diff options
author | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-07 12:19:30 +0000 |
---|---|---|
committer | Lupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-11-07 12:19:30 +0000 |
commit | e60b722daee5105cf5ba2ef58d6de827def30126 (patch) | |
tree | b6fe3968b7233c46bf2f1174f1134601c9b0cfb1 /npc/quests/quiz | |
parent | 25f4ec1a6d1033116c95c8a9a8c524cb2b13c468 (diff) | |
download | hercules-e60b722daee5105cf5ba2ef58d6de827def30126.tar.gz hercules-e60b722daee5105cf5ba2ef58d6de827def30126.tar.bz2 hercules-e60b722daee5105cf5ba2ef58d6de827def30126.tar.xz hercules-e60b722daee5105cf5ba2ef58d6de827def30126.zip |
added QUIZ PART 1 by CAHTEXHuK
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9161 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quiz')
-rw-r--r-- | npc/quests/quiz/quiz_qt.txt | 2139 |
1 files changed, 2139 insertions, 0 deletions
diff --git a/npc/quests/quiz/quiz_qt.txt b/npc/quests/quiz/quiz_qt.txt new file mode 100644 index 000000000..6d5347db5 --- /dev/null +++ b/npc/quests/quiz/quiz_qt.txt @@ -0,0 +1,2139 @@ +//===== eAthena Script =======================================
+//= Quiz (Revolution) Part 1
+//===== By: ==================================================
+//= CAHTXHuK
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 1.0
+//===== Description: =========================================
+//=
+//===== Additional Comments: =================================
+//=
+//============================================================
+
+//=========================================================================================================================================
+prontera.gat,152,286,4 script Receptionist::RecepQuiz 755,{
+
+if (countitem(1201) > 3) goto M_MaxItem;
+if (checkweight(1201,3) == 0 ) goto L_OverWeight;
+
+
+if(BaseLevel < 20){
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Hello";
+ mes "This is Tsuji who is in charge of";
+ mes "receiving application forms for";
+ mes "Quiz Revolution event.";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Zonda corporation has prepared";
+ mes "^0000ffQuiz Revolution^000000 event to";
+ mes "provide fun and excitement";
+ mes "to all of you.";
+ mes "Please read the following explanation and";
+ mes "participate in this event.";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "This Quiz Revolution event is..";
+ mes "operated in a different way compared to the previous one.";
+ mes "The event will only be open for those who wish to participate in the game.";
+ mes "Also, the ^006400Quiz Tickets^000000 will be given to those who";
+ mes "pass simple tests to check if the player is worthy of";
+ mes "playing the game.";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "The assessment will be made through";
+ mes "^006400four simple tests^000000";
+ mes "For the ones who pass all four tests";
+ mes "will receive the quiz ticket of the";
+ mes "Quiz Revolution event.";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Hmm?! Wait a sec.";
+ mes "If you wish to join Quiz Revolution event";
+ mes "you should have base level";
+ mes "20 or above.";
+ mes "Please go and return after raising the";
+ mes "level to the expected point.";
+ close;
+
+} else if (quiz_rvl > 2) {
+
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "The event for all of you!";
+ mes "Quiz Revolution is about to start.";
+ mes "Please show us a lot of";
+ mes "participation.";
+ mes "And don't forget to bring the admission ticket~~";
+ close;
+
+} else if (quiz_rvl == 2) {
+
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "You have already passed the first test.";
+ mes "Please visit 'Payon' and find";
+ mes "'Seeil'.";
+ mes "Seeil will give the second test.";
+ close;
+
+} else if (quiz_rvl == 1) {
+
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "^0000ff" +strcharinfo(0)+ "^000000.";
+ mes "You have to take the retest";
+ mes "to pass the test.";
+ mes "Will you accept it?";
+ next;
+ menu "Yes",-,"No",sM1_No;
+
+
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Very well.";
+ mes "I hope you pass the test this time..";
+ mes "Here are the questions.";
+ set @test_soonsu, rand(2);
+ set @score_test, 0;
+ next;
+
+ if (@test_soonsu == 0){
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "1st question.";
+ mes "Ragnarok is a MMORPG game.";
+ mes "Please choose O and X.";
+
+ next;
+ menu "O",-,"X",X1;
+
+ set @score_test, @score_test + 10;
+
+ X1:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "2nd question.";
+ mes "Ragnarok's monetary unit is 'Zeny'.";
+ next;
+ menu "O",-,"X",X2;
+
+ set @score_test, @score_test + 10;
+
+ X2:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "3rd question.";
+ mes "If an unknown person is attacking a monster";
+ mes "you have to attack the same monster together.";
+ next;
+ menu "O",X3,"X",-;
+
+ set @score_test, @score_test + 10;
+ X3:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "4th question.";
+ mes "'Payon' is the capital of 'Rune Midgarts'.";
+ next;
+ menu "O",X4,"X",-;
+
+ set @score_test, @score_test + 10;
+
+ X4:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "5th question.";
+ mes "There are ships in 'Alberta'.";
+ next;
+ menu "O",-,"X",X5;
+
+ set @score_test, @score_test + 10;
+
+ X5:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "6th question.";
+ mes "A job class that can use";
+ mes "'Grand Cross' is";
+ mes "'Lord Knight'.";
+ next;
+ menu "O",X6,"X",-;
+
+ set @score_test, @score_test + 10;
+
+ X6:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "7th question.";
+ mes "When 'Bard' screams, the oppenet can be 'sturn status'";
+ mes "in regular probability.";
+ next;
+ menu "O",X7,"X",-;
+
+ set @score_test, @score_test + 10;
+
+ X7:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "8th question.";
+ mes "'Baphomet'is a tool";
+ mes "for killing mosquitos.";
+ next;
+ menu "O",X8,"X",-;
+
+ set @score_test, @score_test + 10;
+
+ X8:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "9th question.";
+ mes "'Swordman' can class change to";
+ mes "'Ambernite'.";
+ next;
+ menu "O",X9,"X",-;
+
+ set @score_test, @score_test + 10;
+
+ X9:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "The last question.";
+ mes "A fine horse, which appears in North european Myth";
+ mes "'Sleipnir' has five legs.";
+ next;
+ menu "O",X0,"X",-;
+
+ set @score_test, @score_test + 10;
+
+ goto X0;
+
+
+ } else if (@test_soonsu == 1){
+
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "1st question.";
+ mes "Ragnarok is a MMORPG game.";
+ mes "Please choose O and X.";
+ next;
+ menu "O",-, "X",X1_1;
+
+ set @score_test, @score_test + 10;
+
+ X1_1:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "2nd question.";
+ mes "'Valkyrie' who appears in North european Myth";
+ mes "is the godess of Love.";
+ next;
+ menu "O",X1_2,"X",-;
+ set @score_test, @score_test + 10;
+
+ X1_2:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "3rd question.";
+ mes "'Bethoven' composed the classic";
