diff options
author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
---|---|---|
committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/seals/god_weapon_creation.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/seals/god_weapon_creation.txt')
-rw-r--r-- | npc/quests/seals/god_weapon_creation.txt | 3188 |
1 files changed, 1594 insertions, 1594 deletions
diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt index aabf1a86d..f062051f7 100644 --- a/npc/quests/seals/god_weapon_creation.txt +++ b/npc/quests/seals/god_weapon_creation.txt @@ -1,1595 +1,1595 @@ -//===== eAthena Script =======================================
-//= God items creation NPCs
-//===== By: ==================================================
-//= SinSloth
-//===== Current Version: =====================================
-//= 1.0
-//===== Compatible With: =====================================
-//= eAthena
-//===== Description: =========================================
-//=
-//===== Additional Comments: =================================
-// 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
-//============================================================
-
-gld_dun01.gat,28,85,0 script Grunburti 826,{
-
- mes "[Dwarf Grunburti]";
- mes "Hmmhah! What brought you here, human!";
- mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!";
- next;
- switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) )
- {
-
- case 1:
- mes "[Dwarf Grunburti]";
- mes "Ah, what an annoying human! What do you want to know about us, huh?";
- mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!";
- next;
- mes "[Dwarf Grunburti]";
- mes "All the knowledge and skills that you are proud of were used to be ours.";
- mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?";
- next;
- mes "[Dwarf Grunburti]";
- mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!";
- close;
- break;
-
- case 2:
- mes "[Dwarf Grunburti]";
- mes "Did you just ask what I am doing here?";
- mes "Muhahahaha....I was waiting for the time to kick your ass!";
- next;
- mes "[Dwarf Grunburti]";
- mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you.";
- mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless...";
- next;
- mes "[Dwarf Grunburti]";
- mes "My home town....I will never be able to go back...from this Midgard.";
- mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago.";
- next;
- mes "[Dwarf Grunburti]";
- mes "That is why I have been staying in Midgard!";
- mes "At least I am lucky because I found this cave where the environment is similar as my home town...";
- close;
- break;
-
- case 3:
- set @god_guild,getcharid(2);
- if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
- {
- if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild))
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm...I need some materials to make a weapon.";
- mes "Which weapon do you want to have?";
- next;
- switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
- {
- case 1:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF4 Freya's Jewel";
- mes "4 Silver Ornament";
- mes "3 Snow Crystal";
- mes "3 Ripple";
- mes "3 Drifting Air";
- mes "2 Sapphire";
- mes "3 Pearl";
- mes "10 Opal";
- mes "5 Cursed Ruby";
- mes "20 Gold and";
- mes "1 Necklace^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "However, the time has not come yet. So wait until then. Muhahaha!";
- close;
- break;
-
- case 2:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF1 Gleipnir";
- mes "20 Gold";
- mes "10 Sapphire";
- mes "10 Oridecon";
- mes "and 1 Belt^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "However, the time has not come yet. So wait until then. Muhahaha!";
- close;
- break;
-
- case 3:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF3 Wheel of the Unknown";
- mes "5 Feather of Angel Wing";
- mes "3 Sprit of Fish";
- mes "4 Emblem of the Sun God";
- mes "3 Breath of Spirit";
- mes "20 Gold";
- mes "10 Elunium";
- mes "and 1 Slotted Boots^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "However, the time has not come yet. So wait until then. Muhahaha!";
- close;
- break;
-
- case 4:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF2 Thor's Gauntlets";
- mes "4 Iron Maiden";
- mes "5 Wrath of Valkyrie";
- mes "5 Omen of Tempest";
- mes "5 Billow";
- mes "20 Oridecon";
- mes "5 Elunium";
- mes "40 Gold and";
- mes "1 Stunner^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "However, the time has not come yet. So wait until then. Muhahaha!";
- close;
- break;
- }
- }
- else
- {
- mes "[Dwarf Grunburti]";
- mes "We, dwarves have too high pride to share own skills with such a low race like human!";
- mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!";
- close;
- }
- }
- if (strcharinfo(0) != getguildmaster(@god_guild))
- {
- mes "[Dwarf Grunburti]";
- mes "I will only present my significant skills to humans of high social standing!";
- mes "Go bring your ^0000FFguildmaster^000000!";
- close;
- }
- mes "[Dwarf Grunburti]";
- mes "Although it is very humiliating to present my valuable skills to a human being...";
- next;
- mes "[Dwarf Grunburti]";
- mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at.";
- next;
- mes "[Dwarf Grunburti]";
- mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!";
- mes "I hate to see humans wandering about my home without any purpose!";
- next;
- if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!";
- mes "Okay...then.";
- next;
- }
- else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!";
- mes "Okay...then.";
- next;
- }
- else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!";
- mes "Okay...then.";
- next;
- }
- else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!";
- mes "Okay...then.";
- next;
- }
- else
- {
- mes "[Dwarf Grunburti]";
- mes "...........";
- next;
- mes "[Dwarf Grunburti]";
- mes "........";
- next;
- mes "[Dwarf Grunburti]";
- mes "....";
- next;
- mes "[Dwarf Grunburti]";
- mes "?! You have not brought all the necessary materials!";
- mes "...did you forget what you need?";
- mes "Listen carefully this time!";
- next;
- switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
- {
- case 1:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF4 Freya's Jewel";
- mes "4 Silver Ornament";
- mes "3 Snow Crystal";
- mes "3 Ripple";
- mes "3 Drifting Air";
- mes "2 Sapphire";
- mes "3 Pearl";
- mes "10 Opal";
- mes "5 Cursed Ruby";
- mes "20 Gold and";
- mes "1 Necklace^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "....however, you seem to be slower than other human...";
- mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
- close;
- break;
-
- case 2:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF1 Gleipnir";
- mes "20 Gold";
- mes "10 Sapphire";
- mes "10 Oridecon";
- mes "and 1 Belt^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "....however, you seem to be slower than other human...";
- mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
- close;
- break;
-
- case 3:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF3 Wheel of the Unknown";
- mes "5 Feather of Angel Wing";
- mes "3 Sprit of Fish";
- mes "4 Emblem of the Sun God";
- mes "3 Breath of Spirit";
- mes "20 Gold";
- mes "10 Elunium";
- mes "and 1 Slotted Boots^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "....however, you seem to be slower than other human...";
- mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
- close;
- break;
-
- case 4:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF2 Thor's Gauntlets";
- mes "4 Iron Maiden";
- mes "5 Wrath of Valkyrie";
- mes "5 Omen of Tempest";
- mes "5 Billow";
- mes "20 Oridecon";
- mes "5 Elunium";
- mes "40 Gold and";
- mes "1 Stunner^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "....however, you seem to be slower than other human...";
- mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
- close;
- break;
- }
- }
- mes "[Dwarf Grunburti]";
- mes "I will do a favor for you this time.";
- mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000.";
- next;
- mes "[Dwarf Grunburti]";
- mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
- close2;
- warp "que_god01.gat",214,63;
- end;
- break;
-
- case 4:
- mes "[Dwarf Grunburti]";
- mes "Muhahahahahaha!";
- mes "Go grow up first!";
- close;
- break;
-
- }
-}
-
-gld_dun02.gat,85,84,0 script Grunburti#2 826,{
-
- mes "[Dwarf Grunburti]";
- mes "Hmmhah! What brought you here, human!";
- mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!";
- next;
- switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) )
- {
-
- case 1:
- mes "[Dwarf Grunburti]";
- mes "Ah, what an annoying human! What do you want to know about us, huh?";
- mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!";
- next;
- mes "[Dwarf Grunburti]";
- mes "All the knowledge and skills that you are proud of were used to be ours.";
- mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?";
- next;
- mes "[Dwarf Grunburti]";
- mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!";
- close;
- break;
-
- case 2:
- mes "[Dwarf Grunburti]";
- mes "Did you just ask what I am doing here?";
- mes "Muhahahaha....I was waiting for the time to kick your ass!";
- next;
- mes "[Dwarf Grunburti]";
- mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you.";
- mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless...";
- next;
- mes "[Dwarf Grunburti]";
- mes "My home town....I will never be able to go back...from this Midgard.";
- mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago.";
- next;
- mes "[Dwarf Grunburti]";
- mes "That is why I have been staying in Midgard!";
- mes "At least I am lucky because I found this cave where the environment is similar as my home town...";
- close;
- break;
-
- case 3:
- set @god_guild,getcharid(2);
- if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
- {
- if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild))
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm...I need some materials to make a weapon.";
- mes "Which weapon do you want to have?";
- next;
- switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
- {
- case 1:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF4 Freya's Jewel";
- mes "4 Silver Ornament";
- mes "3 Snow Crystal";
- mes "3 Ripple";
