "" + strcharinfo(0) + " has lost " + @damage + " HP!";
+ }
+ else
+ {
+ mes "--------------------";
+ mes "Something happened and the fight has stopped!";
+ close;
+ }
+ if(@player_vit < 1)
+ {
+ mes "Sudri won!";
+ next;
+ goto L_Lost2;
+ }
+ next;
+ goto L_Fight2;
+
+ L_Lost2:
+ mes "[Sudri]";
+ mes "Muhahahaha, you are not strong";
+ mes "enough to beat me! I want someone";
+ mes "who I can make an even match!";
+ mes "Go practice more and come back!";
+ close;
+
+ L_Win2:
+ set god_mjo_3,2;
+ mes "[Sudri]";
+ mes "Ah...you are stronger than me...I haven't thought";
+ mes "that there would be a strong human as you...I am impressed.";
+ mes "Great, great.";
+ mes "Okay, I will tell good things of you to my friend.";
+ mes "But don't forget the order to visit my friends and brothers.";
+ next;
+ mes "[Sudri]";
+ mes "Okay then, have a good travel!";
+ close;
+ }
+ else if(god_mjo_3 == 0)
+ {
+ mes "[Sudri]";
+ mes "What made you come to me?";
+ next;
+ menu "Nothing.",-,"Excuse me, sir.",L_Excuse4;
+ mes "[Sudri]";
+ mes "You have too much time on your hand.";
+ mes "Why don't you log out and go out";
+ mes "with your friends instead?";
+ close;
+
+ L_Excuse4:
+ mes "[Sudri]";
+ mes "You have very sharp eyes.";
+ mes "I can tell you are different from other humans.";
+ mes "Do you want something from me?";
+ mes "I don't talk to humans.";
+ next;
+ mes "[Sudri]";
+ mes "I love bare hands fighting!";
+ mes "I believe the action comes before the words!";
+ mes "So, how about a fight with me, huh?";
+ next;
+ menu ".....",-,"Sure, please teach me well.",L_Accept2,"No, I am scared.",L_Scared2;
+ set god_mjo_3,3;
+ mes "[Sudri]";
+ mes "You didn't even answer me!";
+ mes "Fine, whatever.";
+ close;
+
+ L_Accept2:
+ set god_mjo_3,1;
+ mes "[Sudri]";
+ mes "What a quick answer! I like you already, human!";
+ mes "Why don't you go do some warm-ups?";
+ mes "Let's start a fight when you're ready!";
+ close;
+
+ L_Scared2:
+ set god_mjo_3,1;
+ mes "[Sudri]";
+ mes "Bah, you are a hot-blooded young man!";
+ mes "Why are you being so coward?";
+ mes "Do you fear this old and tiny dwarf man?";
+ mes "I don't mind, I will yield you first hit.";
+ mes "Come back when you are ready.";
+ close;
+ }
+ else
+ {
+ mes "[Sudri]";
+ mes "Zzzz Zzzz...";
+ close;
+ }
+ }
+ else if(god_mjo_0 == 0)
+ {
+ mes "[Sudri]";
+ mes "In a one on one fight,";
+ mes "you put everything on the";
+ mes "line to show your might";
+ mes "to your opponent.";
+ next;
+ mes "[Sudri]";
+ mes "Have you ever felt the";
+ mes "same way I do, human? Win";
+ mes "or lose, just giving your";
+ mes "all is the most satisfying accomplishment.";
+ close;
+ }
+ else
+ {
+ mes "[Sudri]";
+ mes "Zzzz Zzzz...";
+ close;
+ }
+}
+
+}
+
+mjolnir_01.gat,35,136,7 script Dwarf Blacksmith#west 826,{
+
+ if($God3 < 50)
+{
+ mes "[Vestri]";
+ mes "If you want something,";
+ mes "you should earn it through";
+ mes "your own efforts.";
+ next;
+ mes "[Vestri]";
+ mes "No matter what other people say,";
+ mes "if you're confident and your";
+ mes "will is unwavering, you'll always";
+ mes "be satisfied with the results.";
+ next;
+ mes "[Vestri]";
+ mes "What do you think?";
+ mes "The youth these days...";
+ close;
+}
+ else
+{
+
+ if($God4 > 99)
+ {
+ mes "[Vestri]";
+ mes "I don't feel like doing anything today.";
+ next;
+ mes "[Vestri]";
+ mes "Someone must have forged something";
+ mes "really monstrous, otherwise I";
+ mes "wouldn't be feeling so worthless!";
+ next;
+ mes "[Vestri]";
+ mes "Yeah, I think I need a break!";
+ mes "Don't you think I need a break,";
+ mes "human?";
+ close;
+ }
+ else if(god_mjo_0 == 11)
+ {
+ mes "[Vestri]";
+ mes "There's nothing like taking";
+ mes "a relaxing break after putting";
+ mes "your heart into your work.";
+ next;
+ mes "[Vestri]";
+ mes "What do you think, human?";
+ mes "Isn't that one of life's";
+ mes "simple pleasures?";
+ close;
+ }
+ else if(god_mjo_0 == 10)
+ {
+ mes "[Vestri]";
+ mes "If you need something, you must get it";
+ mes "on your own...no matter what people say";
