summaryrefslogtreecommitdiff
path: root/npc/quests/seals/god_weapon_creation.txt
diff options
context:
space:
mode:
authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/seals/god_weapon_creation.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
downloadhercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.gz
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.bz2
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.tar.xz
hercules-8832adba3ec9df0f7f890154f69f0993b8d1d8e5.zip
Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/seals/god_weapon_creation.txt')
-rw-r--r--npc/quests/seals/god_weapon_creation.txt859
1 files changed, 859 insertions, 0 deletions
diff --git a/npc/quests/seals/god_weapon_creation.txt b/npc/quests/seals/god_weapon_creation.txt
new file mode 100644
index 000000000..3f7cb40ea
--- /dev/null
+++ b/npc/quests/seals/god_weapon_creation.txt
@@ -0,0 +1,859 @@
+//===== rAthena Script =======================================
+//= God items creation NPCs
+//===== By: ==================================================
+//= SinSloth
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= rAthena
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//= 1.0 First version. Thanks to SinSloth for scripting it. [MasterOfMuppets]
+//= 1.1 Updated several aspects of the script. [L0ne_W0lf]
+//= 1.2 Corrected several incorrect item IDs. [L0ne_W0lf]
+//============================================================
+
+gld_dun01,28,85,0 script Grunburti#1::GodDwarf 826,{
+ set .@GID,getcharid(2);
+ mes "[Dwarf Grunburti]";
+ mes "A human?!";
+ mes "This land is full";
+ mes "of your kind. What";
+ mes "brings you here?";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Living in Midgard and away from";
+ mes "my home town is painful enough, let alone facing a whiny human. Leave me alone!";
+ next;
+ switch(select("Ask him about Dwarves.:Ask him what he is doing.:Request weapon creation.:Cancel.")) {
+ case 1:
+ mes "[Dwarf Grunburti]";
+ mes "What's to know about Dwarves?";
+ mes "We're the toughest race. After all, we can live anywhere, no matter";
+ mes "how harsh the environment may be.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "I doubt your feeble mind can comprehend the how unendurable";
+ mes "it must be for you to live in my homeland, but you can try.";
+ mes "Try to imagine.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Most of the knowledge and skills that you humans are so proud of were probably handed down from Dwarves.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "This is especially true in the";
+ mes "case of smithing. Even the tools and weapons of the gods were made by my ancestors. You know that?";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "We have the greatest knowlege and skills, but have accepted our fate to live in the cold, barren lands of the Giants.";
+ close;
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "Did you just ask what I am doing here? Mwahahaha! Waiting for any humans stupid enough to come";
+ mes "here so I can kick their ass!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Oh don't worry. I'd only humiliate myself by fighting with a weakling like you. Humans are so fragile, but they stubbornly cling to their arrogance and fight amongst";
+ mes "each other.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "As a race, your people are just hopeless. I wouldn't even share the same continent with a human! But alas, I have no choice.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "The path to my hometown";
+ mes "disappeared after the war 1,000 years ago. Somehow, I can no longer find the way through the Yggdrasil Tree that will take me back...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "I'm stuck here in Rune-Midgard.";
+ mes "At least I was fortunate enough to find this cave. We Dwarves are most cozy living underground, after all.";
