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authorAndrei Karas <akaras@inbox.ru>2014-10-05 11:34:32 +0300
committerAndrei Karas <akaras@inbox.ru>2018-02-15 21:35:32 +0300
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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Euphy
-//= Copyright (C) L0ne_W0lf
-//= Copyright (C) MasterOfMuppets
-//= Copyright (C) SinSloth
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= God Item Quest - Item Creation
-//================= Description ===========================================
-//= Craft god items after the four seals are broken.
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-gld_dun01,28,85,0 script Grunburti#1::GodDwarf 4_M_DWARF,{
- mes "[Dwarf Grunburti]";
- mes "A human?!";
- mes "This land is full";
- mes "of your kind. What";
- mes "brings you here?";
- next;
- mes "[Dwarf Grunburti]";
- mes "Living in Midgard and away from";
- mes "my home town is painful enough, let alone facing a whiny human. Leave me alone!";
- next;
- switch(select("Ask him about Dwarves.", "Ask him what he is doing.", "Request weapon creation.", "Cancel.")) {
- case 1:
- mes "[Dwarf Grunburti]";
- mes "What's to know about Dwarves?";
- mes "We're the toughest race. After all, we can live anywhere, no matter";
- mes "how harsh the environment may be.";
- next;
- mes "[Dwarf Grunburti]";
- mes "I doubt your feeble mind can comprehend the how unendurable";
- mes "it must be for you to live in my homeland, but you can try.";
- mes "Try to imagine.";
- next;
- mes "[Dwarf Grunburti]";
- mes "Most of the knowledge and skills that you humans are so proud of were probably handed down from Dwarves.";
- next;
- mes "[Dwarf Grunburti]";
- mes "This is especially true in the";
- mes "case of smithing. Even the tools and weapons of the gods were made by my ancestors. You know that?";
- next;
- mes "[Dwarf Grunburti]";
- mes "We have the greatest knowlege and skills, but have accepted our fate to live in the cold, barren lands of the Giants.";
- close;
- case 2:
- mes "[Dwarf Grunburti]";
- mes "Did you just ask what I am doing here? Mwahahaha! Waiting for any humans stupid enough to come";
- mes "here so I can kick their ass!";
- next;
- mes "[Dwarf Grunburti]";
- mes "Oh don't worry. I'd only humiliate myself by fighting with a weakling like you. Humans are so fragile, but they stubbornly cling to their arrogance and fight amongst";
- mes "each other.";
- next;
- mes "[Dwarf Grunburti]";
- mes "As a race, your people are just hopeless. I wouldn't even share the same continent with a human! But alas, I have no choice.";
- next;
- mes "[Dwarf Grunburti]";
- mes "The path to my hometown";
- mes "disappeared after the war 1,000 years ago. Somehow, I can no longer find the way through the Yggdrasil Tree that will take me back...";
- next;
- mes "[Dwarf Grunburti]";
- mes "I'm stuck here in Rune-Midgard.";
- mes "At least I was fortunate enough to find this cave. We Dwarves are most cozy living underground, after all.";
- close;
- case 3:
- .@GID = getcharid(CHAR_ID_GUILD);
- if (($God1 < $@god_check2) || ($God2 < $@god_check2) || ($God3 < $@god_check2) || ($God4 < $@god_check2)){
- if (($God1 >= $@god_check1) && ($God2 >= $@god_check1) && ($God3 >= $@god_check1) && ($God4 >= $@god_check1) && (strcharinfo(PC_NAME) == getguildmaster(.@GID))) {
- mes "[Dwarf Grunburti]";
- mes "Hmm...";