+ mes "'Moon Light sonata'.";
+ next;
+ menu "O",-, "X",X1_3;
+
+ set @score_test, @score_test + 10;
+
+ X1_3:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "4th question.";
+ mes "Orcs that exsits in the world of Ragnarok";
+ mes "are divided into 7 types.";
+ next;
+ menu "O",X1_4,"X",-;
+ set @score_test, @score_test + 10;
+
+ X1_4:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "5th question.";
+ mes "'Cobolt Card' can be installed";
+ mes "into";
+ mes "shield items.";
+ next;
+ menu "O",X1_5,"X",-;
+ set @score_test, @score_test + 10;
+
+ X1_5:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "6th question.";
+ mes "'Katar'is exclusive use of Assassins.";
+ next;
+ menu "O",-, "X",X1_6;
+
+ set @score_test, @score_test + 10;
+
+ X1_6:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "7th questino.";
+ mes "'Emperium' is a material for";
+ mes "refining.";
+ next;
+ menu "O",X1_7,"X",-;
+ set @score_test, @score_test + 10;
+
+ X1_7:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "8th question.";
+ mes "'Payon' is a village of bandits.";
+ next;
+ menu "O",X1_8,"X",-;
+ set @score_test, @score_test + 10;
+
+ X1_8:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "9th question.";
+ mes "'Prontera' is the only place where";
+ mes "to class change into 'Swordman'.";
+ next;
+ menu "O",X1_9,"X",-;
+ set @score_test, @score_test + 10;
+
+ X1_9:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "The last question.";
+ mes "A monster 'Merman' is a human type.";
+ next;
+ menu "O",-, "X",X0;
+
+ set @score_test, @score_test + 10;
+
+ goto X0;
+
+ } else if (@test_soonsu == 2){
+
+ mes "1st question.";
+ mes "Ragnarok is a MMORPG game.";
+ mes "Please choose O and X.";
+ next;
+ menu "O",-, "X",X2_1;
+
+ set @score_test, @score_test + 10;
+
+ X2_1:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "2nd question.";
+ mes "The cloesest village from Pyramid Dugeon is 'Morroc'.";
+ next;
+ menu "O",-, "X",X2_2;
+
+ set @score_test, @score_test + 10;
+
+ X2_2:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "3rd question.";
+ mes "A merchant association is located in 'Al De Baran'.";
+ next;
+ menu "O",X2_3,"X",-;
+ set @score_test, @score_test + 10;
+
+ X2_3:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "4th question.";
+ mes "Acolyte can";
+ mes "class change to";
+ mes "'Sage' and 'Priest'.";
+ next;
+ menu "O",X2_4,"X",-;
+ set @score_test, @score_test + 10;
+
+ X2_4:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "5th question.";
+ mes "When reached base level 10";
+ mes "can be class changed to 1st job10.";
+ next;
+ menu "O",X2_5,"X",-;
+ set @score_test, @score_test + 10;
+
+ X2_5:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "6th question.";
+ mes "'Bowling Bash' can not be activated";
+ mes "without equip";
+ mes "'Two handed sword'.";
+ next;
+ menu "O",X2_6,"X",-;
+ set @score_test, @score_test + 10;
+
+ X2_6:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "7th question.";
+ mes "When Priest uses 'Signum Crusis'";
+ mes "all monsters' defense will decrease";
+ mes "in regular probability.";
+ next;
+ menu "O",X2_7,"X",-;
+ set @score_test, @score_test + 10;
+
+ X2_7:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "8th question.";
+ mes "'Wizard' will use a Blue gemstone";
+ mes "when casts 'Fire Pillar'.";
+ next;
+ menu "O",-, "X",X2_8;
+
+ set @score_test, @score_test + 10;
+
+ X2_8:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "9th question.";
+ mes "A name of Assassin's exclusive weapon'";
+ mes "'Katar' that gives";
+ mes "additional 50% damage to human type";
+ mes "is 'Infiltrator'.";
+ next;
+ menu "O",X2_9,"X",-;
+ set @score_test, @score_test + 10;
+
+ X2_9:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "10th question.";
+ mes "'Fire' is the most effective";
+ mes "property against to 'water'.";
+ next;
+ menu "O",X0,"X",-;
+ set @score_test, @score_test + 10;
+
+
+ X0:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Well done~";
+ mes "You have solved all the 10 questions.";
+ mes "Let me check";
+ mes "how many you got?";
+ mes "^ff0000If you don't get a perfect score, you have to re-test~^000000";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Wait a moment please.";
+ mes "Grading.";
+ mes ". . . . . . . . . . . . . . .";
+ mes ". . . . . . . . . . . . . . .";
+ mes ". . . . . . . . . . . . . . .";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Hum . . . . . . . . . . . . .";
+ mes ". . . . . . . . . . . . . . .";
+ mes ". . . . . . . . . . . . . . .";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "OK, finished grading.";
+ mes "I will tell your score.";
+ next;
+ if (@score_test > 99) {
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Your score is ^2f4f4f" + @score_test + "^000000!";
+ mes "You have";
+ mes "qualified to participate in";
+ mes "Quiz Revolution.";
+ mes "You have cleared the 1st test!";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "This is a reward";
+ mes "from us.";
+ mes "Please accept it.";
+ set quiz_rvl,2;
+ getitem 501,10; //Red_Potion
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Now, the 2nd test is";
+ mes "ready.";
+ mes "Go to 'Payon' and meet";
+ mes "'Seeil'.";
+ mes "You can get the 2nd test";
+ mes "from him.";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "You have no business with me";
+ mes "Have a good day.";
+ close;
+ }
+ } else {
+ set quiz_rvl,1;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "You score is ^2f4f4f" + @score_test + "^000000.";
+ mes "You did not get a perfect score.";
+ mes "I do not tell you";
+ mes "where you got wrong.";
+ mes "You have to take the test again.";
+ close;
+ }
+
+ sM1_No:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Oh, really?";
+ mes "Well, it's up to you.";
+ mes "Too bad.";
+ mes "If you change your mind,";
+ mes "let me know.";
+ close;
+
+
+} else if (quiz_rvl == 0) && (BaseLevel > 19) {
+
+
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Hello";
+ mes "This is Tsuji who is in charge of";
+ mes "receiving application forms for";
+ mes "Quiz Revolution event.";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Zonda corporation has prepared";
+ mes "^0000ffQuiz Revolution^000000 event to";
+ mes "provide fun and excitement";
+ mes "to all of you.";
+ mes "Please read the following explanation and";
+ mes "participate in this event.";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "This Quiz Revolution event is..";
+ mes "operated in a different way compared to the previous one.";
+ mes "The event will only be open for those who wish to participate in the game.";
+ mes "Also, the ^006400Quiz Tickets^000000 will be given to those who";
+ mes "pass simple tests to check if the player is worthy of";
+ mes "playing the game.";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "The assessment will be made through";
+ mes "^006400four simple tests^000000";
+ mes "For the ones who pass all four tests";
+ mes "will receive the quiz ticket of the";
