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author | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
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committer | Kisuka <kisuka@kisuka.com> | 2013-10-28 00:42:23 -0700 |
commit | 124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch) | |
tree | ebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/quests_veins.txt | |
parent | e7efdfe96e1b4c288bca845c03512da6842d6425 (diff) | |
download | hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.gz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.bz2 hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.tar.xz hercules-124ab2a1cdb344f24170a4d91f7000ebabf39b40.zip |
Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/quests_veins.txt')
-rw-r--r-- | npc/quests/quests_veins.txt | 210 |
1 files changed, 105 insertions, 105 deletions
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt index bfd7f7d51..4b35a132c 100644 --- a/npc/quests/quests_veins.txt +++ b/npc/quests/quests_veins.txt @@ -306,7 +306,7 @@ } } -ve_in,169,310,6 script Strange Old Man#ve 121,{ +ve_in,169,310,6 script Strange Old Man#ve 2_M_MOLGENSTEIN,{ if (veins_stone == 0) { mes "[Absar]"; mes "Bwahahaha!"; @@ -469,7 +469,7 @@ ve_in,169,310,6 script Strange Old Man#ve 121,{ close; } -ve_in02,37,28,4 script Factory Manager 898,{ +ve_in02,37,28,4 script Factory Manager 4_M_HUMAN_01,{ if (veins_stone && veins_stone < 5) { mes "[Mirhen]"; mes "Hey, employees only beyond this point!"; @@ -532,7 +532,7 @@ ve_in02,37,28,4 script Factory Manager 898,{ close; } -ve_in02,54,49,2 script Factory Worker#ve1 943,{ +ve_in02,54,49,2 script Factory Worker#ve1 4_M_DESERT,{ if (veins_stone < 6) { mes "[Bahed]"; mes "lately, I've been feeling so weak..."; @@ -633,7 +633,7 @@ ve_in02,54,49,2 script Factory Worker#ve1 943,{ close; } -ve_in02,68,39,7 script Factory Worker#ve2 943,{ +ve_in02,68,39,7 script Factory Worker#ve2 4_M_DESERT,{ mes "[Worker]"; mes "What the heck are these rocks?"; mes "They're ordinary stones, aren't they?"; @@ -643,7 +643,7 @@ ve_in02,68,39,7 script Factory Worker#ve2 943,{ // Spy Quest :: veins_secret //============================================================ -prontera,202,122,0 script Kid#sch 703,{ +prontera,202,122,0 script Kid#sch 4_F_KID2,{ if (que_sch == 0) { mes "[Rooney]"; mes "Where the heck"; @@ -731,7 +731,7 @@ prontera,202,122,0 script Kid#sch 703,{ close; } -prt_church,89,108,6 script Bard#sch 741,{ +prt_church,89,108,6 script Bard#sch 2_M_BARD_ORIENT,{ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -990,7 +990,7 @@ prt_church,89,108,6 script Bard#sch 741,{ } } -morocc,53,87,7 script Prison Ward#sch 707,{ +morocc,53,87,7 script Prison Ward#sch 4_M_MOC_SOLDIER,{ if (que_sch < 4) { mes "[Jesse]"; mes "Only authorized"; @@ -1110,7 +1110,7 @@ morocc,53,87,7 script Prison Ward#sch 707,{ close; } -morocc_in,79,163,0 script Public Security Officer 748,{ +morocc_in,79,163,0 script Public Security Officer 4_M_ALCHE_A,{ if (que_sch < 7) { mes "[Krieg]"; mes "I'm in charge of public"; @@ -1194,7 +1194,7 @@ morocc_in,79,163,0 