- mes "I'll need some things to make a weapon for you. What exactly were you interested in having?";
- next;
- switch(select("Brisingamen", "Megingjard", "Sleipnir", "Mjolnir")) {
- case 1:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF4 Freya's Jewel";
- mes "4 Silver Ornament";
- mes "3 Snow Crystal";
- mes "3 Ripple";
- mes "3 Drifting Air";
- mes "2 Sapphire";
- mes "3 Pearl";
- mes "10 Opal";
- mes "5 Cursed Ruby";
- mes "20 Gold^000000";
- mes "1 Necklace^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "However, the time for me to create this Brisingamen has not yet come. You'll have to wait until the seals are released. Mwahahaha!";
- close;
- case 2:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF1 Gleipnir";
- mes "20 Gold";
- mes "10 Sapphire";
- mes "10 Oridecon";
- mes "1 Belt^000000";
- next;
- mes "[Dwarf Grunburti]";
- mes "However, the seals on Megingjard have not yet been released. Until then, you'll have to wait! Bwahahaha!";
- close;
- case 3:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF3 Wheel of the Unknown";
- mes "5 Feather of Angel Wing";
- mes "3 Sprit of Fish";
- mes "4 Amblem of the Sun God";
- mes "3 Breath of Spirit";
- mes "20 Gold";
- mes "10 Elunium";
- mes "1 Slotted Boots^000000";
- next;
- mes "[Dwarf Grunburti]";
- mes "But even so, I can't create Sleipnir until the seals have been broken. Otherwise, you're out of luck, human. Hahaha~!";
- close;
- case 4:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF2 Thor's Gauntlets";
- mes "4 Iron Maiden";
- mes "5 Wrath of Valkyrie";
- mes "5 Omen of Tempest";
- mes "5 Billow";
- mes "20 Oridecon";
- mes "5 Elunium";
- mes "40 Gold";
- mes "1 Stunner^000000";
- next;
- mes "[Dwarf Grunburti]";
- mes "But I can't even create a replica of Mjolnir if the seals are still in place. Until they're released, you'll just have to wait. Bwahaha!";
- close;
- }
- }
- mes "[Dwarf Grunburti]";
- mes "We Dwarves have too much pride to demonstrate our skills in front of a lowly human!";
- next;
- mes "[Dwarf Grunburti]";
- mes "Stop bothering me and get out of here! Go play with some monsters, you simple minded fool!";
- close;
- }
- if (strcharinfo(PC_NAME) != getguildmaster(.@GID)) {
- mes "[Dwarf Grunburti]";
- mes "I'll only present";
- mes "my magnificent skills";
- mes "to a human of incredibly";
- mes "high standing!";
- next;
- mes "[Dwarf Grunburti]";
- mes "Although I hate";
- mes "most humans, I have";
- mes "no choice but to respect the ones chosen by destiny. Go and bring your ^0000FFguildmaster^000000!";
- close;
- }
- mes "[Dwarf Grunburti]";
- mes "Although it is very humiliating to present my valuable skills to a human being...";
- next;
- mes "[Dwarf Grunburti]";
- mes "All the seals have been released, and he who holds the Emperium is chosen by destiny. I have no choice but to respect you.";
- next;
- mes "[Dwarf Grunburti]";
- mes "First of all, I shall confirm whether or not you have brought all the necessary materials to forge a godly item! I hate it when humans come here without any purpose!";
- next;
- if ((countitem(Jewel_Of_Prayer) > 3) && (countitem(Silver_Fancy) > 3) && (countitem(Crystal_Of_Snow) > 2) && (countitem(Slilince_Wave) > 2) && (countitem(Air_Stream) > 2) && (countitem(Blue_Jewel) > 1) && (countitem(Scarlet_Jewel) > 2) && (countitem(White_Jewel) > 9) && (countitem(Cardinal_Jewel_) > 4) && (countitem(Gold) > 19) && (countitem(Necklace) > 0)) {