+ mes "if you are confident about your will,";
+ mes "it is already good regardless of the result of your action.";
+ mes "What do you think?";
+ mes "Young generations in thesedays....";
+ close;
+ }
+ else if(god_mjo_0 == 1)
+ {
+ if(god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
+ {
+ mes "[Vestri]";
+ mes "I really hope I meet a decent";
+ mes "human being next time. So far,";
+ mes "I haven't met one useful human.";
+ close;
+ }
+ else if(god_mjo_3 == 2)
+ {
+ mes "[Vestri]";
+ mes "Perfect preparation does not";
+ mes "always result in success.";
+ mes "There's a point when you've";
+ mes "got to just go out and do it.";
+ next;
+ mes "[Vestri]";
+ mes "I don't know how far you'll";
+ mes "go, but put all your strength";
+ mes "into it anyway~";
+ close;
+ }
+ else if(god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_4 != 0)
+ {
+ mes "[Vestri]";
+ mes "What do you want?";
+ next;
+ menu "Nothing.",-,"Excuse me.",L_Excuse;
+ mes "[Vestri]";
+ mes "If you need anything, try to";
+ mes "get it on your own!";
+ mes "Nobody is responsible on you";
+ mes "but yourself!";
+ close;
+
+ L_Excuse:
+ set god_mjo_3,3;
+ mes "[Vestri]";
+ mes "You didn't answer the question!";
+ mes "Now, you've probably got the";
+ mes "wrong Dwarf here.";
+ next;
+ mes "[Vestri]";
+ mes "Get out of here, and go to your";
+ mes "human Blacksmiths if you want";
+ mes "equipment upgrades!";
+ close;
+ }
+ else if(god_mjo_3 == 1)
+ {
+ disable_items;
+ mes "[Vestri]";
+ mes "Great! Which one should";
+ mes "I upgrade first, huh? My heart";
+ mes "is pounding with anticipation...";
+ next;
+ M_Menu:
+ menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5,
+ getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10;
+
+ PART1:
+ set @vestripart,1;
+ if (getequipisequiped(1)) goto L_Check11;
+ goto M_Menu;
+ PART2:
+ set @vestripart,2;
+ if (getequipisequiped(2)) goto L_Check11;
+ goto M_Menu;
+
+ PART3:
+ set @vestripart,3;
+ if (getequipisequiped(3)) goto L_Check11;
+ goto M_Menu;
+
+ PART4:
+ set @vestripart,4;
+ if (getequipisequiped(4)) goto L_Check11;
+ goto M_Menu;
+ PART5:
+ set @vestripart,5;
+ if (getequipisequiped(5)) goto L_Check11;
+ goto M_Menu;
+
+ PART6:
+ set @vestripart,6;
+ if (getequipisequiped(6)) goto L_Check11;
+ goto M_Menu;
+
+ PART7:
+ set @vestripart,7;
+ if (getequipisequiped(7)) goto L_Check11;
+ goto M_Menu;
+
+ PART8:
+ set @vestripart,8;
+ if (getequipisequiped(8)) goto L_Check11;
+ goto M_Menu;
+
+ PART9:
+ set @vestripart,9;
+ if (getequipisequiped(9)) goto L_Check11;
+ goto M_Menu;
+
+ PART10:
+ set @vestripart,10;
+ if (getequipisequiped(10)) goto L_Check11;
+ goto M_Menu;
+
+ L_Check11:
+ if(getequipisenableref(@vestripart)) goto L_Check12;
+ mes "[Vestri]";
+ mes "What, this isn't upgradable!";
+ mes "What the hell do you want me";
+ mes "to do with this?";
+ close2;
+ enable_items;
+ end;
+
+ L_Check12:
+ if(getequipisidentify(@vestripart)) goto L_Check13;
+ mes "[Vestri]";
+ mes "You'd better identify this item";
+ mes "first. If we don't know what it";
+ mes "is, what's the point of upgrading it?";
+ close2;
+ enable_items;
+ end;
+
+ L_Check13:
+ if(getequiprefinerycnt(@vestripart) < 10) goto L_Check14;
+ mes "[Vestri]";
+ mes "Oh, this is excellent!";
+ mes "This piece here has been";
+ mes "perfectly refined!";
+ next;
+ mes "[Vestri]";
+ mes "But this isn't what I want.";
+ mes "I can't do any work on this at all.";
+ close2;
+ enable_items;
+ end;
+
+ L_Check14:
+ if (getequippercentrefinery(@vestripart) != 100) goto L_Check15;
+ mes "[Vestri]";
+ mes "This item isn't even a challenge";
+ mes "to upgrade. You can get humans";
+ mes "to do this kind of beginner's stuff.";
+ next;
+ mes "[Vestri]";
+ mes "Come on...";
+ mes "Bring me something that presents";
+ mes "an element of risk!";
+ close2;
+ enable_items;
+ end;
+
+ L_Check15:
+ if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3)
+ {
+ mes "[Vestri]";
+ mes "Hey...";
+ mes "Don't insult me by expecting me";
+ mes "to work on anything less than";
+ mes "a Level 4 weapon.";
+ next;
+ mes "[Vestri]";