+ close;
+ case 3:
+ if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){
+ if (($God1 > 49) && ($God2 > 49) && ($God3 > 49) && ($God4 > 49) && (strcharinfo(0) == getguildmaster(.@GID))) {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm...";
+ mes "I'll need some things to make a weapon for you. What exactly were you interested in having?";
+ next;
+ switch(select("Brisingamen:Megingjard:Sleipnir:Mjolnir")) {
+ case 1:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF4 Freya's Jewel";
+ mes "4 Silver Ornament";
+ mes "3 Snow Crystal";
+ mes "3 Ripple";
+ mes "3 Drifting Air";
+ mes "2 Sapphire";
+ mes "3 Pearl";
+ mes "10 Opal";
+ mes "5 Cursed Ruby";
+ mes "20 Gold^000000";
+ mes "1 Necklace^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "However, the time for me to create this Brisingamen has not yet come. You'll have to wait until the seals are released. Mwahahaha!";
+ close;
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF1 Gleipnir";
+ mes "20 Gold";
+ mes "10 Sapphire";
+ mes "10 Oridecon";
+ mes "1 Belt^000000";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "However, the seals on Megingjard have not yet been released. Until then, you'll have to wait! Bwahahaha!";
+ close;
+ case 3:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF3 Wheel of the Unknown";
+ mes "5 Feather of Angel Wing";
+ mes "3 Sprit of Fish";
+ mes "4 Amblem of the Sun God";
+ mes "3 Breath of Spirit";
+ mes "20 Gold";
+ mes "10 Elunium";
+ mes "1 Slotted Boots^000000";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "But even so, I can't create Sleipnir until the seals have been broken. Otherwise, you're out of luck, human. Hahaha~!";
+ close;
+ case 4:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF2 Thor's Gauntlets";
+ mes "4 Iron Maiden";
+ mes "5 Wrath of Valkyrie";
+ mes "5 Omen of Tempest";
+ mes "5 Billow";
+ mes "20 Oridecon";
+ mes "5 Elunium";
+ mes "40 Gold";
+ mes "1 Stunner^000000";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "But I can't even create a replica of Mjolnir if the seals are still in place. Until they're released, you'll just have to wait. Bwahaha!";
+ close;
+ }
+ }
+ mes "[Dwarf Grunburti]";
+ mes "We Dwarves have too much pride to demonstrate our skills in front of a lowly human!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Stop bothering me and get out of here! Go play with some monsters, you simple minded fool!";
+ close;
+ }
+ if (strcharinfo(0) != getguildmaster(.@GID)) {
+ mes "[Dwarf Grunburti]";
+ mes "I'll only present";
+ mes "my magnificent skills";
+ mes "to a human of incredibly";
+ mes "high standing!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Although I hate";
+ mes "most humans, I have";
+ mes "no choice but to respect the ones chosen by destiny. Go and bring your ^0000FFguildmaster^000000!";
+ close;
+ }
+ mes "[Dwarf Grunburti]";
+ mes "Although it is very humiliating to present my valuable skills to a human being...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "All the seals have been released, and he who holds the Emperium is chosen by destiny. I have no choice but to respect you.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "First of all, I shall confirm whether or not you have brought all the necessary materials to forge a godly item! I hate it when humans come here without any purpose!";
+ next;
+ if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(969) > 19) && (countitem(2603) > 0)) {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm...";
+ mes "I guess you";
+ mes "want to have";
+ mes "^0000FFBrisingamen^000000!";
+ next;
+ }
+ else if ((countitem(7058) > 0) && (countitem(969) > 19) && (countitem(726) > 9) && (countitem(984) > 9) && (countitem(2627) > 0)){ //Gullraifnir Gold Blue_Jewel Oridecon Belt
+ mes "[Dwarf Grunburti]";
+ mes "Hmm...";
+ mes "I guess you";
+ mes "want to have";