- mes "[Dwarf Grunburti]";
- mes "Hmm...";
- mes "I guess you";
- mes "want to have";
- mes "^0000FFBrisingamen^000000!";
- next;
- }
- else if ((countitem(Gullraifnir) > 0) && (countitem(Gold) > 19) && (countitem(Blue_Jewel) > 9) && (countitem(Oridecon) > 9) && (countitem(Belt) > 0)){ //Gullraifnir Gold Blue_Jewel Oridecon Belt
- mes "[Dwarf Grunburti]";
- mes "Hmm...";
- mes "I guess you";
- mes "want to have";
- mes "^0000FFMegingjard^000000!";
- next;
- }
- else if ((countitem(Mystery_Wheel) > 2) && (countitem(Feather_Of_Angel) > 4) && (countitem(Soul_Of_Fish) > 2) && (countitem(Symbol_Of_Sun) > 3) && (countitem(Breath_Of_Soul) > 2) && (countitem(Gold) > 19) && (countitem(Elunium) > 9) && (countitem(Boots_) > 0)) {
- mes "[Dwarf Grunburti]";
- mes "Hmm...";
- mes "I guess you";
- mes "want to have";
- mes "^0000FFSleipnir^000000!";
- next;
- }
- else if ((countitem(Iron_Glove) > 1) && (countitem(Iron_Maiden) > 3) && (countitem(Anger_Of_Valkurye) > 4) && (countitem(Indication_Of_Tempest) > 4) && (countitem(Rough_Billows) > 4) && (countitem(Oridecon) > 19) && (countitem(Elunium) > 4) && (countitem(Gold) > 39) && (countitem(Stunner) > 0)) {
- mes "[Dwarf Grunburti]";
- mes "Hmm...";
- mes "I guess you";
- mes "want to have";
- mes "^0000FFMjolnir^000000!";
- next;
- }
- else {
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "......";
- next;
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "......";
- mes ".........";
- next;
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "......";
- mes ".........";
- mes ".............";
- next;
- mes "[Dwarf Grunburti]";
- mes "How dare you come here unprepared?! Did you forget what you needed to bring? Listen carefully this time!";
- next;
- switch(select("Brisingamen", "Megingjard", "Sleipnir", "Mjolnir")) {
- case 1:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF4 Freya's Jewel";
- mes "4 Silver Ornament";
- mes "3 Snow Crystal";
- mes "3 Ripple";
- mes "3 Drifting Air";
- mes "2 Sapphire";
- mes "3 Pearl";
- mes "10 Opal";
- mes "5 Cursed Ruby";
- mes "20 Gold^000000";
- mes "1 Necklace^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "Hmmm, but now";
- mes "that the seals have";
- mes "been released, you must hurry before another human can claim";
- mes "one of the godly items...";
- next;
- mes "[Dwarf Grunburti]";
- mes "Hurry...!";
- mes "Once I forge";
- mes "Brisingamen,";
- mes "the seals will";
- mes "activate again!";
- close;
- case 2:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF1 Gleipnir";
- mes "20 Gold";
- mes "10 Sapphire";
- mes "10 Oridecon";
- mes "1 Belt^000000";
- next;
- mes "[Dwarf Grunburti]";
- mes "Hmmm, but now";
- mes "that the seals have";
- mes "been released, you must hurry before another human can claim";
- mes "one of the godly items...";
- next;
- mes "[Dwarf Grunburti]";
- mes "Hurry...!";
- mes "Once I forge";
- mes "Megingjard,";
- mes "the seals will";
- mes "activate again!";
- close;
- case 3:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF3 Wheel of the Unknown";
- mes "5 Feather of Angel Wing";
- mes "3 Sprit of Fish";
- mes "4 Amblem of the Sun God";
- mes "3 Breath of Spirit";
- mes "20 Gold";
- mes "10 Elunium";
- mes "1 Slotted Boots^000000";
- next;
- mes "[Dwarf Grunburti]";
- mes "Hmmm, but now";
- mes "that the seals have";
- mes "been released, you must hurry before another human can claim";
- mes "one of the godly items...";