+ mes "Bring me a Level 4 weapon for";
+ mes "me to work on next time, got it?";
+ close2;
+ enable_items;
+ end;
+ }
+
+ if(getequipweaponlv(@vestripart) == 0)
+ {
+ mes "[Vestri]";
+ mes "Armor?!";
+ mes "Didn't I tell you that I only";
+ mes "work on Level 4 weapons?";
+ next;
+ mes "[Vestri]";
+ mes "You can have a human Blacksmith";
+ mes "work on that kind of stuff! Now,";
+ mes "a Dwarf like me needs something";
+ mes "that's more of a challenge!";
+ close2;
+ enable_items;
+ end;
+ }
+
+ mes "[Vestri]";
+ mes "Okay, let me give you the mandatory";
+ mes "warning. If your weapon happens";
+ mes "to be destroyed by chance during";
+ mes "the upgrade, you'll never see";
+ mes "the weapon again.";
+ next;
+ mes "[Vestri]";
+ mes "That also means that if the weapon";
+ mes "is destroyed, any ^FF0000Cards^000000";
+ mes "inserted into the weapon will also";
+ mes "be gone.";
+ next;
+ mes "[Vestri]";
+ mes "If you understand,";
+ mes "then let's get on with it!";
+ next;
+ menu "Sure, let's do it!",L_Go,"N-no, I changed my mind!",-;
+ mes "[Vestri]";
+ mes "Bah! How do you survive in this";
+ mes "world with that kind of cowardice?!";
+ next;
+ mes "[Vestri]";
+ mes "Oh, forget it.";
+ mes "I know you're just being careful.";
+ mes "Damn, I was just so eager to";
+ mes "get to work!";
+ close2;
+ enable_items;
+ end;
+
+ L_Go:
+ if(countitem(984) > 0) delitem 984,1;
+ else
+ {
+ mes "[Vestri]";
+ mes "Huh...";
+ mes "You forgot to";
+ mes "bring an Oridecon.";
+ mes "Hurry up and get one.";
+ close;
+ }
+
+ if (getequippercentrefinery(@vestripart) > rand(100))
+ {
+ mes "^3355FF*Clang Clang!*^000000";
+ successrefitem @vestripart;
+ next;
+ emotion e_no1;
+ mes "[Vestri]";
+ mes "Mwahahaha~";
+ mes "I've still got it!";
+ mes "So aren't you happy with an";
+ mes "even more powerful weapon?";
+ next;
+ }
+ else
+ {
+ mes "[Vestri]";
+ mes "^3355FF*Clang Clang!*^000000";
+ failedrefitem @vestripart;
+ next;
+ emotion e_omg;
+ mes "[Vestri]";
+ mes "Waaahhhhh!";
+ mes "Dear God, no!";
+ next;
+ mes "[Vestri]";
+ mes "I-It's alright!";
+ mes "Bad things happen sometimes.";
+ mes "Let's just think of it as both";
+ mes "of us having a bad day.";
+ mes "Yeah, not regrets!";
+ next;
+ }
+ set god_mjo_3,2;
+ enable_items;
+ mes "[Vestri]";
+ mes "Well, my friend,";
+ mes "if you ever visit my brothers,";
+ mes "please give them my regards.";
+ mes "Take care.";
+ close;
+ }
+ else if(god_mjo_3 == 0)
+ {
+ mes "[Vestri]";
+ mes "What do you want?";
+ next;
+ menu "Nothing.",-,"Excuse me.",L_Excuse2;
+ mes "[Vestri]";
+ mes "If you need anything, try to";
+ mes "get it on your own!";
+ mes "Nobody is responsible on you";
+ mes "but yourself!";
+ close;
+
+ L_Excuse2:
+ mes "[Vestri]";
+ mes "Hmm, I am not sure if there is things";
+ mes "that I can help you with.";
+ mes "As you see, I am a blacksmith.";
+ next;
+ mes "[Vestri]";
+ mes "I prefer upgrading weapns more than anything else!";
+ mes "Especially I like to upgrade a weapon that has been";
+ mes "forged many times already or a high level one.";
+ mes "Because they're challengeable!";
+ next;
+ mes "[Vestri]";
+ mes "Don't you like the idea of challenging to";
+ mes "a limit? To me, upgrading items makes me feel like";
+ mes "climbing the top of a mountain that has never been touched by dwarves!";
+ next;
+ mes "[Vestri]";
+ mes "Okay, I think we're meant to meet today.";
+ mes "For that, I am going to upgrade a weapon";
+ mes "with a free of charge";
+ mes "if you bring me a weapon and a forging material.";
+ mes "Isn't it a great offer?";
+ next;
+ set god_mjo_3,1;
+ mes "[Vestri]";
+ mes "But here's a condition.";
+ mes "You must bring me a level 4 weapon.";
+ mes "Just like I said, I want something to challenge.";
+ mes "Oh, don't forget an oridecon, too!";
+ close;
+ }
+ else
+ {
+ mes "[Vestri]";
+ mes "Zzzz Zzzz Zzzz...";
+ close;
+ }
+ }
+ else if(god_mjo_0 == 2)
+ {
+ if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
+ {
+ mes "[Vestri]";
+ mes "I really hope I will meet a";
+ mes "decent human being next time";