- mes "3 Drifting Air";
- mes "2 Sapphire";
- mes "3 Pearl";
- mes "10 Opal";
- mes "5 Cursed Ruby";
- mes "20 Gold and";
- mes "1 Necklace^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "However, the time has not come yet. So wait until then. Muhahaha!";
- close;
- break;
-
- case 2:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF1 Gleipnir";
- mes "20 Gold";
- mes "10 Sapphire";
- mes "10 Oridecon";
- mes "and 1 Belt^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "However, the time has not come yet. So wait until then. Muhahaha!";
- close;
- break;
-
- case 3:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF3 Wheel of the Unknown";
- mes "5 Feather of Angel Wing";
- mes "3 Sprit of Fish";
- mes "4 Emblem of the Sun God";
- mes "3 Breath of Spirit";
- mes "20 Gold";
- mes "10 Elunium";
- mes "and 1 Slotted Boots^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "However, the time has not come yet. So wait until then. Muhahaha!";
- close;
- break;
-
- case 4:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF2 Thor's Gauntlets";
- mes "4 Iron Maiden";
- mes "5 Wrath of Valkyrie";
- mes "5 Omen of Tempest";
- mes "5 Billow";
- mes "20 Oridecon";
- mes "5 Elunium";
- mes "40 Gold and";
- mes "1 Stunner^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "However, the time has not come yet. So wait until then. Muhahaha!";
- close;
- break;
- }
- }
- else
- {
- mes "[Dwarf Grunburti]";
- mes "We, dwarves have too high pride to share own skills with such a low race like human!";
- mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!";
- close;
- }
- }
- if (strcharinfo(0) != getguildmaster(@god_guild))
- {
- mes "[Dwarf Grunburti]";
- mes "I will only present my significant skills to humans of high social standing!";
- mes "Go bring your ^0000FFguildmaster^000000!";
- close;
- }
- mes "[Dwarf Grunburti]";
- mes "Although it is very humiliating to present my valuable skills to a human being...";
- next;
- mes "[Dwarf Grunburti]";
- mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at.";
- next;
- mes "[Dwarf Grunburti]";
- mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!";
- mes "I hate to see humans wandering about my home without any purpose!";
- next;
- if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!";
- mes "Okay...then.";
- next;
- }
- else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!";
- mes "Okay...then.";
- next;
- }
- else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!";
- mes "Okay...then.";
- next;
- }
- else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!";
- mes "Okay...then.";
- next;
- }
- else
- {
- mes "[Dwarf Grunburti]";
- mes "...........";
- next;
- mes "[Dwarf Grunburti]";
- mes "........";
- next;
- mes "[Dwarf Grunburti]";
- mes "....";
- next;
- mes "[Dwarf Grunburti]";
- mes "?! You have not brought all the necessary materials!";
- mes "...did you forget what you need?";
- mes "Listen carefully this time!";
- next;
- switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
- {
- case 1:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF4 Freya's Jewel";
- mes "4 Silver Ornament";
- mes "3 Snow Crystal";
- mes "3 Ripple";
- mes "3 Drifting Air";
- mes "2 Sapphire";
- mes "3 Pearl";
- mes "10 Opal";
- mes "5 Cursed Ruby";
- mes "20 Gold and";
- mes "1 Necklace^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "....however, you seem to be slower than other human...";
- mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
- close;
- break;
-
- case 2:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF1 Gleipnir";
- mes "20 Gold";
- mes "10 Sapphire";
- mes "10 Oridecon";
- mes "and 1 Belt^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "....however, you seem to be slower than other human...";
- mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
- close;
- break;
-
- case 3:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF3 Wheel of the Unknown";
- mes "5 Feather of Angel Wing";
- mes "3 Sprit of Fish";
- mes "4 Emblem of the Sun God";
- mes "3 Breath of Spirit";
- mes "20 Gold";
- mes "10 Elunium";
- mes "and 1 Slotted Boots^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "....however, you seem to be slower than other human...";
- mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
- close;
- break;
-
- case 4:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF2 Thor's Gauntlets";
- mes "4 Iron Maiden";
- mes "5 Wrath of Valkyrie";
- mes "5 Omen of Tempest";
- mes "5 Billow";
- mes "20 Oridecon";
- mes "5 Elunium";
- mes "40 Gold and";
- mes "1 Stunner^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "....however, you seem to be slower than other human...";
- mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
- close;
- break;
- }
- }
- mes "[Dwarf Grunburti]";
- mes "I will do a favor for you this time.";
- mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000.";
- next;
- mes "[Dwarf Grunburti]";
- mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
- close2;
- warp "que_god01.gat",214,63;
- end;
- break;
-
- case 4:
- mes "[Dwarf Grunburti]";
- mes "Muhahahahahaha!";
- mes "Go grow up first!";
- close;
- break;
-
- }
-}
-
-gld_dun03.gat,92,105,0 script Grunburti#3 826,{
-
- mes "[Dwarf Grunburti]";
- mes "Hmmhah! What brought you here, human!";
- mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!";
- next;
- switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) )
- {
-
- case 1:
- mes "[Dwarf Grunburti]";
- mes "Ah, what an annoying human! What do you want to know about us, huh?";
- mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!";
- next;
- mes "[Dwarf Grunburti]";
- mes "All the knowledge and skills that you are proud of were used to be ours.";
- mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?";
- next;
- mes "[Dwarf Grunburti]";
- mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!";
- close;
- break;
-
- case 2:
- mes "[Dwarf Grunburti]";
- mes "Did you just ask what I am doing here?";
- mes "Muhahahaha....I was waiting for the time to kick your ass!";
- next;
- mes "[Dwarf Grunburti]";
- mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you.";
- mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless...";
- next;
- mes "[Dwarf Grunburti]";
- mes "My home town....I will never be able to go back...from this Midgard.";
- mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago.";
- next;
- mes "[Dwarf Grunburti]";
- mes "That is why I have been staying in Midgard!";
- mes "At least I am lucky because I found this cave where the environment is similar as my home town...";
- close;
- break;
-
- case 3:
- set @god_guild,getcharid(2);
- if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
- {
- if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild))
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm...I need some materials to make a weapon.";
- mes "Which weapon do you want to have?";
- next;
- switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
- {
- case 1:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF4 Freya's Jewel";
- mes "4 Silver Ornament";
- mes "3 Snow Crystal";
- mes "3 Ripple";
- mes "3 Drifting Air";
- mes "2 Sapphire";
- mes "3 Pearl";
- mes "10 Opal";
- mes "5 Cursed Ruby";
- mes "20 Gold and";
- mes "1 Necklace^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "However, the time has not come yet. So wait until then. Muhahaha!";
- close;
- break;
-
- case 2:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF1 Gleipnir";
- mes "20 Gold";
- mes "10 Sapphire";
- mes "10 Oridecon";
- mes "and 1 Belt^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "However, the time has not come yet. So wait until then. Muhahaha!";
- close;
- break;
-
- case 3:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF3 Wheel of the Unknown";
- mes "5 Feather of Angel Wing";
- mes "3 Sprit of Fish";
- mes "4 Emblem of the Sun God";
- mes "3 Breath of Spirit";
- mes "20 Gold";
- mes "10 Elunium";
- mes "and 1 Slotted Boots^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "However, the time has not come yet. So wait until then. Muhahaha!";
- close;
- break;
-
- case 4:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF2 Thor's Gauntlets";
- mes "4 Iron Maiden";
- mes "5 Wrath of Valkyrie";
- mes "5 Omen of Tempest";
- mes "5 Billow";
- mes "20 Oridecon";
- mes "5 Elunium";
- mes "40 Gold and";
- mes "1 Stunner^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "However, the time has not come yet. So wait until then. Muhahaha!";
- close;
- break;
- }
- }
- else
- {
- mes "[Dwarf Grunburti]";
- mes "We, dwarves have too high pride to share own skills with such a low race like human!";
- mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!";
- close;
- }
- }
- if (strcharinfo(0) != getguildmaster(@god_guild))
- {
- mes "[Dwarf Grunburti]";
- mes "I will only present my significant skills to humans of high social standing!";
- mes "Go bring your ^0000FFguildmaster^000000!";
- close;
- }
- mes "[Dwarf Grunburti]";
- mes "Although it is very humiliating to present my valuable skills to a human being...";
- next;
- mes "[Dwarf Grunburti]";
- mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at.";
- next;
- mes "[Dwarf Grunburti]";
- mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!";
- mes "I hate to see humans wandering about my home without any purpose!";
- next;
- if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!";
- mes "Okay...then.";
- next;
- }
- else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!";
- mes "Okay...then.";
- next;
- }
- else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!";
- mes "Okay...then.";
- next;
- }
- else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!";
- mes "Okay...then.";
- next;
- }
- else
- {
- mes "[Dwarf Grunburti]";
- mes "...........";
- next;
- mes "[Dwarf Grunburti]";
- mes "........";
- next;
- mes "[Dwarf Grunburti]";
- mes "....";
- next;
- mes "[Dwarf Grunburti]";
- mes "?! You have not brought all the necessary materials!";
- mes "...did you forget what you need?";
- mes "Listen carefully this time!";
- next;
- switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
- {
- case 1:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF4 Freya's Jewel";