- next;
- mes "[Dwarf Grunburti]";
- mes "Hurry...!";
- mes "Once I forge";
- mes "Sleipnir,";
- mes "the seals will";
- mes "activate again!";
- close;
- case 4:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF2 Thor's Gauntlets";
- mes "4 Iron Maiden";
- mes "5 Wrath of Valkyrie";
- mes "5 Omen of Tempest";
- mes "5 Billow";
- mes "20 Oridecon";
- mes "5 Elunium";
- mes "40 Gold";
- next;
- mes "[Dwarf Grunburti]";
- mes "Hmmm, but now";
- mes "that the seals have";
- mes "been released, you must hurry before another human can claim";
- mes "one of the godly items...";
- next;
- mes "[Dwarf Grunburti]";
- mes "Hurry...!";
- mes "Once I forge";
- mes "the Mjolnir,";
- mes "the seals will";
- mes "activate again!";
- close;
- }
- }
- mes "[Dwarf Grunburti]";
- mes "Hmpf.";
- mes "I can't get any work done in here. Come with me to the ^0000FFunderground laboratory^000000 as my guest, human.";
- next;
- mes "[Dwarf Grunburti]";
- mes "Now hurry up! ^0000FFOnly one of each godly item^000000 will be given to the humans ^FF0000right after all the seals are released^000000!";
- close2;
- warp "que_god01",214,63;
- end;
- case 4:
- mes "[Dwarf Grunburti]";
- mes "Muhahahahahaha!";
- mes "Out of my sight,";
- mes "you dirty, filthy";
- mes "human...!";
- close;
- }
-}
-gld_dun02,85,84,0 duplicate(GodDwarf) Grunburti#2 4_M_DWARF
-gld_dun03,92,105,0 duplicate(GodDwarf) Grunburti#3 4_M_DWARF
-gld_dun04,268,230,0 duplicate(GodDwarf) Grunburti#4 4_M_DWARF
-
-que_god01,215,127,0 script #god_hopewarp1 HIDDEN_NPC,{
- end;
-
-OnInit:
- waitingroom "Laboratory Entrance",2,"#god_hopewarp1::OnStartArena",1;
- enablewaitingroomevent;
- end;
-
-OnStartArena:
- warpwaitingpc "que_god01",155,63;
- donpcevent "Grunburti#god::OnEnable";
- disablewaitingroomevent;
- end;
-
-OnReset:
- enablewaitingroomevent;
- end;
-}
-
-que_god01,214,128,0 script #que_godnpc1::GodEntrance HIDDEN_NPC,{
- mes "[Entrance Notice]";
- mes "Only the most";
- mes "worthy of humans";
- mes "will possess the";
- mes "power of the gods.";
- close;
-}
-que_god01,215,128,0 duplicate(GodEntrance) #que_godnpc2 HIDDEN_NPC
-que_god01,213,128,0 duplicate(GodEntrance) #que_godnpc3 HIDDEN_NPC
-
-que_god01,154,112,4 script Grunburti#god 4_M_DWARF,{
- if (($God1 < $@god_check2) || ($God2 < $@god_check2) || ($God3 < $@god_check2) || ($God4 < $@god_check2)){
- mes "[Dwarf Grunburti]";
- mes "One of the godly";
- mes "items has been created,";
- mes "and the seals have been";
- mes "restored. You'll have to";
- mes "wait until they're all";
- mes "released again...!";
- next;
- mes "[Dwarf Grunburti]";
- mes "Bwahahahahahahaa!";
- mes "Even though you're";
- mes "just a human, I feel";
- mes "pity for you~";
- close;
- }
- .@GID = getcharid(CHAR_ID_GUILD);
- if (strcharinfo(PC_NAME) != getguildmaster(.@GID)) {
- mes "[Dwarf Grunburti]";
- mes "How in the...";
- mes "Get out of here!";
- next;
- mes "[Dwarf Grunburti]";
- mes "How did one of you";
- mes "stupid humans get in";
- mes "here?! Only those who";
- mes "hold the Emperium can";
- mes "even think of entering";
- mes "this place...!";
- close;
- }
- mes "[Dwarf Grunburti]";
- mes "It's incredibly";
- mes "humiliating to do work for a human. But since destiny has chosen you as the bearer of an Emperium, I have no choice but to oblige your requests.";
- next;
- mes "[Dwarf Grunburti]";
- mes "We only have";