+ mes "...so far there has never been";
+ mes "at least one human useful.";
+ close;
+ }
+ else if(god_mjo_2 == 2)
+ {
+ mes "[Vestri]";
+ mes "Prefect preparation does not";
+ mes "always result in success.";
+ mes "I am not sure how far you can go,";
+ mes "but put forth your strength anyway.";
+ close;
+ }
+ else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_3 != 0 || god_mjo_4 != 0)
+ {
+ mes "[Vestri]";
+ mes "What do you want?";
+ next;
+ menu "Nothing.",-,"Excuse me.",L_Excuse3;
+ mes "[Vestri]";
+ mes "If you need anything, try to";
+ mes "get it on your own!";
+ mes "Nobody is responsible on you";
+ mes "but yourself!";
+ close;
+
+ L_Excuse3:
+ set god_mjo_2,3;
+ mes "[Vestri]";
+ mes "You didn't listen to me and you don't even know who I am.";
+ mes "I am not excusing you!";
+ mes "You got a wrong dwarf here. Go back.";
+ mes "Ask to your human blacksmiths for item upgrade!";
+ close;
+ }
+ else if(god_mjo_2 == 1)
+ {
+ disable_items;
+ mes "[Vestri]";
+ mes "Great! Which one should I";
+ mes "upgrade first, huh?";
+ mes "My heart is throbbing with";
+ mes "excitement...";
+ next;
+ M_Menu2:
+ menu getequipname(1),PART11,getequipname(2),PART12,getequipname(3),PART13,getequipname(4),PART14,getequipname(5),PART15,
+ getequipname(6),PART16,getequipname(7),PART17,getequipname(8),PART18,getequipname(9),PART19,getequipname(10),PART20;
+
+ PART11:
+ set @vestripart,1;
+ if (getequipisequiped(1)) goto L_Check21;
+ goto M_Menu2;
+ PART12:
+ set @vestripart,2;
+ if (getequipisequiped(2)) goto L_Check21;
+ goto M_Menu2;
+
+ PART13:
+ set @vestripart,3;
+ if (getequipisequiped(3)) goto L_Check21;
+ goto M_Menu2;
+
+ PART14:
+ set @vestripart,4;
+ if (getequipisequiped(4)) goto L_Check21;
+ goto M_Menu2;
+ PART15:
+ set @vestripart,5;
+ if (getequipisequiped(5)) goto L_Check21;
+ goto M_Menu2;
+
+ PART16:
+ set @vestripart,6;
+ if (getequipisequiped(6)) goto L_Check2-1;
+ goto M_Menu2;
+
+ PART17:
+ set @vestripart,7;
+ if (getequipisequiped(7)) goto L_Check21;
+ goto M_Menu2;
+
+ PART18:
+ set @vestripart,8;
+ if (getequipisequiped(8)) goto L_Check21;
+ goto M_Menu2;
+
+ PART19:
+ set @vestripart,9;
+ if (getequipisequiped(9)) goto L_Check21;
+ goto M_Menu2;
+
+ PART20:
+ set @vestripart,10;
+ if (getequipisequiped(10)) goto L_Check21;
+ goto M_Menu2;
+
+ L_Check21:
+ if(getequipisenableref(@vestripart)) goto L_Check22;
+ mes "[Vestri]";
+ mes "What, this isn't upgradable!";
+ mes "What the hell do you want me";
+ mes "to do with this?";
+ close2;
+ enable_items;
+ end;
+
+ L_Check22:
+ if(getequipisidentify(@vestripart)) goto L_Check23;
+ mes "[Vestri]";
+ mes "You'd better identify this item";
+ mes "first. If we don't know what it";
+ mes "is, what's the point of upgrading it?";
+ close2;
+ enable_items;
+ end;
+
+ L_Check23:
+ if(getequiprefinerycnt(@vestripart) < 10) goto L_Check24;
+ mes "[Vestri]";
+ mes "Oh, this is excellent!";
+ mes "This piece here has been";
+ mes "perfectly refined!";
+ next;
+ mes "[Vestri]";
+ mes "But this isn't what I want.";
+ mes "I can't do any work on this at all.";
+ close2;
+ enable_items;
+ end;
+
+ L_Check24:
+ if (getequippercentrefinery(@vestripart) != 100) goto L_Check25;
+ mes "[Vestri]";
+ mes "This item isn't even a challenge";
+ mes "to upgrade. You can get humans";
+ mes "to do this kind of beginner's stuff.";
+ next;
+ mes "[Vestri]";
+ mes "Come on...";
+ mes "Bring me something that presents";
+ mes "an element of risk!";
+ close2;
+ enable_items;
+ end;
+
+ L_Check25:
+ if (getequipweaponlv(@vestripart) == 1 || getequipweaponlv(@vestripart) == 2 || getequipweaponlv(@vestripart) == 3)
+ {
+ mes "[Vestri]";
+ mes "Hey...";
+ mes "Don't insult me by expecting me";
+ mes "to work on anything less than";
+ mes "a Level 4 weapon.";
+ next;
+ mes "[Vestri]";
+ mes "Bring me a Level 4 weapon for";
+ mes "me to work on next time, got it?";
+ close2;
+ enable_items;
+ end;
+ }
+
+ if(getequipweaponlv(@vestripart) == 0)
+ {
+ mes "[Vestri]";
+ mes "Armor?!";
+ mes "Didn't I tell you that I only";
+ mes "work on Level 4 weapons?";