- mes "4 Silver Ornament";
- mes "3 Snow Crystal";
- mes "3 Ripple";
- mes "3 Drifting Air";
- mes "2 Sapphire";
- mes "3 Pearl";
- mes "10 Opal";
- mes "5 Cursed Ruby";
- mes "20 Gold and";
- mes "1 Necklace^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "....however, you seem to be slower than other human...";
- mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
- close;
- break;
-
- case 2:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF1 Gleipnir";
- mes "20 Gold";
- mes "10 Sapphire";
- mes "10 Oridecon";
- mes "and 1 Belt^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "....however, you seem to be slower than other human...";
- mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
- close;
- break;
-
- case 3:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF3 Wheel of the Unknown";
- mes "5 Feather of Angel Wing";
- mes "3 Sprit of Fish";
- mes "4 Emblem of the Sun God";
- mes "3 Breath of Spirit";
- mes "20 Gold";
- mes "10 Elunium";
- mes "and 1 Slotted Boots^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "....however, you seem to be slower than other human...";
- mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
- close;
- break;
-
- case 4:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF2 Thor's Gauntlets";
- mes "4 Iron Maiden";
- mes "5 Wrath of Valkyrie";
- mes "5 Omen of Tempest";
- mes "5 Billow";
- mes "20 Oridecon";
- mes "5 Elunium";
- mes "40 Gold and";
- mes "1 Stunner^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "....however, you seem to be slower than other human...";
- mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
- close;
- break;
- }
- }
- mes "[Dwarf Grunburti]";
- mes "I will do a favor for you this time.";
- mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000.";
- next;
- mes "[Dwarf Grunburti]";
- mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
- close2;
- warp "que_god01.gat",214,63;
- end;
- break;
-
- case 4:
- mes "[Dwarf Grunburti]";
- mes "Muhahahahahaha!";
- mes "Go grow up first!";
- close;
- break;
-
- }
-}
-
-gld_dun04.gat,268,230,0 script Grunburti#4 826,{
-
- mes "[Dwarf Grunburti]";
- mes "Hmmhah! What brought you here, human!";
- mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!";
- next;
- switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) )
- {
-
- case 1:
- mes "[Dwarf Grunburti]";
- mes "Ah, what an annoying human! What do you want to know about us, huh?";
- mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!";
- next;
- mes "[Dwarf Grunburti]";
- mes "All the knowledge and skills that you are proud of were used to be ours.";
- mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?";
- next;
- mes "[Dwarf Grunburti]";
- mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!";
- close;
- break;
-
- case 2:
- mes "[Dwarf Grunburti]";
- mes "Did you just ask what I am doing here?";
- mes "Muhahahaha....I was waiting for the time to kick your ass!";
- next;
- mes "[Dwarf Grunburti]";
- mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you.";
- mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless...";
- next;
- mes "[Dwarf Grunburti]";
- mes "My home town....I will never be able to go back...from this Midgard.";
- mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago.";
- next;
- mes "[Dwarf Grunburti]";
- mes "That is why I have been staying in Midgard!";
- mes "At least I am lucky because I found this cave where the environment is similar as my home town...";
- close;
- break;
-
- case 3:
- set @god_guild,getcharid(2);
- if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
- {
- if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild))
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm...I need some materials to make a weapon.";
- mes "Which weapon do you want to have?";
- next;
- switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
- {
- case 1:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF4 Freya's Jewel";
- mes "4 Silver Ornament";
- mes "3 Snow Crystal";
- mes "3 Ripple";
- mes "3 Drifting Air";
- mes "2 Sapphire";
- mes "3 Pearl";
- mes "10 Opal";
- mes "5 Cursed Ruby";
- mes "20 Gold and";
- mes "1 Necklace^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "However, the time has not come yet. So wait until then. Muhahaha!";
- close;
- break;
-
- case 2:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF1 Gleipnir";
- mes "20 Gold";
- mes "10 Sapphire";
- mes "10 Oridecon";
- mes "and 1 Belt^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "However, the time has not come yet. So wait until then. Muhahaha!";
- close;
- break;
-
- case 3:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF3 Wheel of the Unknown";
- mes "5 Feather of Angel Wing";
- mes "3 Sprit of Fish";
- mes "4 Emblem of the Sun God";
- mes "3 Breath of Spirit";
- mes "20 Gold";
- mes "10 Elunium";
- mes "and 1 Slotted Boots^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "However, the time has not come yet. So wait until then. Muhahaha!";
- close;
- break;
-
- case 4:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF2 Thor's Gauntlets";
- mes "4 Iron Maiden";
- mes "5 Wrath of Valkyrie";
- mes "5 Omen of Tempest";
- mes "5 Billow";
- mes "20 Oridecon";
- mes "5 Elunium";
- mes "40 Gold and";
- mes "1 Stunner^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "...";
- mes "However, the time has not come yet. So wait until then. Muhahaha!";
- close;
- break;
- }
- }
- else
- {
- mes "[Dwarf Grunburti]";
- mes "We, dwarves have too high pride to share own skills with such a low race like human!";
- mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!";
- close;
- }
- }
- if (strcharinfo(0) != getguildmaster(@god_guild))
- {
- mes "[Dwarf Grunburti]";
- mes "I will only present my significant skills to humans of high social standing!";
- mes "Go bring your ^0000FFguildmaster^000000!";
- close;
- }
- mes "[Dwarf Grunburti]";
- mes "Although it is very humiliating to present my valuable skills to a human being...";
- next;
- mes "[Dwarf Grunburti]";
- mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at.";
- next;
- mes "[Dwarf Grunburti]";
- mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!";
- mes "I hate to see humans wandering about my home without any purpose!";
- next;
- if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!";
- mes "Okay...then.";
- next;
- }
- else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!";
- mes "Okay...then.";
- next;
- }
- else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!";
- mes "Okay...then.";
- next;
- }
- else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!";
- mes "Okay...then.";
- next;
- }
- else
- {
- mes "[Dwarf Grunburti]";
- mes "...........";
- next;
- mes "[Dwarf Grunburti]";
- mes "........";
- next;
- mes "[Dwarf Grunburti]";
- mes "....";
- next;
- mes "[Dwarf Grunburti]";
- mes "?! You have not brought all the necessary materials!";
- mes "...did you forget what you need?";
- mes "Listen carefully this time!";
- next;
- switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
- {
- case 1:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF4 Freya's Jewel";
- mes "4 Silver Ornament";
- mes "3 Snow Crystal";
- mes "3 Ripple";
- mes "3 Drifting Air";
- mes "2 Sapphire";
- mes "3 Pearl";
- mes "10 Opal";
- mes "5 Cursed Ruby";
- mes "20 Gold and";
- mes "1 Necklace^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "....however, you seem to be slower than other human...";
- mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
- close;
- break;
-
- case 2:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF1 Gleipnir";
- mes "20 Gold";
- mes "10 Sapphire";
- mes "10 Oridecon";
- mes "and 1 Belt^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "....however, you seem to be slower than other human...";
- mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
- close;
- break;
-
- case 3:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF3 Wheel of the Unknown";
- mes "5 Feather of Angel Wing";
- mes "3 Sprit of Fish";
- mes "4 Emblem of the Sun God";
- mes "3 Breath of Spirit";
- mes "20 Gold";
- mes "10 Elunium";
- mes "and 1 Slotted Boots^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "....however, you seem to be slower than other human...";
- mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
- close;
- break;
-
- case 4:
- mes "[Dwarf Grunburti]";
- mes "I will need...";
- mes "^0000FF2 Thor's Gauntlets";
- mes "4 Iron Maiden";
- mes "5 Wrath of Valkyrie";
- mes "5 Omen of Tempest";
- mes "5 Billow";
- mes "20 Oridecon";
- mes "5 Elunium";
- mes "40 Gold and";
- mes "1 Stunner^000000...";
- next;
- mes "[Dwarf Grunburti]";
- mes "....however, you seem to be slower than other human...";
- mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!";
- close;
- break;
- }
- }
- mes "[Dwarf Grunburti]";
- mes "I will do a favor for you this time.";
- mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000.";
- next;
- mes "[Dwarf Grunburti]";
- mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!";
- close2;
- warp "que_god01.gat",214,63;
- end;
- break;
-
- case 4:
- mes "[Dwarf Grunburti]";
- mes "Muhahahahahaha!";
- mes "Go grow up first!";
- close;
- break;
-
- }
-}
-
-que_god01.gat,215,127,0 script #god_hopewarp1 111,{
- end;
-
- OnInit:
- waitingroom "Laboratory Entrance",2,"#god_hopewarp1::OnWarp",1;
- end;
-
- OnWarp:
- warpwaitingpc "que_god01.gat",155,63;
- donpcevent "Grunburti#god::OnRun";
- delwaitingroom;
- end;
-}
-
-que_god01.gat,214,128,0 script #que_godnpc1 111,{
-
- mes "[Entrance Notice]";
- mes "Only the quickest human being will possess the power of God.";
- close;
-
-}
-
-que_god01.gat,215,128,0 script #que_godnpc2" 111,{
-
- mes "[Entrance Notice]";
- mes "Only the quickest human being will possess the power of God.";
- close;
-
-}
-
-que_god01.gat,213,128,0 script #que_godnpc3 111,{
-
- mes "[Entrance Notice]";
- mes "Only the quickest human being will possess the power of God.";
- close;
-
-}
-
-que_god01.gat,154,112,4 script Grunburti#god 826,{
-
- if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
- {
- mes "[Dwarf Grunburti]";
- mes "The godly item has been created already.";
- mes "You must wait until all the seals are released again! Hahahaha!";