- mes "^FF000010 minutes^000000 to recreate one godly treasure. After that, the seals will restore themselves and I won't be able to create anything until they're released again...";
- next;
- mes "[Dwarf Grunburti]";
- mes "^FF0000Don't be too slow^000000,";
- mes "otherwise ^FF0000I will give";
- mes "the chance to another";
- mes "human^000000 right away!";
- next;
- mes "[Dwarf Grunburti]";
- mes "Now...!";
- mes "Choose the item";
- mes "you wish for me";
- mes "to create!";
- next;
- switch(select("Brisingamen", "Megingjard", "Sleipnir", "Mjolnir")) {
- case 1:
- mes "[Dwarf Grunburti]";
- mes "B-Brisingamen?!";
- mes "I've never expected";
- mes "such insolence...!";
- mes "This necklace will never have any meaning in my eyes unless it's worn by the goddess Freya.";
- next;
- mes "[Dwarf Grunburti]";
- mes "But who am I to judge your worthiness? These treasures";
- mes "select their owners with their own will. Let's see if Brisingamen will find you worthy!";
- next;
- mes "[Dwarf Grunburti]";
- mes "Once again, I need following materials in order to reproduce";
- mes "this godly treasure...";
- next;
- mes "[Dwarf Grunburti]";
- mes "^0000FF4 Freya's Jewel";
- mes "4 Silver Ornament";
- mes "3 Snow Crystal";
- mes "3 Ripple";
- mes "3 Drifting Air";
- mes "2 Sapphire";
- mes "3 Pearl";
- mes "10 Opal";
- mes "5 Cursed Ruby";
- mes "20 Gold";
- mes "1 Necklace^000000";
- next;
- switch(select("Make Brisingamen.", "Cancel.")) {
- case 1:
- if ((countitem(Jewel_Of_Prayer) > 3) && (countitem(Silver_Fancy) > 3) && (countitem(Crystal_Of_Snow) > 2) && (countitem(Slilince_Wave) > 2) && (countitem(Air_Stream) > 2) && (countitem(Blue_Jewel) > 1) && (countitem(Scarlet_Jewel) > 2) && (countitem(White_Jewel) > 9) && (countitem(Cardinal_Jewel_) > 4) && (countitem(Gold) > 19) && (countitem(Necklace) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace
- mes "[Dwarf Grunburti]";
- mes "Never in my wildest";
- mes "imaginings have I thought that I'd be crafting this masterpiece for a mere human. Give me a moment.";
- next;
- if (($God1 < $@god_check2) || ($God2 < $@god_check2) || ($God3 < $@god_check2) || ($God4 < $@god_check2)){
- mes "[Dwarf Grunburti]";
- mes "But...";
- mes "The seals";
- mes "have just been";
- mes "restored. You'll have to";
- mes "wait until they're all";
- mes "released again...!";
- next;
- mes "[Dwarf Grunburti]";
- mes "Bwahahahahahahaa!";
- mes "Even though you're";
- mes "just a human, I feel";
- mes "pity for you~";
- close;
- }
- delitem Jewel_Of_Prayer,4;
- delitem Silver_Fancy,4;
- delitem Crystal_Of_Snow,3;
- delitem Slilince_Wave,3;
- delitem Air_Stream,3;
- delitem Blue_Jewel,2;
- delitem Scarlet_Jewel,3;
- delitem White_Jewel,10;
- delitem Cardinal_Jewel_,5;
- delitem Gold,20;
- delitem Necklace,1;
- getitem Brysinggamen,1; // Brysinggamen
- $God1 = 0;
- $God2 = 0;
- $God3 = 0;
- $God4 = 0;
- announce "[Brisingamen] has come into the hands of [" + strcharinfo(PC_NAME) + "], master of the [" + getguildname(.@GID) + "] guild.",bc_all;
- mes "[Dwarf Grunburti]";
- mes "Ah, just look at this dazzling beauty. No other piece of jewelry complemented Freya as well as Brisingamen.";
- close;
- }
- else {
- mes "[Dwarf Grunburti]";
- mes "Idiot human!";
- mes "You didn't bring";
- mes "everything I need to";
- mes "recreate Brisingamen!";
- mes "Hurry...!";
- close;
- }
- case 2:
- mes "[Dwarf Grunburti]";
- mes "Muhahahaha~";
- mes "Somehow, I figured";