+ next;
+ mes "[Vestri]";
+ mes "You can have a human Blacksmith";
+ mes "work on that kind of stuff! Now,";
+ mes "a Dwarf like me needs something";
+ mes "that's more of a challenge!";
+ close2;
+ enable_items;
+ end;
+ }
+
+ mes "[Vestri]";
+ mes "Okay, let's check this before I start.";
+ mes "If your weapon happens to be destroyed while upgraded,";
+ mes "you will not see the weapon ever again. You know that, don't you?";
+ mes "That also applies to any item inserted to the weapon such as";
+ mes "^ff0000a monster card^000000!";
+ mes "^ff0000Your weapon will be just gone^000000, do you understand?";
+ mes "If you do, let's get it on!";
+ next;
+ menu "Sure, let's do it!",L_Go2,"...no, I am out.",-;
+ mes "[Vestri]";
+ mes "Bah, how are you gonna survive in this tough world";
+ mes "with that kind of timid attitude?";
+ mes "Yeah, yeah, yeah, forget it.";
+ mes "Forget it!";
+ close;
+ enable_items;
+ end;
+
+ L_Go2:
+ if(countitem(984) > 0) delitem 984,1;
+ else
+ {
+ mes "[Vestri]";
+ mes "Hmm, yeah you forgot to bring one thing...";
+ mes "That is an oridecon.";
+ mes "Now go bring it.";
+ close;
+ }
+
+ if (getequippercentrefinery(@vestripart) > rand(100))
+ {
+ mes "[Vestri]";
+ mes "Clang! Clang! Clang!";
+ successrefitem @vestripart;
+ next;
+ emotion e_no1;
+ mes "[Vestri]";
+ mes "Muhahaha, I am still good!";
+ mes "So, aren't you happy to have a more powerful weapon?";
+ next;
+ }
+ else
+ {
+ mes "[Vestri]";
+ mes "Clang! Clang! Clang!";
+ failedrefitem @vestripart;
+ next;
+ emotion e_omg;
+ mes "[Vestri]";
+ mes "Waaahhhhhhhhhhhhhh!";
+ next;
+ mes "[Vestri]";
+ mes "Umm, it's alright. Bad thing happens.";
+ mes "Let's think of it as we're having a bad day.";
+ mes "Yeah, I have no regrets!";
+ next;
+ }
+ set god_mjo_2,2;
+ enable_items;
+ mes "[Vestri]";
+ mes "This is it, my friend.";
+ mes "If you have a chance to meet my brothers,";
+ mes "please send my regard to them.";
+ mes "Take care.";
+ close;
+ }
+ else if(god_mjo_2 == 0)
+ {
+ mes "[Vestri]";
+ mes "What do you want?";
+ next;
+ menu "Nothing.",-,"Excuse me.",L_Excuse4;
+ mes "[Vestri]";
+ mes "If you need anything, try to get it on your own!";
+ mes "Nobody is responsible on you but yourself!";
+ close;
+
+ L_Excuse4:
+ mes "[Vestri]";
+ mes "Hmm, I am not sure if there is things";
+ mes "that I can help you with.";
+ mes "As you see, I am a blacksmith.";
+ next;
+ mes "[Vestri]";
+ mes "I prefer upgrading weapns more than anything else!";
+ mes "Especially I like to upgrade a weapon that has been";
+ mes "forged many times already or a high level one.";
+ mes "Because they're challengeable!";
+ next;
+ mes "[Vestri]";
+ mes "Don't you like the idea of challenging to";
+ mes "a limit? To me, upgrading items makes me feel like";
+ mes "climbing the top of a mountain that has never been touched by dwarves!";
+ next;
+ mes "[Vestri]";
+ mes "Okay, I think we're meant to meet today.";
+ mes "For that, I am going to upgrade a weapon";
+ mes "with a free of charge";
+ mes "if you bring me a weapon and a forging material.";
+ mes "Isn't it a great offer?";
+ next;
+ set god_mjo_2,1;
+ mes "[Vestri]";
+ mes "But here's a condition.";
+ mes "You must bring me a level 4 weapon.";
+ mes "Just like I said, I want something to challenge.";
+ mes "Oh, don't forget an oridecon, too!";
+ close;
+ }
+ else
+ {
+ mes "[Vestri]";
+ mes "Zzzz Zzzz Zzzz...";
+ close;
+ }
+ }
+ else if(god_mjo_0 == 0)
+ {
+ mes "[Vestri]";
+ mes "It's always a pleasure to engage";
+ mes "myself in hard work, especially";
+ mes "smithing.";
+ next;
+ mes "[Vestri]";
+ mes "Upgrading is always enjoyable!";
+ mes "I have no regrets when failure,";
+ mes "and I'm always pleased when I'm";
+ mes "successful. I'll upgrade everyday";
+ mes "o make the best of my life~";
+ close;
+ }
+ else
+ {
+ mes "[Vestri]";
+ mes "Zzzz Zzzz Zzzz...";
+ close;
+ }
+}
+
+}
+
+mjolnir_12.gat,18,18,7 script Dwarf Blacksmith#north 826,{
+
+ if ($God3 < 50)
+{
+ mes "[Nordri]";
+ mes "What, I don't have any Eluniums";
+ mes "or Oridecons!";
+ next;
+ mes "[Nordri]";