- close;
- }
- set @god_guild,getcharid(2);
- if (strcharinfo(0) != getguildmaster(@god_guild))
- {
- mes "[Dwarf Grunburti]";
- mes "?! How did you come in here?";
- mes "Get out immediately! I will only speak to humans of high social standing!";
- close;
- }
- mes "[Dwarf Grunburti]";
- mes "Although it is very humiliating to present my valuable skills to a human being...";
- mes "I will do a favor for you this time.";
- next;
- mes "[Dwarf Grunburti]";
- mes "Now! Choose an item that you wish to have! You have only ^FF000010 minutes to complete the weapon creation process^000000!";
- mes "I am busy of course, also ^0000FFall the seals will be sealed up again shortly^000000!";
- mes "^FF0000Don't be too slow^000000, otherwise ^FF0000I will give the chance to another human^000000 right away!";
- next;
- switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) )
- {
-
- case 1:
- mes "[Dwarf Grunburti]";
- mes "Brisingamen!";
- mes "How dare an insignificant man to own such a precious treasure!";
- next;
- mes "[Dwarf Grunburti]";
- mes "I must say, this necklace will possess no meaning unless it is worn by the goddess Freya!";
- mes "Treasure will select its owner with its will. Let's see if it recognizes you as the owner or not!";
- next;
- mes "[Dwarf Grunburti]";
- mes "Once again, I need following materials in order to reproduce the godly item.";
- mes "^0000FF4 Freya's Jewel";
- mes "4 Silver Ornament";
- mes "3 Snow Crystal";
- mes "3 Ripple";
- mes "3 Drifting Air";
- mes "2 Sapphire";
- mes "3 Pearl";
- mes "10 Opal";
- mes "5 Cursed Ruby";
- mes "20 Gold and";
- mes "1 Necklace^000000...";
- next;
-
- switch( select( "Make Brisingamen.", "Cancel." ) )
- {
-
- case 1:
- if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Muhahahahaha!";
- mes "I didn't imagine that I would use my skills for a human being...give me a moment!";
- next;
- if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
- {
- mes "[Dwarf Grunburti]";
- mes "The godly item has been created already.";
- mes "You must wait until all the seals are released again! Hahahaha!";
- close;
- }
- delitem 7073,4;
- delitem 7077,4;
- delitem 7088,3;
- delitem 7090,3;
- delitem 7092,3;
- delitem 726,2;
- delitem 722,3;
- delitem 726,10;
- delitem 724,5;
- delitem 969,20;
- delitem 2603,1;
- getitem 2630,1;
- set $God1,0;
- set $God2,0;
- set $God3,0;
- set $God4,0;
- announce "[Brisingamen] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all;
- mes "[Dwarf Grunburti]";
- mes "Look at this dazzling necklace, isn't it beautiful!";
- mes "Ah~ surely there is no existance that can compete this item in this world.";
- close;
- }
- else
- {
- mes "[Dwarf Grunburti]";
- mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!";
- close;
- }
- break;
-
- case 2:
- mes "[Dwarf Grunburti]";
- mes "Muhahahaha~ somehow I figured that!";
- close;
- break;
-
- }
-
- break;
-
- case 2:
- mes "[Dwarf Grunburti]";
- mes "Me.. Megingjard!";
- mes "How dare an insignificant man to own such a precious treasure!";
- next;
- mes "[Dwarf Grunburti]";
- mes "This belt used to be worn by the greatest warrior Thor long time ago!";
- mes "Treasure will select its owner with its will. Let's see if it recognizes you as the owner or not!";
- next;
- mes "[Dwarf Grunburti]";
- mes "Once again, I need following materials in order to reproduce the godly item.";
- mes "^0000FF1 Gleipnir";
- mes "20 Gold";
- mes "10 Sapphire";
- mes "10 Oridecon";
- mes "and 1 Belt^000000...";
- next;
-
- switch( select( "Make Megingjard.", "Cancel." ) )
- {
-
- case 1:
- if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Muhahahahaha!";
- mes "I didn't imagine that I would use my skills for a human being...give me a moment!";
- next;
- if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
- {
- mes "[Dwarf Grunburti]";
- mes "The godly item has been created already.";
- mes "You must wait until all the seals are released again! Hahahaha!";
- close;
- }
-
- delitem 7058,1;
- delitem 969,20;
- delitem 726,10;
- delitem 984,10;
- delitem 2627,1;
- getitem 2629,1;
- set $God1,0;
- set $God2,0;
- set $God3,0;
- set $God4,0;
- announce "[Megingjard] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all;
- mes "[Dwarf Grunburti]";
- mes "Here you go!";
- mes "Ah~ look at this majestic appearance...! I am overwhelmed already...";
- close;
- }
- else
- {
- mes "[Dwarf Grunburti]";
- mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!";
- close;
- }
- break;
-
- case 2:
- mes "[Dwarf Grunburti]";
- mes "Muhahahaha~ somehow I figured that!";
- close;
- break;
-
- }
-
- break;
-
- case 3:
- mes "[Dwarf Grunburti]";
- mes "....the eight legged stallion, Sleipnir?!";
- mes "How dare an insignificant man to own such a precious treasure!";
- next;
- mes "[Dwarf Grunburti]";
- mes "Unfortunately I can only produce an object...not a life.";
- mes "However, I can craft a pair of shoes that possess the power of Sleipnir.";
- next;
- mes "[Dwarf Grunburti]";
- mes "Of course, even the shoes are too valuable to be given out to a human.";
- mes "Once again, I need following materials in order to reproduce the godly item.";
- next;
- mes "[Dwarf Grunburti]";
- mes "^0000FF3 Wheel of the Unknown";
- mes "5 Feather of Angel Wing";
- mes "3 Spirit of Fish";
- mes "4 Emblem of the Sun God";
- mes "3 Breath of Spirit";
- mes "20 Gold";
- mes "10 Elunium";
- mes "and 1 Slotted Boots^000000...";
- next;
- switch( select( "Make Sleipnir.", "Cancel." ) )
- {
-
- case 1:
- if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Muhahahahaha!";
- mes "I didn't imagine that I would use my skills for a human being...give me a moment!";
- next;
- if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
- {
- mes "[Dwarf Grunburti]";
- mes "The godly item has been created already.";
- mes "You must wait until all the seals are released again! Hahahaha!";
- close;
- }
- delitem 7076,3;
- delitem 7079,5;
- delitem 7083,3;
- delitem 7086,4;
- delitem 7087,3;
- delitem 969,20;
- delitem 985,10;
- delitem 2406,1;
- getitem 2410,1;
- set $God1,0;
- set $God2,0;
- set $God3,0;
- set $God4,0;
- announce "[Sleipnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all;
- mes "[Dwarf Grunburti]";
- mes "Here you go!";
- mes "This pair of shoes are so light, you will never feel like wearing anything on your feet with this shoes!";
- close;
- }
- else
- {
- mes "[Dwarf Grunburti]";
- mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!";
- close;
- }
- break;
-
- case 2:
- mes "[Dwarf Grunburti]";
- mes "Muhahahaha~ somehow I figured that!";
- close;
- break;
-
- }
-
- break;
-
- case 4:
- mes "[Dwarf Grunburti]";
- mes "Mjo!...Mjo....Mjolnir!";
- mes "How dare an insignificant man to own such a precious treasure!";
- next;
- mes "[Dwarf Grunburti]";
- mes "I haven't assured if you are qualified to possess this yet.";
- mes "Are you confident that you would not disgrace Thor, the greatest warrior?";
- next;
- mes "[Dwarf Grunburti]";
- mes "....sigh...";
- mes "Somehow humans are too greedy to listen to my concern.";
- mes "I will create it for you though. However you will realise how limitted you are to handle this item...";
- mes "Once again, I need following materials in order to reproduce the godly item.";
- next;
- mes "[Dwarf Grunburti]";
- mes "^0000FF2 Thor's Gauntlets";
- mes "4 Iron Maiden";
- mes "5 Wrath of Valkyrie";
- mes "5 Omen of Tempest";
- mes "5 Billow";
- mes "20 Oridecon";
- mes "5 Elunium";
- mes "40 Gold and";
- mes "1 Stunner^000000...";
- next;
- switch( select( "Make Mjolnir.", "Cancel." ) )
- {
-
- case 1:
- if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0)
- {
- mes "[Dwarf Grunburti]";
- mes "Muhahahahaha!";
- mes "I didn't imagine that I would use my skills for a human being...give me a moment!";
- next;
- if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100)
- {
- mes "[Dwarf Grunburti]";
- mes "The godly item has been created already.";
- mes "You must wait until all the seals are released again! Hahahaha!";
- close;
- }
- delitem 7074,2;
- delitem 7075,4;
- delitem 7078,5;
- delitem 7089,5;
- delitem 7091,5;
- delitem 984,20;
- delitem 985,5;
- delitem 969,40;
- delitem 1522,1;
- getitem 1530,1;
- set $God1,0;
- set $God2,0;
- set $God3,0;
- set $God4,0;
- announce "[Mjolnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all;
- mes "[Dwarf Grunburti]";
- mes "Here you go!";
- mes "Although it may appear too small to be such a powerful hammer, there is no weapon that can compete to Mjolnir!";
- close;
- }
- else
- {
- mes "[Dwarf Grunburti]";
- mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!";
- close;
- }
- break;
-
- case 2:
- mes "[Dwarf Grunburti]";
- mes "Muhahahaha~ somehow I figured that!";
- close;
- break;
-
- }
-
- break;
-
- }
-
-OnRun:
- initnpctimer;
- end;
-
-OnTimer10000:
- mapannounce "que_god01.gat","Remember that you only have 10 minutes for this! Hurry up!",0;
- end;
-
-OnTimer610000:
- mapannounce "que_god01.gat","You are too slow! I am going to give the chance to the other! Next!",0;
- end;
-
-OnTimer612000:
- areawarp "que_god01.gat",154,67,4,7,"prontera.gat",156,324;
- areawarp "que_god01.gat",154,82,4,7,"prontera.gat",156,324;
- areawarp "que_god01.gat",145,99,9,9,"prontera.gat",156,324;
- areawarp "que_god01.gat",164,99,9,9,"prontera.gat",156,324;
- areawarp "que_god01.gat",145,118,9,9,"prontera.gat",156,324;
- areawarp "que_god01.gat",164,118,9,9,"prontera.gat",156,324;
- end;
-
-OnTimer615000:
- donpcevent "#god_hopewarp1::OnInit";
- stopnpctimer;
- end;
-