+ mes "Quiz Revolution event.";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "There is a saying,";
+ mes "^dc143c'No pain no gain!'^000000";
+ mes "Hmm.. I don't think I know exactly what it means.";
+ mes "Anyway, I hope you pass all the tests";
+ mes "and receive the quiz ticket";
+ mes "required for the Quiz Revolution event.";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "So~ Will you now take the";
+ mes "four test to attain the quiz ticket for";
+ mes "the Quiz Revolution event?";
+ next;
+ menu "Yes",-,"No",sM2_No;
+
+
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Good.";
+ mes "The first one is the ^191970'knowledge test'^000000.";
+ mes "I give out the questions and the player has to choose";
+ mes "an answer using O and X.";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "For your information, the player must get ^dc143ceverything right^000000, ";
+ mes "to become eligible for the quiz event";
+ mes "so please take your time solving questions.";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "I wish many players participate";
+ mes "Quiz Revolution event.";
+ mes "I will try to give out easy";
+ mes "questions. Muhaha!";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Then let us start.";
+ mes "Read the question carefully and choose";
+ mes "the right answer.";
+ set @test_soonsu, rand(2);
+ set @score_test, 0;
+ next;
+
+
+ if (@test_soonsu == 0) {
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "1st question.";
+ mes "Ragnarok is a MMORPG game.";
+ mes "Please choose O and X.";
+ next;
+ menu "O",-, "X",X3_1;
+
+ set @score_test, @score_test + 10;
+
+ X3_1:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "2nd question.";
+ mes "Ragnarok's monetary unit is 'Zeny'.";
+ next;
+ menu "O",-, "X",X3_2;
+
+ set @score_test, @score_test + 10;
+
+ X3_2:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "3rd question.";
+ mes "If an unknown person is attacking a monster";
+ mes "you have to attack the same monster together.";
+ next;
+ menu "O",X3_3, "X",-;
+
+ set @score_test, @score_test + 10;
+
+ X3_3:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "4th question.";
+ mes "'Payon' is the capital of 'Rune Midgarts'.";
+ next;
+ menu "O",-, "X",X3_4;
+
+ set @score_test, @score_test + 10;
+
+ X3_4:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "5th question.";
+ mes "There are ships in 'Alberta'.";
+ next;
+ menu "O",-, "X",X3_5;
+
+ set @score_test, @score_test + 10;
+
+ X3_5:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "6th question.";
+ mes "A job class that can use";
+ mes "'Grand Cross' is";
+ mes "'Lord Knight'.";
+ next;
+ menu "O",X3_6, "X",-;
+
+ set @score_test, @score_test + 10;
+
+ X3_6:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "7th question.";
+ mes "When 'Bard' screams, the oppenet can be 'sturn status'";
+ mes "in regular probability.";
+ next;
+ menu "O",X3_7, "X",-;
+
+ set @score_test, @score_test + 10;
+
+ X3_7:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "8th question.";
+ mes "'Baphomet'is a tool";
+ mes "for killing mosquitos.";
+ next;
+ menu "O",X3_8, "X",-;
+
+ set @score_test, @score_test + 10;
+
+ X3_8:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "9th question.";
+ mes "'Swordman' can class change to";
+ mes "'Ambernite'.";
+ next;
+ menu "O",X3_9, "X",-;
+
+ set @score_test, @score_test + 10;
+
+ X3_9:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "The last question.";
+ mes "A fine horse, which appears in North european Myth";
+ mes "'Sleipnir' has five legs.";
+ next;
+ menu "O",Y0, "X",-;
+
+ set @score_test, @score_test + 10;
+
+ goto Y0;
+
+
+ } else if (@test_soonsu == 1) {
+
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "1st question.";
+ mes "Ragnarok is a MMORPG game.";
+ mes "Please choose O and X.";
+ next;
+ menu "O",-, "X",X4_1;
+
+ set @score_test, @score_test + 10;
+
+ X4_1:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "2nd question.";
+ mes "'Valkyrie' who appears in North european Myth";
+ mes "is the godess of Love.";
+ next;
+ menu "O",X4_2, "X",-;
+
+ set @score_test, @score_test + 10;
+
+ X4_2:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "3rd question.";
+ mes "'Bethoven' composed the classic";
+ mes "'Moon Light sonata'.";
+ next;
+ menu "O",-, "X",X4_3;
+
+ set @score_test, @score_test + 10;
+
+ X4_3:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "4th question.";
+ mes "Orcs that exsits in the world of Ragnarok";
+ mes "are divided into 7 types.";
+ next;
+ menu "O",X4_4, "X",-;
+
+ set @score_test, @score_test + 10;
+
+ X4_4:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "5th question.";
+ mes "'Cobolt Card' can be installed";
+ mes "into";
+ mes "shield items.";
+ next;
+ menu "O",X4_5, "X",-;
+
+ set @score_test, @score_test + 10;
+
+ X4_5:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "6th question.";
+ mes "'Katar'is exclusive use of Assassins.";
+ next;
+ menu "O",-, "X",X4_6;
+
+ set @score_test, @score_test + 10;
+
+ X4_6:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "7th questino.";
+ mes "'Emperium' is a material for";
+ mes "refining.";
+ next;
+ menu "O",X4_7, "X",-;
+
+ set @score_test, @score_test + 10;
+
+ X4_7:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "8th question.";
+ mes "'Payon' is a village of bandits.";
+ next;
+ menu "O",X4_8, "X",-;
+
+ set @score_test, @score_test + 10;
+
+ X4_8:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "9th question.";
+ mes "'Prontera' is the only place where";
+ mes "to class change into 'Swordman'.";
+ next;
+ menu "O",X4_9, "X",-;
+
+ set @score_test, @score_test + 10;
+
+ X4_9:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "The last question.";
+ mes "A monster 'Merman' is a human type.";
+ next;
+ menu "O",-, "X",Y0;
+
+ set @score_test, @score_test + 10;
+
+ goto Y0;
+
+ } else if (@test_soonsu == 2) {
+
+
+ mes "1st question.";
+ mes "Ragnarok is a MMORPG game.";
+ mes "Please choose O and X.";
+ next;
+ menu "O",-, "X",X5_1;
+
+ set @score_test, @score_test + 10;
+
+ X5_1:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "2nd question.";
+ mes "The cloesest village from Pyramid Dugeon is 'Morroc'.";
+ next;
+ menu "O",-, "X",X5_2;
+
+ set @score_test, @score_test + 10;
+
+ X5_2:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "3rd question.";
+ mes "A merchant association is located in 'Al De Baran'.";
+ next;
+ menu "O",X5_3, "X",-;
+
+ set @score_test, @score_test + 10;
+
+ X5_3:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "4th question.";
+ mes "Acolyte can";
+ mes "class change to";
+ mes "'Sage' and 'Priest'.";
+ next;
+ menu "O",X5_4, "X",-;
+
+ set @score_test, @score_test + 10;
+
+ X5_4:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "5th question.";
+ mes "When reached base level 10";
+ mes "can be class changed to 1st job10.";
+ next;
+ menu "O",X5_5, "X",-;
+
+ set @score_test, @score_test + 10;
+
+ X5_5:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "6th question.";