+ mes "Vestri took them all. ^333333*Sigh*^000000";
+ mes "Those were my treasures, you know...";
+ close;
+}
+ else
+{
+ if($God4 > 99)
+ {
+ mes "[Nordri]";
+ mes "What's happening?";
+ mes "I smell something different from";
+ mes "the wind...I cannot tell what it is.";
+ mes "Should I go into a cave to fiture it out...?";
+ mes "Hmmm....this is odd.";
+ close;
+ }
+ else if(god_mjo_0 == 11)
+ {
+ mes "[Nordri]";
+ mes "Hahahahah, even Gods know that we dwarves";
+ mes "are the most talented artisans among all the existing races.";
+ mes "Maybe we don't look that way for now,";
+ mes "one day we will start our business again.";
+ close;
+ }
+ else if(god_mjo_0 == 10)
+ {
+ mes "[Nordri]";
+ mes "What, I don't have any Eluniums";
+ mes "or Oridecons!";
+ mes "Vestri took all of them....";
+ mes "Do you understand?";
+ close;
+ }
+ else if(god_mjo_0 == 1)
+ {
+ if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
+ {
+ mes "[Nordri]";
+ mes "La la la la~ La la la la~";
+ mes "It is happy to be in the Mjolnir forest~";
+ mes "I am surrounded by a peaceful and quiet air~ La la la~";
+ mes "I do not worry about anything~ La la la~";
+ close;
+ }
+ else if(god_mjo_4 == 2)
+ {
+ mes "[Nordri]";
+ mes "Aren't you supposed to be going back by now...? Heh,";
+ mes "Oh well, none of my business.";
+ mes "If you have some spare zeny, have some banana on the way...";
+ mes "Isn't a pumpkin the best taste though?";
+ close;
+ }
+ else if (god_mjo_1 == 0 || god_mjo_1 == 1 || god_mjo_2 == 0 || god_mjo_2 == 1 || god_mjo_3 == 0 || god_mjo_3 == 1)
+ {
+ mes "[Nordri]";
+ mes "What kind of business do";
+ mes "you have with me?";
+ next;
+ menu "Nothing.",-,"Excuse me.",L_Excuse;
+ mes "[Nordri]";
+ mes "You're funny, leave me alone.";
+ close;
+
+ L_Excuse:
+ set god_mjo_4,3;
+ mes "[Nordri]";
+ mes "What? I am sorry, I cannot hear";
+ mes "you at this moment.";
+ mes "I want to sing a song really loud!";
+ mes "La la la~ La la la~";
+ close;
+ }
+ else if(god_mjo_4 == 1)
+ {
+ if(countitem(501) > 0)
+ {
+ delitem 501,1;
+ mes "[Nordri]";
+ mes "Heheh, thank you. Since you gave me";
+ mes "your precious red potion, I shall";
+ mes "tell you an old story";
+ mes "in return. You will like it.";
+ next;
+ set @mjo_north,0;
+ L_NorthTalk:
+ switch(@mjo_north)
+ {
+ case 0:
+ mes "[Nordri]";
+ mes "A legend says that Thor went on an adventure to Utgard,";
+ mes "the land of giants.";
+ mes "He made a bet with the king of giants.";
+ next;
+ mes "[Nordri]";
+ mes "The first step of the bet was who ate more food than the other.";
+ mes "Thor ate all of meats on the table";
+ mes "Utgardaloki, the king ate not only meats but bones and plates as well.";
+ next;
+ mes "[Nordri]";
+ mes "The truth was Thor was hallucinated by a magic at the time,";
+ mes "so he couldn't realise that the king was not actually the king but a creature...";
+ mes "it was the thing which could eat up everything in the world...";
+ mes "I cannot remember what it was...do you?";
+ next;
+ menu "Greed",-,"Sea",-,"Blaze",L_Speak,"Hog",-;
+ goto L_Listen;
+
+ case 1:
+ mes "[Nordri]";
+ mes "Yes, I remember now, it was the 'Blaze'.";
+ mes "After that, there was another match which competed who ran faster than the other.";
+ mes "For the match, Thor let his servant Tialfi compte with";
+ mes "the king's servant Hugi.";
+ next;
+ mes "[Nordri]";
+ mes "However, no matter how many matches they did,";
+ mes "Hugi won everytime. Thor was once again hallucinated by a magic";
+ mes "so he could not realise Hugi was as a matter of fact";
+ mes "the....do you know what it truely was?";
+ next;
+ menu "Language",-,"Thoughts",L_Speak,"Wind",-,"Wolf",-;
+ goto L_Listen;
+
+ case 2:
+ mes "[Nordri]";
+ mes "Yes, you're right! It was the 'thoughts'!";
+ mes "That defiant giants gave an order to Thor to fight with his grand mother.";
+ mes "Thor was happy for that he would finally win this time by defeating";
+ mes "an old woman....but he could not.";
+ mes "No matter how hard he tried, he could not win over the old woman.";
+ next;