+//===== eAthena Script ======================================= +//= God items creation NPCs +//===== By: ================================================== +//= SinSloth +//===== Current Version: ===================================== +//= 1.0 +//===== Compatible With: ===================================== +//= eAthena +//===== Description: ========================================= +//= +//===== Additional Comments: ================================= +// 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets] +//============================================================ + +gld_dun01.gat,28,85,0 script Grunburti 826,{ + + mes "[Dwarf Grunburti]"; + mes "Hmmhah! What brought you here, human!"; + mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!"; + next; + switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) ) + { + + case 1: + mes "[Dwarf Grunburti]"; + mes "Ah, what an annoying human! What do you want to know about us, huh?"; + mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!"; + next; + mes "[Dwarf Grunburti]"; + mes "All the knowledge and skills that you are proud of were used to be ours."; + mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?"; + next; + mes "[Dwarf Grunburti]"; + mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!"; + close; + break; + + case 2: + mes "[Dwarf Grunburti]"; + mes "Did you just ask what I am doing here?"; + mes "Muhahahaha....I was waiting for the time to kick your ass!"; + next; + mes "[Dwarf Grunburti]"; + mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you."; + mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless..."; + next; + mes "[Dwarf Grunburti]"; + mes "My home town....I will never be able to go back...from this Midgard."; + mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago."; + next; + mes "[Dwarf Grunburti]"; + mes "That is why I have been staying in Midgard!"; + mes "At least I am lucky because I found this cave where the environment is similar as my home town..."; + close; + break; + + case 3: + set @god_guild,getcharid(2); + if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) + { + if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild)) + { + mes "[Dwarf Grunburti]"; + mes "Hmm...I need some materials to make a weapon."; + mes "Which weapon do you want to have?"; + next; + switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) ) + { + case 1: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF4 Freya's Jewel"; + mes "4 Silver Ornament"; + mes "3 Snow Crystal"; + mes "3 Ripple"; + mes "3 Drifting Air"; + mes "2 Sapphire"; + mes "3 Pearl"; + mes "10 Opal"; + mes "5 Cursed Ruby"; + mes "20 Gold and"; + mes "1 Necklace^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "..."; + mes "However, the time has not come yet. So wait until then. Muhahaha!"; + close; + break; + + case 2: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF1 Gleipnir"; + mes "20 Gold"; + mes "10 Sapphire"; + mes "10 Oridecon"; + mes "and 1 Belt^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "..."; + mes "However, the time has not come yet. So wait until then. Muhahaha!"; + close; + break; + + case 3: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF3 Wheel of the Unknown"; + mes "5 Feather of Angel Wing"; + mes "3 Sprit of Fish"; + mes "4 Emblem of the Sun God"; + mes "3 Breath of Spirit"; + mes "20 Gold"; + mes "10 Elunium"; + mes "and 1 Slotted Boots^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "..."; + mes "However, the time has not come yet. So wait until then. Muhahaha!"; + close; + break; + + case 4: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF2 Thor's Gauntlets"; + mes "4 Iron Maiden"; + mes "5 Wrath of Valkyrie"; + mes "5 Omen of Tempest"; + mes "5 Billow"; + mes "20 Oridecon"; + mes "5 Elunium"; + mes "40 Gold and"; + mes "1 Stunner^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "..."; + mes "However, the time has not come yet. So wait until then. Muhahaha!"; + close; + break; + } + } + else + { + mes "[Dwarf Grunburti]"; + mes "We, dwarves have too high pride to share own skills with such a low race like human!"; + mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!"; + close; + } + } + if (strcharinfo(0) != getguildmaster(@god_guild)) + { + mes "[Dwarf Grunburti]"; + mes "I will only present my significant skills to humans of high social standing!"; + mes "Go bring your ^0000FFguildmaster^000000!"; + close; + } + mes "[Dwarf Grunburti]"; + mes "Although it is very humiliating to present my valuable skills to a human being..."; + next; + mes "[Dwarf Grunburti]"; + mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at."; + next; + mes "[Dwarf Grunburti]"; + mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!"; + mes "I hate to see humans wandering about my home without any purpose!"; + next; + if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!"; + mes "Okay...then."; + next; + } + else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!"; + mes "Okay...then."; + next; + } + else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!"; + mes "Okay...then."; + next; + } + else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!"; + mes "Okay...then."; + next; + } + else + { + mes "[Dwarf Grunburti]"; + mes "..........."; + next; + mes "[Dwarf Grunburti]"; + mes "........"; + next; + mes "[Dwarf Grunburti]"; + mes "...."; + next; + mes "[Dwarf Grunburti]"; + mes "?! You have not brought all the necessary materials!"; + mes "...did you forget what you need?"; + mes "Listen carefully this time!"; + next; + switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) ) + { + case 1: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF4 Freya's Jewel"; + mes "4 Silver Ornament"; + mes "3 Snow Crystal"; + mes "3 Ripple"; + mes "3 Drifting Air"; + mes "2 Sapphire"; + mes "3 Pearl"; + mes "10 Opal"; + mes "5 Cursed Ruby"; + mes "20 Gold and"; + mes "1 Necklace^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "....however, you seem to be slower than other human..."; + mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; + close; + break; + + case 2: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF1 Gleipnir"; + mes "20 Gold"; + mes "10 Sapphire"; + mes "10 Oridecon"; + mes "and 1 Belt^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "....however, you seem to be slower than other human..."; + mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; + close; + break; + + case 3: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF3 Wheel of the Unknown"; + mes "5 Feather of Angel Wing"; + mes "3 Sprit of Fish"; + mes "4 Emblem of the Sun God"; + mes "3 Breath of Spirit"; + mes "20 Gold"; + mes "10 Elunium"; + mes "and 1 Slotted Boots^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "....however, you seem to be slower than other human..."; + mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; + close; + break; + + case 4: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF2 Thor's Gauntlets"; + mes "4 Iron Maiden"; + mes "5 Wrath of Valkyrie"; + mes "5 Omen of Tempest"; + mes "5 Billow"; + mes "20 Oridecon"; + mes "5 Elunium"; + mes "40 Gold and"; + mes "1 Stunner^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "....however, you seem to be slower than other human..."; + mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; + close; + break; + } + } + mes "[Dwarf Grunburti]"; + mes "I will do a favor for you this time."; + mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000."; + next; + mes "[Dwarf Grunburti]"; + mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!"; + close2; + warp "que_god01.gat",214,63; + end; + break; + + case 4: + mes "[Dwarf Grunburti]"; + mes "Muhahahahahaha!"; + mes "Go grow up first!"; + close; + break; + + } +} + +gld_dun02.gat,85,84,0 script Grunburti#2 826,{ + + mes "[Dwarf Grunburti]"; + mes "Hmmhah! What brought you here, human!"; + mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!"; + next; + switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) ) + { + + case 1: + mes "[Dwarf Grunburti]"; + mes "Ah, what an annoying human! What do you want to know about us, huh?"; + mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!"; + next; + mes "[Dwarf Grunburti]"; + mes "All the knowledge and skills that you are proud of were used to be ours."; + mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?"; + next; + mes "[Dwarf Grunburti]"; + mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!"; + close; + break; + + case 2: + mes "[Dwarf Grunburti]"; + mes "Did you just ask what I am doing here?"; + mes "Muhahahaha....I was waiting for the time to kick your ass!"; + next; + mes "[Dwarf Grunburti]"; + mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you."; + mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless..."; + next; + mes "[Dwarf Grunburti]"; + mes "My home town....I will never be able to go back...from this Midgard."; + mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago."; + next; + mes "[Dwarf Grunburti]"; + mes "That is why I have been staying in Midgard!"; + mes "At least I am lucky because I found this cave where the environment is similar as my home town..."; + close; + break; + + case 3: + set @god_guild,getcharid(2); + if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) + { + if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild)) + { + mes "[Dwarf Grunburti]"; + mes "Hmm...I need some materials to make a weapon."; + mes "Which weapon do you want to have?"; + next; + switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) ) + { + case 1: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF4 Freya's Jewel"; + mes "4 Silver Ornament"; + mes "3 Snow Crystal"; + mes "3 Ripple"; + mes "3 Drifting Air"; + mes "2 Sapphire"; + mes "3 Pearl"; + mes "10 Opal"; + mes "5 Cursed Ruby"; + mes "20 Gold and"; + mes "1 Necklace^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "..."; + mes "However, the time has not come yet. So wait until then. Muhahaha!"; + close; + break; + + case 2: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF1 Gleipnir"; + mes "20 Gold"; + mes "10 Sapphire"; + mes "10 Oridecon"; + mes "and 1 Belt^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "..."; + mes "However, the time has not come yet. So wait until then. Muhahaha!"; + close; + break; + + case 3: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF3 Wheel of the Unknown"; + mes "5 Feather of Angel Wing"; + mes "3 Sprit of Fish"; + mes "4 Emblem of the Sun God"; + mes "3 Breath of Spirit"; + mes "20 Gold"; + mes "10 Elunium"; + mes "and 1 Slotted Boots^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "..."; + mes "However, the time has not come yet. So wait until then. Muhahaha!"; + close; + break; + + case 4: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF2 Thor's Gauntlets"; + mes "4 Iron Maiden"; + mes "5 Wrath of Valkyrie"; + mes "5 Omen of Tempest"; + mes "5 Billow"; + mes "20 Oridecon"; + mes "5 Elunium"; + mes "40 Gold