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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/seals/god_global.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/seals/god_global.txt')
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diff --git a/npc/quests/seals/god_global.txt b/npc/quests/seals/god_global.txt
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+//===== rAthena Script =======================================
+//= Variable Management NPC for the god item quest
+//===== By: ==================================================
+//= MasterOfMuppets
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena
+//===== Description: =========================================
+//= Use this NPC if the seals quest variables get messed up.
+//===== Additional Comments: =================================
+//= 1.0 First version. [MasterOfMuppets]
+//= 1.1 Updated several aspects of the script. [L0ne_W0lf]
+//============================================================
+
+sec_in02,15,170,0 script Golbal var 817,{
+ //mes "[Check]";
+ //mes "Please enter the password.";
+ //next;
+ //set .@check,68392411;
+ //dlgwrite 0 10000000
+ //if (check == input){
+ if (getgmlevel() > 98) {
+ mes "[Check]";
+ mes "Please choose a menu.";
+ next;
+ switch(select("Now:No.1:No.2:No.3:No.4:Reset")) {
+ case 1:
+ mes "^0000FF$God1^000000 = ^FF0000" + $God1 + "^000000.";
+ mes "^0000FF$God2^000000 = ^FF0000" + $God2 + "^000000.";
+ mes "^0000FF$God3^000000 = ^FF0000" + $God3 + "^000000.";
+ mes "^0000FF$God4^000000 = ^FF0000" + $God4 + "^000000.";
+ close;
+ case 2:
+ input .@input,0,100;
+ mes "[Check]";
+ mes "Would you like to change to "+.@input+"?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Check]";
+ mes "The command "+.@input+" has been confirmed.";
+ next;
+ set $God1,.@input;
+ mes "$God1 "+.@input+"";
+ close;
+ }
+ else {
+ mes "[Check]";
+ mes "The command has been canceled.";
+ close;
+ }
+ case 3:
+ input .@input,0,100;
+ mes "[Check]";
+ mes "Would you like to change to "+.@input+"?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Check]";
+ mes "The command "+.@input+" has been confirmed.";
+ next;
+ set $God2,.@input;
+ mes "$God2 "+.@input+"";
+ close;
+ }
+ else {
+ mes "[Check]";
+ mes "The command has been canceled.";
+ close;
+ }
+ case 4:
+ input .@input,0,100;
+ mes "[Check]";
+ mes "Would you like to change to "+.@input+"?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Check]";
+ mes "The command "+.@input+" has been confirmed.";
+ next;
+ set $God3,.@input;
+ mes "$God3 "+.@input+"";
+ close;
+ }
+ else {
+ mes "[Check]";
+ mes "The command has been canceled.";
+ close;
+ }
+ case 5:
+ input .@input,0,100;
+ mes "[Check]";
+ mes "Would you like to change to "+.@input+"?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Check]";
+ mes "The command "+.@input+" has been confirmed.";
+ next;
+ set $God4,.@input;
+ mes "$God4 "+.@input+"";
+ close;
+ }
+ else {
+ mes "[Check]";
+ mes "The command has been canceled.";
+ close;
+ }
+ case 6:
+ mes "[Check]";
+ mes "Are you really sure that you want to reset the entire list of God Globalvar?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Check]";
+ mes "Now, the entire list of God Globalvar is being reset.";
+ next;
+ set $God1,0;
+ set $God2,0;
+ set $God3,0;
+ set $God4,0;
+ mes "^0000FF$God1^000000 = ^FF0000" + $God1 + "^000000.";
+ mes "^0000FF$God2^000000 = ^FF0000" + $God2 + "^000000.";
+ mes "^0000FF$God3^000000 = ^FF0000" + $God3 + "^000000.";
+ mes "^0000FF$God4^000000 = ^FF0000" + $God4 + "^000000.";
+ close;
+ }
+ else {
+ mes "[Check]";
+ mes "The command has been canceled.";
+ close;
+ }
+ }
+ }
+ else {
+ mes "[Check]";
+ //mes "Incorrect password.";
+ mes "You cannot access this NPC.";
+ close;
+ }
+}