+ mes "^0000FFMegingjard^000000!";
+ next;
+ }
+ else if ((countitem(7076) > 2) && (countitem(7079) > 4) && (countitem(7083) > 2) && (countitem(7086) > 3) && (countitem(7087) > 2) && (countitem(969) > 19) && (countitem(985) > 9) && (countitem(2406) > 0)) {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm...";
+ mes "I guess you";
+ mes "want to have";
+ mes "^0000FFSleipnir^000000!";
+ next;
+ }
+ else if ((countitem(7074) > 1) && (countitem(7075) > 3) && (countitem(7078) > 4) && (countitem(7089) > 4) && (countitem(7091) > 4) && (countitem(984) > 19) && (countitem(985) > 4) && (countitem(969) > 39) && (countitem(1522) > 0)) {
+ mes "[Dwarf Grunburti]";
+ mes "Hmm...";
+ mes "I guess you";
+ mes "want to have";
+ mes "^0000FFMjolnir^000000!";
+ next;
+ }
+ else {
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ mes ".............";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "How dare you come here unprepared?! Did you forget what you needed to bring? Listen carefully this time!";
+ next;
+ switch(select("Brisingamen:Megingjard:Sleipnir:Mjolnir")) {
+ case 1:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF4 Freya's Jewel";
+ mes "4 Silver Ornament";
+ mes "3 Snow Crystal";
+ mes "3 Ripple";
+ mes "3 Drifting Air";
+ mes "2 Sapphire";
+ mes "3 Pearl";
+ mes "10 Opal";
+ mes "5 Cursed Ruby";
+ mes "20 Gold^000000";
+ mes "1 Necklace^000000...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Hmmm, but now";
+ mes "that the seals have";
+ mes "been released, you must hurry before another human can claim";
+ mes "one of the godly items...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Hurry...!";
+ mes "Once I forge";
+ mes "Brisingamen,";
+ mes "the seals will";
+ mes "activate again!";
+ close;
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF1 Gleipnir";
+ mes "20 Gold";
+ mes "10 Sapphire";
+ mes "10 Oridecon";
+ mes "1 Belt^000000";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Hmmm, but now";
+ mes "that the seals have";
+ mes "been released, you must hurry before another human can claim";
+ mes "one of the godly items...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Hurry...!";
+ mes "Once I forge";
+ mes "Megingjard,";
+ mes "the seals will";
+ mes "activate again!";
+ close;
+ case 3:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF3 Wheel of the Unknown";
+ mes "5 Feather of Angel Wing";
+ mes "3 Sprit of Fish";
+ mes "4 Amblem of the Sun God";
+ mes "3 Breath of Spirit";
+ mes "20 Gold";
+ mes "10 Elunium";
+ mes "1 Slotted Boots^000000";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Hmmm, but now";
+ mes "that the seals have";
+ mes "been released, you must hurry before another human can claim";
+ mes "one of the godly items...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Hurry...!";
+ mes "Once I forge";
+ mes "Sleipnir,";
+ mes "the seals will";
+ mes "activate again!";
+ close;
+ case 4:
+ mes "[Dwarf Grunburti]";
+ mes "I will need...";
+ mes "^0000FF2 Thor's Gauntlets";
+ mes "4 Iron Maiden";
+ mes "5 Wrath of Valkyrie";
+ mes "5 Omen of Tempest";
+ mes "5 Billow";
+ mes "20 Oridecon";
+ mes "5 Elunium";
+ mes "40 Gold";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Hmmm, but now";
+ mes "that the seals have";
+ mes "been released, you must hurry before another human can claim";
+ mes "one of the godly items...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Hurry...!";
+ mes "Once I forge";
+ mes "the Mjolnir,";
+ mes "the seals will";
+ mes "activate again!";
+ close;
+ }
+ }
+ mes "[Dwarf Grunburti]";
+ mes "Hmpf.";
+ mes "I can't get any work done in here. Come with me to the ^0000FFunderground laboratory^000000 as my guest, human.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Now hurry up! ^0000FFOnly one of each godly item^000000 will be given to the humans ^FF0000right after all the seals are released^000000!";
+ close2;