and"; + mes "1 Stunner^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "..."; + mes "However, the time has not come yet. So wait until then. Muhahaha!"; + close; + break; + } + } + else + { + mes "[Dwarf Grunburti]"; + mes "We, dwarves have too high pride to share own skills with such a low race like human!"; + mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!"; + close; + } + } + if (strcharinfo(0) != getguildmaster(@god_guild)) + { + mes "[Dwarf Grunburti]"; + mes "I will only present my significant skills to humans of high social standing!"; + mes "Go bring your ^0000FFguildmaster^000000!"; + close; + } + mes "[Dwarf Grunburti]"; + mes "Although it is very humiliating to present my valuable skills to a human being..."; + next; + mes "[Dwarf Grunburti]"; + mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at."; + next; + mes "[Dwarf Grunburti]"; + mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!"; + mes "I hate to see humans wandering about my home without any purpose!"; + next; + if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!"; + mes "Okay...then."; + next; + } + else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!"; + mes "Okay...then."; + next; + } + else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!"; + mes "Okay...then."; + next; + } + else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!"; + mes "Okay...then."; + next; + } + else + { + mes "[Dwarf Grunburti]"; + mes "..........."; + next; + mes "[Dwarf Grunburti]"; + mes "........"; + next; + mes "[Dwarf Grunburti]"; + mes "...."; + next; + mes "[Dwarf Grunburti]"; + mes "?! You have not brought all the necessary materials!"; + mes "...did you forget what you need?"; + mes "Listen carefully this time!"; + next; + switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) ) + { + case 1: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF4 Freya's Jewel"; + mes "4 Silver Ornament"; + mes "3 Snow Crystal"; + mes "3 Ripple"; + mes "3 Drifting Air"; + mes "2 Sapphire"; + mes "3 Pearl"; + mes "10 Opal"; + mes "5 Cursed Ruby"; + mes "20 Gold and"; + mes "1 Necklace^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "....however, you seem to be slower than other human..."; + mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; + close; + break; + + case 2: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF1 Gleipnir"; + mes "20 Gold"; + mes "10 Sapphire"; + mes "10 Oridecon"; + mes "and 1 Belt^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "....however, you seem to be slower than other human..."; + mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; + close; + break; + + case 3: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF3 Wheel of the Unknown"; + mes "5 Feather of Angel Wing"; + mes "3 Sprit of Fish"; + mes "4 Emblem of the Sun God"; + mes "3 Breath of Spirit"; + mes "20 Gold"; + mes "10 Elunium"; + mes "and 1 Slotted Boots^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "....however, you seem to be slower than other human..."; + mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; + close; + break; + + case 4: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF2 Thor's Gauntlets"; + mes "4 Iron Maiden"; + mes "5 Wrath of Valkyrie"; + mes "5 Omen of Tempest"; + mes "5 Billow"; + mes "20 Oridecon"; + mes "5 Elunium"; + mes "40 Gold and"; + mes "1 Stunner^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "....however, you seem to be slower than other human..."; + mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; + close; + break; + } + } + mes "[Dwarf Grunburti]"; + mes "I will do a favor for you this time."; + mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000."; + next; + mes "[Dwarf Grunburti]"; + mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!"; + close2; + warp "que_god01.gat",214,63; + end; + break; + + case 4: + mes "[Dwarf Grunburti]"; + mes "Muhahahahahaha!"; + mes "Go grow up first!"; + close; + break; + + } +} + +gld_dun03.gat,92,105,0 script Grunburti#3 826,{ + + mes "[Dwarf Grunburti]"; + mes "Hmmhah! What brought you here, human!"; + mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!"; + next; + switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) ) + { + + case 1: + mes "[Dwarf Grunburti]"; + mes "Ah, what an annoying human! What do you want to know about us, huh?"; + mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!"; + next; + mes "[Dwarf Grunburti]"; + mes "All the knowledge and skills that you are proud of were used to be ours."; + mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?"; + next; + mes "[Dwarf Grunburti]"; + mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!"; + close; + break; + + case 2: + mes "[Dwarf Grunburti]"; + mes "Did you just ask what I am doing here?"; + mes "Muhahahaha....I was waiting for the time to kick your ass!"; + next; + mes "[Dwarf Grunburti]"; + mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you."; + mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless..."; + next; + mes "[Dwarf Grunburti]"; + mes "My home town....I will never be able to go back...from this Midgard."; + mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago."; + next; + mes "[Dwarf Grunburti]"; + mes "That is why I have been staying in Midgard!"; + mes "At least I am lucky because I found this cave where the environment is similar as my home town..."; + close; + break; + + case 3: + set @god_guild,getcharid(2); + if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) + { + if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild)) + { + mes "[Dwarf Grunburti]"; + mes "Hmm...I need some materials to make a weapon."; + mes "Which weapon do you want to have?"; + next; + switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) ) + { + case 1: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF4 Freya's Jewel"; + mes "4 Silver Ornament"; + mes "3 Snow Crystal"; + mes "3 Ripple"; + mes "3 Drifting Air"; + mes "2 Sapphire"; + mes "3 Pearl"; + mes "10 Opal"; + mes "5 Cursed Ruby"; + mes "20 Gold and"; + mes "1 Necklace^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "..."; + mes "However, the time has not come yet. So wait until then. Muhahaha!"; + close; + break; + + case 2: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF1 Gleipnir"; + mes "20 Gold"; + mes "10 Sapphire"; + mes "10 Oridecon"; + mes "and 1 Belt^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "..."; + mes "However, the time has not come yet. So wait until then. Muhahaha!"; + close; + break; + + case 3: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF3 Wheel of the Unknown"; + mes "5 Feather of Angel Wing"; + mes "3 Sprit of Fish"; + mes "4 Emblem of the Sun God"; + mes "3 Breath of Spirit"; + mes "20 Gold"; + mes "10 Elunium"; + mes "and 1 Slotted Boots^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "..."; + mes "However, the time has not come yet. So wait until then. Muhahaha!"; + close; + break; + + case 4: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF2 Thor's Gauntlets"; + mes "4 Iron Maiden"; + mes "5 Wrath of Valkyrie"; + mes "5 Omen of Tempest"; + mes "5 Billow"; + mes "20 Oridecon"; + mes "5 Elunium"; + mes "40 Gold and"; + mes "1 Stunner^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "..."; + mes "However, the time has not come yet. So wait until then. Muhahaha!"; + close; + break; + } + } + else + { + mes "[Dwarf Grunburti]"; + mes "We, dwarves have too high pride to share own skills with such a low race like human!"; + mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!"; + close; + } + } + if (strcharinfo(0) != getguildmaster(@god_guild)) + { + mes "[Dwarf Grunburti]"; + mes "I will only present my significant skills to humans of high social standing!"; + mes "Go bring your ^0000FFguildmaster^000000!"; + close; + } + mes "[Dwarf Grunburti]"; + mes "Although it is very humiliating to present my valuable skills to a human being..."; + next; + mes "[Dwarf Grunburti]"; + mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at."; + next; + mes "[Dwarf Grunburti]"; + mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!"; + mes "I hate to see humans wandering about my home without any purpose!"; + next; + if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!"; + mes "Okay...then."; + next; + } + else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!"; + mes "Okay...then."; + next; + } + else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!"; + mes "Okay...then."; + next; + } + else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!"; + mes "Okay...then."; + next; + } + else + { + mes "[Dwarf Grunburti]"; + mes "..........."; + next; + mes "[Dwarf Grunburti]"; + mes "........"; + next; + mes "[Dwarf Grunburti]"; + mes "...."; + next; + mes "[Dwarf Grunburti]"; + mes "?! You have not brought all the necessary materials!"; + mes "...did you forget what you need?"; + mes "Listen carefully this time!"; + next; + switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) ) + { + case 1: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF4 Freya's Jewel"; + mes "4 Silver Ornament"; + mes "3 Snow Crystal"; + mes "3 Ripple"; + mes "3 Drifting Air"; + mes "2 Sapphire"; + mes "3 Pearl"; + mes "10 Opal"; + mes "5 Cursed Ruby"; + mes "20 Gold and"; + mes "1 Necklace^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "....however, you seem to be slower than other human..."; + mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; + close; + break; + + case 2: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF1 Gleipnir"; + mes "20 Gold"; + mes "10 Sapphire"; + mes "10 Oridecon"; + mes "and 1 Belt^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "....however, you seem to be slower than other human..."; + mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; + close; + break; + + case 3: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF3 Wheel of the Unknown"; + mes "5 Feather of Angel Wing"; + mes "3 Sprit of Fish"; + mes "4 Emblem of the Sun God"; + mes "3 Breath of Spirit"; + mes "20 Gold"; + mes "10 Elunium"; + mes "and 1 Slotted Boots^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "....however, you seem to be slower than other human..."; + mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; + close; + break; + + case 