- mes "you'd back out, human!";
- close;
- }
- case 2:
- mes "[Dwarf Grunburti]";
- mes "M- Megingjard?!";
- mes "The girdle of might?!";
- next;
- mes "[Dwarf Grunburti]";
- mes "This belt was worn long ago by Thor, the mightest warrior ever. But since these treasures select their owners, we'll see whether or not it recognizes you as worthy!";
- next;
- mes "[Dwarf Grunburti]";
- mes "Once again, I need following materials in order to reproduce";
- mes "this godly treasure...";
- next;
- mes "[Dwarf Grunburti]";
- mes "^0000FF1 Gleipnir";
- mes "20 Gold";
- mes "10 Sapphire";
- mes "10 Oridecon";
- mes "1 Belt^000000...";
- next;
- switch(select("Make Megingjard.", "Cancel.")) {
- case 1:
- if ((countitem(Gullraifnir) > 0) && (countitem(Gold) > 19) && (countitem(Blue_Jewel) > 9) && (countitem(Oridecon) > 9) && (countitem(Belt) > 0)) {
- mes "[Dwarf Grunburti]";
- mes "Twenty years ago,";
- mes "I'd never believe that";
- mes "something so powerful and dangerous as Megingjard would end up in the hands of a human...";
- next;
- if (($God1 < $@god_check2) || ($God2 < $@god_check2) || ($God3 < $@god_check2) || ($God4 < $@god_check2)){
- mes "[Dwarf Grunburti]";
- mes "But...";
- mes "The seals";
- mes "have just been";
- mes "restored. You'll have to";
- mes "wait until they're all";
- mes "released again...!";
- next;
- mes "[Dwarf Grunburti]";
- mes "Bwahahahahahahaa!";
- mes "Even though you're";
- mes "just a human, I feel";
- mes "pity for you~";
- close;
- }
- delitem Gullraifnir,1;
- delitem Gold,20;
- delitem Blue_Jewel,10;
- delitem Oridecon,10;
- delitem Belt,1;
- getitem Magingiorde,1; // Magingiorde
- $God1 = 0;
- $God2 = 0;
- $God3 = 0;
- $God4 = 0;
- announce "[Megingjard] the godly item has been given to [" + strcharinfo(PC_NAME) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all;
- mes "[Dwarf Grunburti]";
- mes "Here...";
- mes "Be careful with how";
- mes "you use the strength";
- mes "of a god. Just a fair";
- mes "warning, human...";
- close;
- }
- else {
- mes "[Dwarf Grunburti]";
- mes "Idiot human!";
- mes "You didn't bring";
- mes "everything I need to";
- mes "recreate Megingjard!";
- mes "Hurry...!";
- close;
- }
- case 2:
- mes "[Dwarf Grunburti]";
- mes "Muhahahaha~";
- mes "Somehow, I figured";
- mes "you'd back out, human!";
- close;
- }
- case 3:
- mes "[Dwarf Grunburti]";
- mes "Sleipnir...";
- mes "Now, understand";
- mes "that I can't create";
- mes "the eight-legged stallion";
- mes "of legend. However...";
- next;
- mes "[Dwarf Grunburti]";
- mes "I can create a pair";
- mes "of shoes that will possess the power of Sleipnir. It's a strange, but feasible process...";
- next;
- mes "[Dwarf Grunburti]";
- mes "Once again, I need following materials in order to reproduce";
- mes "this godly treasure...";
- next;
- mes "[Dwarf Grunburti]";
- mes "^0000FF3 Wheel of the Unknown";
- mes "5 Feather of Angel Wing";
- mes "3 Sprit of Fish";
- mes "4 Amblem of the Sun God";
- mes "3 Breath of Spirit";
- mes "20 Gold";
- mes "10 Elunium";
- mes "1 Slotted Boots^000000...";
- next;
- switch(select("Make Sleipnir.", "Cancel.")) {
- case 1:
- if ((countitem(Mystery_Wheel) > 2) && (countitem(Feather_Of_Angel) > 4) && (countitem(Soul_Of_Fish) > 2) && (countitem(Symbol_Of_Sun) > 3) && (countitem(Breath_Of_Soul) > 2) && (countitem(Gold) > 19) && (countitem(Elunium) > 9) && (countitem(Boots_) > 0)) {
- mes "[Dwarf Grunburti]";