+ warp "que_god01",214,63;
+ end;
+ case 4:
+ mes "[Dwarf Grunburti]";
+ mes "Muhahahahahaha!";
+ mes "Out of my sight,";
+ mes "you dirty, filthy";
+ mes "human...!";
+ close;
+ }
+}
+
+gld_dun02,85,84,0 duplicate(GodDwarf) Grunburti#2 826
+gld_dun03,92,105,0 duplicate(GodDwarf) Grunburti#3 826
+gld_dun04,268,230,0 duplicate(GodDwarf) Grunburti#4 826
+
+que_god01,215,127,0 script #god_hopewarp1 111,{
+ end;
+
+OnInit:
+ waitingroom "Laboratory Entrance",2,"#god_hopewarp1::OnStartArena",1;
+ enablewaitingroomevent;
+ end;
+
+OnStartArena:
+ warpwaitingpc "que_god01",155,63;
+ donpcevent "Grunburti#god::OnEnable";
+ disablewaitingroomevent;
+ end;
+
+OnReset:
+ enablewaitingroomevent;
+ end;
+}
+
+que_god01,214,128,0 script #que_godnpc1::GodEntrance 111,{
+ mes "[Entrance Notice]";
+ mes "Only the most";
+ mes "worthy of humans";
+ mes "will possess the";
+ mes "power of the gods.";
+ close;
+}
+que_god01,215,128,0 duplicate(GodEntrance) #que_godnpc2 111
+que_god01,213,128,0 duplicate(GodEntrance) #que_godnpc3 111
+
+que_god01,154,112,4 script Grunburti#god 826,{
+ if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){
+ mes "[Dwarf Grunburti]";
+ mes "One of the godly";
+ mes "items has been created,";
+ mes "and the seals have been";
+ mes "restored. You'll have to";
+ mes "wait until they're all";
+ mes "released again...!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Bwahahahahahahaa!";
+ mes "Even though you're";
+ mes "just a human, I feel";
+ mes "pity for you~";
+ close;
+ }
+ set .@GID,getcharid(2);
+ if (strcharinfo(0) != getguildmaster(.@GID)) {
+ mes "[Dwarf Grunburti]";
+ mes "How in the...";
+ mes "Get out of here!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "How did one of you";
+ mes "stupid humans get in";
+ mes "here?! Only those who";
+ mes "hold the Emperium can";
+ mes "even think of entering";
+ mes "this place...!";
+ close;
+ }
+ mes "[Dwarf Grunburti]";
+ mes "It's incredibly";
+ mes "humiliating to do work for a human. But since destiny has chosen you as the bearer of an Emperium, I have no choice but to oblige your requests.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "We only have";
+ mes "^FF000010 minutes^000000 to recreate one godly treasure. After that, the seals will restore themselves and I won't be able to create anything until they're released again...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "^FF0000Don't be too slow^000000,";
+ mes "otherwise ^FF0000I will give";
+ mes "the chance to another";
+ mes "human^000000 right away!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Now...!";
+ mes "Choose the item";
+ mes "you wish for me";
+ mes "to create!";
+ next;
+ switch(select("Brisingamen:Megingjard:Sleipnir:Mjolnir")) {
+ case 1:
+ mes "[Dwarf Grunburti]";
+ mes "B-Brisingamen?!";
+ mes "I've never expected";
+ mes "such insolence...!";
+ mes "This necklace will never have any meaning in my eyes unless it's worn by the goddess Freya.";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "But who am I to judge your worthiness? These treasures";
+ mes "select their owners with their own will. Let's see if Brisingamen will find you worthy!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Once again, I need following materials in order to reproduce";
+ mes "this godly treasure...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "^0000FF4 Freya's Jewel";
+ mes "4 Silver Ornament";
+ mes "3 Snow Crystal";
+ mes "3 Ripple";
+ mes "3 Drifting Air";
+ mes "2 Sapphire";
+ mes "3 Pearl";
+ mes "10 Opal";
+ mes "5 Cursed Ruby";
+ mes "20 Gold";
+ mes "1 Necklace^000000";
+ next;
+ switch(select("Make Brisingamen.:Cancel.")) {
+ case 1:
+ if ((countitem(7073) > 3) && (countitem(7077) > 3) && (countitem(7088) > 2) && (countitem(7090) > 2) && (countitem(7092) > 2) && (countitem(726) > 1) && (countitem(722) > 2) && (countitem(727) > 9) && (countitem(724) > 4) && (countitem(969) > 19) && (countitem(2603) > 0)){ //Jewel_Of_Prayer Silver_Fancy Crystal_Of_Snow Slilince_Wave Air_Stream Blue_Jewel Scarlet_Jewel White_Jewel Cardinal_Jewel_ Gold Necklace