script Public Security Officer 748,{ ra_in01,48,352,0 warp que_sch_jail 1,1,morocc,56,89 -ra_in01,50,387,4 script Upset Looking Bard#sch 51,{ +ra_in01,50,387,4 script Upset Looking Bard#sch 1_M_BARD,{ if (que_sch < 10) { mes "[Vitre]"; mes "............."; @@ -1368,7 +1368,7 @@ ra_in01,50,387,4 script Upset Looking Bard#sch 51,{ } } -ra_in01,58,389,0 script Jesse#sch 707,{ +ra_in01,58,389,0 script Jesse#sch 4_M_MOC_SOLDIER,{ end; OnInit: @@ -1376,7 +1376,7 @@ OnInit: end; } -ra_in01,58,389,0 script Guant Prisoner#sch 929,{ +ra_in01,58,389,0 script Guant Prisoner#sch 4_M_MIDDLE,{ if (que_sch < 11) { mes "[Ruan]"; mes "This stinks. Why am"; @@ -1442,7 +1442,7 @@ ra_in01,58,389,0 script Guant Prisoner#sch 929,{ } // Escort Dancers to Schwaltzvalt Republic -job_duncer,93,106,6 script Dance Instructor#sch 892,{ +job_duncer,93,106,6 script Dance Instructor#sch 4_F_HUGRANMA,{ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -1652,7 +1652,7 @@ job_duncer,93,106,6 script Dance Instructor#sch 892,{ close; } -job_duncer,85,49,0 script Young Dancer#sch1 724,{ +job_duncer,85,49,0 script Young Dancer#sch1 4_F_07,{ if (que_sch < 12) { mes "[Dancer]"; mes "Hi there~"; @@ -1690,7 +1690,7 @@ job_duncer,85,49,0 script Young Dancer#sch1 724,{ close; } -job_duncer,83,52,6 script Cheerful Dancer#sch1 724,{ +job_duncer,83,52,6 script Cheerful Dancer#sch1 4_F_07,{ if (que_sch < 12) { mes "[Dancer]"; mes "Hi there~"; @@ -1727,7 +1727,7 @@ job_duncer,83,52,6 script Cheerful Dancer#sch1 724,{ close; } -job_duncer,87,50,2 script Mature Looking Dancer#s1 724,{ +job_duncer,87,50,2 script Mature Looking Dancer#s1 4_F_07,{ if (que_sch < 12) { mes "[Dancer]"; mes "Hi there~"; @@ -1764,7 +1764,7 @@ job_duncer,87,50,2 script Mature Looking Dancer#s1 724,{ close; } -airplane,76,56,4 script Young Dancer#sch2 724,{ +airplane,76,56,4 script Young Dancer#sch2 4_F_07,{ if (que_sch < 13) { mes "[Dancer]"; mes "Hi there~"; @@ -1788,7 +1788,7 @@ airplane,76,56,4 script Young Dancer#sch2 724,{ close; } -airplane,75,53,0 script Cheerful Dancer#sch2 724,{ +airplane,75,53,0 script Cheerful Dancer#sch2 4_F_07,{ if (que_sch < 13) { mes "[Dancer]"; mes "Hi there~"; @@ -1813,7 +1813,7 @@ airplane,75,53,0 script Cheerful Dancer#sch2 724,{ close; } -airplane,79,55,2 script Mature Looking Dancer#s2 724,{ +airplane,79,55,2 script Mature Looking Dancer#s2 4_F_07,{ if (que_sch < 13) { mes "[Dancer]"; mes "Hi there~"; @@ -1854,7 +1854,7 @@ airplane,79,55,2 script Mature Looking Dancer#s2 724,{ close; } -ein_in01,174,266,0 script Young Dancer#sch3 724,{ +ein_in01,174,266,0 script Young Dancer#sch3 4_F_07,{ if (que_sch < 17) { mes "[Dancer]"; mes "Oh, the dinner"; @@ -1880,7 +1880,7 @@ ein_in01,174,266,0 script Young Dancer#sch3 724,{ close; } -ein_in01,172,266,0 script Cheerful Dancer#sch3 724,{ +ein_in01,172,266,0 script Cheerful Dancer#sch3 4_F_07,{ if (que_sch < 17) { mes "[Dancer]"; mes "The dinner party isn't"; @@ -1905,7 +1905,7 @@ ein_in01,172,266,0 script Cheerful Dancer#sch3 724,{ close; } -ein_in01,170,266,0 script Mature Looking Dancer#s3 724,{ +ein_in01,170,266,0 script