+ mes "[Nordri]";
+ mes "Thor was again hallucinated by a magic";
+ mes "so he could not realise the old woman was as a matter of fact";
+ mes "the....do you know what it truely was?";
+ next;
+ menu "Curse",-,"Earth",-,"Heart",-,"Age",L_Speak;
+ goto L_Listen;
+
+ case 3:
+ mes "[Nordri]";
+ mes "Yes, it was the 'age'! No one can stop their time!";
+ mes "After Thor was lost every match, the king told him";
+ mes "the truth about the betting. And Thor became furious.";
+ mes "But it was no use, because the king and other giants were all gone";
+ mes "by then....";
+ next;
+ mes "[Nordri]";
+ mes "There are two things that give us lessons.";
+ mes "First, don't believe things as you see.";
+ mes "Second, don't be so sure of your power,";
+ mes "there are men who are more powerful than you. So you shall do your best and be humble.";
+ mes "Do you understand?";
+ next;
+ mes "[Nordri]";
+ mes "Living properly will be the most important thing.";
+ mes "You cannot have everything what you want.";
+ mes "Besides, when you're obssessive about something,";
+ mes "you cannot think rationally about the thing.";
+ next;;
+ set god_mjo_4,2;
+ mes "[Nordri]";
+ mes "Thank you for listening to my long story.";
+ mes "If you meet anyone dreaming something that cannot be true,";
+ mes "please share this story with him.";
+ mes "The story about Thor that he fought against hallucination created by the giant king.";
+ close;
+
+ }
+ L_Listen:
+ mes "[Nordri]";
+ mes "...umm? I don't think that it was...hmm.";
+ mes "Let me think about it more.";
+ mes "Maybe I can remember it later....";
+ mes "shall we talk again with drinking a red potion?";
+ mes "Hahahahaha.";
+ close;
+ }
+ else
+ {
+ mes "[Nordri]";
+ mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?";
+ mes "I am not gonna tell you unless you bring me one.";
+ close;
+ }
+ }
+ else if(god_mjo_4 == 0)
+ {
+ mes "[Nordri]";
+ mes "What kind of business";
+ mes "do you have with me?";
+ next;
+ menu "Nothing.",-,"Excuse me.",L_Excuse2;
+ mes "[Nordri]";
+ mes "You're funny, leave me alone.";
+ close;
+
+ L_Excuse2:
+ mes "[Nordri]";
+ mes "This is odd. Recently, there have been too many";
+ mes "humans interested in dwarves.";
+ mes "Haha, of course, I am having a good time with them though.";
+ next;
+ set god_mjo_4,1;
+ mes "[Nordri]";
+ mes "I am kind of thirsty.";
+ mes "Bring me a red potion, would you?";
+ mes "If you do, I am gonna tell you an important story.";
+ mes "Heheheheh.";
+ close;
+ }
+ else
+ {
+ mes "[Nordri]";
+ mes "Zzzz Zzzz...";
+ close;
+ }
+ }
+ else if(god_mjo_0 == 2)
+ {
+ if (god_mjo_1 == 3 || god_mjo_2 == 3 || god_mjo_3 == 3 || god_mjo_4 == 3)
+ {
+ mes "[Nordri]";
+ mes "La la la la~ La la la la~";
+ mes "It is happy to be in the Mjolnir forest~";
+ mes "I am surrounded by a peaceful and quiet air~ La la la~";
+ mes "I do not worry about anything~ La la la~";
+ close;
+ }
+ else if(god_mjo_1 == 2)
+ {
+ mes "[Nordri]";
+ mes "Aren't you supposed to be going back by now...? Heh,";
+ mes "Oh well, none of my business.";
+ mes "If you have some spare zeny, have some banana on the way...";
+ mes "Isn't a pumpkin the best taste though?";
+ close;
+ }
+ else if (god_mjo_2 != 0 || god_mjo_3 != 0 || god_mjo_4 != 0)
+ {
+ mes "[Nordri]";
+ mes "What kind of business do you have with me?";
+ next;
+ menu "Nothing.",-,"Excuse me.",L_Excuse3;
+ mes "[Nordri]";
+ mes "You're funny, leave me alone.";
+ close;
+
+ L_Excuse3:
+ set god_mjo_1,3;
+ mes "[Nordri]";
+ mes "What? I am sorry, I cannot hear you at this moment.";
+ mes "I want to sing a song really loud!";
+ mes "La la la~ La la la~";
+ close;
+ }
+ else if(god_mjo_1 == 1)
+ {
+ if(countitem(501) > 0)
+ {
+ delitem 501,1;
+ mes "[Nordri]";
+ mes "Heheh, thank you. Since you gave me";
+ mes "your precious red potion, I shall tell you an old story";
+ mes "in return. You will like it.";
+ next;
+ set @mjo_north,0;
+ L_NorthTalk2:
+ switch(@mjo_north)
+ {
+ case 0:
+ mes "[Nordri]";
+ mes "A legend says that there was a brave and wise dwarf";
+ mes "named Alvis long time ago.";