+ mes "[Dwarf Grunburti]";
+ mes "Never in my wildest";
+ mes "imaginings have I thought that I'd be crafting this masterpiece for a mere human. Give me a moment.";
+ next;
+ if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){
+ mes "[Dwarf Grunburti]";
+ mes "But...";
+ mes "The seals";
+ mes "have just been";
+ mes "restored. You'll have to";
+ mes "wait until they're all";
+ mes "released again...!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Bwahahahahahahaa!";
+ mes "Even though you're";
+ mes "just a human, I feel";
+ mes "pity for you~";
+ close;
+ }
+ delitem 7073,4; //Jewel_Of_Prayer
+ delitem 7077,4; //Silver_Fancy
+ delitem 7088,3; //Crystal_Of_Snow
+ delitem 7090,3; //Slilince_Wave
+ delitem 7092,3; //Air_Stream
+ delitem 726,2; //Blue_Jewel
+ delitem 722,3; //Scarlet_Jewel
+ delitem 727,10; //White_Jewel
+ delitem 724,5; //Cardinal_Jewel_
+ delitem 969,20; //Gold
+ delitem 2603,1; //Necklace
+ getitem 2630,1; // Brysinggamen
+ set $God1,0;
+ set $God2,0;
+ set $God3,0;
+ set $God4,0;
+ announce "[Brisingamen] has come into the hands of [" + strcharinfo(0) + "], master of the [" + getguildname(.@GID) + "] guild.",bc_all;
+ mes "[Dwarf Grunburti]";
+ mes "Ah, just look at this dazzling beauty. No other piece of jewelry complemented Freya as well as Brisingamen.";
+ close;
+ }
+ else {
+ mes "[Dwarf Grunburti]";
+ mes "Idiot human!";
+ mes "You didn't bring";
+ mes "everything I need to";
+ mes "recreate Brisingamen!";
+ mes "Hurry...!";
+ close;
+ }
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "Muhahahaha~";
+ mes "Somehow, I figured";
+ mes "you'd back out, human!";
+ close;
+ }
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "M- Megingjard?!";
+ mes "The girdle of might?!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "This belt was worn long ago by Thor, the mightest warrior ever. But since these treasures select their owners, we'll see whether or not it recognizes you as worthy!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Once again, I need following materials in order to reproduce";
+ mes "this godly treasure...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "^0000FF1 Gleipnir";
+ mes "20 Gold";
+ mes "10 Sapphire";
+ mes "10 Oridecon";
+ mes "1 Belt^000000...";
+ next;
+ switch(select("Make Megingjard.:Cancel.")) {
+ case 1:
+ if ((countitem(7058) > 0) && (countitem(969) > 19) && (countitem(726) > 9) && (countitem(984) > 9) && (countitem(2627) > 0)) {
+ mes "[Dwarf Grunburti]";
+ mes "Twenty years ago,";
+ mes "I'd never believe that";
+ mes "something so powerful and dangerous as Megingjard would end up in the hands of a human...";
+ next;
+ if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){
+ mes "[Dwarf Grunburti]";
+ mes "But...";
+ mes "The seals";
+ mes "have just been";
+ mes "restored. You'll have to";
+ mes "wait until they're all";
+ mes "released again...!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Bwahahahahahahaa!";
+ mes "Even though you're";
+ mes "just a human, I feel";
+ mes "pity for you~";
+ close;
+ }
+ delitem 7058,1; //Gullraifnir
+ delitem 969,20; //Gold
+ delitem 726,10; //Blue_Jewel
+ delitem 984,10; //Oridecon
+ delitem 2627,1; //Belt
+ getitem 2629,1; // Magingiorde
+ set $God1,0;
+ set $God2,0;
+ set $God3,0;
+ set $God4,0;
+ announce "[Megingjard] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all;
+ mes "[Dwarf Grunburti]";
+ mes "Here...";
+ mes "Be careful with how";
+ mes "you use the strength";
+ mes "of a god. Just a fair";
+ mes "warning, human...";
+ close;
+ }
+ else {
+ mes "[Dwarf Grunburti]";
+ mes "Idiot human!";
+ mes "You didn't bring";
+ mes "everything I need to";
+ mes "recreate Megingjard!";
+ mes "Hurry...!";
