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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-06 11:28:53 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-06 11:28:53 +0000 |
commit | 0769d6ded1ef403ed60d7d5d010ff4cec8b02c19 (patch) | |
tree | 831c29462b956e431d24b066251ee686cc9ef02d /npc/quests/seals/mjolnir_seal.txt | |
parent | 74b283460a19b508724cd9ea627bf70d0a421e92 (diff) | |
download | hercules-0769d6ded1ef403ed60d7d5d010ff4cec8b02c19.tar.gz hercules-0769d6ded1ef403ed60d7d5d010ff4cec8b02c19.tar.bz2 hercules-0769d6ded1ef403ed60d7d5d010ff4cec8b02c19.tar.xz hercules-0769d6ded1ef403ed60d7d5d010ff4cec8b02c19.zip |
Lots of small updates and corrections to seal quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13194 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/seals/mjolnir_seal.txt')
-rw-r--r-- | npc/quests/seals/mjolnir_seal.txt | 104 |
1 files changed, 81 insertions, 23 deletions
diff --git a/npc/quests/seals/mjolnir_seal.txt b/npc/quests/seals/mjolnir_seal.txt index 376201a33..555d1b662 100644 --- a/npc/quests/seals/mjolnir_seal.txt +++ b/npc/quests/seals/mjolnir_seal.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= SinSloth //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= eAthena //===== Description: ========================================= @@ -13,6 +13,7 @@ //= 1.1 Fixed wrong label names [Luups] //= 1.1a Corrected a a typo error ";;". [Samuray22] //= 1.2 Updated several aspects of the script. [L0ne_W0lf] +//= 1.3 Minor Touchups to quest. [L0ne_W0lf] //============================================================ prontera,124,297,3 script Tialfi 706,{ @@ -653,13 +654,11 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 826,{ } } } - else { + else { mes "[Austri]"; - mes "You don't seem to understand."; - mes "If you wish to prove to me that"; - mes "you understand blacksmiths, you"; - mes "should bring something related"; - mes "to my work!"; + mes "You don't seem to"; + mes "understand. If you"; + mes "wish to prove to me that you understand blacksmiths, you should bring something related to my work!"; close; } } @@ -1628,10 +1627,9 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 826,{ specialeffect2 EF_GUARD; if (.@p_def == 1) { mes "--------------------"; - mes "" + strcharinfo(0) + ""; - mes "quickly dodged!"; - mes "Sudri's arms were"; - mes "too short and missed!"; + mes "" + strcharinfo(0) + " quickly dodged,"; + mes "Sudri's arms were too"; + mes "short to reach at you."; mes "--------------------"; mes "Sudri has failed to attack."; } @@ -1868,9 +1866,9 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ mes "There's nothing like taking a relaxing break after putting your heart into your work."; next; mes "[Vestri]"; - mes "What do you think, human?"; - mes "Isn't that one of life's"; - mes "simple pleasures?"; + mes "What do you think,"; + mes "human? Isn't that one"; + mes "of life's simple pleasures?"; close; } else if(god_mjo_0 == 10) { @@ -1940,6 +1938,36 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ set .@strRetPart8$,getequipname(8); set .@strRetPart9$,getequipname(9); set .@strRetPart10$,getequipname(10); + if (.@strRetPart1$ == 0) { + set .@strPart1$,"Head ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart2$ == 0) { + set .@strPart2$,"Torso ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart3$ == 0) { + set .@strPart3$,"Left Hand ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart4$ == 0) { + set .@strPart4$,"Right Hand ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart5$ == 0) { + set .@strPart5$,"Garment ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart6$ == 0) { + set .@strPart6$,"Foot ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart7$ == 0) { + set .@strPart7$,"Accessory1 ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart8$ == 0) { + set .@strPart8$,"Accessory2 ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart9$ == 0) { + set .@strPart9$,"Head2 ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart10$ == 0) { + set .@strPart10$,"Head3 ^000000[^003366Not Equipped^000000]"; + } set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$; switch(select(.@menu$)) { case 1: @@ -2080,7 +2108,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ close2; } if (countitem(615) > 0) { - delitem 615,1; //Oridecon + delitem 984,1; //Oridecon } else { mes "[Vestri]"; @@ -2092,9 +2120,9 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ } if (getequippercentrefinery(.@part) > rand(100)) { mes "^3355FF*Clang Clang!*^000000"; - successrefitem @vestripart; + successrefitem .@part; next; - emotion e_no1; + emotion e_heh; mes "[Vestri]"; mes "Mwahahaha~"; mes "I've still got it!"; @@ -2106,7 +2134,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ else { mes "[Vestri]"; mes "^3355FF*Clang Clang!*^000000"; - failedrefitem @vestripart; + failedrefitem .@part; next; emotion e_omg; mes "[Vestri]"; @@ -2224,6 +2252,36 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ set .@strRetPart8$,getequipname(8); set .@strRetPart9$,getequipname(9); set .@strRetPart10$,getequipname(10); + if (.@strRetPart1$ == 0) { + set .@strPart1$,"Head ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart2$ == 0) { + set .@strPart2$,"Torso ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart3$ == 0) { + set .@strPart3$,"Left Hand ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart4$ == 0) { + set .@strPart4$,"Right Hand ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart5$ == 0) { + set .@strPart5$,"Garment ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart6$ == 0) { + set .@strPart6$,"Foot ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart7$ == 0) { + set .@strPart7$,"Accessory1 ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart8$ == 0) { + set .@strPart8$,"Accessory2 ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart9$ == 0) { + set .@strPart9$,"Head2 ^000000[^003366Not Equipped^000000]"; + } + if (.@strRetPart10$ == 0) { + set .@strPart10$,"Head3 ^000000[^003366Not Equipped^000000]"; + } set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$; switch(select(.@menu$)) { case 1: @@ -2359,7 +2417,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ close; } if (countitem(615) > 0) { - delitem 615,1; //Oridecon + delitem 984,1; //Oridecon } else { mes "[Vestri]"; @@ -2371,9 +2429,9 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ } if (getequippercentrefinery(.@part) > rand(100)) { mes "^3355FF*Clang Clang!*^000000"; - successrefitem @vestripart; + successrefitem .@part; next; - emotion e_no1; + emotion e_heh; mes "[Vestri]"; mes "Mwahahaha~"; mes "I've still got it!"; @@ -2384,8 +2442,8 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{ } else { mes "[Vestri]"; - mes "Clang! Clang! Clang!"; - failedrefitem @vestripart; + mes "^3355FF*Clang Clang!*^000000"; + failedrefitem .@part; next; emotion e_omg; mes "[Vestri]"; |