+ mes "'Bowling Bash' can not be activated";
+ mes "without equip";
+ mes "'Two handed sword'.";
+ next;
+ menu "O",X5_6, "X",-;
+
+ set @score_test, @score_test + 10;
+
+ X5_6:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "7th question.";
+ mes "When Priest uses 'Signum Crusis'";
+ mes "all monsters' defense will decrease";
+ mes "in regular probability.";
+ next;
+ menu "O",X5_7, "X",-;
+
+ set @score_test, @score_test + 10;
+
+ X5_7:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "8th question.";
+ mes "'Wizard' will use a Blue gemstone";
+ mes "when casts 'Fire Pillar'.";
+ next;
+ menu "O",-, "X",X5_8;
+
+ set @score_test, @score_test + 10;
+
+ X5_8:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "9th question.";
+ mes "A name of Assassin's exclusive weapon'";
+ mes "'Katar' that gives";
+ mes "additional 50% damage to human type";
+ mes "is 'Infiltrator'.";
+ next;
+ menu "O",X5_9, "X",-;
+
+ set @score_test, @score_test + 10;
+
+ X5_9:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "10th question.";
+ mes "'Fire' is the most effective";
+ mes "property against to 'water'.";
+ next;
+ menu "O",Y0, "X",-;
+
+ set @score_test, @score_test + 10;
+
+
+
+ Y0:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Well done~";
+ mes "You have solved all the 10 questions.";
+ mes "Let me check";
+ mes "how many you got?";
+ mes "^ff0000If you don't get a perfect score, you have to re-test~^000000";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Wait a moment please.";
+ mes "Grading.";
+ mes ". . . . . . . . . . . . . . .";
+ mes ". . . . . . . . . . . . . . .";
+ mes ". . . . . . . . . . . . . . .";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Hum . . . . . . . . . . . . .";
+ mes ". . . . . . . . . . . . . . .";
+ mes ". . . . . . . . . . . . . . .";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "OK, finished grading.";
+ mes "I will tell your score.";
+ next;
+ if (@score_test > 99) {
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Your score is ^2f4f4f" + @score_test + "^000000!";
+ mes "You have";
+ mes "qualified to participate in";
+ mes "Quiz Revolution.";
+ mes "You have cleared the 1st test!";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "This is a reward";
+ mes "from us.";
+ mes "Please accept it.";
+ set quiz_rvl,2;
+ getitem 501,10; //Red_Potion
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Now, the 2nd test is";
+ mes "ready.";
+ mes "Go to 'Payon' and meet";
+ mes "'Seeil'.";
+ mes "You can get the 2nd test";
+ mes "from him.";
+ next;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "You have no business with me";
+ mes "Have a good day.";
+ close;
+ } else {
+ set quiz_rvl,1;
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "You score is ^2f4f4f" + @score_test + "^000000.";
+ mes "You did not get a perfect score.";
+ mes "I do not tell you";
+ mes "where you got wrong.";
+ mes "You have to take the test again.";
+ close;
+ }
+
+
+ sM2_No:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "Oh, really?";
+ mes "Well, it's up to you.";
+ mes "Too bad.";
+ mes "If you change your mind,";
+ mes "let me know.";
+ close;
+ }
+}
+M_MaxItem:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "- Wait a minute !! -";
+ mes "- You currently have too many items that -";
+ mes "- you can't receive an item. -";
+ mes "- Please loose some weight -";
+ mes "- and try again. -";
+ close;
+
+L_OverWeight:
+ mes "^2f4f4f[Tsuji]^000000";
+ mes "- Wait a minute !! -";
+ mes "- You currently have too many items that -";
+ mes "- you can't receive an item. -";
+ mes "- Please loose some weight -";
+ mes "- and try again. -";
+ close;
+}
+
+//======================================payon=================================
+payon.gat,85,133,4 duplicate(RecepQuiz) Receptionist#2 755
+//======================================geffen================================
+geffen.gat,111,104,4 duplicate(RecepQuiz) Receptionist#3 755
+//====================================morocc==================================
+morocc.gat,148,272,5 duplicate(RecepQuiz) Receptionist#4 755
+//=============================Alberta========================================
+alberta.gat,29,241,4 duplicate(RecepQuiz) Receptionist#5 755
+//============================================================================
+
+//===================Quiz Revolution 2nd quest collecting job items==================
+payon.gat,111,117,3 script Seeil 89,{
+if (countitem(1201) > 3) goto M_MaxItem;
+if (checkweight(1201,3) == 0 ) goto L_OverWeight;
+
+ if (quiz_rvl > 13) {
+ mes "[Seeil]";
+ mes "How was the last test? I hope you do this";
+ mes "one well.";
+ close;
+ } else if (quiz_rvl == 13) {
+ mes "[Seeil]";
+ mes "Since you have cleared the conditions to receive the";
+ mes "last test, please go and visit Radeng in Prontera.";
+ mes "During that time, I will transfer";
+ mes "will transfer all";
+ mes "your data.";
+ next;
+ mes "[Seeil]";
+ mes "So this is the last one. Show me some spirit!";
+ mes "This is a present to encourage you! Take it!";
+ set quiz_rvl,14;
+ getitem 503,10; //Yellow_Potion
+ close;
+
+ } else if (quiz_rvl > 6) && (quiz_rvl < 13) {
+ mes "[Seeil]";
+ mes "Eh? You didn't finish the marathon test and";
+ mes "came out in the middle of the test.";
+ mes "Oh my.. I don't know how you came out, but";
+ mes "this can't be like this. I will send you";
+ mes "once again!";
+ close2;
+ set quiz_rvl,6;
+ warp "quiz_test.gat",385,388;
+ end;
+
+ } else if (quiz_rvl == 6) {
+ mes "[Seeil]";
+ mes "Ho.. You are fast. Well...";
+ mes "All the preparations have been made so I can send";
+ mes "you to the next stage. This will test your patience";
+ mes "and endurance. It will not be require to use your brain";
+ mes "this time. All you have to do is.. just run.";
+ next;
+ mes "[Seeil]";
+ mes "You can't come back from there until";
+ mes "you finish. Are you ready?";
+ mes "Will you take the third test";
+ mes "now?";
+ next;
+ menu "Take the test",-,"Refuse to take the test",M2_S;
+
+ mes "[Seeil]";
+ mes "Okay! I hope you do well and";
+ mes "pass the test.";
+ mes "Go for it!";
+ close2;
+ warp "quiz_test.gat",385,388;
+ end;
+
+ M2_S:
+ mes "[Seeil]";
+ mes "Oh my gosh, you are not ready";
+ mes "yet. I don't have any intention to";
+ mes "force you so whenever you are ready";
+ mes "please come back to me. Ha ha ha.";
+ close;
+
+
+ } else if (quiz_rvl == 3) {
+ if (countitem(902) > 39) && (countitem(908) > 39) && (countitem(909) > 39) {
+ mes "[Seeil]";
+ mes "Wow. You have collected the requested items.";
+ mes "So I will keep my promise. Before that";
+ mes "this is a present for you.. Please";
+ mes "take it.";
+ delitem 902,40;
+ delitem 908,40;
+ delitem 909,40;
+ set quiz_rvl,6;
+ getitem 502,10; //Orange_Potion
+ next;
+ mes "[Seeil]";
+ mes "Then come back after a while and talk to me.";
+ mes "I need to prepare somethings for the third test";
+ mes "so... please go and do something";
+ mes "to kill some time.";
+ close;
+ }
+