+ close;
+ }
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "Muhahahaha~";
+ mes "Somehow, I figured";
+ mes "you'd back out, human!";
+ close;
+ }
+ case 3:
+ mes "[Dwarf Grunburti]";
+ mes "Sleipnir...";
+ mes "Now, understand";
+ mes "that I can't create";
+ mes "the eight-legged stallion";
+ mes "of legend. However...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "I can create a pair";
+ mes "of shoes that will possess the power of Sleipnir. It's a strange, but feasible process...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Once again, I need following materials in order to reproduce";
+ mes "this godly treasure...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "^0000FF3 Wheel of the Unknown";
+ mes "5 Feather of Angel Wing";
+ mes "3 Sprit of Fish";
+ mes "4 Amblem of the Sun God";
+ mes "3 Breath of Spirit";
+ mes "20 Gold";
+ mes "10 Elunium";
+ mes "1 Slotted Boots^000000...";
+ next;
+ switch(select("Make Sleipnir.:Cancel.")) {
+ case 1:
+ if ((countitem(7076) > 2) && (countitem(7079) > 4) && (countitem(7083) > 2) && (countitem(7086) > 3) && (countitem(7087) > 2) && (countitem(969) > 19) && (countitem(985) > 9) && (countitem(2406) > 0)) {
+ mes "[Dwarf Grunburti]";
+ mes "I never believed";
+ mes "that the speed of";
+ mes "Sleipnir would be";
+ mes "used by a human.";
+ mes "Give me a moment...";
+ next;
+ if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){
+ mes "[Dwarf Grunburti]";
+ mes "But...";
+ mes "The seals";
+ mes "have just been";
+ mes "restored. You'll have to";
+ mes "wait until they're all";
+ mes "released again...!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Bwahahahahahahaa!";
+ mes "Even though you're";
+ mes "just a human, I feel";
+ mes "pity for you~";
+ close;
+ }
+ delitem 7076,3; //Mystery_Wheel
+ delitem 7079,5; //Feather_Of_Angel
+ delitem 7083,3; //Soul_Of_Fish
+ delitem 7086,4; //Symbol_Of_Sun
+ delitem 7087,3; //Breath_Of_Soul
+ delitem 969,20; //Gold
+ delitem 985,10; //Elunium
+ delitem 2406,1; //Boots_
+ getitem 2410,1; // Sleipnir
+ set $God1,0;
+ set $God2,0;
+ set $God3,0;
+ set $God4,0;
+ announce "[Sleipnir] the godly item has been given to [" + strcharinfo(0) + "], the master of the guild [" + getguildname(.@GID) + "].",bc_all;
+ mes "[Dwarf Grunburti]";
+ mes "There...";
+ mes "Wear these, and";
+ mes "move with the speed of";
+ mes "the legendary Sleipnir...";
+ close;
+ }
+ else {
+ mes "[Dwarf Grunburti]";
+ mes "Idiot human!";
+ mes "You didn't bring";
+ mes "everything I need to";
+ mes "recreate Sleipnir!";
+ mes "Hurry...!";
+ close;
+ }
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "Muhahahaha~";
+ mes "Somehow, I figured";
+ mes "you'd back out, human!";
+ close;
+ }
+ case 4:
+ mes "[Dwarf Grunburti]";
+ mes "M-M-Mjolnir!?";
+ mes "Even though the";
+ mes "moment is at hand,";
+ mes "I can scarcely believe...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "^333333*Sigh...*^000000";
+ mes "This is almost a disgrace to gods and the Dwarf race. But perhaps, wielding Mjolnir may be your destiny...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Once again, I need following materials in order to reproduce";
+ mes "this godly treasure...";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "^0000FF2 Thor's Gauntlets";
+ mes "4 Iron Maiden";
+ mes "5 Wrath of Valkyrie";
+ mes "5 Omen of Tempest";
+ mes "5 Billow";
+ mes "20 Oridecon";
+ mes "5 Elunium";
+ mes "40 Gold";
+ mes "1 Stunner^000000...";
+ next;
+ switch(select("Make Mjolnir.:Cancel.")) {
+ case 1:
+ if ((countitem(7074) > 1) && (countitem(7075) > 3) && (countitem(7078) > 4) && (countitem(7089) > 4) && (countitem(7091) > 4) && (countitem(984) > 19) && (countitem(985) > 4) && (countitem(969) > 39) && (countitem(1522) > 0)) {
+ mes "[Dwarf Grunburti]";
+ mes "Do not disgrace";
+ mes "Thor, lord of Thunder,";
+ mes "or you will regret it.";