Mature Looking Dancer#s3 4_F_07,{ if (que_sch < 17) { mes "[Dancer]"; mes "Oh, the dinner"; @@ -1933,7 +1933,7 @@ ein_in01,170,266,0 script Mature Looking Dancer#s3 724,{ close; } -ein_in01,279,221,0 script Hotel Manager#sch 903,5,5,{ +ein_in01,279,221,0 script Hotel Manager#sch 4_M_KHKYEL,5,5,{ if (que_sch < 15) { mes "[Manager]"; mes "It'd be a really great"; @@ -1980,7 +1980,7 @@ OnTouch: end; } -ein_in01,166,282,4 script Employee#sch 904,{ +ein_in01,166,282,4 script Employee#sch 4_M_KHMAN,{ if (que_sch < 15) { mes "[Employee]"; mes "We've been so busy lately!"; @@ -2099,7 +2099,7 @@ OnTouch: end; } -ein_in01,181,284,0 script Corporate Figure 109,{ +ein_in01,181,284,0 script Corporate Figure 4_M_MANAGER,{ end; OnInit: @@ -2107,7 +2107,7 @@ OnInit: end; } -ein_in01,181,285,0 script Arunafeltz Figure 920,{ +ein_in01,181,285,0 script Arunafeltz Figure 4_F_TRAINEE,{ end; OnInit: @@ -2115,7 +2115,7 @@ OnInit: end; } -ein_in01,168,274,0 script Corporate Figure#sch 109,{ +ein_in01,168,274,0 script Corporate Figure#sch 4_M_MANAGER,{ mes "[????]"; mes "Hmm... Good."; mes "Everything looks"; @@ -2123,7 +2123,7 @@ ein_in01,168,274,0 script Corporate Figure#sch 109,{ close; } -ein_in01,170,284,4 script Arunafeltz Figure#sch 920,{ +ein_in01,170,284,4 script Arunafeltz Figure#sch 4_F_TRAINEE,{ mes "[??????]"; mes "I've got to say, only"; mes "Rekenber can host such"; @@ -2133,7 +2133,7 @@ ein_in01,170,284,4 script Arunafeltz Figure#sch 920,{ close; } -morocc,297,154,0 script Thin-Faced Bard#sch 51,{ +morocc,297,154,0 script Thin-Faced Bard#sch 1_M_BARD,{ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -2400,7 +2400,7 @@ morocc,297,154,0 script Thin-Faced Bard#sch 51,{ close; } -morocc,294,152,0 script ????#sch1 899,{ +morocc,294,152,0 script ????#sch1 4_M_HUMAN_02,{ end; OnInit: @@ -2408,7 +2408,7 @@ OnInit: end; } -morocc,293,155,6 script ????#sch2 899,{ +morocc,293,155,6 script ????#sch2 4_M_HUMAN_02,{ end; OnInit: @@ -2416,7 +2416,7 @@ OnInit: end; } -morocc,298,150,1 script ????#sch3 899,{ +morocc,298,150,1 script ????#sch3 4_M_HUMAN_02,{ end; OnInit: @@ -2424,7 +2424,7 @@ OnInit: end; } -prontera,109,161,6 script Young Man#sch 83,{ +prontera,109,161,6 script Young Man#sch 4_M_01,{ if (que_sch < 20) { mes "[Chada]"; mes "What a boring day..."; @@ -2485,7 +2485,7 @@ prontera,109,161,6 script Young Man#sch 83,{ } } -geffen,196,167,4 script Young Woman#sch 101,{ +geffen,196,167,4 script Young Woman#sch 4W_F_01,{ if (que_sch < 21) { mes "[Ghez]"; mes "When is he going"; @@ -2559,7 +2559,7 @@ geffen,196,167,4 script Young Woman#sch 101,{ } } -comodo,135,299,0 script Young Man#sch2 809,{ +comodo,135,299,0 script Young Man#sch2 1_M_SIGNMONK,{ if (que_sch < 22) { mes "[Nosdan]"; mes "Have you come to hear"; @@ -2648,7 +2648,7 @@ comodo,135,299,0 script Young Man#sch2 809,{ } } -sec_in02,10,43,4 script Extra Story Patch 809,{ +sec_in02,10,43,4 script Extra Story Patch 1_M_SIGNMONK,{ callfunc "F_GM_NPC"; mes "[Patch]"; mes "Yeah, you can try."; @@ -2664,7 +2664,7 @@ sec_in02,10,43,4 script Extra Story Patch 809,{ // Siblings Quest :: veins_camel //============================================================ -veins,327,185,3 script Kid#camelcamel 944,{ +veins,327,185,3 script Kid#camelcamel 4_M_DST_CHILD,{ if (MISC_QUEST & 8192) { if (rachel_camel == 0) { mes "[Kid Karyn]"; @@ -3174,7 +3174,7 @@ veins,327,185,3 script Kid#camelcamel 944,{ } } -que_thor,36,66,5 script Little Curdie 941,{ +que_thor,36,66,5 script Little Curdie 4_F_DST_CHILD,{ if (rachel_camel == 1) { mes "^3355FFYou come across"; mes "a little girl lying on the"; @@ -3515,7 +3515,7 @@ que_thor,36,66,5 script Little Curdie 941,{ } } -veins,181,166,3 script Lockenlock 900,{ +veins,181,166,3 script Lockenlock 4_M_HUMERCHANT,{ if (rachel_camel && rachel_camel < 4) { mes "^3355FFIt's a drunkard..."; mes "The scent of pure"; @@ -4072,7 +4072,7 @@ veins,181,166,3 script Lockenlock 900,{ } } -veins,227,127,5 script Ivory 940,{ +veins,227,127,5 script Ivory 4_F_DESERT,{ if (rachel_camel && rachel_camel < 5) { mes "[Organic Soap Maker Ivory]"; mes "I need to make more of"; @@ -4395,7 +4395,7 @@ veins,227,127,5 script Ivory 940,{ } } -veins,115,59,5 script Saraman 847,{ +veins,115,59,5 script Saraman 4_M_EINOLD,{ if (rachel_camel && rachel_camel < 7) { mes "[Saraman]"; mes "Zzzzz..."; @@ -4743,7 +4743,7 @@ veins,115,59,5 script Saraman 847,{ } } -veins,78,226,5 script Camel#camelcc1::VeinsCamel 938,{ +veins,78,226,5 script Camel#camelcc1::VeinsCamel 4_DST_CAMEL,{ if (rachel_camel == 9) { mes "^3355FFThe camel sniffed the"; mes "appetite stimulant, but"; @@ -4770,13 +4770,13 @@ veins,78,226,5 script Camel#camelcc1::VeinsCamel 938,{ } } -veins,72,227,3 duplicate(VeinsCamel) Camel#camelcc3 938 -veins,81,222,1 duplicate(VeinsCamel) Camel#camelcc4 938 -veins,77,219,5 duplicate(VeinsCamel) Camel#camelcc5 938 -veins,73,215,8 duplicate(VeinsCamel) Camel#camelcc6 938 -veins,68,215,5 duplicate(VeinsCamel) Camel#camelcc7 938 +veins,72,227,3 duplicate(VeinsCamel) Camel#camelcc3 4_DST_CAMEL +veins,81,222,1 duplicate(VeinsCamel) Camel#camelcc4 4_DST_CAMEL +veins,77,219,5 duplicate(VeinsCamel) Camel#camelcc5 4_DST_CAMEL +veins,73,215,8 duplicate(VeinsCamel) Camel#camelcc6 4_DST_CAMEL +veins,68,215,5 duplicate(VeinsCamel) Camel#camelcc7 4_DST_CAMEL -ve_fild07,235,42,3 script Silk Sand Camel 938,{ +ve_fild07,235,42,3 script Silk Sand Camel 4_DST_CAMEL,{ if (rachel_camel == 11) { mes "^3355FFThis camel's leg is"; mes "wounded. Although it"; @@ -4978,7 +4978,7 @@ ve_fild07,235,42,3 script Silk Sand Camel 938,{ } } -veins,221,120,5 script Young Town Native 943,{ +veins,221,120,5 script Young Town Native 4_M_DESERT,{ if (rachel_camel == 3) { mes "[Native Young Man]"; mes "My name is Toby."; @@ -5073,7 +5073,7 @@ veins,221,120,5 script Young Town Native 943,{ // Thor Volcano Base Quest :: veins_camp //============================================================ -ra_temin,87,133,1 script Rachel Guard#vol1 934,5,2,{ +ra_temin,87,133,1 script Rachel Guard#vol1 4_M_RASWORD,5,2,{ if (aru_vol == 2) { mes "[Guard Karlum]"; mes "High Priest Vildt isn't"; @@ -5214,7 +5214,7 @@ OnTouch: end; } -ra_temin,82,133,7 script Rachel Guard#vol2 934,5,2,{ +ra_temin,82,133,7 script Rachel Guard#vol2 4_M_RASWORD,5,2,{ mes "[Guard Krodger]"; mes "High Priest Vildt isn't"; mes "here right now. Please"; @@ -5231,7 +5231,7 @@ OnTouch: close; } -ra_temin,115,140,1 script Flower Vase#vol 111,{ +ra_temin,115,140,1 script Flower Vase#vol HIDDEN_NPC,{ if ((aru_vol > 2) && (aru_vol < 5)) { mes "^3355FFYou find a giant"; mes "vase full of beautiful"; @@ -5297,7 +5297,7 @@ OnTouch: end; } -ra_temin,40,124,3 script Female Follower#vol 920,{ +ra_temin,40,124,3 script Female Follower#vol 4_F_TRAINEE,{ mes "[Lamir]"; mes "^333333*Sigh*^000000 High Priest Vildt"; mes "left over so much food after"; @@ -5334,7 +5334,7 @@ ra_temin,40,124,3 script Female Follower#vol 920,{ close; } -ra_temin,42,124,3 script Rachel Guard#vol1_1 934,{ +ra_temin,42,124,3 script Rachel Guard#vol1_1 4_M_RASWORD,{ end; OnInit: @@ -5342,7 +5342,7 @@ OnInit: end; } -ra_temin,5,5,3 script vol_time 844,{ +ra_temin,5,5,3 script vol_time CLEAR_NPC,{ OnInit: stopnpctimer; end; @@ -5392,7 +5392,7 @@ OnTimer55000: end; } -ra_temin,113,140,1 script Rachel Guard#vol2_1 934,{ +ra_temin,113,140,1 script Rachel Guard#vol2_1 4_M_RASWORD,{ mes "[Guard Krodger]"; mes "What's with this vase?"; mes "They always send me out"; @@ -5407,7 +5407,7 @@ OnInit: end; } -ra_temin,5,5,1 script vol_time2 844,{ +ra_temin,5,5,1 script vol_time2 CLEAR_NPC,{ OnInit: stopnpctimer; end; @@ -5425,7 +5425,7 @@ OnTimer30000: end; } -ra_temin,87,118,3 script Drawer#vol1::VeinsDrawer 111,{ +ra_temin,87,118,3 script Drawer#vol1::VeinsDrawer HIDDEN_NPC,{ mes "^3355FFThere are some neatly"; mes "printed and organized"; mes "documents inside"; @@ -5433,9 +5433,9 @@ ra_temin,87,118,3 script Drawer#vol1::VeinsDrawer 111,{ close; } -ra_temin,83,118,3 duplicate(VeinsDrawer) Drawer#vol2 111 +ra_temin,83,118,3 duplicate(VeinsDrawer) Drawer#vol2 HIDDEN_NPC -ra_temin,85,118,3 script Drawer#vol3 111,{ +ra_temin,85,118,3 script Drawer#vol3 HIDDEN_NPC,{ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -5507,14 +5507,14 @@ ra_temin,85,118,3 script Drawer#vol3 111,{ close; } -ra_temin,88,117,3 script Goddess Statue#vol1 111,{ +ra_temin,88,117,3 script Goddess Statue#vol1 HIDDEN_NPC,{ mes "^3355FFIt's a statue of Freya,"; mes "a goddess revered for her"; mes "clemency and wisdom.^000000"; close; } -ra_temin,73,126,1 script Ladder#vol1 111,{ +ra_temin,73,126,1 script Ladder#vol1 HIDDEN_NPC,{ if (aru_vol == 5) { mes "["+strcharinfo(0)+"]"; mes "Wait, I can use this"; @@ -5579,7 +5579,7 @@ OnTouch: end; } -veins,159,171,3 script Towner#vol 945,{ +veins,159,171,3 script Towner#vol 4_M_DST_GRAND,{ mes "[Towner]"; mes "The small office on the"; mes "2nd floor of this weapon"; @@ -5597,7 +5597,7 @@ veins,159,171,3 script Towner#vol 945,{ close; } -ve_in,233,116,3 script Drunken Man#vol 901,{ +ve_in,233,116,3 script Drunken Man#vol 4_M_HUOLDARMY,{ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -5994,7 +5994,7 @@ ve_in,233,116,3 script Drunken Man#vol 901,{ close; } -ve_in,232,117,5 script Drunken Lady#1 940,{ +ve_in,232,117,5 script Drunken Lady#1 4_F_DESERT,{ mes "[Drunken Lady]"; mes "This guys' actually"; mes "pretty boring, but..."; @@ -6003,7 +6003,7 @@ ve_in,232,117,5 script Drunken Lady#1 940,{ close; } -ve_in,234,115,3 script Drunken Lady#2 940,{ +ve_in,234,115,3 script Drunken Lady#2 4_F_DESERT,{ mes "[Drunken Lady]"; mes "This tavern might look"; mes "luxurious and gorgeous,"; @@ -6013,7 +6013,7 @@ ve_in,234,115,3 script Drunken Lady#2 940,{ close; } -ve_in,277,229,3 script Wall Closet#vol 111,{ +ve_in,277,229,3 script Wall Closet#vol HIDDEN_NPC,{ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -6040,7 +6040,7 @@ ve_in,277,229,3 script Wall Closet#vol 111,{ close; } -ve_in,281,214,3 script Bookshelf#vol 111,{ +ve_in,281,214,3 script Bookshelf#vol HIDDEN_NPC,{ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -6114,7 +6114,7 @@ ve_in,281,214,3 script Bookshelf#vol 111,{ close; } -thor_v01,37,234,3 script Hot Land Surface#1 111,{ +thor_v01,37,234,3 script Hot Land Surface#1 HIDDEN_NPC,{ if (aru_vol == 8) { if ((countitem(7704) > 0) && (countitem(7342) > 0)) { mes "^3355FFYou use the pyrometer"; @@ -6152,7 +6152,7 @@ thor_v01,37,234,3 script Hot Land Surface#1 111,{ close; } -thor_v02,165,37,3 script Hot Land Surface#2 111,{ +thor_v02,165,37,3 script Hot Land Surface#2 HIDDEN_NPC,{ if (aru_vol == 9) { if ((countitem(7704) > 0) && (countitem(7342) > 0)) { mes "^3355FFYou use the pyrometer"; @@ -6184,7 +6184,7 @@ thor_v02,165,37,3 script Hot Land Surface#2 111,{ close; } -thor_v02,170,100,3 script Hot Land Surface#3 111,{ +thor_v02,170,100,3 script Hot Land Surface#3 HIDDEN_NPC,{ if (aru_vol == 10) { if ((countitem(7704) > 0) && (countitem(7342) > 0)) { mes "^3355FFYou use the pyrometer"; @@ -6230,7 +6230,7 @@ thor_v02,170,100,3 script Hot Land Surface#3 111,{ close; } -que_thor,145,66,3 script Guard#vol::VeinsGuard 939,{ +que_thor,145,66,3 script Guard#vol::VeinsGuard 4_DST_SOLDIER,{ if (aru_vol == 11) { mes "[Guard]"; mes "Only authorized"; @@ -6285,10 +6285,10 @@ que_thor,145,66,3 script Guard#vol::VeinsGuard 939,{ close; } -que_thor,136,66,3 duplicate(VeinsGuard) Guard#vol2 939 -que_thor,127,60,5 duplicate(VeinsGuard) Guard#vol3 939 +que_thor,136,66,3 duplicate(VeinsGuard) Guard#vol2 4_DST_SOLDIER +que_thor,127,60,5 duplicate(VeinsGuard) Guard#vol3 4_DST_SOLDIER -thor_camp,250,104,3 script Sahedi#vol 934,{ +thor_camp,250,104,3 script Sahedi#vol 4_M_RASWORD,{ if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) { mes "^3355FFWait a second!"; mes "Right now, you're carrying"; @@ -6601,7 +6601,7 @@ OnTouch: end; } -thor_camp,187,228,5 script Colonel Vito#1 946,{ +thor_camp,187,228,5 script Colonel Vito#1 4_M_DST_MASTER,{ end; OnInit: @@ -6609,7 +6609,7 @@ OnInit: end; } -thor_camp,155,175,7 script Colonel Vito#2 946,{ +thor_camp,155,175,7 script Colonel Vito#2 4_M_DST_MASTER,{ end; OnInit: @@ -6617,7 +6617,7 @@ OnInit: end; } -thor_camp,159,74,3 script Colonel Vito#3 946,{ +thor_camp,159,74,3 script Colonel Vito#3 4_M_DST_MASTER,{ if (aru_vol == 14) { mes "[Colonel Vito]"; mes "I am Colonel Vito,"; @@ -6985,7 +6985,7 @@ OnTouch: end; } -thor_camp,124,314,1 script Soldier#vol1 939,{ +thor_camp,124,314,1 