+ mes "[Seeil]";
+ mes "You are under a test which you are required to bring";
+ mes "^FF0000Tree Root^000000, ^FF0000Spawn^000000,";
+ mes "^FF0000Jellopy^000000, 40ea each.";
+ mes "Go for it!";
+ close;
+
+ } else if (quiz_rvl == 4) {
+ if (countitem(905) > 39) && (countitem(920) > 39) && (countitem(909) > 39) {
+ mes "[Seeil]";
+ mes "Ho. You have collected the required items.";
+ mes "I will keep my promise too. Before that";
+ mes "this is a present for you. Please";
+ mes "take it.";
+ delitem 905,40;
+ delitem 920,40;
+ delitem 909,40;
+ set quiz_rvl,6;
+ getitem 502,10; //Orange_Potion
+ next;
+ mes "[Seeil]";
+ mes "Then come back to me after a while.";
+ mes "I have somethings to prepare so";
+ mes "please go and do somethings to kill";
+ mes "time.";
+ close;
+ }
+
+ mes "[Seeil]";
+ mes "You are under a test which you are required to bring";
+ mes "^FF0000Stem^000000, ^FF0000Claw of Wolves^000000, ^FF0000Jellopy^000000";
+ mes "40 ea each.";
+ mes "Go for it.";
+ close;
+
+ } else if (quiz_rvl == 5) {
+ if (countitem(940) > 39) && (countitem(916) > 39) && (countitem(909) > 39) {
+
+ mes "[Seeil]";
+ mes "Ho. You have collected the required items.";
+ mes "I will keep my promise too. Before that";
+ mes "this is a present for you. Please";
+ mes "take it.";
+ delitem 940,40;
+ delitem 916,40;
+ delitem 909,40;
+ set quiz_rvl,6;
+ getitem 502,10; //Orange_Potion
+ next;
+ mes "[Seeil]";
+ mes "Then come back to me after a while.";
+ mes "I have somethings to prepare so";
+ mes "please go and do somethings to kill";
+ mes "time.";
+ close;
+ }
+
+ mes "[Seeil]";
+ mes "You are under a test which you are required to bring";
+ mes "^FF0000Grasshopper's Leg^000000, FF0000Feather of Birds^000000, ^FF0000Jellopy^000000";
+ mes "40ea each.";
+ mes "Go for it!";
+ close;
+
+
+ } else if (quiz_rvl == 2) {
+
+ mes "[Seeil]";
+ mes "Hmm? You are the one Tsuji sent?";
+ mes "Your name is... " +strcharinfo(0)+ " Right? Okay...";
+ mes "Confirmed. You look about the same as Tsuji";
+ mes "described to me. Well, shall we start the";
+ mes "test?";
+ next;
+ mes "[Seeil]";
+ mes "It isn't that tough. All you have";
+ mes "to do is bring specified items";
+ mes "Life isn't that hard~";
+ set @japtem,rand(2);
+ next;
+
+ if (@japtem == 0) {
+ set quiz_rvl,3;
+ mes "[Seeil]";
+ mes "Bring ^FF0000Tree Root ^000000 40ea, ^FF0000Spawn";
+ mes "^000000 40ea, and ^FF0000Jellopy^000000 40ea";
+ mes "I told ya. It's is not so hard, is it?";
+ mes "I would like to specify some items hard to find";
+ mes "but seniors told me not ";
+ mes "to do so~ Hehe.";
+ next;
+ mes "[Seeil]";
+ mes "Well, bring it as soon as you can. This is";
+ mes "an easy test, but there is a time limit.";
+ mes "Sooner the better, that is what";
+ mes "I mean~";
+ close;
+ }
+
+ else if (@japtem == 1) {
+ set quiz_rvl,4;
+ mes "[Seeil]";
+ mes "Bring ^FF0000Stem^000000 40ea, ^FF0000Wolf Claw^000000 40ea,";
+ mes "and ^FF0000Jellopy^000000 40ea.";
+ mes "I told ya. It's is not so hard, is it?";
+ mes "I would like to specify some items hard to find";
+ mes "but seniors told me not ";
+ mes "to do so~ Hehe.";
+ next;
+ mes "[Seeil]";
+ mes "Well, bring it as soon as you can. This is";
+ mes "an easy test, but there is a time limit.";
+ mes "Sooner the better, that is what";
+ mes "I mean~";
+ close;
+ }
+
+ else if (@japtem == 2) {
+ set quiz_rvl,5;
+ mes "[Seeil]";
+ mes "^FF0000Grasshopper's Leg^000000 40ea, ^FF0000Feather of Birds^000000 40ea,";
+ mes "and ^FF0000Jellopy^000000 40ea.";
+ mes "I told ya. It's is not so hard, is it?";
+ mes "I would like to specify some items hard to find";
+ mes "but seniors told me not ";
+ mes "to do so~ Hehe.";
+ next;
+ mes "[Seeil]";
+ mes "Well, bring it as soon as you can. This is";
+ mes "an easy test, but there is a time limit.";
+ mes "Sooner the better, that is what";
+ mes "I mean~";
+ close;
+ }
+ } else {
+
+ mes "[Seeil]";
+ mes "Call me Seeil=Lanchest";
+ mes "I am here to test the ones who";
+ mes "wishes to join in the quiz event.";
+ next;
+ mes "[Seeil]";
+ mes "I am in charge of second and third test";
+ mes "so in order to get a test from me, you have to";
+ mes "pass the first test which is given";
+ mes "by Tsuji.";
+ close;
+}
+M_MaxItem:
+ mes "^800000[Seeil]^000000";
+ mes "- Wait a minute !! -";
+ mes "- You currently have too many items that -";
+ mes "- you can't receive an item. -";
+ mes "- Please loose some weight -";
+ mes "- and try again. -";
+ close;
+
+L_OverWeight:
+ mes "^800000[Seeil]^000000";
+ mes "- Wait a minute !! -";
+ mes "- You currently have too many items that -";
+ mes "- you can't receive an item. -";
+ mes "- Please loose some weight -";
+ mes "- and try again. -";
+ close;
+}
+
+//=========================================================================================================================================================
+prontera.gat,116,266,5 script Receptionist 109,{
+
+if (countitem(1201) > 3) goto M_MaxItem;
+if (checkweight(1201,3) == 0 ) goto L_OverWeight;
+
+
+if(quiz_rvl == 18) {
+
+ mes "^800000[Radeng]^000000";
+ mes "^6b8e23" + strcharinfo(0)+ "^000000?";
+ mes "'Go look for ^b8860b'Kantryl'^000000 ";
+ mes "at Izlude.";
+ close;
+
+
+
+} else if(quiz_rvl == 17) {
+
+ if (countitem(955) > 19) && (countitem(913) > 19) && (countitem(729) > 0) {
+
+ mes "^800000[Radeng]^000000";
+ mes "Oh~";
+ mes "You are here!";
+ mes "Let me check whether";
+ mes "you brought the right thing.";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "Yes,that's right.";
+ mes "You brought the right thing.";
+ mes "Please, wait a second and..";
+ mes "I have to";
+ mes "put you on the list.";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "You are..^6b8e23" + strcharinfo(0)+ "^000000 ..right?";
+ mes "Hm...";
+ mes "Well done.";
+ mes "And this is compensation for the";
+ mes "ones who have passed the test.";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "All you have to do is";
+ mes "meeting ^b8860b'Kantryl'^000000";
+ mes "at Izlude.";
+ delitem 955,20;
+ delitem 913,20;
+ delitem 729,1;
+ set quiz_rvl,18;
+ getitem 504,10; //White_Potion
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "Goodbye~~.";
+ close;
+ }
+ mes "^800000[Radeng]^000000";
+ mes "Oh~~";
+ mes "You are here!";
+ mes "Let me check whether";
+ mes "You brought the right thing.";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "oh my....";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "Seems like you didn't prepare";
+ mes "what I asked you for.";
+ mes "I'll tell you what items you have to bring.";
+ mes "I'm not going to tell you again.";
+ mes "So please remember.";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "The items are";
+ mes "^19197020 Warm peeling^000000";
+ mes "^19197020Tooth of Bat^000000";
+ mes "^1919701 Zircon^000000";
+ close;
+
+
+
+
+
+
+} if(quiz_rvl == 16) {
+ if (countitem(1055) > 29) && (countitem(940) > 29) && (countitem(948) > 29) && (countitem(730) > 0) {
+ mes "^800000[Radeng]^000000";