+ mes "Mark my words...";
+ next;
+ if (($God1 < 100) || ($God2 < 100) || ($God3 < 100) || ($God4 < 100)){
+ mes "[Dwarf Grunburti]";
+ mes "But...";
+ mes "The seals";
+ mes "have just been";
+ mes "restored. You'll have to";
+ mes "wait until they're all";
+ mes "released again...!";
+ next;
+ mes "[Dwarf Grunburti]";
+ mes "Bwahahahahahahaa!";
+ mes "Even though you're";
+ mes "just a human, I feel";
+ mes "pity for you~";
+ close;
+ }
+ delitem 7074,2; //Iron_Glove
+ delitem 7075,4; //Iron_Maiden
+ delitem 7078,5; //Anger_Of_Valkurye
+ delitem 7089,5; //Indication_Of_Tempest
+ delitem 7091,5; //Rough_Billows
+ delitem 984,20; //Oridecon
+ delitem 985,5; //Elunium
+ delitem 969,40; //Gold
+ delitem 1522,1; //Stunner
+ getitem 1530,1; // Mjolnir
+ set $God1,0;
+ set $God2,0;
+ set $God3,0;
+ set $God4,0;
+ announce "[Mjolnir] has been bestowed to [" + strcharinfo(0) + "], the master of the [" + getguildname(.@GID) + "] guild.",bc_all;
+ mes "[Dwarf Grunburti]";
+ mes "It's done.";
+ mes "Take it. How does";
+ mes "it feel to hold the world's most powerful weapon in your grasp?";
+ close;
+ }
+ else {
+ mes "[Dwarf Grunburti]";
+ mes "Idiot human!";
+ mes "You didn't bring";
+ mes "everything I need";
+ mes "to recreate Mjolnir!";
+ mes "Hurry...!";
+ close;
+ }
+ case 2:
+ mes "[Dwarf Grunburti]";
+ mes "Muhahahaha~";
+ mes "Somehow, I figured";
+ mes "you'd back out, human!";
+ close;
+ }
+ }
+ end;
+
+OnEnable:
+ initnpctimer;
+ end;
+
+OnTimer10000:
+ mapannounce "que_god01","Remember that you only have 10 minutes for this! Hurry up!",bc_map;
+ end;
+
+OnTimer610000:
+ mapannounce "que_god01","You're too slow! I'm going to give another human a chance! Next!",bc_map;
+ end;
+
+OnTimer612000:
+ areawarp "que_god01",154,67,4,7,"prontera",156,324;
+ areawarp "que_god01",154,82,4,7,"prontera",156,324;
+ areawarp "que_god01",145,99,9,9,"prontera",156,324;
+ areawarp "que_god01",164,99,9,9,"prontera",156,324;
+ areawarp "que_god01",145,118,9,9,"prontera",156,324;
+ areawarp "que_god01",164,118,9,9,"prontera",156,324;
+ end;
+
+OnTimer615000:
+ donpcevent "god_wep_warpmaster::OnDisable";
+ donpcevent " #god_hopewarp1::Onreset";
+ stopnpctimer;
+ end;
+}
+
+/*
+que_god01,293,3,0 script Godly Item Quests Related#god 90,{
+ mes "[Use in case of emergency]";
+ mes "Please enter password.";
+ mes "If you wish to cancel, please enter 0.";
+ next;
+ input .@input,0,4001;
+ if (.@input < 0 || .@input > 4000) {
+ mes "[Use in case of emergency]";
+ mes "Password is incorrect.";
+ close;
+ }
+ else if(.@input == 0) {
+ mes "[Use in case of emergency]";
+ mes "You have canceled your request.";
+ close;
+ }
+ else if(.@input == 1854) {
+ mes "[Use in case of emergency]";
+ mes "What services would you like to use?";
+ next;
+ switch(select("Turn off Warps.:Reset Timer.:Reset chat room.")) {
+ case 1:
+ mes "[Use in case of emergency]";
+ mes "Press the 'Next' button to turn off warps.";
+ next;
+ areawarp "que_god01",154,67,4,7,"prontera",156,324;
+ areawarp "que_god01",154,82,4,7,"prontera",156,324;
+ areawarp "que_god01",145,99,9,9,"prontera",156,324;
+ areawarp "que_god01",164,99,9,9,"prontera",156,324;
+ areawarp "que_god01",145,118,9,9,"prontera",156,324;
+ areawarp "que_god01",164,118,9,9,"prontera",156,324;
+ mes "[Use in case of emergency]";
+ mes "You have successfully turned off warps.";
+ close;
+ case 2:
+ mes "[Use in case of emergency]";
+ mes "Press the 'Next' button to reset timer.";
+ next;
+ donpcevent "Grunburti#god::OnEnable";
+ mes "[Use in case of emergency]";
+ mes "You have successfully reset timer.";
+ close;
+ case 3:
+ mes "[Use in case of emergency]";
+ mes "Please press the 'Next' button to reset the arena chat room in que_god01.";
+ next;
+ donpcevent " #god_hopewarp1::Onreset";
+ mes "[Use in case of emergency]";
+ mes "You have successfully reset the arena chat room (Laboratory Entrance 1/2).";
+ close;
+ }
+ }
+}
+*/