4: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF2 Thor's Gauntlets"; + mes "4 Iron Maiden"; + mes "5 Wrath of Valkyrie"; + mes "5 Omen of Tempest"; + mes "5 Billow"; + mes "20 Oridecon"; + mes "5 Elunium"; + mes "40 Gold and"; + mes "1 Stunner^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "....however, you seem to be slower than other human..."; + mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; + close; + break; + } + } + mes "[Dwarf Grunburti]"; + mes "I will do a favor for you this time."; + mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000."; + next; + mes "[Dwarf Grunburti]"; + mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!"; + close2; + warp "que_god01.gat",214,63; + end; + break; + + case 4: + mes "[Dwarf Grunburti]"; + mes "Muhahahahahaha!"; + mes "Go grow up first!"; + close; + break; + + } +} + +gld_dun04.gat,268,230,0 script Grunburti#4 826,{ + + mes "[Dwarf Grunburti]"; + mes "Hmmhah! What brought you here, human!"; + mes "Living in Midgard and away from my home town is painful enough, let alone facing a whiney human. Leave me alone!"; + next; + switch( select( "Ask him about dwarves.", "Ask him what he is doing.", "Request a weapon creation.", "Cancel." ) ) + { + + case 1: + mes "[Dwarf Grunburti]"; + mes "Ah, what an annoying human! What do you want to know about us, huh?"; + mes "We are the toughest race that have bare to live in the barren land. Feeble-minded midgardians can not imagine how sterile our land is!"; + next; + mes "[Dwarf Grunburti]"; + mes "All the knowledge and skills that you are proud of were used to be ours."; + mes "Even weapons used by ancient Gods were made by our ancestors. Do you know that?"; + next; + mes "[Dwarf Grunburti]"; + mes "We have the greatest knowlege and skills yet we have taken our fate to live in the barren land of Giants, that's who we are!"; + close; + break; + + case 2: + mes "[Dwarf Grunburti]"; + mes "Did you just ask what I am doing here?"; + mes "Muhahahaha....I was waiting for the time to kick your ass!"; + next; + mes "[Dwarf Grunburti]"; + mes "Heheheheh, don't you worry. In fact, I will only humiliate myself by fighting with such a weakling like you."; + mes "Humans are so weak yet are too arrogant and love power struggling each other. You are just helpless..."; + next; + mes "[Dwarf Grunburti]"; + mes "My home town....I will never be able to go back...from this Midgard."; + mes "Because Yggdrasil tree, the only way to my home town have dissappeared during the war in 1000 years ago."; + next; + mes "[Dwarf Grunburti]"; + mes "That is why I have been staying in Midgard!"; + mes "At least I am lucky because I found this cave where the environment is similar as my home town..."; + close; + break; + + case 3: + set @god_guild,getcharid(2); + if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) + { + if ($God1 > 49 && $God2 > 49 && $God3 > 49 && $God4 > 49 && strcharinfo(0) == getguildmaster(@god_guild)) + { + mes "[Dwarf Grunburti]"; + mes "Hmm...I need some materials to make a weapon."; + mes "Which weapon do you want to have?"; + next; + switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) ) + { + case 1: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF4 Freya's Jewel"; + mes "4 Silver Ornament"; + mes "3 Snow Crystal"; + mes "3 Ripple"; + mes "3 Drifting Air"; + mes "2 Sapphire"; + mes "3 Pearl"; + mes "10 Opal"; + mes "5 Cursed Ruby"; + mes "20 Gold and"; + mes "1 Necklace^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "..."; + mes "However, the time has not come yet. So wait until then. Muhahaha!"; + close; + break; + + case 2: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF1 Gleipnir"; + mes "20 Gold"; + mes "10 Sapphire"; + mes "10 Oridecon"; + mes "and 1 Belt^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "..."; + mes "However, the time has not come yet. So wait until then. Muhahaha!"; + close; + break; + + case 3: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF3 Wheel of the Unknown"; + mes "5 Feather of Angel Wing"; + mes "3 Sprit of Fish"; + mes "4 Emblem of the Sun God"; + mes "3 Breath of Spirit"; + mes "20 Gold"; + mes "10 Elunium"; + mes "and 1 Slotted Boots^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "..."; + mes "However, the time has not come yet. So wait until then. Muhahaha!"; + close; + break; + + case 4: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF2 Thor's Gauntlets"; + mes "4 Iron Maiden"; + mes "5 Wrath of Valkyrie"; + mes "5 Omen of Tempest"; + mes "5 Billow"; + mes "20 Oridecon"; + mes "5 Elunium"; + mes "40 Gold and"; + mes "1 Stunner^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "..."; + mes "However, the time has not come yet. So wait until then. Muhahaha!"; + close; + break; + } + } + else + { + mes "[Dwarf Grunburti]"; + mes "We, dwarves have too high pride to share own skills with such a low race like human!"; + mes "Stop interrupting me and leave immediately! Go play with monsters, your favorite toys!"; + close; + } + } + if (strcharinfo(0) != getguildmaster(@god_guild)) + { + mes "[Dwarf Grunburti]"; + mes "I will only present my significant skills to humans of high social standing!"; + mes "Go bring your ^0000FFguildmaster^000000!"; + close; + } + mes "[Dwarf Grunburti]"; + mes "Although it is very humiliating to present my valuable skills to a human being..."; + next; + mes "[Dwarf Grunburti]"; + mes "since you are a master of guild and all the seals have been released, I think I can give you a chance to look at."; + next; + mes "[Dwarf Grunburti]"; + mes "First of all, I shall confirm if you have brought all the necessary materials to forge a godly item or not!"; + mes "I hate to see humans wandering about my home without any purpose!"; + next; + if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Hmm, I guess you want to have ^0000FFBrisingamen^000000!"; + mes "Okay...then."; + next; + } + else if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Hmm, I guess you want to have ^0000FFMegingjard^000000!"; + mes "Okay...then."; + next; + } + else if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Hmm, I guess you want to have ^0000FFSleipnir^000000!"; + mes "Okay...then."; + next; + } + else if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Hmm, I guess you want to have ^0000FFMjolnir^000000!"; + mes "Okay...then."; + next; + } + else + { + mes "[Dwarf Grunburti]"; + mes "..........."; + next; + mes "[Dwarf Grunburti]"; + mes "........"; + next; + mes "[Dwarf Grunburti]"; + mes "...."; + next; + mes "[Dwarf Grunburti]"; + mes "?! You have not brought all the necessary materials!"; + mes "...did you forget what you need?"; + mes "Listen carefully this time!"; + next; + switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) ) + { + case 1: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF4 Freya's Jewel"; + mes "4 Silver Ornament"; + mes "3 Snow Crystal"; + mes "3 Ripple"; + mes "3 Drifting Air"; + mes "2 Sapphire"; + mes "3 Pearl"; + mes "10 Opal"; + mes "5 Cursed Ruby"; + mes "20 Gold and"; + mes "1 Necklace^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "....however, you seem to be slower than other human..."; + mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; + close; + break; + + case 2: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF1 Gleipnir"; + mes "20 Gold"; + mes "10 Sapphire"; + mes "10 Oridecon"; + mes "and 1 Belt^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "....however, you seem to be slower than other human..."; + mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; + close; + break; + + case 3: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF3 Wheel of the Unknown"; + mes "5 Feather of Angel Wing"; + mes "3 Sprit of Fish"; + mes "4 Emblem of the Sun God"; + mes "3 Breath of Spirit"; + mes "20 Gold"; + mes "10 Elunium"; + mes "and 1 Slotted Boots^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "....however, you seem to be slower than other human..."; + mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; + close; + break; + + case 4: + mes "[Dwarf Grunburti]"; + mes "I will need..."; + mes "^0000FF2 Thor's Gauntlets"; + mes "4 Iron Maiden"; + mes "5 Wrath of Valkyrie"; + mes "5 Omen of Tempest"; + mes "5 Billow"; + mes "20 Oridecon"; + mes "5 Elunium"; + mes "40 Gold and"; + mes "1 Stunner^000000..."; + next; + mes "[Dwarf Grunburti]"; + mes "....however, you seem to be slower than other human..."; + mes "I start to wonder if you can have the godly item this time or not. Anyways, go for it!"; + close; + break; + } + } + mes "[Dwarf Grunburti]"; + mes "I will do a favor for you this time."; + mes "I cannot start to work in here. Come to ^0000FFthe underground laboratory^000000."; + next; + mes "[Dwarf Grunburti]"; + mes "Now, you must hurry up! ^0000FFOnly one of each godly item^000000 will be given to humans ^FF0000right after all the seals are released^000000!"; + close2; + warp "que_god01.gat",214,63; + end; + break; + + case 4: + mes "[Dwarf Grunburti]"; + mes "Muhahahahahaha!"; + mes "Go grow up first!"; + close; + break; + + } +} + +que_god01.gat,215,127,0 script #god_hopewarp1 111,{ + end; + + OnInit: + waitingroom "Laboratory Entrance",2,"#god_hopewarp1::OnWarp",1; + end; + + OnWarp: + warpwaitingpc "que_god01.gat",155,63; + donpcevent "Grunburti#god::OnRun"; + delwaitingroom; + end; +} + +que_god01.gat,214,128,0 script #que_godnpc1 111,{ + + mes "[Entrance Notice]"; + mes "Only the quickest human being will possess the power of God."; + close; + +} + +que_god01.gat,215,128,0 script #que_godnpc2" 111,{ + + mes "[Entrance Notice]"; + mes "Only the quickest human being will possess the power of God."; + close; + +} + +que_god01.gat,213,128,0 script #que_godnpc3 111,{ + + mes "[Entrance Notice]"; + mes "Only the quickest human being will possess the power of God."; + close; + +} + +que_god01.gat,154,112,4 script Grunburti#god 826,{ + + if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) + { + mes "[Dwarf Grunburti]"; + mes "The godly item has been created already."; + mes "You must wait until all the seals are released again! Hahahaha!"; + close; + } + set @god_guild,getcharid(2); + if (strcharinfo(0) != getguildmaster(@god_guild)) + { + mes "[Dwarf Grunburti]"; + mes "?! How did you come in here?"; + mes "Get out immediately! I will only speak to humans of high social standing!"; + close; + } + mes "[Dwarf Grunburti]"; + mes "Although it is very humiliating to present my valuable skills to a human being..."; + mes "I will do a favor for you this time."; + next; + mes "[Dwarf Grunburti]"; + mes "Now! Choose an item that you wish to have! You have only ^FF000010 minutes to complete the weapon creation process^000000!"; + mes "I am busy of course, also ^0000FFall the seals will be sealed up again shortly^000000!"; + mes "^FF0000Don't be too slow^000000, otherwise ^FF0000I will give the chance to another human^000000 right away!"; + next; + switch( select( "Brisingamen", "Megingjard", "Sleipnir", "Mjolnir" ) ) + { + + case 1: + mes "[Dwarf Grunburti]"; + mes "Brisingamen!"; + mes "How dare an insignificant man to own such a precious treasure!"; + next; + mes "[Dwarf Grunburti]"; + mes "I must say, this necklace will possess no meaning unless it is worn by the goddess Freya!"; + mes "Treasure will select its owner with its will. Let's see if it recognizes you as the owner or not!"; + next; + mes "[Dwarf Grunburti]"; + mes "Once again, I need following materials in order to reproduce the godly item."; + mes "^0000FF4 Freya's Jewel"; + mes "4 Silver Ornament"; + mes "3 Snow Crystal"; + mes "3 Ripple"; + mes "3 Drifting Air"; + mes "2 Sapphire"; + mes "3 Pearl"; + mes "10 Opal"; + mes "5 Cursed Ruby"; + mes "20 Gold and"; + mes "1 Necklace^000000..."; + next; + + switch( select( "Make Brisingamen.", "Cancel." ) ) + { + + case 1: + if (countitem(7073) > 3 && countitem(7077) > 3 && countitem(7088) > 2 && countitem(7090) > 2 && countitem(7092) > 2 && countitem(726) > 1 && countitem(722) > 2 && countitem(727) > 9 && countitem(724) > 4 && countitem(969) > 19 && countitem(2603) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Muhahahahaha!"; + mes "I didn't imagine that I would use my skills for a human being...give me a moment!"; + next; + if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) + { + mes "[Dwarf Grunburti]"; + mes "The godly item has been created already."; + mes "You must wait until all the seals are released again! Hahahaha!"; + close; + } + delitem 7073,4; + delitem 7077,4; + delitem 7088,3; + delitem 7090,3; + delitem 7092,3; + delitem 726,2; + delitem 722,3; + delitem 726,10; + delitem 724,5; + delitem 969,20; + delitem 2603,1; + getitem 2630,1; + set $God1,0; + set $God2,0; + set $God3,0; + set $God4,0; + announce "[Brisingamen] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all; + mes "[Dwarf Grunburti]"; + mes "Look at this dazzling necklace, isn't it beautiful!"; + mes "Ah~ surely there is no existance that can compete this item in this world."; + close; + } + else + { + mes "[Dwarf Grunburti]"; + mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!"; + close; + } + break; + + case 2: + mes "[Dwarf Grunburti]"; + mes "Muhahahaha~ somehow I figured that!"; + close; + break; + + } + + break; + + case 2: + mes "[Dwarf Grunburti]"; + mes "Me.. Megingjard!"; + mes "How dare an insignificant man to own such a precious treasure!"; + next; + mes "[Dwarf Grunburti]"; + mes "This belt used to be worn by the greatest warrior Thor long time ago!"; + mes "Treasure will select its owner with its will. Let's see if it recognizes you as the owner or not!"; + next; + mes "[Dwarf Grunburti]"; + mes "Once again, I need following materials in order to reproduce the godly item."; + mes "^0000FF1 Gleipnir"; + mes "20 Gold"; + mes "10 Sapphire"; + mes "10 Oridecon"; + mes "and 1 Belt^000000..."; + next; + + switch( select( "Make Megingjard.", "Cancel." ) ) + { + + case 1: + if (countitem(7058) > 0 && countitem(969) > 19 && countitem(726) > 9 && countitem(984) > 9 && countitem(2627) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Muhahahahaha!"; + mes "I didn't imagine that I would use my skills for a human being...give me a moment!"; + next; + if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) + { + mes "[Dwarf Grunburti]"; + mes "The godly item has been created already."; + mes "You must wait until all the seals are released again! Hahahaha!"; + close; + } + + delitem 7058,1; + delitem 969,20; + delitem 726,10; + delitem 984,10; + delitem 2627,1; + getitem 2629,1; + set $God1,0; + set $God2,0; + set $God3,0; + set $God4,0; + announce "[Megingjard] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all; + mes "[Dwarf Grunburti]"; + mes "Here you go!"; + mes "Ah~ look at this majestic appearance...! I am overwhelmed already..."; + close; + } + else + { + mes "[Dwarf Grunburti]"; + mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!"; + close; + } + break; + + case 2: + mes "[Dwarf Grunburti]"; + mes "Muhahahaha~ somehow I figured that!"; + close; + break; + + } + + break; + + case 3: + mes "[Dwarf Grunburti]"; + mes "....the eight legged stallion, Sleipnir?!"; + mes "How dare an insignificant man to own such a precious treasure!"; + next; + mes "[Dwarf Grunburti]"; + mes "Unfortunately I can only produce an object...not a life."; + mes "However, I can craft a pair of shoes that possess the power of Sleipnir."; + next; + mes "[Dwarf Grunburti]"; + mes "Of course, even the shoes are too valuable to be given out to a human."; + mes "Once again, I need following materials in order to reproduce the godly item."; + next; + mes "[Dwarf Grunburti]"; + mes "^0000FF3 Wheel of the Unknown"; + mes "5 Feather of Angel Wing"; + mes "3 Spirit of Fish"; + mes "4 Emblem of the Sun God"; + mes "3 Breath of Spirit"; + mes "20 Gold"; + mes "10 Elunium"; + mes "and 1 Slotted Boots^000000..."; + next; + switch( select( "Make Sleipnir.", "Cancel." ) ) + { + + case 1: + if (countitem(7076) > 2 && countitem(7079) > 4 && countitem(7083) > 2 && countitem(7086) > 3 && countitem(7087) > 2 && countitem(969) > 19 && countitem(985) > 9 && countitem(2406) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Muhahahahaha!"; + mes "I didn't imagine that I would use my skills for a human being...give me a moment!"; + next; + if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) + { + mes "[Dwarf Grunburti]"; + mes "The godly item has been created already."; + mes "You must wait until all the seals are released again! Hahahaha!"; + close; + } + delitem 7076,3; + delitem 7079,5; + delitem 7083,3; + delitem 7086,4; + delitem 7087,3; + delitem 969,20; + delitem 985,10; + delitem 2406,1; + getitem 2410,1; + set $God1,0; + set $God2,0; + set $God3,0; + set $God4,0; + announce "[Sleipnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all; + mes "[Dwarf Grunburti]"; + mes "Here you go!"; + mes "This pair of shoes are so light, you will never feel like wearing anything on your feet with this shoes!"; + close; + } + else + { + mes "[Dwarf Grunburti]"; + mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!"; + close; + } + break; + + case 2: + mes "[Dwarf Grunburti]"; + mes "Muhahahaha~ somehow I figured that!"; + close; + break; + + } + + break; + + case 4: + mes "[Dwarf Grunburti]"; + mes "Mjo!...Mjo....Mjolnir!"; + mes "How dare an insignificant man to own such a precious treasure!"; + next; + mes "[Dwarf Grunburti]"; + mes "I haven't assured if you are qualified to possess this yet."; + mes "Are you confident that you would not disgrace Thor, the greatest warrior?"; + next; + mes "[Dwarf Grunburti]"; + mes "....sigh..."; + mes "Somehow humans are too greedy to listen to my concern."; + mes "I will create it for you though. However you will realise how limitted you are to handle this item..."; + mes "Once again, I need following materials in order to reproduce the godly item."; + next; + mes "[Dwarf Grunburti]"; + mes "^0000FF2 Thor's Gauntlets"; + mes "4 Iron Maiden"; + mes "5 Wrath of Valkyrie"; + mes "5 Omen of Tempest"; + mes "5 Billow"; + mes "20 Oridecon"; + mes "5 Elunium"; + mes "40 Gold and"; + mes "1 Stunner^000000..."; + next; + switch( select( "Make Mjolnir.", "Cancel." ) ) + { + + case 1: + if (countitem(7074) > 1 && countitem(7075) > 3 && countitem(7078) > 4 && countitem(7089) > 4 && countitem(7091) > 4 && countitem(984) > 19 && countitem(985) > 4 && countitem(969) > 39 && countitem(1522) > 0) + { + mes "[Dwarf Grunburti]"; + mes "Muhahahahaha!"; + mes "I didn't imagine that I would use my skills for a human being...give me a moment!"; + next; + if ($God1 < 100 || $God2 < 100 || $God3 < 100 || $God4 < 100) + { + mes "[Dwarf Grunburti]"; + mes "The godly item has been created already."; + mes "You must wait until all the seals are released again! Hahahaha!"; + close; + } + delitem 7074,2; + delitem 7075,4; + delitem 7078,5; + delitem 7089,5; + delitem 7091,5; + delitem 984,20; + delitem 985,5; + delitem 969,40; + delitem 1522,1; + getitem 1530,1; + set $God1,0; + set $God2,0; + set $God3,0; + set $God4,0; + announce "[Mjolnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(@god_guild) + "].",bc_all; + mes "[Dwarf Grunburti]"; + mes "Here you go!"; + mes "Although it may appear too small to be such a powerful hammer, there is no weapon that can compete to Mjolnir!"; + close; + } + else + { + mes "[Dwarf Grunburti]"; + mes "Bah! You idiotic human being! You have not brought all the necessary materials! Go hurry up, be quick!"; + close; + } + break; + + case 2: + mes "[Dwarf Grunburti]"; + mes "Muhahahaha~ somehow I figured that!"; + close; + break; + + } + + break; + + } + +OnRun: + initnpctimer; + end; + +OnTimer10000: + mapannounce "que_god01.gat","Remember that you only have 10 minutes for this! Hurry up!",0; + end; + +OnTimer610000: + mapannounce "que_god01.gat","You are too slow! I am going to give the chance to the other! Next!",0; + end; + +OnTimer612000: + areawarp "que_god01.gat",154,67,4,7,"prontera.gat",156,324; + areawarp "que_god01.gat",154,82,4,7,"prontera.gat",156,324; + areawarp "que_god01.gat",145,99,9,9,"prontera.gat",156,324; + areawarp "que_god01.gat",164,99,9,9,"prontera.gat",156,324; + areawarp "que_god01.gat",145,118,9,9,"prontera.gat",156,324; + areawarp "que_god01.gat",164,118,9,9,"prontera.gat",156,324; + end; + +OnTimer615000: + donpcevent "#god_hopewarp1::OnInit"; + stopnpctimer; + end; + }
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