- mes "I never believed";
- mes "that the speed of";
- mes "Sleipnir would be";
- mes "used by a human.";
- mes "Give me a moment...";
- next;
- if (($God1 < $@god_check2) || ($God2 < $@god_check2) || ($God3 < $@god_check2) || ($God4 < $@god_check2)){
- mes "[Dwarf Grunburti]";
- mes "But...";
- mes "The seals";
- mes "have just been";
- mes "restored. You'll have to";
- mes "wait until they're all";
- mes "released again...!";
- next;
- mes "[Dwarf Grunburti]";
- mes "Bwahahahahahahaa!";
- mes "Even though you're";
- mes "just a human, I feel";
- mes "pity for you~";
- close;
- }
- delitem Mystery_Wheel,3;
- delitem Feather_Of_Angel,5;
- delitem Soul_Of_Fish,3;
- delitem Symbol_Of_Sun,4;
- delitem Breath_Of_Soul,3;
- delitem Gold,20;
- delitem Elunium,10;
- delitem Boots_,1;
- getitem Sleipnir,1; // Sleipnir
- $God1 = 0;
- $God2 = 0;
- $God3 = 0;
- $God4 = 0;
- announce "[Sleipnir] the godly item has been given to [" + strcharinfo(PC_NAME) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all;
- mes "[Dwarf Grunburti]";
- mes "There...";
- mes "Wear these, and";
- mes "move with the speed of";
- mes "the legendary Sleipnir...";
- close;
- }
- else {
- mes "[Dwarf Grunburti]";
- mes "Idiot human!";
- mes "You didn't bring";
- mes "everything I need to";
- mes "recreate Sleipnir!";
- mes "Hurry...!";
- close;
- }
- case 2:
- mes "[Dwarf Grunburti]";
- mes "Muhahahaha~";
- mes "Somehow, I figured";
- mes "you'd back out, human!";
- close;
- }
- case 4:
- mes "[Dwarf Grunburti]";
- mes "M-M-Mjolnir!?";
- mes "Even though the";
- mes "moment is at hand,";
- mes "I can scarcely believe...";
- next;
- mes "[Dwarf Grunburti]";
- mes "^333333*Sigh...*^000000";
- mes "This is almost a disgrace to gods and the Dwarf race. But perhaps, wielding Mjolnir may be your destiny...";
- next;
- mes "[Dwarf Grunburti]";
- mes "Once again, I need following materials in order to reproduce";
- mes "this godly treasure...";
- next;
- mes "[Dwarf Grunburti]";
- mes "^0000FF2 Thor's Gauntlets";
- mes "4 Iron Maiden";
- mes "5 Wrath of Valkyrie";
- mes "5 Omen of Tempest";
- mes "5 Billow";
- mes "20 Oridecon";
- mes "5 Elunium";
- mes "40 Gold";
- mes "1 Stunner^000000...";
- next;
- switch(select("Make Mjolnir.", "Cancel.")) {
- case 1:
- if ((countitem(Iron_Glove) > 1) && (countitem(Iron_Maiden) > 3) && (countitem(Anger_Of_Valkurye) > 4) && (countitem(Indication_Of_Tempest) > 4) && (countitem(Rough_Billows) > 4) && (countitem(Oridecon) > 19) && (countitem(Elunium) > 4) && (countitem(Gold) > 39) && (countitem(Stunner) > 0)) {
- mes "[Dwarf Grunburti]";
- mes "Do not disgrace";
- mes "Thor, lord of Thunder,";
- mes "or you will regret it.";
- mes "Mark my words...";
- next;
- if (($God1 < $@god_check2) || ($God2 < $@god_check2) || ($God3 < $@god_check2) || ($God4 < $@god_check2)){
- mes "[Dwarf Grunburti]";
- mes "But...";
- mes "The seals";
- mes "have just been";
- mes "restored. You'll have to";
- mes "wait until they're all";
- mes "released again...!";
- next;
- mes "[Dwarf Grunburti]";
- mes "Bwahahahahahahaa!";
- mes "Even though you're";
- mes "just a human, I feel";
- mes "pity for you~";
- close;
- }
- delitem Iron_Glove,2;
- delitem Iron_Maiden,4;
- delitem Anger_Of_Valkurye,5;
- delitem Indication_Of_Tempest,5;
- delitem Rough_Billows,5;
- delitem Oridecon,20;
- delitem Elunium,5;
- delitem Gold,40;
- delitem Stunner,1;
- getitem Mjolnir,1; // Mjolnir
- $God1 = 0;
