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author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
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committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:00:45 +0000 |
commit | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /npc/quests/quests_yuno.txt | |
parent | b8801ae9585201eaaf9fdf80d9c7117ee18f52e2 (diff) | |
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Clearing trunk.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5091 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_yuno.txt')
-rw-r--r-- | npc/quests/quests_yuno.txt | 127 |
1 files changed, 0 insertions, 127 deletions
diff --git a/npc/quests/quests_yuno.txt b/npc/quests/quests_yuno.txt deleted file mode 100644 index 25d74cf99..000000000 --- a/npc/quests/quests_yuno.txt +++ /dev/null @@ -1,127 +0,0 @@ -//===== eAthena Script ======================================= -//= Quests NPCs located in Yuno City -//===== By: ================================================== -//= eAthena Dev Team -//===== Current Version: ===================================== -//= 1.3 -//===== Compatible With: ===================================== -//= eAthena 7.15 + -//===== Description: ========================================= -//= Help the bros and get some rubies or gold. This quest is -//= also used in part of the Alchemist job quest. -//===== Additional Comments: ================================= -//= v1.1 Re-did the text and re-organized the script. Corrected some items. [kobra_k88] -//= v1.2 Added part to Bro's for alchemist quest [Darkchild] -//= 1.3 fixed that part of Alch Job Quest. [Lupus] -//============================================================ - - -//=========================================================================== -yuno_in01.gat,103,158,4 script Bain 98,{ - set @name$, "[Bain]"; - -OnStart: - mes @name$; - if(bros_q == 1) goto L_Check; - mes "We are going to invent a doll that can talk and communicate! Well, at least that's what I'm trying to do...."; - mes "The idea came from an old tale about a doll that acted like a real person."; - next; - mes @name$; - mes "I figure if someone had the ability to make such a doll back then, then it should definitely be possible today."; - next; - mes @name$; - mes "Unfortunately I lack the proper supplies and parts to actually try and build the doll."; - mes "Although I can buy some of the things I need, many of these items can only be taken from monsters......"; - next; - mes @name$; - mes "I am much to weak to defeat these monsters....... How will I be able to continue this project??....."; - next; - menu "I'll get the items for you.",-, "Good luck.",M_End; - - mes @name$; - mes "Really? Such benevolence is rare in this day and age. We would be grateful for you assisstance."; - mes "Here are the items that we will be needing......."; - callsub sF_List; - set bros_q, 1; - close; - - M_End: - mes @name$; - mes "We'll need a lot of luck if this is going to happen. If you know of anyone who can help us, please let us know."; - close; - -L_Check: - if((countitem(974) < 1) || (countitem(612) < 5) || (countitem(7068) < 5) || (countitem(1003) < 5) || (countitem(7043) < 5) || - (countitem(757) < 3) || (countitem(756) < 3) || (Zeny < 2000)) goto L_NotEnuf; - mes "Thank you very much! You found all of the items I needed. We could not have completed this project without your help"; - next; - mes @name$; - mes "Okay, let's try this out!"; - mes "Hold on for just a second!"; - next; - mes "-Vrrrmrmrmrmrmrmrrmrmrmmrmrmrmrmmm"; - next; - mes "-Pakakakakakakakakakakakakakak"; - next; - mes "-Shakakakakakakakakakakaakakak"; - next; - mes @name$; - mes "AHHH it is a success!"; - mes "I don't know if we can do anything else, but this time we have created"; - set @wowitem,rand(2); - if(@wowitem == 0) mes "5 Ruby!"; - if(@wowitem == 0) getitem 723,5; - if(@wowitem == 1) mes "3 Gold!"; - if(@wowitem == 1) getitem 969,3; - delitem 974,1; - delitem 612,5; - delitem 7068,5; - delitem 1003,5; - delitem 7043,5; - delitem 757,3; - delitem 756,3; - set Zeny, Zeny-2000; - if(ALCH_Q == 6) set ALCH_Q2, 2; //for Alchemist Job Quest - set bros_q, 0; - next; - mes @name$; - mes "Now that we know that it works,"; - mes "I don't have any need for this."; - mes "Why don't you take it? Oh,"; - mes "and if you find anymore parts,"; - mes "bring them to me again. Heheheheh."; - next; - mes @name$; - mes "Thanks for helping me out."; - mes "You have my eternal gratitude."; - mes "I wish you luck in your journeys!"; - close; - - L_NotEnuf: - mes "In case you forgot, these are the items that we will need. I suggest you write them down......"; - callsub sF_List; - close; - -sF_List: - next; - mes @name$; - mes "^5533FF1 Mixture"; - mes "5 Mini-Furnaces"; - mes "5 Burnt Trees"; - mes "5 Coal"; - mes "5 Fine Sand"; - mes "3 Rough Elunium"; - mes "3 Rough Oridecon^000000"; - next; - mes @name$; - mes "We will also need ^5533FF2,000 zeny^000000."; - mes "The money will help pay for the minor expenses invovled in the undertaking of this project. Good luck and please be safe."; - return; -} - -//===================================================================== -yuno_in01.gat,99,153,4 script Bajin 47,{ - set @name$, "[Bajin]"; - doevent "Bain::OnStart"; - close; -} |