+ mes "He possessed broad knowledge as a library";
+ mes "and was brave as Siegfried.";
+ next;
+ mes "[Nordri]";
+ mes "Unfortunately he was too ambitious.";
+ mes "He was in love with Thrud who was Thor's daughter at first sight.";
+ mes "So he proposed to Thor to marry with Thrud.";
+ mes "As you expected, Thor refused his proposal.";
+ mes "Alvis should have stopped there but he didn't.";
+ next;
+ mes "[Nordri]";
+ mes "So Thor asked him few questions to test him.";
+ mes "What was the first question....there was a question like this...";
+ mes "What was the name of the ground in a human's term?";
+ next;
+ menu "Ymir's body",-,"Earth",L_Speak2,"Lane",-,"Universe",-;
+ goto L_Listen2;
+
+ case 1:
+ mes "[Nordri]";
+ mes "Yes, it is the 'Earth'. So Thor gave him another question.";
+ mes "What is a giant's term for a round shell that covers the earth?";
+ next;
+ menu "Ymir's Head",-,"Sky",-,"Cloud Factory",-,"High House",L_Speak2;
+ goto L_Listen2;
+
+ case 2:
+ mes "[Nordri]";
+ mes "That's it, 'High House'...since they're so gigantic,";
+ mes "it might looked that way.";
+ mes "So Thor gave him another question.";
+ mes "What is the god's term for a ball that arise in the night?";
+ next;
+ menu "Circling Wheel",-,"Moon",-,"False Sun",L_Speak2,"Fast Stranger",-;
+ goto L_Listen2;
+
+ case 3:
+ mes "[Nordri]";
+ mes "Yes! Gods call the moon as the 'false sun'.";
+ mes "Alvis knew every answer but he was too defiant";
+ mes "so he didn't notice that the sun was arising.";
+ mes "So he was turned into a stone statue.";
+ next;
+ mes "[Nordri]";
+ mes "There are two things we can learn from this story.";
+ mes "First, do not desire something that cannot be true.";
+ mes "Secone, do not be so proud of yourself...";
+ mes "You cannot have everything in the world.";
+ next;
+ mes "[Nordri]";
+ mes "Living properly is the most important thing.";
+ mes "Even if you wish something to be yours,";
+ mes "that does not happen every time, you know.";
+ mes "Thread of fate is of course long, but it can be cut off any time.";
+ next;
+ set god_mjo_1,2;
+ mes "[Nordri]";
+ mes "Thank you for listening to my long story.";
+ mes "If you meet anyone dreaming something that cannot be true,";
+ mes "please share this story with him.";
+ mes "The story about Alvis who was a wise and";
+ mes "brave ma but who was too defiant at the same time.";
+ }
+ L_Listen2:
+ mes "[Nordri]";
+ mes "...umm? I don't think that it was...hmm.";
+ mes "Let me think about it more.";
+ mes "Maybe I can remember it later....";
+ mes "shall we talk again with drinking a red potion?";
+ mes "Hahahahaha.";
+ close;
+ }
+ else
+ {
+ mes "[Nordri]";
+ mes "Woah, I am so thirsty. Didn't I ask you to give a red potion!?";
+ mes "I am not gonna tell you unless you bring me one.";
+ close;
+ }
+ }
+ else if(god_mjo_1 == 0)
+ {
+ mes "[Nordri]";
+ mes "What kind of business do you have with me?";
+ next;
+ menu "Nothing.",-,"Excuse me.",L_Excuse4;
+ mes "[Nordri]";
+ mes "You're funny, leave me alone.";
+ close;
+
+ L_Excuse4:
+ mes "[Nordri]";
+ mes "This is odd. Recently, there have been too many";
+ mes "humans interested in dwarves.";
+ mes "Haha, of course, I am having a good time with them though.";
+ next;
+ set god_mjo_1,1;
+ mes "[Nordri]";
+ mes "I am kind of thirsty.";
+ mes "Bring me a red potion, would you?";
+ mes "If you do, I am gonna tell you an important story.";
+ mes "Heheheheh.";
+ close;
+ }
+ else
+ {
+ mes "[Nordri]";
+ mes "Zzzz Zzzz Zzzz...";
+ close;
+ }
+ }
+ else if(god_mjo_0 == 0)
+ {
+ mes "[Nordri]";
+ mes "I am Nordri the dwarf blacksmith.";
+ mes "I am in charge of the north part of mountain Mjolnir.";
+ mes "If you want to pass me, you must ask";
+ mes "an approval to me.";
+ next;
+ mes "[Nordri]";
+ mes "Calm down, it was a joke. Hahahahaha!";
+ close;
+ }
+ else
+ {
+ mes "[Nordri]";
+ mes "Zzzz Zzzz Zzzz...";
+ close;
+ }
+
+L_Speak:
+ set @mjo_north,@mjo_north +1;
+ goto L_NorthTalk;
+
+L_Speak2:
+ set @mjo_north,@mjo_north +1;
+ goto L_NorthTalk2;
+}
+
+} \ No newline at end of file