+ mes "Oh~~~";
+ mes "You are here!";
+ mes "Let me check whether ";
+ mes "you brought the right thing.";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "Yes,that's right.";
+ mes "You brought the right thing.";
+ mes "Please, wait a second and..";
+ mes "I have to";
+ mes "put you on the list.";
+ next;
+ set quiz_rvl,18;
+ getitem 504,10; //White_Potion
+ delitem 1055,30;
+ delitem 940,30;
+ delitem 948,30;
+ delitem 730,1;
+ mes "^800000[Radeng]^000000";
+ mes "You are..^6b8e23" + strcharinfo(0)+ "^000000..right?";
+ mes "Hm...";
+ mes "Well done.";
+ mes "And this is compensation for the";
+ mes "ones who have passed the test.";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "All you have to do is";
+ mes "meeting ^b8860b'Kantryl'^000000";
+ mes "at Izlude.";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "Goodbye";
+ close;
+ }
+ mes "^800000[Radeng]^000000";
+ mes "Oh~~~";
+ mes "You are here!";
+ mes "Let me check whether";
+ mes "you brought the right thing.";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "Oh my....";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "Seems like you didn't prepare";
+ mes "what I asked you for..";
+ mes "I'll tell you what items you have to bring..";
+ mes "I'm not going to tell you again.";
+ mes "So please remember..";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "^191970Earthwarm Peeling^000000 30";
+ mes "^191970Grasshopper's Leg^000000 30";
+ mes "^191970Bear's Footskin^000000 30";
+ mes "^1919701carat Diamond^000000 1.";
+ mes "Try hard.";
+ close;
+
+
+
+
+
+} else if(quiz_rvl == 15) {
+ mes "^800000[Radeng]^000000";
+ mes "You are....";
+ mes "the one who left before I tell you the score";
+ mes "Aren't you?";
+ mes "Can't tell you failed. So...";
+ next;
+ mes "If ^800000[Radeng]^000000";
+ mes "^191970Earthwarm Peeling^000000 30";
+ mes "^191970Grasshopper's Leg^000000 30";
+ mes "^191970Bear's Footskin^000000 30";
+ mes "^1919701carat Diamond^000000 1";
+ mes "is prepared,";
+ mes "You are pass.";
+ set quiz_rvl,16;
+ close;
+
+} else if(quiz_rvl == 14) {
+ mes "^800000[Radeng]^000000";
+ mes "Hello";
+ mes "I'm 'Radeng'.";
+ mes "I'm in charge of 4th test.";
+ mes "You seem to have finished";
+ mes "3rd test!";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "Then,let's start 4th test.";
+ mes "the last barrier of quiz revolution.";
+ mes "First of all,";
+ mes "I will briefly go over about the test.";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "you have to do quiz and collect items";
+ mes " ";
+ mes "You have to answer 10 mulptiple choice questions";
+ mes "and the amount of required items changes ";
+ mes "depending on score you acheive.";
+ mes " ";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "First,";
+ mes "If you clear all 10 questions";
+ mes "you are pass with";
+ mes "pretest of collecting items.";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "Second,";
+ mes "If you score between 50~90";
+ mes "required items are";
+ mes "not so much.";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "Third,";
+ mes "If you score between 0~40";
+ mes "required items will be";
+ mes "vast.";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "Well, this is all about";
+ mes "4th test.";
+ mes "Then, let's start!";
+ next;
+ menu "Yes",-,"No",M_No;
+
+ mes "^800000[Radeng]^000000";
+ mes "Well,now";
+ mes "10 questions will be presented.";
+ mes "Look carefully through ";
+ mes "questions and";
+ mes "choose the right answer.";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "1st question.";
+ mes "How many jobs";
+ mes "are in the game?";
+ set @score_test2, 0;
+ next;
+ menu "22",sM1_1,"28",sM1_1,"32",sM1_1,"34",-;
+
+ set @score_test2, @score_test2 + 10;
+
+ sM1_1:
+
+ mes "^800000[Radeng]^000000";
+ mes "2nd question.";
+ mes "The name of santa NPC";
+ mes "which links christmas town";
+ mes "'Lutie' and 'Aldebaran'?";
+ next;
+ menu "Warp Santa",sM1_2, "Link Santa",-, "Lutie Santa",sM1_2, "Hulk Santa",sM1_2;
+
+ set @score_test2, @score_test2 + 10;
+
+ sM1_2:
+ mes "^800000[Radeng]^000000";
+ mes "3rd question.";
+ mes "What job level at least you have to be";
+ mes "to learn novice skill";
+ mes "'Pretend dead'?";
+ next;
+ menu "Job level4",sM1_3,"Job level5",sM1_3,"Job level6",sM1_3,"Job level7",-;
+
+ set @score_test2, @score_test2 + 10;
+
+ sM1_3:
+ mes "^800000[Radeng]^000000";
+ mes "4th question.";
+ mes "Require items";
+ mes "to raise Poring?";
+ next;
+ menu "Unripe Apple",-,"Rippen Apple",sM1_4, "Delicious looking Apple",sM1_4, "Apple",sM1_4;
+
+ set @score_test2, @score_test2 + 10;
+
+ sM1_4:
+ mes "^800000[Radeng]^000000";
+ mes "5th question";
+ mes "What doll can you buy";
+ mes "from NPC?";
+ next;
+ menu "Doll",-,"Baphomet Doll",sM1_5,"Yoyo Doll",sM1_5,"Rocker Doll",sM1_5;
+
+ set @score_test2, @score_test2 + 10;
+
+ sM1_5:
+ mes "^800000[Radeng]^000000";
+ mes "6th question.";
+ mes "Name of monster which drop";
+ mes "'Big Ribbon'?";
+ next;
+ menu "Eclipse",sM1_6,"Dragon Fly",sM1_6,"Vocal",sM1_6,"Toad,",-;
+
+ set @score_test2, @score_test2 + 10;
+
+ sM1_6:
+ mes "^800000[Radeng]^000000";
+ mes "Choose the monster that has smiliar size and form of";
+ mes "Pring.";
+ next;
+ menu "Pupa",sM1_7,"Fabre",sM1_7,"Wander Man",-,"Golem",sM1_7;
+
+ set @score_test2, @score_test2 + 10;
+
+ sM1_7:
+ mes "^800000[Radeng]^000000";
+ mes "8th question.";
+ mes "When can Green Herb work";
+ mes "it's efficacy?";
+ next;
+ menu "Silence",sM1_8,"Sleep",sM1_8,"Poison",-,"Chaos",sM1_8;
+
+ set @score_test2, @score_test2 + 10;
+
+ sM1_8:
+ mes "^800000[Radeng]^000000";
+ mes "9th question.";
+ mes "Which weapon gives biggest damages";
+ mes "to small sized monsters?";
+ next;
+ menu "Dagger",-,"Two hand Sword",sM1_9,"Katar",sM1_9,"One hand Sword",sM1_9;
+
+ set @score_test2, @score_test2 + 10;
+
+ sM1_9:
+ mes "^800000[Radeng]^000000";
+ mes "Last question!!";
+ mes "What is not neccesary when learnig";
+ mes "First-aid treatment?";
+ next;
+ menu "Clover",sM1_0,"Red Herb",sM1_0,"Novice Nametag",-,"Sterilized Bandages",sM1_0;
+
+ set @score_test2, @score_test2 + 10;
+
+ sM1_0:
+ mes "^800000[Radeng]^000000";
+ mes "You finished answering all questions.";
+ mes "Wonder what your score is.";
+ mes "10points for 1 question.";
+ mes "Please wait a second.";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "Please, wait a second and..";
+ mes "Grading.";
+ mes ". . . . . . . . . . . . . . .";
+ mes ". . . . . . . . . . . . . . .";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "OK.";
+ mes "Your score is" + strcharinfo(0)+ "";
+ mes "" + @score_test2 + "!" ;
+ set quiz_rvl,15;
+ next;
+ if (@score_test2 > 40) && (@score_test2 < 90)goto L_Passed;
+ if (@score_test2 >= 90)goto L_Perfect;
+ mes "^800000[Radeng]^000000";
+ mes "Your score is too low.";
+ mes "Like as I told you before,";
+ mes "you have to bring a lot of";
+ mes "items to pass the test.";
+ mes " ";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "Required items are";