script Soldier#vol1 4_DST_SOLDIER,{ mes "[Thor Volcano Camp Soldier]"; mes "Freya, I'm so exhausted!"; mes "I'm starving to death too!"; @@ -6993,7 +6993,7 @@ thor_camp,124,314,1 script Soldier#vol1 939,{ close; } -thor_camp,134,309,5 script Soldier#vol2 939,{ +thor_camp,134,309,5 script Soldier#vol2 4_DST_SOLDIER,{ mes "[Thor Volcano Camp Soldier]"; mes "I hear we'll be eating"; mes "chicken salad, fried chicken,"; @@ -7008,7 +7008,7 @@ thor_camp,134,309,5 script Soldier#vol2 939,{ close; } -thor_camp,109,167,3 script Control Panel#vol 111,{ +thor_camp,109,167,3 script Control Panel#vol HIDDEN_NPC,{ if (aru_vol == 17) { mes "^3355FFThis control panel"; mes "controls the main power"; @@ -7041,7 +7041,7 @@ thor_camp,109,167,3 script Control Panel#vol 111,{ end; } -thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{ +thor_camp,150,65,3 script Dummy#1::VeinsDummy HIDDEN_NPC,{ if (aru_vol == 19) { mes "^3355FFIt's a training dummy"; mes "that looks like it can"; @@ -7140,20 +7140,20 @@ thor_camp,150,65,3 script Dummy#1::VeinsDummy 111,{ } } -thor_camp,156,65,3 duplicate(VeinsDummy) Dummy#2 111 -thor_camp,162,65,3 duplicate(VeinsDummy) Dummy#3 111 -thor_camp,150,57,3 duplicate(VeinsDummy) Dummy#4 111 -thor_camp,156,57,3 duplicate(VeinsDummy) Dummy#5 111 -thor_camp,162,57,3 duplicate(VeinsDummy) Dummy#6 111 +thor_camp,156,65,3 duplicate(VeinsDummy) Dummy#2 HIDDEN_NPC +thor_camp,162,65,3 duplicate(VeinsDummy) Dummy#3 HIDDEN_NPC +thor_camp,150,57,3 duplicate(VeinsDummy) Dummy#4 HIDDEN_NPC +thor_camp,156,57,3 duplicate(VeinsDummy) Dummy#5 HIDDEN_NPC +thor_camp,162,57,3 duplicate(VeinsDummy) Dummy#6 HIDDEN_NPC -thor_camp,248,104,5 script Aitra#vol 939,{ +thor_camp,248,104,5 script Aitra#vol 4_DST_SOLDIER,{ end; OnInit: disablenpc "Aitra#vol"; end; } -thor_camp,49,97,3 script High Priest#vol 933,{ +thor_camp,49,97,3 script High Priest#vol 4_M_RACHOLD,{ mes "^3355FFYou'd better not"; mes "do anything too"; mes "conspicuous in"; @@ -7161,7 +7161,7 @@ thor_camp,49,97,3 script High Priest#vol 933,{ close; } -thor_camp,49,122,1 script Thor Volcano Soldier#vo1 939,{ +thor_camp,49,122,1 script Thor Volcano Soldier#vo1 4_DST_SOLDIER,{ mes "^3355FFYou'd better not"; mes "do anything too"; mes "conspicuous in"; @@ -7169,7 +7169,7 @@ thor_camp,49,122,1 script Thor Volcano Soldier#vo1 939,{ close; } -thor_camp,31,93,1 script Thor Volcano Soldier#vo2 939,{ +thor_camp,31,93,1 script Thor Volcano Soldier#vo2 4_DST_SOLDIER,{ mes "^3355FFYou'd better not"; mes "do anything too"; mes "conspicuous in"; @@ -7177,7 +7177,7 @@ thor_camp,31,93,1 script Thor Volcano Soldier#vo2 939,{ close; } -thor_camp,59,79,1 script Thor Volcano Soldier#vo3 939,{ +thor_camp,59,79,1 script Thor Volcano Soldier#vo3 4_DST_SOLDIER,{ mes "^3355FFYou'd better not"; mes "do anything too"; mes "conspicuous in"; @@ -7185,7 +7185,7 @@ thor_camp,59,79,1 script Thor Volcano Soldier#vo3 939,{ close; } -thor_camp,143,114,1 script Thor Volcano Soldier#vo4 939,{ +thor_camp,143,114,1 script Thor Volcano Soldier#vo4 4_DST_SOLDIER,{ emotion e_sob; mes "[Soldier]"; mes "Oh Freya..."; @@ -7196,7 +7196,7 @@ thor_camp,143,114,1 script Thor Volcano Soldier#vo4 939,{ close; } -thor_camp,206,92,3 script Thor Volcano Soldier#vo5 939,{ +thor_camp,206,92,3 script Thor Volcano Soldier#vo5 4_DST_SOLDIER,{ mes "[Soldier]"; mes "Ah, time to"; mes "go to work."; @@ -7209,13 +7209,13 @@ thor_camp,206,92,3 script Thor Volcano Soldier#vo5 939,{ close; } -thor_camp,201,321,1 script Thor Volcano Soldier#vo6 939,{ +thor_camp,201,321,1 script Thor Volcano Soldier#vo6 4_DST_SOLDIER,{ mes "[Soldier]"; mes "Yo-ho! Yo-ho!"; close; } -thor_camp,196,315,7 script Thor Volcano Soldier#vo7 939,{ +thor_camp,196,315,7 script Thor Volcano Soldier#vo7 4_DST_SOLDIER,{ mes "[Soldier]"; mes "I guess I need to go"; mes "on Guardian polishing"; @@ -7225,7 +7225,7 @@ thor_camp,196,315,7 script Thor Volcano Soldier#vo7 939,{ close; } -thor_camp,181,231,0 script Guardian#vol_7 111,{ +thor_camp,181,231,0 script Guardian#vol_7 HIDDEN_NPC,{ mes "^3355FFThere are many guardians"; mes "here in different stages"; mes "of disassembly. It looks"; @@ -7234,7 +7234,7 @@ thor_camp,181,231,0 script Guardian#vol_7 111,{ close; } -thor_camp,98,213,5 script Thor Volcano Soldier#vo8 939,{ +thor_camp,98,213,5 script Thor Volcano Soldier#vo8 4_DST_SOLDIER,{ mes "[Soldier]"; mes "Aren't you the one from"; mes "the geological research"; @@ -7245,7 +7245,7 @@ thor_camp,98,213,5 script Thor Volcano Soldier#vo8 939,{ close; } -thor_camp,98,209,5 script Thor Volcano Soldier#vo9 939,{ +thor_camp,98,209,5 script Thor Volcano Soldier#vo9 4_DST_SOLDIER,{ mes "[Soldier]"; mes "Why am I always"; mes "stationed here?!"; @@ -7254,7 +7254,7 @@ thor_camp,98,209,5 script Thor Volcano Soldier#vo9 939,{ close; } -thor_v02,143,78,0 script #totcamp 45,2,2,{ +thor_v02,143,78,0 script #totcamp WARPNPC,2,2,{ OnTouch_: if (rachel_camel < 24) { warp "que_thor",65,55; @@ -7264,13 +7264,13 @@ OnTouch_: end; } -que_thor,69,56,0 script #tov_1 45,2,2,{ +que_thor,69,56,0 script #tov_1 WARPNPC,2,2,{ OnTouch_: warp "thor_v02",146,84; end; } -que_thor,187,56,0 script #tov_2 45,2,2,{ +que_thor,187,56,0 script #tov_2 WARPNPC,2,2,{ OnTouch_: warp "thor_v02",146,84; end; @@ -7289,7 +7289,7 @@ OnTouch: close; } -thor_camp,246,191,3 script Guard#goto 939,{ +thor_camp,246,191,3 script Guard#goto 4_DST_SOLDIER,{ mes "[Guard]"; mes "What now?"; mes "Can't you see I'm busy?"; @@ -7321,7 +7321,7 @@ OnTouch_: close; } -ve_in,235,135,5 script Bartender#ve 947,{ +ve_in,235,135,5 script Bartender#ve 4_M_DST_TOUGH,{ mes "[Bartender]"; mes "Welcome to our tavern."; mes "Please, have a seat."; @@ -7330,7 +7330,7 @@ ve_in,235,135,5 script Bartender#ve 947,{ close; } -ve_in,237,131,1 script Female Customer#ve1 940,{ +ve_in,237,131,1 script Female Customer#ve1 4_F_DESERT,{ mes "[Female Customer]"; mes "Bartender, aren't any of"; mes "your regulars nice young"; @@ -7371,7 +7371,7 @@ ve_in,237,131,1 script Female Customer#ve1 940,{ close; } -ve_in,239,107,1 script Male Customer#ve2 943,{ +ve_in,239,107,1 script Male Customer#ve2 4_M_DESERT,{ mes "[Male Customer]"; mes "How can that ugly old"; mes "man have girls hanging"; |