diff options
author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-03-13 05:12:15 +0000 |
---|---|---|
committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2010-03-13 05:12:15 +0000 |
commit | 8494f218353c4806cb1f98c44fb3dfe820c07b9a (patch) | |
tree | 2d17052586a430227d71a2427063786095663d0d /npc/quests/quests_veins.txt | |
parent | 2943a827e95482fa9b222e41c24d0a1fda717f76 (diff) | |
download | hercules-8494f218353c4806cb1f98c44fb3dfe820c07b9a.tar.gz hercules-8494f218353c4806cb1f98c44fb3dfe820c07b9a.tar.bz2 hercules-8494f218353c4806cb1f98c44fb3dfe820c07b9a.tar.xz hercules-8494f218353c4806cb1f98c44fb3dfe820c07b9a.zip |
* More bug fixing! Lots of little things, really.
- Corrected some condition errors in quests_veins. (bugreport:4088)
- Corrected specialeffects so they play on the right NPC. (bugreport:4090)
- Corrected an item ID in the reward NPC in monster races. (bugreport:4092)
- Corrected NPCs overlapping with quests in msg_boards (bugreport:4093)
- Corrected some of the given errors in the 2007_relay quest. (bugreport:4094)
- Corrected hideonnpc to disablenpc in ice dungeon 4 warps. (bugreport:4102)
- Commented out duplicate library curator in prontera city. (bugreport:4105)
- Corrected cutins not being removed on NPC end in sealed shrine. (bugreport:4117)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14262 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_veins.txt')
-rw-r--r-- | npc/quests/quests_veins.txt | 19 |
1 files changed, 13 insertions, 6 deletions
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt index 2a63c2061..5309292c7 100644 --- a/npc/quests/quests_veins.txt +++ b/npc/quests/quests_veins.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== -//= 1.7 +//= 1.8 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -39,6 +39,7 @@ //= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf] //= 1.6 Replaced effect numerics with constants. [L0ne_W0lf] //= 1.7 Moved a couple NPCs related to the Spy quest. [L0ne_W0lf] +//= 1.8 Fixed some typos and confusing condition checks. [L0ne_W0lf] //============================================================ // Stone Quest @@ -194,7 +195,7 @@ ve_fild05,257,130,4 script Wincing Old Man#ve 945,{ mes "by the Tavern. A-auuugh!"; close; } - else if (veins_stone < 4) { + else if ((veins_stone > 1) && (veins_stone < 4)) { mes "[Zabaroo]"; mes "Geez, Absar sure can"; mes "be fussy. Still, do your"; @@ -260,7 +261,7 @@ ve_fild05,257,130,4 script Wincing Old Man#ve 945,{ else if (veins_stone < 7) { mes "[Zabaroo]"; mes "Thanks again for your help!"; - mes "What did Asbar call this"; + mes "What did Absar call this"; mes "thing again? A Tactile..."; mes "Extendable... Damn it..."; mes "Why's the name so long?"; @@ -289,7 +290,7 @@ ve_fild05,257,130,4 script Wincing Old Man#ve 945,{ } else if (veins_stone > 7) { mes "[Zabaroo]"; - mes "Thanks to you and Asbar,"; + mes "Thanks to you and Absar,"; mes "my poor back hasn't been"; mes "bothering me at all lately."; mes "I should be taking better"; @@ -2910,7 +2911,7 @@ veins,327,185,3 script Kid#camelcamel 944,{ mes "if I want to free Curdie."; close; } - else if (rachel_camel <= 16) { + else if ((rachel_camel >= 12) && (rachel_camel <= 16)) { mes "["+strcharinfo(0)+"]"; mes "Well... I found the"; mes "camel. Now I need to get"; @@ -6560,11 +6561,13 @@ OnTouch: end; } else if (aru_vol == 14) { + enablenpc "Colonel Vito#1"; mes "[Colonel Vito]"; mes "What are you still"; mes "doing standing there?"; mes "Don't slack off! Come!"; close2; + disablenpc "Colonel Vito#1"; warp "thor_camp",156,68; end; } @@ -6574,7 +6577,6 @@ OnTouch: thor_camp,162,182,0 script #Colonel2 -1,7,7,{ OnTouch: //OnTouch2: - if (aru_vol == 13) { enablenpc "Colonel Vito#2"; mes "[????]"; @@ -6614,6 +6616,7 @@ OnTouch: end; } else if (aru_vol == 14) { + enablenpc "Colonel Vito#1"; mes "[Colonel Vito]"; mes "What are you still"; mes "doing standing there?"; @@ -6627,12 +6630,16 @@ OnTouch: } thor_camp,187,228,5 script Colonel Vito#1 946,{ + end; + OnInit: disablenpc "Colonel Vito#1"; end; } thor_camp,155,175,7 script Colonel Vito#2 946,{ + end; + OnInit: disablenpc "Colonel Vito#2"; end; |