+ mes "^191970Earthworm Peeling^000000 30";
+ mes "^191970Grasshopper's Leg^000000 30";
+ mes "^191970Bear's Footskin^000000 30";
+ mes "^1919701Carat Diamond^000000 1";
+ mes "";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "I'm sorry.";
+ mes "If you have scored just a little bit higher..";
+ mes ".........";
+ mes "Then,go look for items..";
+ set quiz_rvl,16;
+ close;
+
+ L_Passed:
+
+ mes "^800000[Radeng]^000000";
+ mes "You did fine. ";
+ mes "But as I told you before";
+ mes "you need to bring";
+ mes "some more items.";
+ mes " ";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "Required items are";
+ mes "^191970Worm Peeling^000000 20";
+ mes "^191970Tooth of Bat^000000 20";
+ mes "^191970Zircon^000000 1.";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "I'm sorry~";
+ mes "If you have scored just a little bit higher..";
+ mes "you could have passed.";
+ mes "(KeKeke)";
+ mes "Then,go look for items..";
+ set quiz_rvl,17;
+ close;
+
+ L_Perfect:
+ mes "^800000[Radeng]^000000";
+ mes "Wow!You got it all right!.";
+ mes "Fantastic!!!!";
+ mes "For those of who ";
+ mes "got all right need no assignment";
+ mes " ";
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "" + strcharinfo(0)+ "";
+ mes "Have passed all tests.";
+ mes "Congratulations";
+ mes "And this is your compensation ";
+ mes "";
+ set quiz_rvl,18;
+ getitem 504,10; //White_Potion
+ next;
+ mes "^800000[Radeng]^000000";
+ mes "Now, go look for";
+ mes "^b8860b'Kantryl'^000000.";
+ mes "at Izlude.";
+ close;
+
+
+ M_No:
+ mes "^800000[Radeng]^000000";
+ mes "Come back if you change your mind.";
+ close;
+} else {
+ mes "^800000[Radeng]^000000";
+ mes "Hello~~~";
+ mes "Please join at comming";
+ mes "Quiz Revolution~";
+ mes "Register will be made";
+ mes "by receptionist in every town.";
+ close;
+}
+M_MaxItem:
+ mes "^800000[Radeng]^000000";
+ mes "- Wait a minute !! -";
+ mes "- You currently have too many items that -";
+ mes "- you can't receive an item. -";
+ mes "- Please loose some weight -";
+ mes "- and try again. -";
+ close;
+
+L_OverWeight:
+ mes "^800000[Radeng]^000000";
+ mes "- Wait a minute !! -";
+ mes "- You currently have too many items that -";
+ mes "- you can't receive an item. -";
+ mes "- Please loose some weight -";
+ mes "- and try again. -";
+ close;
+}
+
+//=======================================================================================================================================================
+izlude.gat,106,220,5 script Kantryl 98,{
+
+if (countitem(1201) > 3) goto M_MaxItem;
+if (checkweight(1201,3) == 0 ) goto L_OverWeight;
+
+
+if(quiz_rvl == 20) {
+ mes "[Kantryl]";
+ mes "I see that you have already givin me a";
+ mes "notice of absence...";
+ mes "Well, but I can't give you entry ticket.";
+ mes "who Knows~~";
+ mes "Wait untill quiz starts";
+ mes "You may catch a fortune.";
+ close;
+
+}else if(quiz_rvl == 19) {
+ mes "[Kantryl]";
+ mes "You have already received an entry ticket.";
+ mes "It's impossible getting";
+ mes "another one.";
+ next;
+ mes "[Kantryl]";
+ mes "For reference, number of particapants are";
+ next;
+ mes "[Kantryl]";
+ mes "1st Quiz Revolution - " + quiz1 + "/200";
+ mes "2nd Quiz Revolution - " + quiz2 + "/200";
+ mes "3rd Quiz Revolution - " + quiz3 + "/200";
+ mes "4th Quiz Revolution - " + quiz4 + "/200";
+ mes "5th Quiz Revolution - " + quiz5 + "/200";
+ mes "keep it in your mind.";
+ close;
+
+
+} else if(quiz_rvl == 18) {
+
+ mes "[Kantryl]";
+ mes "You are " + strcharinfo(0)+ ".";
+ mes "Who finished the test.right?";
+ mes "Would you please make a decision ";
+ mes "whether you will join or not join the";
+ mes "Quiz Revolution.";
+ next;
+ mes "[Kantryl]";
+ mes "Would you like to join?";
+ mes "If you say yes, you can register at";
+ mes "Quiz Revolution";
+ mes "If you choose ^FF0000'NO,I won't join'^000000";
+ mes " then ^FF0000'You can't join'^000000";
+ mes "Please make a right decision.";
+ next;
+ mes "[Kantryl]";
+ mes "If you haven't made up your mind,";
+ mes "say yes for now";
+ mes "and can change later on.";
+ mes "Take it easy.";
+ next;
+ menu "Join", -, "Not join.",NJ;
+
+
+ mes "[Kantryl]";
+ mes "Itis to 1~5 round";
+ mes "first 200 have chance.";
+ mes ""+ strcharinfo(0)+ ",when do you want to join?";
+ mes "It is ^FF0000Impossible to cancel^000000";
+ mes "So please make right decision.";
+ next;
+ mes "[Kantryl]";
+ mes "1st Quiz Revolution - " + quiz1 + "/200";
+ mes "2nd Quiz Revolution - " + quiz2 + "/200";
+ mes "3rd Quiz Revolution - " + quiz3 + "/200";
+ mes "4th Quiz Revolution - " + quiz4 + "/200";
+ mes "5th Quiz Revolution - " + quiz5 + "/200";
+ next;
+ menu "Join 1st round",-,"Join 2nd round",s2nd,"Join 3rd round",s3nd,"Join 4th round",s4nd,"Join 5th round",s5nd;
+
+ if(quiz1 > 199){
+ mes "[Kantryl]";
+ mes "I'm sorry. We are all full at";
+ mes "1st round of quiz revolution";
+ mes "No more applicants for 1st round.";
+ close;
+
+ }
+ mes "[Kantryl]";
+ mes "Hm..."+ strcharinfo(0)+" ";
+ mes "I have received your application";
+ mes "Try hard and study hard.";
+ set quiz_rvl,19;
+ set quiz1,quiz1 + 1;
+ getitem 7280,1; //Quiz_Ticket01
+ close;
+
+
+
+
+ s2nd:
+ if(quiz2 > 199){
+ mes "[Kantryl]";
+ mes "I'm sorry. We are all full at";
+ mes "2nd round of quiz revolution";
+ mes "No more applicants for 2nd round.";
+ close;
+ }
+
+ mes "[Kantryl]";
+ mes "Hm..."+ strcharinfo(0)+"";
+ mes "I have received your application";
+ mes "Try hard and study hard.";
+ set quiz_rvl,19;
+ set quiz2,quiz2 + 1;
+ getitem 7281,1; //Quiz_Ticket02
+ close;
+
+
+
+ s3nd:
+ if(quiz3 > 199){
+ mes "[Kantryl]";
+ mes "I'm sorry. We are all full at";
+ mes "3rd round of quiz revolution.";
+ mes "No more applicants for 3rd round.";
+ close;
+ }
+
+
+ mes "[Kantryl]";
+ mes "Hm..." + strcharinfo(0)+ "";
+ mes "I have received your application.";
+ mes "Try hard and study hard.";
+ set quiz_rvl,19;
+ set quiz3,quiz3 + 1;
+ getitem 7282,1; //Quiz_Ticket03
+ close;
+
+
+
+
+ s4nd:
+ if(quiz4 > 199){
+ mes "[Kantryl]";
+ mes "I'm sorry. We are all full at";
+ mes "4th round of quiz revolution.";
+ mes "No more applicants for 4th round..";
+ close;
+ }
+
+ mes "[Kantryl]";
+ mes "Hm..." + strcharinfo(0)+ "";
+ mes "I have received your application.";
+ mes "Try hard and study hard.";
+ set quiz_rvl,19;
+ set quiz4,quiz4 + 1;
+ getitem 7283,1; //Quiz_Ticket04
+ close;
+
+
+
+
+ s5nd:
+ if(quiz5 > 199){
+ mes "[Kantryl]";
+ mes "I'm sorry. We are all full at";
+ mes "5th round of quiz revolution.";
+ mes "No more applicants for 5th round..";
+ close;
+ }
+
+ mes "[Kantryl]";
+ mes "Hm..." + strcharinfo(0)+ "";
+ mes "I have received your application.";
+ mes "Try hard and study hard.";
+ set quiz_rvl,19;
+ set quiz5,quiz5 + 1;
+ getitem 7284,1; //Quiz_Ticket05
+ close;
+
+
+
+
+ NJ:
+ mes "[Kantryl]";
+ mes "Ok,if that's how you think.";
+ mes "Choice is on you";
+ mes "Good job any way.";
+ set quiz_rvl,20;
+ next;
+ mes "[Kantryl]";
+ mes "Actually,we have plan to";
+ mes "allowed for those of who didn't ";