- $God2 = 0;
- $God3 = 0;
- $God4 = 0;
- announce "[Mjolnir] has been bestowed to [" + strcharinfo(PC_NAME) + "], the master of the [" + getguildname(.@GID) + "] guild.",bc_all;
- mes "[Dwarf Grunburti]";
- mes "It's done.";
- mes "Take it. How does";
- mes "it feel to hold the world's most powerful weapon in your grasp?";
- close;
- }
- else {
- mes "[Dwarf Grunburti]";
- mes "Idiot human!";
- mes "You didn't bring";
- mes "everything I need";
- mes "to recreate Mjolnir!";
- mes "Hurry...!";
- close;
- }
- case 2:
- mes "[Dwarf Grunburti]";
- mes "Muhahahaha~";
- mes "Somehow, I figured";
- mes "you'd back out, human!";
- close;
- }
- }
- end;
-
-OnEnable:
- initnpctimer;
- end;
-
-OnTimer10000:
- mapannounce "que_god01","Remember that you only have 10 minutes for this! Hurry up!",bc_map;
- end;
-
-OnTimer610000:
- mapannounce "que_god01","You're too slow! I'm going to give another human a chance! Next!",bc_map;
- end;
-
-OnTimer612000:
- donpcevent "god_wep_warpmaster::OnEnable";
- end;
-
-OnTimer615000:
- donpcevent "god_wep_warpmaster::OnDisable";
- donpcevent "#god_hopewarp1::OnReset";
- stopnpctimer;
- end;
-}
-
-que_god01,169,82,0 script god_wep_warpmaster FAKE_NPC,{
-OnEnable:
- for(.@i = 1; .@i<=6; ++.@i)
- enablenpc "god_failwarp#"+.@i;
- end;
-OnDisable:
- for(.@i = 1; .@i<=6; ++.@i)
- disablenpc "god_failwarp#"+.@i;
- end;
-}
-
-que_god01,154,67,0 script god_failwarp#1 FAKE_NPC,4,7,{
-OnInit:
- disablenpc strnpcinfo(NPC_NAME);
- end;
-OnTouch:
- warp "prontera",156,324;
- end;
-}
-que_god01,154,82,0 duplicate(god_failwarp#1) god_failwarp#2 FAKE_NPC,4,7
-que_god01,145,99,0 duplicate(god_failwarp#1) god_failwarp#3 FAKE_NPC,9,9
-que_god01,164,99,0 duplicate(god_failwarp#1) god_failwarp#4 FAKE_NPC,9,9
-que_god01,145,118,0 duplicate(god_failwarp#1) god_failwarp#5 FAKE_NPC,9,9
-que_god01,164,118,0 duplicate(god_failwarp#1) god_failwarp#6 FAKE_NPC,9,9
-
-// Original name: "Godly Item Quests Related#god"
-que_god01,293,3,0 script Godly Item Quests#god 4_F_01,{
- callfunc "F_GM_NPC";
- mes "[Use in case of emergency]";
- mes "Please enter password.";
- mes "If you wish to cancel, please enter 0.";
- next;
- .@i = callfunc("F_GM_NPC",1854,0,0,4000);
- if (.@i == -2) {
- mes "[Use in case of emergency]";
- mes "Password is incorrect.";
- close;
- } else if (.@i == -1) {
- mes "[Use in case of emergency]";
- mes "You have canceled your request.";
- close;
- } else if (.@i == 0) {
- close;
- } else {
- mes "[Use in case of emergency]";
- mes "What services would you like to use?";
- next;
- switch(select("Turn off Warps.", "Reset Timer.", "Reset chat room.")) {
- case 1:
- mes "[Use in case of emergency]";
- mes "Press the 'Next' button to turn off warps.";
- next;
- donpcevent "god_wep_warpmaster::OnDisable";
- mes "[Use in case of emergency]";
- mes "You have successfully turned off warps.";
- close;
- case 2:
- mes "[Use in case of emergency]";
- mes "Press the 'Next' button to reset timer.";
- next;
- donpcevent "Grunburti#god::OnEnable";
- mes "[Use in case of emergency]";
- mes "You have successfully reset timer.";
- close;
- case 3:
- mes "[Use in case of emergency]";
- mes "Please press the 'Next' button to reset the arena chat room in que_god01.";
- next;
- donpcevent "#god_hopewarp1::OnReset";
- mes "[Use in case of emergency]";
- mes "You have successfully reset the arena chat room (Laboratory Entrance 1/2).";
- close;
- }
- }
-}