+ mes "apply previously unless they have an entry ticket.";
+ mes "If you have any chance to get an entry ticket,";
+ mes "you are always welcome.";
+ next;
+ mes "[Kantryl]";
+ mes "Go ask for the ones";
+ mes "who changed their mind.";
+ mes "If you are lucky,";
+ mes "you'll get the chance.";
+ close;
+} else {
+ mes "[Kantryl]";
+ mes "Hello~";
+ mes "I'm Kantryl=Ranegalf.";
+ mes "I help the ones who have passsed the test";
+ mes "to take a formal step.";
+ next;
+ mes "[Kantryl]";
+ mes "It is impossible to accept";
+ mes "applications from those of who didn't";
+ mes "finish the test.";
+ mes "Go look for our staff in every";
+ mes "Midgarts";
+ mes "and take a test.";
+ next;
+ mes "[Kantryl]";
+ mes "At that time, I'll gladly";
+ mes "welcome you and accept the application.";
+ close;
+}
+M_MaxItem:
+ mes "[Kantryl]";
+ mes "- Wait a minute !! -";
+ mes "- You currently have too many items that -";
+ mes "- you can't receive an item. -";
+ mes "- Please loose some weight -";
+ mes "- and try again. -";
+ close;
+
+L_OverWeight:
+ mes "[Kantryl]";
+ mes "- Wait a minute !! -";
+ mes "- You currently have too many items that -";
+ mes "- you can't receive an item. -";
+ mes "- Please loose some weight -";
+ mes "- and try again. -";
+ close;
+}
+
+//============================================================================================================================
+quiz_test.gat,387,350,4 script "From somewhere::race_monk 45,2,2,{
+OnTouch:
+
+ if (quiz_rvl == 6) {
+ set quiz_rvl,7;
+ warp "quiz_test.gat",385,388;
+ end;
+ }else if (quiz_rvl == 7) {
+ set quiz_rvl,8;
+ warp "quiz_test.gat",385,388;
+ end;
+ }else if (quiz_rvl == 8) {
+ set quiz_rvl,9;
+ warp "quiz_test.gat",385,388;
+ end;
+ }else if (quiz_rvl == 9) {
+ set quiz_rvl,10;
+ warp "quiz_test.gat",385,388;
+ end;
+ }else if (quiz_rvl == 10) {
+ announce "You are almost there. Show me your spirit.",bc_blue|bc_map;
+ set quiz_rvl,11;
+ warp "quiz_test.gat",385,388;
+ end;
+ }else if (quiz_rvl == 11) {
+ set quiz_rvl,12;
+ warp "quiz_test.gat",385,388;
+ end;
+ }else if (quiz_rvl == 12) {
+ mes "[Seeil]";
+ mes "You have worked hard and finished.";
+ mes "It wasn't that hard as you thought, huh?";
+ mes "All you have to do is run in circle... Well,";
+ mes "come in front of me.";
+ announce "Congratulations! " +strcharinfo(0)+ ", you have passed the test!",bc_blue|bc_map;
+ close2;
+ set quiz_rvl,13;
+ warp "payon.gat",109,115;
+ end;
+ }
+
+}
+//=============================hiddenwarp=================================================================
+
+//-----------------------------1111-----------------------------------------------------------------------
+quiz_test.gat,82,384,4 script Pit::ham_quiz#1-1 -1,0,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,83,384,4 script Pit::ham_quiz#1-2 -1,0,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,82,385,4 script Pit::ham_quiz#1-3 -1,0,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,83,385,4 script Pit::ham_quiz#1-4 -1,0,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+//-----------------------------2222-----------------------------------------------------------------------
+quiz_test.gat,38,388,4 script Pit::ham_quiz#2-1 -1,0,1,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,39,388,4 script Pit::ham_quiz#2-2 -1,0,1,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,38,386,4 script Pit::ham_quiz#2-3 -1,0,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,39,386,4 script Pit::ham_quiz#2-4 -1,0,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+//-----------------------------3333-----------------------------------------------------------------------
+quiz_test.gat,11,158,4 script Pit::ham_quiz#3-1 -1,1,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,11,159,4 script Pit::ham_quiz#3-2 -1,1,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,13,159,4 script Pit::ham_quiz#3-3 -1,0,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,13,158,4 script Pit::ham_quiz#3-4 -1,0,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+//-----------------------------4444-----------------------------------------------------------------------
+quiz_test.gat,11,30,4 script Pit::ham_quiz#4-1 -1,3,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,11,31,4 script Pit::ham_quiz#4-2 -1,3,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,15,30,4 script Pit::ham_quiz#4-3 -1,0,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,15,30,4 script Pit::ham_quiz#4-4 -1,0,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+//-----------------------------5555-----------------------------------------------------------------------
+quiz_test.gat,70,12,4 script Pit::ham_quiz#5-1 -1,0,1,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,71,12,4 script Pit::ham_quiz#5-2 -1,0,1,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,70,10,4 script Pit::ham_quiz#5-3 -1,0,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,71,10,4 script Pit::ham_quiz#5-4 -1,0,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+//---------------------------6666-------------------------------------------------------------------------
+quiz_test.gat,186,11,4 script Pit::ham_quiz#6-1 -1,2,3,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,189,11,4 script Pit::ham_quiz#6-2 -1,0,3,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+//---------------------------7777-------------------------------------------------------------------------
+quiz_test.gat,387,43,4 script Pit::ham_quiz#7-1 -1,1,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,387,42,4 script Pit::ham_quiz#7-2 -1,1,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,389,43,4 script Pit::ham_quiz#7-3 -1,0,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+quiz_test.gat,389,42,4 script Pit::ham_quiz#7-4 -1,0,0,{
+OnTouch:
+ announce ""+strcharinfo(0)+" Start running from the beginning. You fell in a pit.",bc_blue|bc_map;
+ warp "quiz_test.gat",387,387;
+ end;
+}
+
+//-------------------------------------------------------------------------------------------------------------
+// Comments
+// 0 = Didn't receive a quest from Tsuji
+// 1 = Failed Tsuji's quest
+// 2 = Pass Tsuji's quest and to 2nd round
+// 3 = Seeil's randomly collecting job item quest 1
+// 4 = Seeil's randomly collecting job item quest
+// 5 = Seeil's randomly collecting job item quest
+// 6 = Clear with collecting job item. start Marathon test
+// 7~12 =Checking Marathon quest occasionally.
+// 13 = Use after clearing Marathon quest
+// 14 = Clear 3rd quest, start Radeng(4th) quest
+// 15 = check after reporting errors of Radeng
+// 16 = randomly collecting job items at Radeng quest 1
+// 17 = randomly collecting job items at Radeng quest 2
+// 18 = Radeng quest clear. Possible time to apply. Begin Kantryl apply.
+// 19 = checked if you show intention to join
+// 20 = checked If you don't show intention to join
+// 21 = 3 items for the one who gets compansation
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